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/***/ "../../node_modules/tslib/tslib.es6.js":
/*!************************************************************************************!*\
  !*** C:/Users/raweber/Documents/GitHub/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  \************************************************************************************/
/*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __spreadArray, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__classPrivateFieldSet", function() { return __classPrivateFieldSet; });
/*! *****************************************************************************
Copyright (c) Microsoft Corporation.

Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
***************************************************************************** */
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function __classPrivateFieldSet(receiver, state, value, kind, f) {
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    if (kind === "a" && !f) throw new TypeError("Private accessor was defined without a setter");
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}


/***/ }),

/***/ "../../node_modules/webpack/buildin/global.js":
/*!***********************************!*\
  !*** (webpack)/buildin/global.js ***!
  \***********************************/
/*! no static exports found */
/***/ (function(module, exports) {

var g;

// This works in non-strict mode
g = (function() {
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})();

try {
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} catch (e) {
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}

// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}

module.exports = g;


/***/ }),

/***/ "./fire/fire.fragment.ts":
/*!*******************************!*\
  !*** ./fire/fire.fragment.ts ***!
  \*******************************/
/*! exports provided: firePixelShader */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
/* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Materials/effect");
/* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);







var name = 'firePixelShader';
var shader = "precision highp float;\n\nuniform vec4 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}";
babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__["ShaderStore"].ShadersStore[name] = shader;
/** @hidden */
var firePixelShader = { name: name, shader: shader };


/***/ }),

/***/ "./fire/fire.vertex.ts":
/*!*****************************!*\
  !*** ./fire/fire.vertex.ts ***!
  \*****************************/
/*! exports provided: fireVertexShader */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
/* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Engines/shaderStore */ "babylonjs/Materials/effect");
/* harmony import */ var babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__);









var name = 'fireVertexShader';
var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
babylonjs_Engines_shaderStore__WEBPACK_IMPORTED_MODULE_0__["ShaderStore"].ShadersStore[name] = shader;
/** @hidden */
var fireVertexShader = { name: name, shader: shader };


/***/ }),

/***/ "./fire/fireMaterial.ts":
/*!******************************!*\
  !*** ./fire/fireMaterial.ts ***!
  \******************************/
/*! exports provided: FireMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
/* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
/* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
/* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");















var FireMaterialDefines = /** @class */ (function (_super) {
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterialDefines, _super);
    function FireMaterialDefines() {
        var _this = _super.call(this) || this;
        _this.DIFFUSE = false;
        _this.CLIPPLANE = false;
        _this.CLIPPLANE2 = false;
        _this.CLIPPLANE3 = false;
        _this.CLIPPLANE4 = false;
        _this.CLIPPLANE5 = false;
        _this.CLIPPLANE6 = false;
        _this.ALPHATEST = false;
        _this.DEPTHPREPASS = false;
        _this.POINTSIZE = false;
        _this.FOG = false;
        _this.UV1 = false;
        _this.VERTEXCOLOR = false;
        _this.VERTEXALPHA = false;
        _this.BonesPerMesh = 0;
        _this.NUM_BONE_INFLUENCERS = 0;
        _this.INSTANCES = false;
        _this.IMAGEPROCESSINGPOSTPROCESS = false;
        _this.rebuild();
        return _this;
    }
    return FireMaterialDefines;
}(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
var FireMaterial = /** @class */ (function (_super) {
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterial, _super);
    function FireMaterial(name, scene) {
        var _this = _super.call(this, name, scene) || this;
        _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
        _this.speed = 1.0;
        _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
        _this._lastTime = 0;
        return _this;
    }
    FireMaterial.prototype.needAlphaBlending = function () {
        return false;
    };
    FireMaterial.prototype.needAlphaTesting = function () {
        return true;
    };
    FireMaterial.prototype.getAlphaTestTexture = function () {
        return null;
    };
    // Methods
    FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
        if (this.isFrozen) {
            if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                return true;
            }
        }
        if (!subMesh._materialDefines) {
            subMesh.materialDefines = new FireMaterialDefines();
        }
        var defines = subMesh._materialDefines;
        var scene = this.getScene();
        if (this._isReadyForSubMesh(subMesh)) {
            return true;
        }
        var engine = scene.getEngine();
        // Textures
        if (defines._areTexturesDirty) {
            defines._needUVs = false;
            if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                if (!this._diffuseTexture.isReady()) {
                    return false;
                }
                else {
                    defines._needUVs = true;
                    defines.DIFFUSE = true;
                }
            }
        }
        defines.ALPHATEST = this._opacityTexture ? true : false;
        // Misc.
        if (defines._areMiscDirty) {
            defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
            defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
        }
        // Values that need to be evaluated on every frame
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
        // Attribs
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
        // Get correct effect
        if (defines.isDirty) {
            defines.markAsProcessed();
            scene.resetCachedMaterial();
            // Fallbacks
            var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
            if (defines.FOG) {
                fallbacks.addFallback(1, "FOG");
            }
            if (defines.NUM_BONE_INFLUENCERS > 0) {
                fallbacks.addCPUSkinningFallback(0, mesh);
            }
            defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
            //Attributes
            var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
            if (defines.UV1) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
            }
            if (defines.VERTEXCOLOR) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
            }
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
            // Legacy browser patch
            var shaderName = "fire";
            var join = defines.toString();
            subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                attributes: attribs,
                uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
                    "vFogInfos", "vFogColor", "pointSize",
                    "vDiffuseInfos",
                    "mBones",
                    "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
                    // Fire
                    "time", "speed"
                ],
                uniformBuffersNames: [],
                samplers: ["diffuseSampler",
                    // Fire
                    "distortionSampler", "opacitySampler"
                ],
                defines: join,
                fallbacks: fallbacks,
                onCompiled: this.onCompiled,
                onError: this.onError,
                indexParameters: null,
                maxSimultaneousLights: 4,
                transformFeedbackVaryings: null
            }, engine), defines, this._materialContext);
        }
        if (!subMesh.effect || !subMesh.effect.isReady()) {
            return false;
        }
        defines._renderId = scene.getRenderId();
        subMesh.effect._wasPreviouslyReady = true;
        return true;
    };
    FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
        var scene = this.getScene();
        var defines = subMesh._materialDefines;
        if (!defines) {
            return;
        }
        var effect = subMesh.effect;
        if (!effect) {
            return;
        }
        this._activeEffect = effect;
        // Matrices
        this.bindOnlyWorldMatrix(world);
        this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
        // Bones
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
        if (this._mustRebind(scene, effect)) {
            // Textures
            if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
                this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
                this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
                this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
                this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
            }
            // Clip plane
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
            // Point size
            if (this.pointsCloud) {
                this._activeEffect.setFloat("pointSize", this.pointSize);
            }
            scene.bindEyePosition(effect);
        }
        this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
        // View
        if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
            this._activeEffect.setMatrix("view", scene.getViewMatrix());
        }
        // Fog
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
        // Time
        this._lastTime += scene.getEngine().getDeltaTime();
        this._activeEffect.setFloat("time", this._lastTime);
        // Speed
        this._activeEffect.setFloat("speed", this.speed);
        this._afterBind(mesh, this._activeEffect);
    };
    FireMaterial.prototype.getAnimatables = function () {
        var results = [];
        if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
            results.push(this._diffuseTexture);
        }
        if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
            results.push(this._distortionTexture);
        }
        if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
            results.push(this._opacityTexture);
        }
        return results;
    };
    FireMaterial.prototype.getActiveTextures = function () {
        var activeTextures = _super.prototype.getActiveTextures.call(this);
        if (this._diffuseTexture) {
            activeTextures.push(this._diffuseTexture);
        }
        if (this._distortionTexture) {
            activeTextures.push(this._distortionTexture);
        }
        if (this._opacityTexture) {
            activeTextures.push(this._opacityTexture);
        }
        return activeTextures;
    };
    FireMaterial.prototype.hasTexture = function (texture) {
        if (_super.prototype.hasTexture.call(this, texture)) {
            return true;
        }
        if (this._diffuseTexture === texture) {
            return true;
        }
        if (this._distortionTexture === texture) {
            return true;
        }
        if (this._opacityTexture === texture) {
            return true;
        }
        return false;
    };
    FireMaterial.prototype.getClassName = function () {
        return "FireMaterial";
    };
    FireMaterial.prototype.dispose = function (forceDisposeEffect) {
        if (this._diffuseTexture) {
            this._diffuseTexture.dispose();
        }
        if (this._distortionTexture) {
            this._distortionTexture.dispose();
        }
        _super.prototype.dispose.call(this, forceDisposeEffect);
    };
    FireMaterial.prototype.clone = function (name) {
        var _this = this;
        return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
    };
    FireMaterial.prototype.serialize = function () {
        var serializationObject = _super.prototype.serialize.call(this);
        serializationObject.customType = "BABYLON.FireMaterial";
        serializationObject.diffuseColor = this.diffuseColor.asArray();
        serializationObject.speed = this.speed;
        if (this._diffuseTexture) {
            serializationObject._diffuseTexture = this._diffuseTexture.serialize();
        }
        if (this._distortionTexture) {
            serializationObject._distortionTexture = this._distortionTexture.serialize();
        }
        if (this._opacityTexture) {
            serializationObject._opacityTexture = this._opacityTexture.serialize();
        }
        return serializationObject;
    };
    FireMaterial.Parse = function (source, scene, rootUrl) {
        var material = new FireMaterial(source.name, scene);
        material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
        material.speed = source.speed;
        material.alpha = source.alpha;
        material.id = source.id;
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
        material.backFaceCulling = source.backFaceCulling;
        material.wireframe = source.wireframe;
        if (source._diffuseTexture) {
            material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
        }
        if (source._distortionTexture) {
            material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
        }
        if (source._opacityTexture) {
            material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
        }
        return material;
    };
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
    ], FireMaterial.prototype, "_diffuseTexture", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
    ], FireMaterial.prototype, "diffuseTexture", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
    ], FireMaterial.prototype, "_distortionTexture", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
    ], FireMaterial.prototype, "distortionTexture", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
    ], FireMaterial.prototype, "_opacityTexture", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
    ], FireMaterial.prototype, "opacityTexture", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
    ], FireMaterial.prototype, "diffuseColor", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], FireMaterial.prototype, "speed", void 0);
    return FireMaterial;
}(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));

Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RegisterClass"])("BABYLON.FireMaterial", FireMaterial);


/***/ }),

/***/ "./fire/index.ts":
/*!***********************!*\
  !*** ./fire/index.ts ***!
  \***********************/
/*! exports provided: FireMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });




/***/ }),

/***/ "./legacy/legacy-fire.ts":
/*!*******************************!*\
  !*** ./legacy/legacy-fire.ts ***!
  \*******************************/
/*! exports provided: FireMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _fire_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../fire/index */ "./fire/index.ts");
/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire_index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });


/**
 * This is the entry point for the UMD module.
 * The entry point for a future ESM package should be index.ts
 */
var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
if (typeof globalObject !== "undefined") {
    for (var key in _fire_index__WEBPACK_IMPORTED_MODULE_0__) {
        globalObject.BABYLON[key] = _fire_index__WEBPACK_IMPORTED_MODULE_0__[key];
    }
}


/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))

/***/ }),

/***/ "babylonjs/Materials/effect":
/*!****************************************************************************************************!*\
  !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  \****************************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;

/***/ })

/******/ });
});
//# sourceMappingURL=babylon.fireMaterial.js.map