#include "node_editor/ConnectionBlurEffect.h"

#include "node_editor/ConnectionGraphicsObject.h"
#include "node_editor/ConnectionPainter.h"

namespace QtNodes {
void ConnectionBlurEffect::draw(QPainter* painter) {
  QGraphicsBlurEffect::draw(painter);

  //ConnectionPainter::paint(painter,
  //_object->connectionGeometry(),
  //_object->connectionState());

  //_item->paint(painter, nullptr, nullptr);
}
} // namespace QtNodes
