//********************************************************* 
// 
// Copyright (c) Microsoft. All rights reserved. 
// This code is licensed under the MIT License (MIT). 
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF 
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY 
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR 
// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. 
// 
//*********************************************************

#pragma once

namespace GameInfoOverlayConstant
{
    static const float Width = 750.0f;
    static const float Height = 380.0f;
    static const float TitlePointSize = 32.0f;
    static const float TitleHeight = 50.0f;
    static const float Separator = 8.0f;
    static const float BodyPointSize = 24.0f;
    static const float ActionHeight = 40.0f;
    static const float TopMargin = 20.0f;
    static const float SideMargin = 20.0f;
    static const float BottomMargin = 5.0f;
};

namespace GameConstants
{
    static const float CrossHairHalfSize = 20.0f;
    static const float HudSafeWidth = 200.0f;
    static const float HudRightOffset = 175.0f;
    static const float HudTopOffset = 15.0f;
    static const float Margin = 5.0f;
    static const float HudBodyPointSize = 20.0f;
    static const float HudTitleHeaderPointSize = 16.0f;
    static const float HudTitleBodyPointSize = 20.0f;
    static const float HudLicensePointSize = 14.0f;

    static const float TouchRectangleSize = 125.0f;
    static const float MinPlayableWidth = 320.0f;
};
