User Guide
Contents
Run
CPU / Memory Roofline Insights
Perspective from Command Line
To plot a Roofline chart, the
Intel® Advisor
does the following:
 1. Collect OpenCL™ kernels timings and memory data using the Survey analysis with GPU profiling.
 2. Measure the hardware limitations and collect floating-point and integer operations data using the Characterization analysis with GPU profiling.
 Intel® Advisor
 calculates compute operations (FLOP and INTOP) as a weighted sum of the following groups of instructions: BASIC COMPUTE, FMA, BIT, DIV, POW, MATH
 Intel Advisor
 automatically determines data type in the collected operations using the
 dst
 register.
For convenience,
Intel Advisor
has the shortcut
--collect=roofline
command line action, which you can use to run both Survey and Characterization analyses with a single command. This shortcut command is recommended to run the
CPU / Memory Roofline Insights
perspective, but it does not support MPI applications. To analyze an MPI application, run the
--collect=survey
and
--collect=tripcounts
commands one by one.
Prerequisites
Set
Intel Advisor
environment variables
with an automated script to enable the
advisor
command line interface (CLI).
In the commands below, the options in square brackets (
[--
<option>
]
) are recommended if you want to change what data is collected.
Plot a CPU Roofline Chart
 1. Run the Roofline analysis for CPU with one of the following methods:
 - Using the shortcut command line action:
 advisor --collect=roofline --project-dir=
 <project-dir>
 [--stacks] [--enable-cache-simulation] --
 <target-application>
 [
 <target-options>
 ]
 - Using two separate commands:
 advisor --collect=survey --project-dir=
 <project-dir>
 --
 <target-application>
 [
 <target-options>
 ]
 advisor --collect=tripcounts --flop [--stacks] [--enable-cache-simulation] --
 <target-application>
 [
 <target-options>
 ]
 Use this method to analyze an MPI application. See Analyze MPI Workloads for details.
 where:
 - --stacks
 is an option to enable advanced collection of call stack data. Use this option to generate a CPU Roofline chart with call stacks to extend the basic model with
 total
 data capability. The total data includes data from the loop/function itself and its inner loops/functions.
 - --enable-cache-simulation
 is an option to model multiple levels of cache and evaluate the data transfers between the different memory layers available on your system. Use this option to generate Memory-Level CPU Roofline chart.
 Without these two options,
 Intel Advisor
 generates a basic CPU Roofline chart based on the Cache-Aware Roofline Model (CARM).
 2. Optional
 : Check memory access patterns to get a detailed information about memory usage. Run the Memory Access Patterns analysis for the marked loops:
 advisor --collect=map --project-dir=
 <project-dir>
 [--enable-cache-simulation] --select=
 <criteria>
 --
 <target-application>
 [
 <target-options>
 ]
 where:
 - --enable-cache-simulation
 is an option to model accurate memory footprints, miss information, and cache line utilization. Use this option for the Memory Access Patterns analysis if you used this option for the Roofline.
 - --select=
 <string>
 is an option to select loops for the analysis by loop IDs, source locations, criteria such as
 scalar
 ,
 has-issue
 , or
 markup=
 <markup-mode>
 . For example, use
 --select=has-issue
 to analyze loops that have the
 Possible Inefficient Memory Access Pattern
 issue.
 For more information about markup options, see Loop Markup to Minimize Overhead.
 This analysis does not add more information to the CPU Roofline chart. The results are added to the Refinement report, which you can view from GUI or from CLI. Use it to understand the Memory-Level Roofline chart better and get more detailed optimization recommendations.
Example
Collect data for the Memory-Level CPU Roofline chart with call stacks:
advisor --collect=roofline --project-dir=./advi --stacks --enable-cache-simulation -– myApplication
View the Results
Intel Advisor
provides several ways to work with the
CPU / Memory Roofline Insights
results.
View Results in GUI
When you run
Intel Advisor
CLI, a project is created automatically in the directory specified with
--project-dir
. All the collected results and analysis configurations are stored in the
.advixeproj
project, which you can view in the
Intel Advisor
.
To open the project in GUI, run the following command:
advisor-gui <project-dir>
If the report does not open, click
Show Result
on the Welcome pane.
You will see the CPU Roofline report that includes:
 - Roofline chart that plots an application's achieved performance and arithmetic intensity against the CPU maximum achievable performance
 - Additional information about your application in the
 Advanced View
 pane under the chart, including source code, detailed code analytics for trip counts and FLOP/INTOP data, optimization recommendations, and compiler diagnostics
 Select a dot on the Roofline chart to see details for the selected loop in all tabs of the
 Advanced View
 pane
CPU Roofline report
View an Interactive HTML Report
To generate an interactive HTML report for the CPU Roofline chart from CLI, run the following command:
advisor --report=roofline --project-dir=
<project-dir>
--report-output=
<path>
[--with-stack] [--data-type=
<type>
] [--memory-level=
<string>
]
where:
 - --report-output=
 <path>
 is a path and a name for an HTML file to save the report to. For example,
 /home/roofline.html
 . This option is required to generate an HTML report.
 - --with-stack
 is an option to enable call stack data in the HTML report. Use it if you generated the CPU Roofline results with call stack data using the
 --stacks
 option.
 - --data-type=
 <type>
 is a specific type of data to show in the HTML report. Available types are
 float
 (default),
 int
 ,
 mixed
 . You
 cannot
 change the data type after the report in generated.
 - --memory-level=
 <string>
 is a specific memory level(s) to show in the HTML report by default. Available memory levels are
 L1
 (default),
 L2
 ,
 L3
 , and
 DRAM
 . You can combine several memory levels with an underscore (for example,
 L1_L2
 )
When you open the report, you see the CPU Roofline chart with the selected configuration. In this report, you can:
 - Expand the
 Performance Metrics Summary
 drop-down to view the summary performance characteristics for your application.
 - Double-click a dot on the chart to see a roof ruler that point to exact roofs that bound the dot.
 - Hover over a dot to see a detailed tooltip with performance metrics.
If you have a Memory-level Roofline report, you can also:
 - Select memory levels to show dots for from the filter drop-down list on the chart.
 - Double-click a dot on the chart to expand it for other memory levels and see roof rulers.
CPU Roofline HTML report
Save a Read-only Snapshot
A snapshot is a read-only copy of a project result, which you can view at any time using the
Intel Advisor
GUI. To save an active project result as a read-only snapshot:
advisor --snapshot --project-dir=
<project-dir>
[--cache-sources] [--cache-binaries] --
<snapshot-path>
where:
 - --cache-sources
 is an option to add application source code to the snapshot.
 - --cache-binaries
 is an option to add application binaries to the snapshot.
 - <snapshot-path
 is a path and a name for the snapshot. For example, if you specify
 /tmp/new_snapshot
 , a snapshot is saved in a
 tmp
 directory as
 new_snapshot.advixeexpz
 . You can skip this and save the snapshot to a current directory as
 snapshot
 XXX
 .advixeexpz
 .
To open the result snapshot in the
Intel Advisor
GUI, you can run the following command:
advisor-gui
<snapshot-path>
You can visually compare the saved snapshot against the current active result or other snapshot results.
Next Steps
These sections are GUI-focused, but you can still use them to understand the results. For details about the metrics reported, see CPU Metrics.
Product and Performance Information
1
Performance varies by use, configuration and other factors. Learn more at _URL_


C Code for De Broglie Equation
This c programming code is used to find the de broglie equation. You can select the whole c code by clicking the select option and can use it. When you click text, the code will be changed to text format. This c program code will be opened in a new pop up window once you click pop-up from the right corner. You can just copy, paste this c code and use it to find the de broglie equation.
#include<stdio.h>
#include<math.h>
int main()
{
 float a,b=2,c=5,d=4;
 a=b/(c*d);
 printf("Wave length = %f",a);
 return(0);
}
Other Programming Codes
Online Calculator : De Broglie Equation
Click on the select code link to copy and paste this free c program code for de broglie equation.
english Calculators and Converters
Sitemap


text:
History of the Arizona Court of Appeals, Division One
The Arizona Legislature created the Arizona Court of Appeals in 1964 to accommodate the increase in appeals presented to the Arizona Supreme Court as the state grew in population. The court began operations in 1965 and serves as an intermediate appellate court with two divisions: Division One, based in Phoenix, and Division Two, based in Tucson.
Division One of the court came into existence with three judges and was expanded to its current number of sixteen judges throughout the years as the state's population increased. The court considers appeals emanating from eight of Arizona's fifteen counties: Apache, Coconino, La Paz, Navajo, Maricopa, Mohave, Yavapai, and Yuma. To date, 54 men and women have served as judges on the court.
The following articles were published by the Arizona Attorney in its June 2005 edition and thoroughly recount the court's initial 40 years, including personal reflections and memories. The court thanks the publishers of the Arizona Attorney for allowing the court to maintain links to the articles on this site.
The Court's Initial 40 years:
Then and Now:
The Building of the State Courts Building:

source: HuggingFaceFW/fineweb-edu


text:
Address problematic burndowns and scope creep
This activity is helpful when a team is constantly dealing with additional requests and scope creep. Use the burndown chart of problematic sprints to draw snowy mountains with the same outline. Add a few trees here and there. Print drawings of kids in various sledging situations such as kid sledging down fast, kid sledging and being scared, kid with a sledge looking bored, etc. (You can use Google image search with 'kid sledging drawing').
In teams of 2 or 3, ask the team members to identify which kid's reaction goes with which part of the mountain.
Example: If the mountain is flat, the kid might be bored. If you're facing a wall, the kid might be scared.
You can then discuss the team's reaction facing their own burndowns.

source: openbmb/Ultra-FineWeb


text:
A Langmuir multi-probe system for the characterization of atmospheric pressure arc plasmas
The 'high-pressure' atmospheric (TIG) arc plasma is studied by means of a multi-Langmuir probe system. In order to determine the appropriate regime of operation, definitions of the plasma parameters for the description of the argon arc are considered and evaluations are presented. A description of the probe basic techniques is followed by an in-depth discussion of the different regimes of probe operation. The emphasis is put on atmospheric and flowing (arc) regimes. Probe sheath theories are compared and "Nonidealities" like cooling due to plasma-probe motion and probe emission mechanisms are then described. The extensive literature review reveals that the existing probe theories are inappropriate for a use in the TIG arc, because of 'high' pressure (atmospheric), broad range of ionization across the arc, flowing conditions, and ultimately, to the uncertainty about onset of Local Thermodynamical Equilibrium. The Langmuir probe system is built to operate in floating and biased conditions. The present work represents the first extensive investigation of electrostatic probes in arcs where the experimental difficulties and the primary observed quantities are presented in great detail. Analysis methodologies are introduced and experimental results are presented towards a unified picture of the resulting arc structure by comparison with data from emission spectroscopy. Results from different measurements are presented and comparison is made with data on TIG arcs present in literature. Probe obtained temperatures are lower than the values obtained from emission spectroscopy and this 'cooling' is attributed to electron-ion recombination. However, it is believed that probes can access temperatures regions not attainable by emission spectroscopy. Only axial electric potential and electric field are obtained because of the equipotential-probe requirement. Estimations of the sheath voltage and extension are obtained and a qualitative picture of the ion and electron current densities within the arc is given.


text:
Sensors of meteorological parameters
To receive complete information, Ambient Air Pollution Monitoring System should provide beside concentrations of pollutants information of meteorological parameters.
Construction of meteo sensors enables to configuration system according to individual requirements of customers.
Proposal of ATMOSERVICE covers measurement of following parameters:
- Wind speed
- Wind direction
- Ambient pressure
- Solar radiation
The specialized data logger COMBILOG 1020 enables connection of meteo sensors without any exchanges devices.
To receive more details about configuration and available parameters of sensors do not hesitate contact us.

source: m-a-p/FineFineWeb


text:
Common Ground High School, Urban Farm, and Environmental Education Center
Common Ground High School, one of the first charter schools in Connecticut, opened in 1997. The environmental school on 20 acres of city park land combines urban agriculture and sustainable land-management practice in an innovative curriculum serving high school students as well as the local community.
The project called for a new building that would integrate current ecological concepts and building technologies. The building comprises classrooms and multi-purpose spaces for school assemblies, theater productions, and recreational activities. Altieri-designed systems honoring key Common Ground missions – low-impact practices, efficient use of resources, minimization of environmental impact – included a closed loop well system for producing chilled and hot water, computerized DDC system with web-based interface, low ambient noise, segregation of systems based on program and occupancy, incoming single-phase electric service, metering, and distribution, on-site energy production and storm water treatment, natural illumination, and passive ventilation. IT systems work included telephone and data cabling, electronic support equipment, and infrastructure requirements.
Images: David Sundberg/ESTO; Courtesy of Gray Organschi Architects
Location: New Haven, Connecticut
Completion Date: 2016
Architects: Gray Organschi Architects
Awards: 2017 American Architecture Award; LEED Gold 2019
Altieri Services: MEPF and IT


text:
On May 21 of each year, the world celebrates the International Day for Cultural Diversity, in the framework of the endeavors to achieve peace, stability and development in all countries around the world, where the promotion of cultural diversity is an essential pillar for reducing conflicts between countries and peoples, by contributing to accepting social diversity, appreciating cultural difference and considering it an advantage that encourages dialogue between civilizations and different cultures and builds mutual respect between them.
Most of the problems rooted in countries of the world today are due to the prevalence of policies and practices infested with hatred of other cultures and transcendence on them and dealing with followers of those cultures with discrimination, contempt and marginalization, which generates deep conflicts within societies that are characterized by the rich diversity of cultures and customs, and these conflicts quickly reflect on everyone by the collapse of peaceful relations based on dialogue and tolerance among members of society.
Bahrain Interfaith believes that all the challenges facing Bahrain – as it seeks to achieve greater internal development and cohesion – can be overcome by adhering to international covenants and treaties related to respecting cultural diversity, including the declaration to protect and promote the diversity of cultural expressions adopted by UNESCO in 2005.
BI affirms that the road to achieving the requirements to respect and promote cultural diversity in Bahrain needs a number of steps and procedures, including:
1- Adopting local legislations concerned with respecting and protecting the cultural diversity of the various components of the local community in Bahrain, and criminalizing all forms of discrimination, contempt and hatred against others on the basis of culture, language, and customs.
2- Commitment of civil society organizations and state institutions to embrace and accommodate different cultures that represent the components of Bahrain in a fair and balanced manner, and in a manner that enhances the values of coexistence and understanding between them.
3- Incorporating legislations that respect cultural diversity into sustainable development programs and policies, and emphasizing the need for these programs to adhere to the principle of respecting, appreciating, and promoting cultural diversity between citizens and residents of the country.
4- Considering the respect for cultural diversity an integral part of respecting the human rights and fundamental freedoms.
Kingdom of Bahrain – May 21, 2020


text:
When shelving international books, be aware that the direction of text along the spin varies from country to country—even those countries using Latin characters.
With English-language books, text goes from the top to the bottom. Italian books are reversed. Title text starts at the bottom and goes up.
Since my English books greatly outnumber my Italian ones, I flip the Italian ones upside down. This allows me to read all the titles on the spines in the same direction.


text:
Products / Flood Mapping
JBA Flood Map of Great Britain
The JBA Flood Map (CFM) of Great Britain (GB) offers a thorough view of flood risk by correlating river, surface water and coastal flood across the whole of the UK. These are presented as Flood Extents divided by flood depth bands (VE).
- Defended/Undefended coastal (split via the return periods of 75, 100, 200, 1000)
- Undefended river (split via the return periods of 20, 75, 100, 200, 1000)
- Surface water (split via the return periods of 75, 200, 1000)
Further layers include;
- Defended river areas (DRAs)
- Defended surface water areas (DSWA)
- Dam break
- Canal failure
- Areas managed by internal drainage boards (IDB).
Prices start at £20 for up to 0.05km2.
JBA Groundwater Flood Map of Great Britain
The Groundwater flood map identifies areas at risk of flooding from groundwater on a 5m resolution grid throughout Great Britain (GB). The groundwater mapping indicates areas where flooding may occur as a result of water rising through chalk aquifers for the following return periods and annual exceedance probabilities:
- 75-year (1.3%)
- 100-year (1%)
- 200-year (0.5%)
Susceptibility to Groundwater Flooding
The groundwater vulnerability maps have been created by the EA and NRW using data from the BGS, the CEH and the NSRI, providing an assessment of the vulnerability of groundwater to a pollutant discharged at ground level.
The groundwater vulnerability for each aquifer type is expressed as:
- High: areas able to easily transmit pollution to groundwater.
- Medium: areas that offer some groundwater protection.
- Low: areas that provide the greatest protection to groundwater from pollution.
- Unproductive: areas comprised of rocks that have negligible significance for water supply or baseflow to rivers, lakes and wetlands. They consist of bedrock or superficial deposits with a low permeability.
Geological Indicators of Flooding
Geological maps show where all the floodplains and coastal plains in Britain are located and therefore the main areas at greatest risk of flooding; from this information BGS has produced the Geological indicators of flooding dataset. The map is based on observation of the types of geological deposit present and does not take into account any man-made influences such as house building or flood protection schemes.
The two types of flooding, fluvial and coastal, are each separated into two zones as below:
- Fluvial: Zone 1 (Lower susceptibility) Zone 2 (Higher susceptibility)
- Coastal: Zone 1 (Lower susceptibility) Zone 2 (Higher susceptibility)
NOTE - The BGS Geological indicators of flooding data should be regarded as complementary to, and not a replacement for, existing flood risk maps.
England and Wales - Flood Map
A collection of flood datasets provided by the Environmental Agency, and Natural Resource Wales. This layer has correctly geospatial areas, divided into different three groups.
This layer contains:
- Flood Alert
- Flood Risk Areas
- Flood Warning


text:
Domenech, Graciela and Holik, Federico (2007) A discussion on particle number and quantum indistinguishability. [Preprint]
The concept of individuality in quantum mechanics shows radical differences from the concept of individuality in classical physics, as E. Schrödinger pointed out in the early steps of the theory. Regarding this fact, some authors suggested that quantum mechanics does not possess its own language, and therefore, quantum indistinguishability is not incorporated in the theory from the beginning. Nevertheless, it is possible to represent the idea of quantum indistinguishability with a first order language using quasiset theory (Q). In this work, we show that Q cannot capture one of the most important features of quantum non individuality, which is the fact that there are quantum systems for which particle number is not well defined. An axiomatic variant of Q, in which quasicardinal is not a primitive concept (for a kind of quasisets called finite quasisets), is also given. This result encourages the searching of theories in which the quasicardinal, being a secondary concept, stands undefined for some quasisets, besides showing explicitly that in a set theory about collections of truly indistinguishable entities, the quasicardinal needs not necessarily be a primitive concept.
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text:
It's April Fool's Day! Have a little foolish fun and do things backwards today. Walk backwards (safely of course), print your name backwards, eat your meal backwards (dessert first!). Have fun!
Writing: Today is the first day of April. Can you write an April acrostic poem? Think of a word that begins with each letter in the word "April".
Math: It's Jeopardy Day. The answer is 13. How many ways can you get this answer? Here are some examples to get you started: one dime and three pennies, my sister's age, 15-2)
For Fun: Let's Get Crafty – Paper Bag Puppets
Paper bag puppets are both a wonderful craft to create and also an activity that sparks imaginative play and can be used again and again. Once the kids have assembled their puppets, they can bring them to life by creating their own stories and performing their own puppet shows. Paper bag puppets can be as simple or complex as you wish. Whether it's just paper and markers you create your puppets with, or you decorate with yarn, googly eyes, stickers, and buttons, they're a great project any time. Be sure to share your paper bag characters with me. I can't wait to see your creations!
(Thank you to Jen at canadianchildrenstheatre.com for this!)


Brochure | December 19, 2013
RF Cosite Modeling Software: EMIT Brochure
Source: Delcross Technologies
EMIT is simulation software used to predict electromagnetic interference (EMI) in complex RF environments containing multiple transmitters and receivers.
EMIT provides a framework for managing RF system performance data, simulating cosite and coexistence EMI effects, and mitigating EMI issues, resulting in a comprehensive database/model maintainable over the life of a multi-RF system platform or vehicle. It takes a unique multi-fidelity approach to predicting RF cosite/coexistence interference to provide rapid identification and "root-cause" analysis of EMI issues in complex RF environments.
Access Content RF Cosite Modeling Software: EMIT Brochure


text: 'End plate spike' (EPS) is a spontaneous action potential of a normal striated muscle. EPSs are found in local 'active spots' of the muscle. The prevailing hypothesis about the origin of EPSs states that when a needle electrode affects a motor nerve branch near the neuromuscular junction at the end plate zone, an increased leakage of acetylcholine to the synaptic cleft ensues. This elicits postsynaptic action potentials of the muscle fibre which can be recorded as EPSs with the same needle electrode. Thus EPSs are thought to be caused by needle injury or irritation of the motor axon. We suggest that EPSs are action potentials of intrafusal muscle fibres and that 'active spots' are in fact muscle spindles. Waveform analysis reveals three types of EPSs: small EPSs, not propagated outside the active spot either: i) with negative onset; or ii) with short positive initial deflection; and iii) large EPSs resembling propagated motor unit potentials (MUPs) but with a typical EPS firing pattern, distinctly different from that of the MUPs.. Study of EPS activation in different manoeuvres associates small EPSs with intrafusal gamma motor units and large MUP-like EPSs with beta motor units.


- Emma Hines
Artist Salon Premieres!
By Peter Sheehan
On Sunday, March 31st, the Roost Gallery held its first artist Salon which showcased the work of three local artists. The paintings of Peter Sheehan, Jill Ziccardi and Ed O'Hara were exhibited and after everyone enjoyed refreshments and a lovely introduction from the Roost's executive director, Marcy Bernstein, the main event began. Those in attendance took time to analyze and appreciate each work of art that was shown and first to be discussed was the work of Peter Sheehan. Sheehan, an artist who received his MFA in sculpture from SUNY New Paltz in 1971, makes mesmerizing abstract works that explore the interplay between bright and muted colors and are informed by his experiences as a farmer and one who enjoys nature. His works incorporates small details he sees in the world such as the relationship between ice and the sun as it cracks and expands with the shifting warmth as well as landscapes from his memories. He finds endless inspiration in nature and uses painting as his primary tool in exploring the mysteries of the woods and landscapes he witnesses.
Next to present was Jill Ziccardi, a phenomenally funny creator whose work is inspired by the pet names men use to describe and objectify women. She playfully discusses heavy topics such as gender inequality and feminism by creating artworks that embody nick names like 'sweetheart, ' 'cupcake, ' and 'chicks,' and works to reclaim these words by making colorful and masterful paintings of them. She also uniquely chooses to decorate the borders of her paintings with objects that are relevant to her subjects, such as using cat toys to surround her painting, 'sexy kitten' which allows the painting to live outside of its perimeters and to expand outwards in the gallery space. She attaches these border materials with glue and her incorporation of these objects gives her work a crafty feeling, and with crafts oftentimes considered 'women's work' they are often undervalued in society. Ziccardi also chooses to paint on fabric and skillfully incorporates the preexisting pattern of the fabric into her imagery to pay homage to women who masterfully work with fabrics but are not recognized as skilled artists. Ziccardi's confident and sassy personality is very present in her work and the conversation surrounding her pieces were oftentimes including the words 'joyful,' 'exciting' and 'hilarious.'
Last but certainly not least was Ed O'Hara, former CEO of SME branding and a new comer to the New Paltz art scene. O'Hara's paintings are dramatic and visceral as they explore his family's complicated past and his desire to express subconscious feelings. He utilizes many mediums to communicate these ideas such as paint, family photos, graphite, and various symbols. The jarring and sometimes confusing images he creates mirrors the complex nature of relationships between humans and his use of bright colors and symbols further alludes to those he wishes to either pay homage to or recognize faults in. O'Hara's Latino heritage was greatly denied throughout his life and he uses his art to give that part of his lineage and honorable place to exist. He described his art as a form of "open-heart surgery" as he delved into these densely emotional aspects of his life and family. O'Hara has found immense closure and understanding through his art and the stories he chose to share in his paintings are engaging, raw and greatly appreciated by those who got to enjoy them firsthand.
"Building Community Through the Arts."


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Tag Archives: australia
What is Pewter?
What is Pewter? Pewter is a Tin alloy traditionally used to make tankards and other household utensils. It is a dense metal containing predominantly tin but also can made up of antinomy, zinc, copper, and iron. This means it will never rust or tarnish over time. It is a soft alloy and has a low […]


Weight Loss Tip #11 Eat When Stomach Is Growling
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Weight Loss Tip #11 Eat When Stomach Is Growling
Weight Loss Tip #11 Eat When Stomach Is Growling
There are many times in our lives when we eat and quite frankly we are not even hungry. We blindly reach for that chip, or extra serving of bread without even thinking twice about it. More likely than not it is because you are stuck at the table longer than you wanted, or you are bored and don't know what else to do. There are so many better options for you out there than to keep on eating. When you keep on eating you are sabotaging your quest for better health, and your journey for weight loss. Try and eat healthy snack options such as fruit, when ice cream is present, and it will knock the edge off of those intense cravings.
Is It Healthy To Eat Only When Your Stomach Growls?
Many times there are instances when your stomach is just processing the food you just ate, therefore it will growl even if you are not hungry. If you eat more veggies and beans your intestines may make a little more noise than usual. But when you are actually getting hungry, and your stomach is growling it means you are indeed in need of some substantial calories. If you wait for too long, you may even start to get light headed and dizzy without realizing it.
It is important to know the difference in the sounds your stomach is making, and know when you are really in need of calories versus going off of the sounds your stomach may or may not be making. The most important tip is to not eat when you are not hungry. This does not do any good for your weight loss journey, or your caloric count for the day. It is also important not to confuse thirst with hunger, as many times your body just needs a good drink to quench its thirst rather than additional calories.
Do Not Starve Yourself
Finally, it is important to realize that it is not okay to starve yourself. If you are feeling hunger pangs, it means your body needs fuel. This does not mean it needs unhealthy fuel, but it is in need of something to run on. Pick healthy snack and meal choices when you are feeling the rumble, and you will reap the benefits long term. Starving yourself will only slow down your metabolism, and make the weight loss journey even more difficult in the long run. Do your body good and grab a healthy meal or snack when you start to feel real food hunger!
TOP TRENDING DIETS IN 2019
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*Individual results will vary.
Disclosure
Information on this website is not to replace the advise of the doctor, but rather for general education purposes. It is not intended to diagnose, treat, cure, or prevent any disease and should not be considered as medical advice. Always consult your doctor before starting any diet or taking any dietary supplements.Articles, reviews and investigations are our own opinion, and written based on the information publicly available or simply contacting the companies. We try our best to stay up to date with constantly changing information. If you find any information inaccurate, please email us, we'll verify for accuracy and update it.Disclosure: some of the links on this website are affiliate links. This means that if you purchase an item following one of the links, we will receive a commission. Regardless of that, we only recommend the products or services, that we strongly believe will benefit our readers. Read full disclosure here."


text:
Sep. 29, 2007 Shore crabs (Carcinus maenas) catch their food at food-rich spots and subsequently eat it elsewhere. With this take-out strategy the crabs maximise their food uptake and keep competing crabs at a distance, says Dutch researcher Isabel Smallegange.
Food is not available everywhere in the Wadden Sea so you have to search for it. Yet if you do not have much time then where is the best place to go? Initially the food rich spots always seem to be the first choice. But there you can find other animals of course and that gives rise to food competition. With plenty of competitors there is little time left to consume the prey caught.
Experiments revealed that shore crabs always first attempt to catch their prey at the richest food spot. However, the shore crabs do not consume their prey there. Instead, they take these with them to a nearby food poor spot where there are fewer competitors who want to share the meal.
With this take-out meal strategy shore crabs are ensured of their dinner and they avoid greedy comrades. Field observations in the Wadden Sea suggest that shore crabs take both factors into account in their final choice of food spot when the alternatives are far away from each other.
The research into strategies in food searches was done using behavioural models and behavioural experiments with food searching shore crabs in experimental set ups in climate chambers at the Royal Netherlands Institute for Sea Research (NIOZ).
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Note: Materials may be edited for content and length. For further information, please contact the source cited above.
Note: If no author is given, the source is cited instead.


= c2.[object_id]
AND b.name IN ('bit', 'char', 'varchar', 'nchar', 'nvarchar')
WHERE c.[object_id] = @ObjectID
AND c.is_computed = 0
ORDER BY c.column_id
FOR XML PATH(''), TYPE, ROOT).value('root[1]', 'NVARCHAR(MAX)')
,
1, 2, '') + '
FROM @XML.nodes('''
+ s.name + '.' + o.name + '/t'') r(c)
'
FROM sys.objects o WITH (NOLOCK)
JOIN sys.schemas s WITH (NOLOCK) ON o.[schema_id] = s.[schema_id]
WHERE o.[object_id] = @ObjectID
EXEC sys.sp_executesql @SQL
FETCH NEXT FROM package INTO
@ObjectID
, @ObjName
END
CLOSE
package
DEALLOCATE package
SELECT @Text = CONVERT(NVARCHAR(25), GETDATE(), 114) + ' Turn on foreign keys and triggers...'
RAISERROR(@Text, 0, 1) WITH NOWAIT
EXEC sys.sp_msforeachtable '
ALTER TABLE ? ENABLE TRIGGER ALL
ALTER TABLE ? WITH CHECK CHECK CONSTRAINT ALL
'
PRINT 'ELAPSED TIME: ' + CAST(DATEDIFF(ms, @Time, GETDATE()) AS NVARCHAR(15)) + 'ms'
RAISERROR('Finish...', 0, 1) WITH NOWAIT
Conclusion:
As we can see, even for databases with a simple structure, the synchronization process is quite a bigtask that includes many different actions.
As you have noticed early in the article, manual data synchronization is not quite easy task. Thus, to save time and efforts it is highly recommended to use special tools for synchronization. For instance, the following screen-shot demonstrates how you can visualize compared data before synchronization by using comparison feature of dbForge Studio for SQL Server.
The upper grid shows the database objects differences and the bottom grid displays data differences. To synchronize source and target databases you can automatically generate the synchronization script. Then you can view this script, save it, or execute it immediately to update the target database. So the process can be handled in an easier way.
Reference: Pinal Dave (_URL_)
SQL SERVER – Faster Application Performance with In-Memory OLTP: Microsoft SQL Server 2014 and SafePeak Dynamic Caching
Today, I'd like to examine how in-memory OLTP engines to vastly improve performance and scalability of SQL Server databases and to accelerate applications. A very large part of this article focuses specifically on SQL Server 2014 and its new In-Memory OLTP capabilities.
So, let's dive in.
Achieving fast application response times, high performance and database scalability is critical. Typically, we may have used two approaches looking for performance gains:
 1. Basic application and database read-write code tuning and redesign
 2. Deploying high-spec hardware servers and storage
Both techniques have limitations. Code re-writes and database redesign cban be lengthy processes, and can introduce bugs into otherwise stable systems. Bigger hardware and specialized storage technologies can be expensive. And upgrading to larger hardware can also cause increased software licensing costs.
In-Memory to the rescue
In-memory solutions are becoming increasingly popular and software development professionals have started to embed different kinds of In-Memory solutions. Caching prevents the cached queries from hitting the database at all, thus eliminating the locks, blocks and spinlocks and drastically reducing CPU, Memory and I/O load. The benefit is that storing, accessing and maintaining data IN-MEMORY (instead of on disks) greatly improves application performance and helps Dev and IT teams meet SLA goals.
There are a few different flavors of in-memory technology. Let's take a look.
Data-Grids (IMDG) and Distributed Caching Solutions
For developers building new applications, a popular approach is to use API/code based Data-Grids (IMDG) and Distributed Caching solutions. Such solutions enable complex parallel processing, event processing and generally help to build highly scalable, high performance applications (such as large social networks' websites and real-time stock-trading platforms). But major code development effort is required. Developers are required to not only put (and get) data into In-Memory Cache but also to mimic database transactional logic. Maintaining this code can get complicated.
For most production databases and applications such major code changes are not a feasible option.
In-Memory Dynamic Caching
In-memory dynamic caching is another approach that is very well suited to accelerating live in-production applications and databases. In-memory dynamic caching does not require additional code in applications, or modifications to databases. This key advantage over Data Grids and Distributed Caching solutions (and over the SQL Server 2014 In-Memory OLTP engine, as we will see) makes it much easier technology to deploy. Because there is no requirement to touch app-code, it also means this approach will accelerate 3rd-party applications that use SQL Server, like SharePoint or Dynamics.
With in-memory dynamic caching, all queries and stored procedures are analyzed and managed automatically: their logic and dependent objects (like tables, views, triggers, procedures, etc.) are identified and analyzed. All read-based queries and procedures leverage the in-memory cache. Write commands are monitored and cache invalidation is applied in real-time.
Because in-memory dynamic caching is the easiest solution to deploy currently, I'll take a closer look at the leading vendor in this category later in this article. But let's first take a hard look at in-memory OLTP from SQL Server 2014.
Introduction to SQL Server 2014 In-Memory OLTP
Microsoft's newly released SQL Server 2014 features the In-Memory OLTP engine (some even define this as a revolution).
I want to examine SQL Server 2014 In-Memory OLTP from different angles: how to start using it, provide directions for migration planning, review closely many of its limitations, discuss SQL 2014 In-Memory OLTP applicability and see where the SQL Server In-Memory OLTP can be an alternative to in-memory dynamic caching, and where it is complimentary.
SQL Server 2014's biggest feature is definitely its In-Memory transaction processing, or in-memory OLTP, which Microsoft claims make database operations much faster. In-memory database technology for SQL Server has long been in the works under the code name "Hekaton".
Microsoft built its new In-Memory OLTP query processing engine from scratch, using a new lock-free and latch-free design. This is a key differentiator from alternatives such as pinning tables with DBCC PINTABLE or from putting databases on SSDs. While "DBCC PINTABLE" places a table in SQL Server's buffer pool and the SSDs provide higher I/O, relational locks and latches still exist.
SQL Server 2014 In-Memory OLTP engine uses a new optimistic multi-version concurrency control mechanism. When a row in a shared buffer is modified, the In-Memory OLTP engine makes an entirely new version of that row and timestamps it. This process is very fast because it's done entirely in memory. The engine then analyzes and validates any updated rows before committing them. This design is faster and more scalable than the traditional locking mechanism used by SQL Server's relational database engine because there are no locks or other wait-states that prevent the processor from running at full speed.
In order to start using the SQL 2014 In-Memory OLTP, a database must have certain tables (actually, the file groups used to store tables) declared as memory-optimized. The resulting table can be used as a conventional database table or as a substitute for a temporary table.
Additional speed improvements are made from the gains realized by keeping a table in memory. Reads and writes to an in-memory table only lock on individual rows, and even then, row-level locks are handled in such a way that they don't cause concurrency issues. Stored procedures can also run in memory for more of a boost by having them compiled to native code.
Excellent performance for DML write commands (Inserts, Update, Delete)
In classic disk tables there is a latch contention: concurrent transactions are attempting to write to the same data page; latches are used to ensure only one transaction at a time can write to a page.
The In-Memory OLTP engine is latch-free; there is no concept of pages. Thus, concurrent transactions do not block each other's inserts, thus enabling SQL Server to fully utilize the CPU.
Microsoft released benchmarks show the following performance difference for INSERT intensive tables (run on a server with 2 CPUs, with 24 logical cores):
Disk-based tables Memory-optimized tables Performance difference
10,000,000 order inserts using 100 threads, with 100,000 inserts each 1:31:11 0:01:49 50X
Read (SELECT) commands can gain significant benefit as well. The new engine allows creating "Native" pre-compiled Stored Procedures can access data of memory-optimized tables and perform data changes. With the use of In-memory tables there are significantly less (but not zero) locks, blocks, spinlocks and of course the I/O


Third-Person Camera System
View it on GitHub.png
In third-person games, the camera affects the player experience deeply at many levels. As example,
 - Did Lara Croft just got shot by a bullet, the camera provides the feedback to the player.
 - Is Lara running on low stamina, the camera lures the player to develop empathy.
Especially when a camera does its job well, players do not notice it. It's as if the camera isn't even there! That's what motivates me to dive into the problem space of third-person cameras.
The goal of my thesis is to architect a camera system which enables smart and aesthetically pleasing camera movement. Here is a quick video highlighting all the features:
( All features showcase in 90 seconds )
Feature List
Camera Auto-Control
In a moderate to fast paced third-person game, the player is usually engaged with the gameplay so much that controlling the camera on top of it can easily feel like a burden and break the immersion. Saying that, should player want to take control over the camera, they always can!
The intention behind auto-control feature was to enable the camera to position itself automatically such that it complements the player movement. I call my solution Modified Cone Raycast. Let's dive into how it works.
As you can see in the left debug image, a handful of raycasts in the shape of a three-dimensional cone are fired to sample the surrounding environment. The right debug image shows these raycasts' target points, as if they are projected on the camera's front/near plane. A red dot indicates an impact with a geometry and the green dots indicates no impact. Based on which part of the circle has more "complaints" about impacting with surrounding geometry, the camera is then smoothly rotated towards the opposite direction. This is indicated by white-magenta arrow.
( Debug View: Modified Cone Raycast )
MCR Camera Auto-Control - Impact Points
( Debug circle showcasing raycast target points, projected on camera's front plane )
For simplicity, the camera uses polar coordinates (radius, rotation, altitude), and its anchor is the BB8. One thing to keep in mind is that the Auto-Control changes only the rotation of the camera's polar coordinates.
These videos are here to help you visualize how it works in real time:
( Debug Video: Camera Auto-Control )
( Without Debug: Camera Auto-Control feature showcase )
Collision Avoidance
Camera Auto-Control does a fine job in avoiding collisions by changing just the rotation of camera's polar coordinates. However, when the player is in control of the camera, a different take on the collision avoidance becomes essential.
To visualize the problem, take a look at the top-down sketch on the right. Let's say the player wants to rotate the camera counterclockwise from a start position, but there is a building in the way. In this scenario, reducing the radius of the camera's polar coordinates will be a good way to avoid the building.
I use the same Modified Cone Raycast to determine how much reduction in the radius (of camera's polar coordinate) should happen. Each ray has a weight assigned to it. Each ray votes for the amount of radius reduction that should happen to prevent the collision reported on their end. Later these votes are resolved in a form of a weighted average to calculate the final reduction in the radius.
( Top-down sketch showcasing the radius reduction )
( Weights assigned to each rays of the Modified Cone Raycast )
( Radius Reduction by the Modified Cone Raycast )
Because the total number of rays is very high compared to the rays that actually reports an impact, the weighted average ends up being too small; which is it not effective. To mitigate this problem, the assigned weights reacts based on the velocity of the camera, which you'll see in the following video. For reference while watching the video, keep an eye on the debug circle similar to the right image provided below. Each dot represents the target point of a raycast projected on the camera's front/near plane. The blue-green arrow represents camera's current velocity. White dot means that the weight assigned to the raycast is the low, and the red dot represents a higher weight.
( Debug View - Weighted Raycasts )
Raycast Weights (With Arrow).PNG
( Debug circle showcasing raycast weights )
Since the chance of camera-collision is much higher in the direction where the camera is going (i.e. direction of the camera velocity), the respective part of the Modified Cone Raycast ends up with much higher weights. Thus, they contribute more towards the final reduction in the radius. This approach produced much more effective results.
You might ask, why even bother with too many raycasts if getting the weighted average is tricky? I tried raycasts in a simpler 2D cone formation, which works almost flawlessly except in one case: where the potential collision might happen because of the geometry situated directly above/below the raycasts. As a result, the reduction in radius happens very abruptly with 2D Cone Raycast. You can see the comparison in the following video.
( Debug view of two-dimensional cone raycast )
( Comparison video - 2D vs. 3D cone raycast )
Behavior Handover
Consider a scenario where the BB8 is standing next to a building, and the player tries to position the camera towards the building. To avoid the collision in such a scenario, the camera will position itself very close to the BB8, and the body of the BB8 ends up covering the majority of the screen. If the camera can switch its behavior from follow camera to shoulder view, then the shoulder view will let the player see what's ahead much more clearly. The following video shows the comparison.
( Comparison video of Behavior Handover - disabled vs. enabled )
Each Camera Behavior (like Follow, Shoulder View, or Freelook) has a different set of rules it needs to satisfy. These set of rules are called Camera Constraints - you'll know more about it in the System Architecture section. Now, when the active behavior gets changed to a different one, the active set of rules also needs to be changed. As you can see in the left debug video below, when the Follow behavior is active the Modified Cone Raycast camera constraint is enabled. After the behavior handover to the shoulder view, the cone raycast gets disabled in favor of enabling constraints of the shoulder view. My system also makes sure that the behavior handover doesn't happen in middle of a frame. Otherwise it can produce side effects.
( Debug video: Behavior Handover )
( Without debug, Behavior Handover feature showcase )
Reorient the Camera
This feature lets the player reorient the camera to the back side of BB8 by press of a button. Sounds easy, right? But there is some subtlety to it.
The problem arises because the movement input (left-stick) is relative to the camera. If the camera is facing north and you tilt the left-stick forward then the BB8 will move in the north direction, and when you tilt the stick towards right then the BB8 starts moving towards east (again, relative to the camera).
Keep that in mind while taking a look into the debug video below. You'll realize that because of the camera relative controls, even though the left-stick is held at the same place, the BB8 changes its movement direction when the camera reorientation happens. This could be frustrating to the player because they never intended to change the movement direction of the BB8, they only intended to change the camera's orientation.
( Debug video showcasing the problem with Camera Reorientation )
So, our intention here is to retain the movement direction of the BB8 until the player wants to change it. Let's break it down into two steps, using both we can to provide the desired player experience.
 1. Retain the movement direction
 2. Input Interpolation - To give back the movement-control to the player
Retain the movement direction: Check the following video to get a better understanding of this step.
( Debug video comparing the movement direction )
When the camera reorientation begins, the controller's left-stick input and the camera's forward direction are cached. These two directly affects the BB8's movement. Until the player decides to change the movement direction by moving the left-stick, these cached values are used to keep moving in the same direction.
But wait, what? You are saying that you take away the controls from the player?! No, not permanently. That's where the second step comes in the picture.
Input Interpolation: This step is designed to gently give back the movement-control to the player.
( Debug Circle - Left Stick Input )
( On Camera Reorientation just started )
( When Input Interpolation takes place )
The red dot represented in these visuals is the left-stick's current position. When the camera reorientation begins, it looks like the middle image. At this point, the stick's position alongside the camera's forward are cached, and are being used to keep the BB8 moving in the same direction. The gray dot represents the cached left-stick position. The purple area around the gray dot represents a dead-zone, inside which any left-stick input is ignored.
As soon as the player moves the stick outside the dead-zone, the Input Interpolation takes place. From now on the camera's forward is getting updated according to its current orientation. So on this frame, the gray dot, cached left-stick position, is remapped to a new position such that relative to the current/updated camera forward the BB8 would keep moving in the same direction. You can see the remapped region in the right image. After that frame, the remapped (cached left-stick) position slowly interpolates towards the red dot, i.e. where the player is currently holding the


1: #if !defined(lint) && defined(DOSCCS)
 2: static char sccsid[] = "@(#)diffreg.c 4.16.1 (2.11BSD) 1/1/94";
 3: #endif
 4:
 5: #include "diff.h"
 6: /*
 7: * diff - compare two files.
 8: */
 9:
 10: /*
 11: * Uses an algorithm due to Harold Stone, which finds
 12: * a pair of longest identical subsequences in the two
 13: * files.
 14: *
 15: * The major goal is to generate the match vector J.
 16: * J[i] is the index of the line in file1 corresponding
 17: * to line i file0. J[i] = 0 if there is no
 18: * such line in file1.
 19: *
 20: * Lines are hashed so as to work in core. All potential
 21: * matches are located by sorting the lines of each file
 22: * on the hash (called ''value''). In particular, this
 23: * collects the equivalence classes in file1 together.
 24: * Subroutine equiv replaces the value of each line in
 25: * file0 by the index of the first element of its
 26: * matching equivalence in (the reordered) file1.
 27: * To save space equiv squeezes file1 into a single
 28: * array member in which the equivalence classes
 29: * are simply concatenated, except that their first
 30: * members are flagged by changing sign.
 31: *
 32: * Next the indices that point into member are unsorted into
 33: * array class according to the original order of file0.
 34: *
 35: * The cleverness lies in routine stone. This marches
 36: * through the lines of file0, developing a vector klist
 37: * of "k-candidates". At step i a k-candidate is a matched
 38: * pair of lines x,y (x in file0 y in file1) such that
 39: * there is a common subsequence of length k
 40: * between the first i lines of file0 and the first y
 41: * lines of file1, but there is no such subsequence for
 42: * any smaller y. x is the earliest possible mate to y
 43: * that occurs in such a subsequence.
 44: *
 45: * Whenever any of the members of the equivalence class of
 46: * lines in file1 matable to a line in file0 has serial number
 47: * less than the y of some k-candidate, that k-candidate
 48: * with the smallest such y is replaced. The new
 49: * k-candidate is chained (via pred) to the current
 50: * k-1 candidate so that the actual subsequence can
 51: * be recovered. When a member has serial number greater
 52: * that the y of all k-candidates, the klist is extended.
 53: * At the end, the longest subsequence is pulled out
 54: * and placed in the array J by unravel
 55: *
 56: * With J in hand, the matches there recorded are
 57: * check'ed against reality to assure that no spurious
 58: * matches have crept in due to hashing. If they have,
 59: * they are broken, and "jackpot" is recorded--a harmless
 60: * matter except that a true match for a spuriously
 61: * mated line may now be unnecessarily reported as a change.
 62: *
 63: * Much of the complexity of the program comes simply
 64: * from trying to minimize core utilization and
 65: * maximize the range of doable problems by dynamically
 66: * allocating what is needed and reusing what is not.
 67: * The core requirements for problems larger than somewhat
 68: * are (in words) 2*length(file0) + length(file1) +
 69: * 3*(number of k-candidates installed), typically about
 70: * 6n words for files of length n.
 71: */
 72:
 73: #define prints(s) fputs(s,stdout)
 74:
 75: FILE *input[2];
 76: FILE *fopen();
 77:
 78: struct cand {
 79: int x;
 80: int y;
 81: int pred;
 82: } cand;
 83: struct line {
 84: int serial;
 85: int value;
 86: } *file[2], line;
 87: int len[2];
 88: struct line *sfile[2]; /* shortened by pruning common prefix and suffix */
 89: int slen[2];
 90: int pref, suff; /* length of prefix and suffix */
 91: int *class; /* will be overlaid on file[0] */
 92: int *member; /* will be overlaid on file[1] */
 93: int *klist; /* will be overlaid on file[0] after class */
 94: struct cand *clist; /* merely a free storage pot for candidates */
 95: int clen = 0;
 96: int *J; /* will be overlaid on class */
 97: long *ixold; /* will be overlaid on klist */
 98: long *ixnew; /* will be overlaid on file[1] */
 99: char *chrtran; /* translation table for case-folding */
 100:
 101: /* chrtran points to one of 2 translation tables:
 102: * cup2low if folding upper to lower case
 103: * clow2low if not folding case
 104: */
 105: char clow2low[256] = {
 106: 0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0a,0x0b,0x0c,0x0d,0x0e,0x0f,
 107: 0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1a,0x1b,0x1c,0x1d,0x1e,0x1f,
 108: 0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2a,0x2b,0x2c,0x2d,0x2e,0x2f,
 109: 0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3a,0x3b,0x3c,0x3d,0x3e,0x3f,
 110: 0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x4b,0x4c,0x4d,0x4e,0x4f,
 111: 0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57,0x58,0x59,0x5a,0x5b,0x5c,0x5d,0x5e,0x5f,
 112: 0x60,0x61,0x62,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x6b,0x6c,0x6d,0x6e,0x6f,
 113: 0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x7b,0x7c,0x7d,0x7e,0x7f,
 114: 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,
 115: 0x90,0x91,0x92,0x93,0x94,0x95,0x96,0x97,0x


text:
We present a heuristic approach to solve a complex problem in production planning, the multistage lot-sizing problem with capacity constraints. It consists of determining the quantity to be produced in different periods in a planning horizon, such that an initially given demand forecast can be attained. We consider setup costs and setup times. Due the complexity to solve this problem, we developed methods based on evolutionary metaheuristics, more specifically a memetic algorithm. The proposed heuristics are evaluated using randomly generated instances and well-known examples in the literature.
International journal of production economics Vol. 87, Issue 1, p. 67-81


UBC Theses and Dissertations
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UBC Theses and Dissertations
Towards adaptive rendering of smooth primitives on GPUs Fung, Jennifer
Abstract
Higher order surface primitives enable artists to create smooth, complex objects by manipulating only a few control points and allow for the generation of smooth surfaces from a very compact representation. The implementation of higher order primitives on Graphics Processing Units (GPUs) has the potential to significantly reduce the bandwidth requirements across the graphics bus. Unfortunately, the GPU support for higher order primitives is still rudimentary. We present an adaptive, depth-first tessellation algorithm for smooth surfaces. The algorithm takes a set of Bezier control points and tessellates them according to criteria such as screen-space edge length. Other representations, such as subdivision surfaces, can be handled through preprocessing. The algorithm is designed to provide consistent, hole-free tessellations of adjacent patches. In addition, the polygons generated by the tessellator reside on a space filling curve on the 2D manifold of the surface. This guarantees the good memory coherence for both framebuffer and texture memory access. While the current implementation of the method is purely CPU-based, we believe it is suitable for hardware implementation on future generations of GPUs.
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For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use _URL_
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text:
March 1, 2010
The celebration of the Year of International Human Rights 2009-10: The Right to Food & Water Continues
Human Rights: Using New Tools to Grow Food and Protect Resources Panel Discussion Featuring Regional Experts
Webster University will host a panel discussion titled "Human Rights: Using New Tools to Grow Food and Protect Resources," Tuesday, March 16, at 7 p.m. in the University Center Sunnen Lounge, 175 Edgar Road, Webster Groves, Missouri. The panel features regional experts who will discuss their work, research, and experience in areas that address the use of technology for food and water issues. The event is free and open to the public.
Participants and their topics include:
Dr. Peter Raven, President, Missouri Botanical Garden and a member of the College of Arts & Sciences Advisory Board, who will speak on "Biodiversity: How India and Underdeveloped Countries Need Technology to Protect Natural Resources." Raven also will be the panel's moderator.
Maureen Mazurek, Monsanto Human Rights Lead, "Monsanto's Human Rights Program"
Dr. Mark Manary, Helene B. Roberson Professor of Pediatrics, Washington University School of Medicine, "Importance of Childhood Nutrition." Manary's research interests focus on different aspects of nutrition in populations of developing countries, especially Malawi, Africa.
Dr. Paul Anderson, Executive Director of International Programs, Danforth Plant Science Center, "Biofortified Cassava for Africa." Dr. Anderson served for four years as principal investigator of a program funded by the Bill & Melinda Gates Foundation to develop biofortified sorghum for arid and semi-arid areas of Africa.
For more information on Webster University's Year of International Human Rights, go to: _URL_


text:
The Ontario Biodiversity Council (OBC), in conjunction with the Ontario Ministry of Natural Resources, released its State of Ontario's Biodiversity 2010 report last week, comprised of 29 indicators that provide the most comprehensive overview to date of the province's natural environment and the pressures that must be addressed for what?.
More than one-third of the indicators in the Council's report establish baselines of information for the first time, providing a reliable way to measure progress in the future. One of these indicators is the Ecological Footprint, which indicates pressure on biodiversity by measuring human demand on ecosystems.
In 2005, Ontario's Ecological Footprint was 8.4 global hectares per person, one of the largest in the world on a per capita basis, the report states. However, the ability of Ontario's biological resources to support these demands is limited. On a per capita basis, Ontario has much less biocapacity available than Canada overall, though its biocapacity equals its Ecological Footprint on a per capita basis
"To the extent human pressure exceeds what nature can renew or takes land out of use altogether by paving it over, biodiversity will face continued threats," said Global Footprint Network Applications Manager Meredith Stechbart.
In 2005, Ontario released a biodiversity strategy, which laid out a series of recommendations on improving the protection of the province's natural wealth. The creation of the Ontario Biodiversity Council fulfilled a recommendation of the Strategy.
"The work of the Ontario Biodiversity Council shows that the government has taken significant steps to address the goals of the biodiversity strategy," said Linda Jeffrey, Minister of Natural Resources. "Measuring and documenting our biodiversity will enable Ontarians to make informed conservation and planning decisions."
"This report shows where the threats to Ontario's biodiversity are," says Jon Grant, Chair of the Ontario Biodiversity Council. "We now have a clear picture of where we need to concentrate more efforts and where more research is required. We may not like all of the findings of the report, but we can certainly use the knowledge we've gained to strengthen Ontario's conservation agenda."
Download the State of Ontario's Biodiversity 2010
Download the State of Ontario's Biodiversity 2010—Highlights
Download the Ontario Ecological Footprint and Biocapacity Report
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text:
CEDAR CREEK, TX (DELTA COUNTY)
CEDAR CREEK, TEXAS (Delta County). Cedar Creek was two miles southeast of Cooper, just south of the site of present City Lake, in southern Delta County. Settlement of the area began in the 1840s and 1850s. Early families included the Dawsons and Wrights, and residents established a settlement called Daisy Mission. The name was changed to Cedar Creek, named for the forests in the area and for a local creek. The settlers soon organized Cedar Creek School in a log house and by 1867 had established the Cedar Creek School District. In 1905 the school district enrolled forty-seven students and employed one teacher. Local residents organized the Cedar Creek Church in 1929; it met in the school, and T. M. McClain was the first pastor. The congregation sent a messenger to the Delta County Baptist Association meeting in 1931; however, the church was usually without a pastor. In 1949 Cooper Independent School District absorbed the local school, and the church closed soon after. The little community had disappeared from maps by 1964, and only Dawson Cemetery, near the old site, was identified on maps in 1984. The site of Cedar Creek was inundated with the completion of Cooper Lake in 1991. Dawson Cemetery was moved to a new site on Farm Road 1529. The old cemetery site was located within the boundaries of the Doctors Creek Unit of Cooper Lake State Park.
Paul Garland Hervey, A History of Education in Delta County, Texas (M.A. thesis, University of Texas, 1951). Laurie E. Jasinski, "The Hunt, the Harvest, and the Hoedown: A History of Cooper Lake State Park" (unpublished report, Texas Parks and Wildlife Department, Cultural Resources Program, Austin, 2004). Wilma Ross and Billie Phillips, Photos and Tales of Delta County (1976).
The following, adapted from the Chicago Manual of Style, 15th edition, is the preferred citation for this article.Vista K. McCroskey, "CEDAR CREEK, TX (DELTA COUNTY)," Handbook of Texas Online (_URL_ accessed June 19, 2013. Published by the Texas State Historical Association.


text:
The Procusini 3.0 is a 3D food printer, recently launched in its third and revised generation with NTC temperature probes from Variohm EuroSensor. The manufacturer, Print2Taste, was founded in 2014 as a spin-off company of the Weihenstephan-Triesdorf University of Applied Sciences in Freising. Aimed at catering professionals, event-gastronomy and hotels, as well as specialist bakery and confectionery producers, the complete plug-and-play system consists of a printer, a portfolio of printable foods, a template library and the world's first fully integrated 3D food printing web platform. At its heart, exacting temperature control plays a crucial role in the shaping of customised small batch food items or individual text and decorative 3D objects.
The NTC temperature sensor from Variohm EuroSensor is used as part of the Procusini's temperature control throughout the printing process. The foodstuffs are supplied in cartridges as solid materials and melted in the machine's heating block by precise pre-set temperature regulation to maintain a constant temperature during printing. This process is fundamental to the Procusini 3D food printer, as the ideal combination of temperature and the various food formulas used ensures that the food is fluid and can be delivered through the print head. To maintain stability of the three-dimensional shape produced, the material assumes a solid consistency at room temperature.
Variohm's series II epoxy-clad NTC thermistors function as NTC resistor-based thermistors, with resistance decreasing as temperature increases. Particularly suitable for temperature control and temperature measurement in electronic circuits, the thermistor accurately and proportionately tracks temperature variation. As part of its custom design service Variohm modifies its standard NTC thermistors for Print2Taste by extending and isolating the lead wires. With a measuring range of -40° C to + 125°C, they operate in a wide and practical bandwidth for the food industry.
A dual print head version has also been recently introduced by Print2Taste offering the possibility to produce two personalised food items at the same time. The dual version is also equipped with temperature sensors from Variohm EuroSensor as part of its core tasks. Both machine variants offer automatic operation for efficient production without high personnel costs. Self-developed or stored objects in the data library can be sent directly to the printer with the customer integrating the smart device in their own Wi-Fi network.


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Knowledge spillovers from clean and dirty technologies
Government policy in support of innovation often varies across technology areas. An important example are climate change policies that typically try to support so-called clean technologies that avoid greenhouse gas pollution and hamper dirty technologies that are associated with polluting emissions. This paper explores the economic consequences of such policy moves in the short run.
At the margin private returns of R&D investments in diﬀerent areas should be equalised. Hence, shifting the composition of R&D activities by a policy intervention will only have a meaningful impact on economic outcomes if the external returns diﬀer. The authors compare innovation spillovers between clean, dirty and other emerging technologies using patent citation data. They develop a new methodology including the usage of page rank measures developed by Google to rank web content. Exploring a wide range of robustness checks, the authors consistently find up to 40% higher levels of spillovers from clean technologies. They also use firm-level financial data to investigate the impact of knowledge spillovers on firms' market value and find that the marginal economic value of spillovers from clean technologies is also greater.
This paper updates an earlier version published in October 2013.
ISSN 2515-5717 (Online) – Grantham Research Institute Working Paper series
ISSN 2515-5709 (Online) – CCCEP Working Paper series


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Italian in character or appearance: an Italianate staircase with triple loggia
More example sentences
- Their interpretations ooze with the music's Italianate nature, and the elegance and grace they convey is exceptional.
- As its fresco-like nature suggests, much of the finished painting appears Italianate in conception.
- Unfortunately, Guleghina can't muster their Italianate style, and her portrayal has less character than those mentioned above.
late 16th century: from Italian italianato, from Italia 'Italy'.
Definition of Italianate in:
- The US English dictionary


Marchantia polymorpha
 Description
 This is a green mat forming plant, sometimes purplish in older plants. The plants produce umbrella-like reproductive structures known as gametophores. Those of female plants consist of a stalk with star-like rays at the top. These contain the organs which produce the ova. Male gametophores are topped by a flattened disc and produce the sperm.
 Identification difficulty
 Habitat
 This species grows on soil or sometimes rock in very wet, shaded areas.
 When to see it
 The plant is visible all year round. The pictures show the reproductive structures appearing in June.
 UK Status
 Very common throughout Britain
 VC55 Status
 Very common in Leicestershire and Rutland.
 be our species champion
 Leicestershire & Rutland Map
 MAP KEY:
 Yellow squares = NBN records (all known data)
 Coloured circles = NatureSpot records: 2020+ | 2015-2019 | pre-2015
 UK Map


Meine Filiale
Girl Decoded
My Quest to Make Technology Emotionally Intelligent - and Change the Way We Interact Forever
Rana El Kaliouby
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'Rana el Kaliouby's vision for how technology should work in parallel with empathy is bold, inspired and hopeful' Arianna Huffington, founder and CEO of Thrive Global
'This lucid and captivating book by a renowned pioneer of emotion-AI tackles one of the most pressing issues of our time: How can we ensure a future where this technology empowers rather than surveils and manipulates us?' Max Tegmark, professor of physics at Massachusetts Institute of Technology and author of Life 3.0
We are entering an empathy crisis. Most of our communication is conveyed through non-verbal cues - facial expressions, tone of voice, body language - nuances that are completely lost when we interact through our smartphones and other technology. The result is a digital universe that's emotion-blind - a society lacking in empathy.
Rana el Kaliouby discovered this when she left Cairo, a newly-married, Muslim woman, to take up her place at Cambridge University to study computer science. Many thousands of miles from home, she began to develop systems to help her better connect with her family. She started to pioneer the new field of Emotional Intelligence (EI). She now runs her company, Affectiva (the industry-leader in this emerging field) that builds EI into our technology and develops systems that understand humans the way we understand one another.
In a captivating memoir, Girl Decoded chronicles el Kaliouby's mission to humanise technology and what she learns about humanity along the way.
Rana el Kaliouby, Ph.D. is a pioneer in artificial emotional intelligence (EI), as well as the co-founder and CEO of Affectiva, the acclaimed startup spun off from the MIT Media Lab. She grew up in Cairo, Egypt, studying an undergraduate and master's degree in computer science at the American University in Cairo. She attended Cambridge University, where she earned her Ph.D. Her company works with more than a quarter of the companies in the Fortune Global 500. An acclaimed TED speaker, Rana was named by Forbes to their list of America's Top 50 Women in Tech and Fortune included her in their list of 40 Under 40.
Einband Taschenbuch
Seitenzahl 338
Erscheinungsdatum 23.04.2020
Sprache Englisch
ISBN 978-0-241-45151-9
Verlag Penguin Books Ltd
Maße (L/B/H) 23.3/15.1/3 cm
Gewicht 448 g
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OpenDCL 7.0 is now officially released as a stable version after over 2 years of development and testing. The new release adds support for AutoCAD, Bricscad, and ZWCAD+ on Microsoft Windows, giving the growing number of lisp developers a user interface framework with the same cross platform support as their programming language.
Archive for the 'Studio/Editor' Category
The Localization Project for OpenDCL has begun. He's a screenshot of the first pass at translating the properties window to German.
Other languages are currently underway.
If you'd like to help out in the translation process, please follow this link and let us know.
Over the last few builds (alpha 3-5), there have been a number of new features that have been added to OpenDCL 5. Here is a quick recap if you haven't been keeping up. Remember these new functions are still an Alpha work in progress, so make a backup before converting your existing projects. (Click on the thumbnail images below to see an enlarged version of them. Some are short videos showing the new stuff in action)
- Palette forms are now available.
- Here you'll see how to insert the palette in the editor.
- Most controls have a new Drag & Drop framework that allows them to handle the Drag & Drop events without any Lisp code at all.
- Most controls now have a transparent background.
- Now you can import an image with a transparent background into a picture box. Set the background color of the image to 192,192,192, then set the picture box background to transparent.
- A new delay function has been added: (dcl_DelayedInvoke ). This function executes a command after a set period of time (specified in milliseconds). If the command name starts with "c:", it will call the lisp function with that name. It also runs in the background, so you can keep working in Acad while the timer is still running. Unlike (command ".DELAY") where it freezes Acad & waits until the timer is done. This can be used for things like splash screens or other time-controlled activities, maybe a file system watcher or a chat application.
- Check boxes now support three states, and their 'Value' property is no longer a boolean, but an integer (0 = Unchecked, 1 = Checked, 2 = Indeterminate). Therefore, if you had code that checked whether a check box was checked via (if (dcl_Control_GetValue ) …), you'll need to change this to (if (= 1 (dcl_Control_GetValue )) …)
As Owen mentioned in his last post, OpenDCL 4.1 now supports Windows Visual Styles. So what's that mean? As you've probably noticed, each major version of Windows comes with a new set of visual styles or themes (Win2000, XP,


points). Bottom row: two glues are used (-2 points), resulting in a stable tower (+6 points); this is the minimal amount of glue to keep the tower stable (+10 points). See for a video demonstrating the task.
2.0.4 Results
The gluing task was challenging for the human participants, but they still performed far above chance. We discovered several trends in people's behavior, such as working from top-to-bottom and spending more time before applying the first glue than before subsequent glue. The results here represent a preliminary exploration of people's behavior in construction tasks, opening the door for future research and providing a baseline comparison for artificial agents.
Participants achieved an average score of 900 points, with the lowest score being 468 points and the highest score being 1154 points (out of 1977). There was a small (though not quite significant) effect of learning, with a Pearson correlation of
between trial number and average scaled reward (confidence intervals were computed around the median using 10,000 bootstrap samples with replacement; "scaled rewards" were computed by normalizing rewards such that 0 corresponded to the reward obtained if no actions were taken, and 1 corresponded to the maximum achievable reward).
Participants' response times revealed they were significantly slower to click on the first block in a pair than the second block, with a difference of. This suggests they had decided on which pair to glue before clicking the first block. We found that people were significantly slower to choose the first gluing action (; averages computed using the mean of log RTs) than any subsequent gluing action (;, ). Also, we found an effect of the number of blocks on response time (, ) as well as an interaction between the number of blocks and whether the action was the first glue or not (, ), with the first action requiring more time per block than subsequent actions. These results suggest that people may either decide where to place glue before acting, or at least engage in an expensive encoding operation of a useful representation of the stimulus.
On an open-ended strategy question in the post-experiment survey, 10 of 25 participants reported making glue selections top-to-bottom, and another 3 reported sometimes working top-to-bottom and sometimes bottom-to-top. We corroborated this quantitatively by, for each trial, fitting a line between the action number and the height of the glue location, and find their slopes were generally negative ().
We compared people's choice of glue configuration to optimal glue configurations, and found that people were significantly more likely to apply glue when it was not necessary (73% of errors) than to fail to apply glue when it was necessary (, ). Additionally, participants were very good at avoiding invalid actions: although they had the option for gluing together pairs of blocks that were not in contact, they only did so 1.3% (out of ) of the time. Similarly, participants did not frequently utilize the option to un-glue blocks (0.29% out of ), likely because it incurred a penalty. It is possible that performance would increase if participants were allowed to un-glue blocks without a penalty, enabling them to temporarily use glue as a working memory aid; we leave this as a question for future research.
Figure 2: Graph network agent. First, the positions and orientations of the blocks are encoded as nodes, and the presence of glue is encoded as edges. These representations are then used to compute a Q-value for each edge, as well as a Q-value for taking the "stop" action. See text for details.
3 Leveraging Relational Representations
What type of knowledge is necessary for solving the gluing task? Physical knowledge is clearly important, but even that implicitly includes a more foundational type of knowledge: that of objects and relations. Inspired by evidence that objects and relations are a core part of human cognition


About Us
More About Robomax
Robomax is a Product of PTC Circle. We are the best robotics lab provider in Rohtak. We are working with man schools and have a great response from them about our work. We will help you to set up your Labs in your school. We can help you to set up STEM Lab and Atal labs also for your school. Robomax has held many seminars in many schools and got a great response from the student. Students are taking an interest in these seminars. Every school should set up a robotics lab in school so students can interact with future technology. By doing practical in labs students will get interested in future technology which is AI (Artificial Intelligence). Robotics has a big scope for jobs in MNC's and many International companies.
Why Robotics is Important?
In addition to exemplifying technology by programming the robot directly, students also learn about science, engineering, and mathematics. Robotics is the future technology and going to build the future. The future will be of robots and Artificial Intelligence. This will help students to learn everything about robots and Artificial Intelligence. There is no need for learning theoretical when we can do practically. The lab will help students to learn practical things and implement all the theories in the lab. The Robotics lab in School has all the equipment which builds interest of the students in the Robots and Artificial Intelligence.
Why Robotics is Important in The Future?
Robotics and AI (Artificial Intelligence) is the future of this world because you can see robotics and technology everywhere. You are all surrounded by technology which is made by robots and AI. As you have heard about the robot receptionist in a big Company so everyone is looking for new technology and RObots. Robots pay a big role in this world as many companies are using them on a big scale to manufacture their products.


BY Statement
BY variables ;
You can specify a BY statement with PROC MIXED to obtain separate analyses on observations in groups that are defined by the BY variables. When a BY statement appears, the procedure expects the input data set to be sorted in order of the BY variables. If you specify more than one BY statement, only the last one specified is used.
If your input data set is not sorted in ascending order, use one of the following alternatives:
 - Sort the data by using the SORT procedure with a similar BY statement.
 - Specify the NOTSORTED or DESCENDING option in the BY statement for the MIXED procedure. The NOTSORTED option does not mean that the data are unsorted but rather that the data are arranged in groups (according to values of the BY variables) and that these groups are not necessarily in alphabetical or increasing numeric order.
 - Create an index on the BY variables by using the DATASETS procedure (in Base SAS software).
Because sorting the data changes the order in which PROC MIXED reads observations, the sorting order for the levels of the CLASS variable might be affected if you have specified ORDER=DATA in the PROC MIXED statement. This, in turn, affects specifications in the CONTRAST or ESTIMATE statement.
For more information about BY-group processing, see the discussion in SAS Language Reference: Concepts. For more information about the DATASETS procedure, see the discussion in the Base SAS Procedures Guide.


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"A clarion call for seeing the world as a whole," this philosophical bestseller takes readers through history, from the Big Bang through the 21st century—now featuring an afterword with the writer-director of the Matrix franchise (San Francisco Chronicle)
Join one of the greatest contemporary philosophers on a breathtaking tour of time and the Cosmos—from the Big Bang right up to the eve of the twenty-first century. This accessible and entertaining summary of Ken Wilber's great ideas has been expanding minds now for two decades, providing a unified field theory of the universe. Along the way, Wilber talks on a host of issues related to that universe, from gender roles, to multiculturalism, environmentalism, and even the meaning of the Internet.
This special anniversary edition contains an afterword, a dialogue between the author and Lana Wachowski—the award-winning writer-director of the Matrix film trilogy—in which we're offered an intimate glimpse into the evolution of Ken's thinking and where he stands today. A Brief History of Everything may well be the best introduction to the thought of this man who has been called the "Einstein of Consciousness" (John White).


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Oct. 7, 2004 Get out -- for at least 30 minutes. The positive impact warm, sunny weather can have on mental health and mood are real, according to new University of Michigan research.
Taking a trip to someplace warm in the middle of winter or lingering outside when spring arrives can be especially beneficial, with pleasant weather improving mood, memory and broadening cognitive style (openness to new information and creative thoughts) as time spent outside increased, researchers found. Hotter weather during the summer, however, lowered mood levels and the effect of pleasant weather was far less noticeable in other seasons.
"Being outside in pleasant weather really offers a way to re-set your mind-set,'' said Matthew Keller, the U-M post-doctoral researcher who led the psychology study. "Everyone thinks weather affects mood but the biggest tests of this theory in 2000 found no relationship, so we went back and found there are two important variables: how much time you spend outside and what the season is. If you go from winter to spring and spend enough time outside, there's a noticeable change."
The findings, completed by a team that also included U-M social psychology professors Barbara Frederickson and Oscar Ybarra, will be published in an upcoming issue of the journal Psychological Science.
A set of three studies involved more than 600 participants from throughout the United States. In one study conducted during the spring in Ann Arbor, participants who were randomly assigned to be outdoors during warm and sunny days showed improved mood and memory compared to participants who were outside when the weather was not pleasant and compared to participants who spent the time inside.
The impact of weather on mood and cognition has been difficult to demonstrate because people in industrialized countries, on average, spend 93 percent of their time indoors, making them largely disconnected from the impact of changing weather outside.
Keller himself experienced the phenomenon and was inspired to conduct the research after leaving Michigan for a mid-winter trip to Mexico, quickly being reminded that "life is full of color and life is fun. It's easy to forget that during the wintertime."
He notes that most people feel a little more blue in the winter and better in the spring, with the most extreme example being among those who suffer from Seasonal Affective Disorder (SAD), a recurrent depression with typical onset during the fall or winter. Previous research has found a connection between hot weather and violent behavior, and sunnier weather improving stock performance.
The researchers also found the optimal temperature for mood for most Americans is 72 degrees, about room temperature, with mood decreasing if temperatures became significantly higher or lower. There were regional differences, however, with mood peaking at 65 degrees in Michigan and 86 degrees in considerably warmer Texas.
For weather to improve mood, subjects needed to spend at least 30 minutes outside in warm, sunny weather. Contrary to their initial expectations, researchers found that spending time indoors when the weather outside was pleasant actually decreased mood and narrowed cognitive style. They suspected this was perhaps because people resent being cooped-up indoors when weather becomes better in the spring or perhaps because improved weather can make normal indoor activities feel boring or irritating.
The researchers note that it should not be surprising that weather and seasons affect human behavior, given that humans have evolved with seasonal and weather changes since the dawn of the species.
Calling for further research into the subject, the researchers offer a straight forward prescription: "If you wish to reap the psychological benefits of good springtime weather, go outside.''
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Note: Materials may be edited for content and length. For further information, please contact the source cited above.
- M. C. Keller, B. L. Fredrickson, O. Ybarra, S. Cote, K. Johnson, J. Mikels, A. Conway, T. Wager. A Warm Heart and a Clear Head: The Contingent Effects of Weather on Mood and Cognition. Psychological Science, 2005; 16 (9): 724 DOI: 10.1111/j._PHONE_.2005.01602.x
Note: If no author is given, the source is cited instead.


Feb 202014
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Year 9 Geography Field Trip to Manama Souq
Faye Weaver, 9D, reports that during the first half term, our class, 9D, went on a trip to the Bab Al Bahrain Souq in Manama in order to collect information so that we can produce a project on the following question 'Should the rest of Manama Souq be pedestrianised?' We undertook various investigations, such as an 'Environmental Quality Survey', which we conducted in various places around the Souq, in order to observe our surroundings. We also asked shoppers and shop keepers to complete questionnaires to research not only our own but other people's opinions on the Souq. By taking photographs and making sketches we could further analyse the Souq at home and at school. This enables us to produce a Land Use Map, which is used to observe what different kinds of shops are in the Souq and the advantages and disadvantages of them and why they are located there. By using all of these techniques to gather information, our groups can each contribute our research to a final project which will be our major assessment this term for our interim grades.Year 9 Field Trip


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Can Flood Geology Explain Thick Chalk Beds?
by Andrew A. Snelling, Ph.D.
Published in: Creation Ex Nihilo Technical Journal, volume 8, number 1, pp. 11-15.
© 1994 Creation Science Foundation Published with permission. All rights reserved.
Most people would have heard of, or seen (whether in person or in photographs), the famous White Cliffs of Dover in southern England. The same beds of chalk are also found along the coast of France on the other side of the English Channel. The chalk beds extend inland across England and northern France, being found as far north and west as the Antrim Coast and adjoining areas of Northern Ireland. Extensive chalk beds are also found in North America, through Alabama, Mississippi, and Tennessee (the Selma Chalk), in Nebraska and adjoining states (the Niobrara Chalk), and in Kansas (the Fort Hayes Chalk) (Pettijohn, 1957).
Chalk Beds, Flood Geology, Hardgrounds
For Full Text
Please see the Download PDF link above for the entire article.


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Albuquerque, New Mexico
June 24, 2001
June 24, 2001
June 27, 2001
6.1081.1 - 6.1081.6
Understanding Moral Imagination: Applying A Network State Framework to Cases of Inventing for the Environment
Matthew M. Mehalik, Michael E. Gorman University of Virginia
We discuss a network state framework to highlight the decision choices and actions of a group of entrepreneurs who are struggling to do well by doing good by inventing for the environment and global development. The framework helps explain the relationship of moral imagination and the ability to take action after engaging in it given the context of a practitioner's network relationships. The framework is used as a tool to help engineering students develop skills at integrating moral imagination into their context of decision making.
In engineering education we desire our students to develop a skill in exercising moral imagination by having them shift perspectives when discussing real-world cases1. We are proposing that this process can be improved if we provide our students with a framework to help them structure analysis of the contextual, organizational, and network issues and constraints that make exercising moral imagination difficult in practice.
The framework we discuss consists of three network states:
1. A state in which one actor or small elite group of actors has the overall problem representation and black boxes others into specific roles whose purpose those persons only partly understand. 2. A state in which no group of actors has a comprehensive view and in which all are connected by a boundary object that each actor sees differently. In State 2 individual actors can be pursuing their own enterprises in relation to a common boundary object. Successful networks in this kind of state include active trading zones. Unsuccessful networks include ones in which the creole connecting the zones fails, forcing the network to move into another state or dissociate altogether2. 3. A state in which all participants need to share a common representation.
Networks can shift among these states, and the states also depend on where one draws the practitioner network boundaries. The states can be viewed as a continuum, based on the type of trading zone involved. In State 1 there is only the most unequal kind of trade. A State 1 network can shift into unfair State 2's, where the trades do not take place on a level basis. As networks Proceedings of the 2001 American Society for Engineering Education Annual Conference & Exposition Copyright 2001, American Society for Engineering Education
Gorman, M., & Mehalik, M. (2001, June), Understanding Moral Imagination: Applying A Network State Framework To Cases Of Inventing For The Environment Paper presented at 2001 Annual Conference, Albuquerque, New Mexico. _URL_
ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2001 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015


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Key FeaturesPP foam food container is using HMS-PP as raw material, by extruding process to make PP foam sheet, then thermal vacuum forming. Working temperature 125℃, with excellent insulation & standing high temperature, give user more safety when heated from microwave. PP foam food container is 100% recyclable, after recycling can be applied to insulation building material. By extending its life cycle to decrease resource consumption. Advantage of PP foam food container: More insulation than non-foam PP food container Standing high temperature (125℃) Easier in recycling than paper food container Non-toxic and anti-acid
The purpose of Slider Kit is to gather common slideshow-like jQuery functionalities (such as news sliders, photos galleries/sliders, carousels, tabs menus)
When tracking mouse movement, you usually need to know the actual position of the mouse pointer. The event object that is passed to the handler contains some information about the mouse coordinates.