/obj/item/weapon/storage/utilitybelt
	name = "utility belt"
	desc = "Can hold various tools."
	icon = 'belts.dmi'
	icon_state = "utilitybelt"
	item_state = "utility"
	can_hold = list(
		"/obj/item/weapon/crowbar",
		"/obj/item/weapon/screwdriver",
		"/obj/item/weapon/weldingtool",
		"/obj/item/weapon/wirecutters",
		"/obj/item/weapon/wrench",
		"/obj/item/device/multitool",
		"/obj/item/device/flashlight",
		"/obj/item/weapon/cable_coil",
		"/obj/item/device/t_scanner",
		"/obj/item/device/analyzer")
	flags = FPRINT | TABLEPASS | ONBELT

/obj/item/weapon/storage/utilitybelt/full/New()
	..()
	new /obj/item/weapon/screwdriver(src)
	new /obj/item/weapon/wrench(src)
	new /obj/item/weapon/weldingtool(src)
	new /obj/item/weapon/crowbar(src)
	new /obj/item/weapon/wirecutters(src)
	new /obj/item/weapon/cable_coil(src,30,pick("red","yellow"))


/obj/item/weapon/storage/utilitybelt/medical
   name = "medical belt"
   desc = "Can hold various medical equipment."
   icon_state = "medicalbelt"
   item_state = "medical"
   can_hold = list(
		"/obj/item/device/healthanalyzer",
		"/obj/item/weapon/dnainjector",
		"/obj/item/weapon/reagent_containers/dropper",
		"/obj/item/weapon/reagent_containers/glass/beaker",
		"/obj/item/weapon/reagent_containers/glass/bottle",
		"/obj/item/weapon/reagent_containers/pill",
		"/obj/item/weapon/reagent_containers/syringe",
		"/obj/item/weapon/reagent_containers/glass/dispenser",
		"/obj/item/weapon/zippo",
		"/obj/item/weapon/cigpacket",
		"/obj/item/weapon/storage/pill_bottle",
		"/obj/item/stack/medical",
		"/obj/item/device/flashlight/pen"
	)
   flags = FPRINT | TABLEPASS | ONBELT

/obj/item/weapon/storage/backpack
	name = "backpack"
	desc = "You wear this on your back and put items into it."
	icon_state = "backpack"
	w_class = 4.0
	flags = 259.0
	max_w_class = 3
	max_combined_w_class = 20
/*
/obj/item/weapon/storage/lbe
	name = "Load Bearing Equipment"
	desc = "You wear these on your thighs, they help carry heavy loads."
	icon_state = "backpack" //PLACEHOLDER
	w_class = 2.0
	max_combined_w_class = 17
*/
/obj/item/weapon/storage/pill_bottle
	name = "pill bottle"
	desc = "This is told to hold untold horrors of pulls."
	icon_state = "pill_canister"
	icon = 'chemical.dmi'
	item_state = "contsolid"
	w_class = 2.0
	can_hold = list("/obj/item/weapon/reagent_containers/pill")

/obj/item/weapon/storage/dice
	name = "dice pack"
	desc = "Apparently this has dice in them."
	icon_state = "pill_canister"
	icon = 'chemical.dmi'
	item_state = "contsolid"
	w_class = 2.0
	can_hold = list("/obj/item/weapon/dice")

/obj/item/weapon/storage/box
	name = "Box"
	desc = "A nice looking box."
	icon_state = "box"
	item_state = "syringe_kit"

/obj/item/weapon/storage/survival_kit
	name = "Centcom Survival Kit"
	desc = "How nice of CentCom to provide us with some stuff to make our lives easier."
	icon_state = "box"
	item_state = "syringe_kit"

/obj/item/weapon/storage/survival_kit/engineer
	name = "Centcom Engineer Kit"

/obj/item/weapon/storage/pillbottlebox
	name = "pill bottles"
	desc = "A box of pill bottles."
	icon_state = "box"
	item_state = "syringe_kit"

/obj/item/weapon/storage/blankbox
	name = "blank shells"
	desc = "A box containing...stuff..."
	icon_state = "box"
	item_state = "syringe_kit"

/obj/item/weapon/storage/backpack/clown
	name = "Giggles Von Honkerton"
	desc = "The backpack made by Honk. Co."
	icon_state = "clownpack"

/obj/item/weapon/storage/backpack/medic
	name = "medic's backpack"
	desc = "The backpack used to keep with the sterile environment."
	icon_state = "medicalpack"

/obj/item/weapon/storage/backpack/security
	name = "security backpack"
	desc = "A very robust backpack."
	icon_state = "securitypack"

/obj/item/weapon/storage/backpack/satchel
	name = "Satchel"
	desc = "A very robust satchel to wear on your back."
	icon_state = "satchel"

/obj/item/weapon/storage/backpack/industrial
	name = "industrial backpack"
	desc = "A tough backpack for the daily grind"
	icon_state = "engiepack"

/obj/item/weapon/storage/briefcase
	name = "briefcase"
	desc = "Used by the lawyer to robust security in the court room."
	icon_state = "briefcase"
	flags = FPRINT | TABLEPASS| CONDUCT
	force = 8.0
	throw_speed = 1
	throw_range = 4
	w_class = 4.0
	max_w_class = 3
	max_combined_w_class = 16

/obj/item/weapon/storage/disk_kit
	name = "data disks"
	desc = "For disks."
	icon_state = "id"
	item_state = "syringe_kit"

/obj/item/weapon/storage/disk_kit/disks

/obj/item/weapon/storage/disk_kit/disks2

/obj/item/weapon/storage/fcard_kit
	name = "Fingerprint Cards"
	desc = "This contains cards which are used to take fingerprints."
	icon_state = "id"
	item_state = "syringe_kit"

/obj/item/weapon/storage/firstaid
	name = "First-Aid"
	desc = "In case of a boo-boo."
	icon_state = "firstaid"
	throw_speed = 2
	throw_range = 8
	var/empty = 0

/obj/item/weapon/storage/firstaid/fire
	name = "Fire First Aid"
	desc = "A kit for when you 'accidently' set toxins on fire and burn yourself."
	icon_state = "ointment"
	item_state = "firstaid-ointment"

/obj/item/weapon/storage/firstaid/regular
	icon_state = "firstaid"

/obj/item/weapon/storage/syringes
	name = "Syringes"
	desc = "A box full of syringes."
	desc = "A biohazard alert warning is printed on the box"
	icon_state = "syringe"

/obj/item/weapon/storage/firstaid/toxin
	name = "Toxin First Aid"
	desc = "Used to treat when you have a high amoutn of toxins in your body. Or atleast the box containing those things."
	icon_state = "antitoxin"
	item_state = "firstaid-toxin"

/obj/item/weapon/storage/firstaid/o2
	name = "Oxygen Deprivation First Aid"
	desc = "A box full of oxygen goodies."
	icon_state = "o2"
	item_state = "firstaid-o2"

/obj/item/weapon/storage/flashbang_kit
	desc = "<FONT color=red><B>WARNING: Do not use without reading these preautions!</B></FONT>\n<B>These devices are extremely dangerous and can cause blindness or deafness if used incorrectly.</B>\nThe chemicals contained in these devices have been tuned for maximal effectiveness and due to\nextreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN\nFLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.\n\tMake attemtps not to detonate withing range of 2 meters of the intended target. It is imperative\n\tthat the targets visit a medical professional after usage. Damage to eyes increases extremely per\n\tuse and according to range. Glasses with flash resistant filters DO NOT always work on high powered\n\tflash devices such as this. <B>EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES</B>\nSOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.\n\tThere is a slight chance per use of complete deafness. Exercise caution and restraint.\nSTUN WARNING: If the intended or unintended target is too close to detonation the resulting sound\n\tand flash have been known to cause extreme sensory overload resulting in temporary\n\tincapacitation.\n<B>DO NOT USE CONTINUALLY</B>\nOperating Directions:\n\t1. Pull detonnation pin. <B>ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!</B>\n\t2. Throw grenade. <B>NEVER HOLD A LIVE FLASHBANG</B>\n\t3. The grenade will detonste 10 seconds hafter being primed. <B>EXCERCISE CAUTION</B>\n\t-<B>Never prime another grenade until after the first is detonated</B>\nNote: Usage of this pyrotechnic device without authorization is an extreme offense and can\nresult in severe punishment upwards of <B>10 years in prison per use</B>.\n\nDefault 3 second wait till from prime to detonation. This can be switched with a screwdriver\nto 10 seconds.\n\nCopyright of Nanotrasen Industries- Military Armnaments Division\nThis device was created by Nanotrasen Labs a member of the Expert Advisor Corporation"
	name = "Flashbangs (WARNING)"
	icon_state = "flashbang"
	item_state = "syringe_kit"

/obj/item/weapon/storage/emp_kit
	desc = "A box with 5 emp grenades."
	name = "emp grenades"
	icon_state = "flashbang"
	item_state = "syringe_kit"

/obj/item/weapon/storage/gl_kit
	name = "Prescription Glasses"
	desc = "This box contains nerd glasses."
	icon_state = "id"
	item_state = "syringe_kit"

/obj/item/weapon/storage/handcuff_kit
	name = "Spare Handcuffs"
	desc = "A box full of handcuffs."
	icon_state = "handcuff"
	item_state = "syringe_kit"

/obj/item/weapon/storage/id_kit
	name = "Spare IDs"
	desc = "Has so many empty ID's."
	icon_state = "id"
	item_state = "syringe_kit"

/obj/item/weapon/storage/lglo_kit
	name = "Latex Gloves"
	desc = "Contains white gloves."
	icon_state = "latex"
	item_state = "syringe_kit"

/obj/item/weapon/storage/injectbox
	name = "DNA-Injectors"
	desc = "This box contains injectors it seems."
	icon_state = "box"
	item_state = "syringe_kit"

/obj/item/weapon/storage/stma_kit
	name = "Sterile Masks"
	desc = "This box contains masks of sterility."
	icon_state = "latex"
	item_state = "syringe_kit"

/obj/item/weapon/storage/trackimp_kit
	name = "Tracking Implant Kit"
	desc = "Box full of scum-bag tracking utensils."
	icon_state = "implant"
	item_state = "syringe_kit"

/obj/item/weapon/storage/chemimp_kit
	name = "Chemical Implant Kit"
	desc = "Box of stuff used to implant chemicals."
	icon_state = "implant"
	item_state = "syringe_kit"

/obj/item/weapon/storage/toolbox
	name = "toolbox"
	desc = "Danger. Very robust."
	icon = 'storage.dmi'
	icon_state = "red"
	item_state = "toolbox_red"
	flags = FPRINT | TABLEPASS| CONDUCT
	force = 5.0
	throwforce = 10.0
	throw_speed = 1
	throw_range = 7
	w_class = 4.0
	origin_tech = "combat=1"

/obj/item/weapon/storage/toolbox/emergency
	name = "emergency toolbox"
	icon_state = "red"
	item_state = "toolbox_red"

/obj/item/weapon/storage/toolbox/mechanical
	name = "mechanical toolbox"
	icon_state = "blue"
	item_state = "toolbox_blue"

/obj/item/weapon/storage/toolbox/electrical
	name = "electrical toolbox"
	icon_state = "yellow"
	item_state = "toolbox_yellow"

/obj/item/weapon/storage/toolbox/syndicate
	name = "Suspicious looking toolbox"
	icon_state = "syndicate"
	item_state = "toolbox_syndi"
	origin_tech = "combat=1;syndicate=1"
	force = 7.0

/obj/item/weapon/storage/bible
	name = "bible"
	desc = "Apply to head repeatedly."
	icon_state ="bible"
	throw_speed = 1
	throw_range = 5
	w_class = 3.0
	flags = FPRINT | TABLEPASS
	var/mob/affecting = null
	var/deity_name = "Christ"

/obj/item/weapon/storage/bible/booze
	name = "bible"
	desc = "Apply to head repeatedly."
	icon_state ="bible"

/obj/item/weapon/storage/mousetraps
	name = "Pest-B-Gon Mousetraps"
	desc = "WARNING: Keep out of reach of children."
	icon_state = "mousetraps"
	item_state = "syringe_kit"

/obj/item/weapon/storage/donkpocket_kit
	name = "Donk-Pockets"
	desc = "Remember to fully heat prior to serving.  Product will cool if not eaten within seven minutes."
	icon_state = "donk_kit"
	item_state = "syringe_kit"

/obj/item/weapon/storage/condimentbottles
	name = "Condiment Bottles"
	desc = "A box of empty condiment bottles."
	icon_state = "box"
	item_state = "syringe_kit"
