#pragma once

// This file is generated from the Game's Reflection data

#include <cstdint>
#include <RED4ext/Common.hpp>
#include <RED4ext/REDhash.hpp>
#include <RED4ext/Types/generated/game/state/MachineeventPostponedParameterBase.hpp>

namespace RED4ext
{
namespace game::state { 
struct MachineeventPostponedParameterInt : game::state::MachineeventPostponedParameterBase
{
    static constexpr const char* NAME = "gamestateMachineeventPostponedParameterInt";
    static constexpr const char* ALIAS = "PSMPostponedParameterInt";

    int32_t value; // 50
    uint8_t unk54[0x58 - 0x54]; // 54
};
RED4EXT_ASSERT_SIZE(MachineeventPostponedParameterInt, 0x58);
} // namespace game::state
using PSMPostponedParameterInt = game::state::MachineeventPostponedParameterInt;
} // namespace RED4ext
