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using UnityEngine;
using Klak.Chromatics;

[ExecuteInEditMode]
public class CosineGradientSetter : MonoBehaviour
{
    [SerializeField] CosineGradient _gradient = CosineGradient.DefaultGradient;
    [SerializeField] string _propertyName = "_Gradient";

    MaterialPropertyBlock _block;

    void Update()
    {
        var renderer = GetComponent<Renderer>();
        if (renderer == null) return;

        if (_block == null) _block = new MaterialPropertyBlock();

        renderer.GetPropertyBlock(_block);
        _block.SetMatrix(_propertyName, _gradient);
        renderer.SetPropertyBlock(_block);
    }
}


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ShaderGraphAssets
=================

Basic asset collection for Unity Shader Graph

System requirements
-------------------

- Unity 2021.3 or later
- Shader Graph 12.1 or later

How to Install
--------------

This package uses the [scoped registry] feature to resolve package
dependencies. Open the Package Manager page in the Project Settings window and
add the following entry to the Scoped Registries list:

- Name: `Keijiro`
- URL: `https://registry.npmjs.com`
- Scope: `jp.keijiro`

![Scoped Registry](https://user-images.githubusercontent.com/343936/162576797-ae39ee00-cb40-4312-aacd-3247077e7fa1.png)

Now you can install the package from My Registries page in the Package Manager
window.

![My Registries](https://user-images.githubusercontent.com/343936/162576825-4a9a443d-62f9-48d3-8a82-a3e80b486f04.png)

[scoped registry]: https://docs.unity3d.com/Manual/upm-scoped.html


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