/*
                       * This header is generated by classdump-dyld 1.5
                       * on Wednesday, April 28, 2021 at 9:08:25 PM Mountain Standard Time
                       * Operating System: Version 14.5 (Build 18L204)
                       * Image Source: /System/Library/Frameworks/GameController.framework/GameController
                       * classdump-dyld is licensed under GPLv3, Copyright © 2013-2016 by Elias Limneos. Updated by Kevin Bradley.
                       */

#import <GameController/GameController-Structs.h>
#import <libobjc.A.dylib/_GCGamepadEvent.h>

@class NSString;

@interface _GCGamepadEventHID : NSObject <_GCGamepadEvent> {

	IOHIDEventRef _extendedEvent;
	IOHIDEventRef _event;

}

@property (nonatomic,readonly) IOHIDEventRef event;                 //@synthesize event=_event - In the implementation block
@property (readonly) unsigned long long hash; 
@property (readonly) Class superclass; 
@property (copy,readonly) NSString * description; 
@property (copy,readonly) NSString * debugDescription; 
-(id)copyWithZone:(NSZone*)arg1 ;
-(void)dealloc;
-(IOHIDEventRef)event;
-(id)initWithHIDEvent:(IOHIDEventRef)arg1 ;
-(BOOL)hasValidValueForElement:(long long)arg1 ;
-(float)floatValueForElement:(long long)arg1 ;
@end

