[{"Owner":"JohnyCage","Date":"2018-11-23T17:58:20Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tHello there_co_ I am trying to put my own rigged(biped) 3d model from 3ds max into babylon world. But I have any problems. For example._co_ how can I set the names of parts of animation in 3ds max as you can se on attached picture?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tMost often problems with importing models with bones?\n_lt_/p_gt_\n\n_lt_p_gt_\n\tThank in advance.\n_lt_/p_gt_\n\n_lt_p_gt_\n\t_lt_a class_eq__qt_ipsAttachLink ipsAttachLink_image_qt_ data-fileid_eq__qt_21167_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2018_11/sample_rig.JPG.24dca2e1c6b09c0cb973a199ee75a6ae.JPG_qt_ rel_eq__qt__qt__gt__lt_img alt_eq__qt_sample_rig.JPG_qt_ class_eq__qt_ipsImage ipsImage_thumbnailed_qt_ data-fileid_eq__qt_21167_qt_ src_eq__qt_http_dd_//www.html5gamedevs.com/uploads/monthly_2018_11/sample_rig.thumb.JPG.238d045b543c55f160eba0e1f2a36f0a.JPG_qt_ /_gt__lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Dad72","Date":"2018-11-23T19:50:55Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tYou define the names with\n_lt_/p_gt_\n\n_lt_div style_eq__qt_background-color_dd_#fffffe_sm_color_dd_#000000_sm_font-size_dd_14px_sm__qt__gt_\n\t_lt_div style_eq__qt_background-color_dd_#fffffe_sm_color_dd_#000000_sm_font-size_dd_14px_sm__qt__gt_\n\t\t_lt_div_gt_\n\t\t\t_lt_span style_eq__qt_color_dd_#000000_sm__qt__gt_skeleton_lt_/span_gt_.createAnimationRange(_lt_span style_eq__qt_color_dd_rgb(163_co_21_co_21)_sm__qt__gt__qt_walk_qt__lt_/span_gt__co_ _lt_span style_eq__qt_color_dd_rgb(9_co_136_co_90)_sm__qt__gt_0_lt_/span_gt__co_ _lt_span style_eq__qt_color_dd_rgb(9_co_136_co_90)_sm__qt__gt_40_lt_/span_gt_)_sm_\n\t\t_lt_/div_gt_\n\t_lt_/div_gt_\n_lt_/div_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"Sebavan","Date":"2018-11-23T20:02:42Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\tAdding _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/32589-patrickryan/?do_eq_hovercard_qt_ data-mentionid_eq__qt_32589_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/32589-patrickryan/_qt_ rel_eq__qt__qt__gt_@PatrickRyan_lt_/a_gt_\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"},{"Owner":"PatrickRyan","Date":"2018-11-23T20:51:07Z","Content":"_lt_div class_eq__qt_mages_qt__gt_\n\t\t\t\n_lt_p_gt_\n\t_lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/33345-johnycage/?do_eq_hovercard_qt_ data-mentionid_eq__qt_33345_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/33345-johnycage/_qt_ rel_eq__qt__qt__gt_@JohnyCage_lt_/a_gt_ at the moment_co_ we don_t_t have the feature implemented into our Max exporter that allows you to set clips from your timeline. We have this available in the Maya exporter and it is on the roadmap for Max_co_ but we haven_t_t gotten it in yet. What _lt_a contenteditable_eq__qt_false_qt_ data-ipshover_eq__qt__qt_ data-ipshover-target_eq__qt_http_dd_//www.html5gamedevs.com/profile/5292-dad72/?do_eq_hovercard_qt_ data-mentionid_eq__qt_5292_qt_ href_eq__qt_http_dd_//www.html5gamedevs.com/profile/5292-dad72/_qt_ rel_eq__qt__qt__gt_@Dad72_lt_/a_gt_ mentioned is the best way to do this until we are able to update the Max exporter with clip functionality.\n_lt_/p_gt_\n\n\n\t\t\t\n\t\t_lt_/div_gt_\n\n\t\t_lt_div class_eq__qt_ipsI_qt__gt__lt_/div_gt__lt_/div_gt_"}]