# Makefile generated by CMakefileGenerator.cs
# *DO NOT EDIT*

cmake_minimum_required (VERSION 2.6)
project (UE4)

set(UE4_ROOT_PATH /media/data/UnrealEngine)
set(GAME_PROJECT_FILE "/media/data/Projects/Unreal Projects/RnD/RnD.uproject")
set(BUILD mono ${UE4_ROOT_PATH}/Engine/Binaries/DotNET/UnrealBuildTool.exe )
set(GAME_ROOT_PATH "/media/data/Projects/Unreal Projects/RnD")

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	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/WindowsMoviePlayer/Source/WindowsMoviePlayer/Private/WindowsMovieStreamer.cpp"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/Private/ScriptBlueprintCompiler.cpp"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/Private/ScriptBlueprintEditor.cpp"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/Private/ScriptEditorPlugin.cpp"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/Private/ScriptFactory.cpp"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Private/GenericScriptCodeGenerator.cpp"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Private/LuaScriptCodeGenerator.cpp"
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	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Private/ScriptGeneratorPlugin.cpp"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Private/LuaIntegration.cpp"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Private/ScriptBlueprint.cpp"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Private/ScriptBlueprintGeneratedClass.cpp"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Private/ScriptContext.cpp"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Private/ScriptContextComponent.cpp"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Private/ScriptObjectReferencer.cpp"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Private/ScriptPlugin.cpp"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Private/ScriptPluginComponent.cpp"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Private/ScriptTestActor.cpp"
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	"${UE4_ROOT_PATH}/Engine/Plugins/Slate/SlateRemote/Source/SlateRemote/Private/Server/SlateRemoteServer.cpp"
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 )

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	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Classes/SoundModWave.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Private/SoundModPrivatePCH.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Public/SoundModPlugin.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/Public/SoundNodeModPlayer.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/SoundMod/Source/SoundModImporter/Classes/SoundModImporterFactory.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/SoundMod/Source/SoundModImporter/Private/AssetTypeActions_SoundMod.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/SoundMod/Source/SoundModImporter/Private/SoundModImporterPrivatePCH.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/SoundVisualizations/Source/SoundVisualizations/Classes/SoundVisualizationStatics.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/SoundVisualizations/Source/SoundVisualizations/Private/SoundVisualizationsPrivatePCH.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/SoundVisualizations/Source/SoundVisualizations/Public/SoundVisualizationsPlugin.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Steam/SteamController/Source/SteamController/Private/SteamControllerPrivatePCH.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Steam/SteamController/Source/SteamController/Public/ISteamControllerPlugin.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVR/Classes/SteamVRChaperoneComponent.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVR/Classes/SteamVRFunctionLibrary.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVR/Private/SteamVRHMD.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVR/Private/SteamVRMeshAssets.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVR/Private/SteamVRPrivatePCH.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVR/Public/ISteamVRPlugin.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRController/Private/SteamVRControllerPrivatePCH.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRController/Public/ISteamVRControllerPlugin.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/TwitchLiveStreaming/Source/TwitchLiveStreaming/ITwitchLiveStreaming.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/TwitchLiveStreaming/Source/TwitchLiveStreaming/TwitchLiveStreaming.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/TwitchLiveStreaming/Source/TwitchLiveStreaming/TwitchLiveStreamingModule.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/TwitchLiveStreaming/Source/TwitchLiveStreaming/TwitchProjectSettings.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/WebBrowserWidget/Source/WebBrowserWidget/Private/WebBrowserWidgetPrivatePCH.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/WebBrowserWidget/Source/WebBrowserWidget/Public/WebBrowser.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/WebBrowserWidget/Source/WebBrowserWidget/Public/WebBrowserWidgetModule.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Source/WindowsDeviceProfileSelector/Private/WindowsDeviceProfileSelectorModule.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Source/WindowsDeviceProfileSelector/Private/WindowsDeviceProfileSelectorPrivatePCH.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Source/WindowsDeviceProfileSelector/Public/WindowsDeviceProfileSelector.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/WindowsMoviePlayer/Source/WindowsMoviePlayer/Private/WindowsMoviePlayerPrivatePCH.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/WindowsMoviePlayer/Source/WindowsMoviePlayer/Private/WindowsMovieStreamer.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/WindowsMoviePlayer/Source/WindowsMoviePlayer/Public/WindowsMoviePlayer.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/Classes/ReimportScriptFactory.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/Classes/ScriptFactory.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/Private/ScriptBlueprintCompiler.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/Private/ScriptBlueprintEditor.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/Private/ScriptEditorPluginPrivatePCH.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/Public/IScriptEditorPlugin.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Private/GenericScriptCodeGenerator.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Private/LuaScriptCodeGenerator.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Private/ScriptCodeGeneratorBase.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Private/ScriptGeneratorPluginPrivatePCH.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/Public/IScriptGeneratorPlugin.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Classes/ScriptBlueprint.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Classes/ScriptBlueprintGeneratedClass.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Classes/ScriptContext.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Classes/ScriptContextComponent.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Classes/ScriptPluginComponent.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Classes/ScriptTestActor.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Private/LuaIntegration.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Private/ScriptObjectReferencer.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Private/ScriptPluginPrivatePCH.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Public/IScriptPlugin.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Slate/SlateRemote/Source/SlateRemote/Private/SlateRemotePrivatePCH.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Slate/SlateRemote/Source/SlateRemote/Private/Server/SlateRemoteServer.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Slate/SlateRemote/Source/SlateRemote/Private/Server/SlateRemoteServerMessage.h"
	"${UE4_ROOT_PATH}/Engine/Plugins/Slate/SlateRemote/Source/SlateRemote/Private/Shared/SlateRemoteSettings.h"
	"${GAME_ROOT_PATH}/Source/RnD/BaseWeapon.h"
	"${GAME_ROOT_PATH}/Source/RnD/BulletBase.h"
	"${GAME_ROOT_PATH}/Source/RnD/DialogCharBase.h"
	"${GAME_ROOT_PATH}/Source/RnD/InteractableActor.h"
	"${GAME_ROOT_PATH}/Source/RnD/InteractableChar.h"
	"${GAME_ROOT_PATH}/Source/RnD/InventoryComponent.h"
	"${GAME_ROOT_PATH}/Source/RnD/MagazineBase.h"
	"${GAME_ROOT_PATH}/Source/RnD/RnD.h"
	"${GAME_ROOT_PATH}/Source/RnD/RnDGameMode.h"
	"${GAME_ROOT_PATH}/Source/RnD/RnDPlayerChar.h"
 )

set(CONFIG_FILES 
	"${UE4_ROOT_PATH}/Engine/Source/Developer/AITestSuite/AITestSuite.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/AllDesktopTargetPlatform/AllDesktopTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Android/AndroidDeviceDetection/AndroidDeviceDetection.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Android/AndroidPlatformEditor/AndroidPlatformEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Android/AndroidTargetPlatform/AndroidTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Android/Android_ASTCTargetPlatform/Android_ASTCTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Android/Android_ATCTargetPlatform/Android_ATCTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Android/Android_DXTTargetPlatform/Android_DXTTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Android/Android_ETC1TargetPlatform/Android_ETC1TargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Android/Android_ETC2TargetPlatform/Android_ETC2TargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Android/Android_MultiTargetPlatform/Android_MultiTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Android/Android_PVRTCTargetPlatform/Android_PVRTCTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Apple/MetalShaderFormat/MetalShaderFormat.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/AssetTools/AssetTools.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/AudioFormatADPCM/AudioFormatADPCM.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/AudioFormatOgg/AudioFormatOgg.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/AudioFormatOpus/AudioFormatOpus.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/AutomationController/AutomationController.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/AutomationWindow/AutomationWindow.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/BlankModule/BlankModule.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/BlueprintCompilerCppBackend/BlueprintCompilerCppBackend.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/BlueprintNativeCodeGen/BlueprintNativeCodeGen.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/BlueprintProfiler/BlueprintProfiler.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/CollectionManager/CollectionManager.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/CollisionAnalyzer/CollisionAnalyzer.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/CrashDebugHelper/CrashDebugHelper.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/CrashTracker/CrashTracker.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/DerivedDataCache/DerivedDataCache.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/DesktopPlatform/DesktopPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/DesktopWidgets/DesktopWidgets.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/DeviceManager/DeviceManager.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/DirectoryWatcher/DirectoryWatcher.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/ExternalImagePicker/ExternalImagePicker.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/FunctionalTesting/FunctionalTesting.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/GameplayDebugger/GameplayDebugger.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/GammaUI/GammaUI.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/HTML5/HTML5PlatformEditor/HTML5PlatformEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/HTML5/HTML5TargetPlatform/HTML5TargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/HierarchicalLODUtilities/HierarchicalLODUtilities.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/HotReload/HotReload.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/InternationalizationSettings/InternationalizationSettings.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/LauncherServices/LauncherServices.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Linux/LinuxNoEditorTargetPlatform/LinuxNoEditorTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Linux/LinuxServerTargetPlatform/LinuxServerTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Linux/LinuxTargetPlatform/LinuxTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/LocalizationService/LocalizationService.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/LogVisualizer/LogVisualizer.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Mac/MacClientTargetPlatform/MacClientTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Mac/MacNoEditorTargetPlatform/MacNoEditorTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Mac/MacServerTargetPlatform/MacServerTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Mac/MacTargetPlatform/MacTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/MaterialUtilities/MaterialUtilities.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Merge/Merge.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/MeshBoneReduction/MeshBoneReduction.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/MeshSimplifier/MeshSimplifier.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/MeshUtilities/MeshUtilities.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/MessageLog/MessageLog.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/ModuleUI/ModuleUI.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/OutputLog/OutputLog.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/PackageDependencyInfo/PackageDependencyInfo.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Profiler/Profiler.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/ProfilerClient/ProfilerClient.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/ProfilerMessages/ProfilerMessages.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/ProfilerService/ProfilerService.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/ProjectLauncher/ProjectLauncher.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/RawMesh/RawMesh.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/RealtimeProfiler/RealtimeProfiler.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/ScreenShotComparison/ScreenShotComparison.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/ScreenShotComparisonTools/ScreenShotComparisonTools.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/SessionFrontend/SessionFrontend.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Settings/Settings.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/SettingsEditor/SettingsEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/ShaderCompilerCommon/ShaderCompilerCommon.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/ShaderFormatOpenGL/ShaderFormatOpenGL.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/ShaderPreprocessor/ShaderPreprocessor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/SharedSettingsWidgets/SharedSettingsWidgets.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/SimplygonMeshReduction/SimplygonMeshReduction.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/SimplygonSwarm/SimplygonSwarm.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/SlateFileDialogs/SlateFileDialogs.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/SlateReflector/SlateReflector.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/SourceCodeAccess/SourceCodeAccess.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/SourceControl/SourceControl.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/StandaloneRenderer/StandaloneRenderer.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/SuperSearch/SuperSearch.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/TargetDeviceServices/TargetDeviceServices.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/TargetPlatform/TargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/TaskGraph/TaskGraph.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/TextureCompressor/TextureCompressor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/TextureFormatASTC/TextureFormatASTC.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/TextureFormatAndroid/TextureFormatAndroid.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/TextureFormatDXT/TextureFormatDXT.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/TextureFormatIntelISPCTexComp/TextureFormatIntelISPCTexComp.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/TextureFormatPVR/TextureFormatPVR.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/TextureFormatUncompressed/TextureFormatUncompressed.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/TreeMap/TreeMap.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/UnrealCodeAnalyzerTests/UnrealCodeAnalyzerTests.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/WidgetCarousel/WidgetCarousel.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Windows/ShaderFormatD3D/ShaderFormatD3D.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Windows/WindowsClientTargetPlatform/WindowsClientTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Windows/WindowsNoEditorTargetPlatform/WindowsNoEditorTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Windows/WindowsServerTargetPlatform/WindowsServerTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/Windows/WindowsTargetPlatform/WindowsTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/iOS/IOSPlatformEditor/IOSPlatformEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/iOS/IOSTargetPlatform/IOSTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Developer/iOS/TVOSTargetPlatform/TVOSTargetPlatform.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/AIGraph/AIGraph.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/ActorPickerMode/ActorPickerMode.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/AddContentDialog/AddContentDialog.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/AnimGraph/AnimGraph.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/BehaviorTreeEditor/BehaviorTreeEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/BlueprintGraph/BlueprintGraph.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/Blutility/Blutility.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/BspMode/BspMode.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/Cascade/Cascade.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/ClassViewer/ClassViewer.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/ComponentVisualizers/ComponentVisualizers.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/ConfigEditor/ConfigEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/ContentBrowser/ContentBrowser.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/CookingStats/CookingStats.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/CurveAssetEditor/CurveAssetEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/CurveTableEditor/CurveTableEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/DataTableEditor/DataTableEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/DestructibleMeshEditor/DestructibleMeshEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/DetailCustomizations/DetailCustomizations.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/DeviceProfileEditor/DeviceProfileEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/DeviceProfileServices/DeviceProfileServices.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/DistCurveEditor/DistCurveEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/Documentation/Documentation.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/EditorLiveStreaming/EditorLiveStreaming.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/EditorSettingsViewer/EditorSettingsViewer.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/EditorStyle/EditorStyle.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/EditorWidgets/EditorWidgets.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/EnvironmentQueryEditor/EnvironmentQueryEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/FoliageEdit/FoliageEdit.build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/FontEditor/FontEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/GameProjectGeneration/GameProjectGeneration.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/GameplayAbilitiesEditor/GameplayAbilitiesEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/GameplayTagsEditor/GameplayTagsEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/GameplayTasksEditor/GameplayTasksEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/GeometryCacheEd/GeometryCacheEd.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/GeometryMode/GeometryMode.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/GraphEditor/GraphEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/HardwareTargeting/HardwareTargeting.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/HierarchicalLODOutliner/HierarchicalLODOutliner.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/InputBindingEditor/InputBindingEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/IntroTutorials/IntroTutorials.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/Kismet/Kismet.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/KismetCompiler/KismetCompiler.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/KismetWidgets/KismetWidgets.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/LandscapeEditor/LandscapeEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/Layers/Layers.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/LevelEditor/LevelEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/Localization/Localization.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/LocalizationDashboard/LocalizationDashboard.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/MainFrame/MainFrame.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/MaterialEditor/MaterialEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/Matinee/Matinee.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/MergeActors/MergeActors.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/MeshPaint/MeshPaint.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/MovieSceneCaptureDialog/MovieSceneCaptureDialog.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/MovieSceneTools/MovieSceneTools.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/NewLevelDialog/NewLevelDialog.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/NewsFeed/NewsFeed.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/NiagaraEditor/NiagaraEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/OnlineBlueprintSupport/OnlineBlueprintSupport.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/PListEditor/PListEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/PackagesDialog/PackagesDialog.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/Persona/Persona.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/PhAT/PhAT.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/PlacementMode/PlacementMode.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/PluginWarden/PluginWarden.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/ProjectSettingsViewer/ProjectSettingsViewer.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/ProjectTargetPlatformEditor/ProjectTargetPlatformEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/PropertyEditor/PropertyEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/ReferenceViewer/ReferenceViewer.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/SceneOutliner/SceneOutliner.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/Sequencer/Sequencer.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Source/Editor/SequencerWidgets/SequencerWidgets.Build.cs"
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	"${UE4_ROOT_PATH}/Engine/Plugins/Experimental/LiveEditor/Source/LiveEditor/LiveEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Experimental/Phya/Source/Phya/Phya.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Experimental/SignificanceManager/Source/SignificanceManager/SignificanceManager.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Experimental/SimpleHMD/Source/SimpleHMD/SimpleHMD.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Experimental/StereoPanorama/Source/StereoPanorama/StereoPanorama.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Experimental/StructBox/Source/StructBox/StructBox.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Experimental/UnitTestFramework/Source/UnitTestFramework/UnitTestFramework.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Experimental/UnitTestFramework/Source/UnitTestFrameworkEditor/UnitTestFrameworkEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Media/AndroidMedia/Source/AndroidMedia/AndroidMedia.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Media/AvfMedia/Source/AvfMedia/AvfMedia.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Media/MediaPlayerEditor/Source/MediaPlayerEditor/MediaPlayerEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Media/WmfMedia/Source/WmfMedia/WmfMedia.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Messaging/MessagingDebugger/Source/MessagingDebugger/MessagingDebugger.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Messaging/UdpMessaging/Source/UdpMessaging/UdpMessaging.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/MovieScene/LevelSequenceEditor/Source/LevelSequenceEditor/LevelSequenceEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/Source/NUTUnrealEngine4/NUTUnrealEngine4.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/NetcodeUnitTest.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Advertising/IOSTapJoy/Source/IOSTapJoy/IOSTapJoy.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/Source/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/Source/AnaltyicsMulticastEditor/AnalyticsMulticastEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/Source/AnalyticsMulticast/AnalyticsMulticast.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Analytics/Apsalar/Source/ApsalarEditor/ApsalarEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Analytics/Apsalar/Source/IOSApsalar/IOSApsalar.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Analytics/FileLogging/Source/FileLogging/FileLogging.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Analytics/Flurry/Source/FlurryEditor/FlurryEditor.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Analytics/Flurry/Source/IOSFlurry/Source/IOSFlurry/IOSFlurry.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Source/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/AndroidMoviePlayer/Source/AndroidMoviePlayer/AndroidMoviePlayer.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/AppleMoviePlayer/Source/AppleMoviePlayer/AppleMoviePlayer.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/ArchVisCharacter/Source/ArchVisCharacter/ArchVisCharacter.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/CableComponent/Source/CableComponent/CableComponent.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/CustomMeshComponent/Source/CustomMeshComponent/CustomMeshComponent.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Source/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/GearVR/Source/GearVR/GearVR.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/IOSDeviceProfileSelector/Source/IOSDeviceProfileSelector/IOSDeviceProfileSelector.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/LeapMotionController/Source/LeapMotionController/LeapMotionController.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/Source/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/LiveEditorListenServer/Source/LiveEditorListenServer/LiveEditorListenServer.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/OculusAudio/Source/OculusAudio/OculusAudio.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/OculusInput/Source/OculusInput.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/OculusLibrary/Source/OculusLibrary/OculusLibrary.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/OculusRift/Source/OculusRift/OculusRift.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Source/OodleHandlerComponent/OodleHandlerComponent.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/ProceduralMeshComponent/Source/ProceduralMeshComponent.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/SoundMod/Source/SoundMod/SoundMod.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/SoundMod/Source/SoundModImporter/SoundModImporter.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/SoundVisualizations/Source/SoundVisualizations/SoundVisualizations.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Steam/SteamController/Source/SteamController/SteamController.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVR/SteamVR.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/Steam/SteamVR/Source/SteamVRController/SteamVRController.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/TwitchLiveStreaming/Source/TwitchLiveStreaming/TwitchLiveStreaming.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/WebBrowserWidget/Source/WebBrowserWidget/WebBrowserWidget.build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/Source/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Runtime/WindowsMoviePlayer/Source/WindowsMoviePlayer/WindowsMoviePlayer.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptEditorPlugin/ScriptEditorPlugin.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptGeneratorPlugin/ScriptGeneratorPlugin.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/ScriptPlugin.Build.cs"
	"${UE4_ROOT_PATH}/Engine/Plugins/Slate/SlateRemote/Source/SlateRemote/SlateRemote.Build.cs"
	"${GAME_ROOT_PATH}/Source/RnD/RnD.Build.cs"
 )

include_directories( 
 )

add_definitions( 
 )

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add_custom_target(UE4Client-Linux-DebugGame ${BUILD}  UE4Client Linux DebugGame $(ARGS))
add_custom_target(UE4Client-Linux-Shipping ${BUILD}  UE4Client Linux Shipping $(ARGS))
add_custom_target(UE4Client-Linux-Test ${BUILD}  UE4Client Linux Test $(ARGS))
add_custom_target(UE4Client ${BUILD}  UE4Client Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(UE4Editor-Linux-Debug ${BUILD}  UE4Editor Linux Debug $(ARGS))
add_custom_target(UE4Editor-Linux-DebugGame ${BUILD}  UE4Editor Linux DebugGame $(ARGS))
add_custom_target(UE4Editor-Linux-Shipping ${BUILD}  UE4Editor Linux Shipping $(ARGS))
add_custom_target(UE4Editor-Linux-Test ${BUILD}  UE4Editor Linux Test $(ARGS))
add_custom_target(UE4Editor ${BUILD}  UE4Editor Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(UE4Game-Linux-Debug ${BUILD}  UE4Game Linux Debug $(ARGS))
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add_custom_target(UE4Game-Linux-Shipping ${BUILD}  UE4Game Linux Shipping $(ARGS))
add_custom_target(UE4Game-Linux-Test ${BUILD}  UE4Game Linux Test $(ARGS))
add_custom_target(UE4Game ${BUILD}  UE4Game Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(UE4Server-Linux-Debug ${BUILD}  UE4Server Linux Debug $(ARGS))
add_custom_target(UE4Server-Linux-DebugGame ${BUILD}  UE4Server Linux DebugGame $(ARGS))
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add_custom_target(UE4Server-Linux-Test ${BUILD}  UE4Server Linux Test $(ARGS))
add_custom_target(UE4Server ${BUILD}  UE4Server Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(BlankProgram-Linux-Debug ${BUILD}  BlankProgram Linux Debug $(ARGS))
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add_custom_target(BlankProgram ${BUILD}  BlankProgram Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(BuildPatchTool-Linux-Debug ${BUILD}  BuildPatchTool Linux Debug $(ARGS))
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add_custom_target(BuildPatchTool ${BUILD}  BuildPatchTool Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(CrashReportClient-Linux-Debug ${BUILD}  CrashReportClient Linux Debug $(ARGS))
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add_custom_target(CrashReportClient ${BUILD}  CrashReportClient Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(MinidumpDiagnostics-Linux-Debug ${BUILD}  MinidumpDiagnostics Linux Debug $(ARGS))
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add_custom_target(MinidumpDiagnostics ${BUILD}  MinidumpDiagnostics Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(CrossCompilerTool-Linux-Debug ${BUILD}  CrossCompilerTool Linux Debug $(ARGS))
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add_custom_target(CrossCompilerTool ${BUILD}  CrossCompilerTool Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(UnrealLaunchDaemon-Linux-Debug ${BUILD}  UnrealLaunchDaemon Linux Debug $(ARGS))
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add_custom_target(DsymExporter ${BUILD}  DsymExporter Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(ShaderCacheTool-Linux-Debug ${BUILD}  ShaderCacheTool Linux Debug $(ARGS))
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add_custom_target(UE4EditorServices-Linux-Debug ${BUILD}  UE4EditorServices Linux Debug $(ARGS))
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add_custom_target(UE4EditorServices ${BUILD}  UE4EditorServices Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(UnrealAtoS-Linux-Debug ${BUILD}  UnrealAtoS Linux Debug $(ARGS))
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add_custom_target(ParallelExecutor-Linux-Debug ${BUILD}  ParallelExecutor Linux Debug $(ARGS))
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add_custom_target(ParallelExecutor ${BUILD}  ParallelExecutor Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(ShaderCompileWorker-Linux-Debug ${BUILD}  ShaderCompileWorker Linux Debug $(ARGS))
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add_custom_target(SlateViewer ${BUILD}  SlateViewer Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(SymbolDebugger-Linux-Debug ${BUILD}  SymbolDebugger Linux Debug $(ARGS))
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add_custom_target(TestPAL-Linux-Debug ${BUILD}  TestPAL Linux Debug $(ARGS))
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add_custom_target(TestPAL ${BUILD}  TestPAL Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(UnrealCEFSubProcess-Linux-Debug ${BUILD}  UnrealCEFSubProcess Linux Debug $(ARGS))
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add_custom_target(UnrealCEFSubProcess ${BUILD}  UnrealCEFSubProcess Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(UnrealCodeAnalyzer-Linux-Debug ${BUILD}  UnrealCodeAnalyzer Linux Debug $(ARGS))
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add_custom_target(UnrealFileServer-Linux-Debug ${BUILD}  UnrealFileServer Linux Debug $(ARGS))
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add_custom_target(UnrealFileServer ${BUILD}  UnrealFileServer Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(UnrealFrontend-Linux-Debug ${BUILD}  UnrealFrontend Linux Debug $(ARGS))
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add_custom_target(UnrealFrontend-Linux-Test ${BUILD}  UnrealFrontend Linux Test $(ARGS))
add_custom_target(UnrealFrontend ${BUILD}  UnrealFrontend Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(UnrealHeaderTool-Linux-Debug ${BUILD}  UnrealHeaderTool Linux Debug $(ARGS))
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add_custom_target(UnrealHeaderTool-Linux-Shipping ${BUILD}  UnrealHeaderTool Linux Shipping $(ARGS))
add_custom_target(UnrealHeaderTool-Linux-Test ${BUILD}  UnrealHeaderTool Linux Test $(ARGS))
add_custom_target(UnrealHeaderTool ${BUILD}  UnrealHeaderTool Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(UnrealLightmass-Linux-Debug ${BUILD}  UnrealLightmass Linux Debug $(ARGS))
add_custom_target(UnrealLightmass-Linux-DebugGame ${BUILD}  UnrealLightmass Linux DebugGame $(ARGS))
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add_custom_target(UnrealLightmass ${BUILD}  UnrealLightmass Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(UnrealPak-Linux-Debug ${BUILD}  UnrealPak Linux Debug $(ARGS))
add_custom_target(UnrealPak-Linux-DebugGame ${BUILD}  UnrealPak Linux DebugGame $(ARGS))
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add_custom_target(UnrealPak-Linux-Test ${BUILD}  UnrealPak Linux Test $(ARGS))
add_custom_target(UnrealPak ${BUILD}  UnrealPak Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(UnrealSync-Linux-Debug ${BUILD}  UnrealSync Linux Debug $(ARGS))
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add_custom_target(UnrealSync-Linux-Test ${BUILD}  UnrealSync Linux Test $(ARGS))
add_custom_target(UnrealSync ${BUILD}  UnrealSync Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(UnrealVersionSelector-Linux-Debug ${BUILD}  UnrealVersionSelector Linux Debug $(ARGS))
add_custom_target(UnrealVersionSelector-Linux-DebugGame ${BUILD}  UnrealVersionSelector Linux DebugGame $(ARGS))
add_custom_target(UnrealVersionSelector-Linux-Shipping ${BUILD}  UnrealVersionSelector Linux Shipping $(ARGS))
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add_custom_target(UnrealVersionSelector ${BUILD}  UnrealVersionSelector Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(BootstrapPackagedGame-Linux-Debug ${BUILD}  BootstrapPackagedGame Linux Debug $(ARGS))
add_custom_target(BootstrapPackagedGame-Linux-DebugGame ${BUILD}  BootstrapPackagedGame Linux DebugGame $(ARGS))
add_custom_target(BootstrapPackagedGame-Linux-Shipping ${BUILD}  BootstrapPackagedGame Linux Shipping $(ARGS))
add_custom_target(BootstrapPackagedGame-Linux-Test ${BUILD}  BootstrapPackagedGame Linux Test $(ARGS))
add_custom_target(BootstrapPackagedGame ${BUILD}  BootstrapPackagedGame Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(RnD-Linux-Debug ${BUILD}  -project="\"${GAME_PROJECT_FILE}\"" RnD Linux Debug $(ARGS))
add_custom_target(RnD-Linux-DebugGame ${BUILD}  -project="\"${GAME_PROJECT_FILE}\"" RnD Linux DebugGame $(ARGS))
add_custom_target(RnD-Linux-Shipping ${BUILD}  -project="\"${GAME_PROJECT_FILE}\"" RnD Linux Shipping $(ARGS))
add_custom_target(RnD-Linux-Test ${BUILD}  -project="\"${GAME_PROJECT_FILE}\"" RnD Linux Test $(ARGS))
add_custom_target(RnD ${BUILD}  -project="\"${GAME_PROJECT_FILE}\"" RnD Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

add_custom_target(RnDEditor-Linux-Debug ${BUILD}  -project="\"${GAME_PROJECT_FILE}\"" RnDEditor Linux Debug $(ARGS))
add_custom_target(RnDEditor-Linux-DebugGame ${BUILD}  -project="\"${GAME_PROJECT_FILE}\"" RnDEditor Linux DebugGame $(ARGS))
add_custom_target(RnDEditor-Linux-Shipping ${BUILD}  -project="\"${GAME_PROJECT_FILE}\"" RnDEditor Linux Shipping $(ARGS))
add_custom_target(RnDEditor-Linux-Test ${BUILD}  -project="\"${GAME_PROJECT_FILE}\"" RnDEditor Linux Test $(ARGS))
add_custom_target(RnDEditor ${BUILD}  -project="\"${GAME_PROJECT_FILE}\"" RnDEditor Linux Development $(ARGS) SOURCES ${SOURCE_FILES} ${HEADER_FILES} ${CONFIG_FILES})

