/**************************************************************
 * 
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 * 
 *************************************************************/



#include "precompiled_svx.hxx"
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <svl/itemset.hxx>
#include <svx/xdef.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <svx/xlineit0.hxx>
#include <svx/xfillit0.hxx>
#include <svx/xlntrit.hxx>
#include <svx/xlnwtit.hxx>
#include <svx/xlinjoit.hxx>
#include <svx/xlncapit.hxx>
#include <svx/xlnclit.hxx>
#include <svx/xlnstwit.hxx>
#include <svx/xlnedwit.hxx>
#include <svx/xlnstit.hxx>
#include <svx/xlnstcit.hxx>
#include <svx/xlnedit.hxx>
#include <svx/xlnedcit.hxx>
#include <svx/xdash.hxx>
#include <svx/xlndsit.hxx>
#include <svx/xfltrit.hxx>
#include <svx/xflftrit.hxx>
#include <svx/xflclit.hxx>
#include <svx/xgrscit.hxx>
#include <svx/xflhtit.hxx>
#include <svx/xflbckit.hxx>
#include <svx/sdshitm.hxx>
#include <svx/sdsxyitm.hxx>
#include <svx/sdshcitm.hxx>
#include <svx/sdshtitm.hxx>
#include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
#include <basegfx/polygon/b2dlinegeometry.hxx>
#include <svx/svdotext.hxx>
#include <drawinglayer/attribute/fillgraphicattribute.hxx>
#include <svx/sdr/attribute/sdrtextattribute.hxx>
#include <svx/xbtmpit.hxx>
#include <svl/itempool.hxx>
#include <vcl/svapp.hxx>
#include <basegfx/range/b2drange.hxx>
#include <svx/svx3ditems.hxx>
#include <com/sun/star/drawing/ProjectionMode.hpp>
#include <com/sun/star/drawing/ShadeMode.hpp>
#include <drawinglayer/attribute/sdrallattribute3d.hxx>
#include <svx/rectenum.hxx>
#include <svx/sdtfchim.hxx>
#include <svx/svdoutl.hxx>
#include <svx/svdmodel.hxx>
#include <editeng/editstat.hxx>
#include <drawinglayer/attribute/fillhatchattribute.hxx>
#include <drawinglayer/attribute/fillgradientattribute.hxx>
#include <svx/sdr/attribute/sdrshadowtextattribute.hxx>
#include <svx/sdr/attribute/sdrlineshadowtextattribute.hxx>
#include <svx/sdr/attribute/sdrformtextattribute.hxx>
#include <svx/sdr/attribute/sdrlinefillshadowtextattribute.hxx>
#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
#include <drawinglayer/attribute/sdrlightattribute3d.hxx>
#include <svx/sdr/attribute/sdrfilltextattribute.hxx>
#include <com/sun/star/drawing/LineCap.hpp>

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
	namespace
	{
		attribute::GradientStyle XGradientStyleToGradientStyle(XGradientStyle eStyle)
		{
			switch(eStyle)
			{
				case XGRAD_LINEAR : 
				{
					return attribute::GRADIENTSTYLE_LINEAR;
				}
				case XGRAD_AXIAL : 
				{
					return attribute::GRADIENTSTYLE_AXIAL;
				}
				case XGRAD_RADIAL : 
				{
					return attribute::GRADIENTSTYLE_RADIAL;
				}
				case XGRAD_ELLIPTICAL : 
				{
					return attribute::GRADIENTSTYLE_ELLIPTICAL;
				}
				case XGRAD_SQUARE : 
				{
					return attribute::GRADIENTSTYLE_SQUARE; 
				}
				default : 
				{
					return attribute::GRADIENTSTYLE_RECT; // XGRAD_RECT
				}
			}
		}

		attribute::HatchStyle XHatchStyleToHatchStyle(XHatchStyle eStyle)
		{
			switch(eStyle)
			{
				case XHATCH_SINGLE : 
				{
					return attribute::HATCHSTYLE_SINGLE; 
				}
				case XHATCH_DOUBLE : 
				{
					return attribute::HATCHSTYLE_DOUBLE; 
				}
				default : 
				{
					return attribute::HATCHSTYLE_TRIPLE; // XHATCH_TRIPLE
				}
			}
		}

		basegfx::B2DLineJoin LineJointToB2DLineJoin(com::sun::star::drawing::LineJoint eLineJoint)
		{
			switch(eLineJoint)
			{
				case com::sun::star::drawing::LineJoint_MIDDLE : 
				{
					return basegfx::B2DLINEJOIN_MIDDLE;
				}
				case com::sun::star::drawing::LineJoint_BEVEL : 
				{
					return basegfx::B2DLINEJOIN_BEVEL;
				}
				case com::sun::star::drawing::LineJoint_MITER : 
				{
					return basegfx::B2DLINEJOIN_MITER;	
				}
				case com::sun::star::drawing::LineJoint_ROUND : 
				{
					return basegfx::B2DLINEJOIN_ROUND;	
				}
				default : // com::sun::star::drawing::LineJoint_NONE
				{
					return basegfx::B2DLINEJOIN_NONE;
				}
			}
		}

		basegfx::B2DVector RectPointToB2DVector(RECT_POINT eRectPoint)
		{
			basegfx::B2DVector aRetval(0.0, 0.0);

			// position changes X
			switch(eRectPoint)
			{
				case RP_LT: case RP_LM: case RP_LB:
				{
					aRetval.setX(-1.0);
					break;
				}

				case RP_RT: case RP_RM: case RP_RB:
				{
					aRetval.setX(1.0);
					break;
				}

				default :
				{
					break;
				}
			}

			// position changes Y
			switch(eRectPoint)
			{
				case RP_LT: case RP_MT: case RP_RT:
				{
					aRetval.setY(-1.0);
					break;
				}

				case RP_LB: case RP_MB: case RP_RB:
				{
					aRetval.setY(1.0);
					break;
				}
				
				default :
				{
					break;
				}
			}

			return aRetval;
		}
	} // end of anonymous namespace
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
	namespace primitive2d
	{
		attribute::SdrLineAttribute createNewSdrLineAttribute(const SfxItemSet& rSet)
		{
			const XLineStyle eStyle(((XLineStyleItem&)(rSet.Get(XATTR_LINESTYLE))).GetValue());

			if(XLINE_NONE != eStyle)
			{
				sal_uInt16 nTransparence(((const XLineTransparenceItem&)(rSet.Get(XATTR_LINETRANSPARENCE))).GetValue());

				if(nTransparence > 100)
				{
					nTransparence = 100;
				}

				if(100 != nTransparence)
				{
					const sal_uInt32 nWidth(((const XLineWidthItem&)(rSet.Get(XATTR_LINEWIDTH))).GetValue());
					const Color aColor(((const XLineColorItem&)(rSet.Get(XATTR_LINECOLOR))).GetColorValue());
					const com::sun::star::drawing::LineJoint eJoint(((const XLineJointItem&)(rSet.Get(XATTR_LINEJOINT))).GetValue());
					const com::sun::star::drawing::LineCap eCap(((const XLineCapItem&)(rSet.Get(XATTR_LINECAP))).GetValue());
					::std::vector< double > aDotDashArray;
					double fFullDotDashLen(0.0);

					if(XLINE_DASH == eStyle)
					{
						const XDash& rDash = ((const XLineDashItem&)(rSet.Get(XATTR_LINEDASH))).GetDashValue();

						if(rDash.GetDots() || rDash.GetDashes())
						{
							fFullDotDashLen = rDash.CreateDotDashArray(aDotDashArray, (double)nWidth);
						}
					}

					return attribute::SdrLineAttribute(
						LineJointToB2DLineJoin(eJoint),
						(double)nWidth,
						(double)nTransparence * 0.01,
						aColor.getBColor(),
                        eCap,
						aDotDashArray,
						fFullDotDashLen);
				}
			}

			return attribute::SdrLineAttribute();
		}

		attribute::SdrLineStartEndAttribute createNewSdrLineStartEndAttribute(
			const SfxItemSet& rSet, 
			double fWidth)
		{
			const sal_Int32 nTempStartWidth(((const XLineStartWidthItem&)(rSet.Get(XATTR_LINESTARTWIDTH))).GetValue());
			const sal_Int32 nTempEndWidth(((const XLineEndWidthItem&)(rSet.Get(XATTR_LINEENDWIDTH))).GetValue());
			basegfx::B2DPolyPolygon aStartPolyPolygon;
			basegfx::B2DPolyPolygon aEndPolyPolygon;
			double fStartWidth(0.0);
			double fEndWidth(0.0);
			bool bStartActive(false);
			bool bEndActive(false);
			bool bStartCentered(true);
			bool bEndCentered(true);

			if(nTempStartWidth)
			{
				if(nTempStartWidth < 0L)
				{
					fStartWidth = ((double)(-nTempStartWidth) * fWidth) * 0.01;
				}
				else
				{
					fStartWidth = (double)nTempStartWidth;
				}

				if(0.0 != fStartWidth)
				{
					aStartPolyPolygon = basegfx::B2DPolyPolygon(((const XLineStartItem&)(rSet.Get(XATTR_LINESTART))).GetLineStartValue());

					if(aStartPolyPolygon.count() && aStartPolyPolygon.getB2DPolygon(0L).count())
					{
						bStartActive = true;
						bStartCentered = ((const XLineStartCenterItem&)(rSet.Get(XATTR_LINESTARTCENTER))).GetValue();
					}
				}
			}

			if(nTempEndWidth)
			{
				if(nTempEndWidth < 0L)
				{
					fEndWidth = ((double)(-nTempEndWidth) * fWidth) * 0.01;
				}
				else
				{
					fEndWidth = (double)nTempEndWidth;
				}

				if(0.0 != fEndWidth)
				{
					aEndPolyPolygon = basegfx::B2DPolyPolygon(((const XLineEndItem&)(rSet.Get(XATTR_LINEEND))).GetLineEndValue());

					if(aEndPolyPolygon.count() && aEndPolyPolygon.getB2DPolygon(0L).count())
					{
						bEndActive = true;
						bEndCentered = ((const XLineEndCenterItem&)(rSet.Get(XATTR_LINEENDCENTER))).GetValue();
					}
				}
			}

			if(bStartActive || bEndActive)
			{
				return attribute::SdrLineStartEndAttribute(
					aStartPolyPolygon, aEndPolyPolygon, fStartWidth, fEndWidth, 
					bStartActive, bEndActive, bStartCentered, bEndCentered);
			}

			return attribute::SdrLineStartEndAttribute();
		}

		attribute::SdrShadowAttribute createNewSdrShadowAttribute(const SfxItemSet& rSet)
		{
			const bool bShadow(((SdrShadowItem&)rSet.Get(SDRATTR_SHADOW)).GetValue());

			if(bShadow)
			{
				sal_uInt16 nTransparence(((SdrShadowTransparenceItem&)(rSet.Get(SDRATTR_SHADOWTRANSPARENCE))).GetValue());

				if(nTransparence > 100)
				{
					nTransparence = 100;
				}

				if(nTransparence)
				{
					sal_uInt16 nFillTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());
					
					if(nFillTransparence > 100)
					{
						nFillTransparence = 100;
					}

					if(nTransparence == nFillTransparence)
					{
						// shadow does not really have an own transparence, but the application
						// sets the shadow transparence equal to the object transparence for
						// convenience. This is not useful for primitive creation, so take
						// this as no shadow transparence
						nTransparence = 0;
					}
				}

				if(100 != nTransparence)
				{
					const basegfx::B2DVector aOffset(
						(double)((SdrShadowXDistItem&)(rSet.Get(SDRATTR_SHADOWXDIST))).GetValue(),
						(double)((SdrShadowYDistItem&)(rSet.Get(SDRATTR_SHADOWYDIST))).GetValue());
					const Color aColor(((SdrShadowColorItem&)(rSet.Get(SDRATTR_SHADOWCOLOR))).GetColorValue());

					return attribute::SdrShadowAttribute(aOffset, (double)nTransparence * 0.01, aColor.getBColor());
				}
			}

			return attribute::SdrShadowAttribute();
		}

		attribute::SdrFillAttribute createNewSdrFillAttribute(const SfxItemSet& rSet)
		{
			const XFillStyle eStyle(((XFillStyleItem&)(rSet.Get(XATTR_FILLSTYLE))).GetValue());

			if(XFILL_NONE != eStyle)
			{
				sal_uInt16 nTransparence(((const XFillTransparenceItem&)(rSet.Get(XATTR_FILLTRANSPARENCE))).GetValue());

				if(nTransparence > 100)
				{
					nTransparence = 100;
				}

				if(100 != nTransparence)
				{
                    // need to check XFillFloatTransparence, object fill may still be completely transparent
                    const SfxPoolItem* pGradientItem;

                    if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem) 
                        && ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
                    {
                        const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
                        const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
                        const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
                        const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);

                        if(bCompletelyTransparent)
                        {
                            nTransparence = 100;
                        }
                    }
                }

				if(100 != nTransparence)
				{
					const Color aColor(((const XFillColorItem&)(rSet.Get(XATTR_FILLCOLOR))).GetColorValue());
					attribute::FillGradientAttribute aGradient;
					attribute::FillHatchAttribute aHatch;
					attribute::SdrFillGraphicAttribute aFillGraphic;

					switch(eStyle)
					{
						case XFILL_NONE : // for warnings
						case XFILL_SOLID :
						{
							// nothing to do, color is defined
							break;
						}
						case XFILL_GRADIENT :
						{
							XGradient aXGradient(((XFillGradientItem&)(rSet.Get(XATTR_FILLGRADIENT))).GetGradientValue());
							
							const Color aStartColor(aXGradient.GetStartColor());
							const sal_uInt16 nStartIntens(aXGradient.GetStartIntens());
							basegfx::BColor aStart(aStartColor.getBColor());
							
							if(nStartIntens != 100)
							{
								const basegfx::BColor aBlack;
								aStart = interpolate(aBlack, aStart, (double)nStartIntens * 0.01);
							}

							const Color aEndColor(aXGradient.GetEndColor());
							const sal_uInt16 nEndIntens(aXGradient.GetEndIntens());
							basegfx::BColor aEnd(aEndColor.getBColor());
							
							if(nEndIntens != 100)
							{
								const basegfx::BColor aBlack;
								aEnd = interpolate(aBlack, aEnd, (double)nEndIntens * 0.01);
							}

							aGradient = attribute::FillGradientAttribute(
								XGradientStyleToGradientStyle(aXGradient.GetGradientStyle()),
								(double)aXGradient.GetBorder() * 0.01,
								(double)aXGradient.GetXOffset() * 0.01,
								(double)aXGradient.GetYOffset() * 0.01,
								(double)aXGradient.GetAngle() * F_PI1800,
								aStart,
								aEnd,
								((const XGradientStepCountItem&)rSet.Get(XATTR_GRADIENTSTEPCOUNT)).GetValue());

							break;
						}
						case XFILL_HATCH :
						{
							const XHatch& rHatch(((XFillHatchItem&)(rSet.Get(XATTR_FILLHATCH))).GetHatchValue());
							const Color aColorB(rHatch.GetColor());

							aHatch = attribute::FillHatchAttribute(
								XHatchStyleToHatchStyle(rHatch.GetHatchStyle()),
								(double)rHatch.GetDistance(),
								(double)rHatch.GetAngle() * F_PI1800,
								aColorB.getBColor(),
                                3, // same default as VCL, a minimum of three discrete units (pixels) offset
								((const XFillBackgroundItem&)(rSet.Get(XATTR_FILLBACKGROUND))).GetValue());
							
							break;
						}
						case XFILL_BITMAP :
						{
							aFillGraphic = createNewSdrFillGraphicAttribute(rSet);
							break;
						}
					}

					return attribute::SdrFillAttribute(
						(double)nTransparence * 0.01, 
						aColor.getBColor(),
						aGradient, 
						aHatch, 
						aFillGraphic);
				}
			}

			return attribute::SdrFillAttribute();
		}

		// #i101508# Support handing over given text-to-border distances
		attribute::SdrTextAttribute createNewSdrTextAttribute(
			const SfxItemSet& rSet, 
			const SdrText& rText,
			const sal_Int32* pLeft,
			const sal_Int32* pUpper,
			const sal_Int32* pRight,
			const sal_Int32* pLower)
		{
			const SdrTextObj& rTextObj = rText.GetObject();

			if(rText.GetOutlinerParaObject() && rText.GetModel())
			{
				// added TextEdit text suppression
				bool bInEditMode(false);

				if(rText.GetObject().getTextCount() > 1)
				{
					bInEditMode = rTextObj.IsInEditMode() && rText.GetObject().getActiveText() == &rText;
				}
				else
				{
					bInEditMode = rTextObj.IsInEditMode();
				}

                OutlinerParaObject aOutlinerParaObject(*rText.GetOutlinerParaObject());

                if(bInEditMode)
                {
                    OutlinerParaObject* pTempObj = rTextObj.GetEditOutlinerParaObject();

                    if(pTempObj)
                    {
                        aOutlinerParaObject = *pTempObj;
                        delete pTempObj;
                    }
                    else
                    {
                        // #i100537#
                        // GetEditOutlinerParaObject() returning no object does not mean that
                        // text edit mode is not active. Do not reset the flag here
                        // bInEditMode = false;
                    }
                }

			    const SdrFitToSizeType eFit(rTextObj.GetFitToSize());
			    const SdrTextAniKind eAniKind(rTextObj.GetTextAniKind());

				// #i107346#
				const SdrOutliner& rDrawTextOutliner = rText.GetModel()->GetDrawOutliner(&rTextObj);
				const bool bWrongSpell(rDrawTextOutliner.GetControlWord() & EE_CNTRL_ONLINESPELLING);

			    return attribute::SdrTextAttribute(
				    rText, 
                    aOutlinerParaObject,
				    ((const XFormTextStyleItem&)rSet.Get(XATTR_FORMTXTSTYLE)).GetValue(),
					pLeft ? *pLeft : rTextObj.GetTextLeftDistance(),
					pUpper ? *pUpper : rTextObj.GetTextUpperDistance(),
					pRight ? *pRight : rTextObj.GetTextRightDistance(),
					pLower ? *pLower : rTextObj.GetTextLowerDistance(),
                    rTextObj.GetTextHorizontalAdjust(rSet),
                    rTextObj.GetTextVerticalAdjust(rSet),
				    ((const SdrTextContourFrameItem&)rSet.Get(SDRATTR_TEXT_CONTOURFRAME)).GetValue(),
				    (SDRTEXTFIT_PROPORTIONAL == eFit || SDRTEXTFIT_ALLLINES == eFit),
				    ((const XFormTextHideFormItem&)rSet.Get(XATTR_FORMTXTHIDEFORM)).GetValue(),
				    SDRTEXTANI_BLINK == eAniKind, 
				    SDRTEXTANI_SCROLL == eAniKind || SDRTEXTANI_ALTERNATE == eAniKind || SDRTEXTANI_SLIDE == eAniKind,
                    bInEditMode,
                    ((const SdrTextFixedCellHeightItem&)rSet.Get(SDRATTR_TEXT_USEFIXEDCELLHEIGHT)).GetValue(),
					bWrongSpell);
			}

			return attribute::SdrTextAttribute();
		}

		attribute::FillGradientAttribute createNewTransparenceGradientAttribute(const SfxItemSet& rSet)
		{
			const SfxPoolItem* pGradientItem;

			if(SFX_ITEM_SET == rSet.GetItemState(XATTR_FILLFLOATTRANSPARENCE, sal_True, &pGradientItem) 
				&& ((XFillFloatTransparenceItem*)pGradientItem)->IsEnabled())
			{
				// test if float transparence is completely transparent
				const XGradient& rGradient = ((XFillFloatTransparenceItem*)pGradientItem)->GetGradientValue();
				const sal_uInt8 nStartLuminance(rGradient.GetStartColor().GetLuminance());
				const sal_uInt8 nEndLuminance(rGradient.GetEndColor().GetLuminance());
				const bool bCompletelyTransparent(0xff == nStartLuminance && 0xff == nEndLuminance);
				const bool bNotTransparent(0x00 == nStartLuminance && 0x00 == nEndLuminance);

                // create nothing when completely transparent: This case is already checked for the
                // normal fill attributes, XFILL_NONE will be used.
                // create nothing when not transparent: use normal fill, no need t create a FillGradientAttribute.
                // Both cases are optimizations, always creating FillGradientAttribute will work, too
				if(!bNotTransparent && !bCompletelyTransparent)
				{
					const double fStartLum(nStartLuminance / 255.0);
					const double fEndLum(nEndLuminance / 255.0);

					return attribute::FillGradientAttribute(
						XGradientStyleToGradientStyle(rGradient.GetGradientStyle()),
						(double)rGradient.GetBorder() * 0.01,
						(double)rGradient.GetXOffset() * 0.01,
						(double)rGradient.GetYOffset() * 0.01,
						(double)rGradient.GetAngle() * F_PI1800,
						basegfx::BColor(fStartLum, fStartLum, fStartLum),
						basegfx::BColor(fEndLum, fEndLum, fEndLum),
						0);
				}
			}

			return attribute::FillGradientAttribute();
		}

		attribute::SdrFillGraphicAttribute createNewSdrFillGraphicAttribute(const SfxItemSet& rSet)
		{
            Graphic aGraphic(((const XFillBitmapItem&)(rSet.Get(XATTR_FILLBITMAP))).GetGraphicObject().GetGraphic());

            if(!(GRAPHIC_BITMAP == aGraphic.GetType() || GRAPHIC_GDIMETAFILE == aGraphic.GetType()))
            {
                // no content if not bitmap or metafile
                OSL_ENSURE(false, "No fill graphic in SfxItemSet (!)");
                return attribute::SdrFillGraphicAttribute();
            }

            Size aPrefSize(aGraphic.GetPrefSize());

            if(!aPrefSize.Width() || !aPrefSize.Height())
            {
                // if there is no logical size, create a size from pixel size and set MapMode accordingly
                if(GRAPHIC_BITMAP == aGraphic.GetType())
                {
                    aGraphic.SetPrefSize(aGraphic.GetBitmapEx().GetSizePixel());
                    aGraphic.SetPrefMapMode(MAP_PIXEL);
                }
            }

            if(!aPrefSize.Width() || !aPrefSize.Height())
            {
                // no content if no size
                OSL_ENSURE(false, "Graphic has no size in SfxItemSet (!)");
                return attribute::SdrFillGraphicAttribute();
            }

            // convert size and MapMode to destination logical size and MapMode
            const MapUnit aDestinationMapUnit((MapUnit)rSet.GetPool()->GetMetric(0));
            basegfx::B2DVector aGraphicLogicSize(aGraphic.GetPrefSize().Width(), aGraphic.GetPrefSize().Height());

            if(aGraphic.GetPrefMapMode() != aDestinationMapUnit)
            {
                // #i100360# for MAP_PIXEL, LogicToLogic will not work properly,
                // so fallback to Application::GetDefaultDevice()
                Size aNewSize(0, 0);

                if(MAP_PIXEL == aGraphic.GetPrefMapMode().GetMapUnit())
                {
                    aNewSize = Application::GetDefaultDevice()->PixelToLogic(
                        aGraphic.GetPrefSize(), 
                        aDestinationMapUnit);
                }
                else
                {
                    aNewSize = OutputDevice::LogicToLogic(
                        aGraphic.GetPrefSize(), 
                        aGraphic.GetPrefMapMode(), 
                        aDestinationMapUnit);
                }

                // #124002# do not set new size using SetPrefSize at the graphic, this will lead to problems.
                // Instead, adapt the GraphicLogicSize which will be used for further decompositions
                aGraphicLogicSize = basegfx::B2DVector(aNewSize.Width(), aNewSize.Height());
            }

			// get size
			const basegfx::B2DVector aSize(
				(double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEX))).GetValue(),
				(double)((const SfxMetricItem&)(rSet.Get(XATTR_FILLBMP_SIZEY))).GetValue());
			const basegfx::B2DVector aOffset(
				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETX))).GetValue(),
				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_TILEOFFSETY))).GetValue());
			const basegfx::B2DVector aOffsetPosition(
				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETX))).GetValue(),
				(double)((const SfxUInt16Item&) (rSet.Get(XATTR_FILLBMP_POSOFFSETY))).GetValue());

			return attribute::SdrFillGraphicAttribute(
				aGraphic,
                aGraphicLogicSize,
				aSize,
				aOffset,
				aOffsetPosition,
				RectPointToB2DVector((RECT_POINT)((const SfxEnumItem&)(rSet.Get(XATTR_FILLBMP_POS))).GetValue()),
				((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_TILE))).GetValue(),
				((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_STRETCH))).GetValue(),
				((const SfxBoolItem&) (rSet.Get(XATTR_FILLBMP_SIZELOG))).GetValue());
		}

		attribute::SdrShadowTextAttribute createNewSdrShadowTextAttribute(
            const SfxItemSet& rSet, 
            const SdrText* pText, 
            bool bSuppressText)
		{
			attribute::SdrTextAttribute aText;

			// #i98072# added option to suppress text
            // look for text first
            if(!bSuppressText && pText)
            {
    			aText = createNewSdrTextAttribute(rSet, *pText);
            }

			// try shadow
			const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));

			return attribute::SdrShadowTextAttribute(aShadow, aText);
		}

		attribute::SdrLineShadowTextAttribute createNewSdrLineShadowTextAttribute(
            const SfxItemSet& rSet, 
            const SdrText* pText)
		{
			attribute::SdrLineAttribute aLine;
			attribute::SdrLineStartEndAttribute aLineStartEnd;
			attribute::SdrTextAttribute aText;
			bool bFontworkHideContour(false);

			// look for text first
            if(pText)
            {
    			aText = createNewSdrTextAttribute(rSet, *pText);

			    // when object has text and text is fontwork and hide contour is set for fontwork, force
			    // line and fill style to empty
			    if(!aText.isDefault()
                    && !aText.getSdrFormTextAttribute().isDefault() 
                    && aText.isHideContour())
			    {
				    bFontworkHideContour = true;
			    }
			}

			// try line style
			if(!bFontworkHideContour)
			{
				aLine = createNewSdrLineAttribute(rSet);

				if(!aLine.isDefault())
				{
					// try LineStartEnd
					aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
				}
			}

			if(!aLine.isDefault() || !aText.isDefault())
			{
				// try shadow
				const attribute::SdrShadowAttribute aShadow(createNewSdrShadowAttribute(rSet));

				return attribute::SdrLineShadowTextAttribute(aLine, aLineStartEnd, aShadow, aText);
			}

			return attribute::SdrLineShadowTextAttribute();
		}

		attribute::SdrLineFillShadowTextAttribute createNewSdrLineFillShadowTextAttribute(
            const SfxItemSet& rSet, 
            const SdrText* pText,
            bool bHasContent)
		{
			attribute::SdrLineAttribute aLine;
			attribute::SdrFillAttribute aFill;
			attribute::SdrLineStartEndAttribute aLineStartEnd;
			attribute::SdrShadowAttribute aShadow;
			attribute::FillGradientAttribute aFillFloatTransGradient;
			attribute::SdrTextAttribute aText;
			bool bFontworkHideContour(false);

			// look for text first
            if(pText)
            {
    			aText = createNewSdrTextAttribute(rSet, *pText);

			    // when object has text and text is fontwork and hide contour is set for fontwork, force
			    // line and fill style to empty
			    if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
			    {
				    bFontworkHideContour = true;
			    }
            }

			if(!bFontworkHideContour)
			{
				// try line style
				aLine = createNewSdrLineAttribute(rSet);

				if(!aLine.isDefault())
				{
					// try LineStartEnd
					aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
				}

				// try fill style
				aFill = createNewSdrFillAttribute(rSet);

				if(!aFill.isDefault())
				{
					// try fillfloattransparence
					aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
				}
			}

            // bHasContent is used from OLE and graphic objects. Normally a possible shadow
            // depends on line, fill or text to be set, but for these objects it is possible
            // to have none of these, but still content which needs to have a shadow (if set),
            // so shadow needs to be tried
			if(bHasContent || !aLine.isDefault() || !aFill.isDefault() || !aText.isDefault())
			{
				// try shadow
				aShadow = createNewSdrShadowAttribute(rSet);

				return attribute::SdrLineFillShadowTextAttribute(
					aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient, aText);
			}

			return attribute::SdrLineFillShadowTextAttribute();
		}

		attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(const SfxItemSet& rSet, bool bSuppressFill)
		{
			attribute::SdrFillAttribute aFill;
			attribute::SdrLineStartEndAttribute aLineStartEnd;
			attribute::SdrShadowAttribute aShadow;
			attribute::FillGradientAttribute aFillFloatTransGradient;

			// try line style
			const attribute::SdrLineAttribute aLine(createNewSdrLineAttribute(rSet));

			if(!aLine.isDefault())
			{
				// try LineStartEnd
				aLineStartEnd = createNewSdrLineStartEndAttribute(rSet, aLine.getWidth());
			}

			// try fill style
			if(!bSuppressFill)
			{
				aFill = createNewSdrFillAttribute(rSet);

				if(!aFill.isDefault())
				{
					// try fillfloattransparence
					aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
				}
			}

			if(!aLine.isDefault() || !aFill.isDefault())
			{
				// try shadow
				aShadow = createNewSdrShadowAttribute(rSet);

				return attribute::SdrLineFillShadowAttribute3D(
					aLine, aFill, aLineStartEnd, aShadow, aFillFloatTransGradient);
			}

			return attribute::SdrLineFillShadowAttribute3D();
		}

		attribute::SdrSceneAttribute createNewSdrSceneAttribute(const SfxItemSet& rSet)
		{
			// get perspective
			::com::sun::star::drawing::ProjectionMode aProjectionMode(::com::sun::star::drawing::ProjectionMode_PARALLEL);
			const sal_uInt16 nProjectionValue(((const Svx3DPerspectiveItem&)rSet.Get(SDRATTR_3DSCENE_PERSPECTIVE)).GetValue());

			if(1L == nProjectionValue)
			{
				aProjectionMode = ::com::sun::star::drawing::ProjectionMode_PERSPECTIVE;
			}

			// get distance
			const double fDistance(((const Svx3DDistanceItem&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());

			// get shadow slant
			const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue());

			// get shade mode
			::com::sun::star::drawing::ShadeMode aShadeMode(::com::sun::star::drawing::ShadeMode_FLAT);
			const sal_uInt16 nShadeValue(((const Svx3DShadeModeItem&)rSet.Get(SDRATTR_3DSCENE_SHADE_MODE)).GetValue());

			if(1L == nShadeValue)
			{
				aShadeMode = ::com::sun::star::drawing::ShadeMode_PHONG;
			}
			else if(2L == nShadeValue)
			{
				aShadeMode = ::com::sun::star::drawing::ShadeMode_SMOOTH;
			}
			else if(3L == nShadeValue)
			{
				aShadeMode = ::com::sun::star::drawing::ShadeMode_DRAFT;
			}

			// get two sided lighting
			const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue());

			return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting);
		}

		attribute::SdrLightingAttribute createNewSdrLightingAttribute(const SfxItemSet& rSet)
		{
			// extract lights from given SfxItemSet (from scene)
			::std::vector< attribute::Sdr3DLightAttribute > aLightVector;

            if(((const Svx3DLightOnOff1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue())
            {
				const basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor());
				const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true));
            }
			
            if(((const Svx3DLightOnOff2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue())
            {
				const basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor());
				const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
            }
			
            if(((const Svx3DLightOnOff3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue())
            {
				const basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor());
				const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
            }
			
            if(((const Svx3DLightOnOff4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue())
            {
				const basegfx::BColor aColor(((const Svx3DLightcolor4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor());
				const basegfx::B3DVector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
            }
			
            if(((const Svx3DLightOnOff5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue())
            {
				const basegfx::BColor aColor(((const Svx3DLightcolor5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor());
				const basegfx::B3DVector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
            }
			
            if(((const Svx3DLightOnOff6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue())
            {
				const basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor());
				const basegfx::B3DVector aDirection(((const Svx3DLightDirection6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
            }
			
            if(((const Svx3DLightOnOff7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue())
            {
				const basegfx::BColor aColor(((const Svx3DLightcolor7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor());
				const basegfx::B3DVector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
            }
			
            if(((const Svx3DLightOnOff8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue())
            {
				const basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor());
				const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
				aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false));
            }

            // get ambient color
			const Color aAmbientValue(((const Svx3DAmbientcolorItem&)rSet.Get(SDRATTR_3DSCENE_AMBIENTCOLOR)).GetValue());
			const basegfx::BColor aAmbientLight(aAmbientValue.getBColor());
			
            return attribute::SdrLightingAttribute(aAmbientLight, aLightVector);
		}

		void calculateRelativeCornerRadius(sal_Int32 nRadius, const basegfx::B2DRange& rObjectRange, double& rfCornerRadiusX, double& rfCornerRadiusY)
		{
			rfCornerRadiusX = rfCornerRadiusY = (double)nRadius;

			if(0.0 != rfCornerRadiusX)
			{
				const double fHalfObjectWidth(rObjectRange.getWidth() * 0.5);

				if(0.0 != fHalfObjectWidth)
				{
					if(rfCornerRadiusX < 0.0)
					{
						rfCornerRadiusX = 0.0;
					}

					if(rfCornerRadiusX > fHalfObjectWidth)
					{
						rfCornerRadiusX = fHalfObjectWidth;
					}

					rfCornerRadiusX /= fHalfObjectWidth;
				}
				else
				{
					rfCornerRadiusX = 0.0;
				}
			}

			if(0.0 != rfCornerRadiusY)
			{
				const double fHalfObjectHeight(rObjectRange.getHeight() * 0.5);

				if(0.0 != fHalfObjectHeight)
				{
					if(rfCornerRadiusY < 0.0)
					{
						rfCornerRadiusY = 0.0;
					}

					if(rfCornerRadiusY > fHalfObjectHeight)
					{
						rfCornerRadiusY = fHalfObjectHeight;
					}

					rfCornerRadiusY /= fHalfObjectHeight;
				}
				else
				{
					rfCornerRadiusY = 0.0;
				}
			}
		}
		
		// #i101508# Support handing over given text-to-border distances
		attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
			const SfxItemSet& rSet, 
			const SdrText* pText,
			const sal_Int32* pLeft,
			const sal_Int32* pUpper,
			const sal_Int32* pRight,
			const sal_Int32* pLower)
		{
			attribute::SdrFillAttribute aFill;
			attribute::FillGradientAttribute aFillFloatTransGradient;
			attribute::SdrTextAttribute aText;
			bool bFontworkHideContour(false);

			// look for text first
            if(pText)
            {
    			aText = createNewSdrTextAttribute(rSet, *pText, pLeft, pUpper, pRight, pLower);

			    // when object has text and text is fontwork and hide contour is set for fontwork, force
			    // fill style to empty
			    if(!aText.getSdrFormTextAttribute().isDefault() && aText.isHideContour())
			    {
				    bFontworkHideContour = true;
			    }
            }

			if(!bFontworkHideContour)
			{
				// try fill style
				aFill = createNewSdrFillAttribute(rSet);

				if(!aFill.isDefault())
				{
					// try fillfloattransparence
					aFillFloatTransGradient = createNewTransparenceGradientAttribute(rSet);
				}
			}

			if(!aFill.isDefault() || !aText.isDefault())
			{
				return attribute::SdrFillTextAttribute(aFill, aFillFloatTransGradient, aText);
			}

			return attribute::SdrFillTextAttribute();
		}

	} // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////
// eof
