">Moscow
<option value="-300">New York
<option value="60">Paris
<option value="-480">San Francisco
<option value="600">Sydney
</select>
Each of the options displays the city's name in the list box and has its value set to the difference in minutes between that city's time zone (in winter) and UTC. So London, which uses UTC, has a value of 0. Paris, which is an hour ahead of UTC, has a value of 60 (that is, 60 minutes). New York, which is five hours behind UTC, has a value of -300.
There's also a check box with an associated label:

<input type="checkbox" id="chkDst" name="chkDst" />
Adjust city time for Daylight Savings

Checking this check box will add an hour to a city's calculated time.
You'll register the change event listener of the <select/> element and the click event listener of the check box to call the updateTimeZone() function. As with previous versions, you create a global variable to provide easier access to the <form/> element object:
var myForm = document.form1;
Then you register the event listeners:
myForm.lstCity.addEventListener("change", updateTimeZone);
myForm.chkDst.addEventListener("click", updateTimeZone);
The function updateTimeZone() doesn't really update anything, but it does gather information and kick off the update process:
function updateTimeZone() {
var lstCity = myForm.lstCity;
The first four statements of this function create four variables. The first, lstCity, contains a reference to the <select/> element object. You create this variable for convenience purposes—namely for the creation of the second variable: selectedOption:
var selectedOption = lstCity.options[lstCity.selectedIndex];
This selectedOption variable is retrieved by using the lstCity object's options property in conjunction with its selectedIndex property, and now that you have the selectedOption, you can easily get the information attached to the option:
var offset = selectedOption.value;
var selectedCity = selectedOption.text;
Next, you want to determine if the user checked the daylight savings check box:
var dstAdjust = 0;
if (myForm.chkDst.checked) {
dstAdjust = 60;
}
You initialize the dstAdjust variable with 0. If the check box is checked, you modify dstAdjust to contain the value of 60. The value of 60 is for 60 minutes. As you have probably guessed, your time conversion calculation will be with minute values.
In the final part of updateTimeZone(), you call the updateTime() function, passing the values contained within the selectedCity, offset, and dstAdjust variables:
updateTime(selectedCity, offset, dstAdjust);
}
In the function updateTime(), you write the current local time and the equivalent time in the selected city to the output elements.
You start at the top of the function by creating a new Date object, which is stored in the variable now. The Date object will be initialized to the current local time:
function updateOutput(selectedCity, offset, dstAdjust) {
var now = new Date();
Next, you output the local time to the  element with an id of spanLocalTime:
document.getElementById("spanLocalTime").innerHTML = now.toLocaleString();
You use the Date object's toLocaleString() method to format the date and time in your region's format.
You saw in Chapter 7 that if you set the value of a Date object's individual parts (such as hours, minutes, and seconds) to a value beyond their normal range, JavaScript assumes you want to adjust the date, hours, or minutes to take this into account. For example, if you set the hours to 36, JavaScript simply changes the hours to 12 and adds one day to the date stored inside the Date object. You use this to your benefit in the following line:
now.setMinutes(now.getMinutes() + now.getTimezoneOffset() +
parseInt(offset, 10) + dstAdjust);
Let's break down this line to see how it works. Suppose that you're in New York, with the local summer time of 5:11, and you want to know what time it is in Berlin. How does your line of code calculate this?
First, you get the minutes of the current local time; it's 5:11, so now.getMinutes() returns 11.
Then you get the difference, in minutes, between the user's local time and UTC using now.getTimezoneOffset(). If you are in New York, which is different from UTC by 4 hours during the summer, this is 240 minutes.
Then you get the integer value of the time difference between the standard winter time in the selected city and UTC time, which is stored in offset. You've used parseInt() here because it's one of the few situations where JavaScript gets confused and assumes you want to join two strings together rather than treat the values as numbers and add them together. Remember that you got offset from an HTML element's value, and that an HTML element's values are strings, even when they hold characters that are digits. Because you want the time in Berlin, which is 60 minutes different from UTC time, this value will be 60.
Finally, you add the value of dstAdjust. Because it's summer where you are and Berlin uses daylight savings hours, this value is 60.
So you have the following:
11 + 240 + 60 + 60 = 371
Therefore, now.setMinutes() is setting the minutes to 371. Clearly, there's no such thing as 371 minutes past the hour, so instead JavaScript assumes you mean 6 hours and 11 minutes after 5:00, that being 11:11—the time in Berlin that you wanted.
Finally, the updateTime() function creates the resultsText variable and then writes the results to the divCityTime:
var resultsText = selectedCity + " time is " +
now.toLocaleString();
document.getElementById("divCityTime").innerHTML = resultsText;
}
HTML5 FORM OBJECT PROPERTIES AND METHODS
HTML4 was finalized in 1997, and it wasn't until 2012 that the web community saw a push for HTML5. Needless to say, HTML hadn't seen a significant update until the introduction of HTML5. So for fifteen years, web developers have worked with form controls that grossly don't meet developers' and users' needs. Thankfully, that changes with HTML5.
One thing you've done throughout this chapter is respond to various form controls' change, click, focus, blur, and keypress events (among others). All of these events can be used in conjunction with one another so that you can respond to any user input, but that requires a lot of extra code.
A better solution would be to use the input event introduced in HTML5. This new event fires when the value of an element changes. That means you can listen for the input event on a <form/> object and process its data as any field is updated.
The target of the input event is the element that changed. You use the input event later in this chapter.
New Input Types
HTML5 introduces a slew of new types for <input/> elements, and the following table lists them, their descriptions, and a description of their output (the control's value if known). In all cases, the value is a string object.
TYPE
DESCRIPTION
VALUE
color
A control for specifying a color. The value is the color in hexadecimal format.
A hexadecimal value of the number (#ff00ff).
date
Used for entering the date (year, month, and day).
The date in yyyy-mm-dd format (2014-07-14).
datetime
Allows for entering the date and time based on UTC.
Not yet supported.
email
A field for editing an e-mail address. The value is automatically validated.
The text input into the field (even if invalid e-mail).
month
A control for entering month and year; no time zone.
The date in yyyy-mm format (2014-07).
number
Creates a control for numeric input, but does not prohibit alpha-character input.
The numeric data input into the field, or an empty string if not a number.
range
Creates a native slider for imprecise numeric input.
The value of the slider.
search
A single-line text entry control.
The text input into the field. Line breaks are removed.
tel
Creates a control for telephone entry.
The text input into the field. Line breaks are removed.
time
Allows time input with no time zone.
The time in 24-hour format (15:37 for 03:37PM).
url
A control for editing absolute URLs.
The


Select Page
the bird, the pink feathers and the claws
Here are the explanations necessary to embroider the pink feathers and the legs of the bird.
The colors used are
DMC 931, 932, 3031, 3371, écru, 3716, 3832, 3830 and 355.
After turning the work by 180 °, embroider the ecru borders as usual with 2 rows of stem stitch and 1 thread. Wait to embroider the contours in brown.
Then fill the "eye" of the feathers with satin stitch and 1 thread.
Here is the direction of the straight stitches used to achieve the pink part of the feathers. Do not embroider split backstitches around the pattern because to give the feathers their full effect, it is necessary that the straight stitches are slightly irregular.
Embroider in satin stitch with 1 thread.
Continue with the dark pink part.
Then embroider the brown border with split backstitch 1 thread around the ecru stem stitches. To finish, add a few very tiny brown and ecru straight stitches 1 thread in the "blue eye" of each feather.
The middle part between the blue feathers and the pink feathers is made with a dark blue satin stitch 1 thread slantwise and decorated with brown spaced straight stitches 1 thread.
The blue feathers at the bottom of the pattern are simply embroidered with long and short stitch 1 thread and underlined with large irregular straight stitches on the edges.
Here is a picture of all the finished feathers. I varied the placement of the colors based on the picture of the printed fabric and I used the colors 3830 and 355 to darken the base of the feathers around the center.
Add little brown stitches 1 thread to give depth to the edge of the feathers.
To embroider the legs, start by placing transverse straight stitches 1 thread along the entire length of the legs. Then embroider the contours with 1 or 2 rows of split backstitches also with 1 thread.


text:
| Digital Image Index | Digital Library Home |
Gail Ruhl, Plant Disease Diagnostician
Each year we receive phone calls and samples inquiring about cupping and curling of tulip poplar leaves on well-established trees. Similar symptoms are absent on neighboring trees and shrubs. This foliar symptom is most often attributed to root stress brought on by a variety of noninfectious, environmental and site related factors. Damage to tree roots from moisture and temperature extremes, construction, grade changes, underground pipe work, compaction (as when a tree is near a driveway), establishment of flower beds in the root zone, or poor soil conditions all contribute to cupping of foliage. Damage to cambial tissue from temperature extremes, as well as stress brought on by hot, dry winds may also contribute to leaf cupping and curling. It may be possible to diagnose the causal factor(s) through the process of elimination and begin corrective treatment. Make sure the tree receives at least one inch of water per week, and fertilize according to the instructions given in the bulletin HO-140, Fertilizing Woody Plants (PDF 60K).
Be aware that although no other plants in the vicinity of the tulip poplar trees may be observed to exhibit similar foliar symptoms it is important not to automatically rule out growth regulator-type herbicides. If the neighboring vegetation consists of plants that are less sensitive to growth regulator-type herbicides than tulip poplar, leaves on those other plants may not exhibit the cupping symptoms. Another possible causal factor of leaf cupping might be aphid feeding. Upon close inspection of the underside of symptomatic leaves, if cupping is due to aphid feeding, the aphids or cast skins should be visible.
Plant and Pest Digital Library and Digitally Assisted Diagnosis, Purdue University, West Lafayette, Indiana.

source: HuggingFaceFW/fineweb-edu


text:
For new installations a system-based approach is used that based on the installed power density. There are two different criteria:
1. If an entire building would be equipped with a new lighting system, the criterion for the installed light output (including lamps, ballasts and control units) divided by the total floor area in W/m2 must be applied.
In our case: 72W / 19,44m² = 3,70W / m².
2. When in a specific area of a building a new lighting system would be installed, so the criterion for the normalized power density in W/m2/100 lux must be applied. This means the total consumed energy of the lighting (including lamps, ballasts and control units) must be divided by the total floor area, and by a hundredth of the illuminance of the specific area.
In our case: 3,70W/m² / (34,6lx/100) = 10,7 W/m²/lx

source: openbmb/Ultra-FineWeb


text:
50th Anniversary of African-American Achievement: Request for Information
UT Knoxville is celebrating 50 years of African-American achievement in 2011. The planning committee is soliciting items or information from faculty and staff related to African-American achievement in your department or unit. For example:
- African-Americans who were the "firsts" in their positions;
- African-Americans who made a notable contribution or should be recognized for an achievement (e.g., internal awards, external recognition); or
- programs, events or initiatives that made a significant difference on the campus or made notable connections between the campus, local community and beyond. This category is not exclusive to African-Americans.
Information should be submitted not only for African-American achievement, but for or about a person of any racial/ethnic background who made an important contribution to the advancement of diversity and inclusivity on our campus.
The committee hopes to produce a commemorative publication highlighting this information. Please send information or questions to Carolyn Hodges at _EMAIL_. The submission deadline is April 1.


text:
The Box Turtle of North America is one of the most common and frequently seen turtle species in the wild.
Many often mistake the North American box turtle for land turtles because they look similar. Although they may look alike, the Box Turtle of North America is an American pond turtle family member.
There are many interesting aspects to the life of the Box Turtle in North America. This article from DailyPets.net will introduce you to some fascinating facts about the Box Turtle of North America, including how long these little turtles can live.
The lifespan of the Box Turtle of North America
Currently, there are four species of Box Turtles in North America. Depending on the species, the shells of box turtles may have various colors.
Some box turtles may have brown-colored shells, while others have shells with yellow patches. The shell of the Box Turtle covers most of its body and has ridges. The Box Turtle of North America also has webbed toes and a hooked beak. The length of a Box Turtle in North America is approximately 6 inches.
Their natural habitat is near grasslands, fields, and ponds. They prefer warmer weather, seeking shade if it becomes too hot. They search for food on cooler days, enjoying fruits, berries, flowers, and insects.
If a North American box turtle feels threatened, it will retract into its shell and close it securely. The box turtle's shell has extremely high flexibility, making it difficult for predators to attack.
Box turtles also live secretive lives, enjoying privacy by hiding in wood crevices or digging deep into sand and mud. Some species of Box Turtles in North America even hibernate during colder months when food is scarce and harder to find.
How Long Do Box Turtles of North America Live?
The average lifespan of the Box Turtle of North America in the wild is 40 to 50 years. However, North American box turtles have been known to live up to 100 years in captivity. The environment plays a crucial role in their lifespan. Unfortunately, counting growth rings on a box turtle's shell in the wild is not a reliable way to estimate their age.
There are several North American box turtle species, each with different lifespans. Here are some species, along with their average lifespans:
- Desert Box Turtle: 10 to 50 years.
- Eastern Box Turtle or Land Turtle: 25 to 35 years in the wild and possibly over 100 years in captivity.
- Florida Box Turtle: 25 to 30 years in the wild and over 50 years in captivity.
- Yucatan Box Turtle (not widely studied): Estimated to live over 100 years in the wild.
Life Cycle of the North American box turtle
The life cycle of the box turtle is quite similar to many other wild turtle species. Let's examine each stage in detail:
The North American box turtle prefers to lay eggs in water or mud. The female box turtle constructs a nest for laying eggs, roughly the size of the turtle herself and deep enough for egg deposition. It takes 6 to 8 weeks for the box turtle eggs to hatch.
After 6 to 8 weeks, the hatchlings begin to emerge. The female box turtle does not stay with her eggs during this time. The hatchlings slowly start to crack open the eggshells, which can take 2 or 3 days. Eventually, when they have emerged from the eggs and dug their way out of the nest, they are free to explore and must fend for themselves.
Box turtles reach maturity and begin mating between 10 and 20. This is also when they display their most vivid and vibrant colors. Box Turtles of North America began seeking other turtles for mating during this period.
Factors Affecting the Lifespan of North American box turtle
Although box turtles can live long, only a small percentage reach adulthood. Here are some factors that can negatively impact the lifespan of North American box turtles:
The natural habitat of box turtles is being destroyed in various ways, such as the destruction of wetlands, river channel alterations, and changes in the landscape.
Box turtles are extremely sensitive to changes in water quality, and living in polluted or dirty water can have adverse effects. Climate change and air and water pollution also begin to harm them. Additionally, the expansion of cities, roads, and towns…
Invasive plant species can affect the lifespan of box turtles. The turtle population can be severely reduced when bacteria, viruses, and parasites are affected.
Female box turtles can lay thousands of eggs throughout their lives, but if they become prey, they won't be able to lay eggs.
One of the major threats to box turtles today is the increasing demand for them as pets. However, many people lack the necessary knowledge and research before obtaining them. If you want to keep a box turtle as a pet, it's crucial to learn and thoroughly research before starting.

source: m-a-p/FineFineWeb


Skip to main content
Recovering from Validator Eviction
This topic discusses the steps a validator needs to take if it is evicted from the validator set:
 1. Detecting the eviction
 2. Correcting any underlying node issues
 3. Re-building the contracts for bonding
 4. Activating the bid
 5. Checking the bid
The Inactive vs. Faulty Validator Nodes topic explains why a node would be evicted.
Detecting the Eviction
The validator selection occurs at the end of an Era. Due to the bonding delay, this determines the Validators for the Era after the Era is about to start. When a validating node does not participate in consensus for some time, it will be marked invalid and evicted at the end of the next Era.
For example, if we are in Era 100 and your node is invalid, your node will be marked for eviction to be removed at the start of Era 102. This is due to the bonding delay of 1 Era.
Detection using CSPR.live
If you were a previous validator and still exist on the Validators Auction tab but not in Validators, you may have been evicted or outbid.
Detection using the Casper Client
All auction information is returned with the casper-client get-auction-info command. It would help if you filtered this down to your public key.
You can replace the <public_key> with your public key manually and run this command:
casper-client get-auction-info | jq '.result.auction_state.bids[] | select( .public_key == "<public_key>")'
Or, if you set up the node as described in this documentation, you can run another command that will automatically put in your public key:
casper-client get-auction-info | jq --arg pk "$(cat /etc/casper/validator_keys/public_key_hex)" '.result.auction_state.bids[] | select( (.public_key | ascii_downcase) == ($pk | ascii_downcase) )'
You know you were evicted if the get-auction-info command returned your bid showing an inactive field. See the Inactive vs. Faulty Validator Nodes page for more information.
If you receive a parse error: Invalid numeric literal at, this usually means that your RPC port is not up yet. Get your node in sync, and the RPC will come up. This should be working before you try to recover. Try running the following command to check the status of your RPC port:
casper-client get-auction-info
Correcting any Underlying Node Issues
Before fixing the eviction, you need to correct the problem that caused your node to be evicted. Stage missed upgrades, correct any node issues, and get your node in sync.
To check if your node is in sync, compare the current block height at _URL_ with the height from your node with:
curl -s localhost:8888/status | jq .last_added_block_info
If you cannot figure out the issue, ask for help in the node-tech-support channel on Discord.
Activating the Bid
Once your node is in sync and ready to validate again, you must activate your invalid bid. There are two ways to reactivate your bid. The recommended and cheaper method is to call the activate_bid entry point from the system auction contract. The second method involves building the activate_bid.wasm contract as explained in Building the Required Contracts.
We recommend testing the following steps on the official Testnet before performing them in a live environment like the Casper Mainnet.
Method 1: Activating the Bid with the System Auction Contract
This method calls the existing activate_bid entry point from the system auction contract. Using this method, you do not need to build any contracts, reducing costs and complexity.
sudo -u casper casper-client put-deploy \
--node-address <HOST:PORT> \
--secret-key <PATH> \
--chain-name <CHAIN_NAME> \
--payment-amount <PAYMENT_AMOUNT_IN_MOTES> \
--session-hash <SESSION_HASH> \
--session-entry-point activate_bid \
--session-arg "validator_public_key:public_key='$(cat /etc/casper/validator_keys/public_key_hex)'"
 1. node-address - An IP address of a peer on the network. The default port of nodes' JSON-RPC servers on Mainnet and Testnet is 7777
 2. secret-key - The file name containing the secret key of the account paying for the Deploy
 3. chain-name - The chain-name to the network where you wish to send the Deploy. For Mainnet, use casper. For Testnet, use casper-test
 4. payment-amount - The payment for the Deploy in motes. You must check the network's chainspec. For example, this entry point call needs 10,000 motes for node version 1.5.1
 5. session-hash - Hex-encoded hash of the stored auction contract, which depends on the network you are using. For Casper's Mainnet and Testnet, the hashes are:
 - Testnet: hash-93d923e336b20a4c4ca14d592b60e5bd3fe330775618290104f9beb326db7ae2
 - Mainnet: hash-ccb576d6ce6dec84a551e48f0d0b7af89ddba44c7390b690036257a04a3ae9ea
 1. session-entry-point - Name of the entry point that will be used when calling the system auction contract. In this case, it is activate_bid
The activate_bid entry point expects one argument:
 1. validator_public_key: The hexadecimal public key of the validator reactivating its bid. This key must match the secret key that signs the bid activation request
The command will return a deploy hash, which is needed to verify the deploy's processing results. Refer to the Deploy Status section for more details.
tip
Calling the activate_bid entry point on the auction contract has a fixed cost of 10,000 motes.
Example:
This example uses the Casper Testnet to reactivate a bid:
sudo -u casper casper-client put-deploy \
--node-address _URL_ \
--secret-key /etc/casper/validator_keys/secret_key.pem \
--chain-name casper-test \
--payment-amount 10000 \
--session-hash hash-93d923e336b20a4c4ca14d592b60e5bd3fe330775618290104f9beb326db7ae2 \
--session-entry-point activate_bid \
--session-arg "validator_public_key:public_key='$(cat /etc/casper/validator_keys/public_key_hex)'"
Next, check the bid activation status.
Method 2: Activating the Bid with Compiled Wasm
The second method to rejoin the network is to reactivate your bid using the activate_bid.wasm.
sudo -u casper casper-client put-deploy \
--node-address <HOST:PORT> \
--secret-key <PATH> \
--chain-name <CHAIN_NAME> \
--payment-amount <PAYMENT_AMOUNT_IN_MOTES> \
--session-path "$HOME/casper-node/target/wasm32-unknown-unknown/release/activate_bid.wasm" \
--session-arg "validator_public_key:public_key='$(cat /etc/casper/validator_keys/public_key_hex)'"
 1. node-address - An IP address of a peer on the network. The default port of nodes' JSON-RPC servers on Mainnet and Testnet is 7777
 2. secret-key - The file name containing the secret key of the account paying for the Deploy
 3. chain-name - The chain-name to the network where you wish to send the Deploy. For Mainnet, use casper. For Testnet, use casper-test
 4. payment-amount - The payment for the Deploy in motes
 5. session-path - The path to the compiled Wasm on your computer
The activate_bid.wasm expects one argument:
 1. validator_public_key: The hexadecimal public key of the validator reactivating its bid. This key must match the secret key that signs the bid activation request
The command will return a deploy hash, which is needed to verify the deploy's processing results.
note
As described above, this method is much more expensive than calling the activate_bid entry point.
Example:
Here is an example that reactivates a bid using the activate_bid.wasm. You must modify the payment and other values in the deploy based on your environment and the network's chainspec.toml. For example, if you use the activate_bid.wasm on a network with node version 1.4.9, you will require a balance of at least 5


text:
Charles Lucas (1898 - 1980)
Biography & Family History Add details
Charles Lucas (1898 - 1980) was born on June 13, 1898. He was born into the Lucas family.
He died in October 1980 at 82 years of age.
Charles Lucas's last known residence is at Independence, Jackson County, Missouri.
We were able to find a death record for Charles Lucas in the United States Social Security Master Death Index (SSDI). What is the SSDI?
This profile of Charles Lucas's life was created by the AncientFaces community Share facts about Charles to connect to the people who know him. Some things we would like to know about Charles's genealogy:
- Where was Charles born?
- Where did Charles die?
- Who was Charless family?
- What did Charles look like? Add some photos of their life.
Family Tree & Genealogy
You can add or remove people from this genealogy by clicking here.
History of Charles Lucas Add details
- Given name
- Lucas family history
- Last Known Residence
- Independence, Jackson County, Missouri
Obituary Add details
There isn't any info about Charles Lucas's obituary records. You can add obituary information about Charles Lucas by clicking "Add Details".
Share your memories below with the rest of Charles's family. We'll notify anyone else who is searching for Charles of your message.


NameRelated NamesRelatedRatingsCommentsNotes
Given Name AMALRIC
GENDER: Masculine
PRONOUNCED: AM-əl-rik (English), ə-MAL-rik (English) [key]
Meaning & History
Germanic name derived from the elements amal meaning "work, labour" and ric meaning "power". This was the name of a 6th-century king of the Visigoths, as well as two 12th-century rulers of the Latin Kingdom of Jerusalem.
Related Names
VARIANT: Emelrich
OTHER LANGUAGES: Amaury (French)


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Is there any documentation or evidence of anyone finding gold in California before the discovery at Sutter's Mill in 1848?
The Spanish DID come to the New World to find Gold, and other things, but while I always thought they came across it much earlier than they did it looks like that was not so. At least in the province of California:
When James Wilson Marshall found gold in the tailrace of Sutter's mill on January 24, 1848, he was not the first to come across this much sought mineral in California. As early as 1816, there were reports of gold in the Spanish province of California. Reports and rumors of gold persisted, but it was not until 1842 that there was a real gold rush in the future Golden State. Either late in 1841 or early in 1842, Francisco Lopez, majordomo of the San Fernando Rancho, and a companion were in search of some stray cattle in the mountains near the ranch. Becoming tired they dismounted to rest in San Feliciano Canyon. Here Lopez whipped out his knife to dig some wild onions to eat, and in the earth clinging to them he found particles of what appeared to him to be gold. Using his knife he continued to mine in the vicinity and found additional alluvial gold deposits.
The original source is from the California Department of Conservation, learn something new every day..


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Converting to a Pull-String Piñata
A pull-string piñata works well for younger children and enclosed spaces, as well as for piñatas that your child might not feel comfortable hitting, such as a familiar licensed character. Instead of hitting the piñata, children pull strings attached to a hidden door that opens the piñata and releases the candy. Most piñatas can be converted to a pull-string style using the following instructions:
- Set the piñata down with the bottom facing up.
Note: Some oddly-shaped piñatas may require creativity in deciding where the pull flap should be.
- On the bottom, use an Exacto or utility knife to make a 3-sided trap door with approximately 3- to 4-inch sides.
- Use the point of the blade to make small slits through the cardboard on the flap, making enough slits for each ribbon that you plan to use (at least one for each guest).
- Cut the appropriate number of ribbons.
Note: Ribbon length should correspond to the height at which you plan to hang the piñata.
- Thread a ribbon through each slit.
- Either knot all of the ribbons together inside the flap or knot just one or two ribbons and leave the rest loose. The first way allows all of the children to pull the strings at the same time to open the piñata as a group, whereas the second way allows them to each select a ribbon until someone finds the one that opens the flap.
- Fill the piñata with candy and/or small prizes.
- Close the flap and lightly seal it with a small piece of Scotch tape, using enough to hold the flap shut but not so much that you prevent the door from opening when someone pulls the knotted ribbon(s).


Main Content
Double Lane Change
Double lane change 3D environment
The Double Lane Change scene is a 3D environment of a straight road containing cones, traffic signs, and barrels. The cones are set up for a vehicle to perform a double lane change maneuver. The scene is rendered using the Unreal Engine® from Epic Games®.
To simulate a driving algorithm in this scene:
 3. Set the enabled Scene name parameter to Double lane change.
Explore Double Lane Change Scene
Explore the 3D Double Lane Change scene and inspect its dimensions by using a corresponding 2D top-view image of the scene.
Load the 2D spatial referencing object that corresponds to the scene. This imref2d (Image Processing Toolbox) object describes the relationship between the pixels in the image and the world coordinates of the scene.
data = load('sim3d_SpatialReferences.mat');
spatialRef = data.spatialReference.DoubleLaneChange
spatialRef =
 imref2d with properties:
 XWorldLimits: [-_PHONE_ _PHONE_]
 YWorldLimits: [-_PHONE_ _PHONE_]
 ImageSize: [4845 4845]
 PixelExtentInWorldX: 0.1886
 PixelExtentInWorldY: 0.1886
 ImageExtentInWorldX: _PHONE_
 ImageExtentInWorldY: _PHONE_
 XIntrinsicLimits: [0.5000 4.8455e+03]
 YIntrinsicLimits: [0.5000 4.8455e+03]
The image displays only the area of the scene containing the parking lot. The full scene has a length and width of 2016 meters.
fileName ='sim3d_DoubleLaneChange.jpg';
I = imshow(fileName,spatialRef);
xlabel('X (m)')
ylabel('Y (m)')
Zoom in on the origin of the scene. Place a marker at the origin. If you place a vehicle at the scene origin and set the vehicle's yaw angle to 0, the traffic cones for performing the double lane change maneuver are directly in front of the vehicle.
xlim([-100 100])
ylim([-100 100])
hold on
offset = 3; % px
hold off


in ,
Particle Filter, Hacker News
Particle Filter, Hacker News
 [–particle_show_frequencyPARTICLE_SHOW_FREQUENCY] Introduction
Particle filter is a Monte Carlo algorithm used to solve statistical inference problems. In this project, the turtle location and heading direction in maze was infered using particle filter. The green turtle is the actual location while the orange turtule is the estimated location. The arrows are particles. Blue arrows stand for low probability particles while red arrows stand for high probability particles. There are four sensors installed on the front, back, left and right of the turtle. The sensors measure its perpendicular distances to the closest walls in four directions, possibly bounded by some sensor limit.
Files
. ├── LICENSE.md ├── main.py Aze maze.py └── README.md
Dependencies
Python 3.6
 -
 - Numpy 1. [–particle_show_frequencyPARTICLE_SHOW_FREQUENCY]
 - ************************** Usages
 The following parameters could be adjusted for the particle filter.
 **************************** ($) ******************************** (python main.py– help usage: main.py[-h][–window_widthWINDOW_WIDTH] [–wall_probWALL_PROB] [–num_particlesNUM_PARTICLES] [–num_rowsNUM_ROWS] [–grid_heightGRID_HEIGHT] [–grid_widthGRID_WIDTH] [–num_rowsNUM_ROWS] [–num_rowsNUM_ROWS] ************************** [–wall_probWALL_PROB] [–wall_probWALL_PROB] **************************** [–wall_probWALL_PROB] [–robot_speedROBOT_SPEED] [–robot_speedROBOT_SPEED] [–robot_speedROBOT_SPEED] Particle filterin maze. optional arguments: – h,
 – helpshow this (help) ********************************** message and
 exit – window_width [
 –robot_speedROBOT_SPEED] ******************** WINDOW_WIDTH Window width. – window_height WINDOW_HEIGHT Window height. – num_particles [
 –robot_speedROBOT_SPEED] ******************** NUM_PARTICLES Number of particles usedinparticle filter. – sensor_limit_ratio SENSOR_LIMIT_RATIO Distance limit of sensors (**********************, [–wall_probWALL_PROB] real value: 0 – 1)****************************** 0: Useless sensor; 1: Perfect sensor. - grid_height [--robot_speedROBOT_SPEED] ****************** GRID_HEIGHT Heightforeach grid of maze. - grid_width [--robot_speedROBOT_SPEED] ****************** GRID_WIDTH Widthforeach grid of maze. - num_rows [--robot_speedROBOT_SPEED] ******************** NUM_ROWS Number of rows
 inmaze - num_cols [--robot_speedROBOT_SPEED] ******************** NUM_COLS Number of columns
 inmaze - wall_prob [--robot_speedROBOT_SPEED] ******************** WALL_PROB Wall probability of a random maze. - random_seedRANDOM_SEED Random seedfor random maze and particle filter. - robot_speed [--robot_speedROBOT_SPEED] ******************** ROBOT_SPEED Robot movement speed
 - inmaze. - kernel_sigma KERNEL_SIGMA Sigmaforgaussian distance kernel. - particle_show_frequency PARTICLE_SHOW_FREQUENCY Frequency of showing particles on maze.
 To run particle filter using default parameters, simply run the following command in terminal:
 Demo [--robot_speedROBOT_SPEED]
 **************************** ($) python main.py- num_particles [
 --grid_widthGRID_WIDTH] ************************** [--wall_probWALL_PROB] ******************** - kernel_sigma
 - random_seed200
 [
 --wall_probWALL_PROB] ************************************ (Particle Filter
 [
 --wall_probWALL_PROB] **************** References
 - Beacon Based Particle Filter [–robot_speedROBOT_SPEED]
 Some of the code in this project were revised from the Beacon Based Particle Filter project. But the robot environment is totally different and the sensor measure mechanism is also totally different. The robot in this project could be more clumsy compared to the robot used in the Beacon Based Particle Filter project, but the particle filter still inferred the correct location and heading direction. Notes (******************
 I found that if the number of particles is not sufficiently large, particularly for some complicated environment, such as the maze which looks quite similar in many local regions, and when the sensor is not perfect, sometimes it will take much longer time, after many rounds of particle reinitializations, to get the right location of the turtle. So the number of particles is definitely the most important parameters for particle filter. However, it slows down the computations.
 If the number of particles is not sufficiently large, sometimes adjusting the standard deivation of Gaussian kernel might make it converges faster.
 Although theoretically it is true, it is amazing to see that the particle filter could infer the heading direction of turtle correctly even if the sensor measurements do not contain direction information directly.
 Miscellaneous
 (Particle Filter Online) ****************************************: An interesting online particle filter that uses similar designs to mine.
 GitHub
 (Particle Filter)
 ******************************************** (**************************
 (**************************************************** (Read More) ****************************************************************** (****************************************************** (******************************************
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 YouTube's Crypto Xmas Purge is a Tactically Evil Powerplay, Crypto Coins News
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text:
Former Golden Rock Plantation: SECAR discovers 18th-century burial ground during excavation
The Public Entity St Eustatius and St. Eustatius Center for Archaeological Research (SECAR) confirm that an 18th- century burial ground has been found at the Golden Rock 2021 site. It is premature to say if the bodies are those of formerly enslaved persons, however most have been identified as having African features.
Twelve skeletons have been discovered to date, Thursday, May 6th 2021. More are expected to lie in this burial ground. All of these remains have been found in unmarked and unmapped locations. "It is imperative that the remains are excavated and removed from the site. We do this in order to process, conserve, analyze and eventually rebury these people in a proper and respectful way," says GR2021 Director, Ruud Stelten. "If the burial grounds contain the estimated number of graves which we anticipate, this site will be one of the largest rural burial grounds to be fully excavated in the Caribbean," adds Ruud Stelten.
It is currently not possible to determine if the discovered remains were actual enslaved persons or freed persons of African descent. The archaeologists continue to research carefully and hope to be able to determine the social status of the persons in the burial grounds. The majority of the burials have some remains of coffin, coffin nails and objects which were buried with these people. This indicates that the deceased persons were treated with care and respect.
GR2021 also has a forensic archaeologist on the team. If an intact skull is discovered, she can make a digital facial reconstruction of the buried person.
Former Statian archaeologist Joost Morsink, who is responsible for the Amerindian settlement portion of GR2021, has stated that no human remains have been found to date during this dig, but has unearthed many interesting clues as to how the Amerindians lived in the 7th to 9th century AD.
Multiple archaeological features and artifacts appeared during the test trench phase. These were indicative of a settlement which is projected to be the area of the slave quarters of the former Golden Rock Plantation. It is in this precise area that burials have been found. The remains and all the artifacts which are being found, will be stored in a secured climate-controlled environment. This is particularly important for the archaeological remains as their DNA will be analyzed.
A cooperation has been set up with several prominent universities around the world to analyze the remains in order to learn more about the lives of the buried people. Stable isotope analysis can inform us of peoples' diets and whether they were born on Statia. DNA analysis can tell us where in Africa these people came from. Through protein studies it is also possible to discover what diseases they suffered from and what eventually took their lives.
In September 2020 the Public Entity St. Eustatius requested SECAR to perform test trenches in a high archaeological expectancy area. The dirt and sand located in this area are intended to be used for ongoing projects carried out by the Environment, Nature and Infrastructure directorate (ENI). This area will also be used for future airport expansion projects.
The Amerindian settlement which is nearby and part of GR2021, has not revealed any human remains during this dig but has unearthed many interesting clues as to how the Amerindians lived in the 7th to 9th century AD.
The Public Entity is pleased that so many specialists have come to Statia in order to assist SECAR. "Thanks to the protocol of testing sensitive areas before digging, these findings have been saved from being destroyed and the stories which are emerging about the island's history and heritage are fascinating," says Natasha Radjouki, Program Manager of the Culture Department of the Public Entity.
On Wednesday, May 5th 2021, members of the Island Council were briefed by Acting Government Commissioner Alida Francis and Ruud Stelten of SECAR on the significance of this archaeological excavation.


text:
One way to personalize your child's learning may be by setting a time limit. This can motivate your child to remain focused while being self-sufficient with their allotted time.
Studies have shown that only 45 minutes a week on ABCmouse can make a significant increase in children's overall learning outcomes.
We encourage you and your child to spend 15 to 20 minutes a day using ABCmouse together until you feel they are ready to utilize ABCmouse independently.
For more information how to set a time limit, please see the following article:


text:
WASHINGTON, D.C. – U.S. Senator Joni Ernst (R-IA) issued the following statement in observance of National Agriculture Day:
"As we recognize National Agriculture Day, we commend Iowa's hardworking farmers and growing agriculture industries that play an integral role in our daily lives and our national economy. Iowa is a leader in corn, soybean, pork, ethanol and wind production – making it possible for one in five Iowans to work directly in agriculture or a related field.
"It is an honor to serve on the Senate Agriculture Committee alongside Senator Grassley where I am focused on continuing to identify ways to innovate and enhance Iowa's agriculture industry through job growth, energy innovation and economic development."
Senator Ernst serves on the Senate Committee on Agriculture, Nutrition and Forestry. She chairs the Subcommittee on Rural Development and Energy.
# # #


Connect the VGA output of the AV Tool converter to the input VGA on the
 eMagin control box (this is the VGA port directly next to the microphone
 input.)
 4. Connect the composite video output from your camera source to the
 composite input on the AV Tool converter.
 5. Test the video feed on the headset before moving forward.
 Note: The AV Tool converter needs to be setup to output a signal that the
 video goggles can display. If the goggles do not display and image make
 sure the led on the eMagin control box is green and the AV Tool converter
 is on. If you still only see a black image perform the following steps.
 1. Press the menu button on the AV Tool
 2. Go to Output Setup
 3. Then Set to SGA
 4. Also make sure that the input is set to C-Video
 Page 13
Centering the Headset
Due to the nature of the head tracking sensors, drift in the center points will occur
over time. In order to reset the system press the center button on the main
screen. This will return the camera to the center position that you set during
ServoCommander setup. When you release the buttons the center point of the
headset will also be reset to its current position; look forward in a natural position
while holding down the center button.
If you are using a joystick, the headset can also be centered by button presses.
Under the Input device settings choose the desired button, press and hold.
Wherever the green box appears, select "Center HMD" from the drop down menu
to map the center function to the particular button.
 Page 14
Analog Reader and Analog Reader 2
ServoCommander will see the analog reader inputs as a Direct Input joystick.
Setup for the Analog Reader and Analog Reader 2 are the same as a standard
joystick. See page 9 for joystick setup instructions.
 Page 15
ServoCommander Setup
 1. Place the ServoCommander CD in your PC and follow the setup
 instructions.
 2. Double click the ServoCommander shortcut. If any errors occur while
 starting run setup again and be sure to install all supporting files and
 restart your computer.
 3. Make sure all devices are powered on and connected before starting the
 software. Each device will appear with green boxes next to the name if the
 device is present. Red boxes will indicate the device is unavailable to the
 ServoCommander software. If the device is connected to the PC after the
 ServoCommander software has been started the application must be re-
 started in order to recognize the device.
 ServoCommander on startup
 Page 16
End and Mid points
End-point and center point values that have not been set will appear in red. The
mid points and end points for each channel must be set before communication to
the transmitter (PCTx) or 25 Servo Controller will begin. Assigning these values
is important in preventing a servo from moving past its maximum travel positions
and in turn damaging the servo or the model as well as preventing an electronic
speed control and motor from spinning faster than needed. The values can be
set by pressing the set button corresponding to left, right, and middle positions.
The text will change and appear black when set. All 9 (PCTx) or 25 channels (25
Servo Controller) must be set in order to start the communication with the model.
Note: To save setup time in the future you can save and load profiles by going to
File -> Save. Saved settings can also be loaded from the File menu.
 Page 17
Mixing and Multiple Channel Output
The ServoCommander software also allows the setting of multiple servo/ESC
outputs for the same line of control. Servos/ESC‟s can also be set for rotation
direction and delay independently to provide mixing features most commonly
used in R/C planes and helicopters. Multiple channels can be set by clicking the
Mix Settings button under each channel tab. The current channel will show up as
disabled. Checking any of the 24 boxes will set the same line of control to the
selected channel.
 Mix Settings
A mixed channel will retain the settings found it its tab on the main screen.
Inverting, delay, and mid/end points will still be applied to that channel only.
Using these settings the user can select the proper movement that is required for
the particular use. Mixing will only be applied when the software has been
started.
For example, to set aileron channels for an airplane, channels 1 and 2 could be
mixed together. The channel that is mixed with the other does not matter just as
long as the opposite settings are applied to each channel. If channel 1 was mixed
with channel 2, channel 2‟s movement should be set as inverted while channel
one set to normal creating opposite servo movement for each wing.
 Page 18
Tank Control
The Tank Control feature allows for one to setup a joystick to operate a robot or
tank naturally. To setup Tank Control have a previously setup joystick or input
device
 1. Identify an axis control to be assigned to the throttle and steering controls.
 A joystick axis or mouse will work fine for this. Something like a button
 without a full range of control will not work correctly.
 2. Open the Tank Control dialog from the Edit menu.
 3. Assign the throttle and steering channels like in the screen shot below.
 ServoCommander Tank Control Settings
 4. Move the dead zone sliders if desired. The dead zone will create an area
 where joystick movement is disabled which allows the user greater control
 of the tank or robot.
 5. Enable the Tank Control settings by checking the Enabled checkbox and
 saving the settings.
 6. The dialog can be left open to view tank setting data while running or
 closed.
 Page 19
Profiles
User profiles can be saved and loaded from the File menu. All user settings will
be saved in this file to allow for quick loading in the future.
Multiple profiles complete with different model setting data and input device data
can be saved and imported in seconds.
The file saved will include an .erc extension however the file is plain text and can
be edited outside of ServoCommander with a text editor if desired however
values and their positions are not published at this time.
 Page 20
Sensitivity
Channel sensitivity should not be confused with channel delay. While channel
delay will slow down the actual movement of the servo, the sensitivity setting will
allow a joystick axis for example to be moved in a much further direction to
achieve the same movement. Again, move the slider bar on the corresponding
channel to set the sensitivity. Sensitivity can be adjusted from 1-500% of the
current value.
 Page 21
Inverting
If the servo needs to be reversed you can set its direction by checking the
"Invert" option on the corresponding channel tab. If the channel is set to a joystick
or mouse button you will notice the servo change from one end-point to the other
immediately after inverting. Axes, dials, sliders, mouse positions will reverse
direction from the center point value. Inverting options can be set while
ServoCommander is sending data to the transmitter or servo controller for on-
the-fly adjustments.
 Page 22
Delay
A delay effect can be set for each channel by moving the delay slider on each
channel. This will allow servo motion to be slowed down or ESC throttle action to
be delayed for such items as landing gear. Move the slider bar on the
corresponding channel to set the delay.
 Page 23
Web Setup
 1. The ServoCommander software allows data to be sent to a remote PC
 running the Server software. A PCTx or 25 Servo Controller must be
 connected to the remote PC. The Server software is open source and can
 be downloaded from _URL_
 Server
 2. After the server has been started, start ServoCommander and load a
 saved profile or enter new end and mid point settings. For the "Output
 Device Location" select "Remote" from the location combo box. Under the
 IP setting, enter the IP displayed on the server application and click
 connect. Click the start button to start sending data to the server.
 Page 24
Web Connection Errors
If any error messages display or ServoCommander fails to connect to the server
your remote PC may be behind a firewall. In this case disable the firewall on port
81 and repeat. If errors persist you be behind a router and need to enable port
forwarding. See your router‟s instructions for details on how to enable port
forwarding.
 Page 25
Running ServoCommander
Once values are set or loaded click select the Output Device Location and click
Start. All mid and end point settings will be locked in while started. If a value is
not set the software will not be allowed to start operation and an error message
will display. Press stop to return to setup mode to adjust these values if
necessary.
 Page 26
Custom Tab Names
ServoCommander allows for the customization of tabs name. To change a tab
name select any channel and click the Edit Tab Name button. Change the name
and click save when done. Custom tab names are saved in user profiles.
 Page 27
Reverse at mid
In certain situations it may be useful to allow servo rotation in only one direction
from the center point. IE: if a servo was mapped to joystick axis 1, moving the
joystick left will rotate the servo left and moving the joystick right will move the
servo left.
To enable the reverse at mid function check the Reverse at mid check box within
a channel tab. Reverse the channel as necessary.
 Page 28
Hide Label
The ServoCommander logo can be removed to create a smaller footprint. To
hide the label, choose Edit Hide Logo. This function can also be combined with
Wide View


Paul Evans
and 1 contributors
Tickit::Widget::Tabbed::Ribbon - base class for Tickit::Widget::Tabbed control ribbon
This class contains the default implementation for the control ribbon used by Tickit::Widget::Tabbed, and also acts as a base class to assist in the creation of a custom ribbon. Details of this class and its operation are useful to know when implenting a custom control ribbon.
It is not necessary to consider this class if simply using the Tickit::Widget::Tabbed with its default control ribbon.
To perform create a custom ribbon class, create a subclass of Tickit::Widget::Tabbed::Ribbon with a constructor having the following behaviour:
 package Custom::Ribbon::Class;
 use base qw( Tickit::Widget::Tabbed::Ribbon );
 sub new_for_orientation
 my $class = shift;
 my ( $orientation, %args ) = _USER_;
 return $self;
Alternatively if this is not done, then one of two subclasses will be used for the constructor, by appending ::horizontal or ::vertical to the class name. In this case, the custom class should provide these as well.
 package Custom::Ribbon::Class;
 package Custom::Ribbon::Class::horizontal;
 use base qw( Custom::Ribbon::Class );
 package Custom::Ribbon::Class::vertical;
Arrange for this class to be used by the tabbed widget either by passing its name as a constructor argument called ribbon_class, or by overriding a method called RIBBON_CLASS.
 my $tabbed = Tickit::Widget::Tabbed->new(
 ribbon_class => "Ribbon::Class::Name"
 use constant RIBBON_CLASS => "Ribbon::Class::Name";
_USER_ = $ribbon->tabs
$count = $ribbon->tabs
Returns a list of the contained Tickit::Widget::Tabbed tab objects in list context, or the count of them in scalar context.
$index = $ribbon->active_tab_index
Returns the index of the currently-active tab
$tab = $ribbon->active_tab
Returns the currently-active tab as a Tickit::Widget::Tabbed tab object.
The subclass will need to provide implementations of the following methods.
$ribbon->render( %args )
$lines = $ribbon->lines
$cols = $ribbon->cols
As per the Tickit::Widget methods.
$handled = $ribbon->on_key( $ev )
$handled = $ribbon->on_mouse( $ev )
As per the Tickit::Widget methods. Optional. If not supplied then the ribbon will not respond to keyboard or mouse events.
$ribbon->scroll_to_visible( $index )
Requests that a scrollable control ribbon scrolls itself so that the given $index tab is visible.
Paul Evans <>


The save/replace game dialogue - part 1
2/19/2009 – ChessBase 10 contains a large variety of fields into which you can input player and tournament information when saving a game. Some of these can be confusing for new users. In this week's ChessBase Workshop, learn the important difference between saving and replacing a game, and get a first look at the most commonly-used game header fields. Workshop...
Your key to fresh ideas, precise analyses and targeted training!
This week's ChessBase Workshop is going to focus on an old program feature which still proves troublesome to new users: the save game/replace game dialogue. Although we've discussed this before in a previous column or two, it's one of those areas which really can't be stressed enough; understanding it fully can save you a lot of grief later on down the road.
To begin our discussion, let's look at the important differences between saving and replacing games in a database. In its simplest form, the main difference can be boiled down to a couple of rules of thumb:
 - If you're manually entering a new game move-by-move into a database, you'll want to use "Save game" when you're finished.
 - If you're adding commentary/variations or making other changes to an existing game, you'll want to use "Replace game" when you're finished.
It's that simple. Of course, there are always exceptions, among them being cases in which you might annotate a game contained in one database and wish to save the finished product in a different one, or you may add notes to a game which already contains commentary by someone else and wish to save yours as a separate copy (in order to preserve the other guy's original work in an unaltered form), etc. But the two bulleted cases listed above will serve as general rules of thumb.
Saving a game means that a separate copy will be saved into the database (and which, by the way, will appear as the last game in a database's game list). Replacing a game means that the original game in the database will be replaced by the version you just altered (and the newly-altered version will appear in the same spot in the game list as did the original unaltered version).
There you have it -- the basic difference between the two actions.
Regardless of whether you're saving or replacing a game, you'll see the same dialogue appear on your screen. If you're saving a game, the dialogue won't contain any information (most of its fields will be blank):
If you're replacing a game, the existing information (from when the game was originally saved) will appear in the dialogue:
In both cases, you can add or change information in this dialogue before clicking "OK" (which completes the process and either saves or replaces the game).
Let's look now at the specific dialogue information and how it should be recorded. We'll assume for the sake of the discussion that we're "starting fresh": entering a game by hand and saving it into a database (as opposed to adding information to, and replacing, an existing game). We've entered the moves of the game and are ready to save it. We click "Save" and get our "blank" dialogue:
"White" and "Black" refer to the respective two players. Note the small comma between the two "blanks" after 'White"; this gives us a valuable clue as to how this part of the dialogue should be filled in. The comma tells us that the leftmost blank should contain the player's last name, followed in the rightmost box by the player's first name. The boxes for "Black" work the same way:
If you're hand-entering a game played by professional players (perhaps from a chess book or magazine), you can use the "question mark" buttons to the far right of both "White" and "Black" to search for the player in the Players Encyclopedia and automatically enter the information contained therein.
We're going to skip over the "Tournament" field temporarily, though we'll come back to it. We're going to devote a whole column to the options for just this field. For now, you can just enter a geographic place name or an actual tournament name here.
The "ECO" field will already be filled in for you. The software will already have identified the proper alphanumeric Encyclopedia of Chess Openings code and will automatically place the information in the box.
"Elo White" and "Elo Black" are where you'll enter the players' ratings (if known). Once again I'll remind you that Arpad Elo's rating system for games and sports wasn't adopted internationally in the chess community until the early 1970's; chess games played prior to this will not have rating information available.
You can enter "Round" and "Subround" numbers if known (and if applicable). Why "Subround"? You'll occasionally see chess events in which the players might play one game as each color as part of a "round" (i.e two -- or three, if tiebreaks are involved -- games per round); the "subround" field gives you a place to enter such information.
"Result" allows you to enter a variety of game results, including a number of different evaluation symbols (via the "pulldown" arrow, which you would use when entering some analysis instead of an actual game). "Date" will typically default to the date you're manually entering the game, so you'll often change this to the date the game was actually played.
When you're finished, just click the "OK" button to complete the process of saving the game into the database.
There's an important difference of which you should be aware when replacing a game. There will be several bits of information already filled in, consisting of the existing game header info:
Note that some information contains a check in a box beside it (in the above illustration, it's "ECO Code", "Round", and "Year"). Other information, while filled in, doesn't have a check in the corresponding box ("Month" and "Day" in the illustration). It's important to note that even though some header info might already be filled in, it won't appear in the actual replaced game header unless the corresponding box is checked. Going back to the illustration, you don't need to worry about the wrong month and day being saved in the header; even though there are values in the boxes, there's no check in the boxes -- the info isn't saved when "OK" is clicked.
There are a couple of other observations which should be made before we leave off for another week. First, you're not required to put something in every single field in this dialogue. If you don't know a round number or the month and day a game was played, just leave those fields blank; the software will still save the game anyway.
You can also put pretty much anything you want into a field. For example, you've entered the moves of a line of analysis taken from an opening reference; you want to save it into a database, but you don't have any player or tournament information available. How do you complete the game header?
I do this sort of thing all the time. Typically I'll just type the word "Analysis" in the box for the White player's last name, while leaving the first name field blank. In the Black player's last name field, I'll type either the verbal name of the opening or the moves of a brief identifying variation line. In the "Tournament" box, I'll type the name of the opening reference from which the analysis came (so I know the source later). For "Result" I'll use the evaluation given in that source material. For "Year" I use the year the source material was published (and I'll even include a month number if the analysis came from a chess magazine).
You can enter any information you want, but the important thing is to be consistent. Don't input one game with the word "Analysis" in the White player field and then put that word in the Black player field the next time around. Don't use the year of publication one time and then use the year you saved it in your database for the next bit of analysis you enter.
And whether you're saving games or analysis, be as thorough as you can with your game headers. For player names, use a player's full first name if you have that info available, not just an initial or (worse) a blank in the "first name" field. If you have the exact date a game was played, there's no reason to not enter the whole thing in your saved game header.
Be thorough and be consistent, and this will save you a lot of aggravation later.
Until next week, have fun!
© 2008, Steven A. Lopez. All rights reserved.
Rules for reader comments
Not registered yet? Register


text:
Scottsdale Irrigation Scheme
The Scottsdale Irrigation Scheme delivers a new dam, a mini hydro power station and a water distribution network with 92km of pipelines.
The project is helping build resilience to drought for northern Tasmanian producers and will allow for more higher-value irrigation agriculture and dairy. It has the potential to increase irrigation by an additional 13,000 hectares.
The $57.3 million project was jointly funded by the Australian Government ($25.3 million) and the Tasmanian Government and State partners ($32 million).
Australian Government funding was provided through the National Water Infrastructure Development Fund.
Construction was completed late 2020.


Difference between revisions of "Documentation:Windows Section 1"
From POV-Wiki
Jump to navigation Jump to search
m (link repair after changes)
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===What is POV-Ray for Windows?===

===What is POV-Ray for Windows?===

POV-Ray for Windows (also known as POVWIN) is POV-Ray, ported to the Microsoft Windows™ operating system. It contains all the features of POV-Ray itself, plus some others specific to Windows. The additional features do not affect the core rendering code (apart from the fact that they include .BMP file format support). All of the other additional features relate to making the program easier to use under Windows.
+
POV-Ray™ is short for the Persistence of Vision Raytracer™, a tool for producing
 +
high-quality computer graphics. POV-Ray is Free Software (as per the definition of the Free
 +
Software Foundation) as its source code is licensed under the
 +
[_URL_ Affero General Public License] (AGPL).
 +

 +

 +
POV-Ray for Windows (also known as POVWIN) is POV-Ray, ported to the Microsoft Windows™ operating system. It contains all the features of POV-Ray itself, plus some others specific to Windows. The additional features do not affect the core rendering code; they all relate to making the program easier to use under Windows.

Revision as of 15:25, 26 August 2013
This document is protected, so submissions, corrections and discussions should be held on this documents talk page.
Introduction
This section provides information on how to use the Microsoft Windows™ version of the Persistence of Vision Raytracer™ (also known as POVWIN).
Before we start, we'll have a brief discussion of just what this program is, and what it does.
What is POV-Ray for Windows?
POV-Ray™ is short for the Persistence of Vision Raytracer™, a tool for producing high-quality computer graphics. POV-Ray is Free Software (as per the definition of the Free Software Foundation) as its source code is licensed under the Affero General Public License (AGPL).
POV-Ray for Windows (also known as POVWIN) is POV-Ray, ported to the Microsoft Windows™ operating system. It contains all the features of POV-Ray itself, plus some others specific to Windows. The additional features do not affect the core rendering code; they all relate to making the program easier to use under Windows.
An extensive discussion of the POV-Ray 3 Scene Description Language can be found elsewhere in this help file. For a quick demonstration of POV-Ray for Windows, start up the program by selecting 'Run Demo' from the Render menu.
... And What Is It Not?
POV-Ray for Windows is not a modeler. It will not let you design scenes graphically on-screen. The POV-Ray project does have a freeware 3D modeler for Windows called 'Moray'. Moray is currently under re-development to make it compatible with modern versions of Windows. There are also several other shareware and freeware programs available for this purpose.
With POV-Ray itself, to write or modify POV-Ray scenes you just edit the actual text file containing the commands. New users might be surprised to learn that, although this sounds primitive, it is in fact one of the things that gives POV-Ray so much power and flexibility. There are many other rendering programs that give you a point-and-click interface, but when it comes down to absolute control of your scene, it's hard to beat a text-based scene description language (even though it's harder for some to learn).
Who Can Use POV-Ray for Windows?
Almost anyone can use POV-Ray for Windows. If you have never seen a ray tracing program before, you can have great fun just rendering the sample scenes and animations installed together with POV-Ray for Windows. Once you have studied some scene files and spent a little bit of time reading this documentation, you can start putting basic scene files together.
Remember, though, that you do need to invest some time getting to know the program. For instance, you do not have to worry about most of the POV-Ray settings at first, but some of them are important. Ignore them and POV-Ray may not do what you expect. The default settings have been selected so as to be satisfactory in the large majority of cases, but sometimes they will not give you what you want. Don't give up. The solution is bound to be a simple one, as long as you take the time to read the documentation. Investing a little bit of time getting to know the program will pay off - guaranteed!
As for experienced POV-Ray users, you will find POV-Ray for Windows makes life much easier. Working under Windows means you can edit one scene while rendering another and modifying the INI file of a third. This feature, combined with the File Queue option lets you speed up the scene generation cycle considerably while leaving you the option of doing some 'serious' work at the same time.
System Requirements
POV-Ray for Windows requires Windows XP or later, and has been tested on versions up to and including Windows 7 (32 and 64-bit). We recommend having at least 100mb or so of free disk space (for temporary file storage during renders) and at least 1GB of available memory (though less is OK if you are not doing complicated scenes).
System Specific Features
What's new in POV-Ray for Windows
This section covers version 3.7 changes and new features that apply to POV-Ray for Windows. See the section Changes and New Features Summary for information about non-platform specific changes.
 1. An experimental Real-Time Raytracing feature was added.
 2. Added 'alternate render file' feature to povwin IDE. Look here for more details.
 3. New Render Window behavior.
 4. The Render Priority menu supports a new option.
 5. Added extensions .MCR and .MAC to the list of files povwin considers include files (i.e. which are filtered as such in the various file dialogs and assigned the POV file type for the editor syntax highlighting).
 6. Added .INI file type to povwin editor syntax highlighting.
 7. Added window menu to povwin IDE. Entries are MRU-sorted.
 8. Added these POVWIN features:
 - file modified indicator to filename shown in POVWIN main window caption.
 - notification for when auto-reload results in files being auto-saved.
 9. Added ability to close edit tab in windows version by middle-clicking on it. (NB this means on the tab itself, not the contents of the tab). Also, Ctrl-W now defaults to closing the current editor file.
 10. Added /EDITDLLPATH command-line parameter, which overrides the default edit DLL locations for the windows version.
 11. Added a crash upload utility.
 12. Added ability to specify thread count from Windows version render menu (unsaved setting).
 13. Windows console version now sends stream output to stderr by default.
 14. Added Control-A support in windows version commandline input box (select all).
 15. Changed windows version render window keypress code to hand focus to main window for any key, not just escape.
 16. Expanded number of available insert menu ID's to about 9000.
 17. Added support for loading of PNG and JPG files as insert menu hints. (search order PNG, JPG then BMP)
 18. Windows editor tab/indent settings are no longer per-file+global default; changing one affects all files.
 19. Added display of filename when hovering over an editor tab.
 20. Added a right-click menu to editor tabs allowing the following:
 - opening of folder in explorer.
 - copy of filename to clipboard.
 - save the file.
 - close it, close all but it.
 - move the tab left and move the tab right.
 21. Additionally the previous new entries have also been added to the window menu.
 22. Added a new file ~ini\user-keywords.txt that allows users to add their own keywords for syntax highlighting and auto-completion in the editor.
 23. Added new option to prevent the system from sleeping whilst a render is in progress, by default this is selected.
SYS File Type
The SYS file type has been deprecated, and the cross-platform output file type is now PNG, or type n. See the section Output File Type for more information.
System Specific Charset
The section titled Charset refers to a system specific charset. There is no system specific charset support specially implemented within POV-Ray for Windows.
Spelling
Some US Residents have commented on the spelling of some words such as colour, initialisation, and minimised (they expect color, initialization, or minimized). POV-Ray is an international effort and as such our spelling sometimes conforms to British, European, or Australian, rather than American, English. You'll find examples of this both in this document and in POV-Ray itself (for example, POV accepts both 'color' and 'colour' as valid keywords).
Reporting Bugs


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\(C^{1,\alpha }\)-regularity for surfaces with \(H\in L^p\)
Abstract
In this paper, we prove several results on the geometry of surfaces immersed in \(\mathbb {R}^3\) with small or bounded \(L^2\) norm of \(|A|\). For instance, we prove that if the \(L^2\) norm of \(|A|\) and the \(L^p\) norm of \(H\), \(p>2\), are sufficiently small, then such a surface is graphical away from its boundary. We also prove that given an embedded disk with bounded \(L^2\) norm of \(|A|\), not necessarily small, then such a disk is graphical away from its boundary, provided that the \(L^p\) norm of \(H\) is sufficiently small, \(p>2\). These results are related to previous work of Schoen–Simon (Surfaces with quasiconformal Gauss map. Princeton University Press, Princeton, vol 103, pp 127–146, 1983) and Colding–Minicozzi (Ann Math 160:69–92, 2004).
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References
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 2. Bourni, T., Tinaglia, G.: Curvature estimates for surfaces with bounded mean curvature. Trans. Am. Math. Soc. 364(11), 5813–5828 (2012). (MR2946933)
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 11. Schoen, R., Simon, L.: Regularity of stable minimal hypersurfaces. Commun. Pure Appl. Math. 34(6), 741–797 (1981)
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 12. Schoen, R., Simon, L.: Surfaces with quasiconformal Gauss map. In: Bombieri, E. (ed.) Seminar on minimal submanifolds, Annals of Mathematics Studies, vol. 103, pp. 127–146. Princeton University Press, Princeton (1983)
 13. Shiohama, K., Tanaka, M.: An isoperimetric problem for infinitely connected complete open surfaces. In: Geometry of manifolds (Matsumoto, 1988) Perspect. Math, vol. 8, pp. 317–343. Academic Press, Boston (1989)
 14. Shiohama, K., Tanaka, M.: The length function of geodesic parallel circles. Progress in differential geometry. Adv. Stud. Pure Math. 22, 299–308 (1993). (MR1274955 (95b:53054), Zbl 0799.53052)
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 16. Toro, T.: Surfaces with generalized second fundamental form in \(L^2\) are Lipschitz manifolds. J. Differ. Geom. 39(1), 65–101 (1994)
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Author information
Authors and Affiliations
Authors
Corresponding author
Correspondence to Giuseppe Tinaglia.
Additional information
G. Tinaglia is partially supported by EPSRC Grant No. EP/L003163/1.
Appendix
Appendix
For the sake of completeness, in this appendix, we prove two results in differential geometry that are used throughout the paper. In Remark 5.3, we also discuss the \(C^{1,\alpha }\) regularity.
Let
$$\begin{aligned} \Omega :=\{(x_1,x_2)\in \mathbb {R}^2| a^2<x_1^2+x_2^2<b^2\} \end{aligned}$$
for certain \(b>a>0\) and let \(\mathcal A\) denote the graph above \(\Omega \) of a smooth function \(u\). That is \(u\in C^\infty (\Omega )\) and \({{\mathrm{graph}}}u=\mathcal A\).
Lemma 5.1
Assume that
$$\begin{aligned} |Du|\le r\le 1 \text { and} \int _\mathcal A|A|^2\,\mathrm{d}\mathcal {H}^2\le \varepsilon \end{aligned}$$
Then, there exists \(\rho \in (a,b)\) for which
$$\begin{aligned} \int _{u(S_\rho )}k \,\mathrm{d}s\le 2\pi \left( 1+r\sqrt{2}+ \left( \frac{2\varepsilon b}{b-a}\right) ^\frac{1}{2}\right) , \end{aligned}$$
where \(k\) is the curvature of the curve \({{\mathrm{graph}}}u|_{S_\rho }\) and \(S_\rho =\{(x_1, x_2): x_1^2+x_2^2=\rho ^2\}\).
Proof
Recall that in graphical coordinates
$$\begin{aligned} A_{ij}(x, u(x))=\left( \frac{\partial ^2}{\partial x_i \partial x_j}\left( x_1, x_2, u(x_1, x_2)\right) \right) ^\bot =\left( 0,0, D_{ij} u\right) \cdot \nu = \frac{D_{ij} u}{\sqrt{1+|Du|^2}}, \end{aligned}$$
where \(A_{ij}\), \(i=1,2\), are the coefficients of the second fundamental form, and also that
$$\begin{aligned} |A|^2=A_{ij}A_{kl}g^{ik}g^{il}, \end{aligned}$$
where \(g\) is the induced metric. We have


Development of prediction formula for the number of heat stroke patients considering regionality and seasonality
 - Asami SHIMIZU, 2016: Development of prediction formula for the number of heat stroke patients considering regionality and seasonality .
Abstract
In this study, we examine the relationship between meteorological factors and the number of hospital transport due to heat stroke for people aged 65 years and older who have the highest number of heat stroke occurrence for each area, and clarify regionality and seasonality. Also, based on the characteristics of those, we aimed to develop a practical prediction formula that predicts the number of heat carrier patients. Firstly, correlation analysis was performed for each prefecture using the data of heat stroke occurrence andmeteorological condition, and meteorological factors which most affected the number of heat stroke occurrence were selected. As a result, the correlations between heat stroke occurrence and daily average temperature as well as daytime average WBGT were high nationwide. Comparing these two factors, correlation with daily average temperature was correlated nationwide, but the regional nature that the daytime average WBGT was higher in the Kyushu region. Secondary, using data of the Kanagawa prefecture as a model case, Poisson regression was performed using a generalized linear model to develop a prediction formula to find the number of hospital transport due to heat stroke. As a result, it was shown that heat stroke was prone to occur in early summer and it was hard to occur in late summer on the Kanagawa prefecture. Thirdly, in order to examine the influence of meteorological factors other than daily average temperature and daytime average WBGT, we performed multiple polynomial Poisson regression by adding other meteorological factors as a second explanatory variable for each prefecture. Among the added explanatory variables, meteotological factors whose correlation coefficients between the predicted value and the measured value increased at a relatively large number of prefecture were black-bulb temperature and solar radiation. In particular, it was remarkable in the Kansai, Tohoku, and Hokuriku area, suggesting that the effect of solar radiation is more effective than the other areas. Finally, we divided prefectures according to characteristics of occurrence of heat stroke into several groups to develop more useful prediction formula. A prediction formula was created for each group with convertional meteorological factors, daily averaged temperature. As a result, prefectures could be classified into six groups according to the geographical position and urbanization of prefecture. Comparing between groups, it was found that heat stroke was likely to occur in groups with low daily average temperature, and heat stroke was difficult to occur in relatively more urbanised prefectures.
Keywords : Heat stroke, Prediction formula, GLM, Poisson regression


text:
Preparation and Field Emission Characteristics of CNx Nanotubes Thin Film
Carbon nitride nanotubes (CN-NT) thin films were prepared on Ni-Cr coated glass substrate by microwave plasma enhanced chemical vapor deposition at a relatively low temperature of 600～650 °C. The morphology of the films were observed by scanning electron microscopy. The microstructure of the film were analyzed by x-ray photoelectron spectroscopy, x-ray diffraction, and Raman spectroscopy. The characteristics of field emission of CN-NT thin films were measured. Experimental results indicate that the film structure and properties of the field electron emission are related to flow ratio of N2 to CH4. When the flow ratio of N2 to CH4 was 3.3, the obtained film had a better field electron emission characteristics. The turn-on field of the film was 3.7 V/µm . The current density was 413.3 µA/cm2 at an electric field of 8 V/µm.
Z.Y. Zhong, H. Saka, T.H. Kim, E.A. Holm, Y.F. Han and X.S. Xie
L. Zhang et al., "Preparation and Field Emission Characteristics of CNx Nanotubes Thin Film", Materials Science Forum, Vols. 475-479, pp. 3595-3598, 2005


Human factors in aviation essay
Human factors in aviation essay, Module 9 : human factors essay question & answer by cloon_9.
Amazoncom: crew resource management: critical essays (critical essays on human factors in aviation) (9780754628293): eduardo. Specifically the case of ntsb has two levels of report that is factual and final (wiener & nagel, 1989) the hfacs categorically selected the final one since. Human factors engineering institution: embry-riddle aeronautical university course: human factors in aviation year: 2010 this paper discusses human factors engineering involved in the evolution of airline aviation. A large number of flight accidents occur mostly due to lack of efficient vision of the surrounding environment traditional visionary systems rely on synthetic vision. View this research paper on human factors in aviation safety the human beings with their immense capabilities imagination creativity and cleverness have transformed. Running head : synthetic vision systems aviation aid : synthetic vision systems name of student university /college professor /instructor class /subject aviation.
Essay on human migration factors 477 words | 2 pages because the environment in which they live is unstable push factors like, poverty, war, religions restriction. Human factors: human and environments to produce safe, comfortable, and effective human use in aviation, human factors is dedicated to. Overcoming personal human factors in aviation christopher s weatherup nova southeastern university overcoming personal human factors in aviation the term.
Read this business essay and over 87,000 other research documents human factors on aloha 243 after studying the aloha aircraft accident in 1933, our group is. Human factors in aviation safety summary pilots are considered to be people who need a high level of concentration in performing their duties fatigue is a factor. Human factor in aviation building essay table of contents: 1 introduction 2 constructing factors leading to the fault 3 human factors in the accident 4 perpetrators and minimization of the re-occurrence probability 5 conclusion introduction.
Read this essay on human factors human factors in aviation isn't a new concept but it does not explain the core aspects of human nature or take into. Topic: human factors in aviation maintenance - the only thing which should be done in this order is abstract – block paragraph format, minimum of 150 words, no. The human factors dirty dozen whilst the dirty dozen list of human factors has increased awareness of how humans can in aviation many tasks and. Human factors in aviation essayin this paper i will discuss topics covered in chapter 22 to include the overall message and any common human factors and terms i will also cover the case study of the 1994 raf chinook.
Human factors essay aviation safety human factors in aviation aviation as a whole has many problems that effect day to day operations from bad maintaince practices. This sample essay touches upon the problem of human factors in aviation if you want to learn more about it, read our article at your convenience. Human factors in aviation/aerospace industry (embry-riddle aeronautical university) human factors in aviation/aerospace industry (embry-riddle aeronautical.
Human factors in aviation essay
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How to Clear the Third Eye Chakra to Build Wealth
The third eye chakra is the sixth chakra of the seven main energy centers in your body. It impacts the ability to tap into your intuition. When you make intuitive decisions, you are better able to attract positive energy flow. As money is energy, a balanced third eye chakra can increase your potential to build wealth.
Chakras are energy centers.
How does the third eye chakra impact money flow?
When you use your intuitive senses, you are better able to make accurate decisions and evaluations. Having clarity in your choices and actions can help you in your career and business. In turn, this impacts your ability to give and receive money.
Being able to listen to your intuition can help you raise your vibrational frequency and align with your soul purpose. Also, when you raise your vibrations, you are better able to attract positive outcomes. How so?
Energy flows where intention goes.
When you raise your energetic vibrations through living in alignment with your higher self, you are better able to attract what you need for your highest good.
When the third eye chakra is clear, you often have a clear sense of direction in everything that you do. When imbalanced, you may be indecisive and unconfident about decisions.
Is your third eye chakra blocked?
Constantly having buyer's remorse? Always unsure when it comes to making financial decisions?
Blocks in the sixth chakra can affect your ability to have clarity around financial decisions. Thus, the blocks can negatively impact your path to financial freedom.
Assess your money history to identify blocks.
Growing up, my parents fought about money all the time. We lived paycheck to paycheck...barely. So most of my adult life, I viewed money as a sensitive and negative topic.
It took me a while to build confidence around my personal finances. In fact, it's still an ongoing practice to bust through limiting beliefs around money. Developing an abundance mindset can be a lifelong learning process even if it just takes a few steps.
How to clear the third eye chakra to attract wealth:
How to Clear the Third Eye Chakra to Build Wealth, chakra healing unblock third eye, attract money, balance third eye
There are numerous ways to balance and clear your third eye chakra. This includes eating foods associated with the colors of the chakra to practicing yoga where particular poses help to open up the chakra.
Reflect on the following questions to assess your third eye chakra:
1. Do you have beliefs around money that hinder your financial goals?
2. Do you spend mindfully or do you tend to make impulse purchases?
3. What small steps can you do to track your money habits that will help improve your net worth?
Child's pose, savasana and archer's pose are a few of the many yoga exercises that help to open up the third eye chakra. Here are more yoga pose suggestions to balance all the chakras.
Daily activities to clear the third eye chakra:
1. Visualization exercises: Close your eyes and imagine yourself having achieved your financial goal.
2. Journal. Clear your head in order to get creative about building wealth.
Here are 8 ways I created multiple streams of income!
How often should you clear your chakras?
Just like maintaining a clean home and work environment, your chakras need to be maintained too! Another analogy would be like taking a shower or brushing your teeth. If you don't do it consistently, the bad unwanted stuff builds up.
Our physical bodies have a way of telling us when it's time for some in house cleaning. Whether it's a cold or canker sore, it's best to listen to our bodies and recognize it may be time to clear each of the chakras.
Like maintaining a clean home, you need to keep up with cleaning the kitchen, bathroom, and so forth. This way, you can have a more relaxing space to manifest and keep your vibrational frequency high.
Use your intuition to build your net worth.
Clear your money chakra!
Access the Chakra Balance Guide!
How to Clear the Third Eye Chakra to Build Wealth; clear third eye chakra to build wealth, attract money, unblock third eye, balance third eye


text:
Audiovisual synchrony perception for music, speech, and object actions.
Vatakis A., Spence C.
We investigated the perception of synchrony for complex audiovisual events. In Experiment 1, a series of music (guitar and piano), speech (sentences), and object action video clips were presented at a range of stimulus onset asynchronies (SOAs) using the method of constant stimuli. Participants made unspeeded temporal order judgments (TOJs) regarding which stream (auditory or visual) appeared to have been presented first. Temporal discrimination accuracy was significantly better for the object actions than for the speech video clips, and both were significantly better than for the music video clips. In order to investigate whether or not these differences in TOJ performance were driven by differences in stimulus familiarity, we conducted a second experiment using brief speech (syllables), music (guitar), and object action video clips of fixed duration together with temporally reversed (i.e., less familiar) versions of the same stimuli. The results showed no main effect of stimulus type on temporal discrimination accuracy. Interestingly, however, reversing the video clips resulted in a significant decrement in temporal discrimination accuracy as compared to the normally presented for the music and object actions clips, but not for the speech stimuli. Overall, our results suggest that cross-modal temporal discrimination performance is better for audiovisual stimuli of lower complexity as compared to stimuli having continuously varying properties (e.g., syllables versus words and/or sentences).


Rhubarb pie
From Wikipedia, the free encyclopedia
Jump to: navigation, search
Rhubarb pie
A slice of rhubarb pie
Type Pie
Place of origin UK
Variations butter, flour, rhubarb, sugar
Rhubarb pie is a pie with a rhubarb filling.
Besides diced rhubarb, it almost always contains a large amount of sugar to balance the intense tartness of the plant.
Rhubarb pie is particularly popular in those areas where the rhubarb plant is commonly cultivated, including Finland, Sweden, the United Kingdom, Ireland and the New England and Upper Midwestern regions of the United States.
In Canada and the United States, strawberry rhubarb pie is a popular late-spring pie, generally combining the first strawberries of the season with the last of the rhubarb.
See also[edit]


text:
- TK TOTAL ONE 1.1 HOCKEY STICK
- A Carbon Braided sleeve applied over a structural core of Unidirectional Carbon to provided unparalleled power, performance and feel over standard Carbon Braided sticks with a non-structural core.
- A matrix system which includes a conventional epoxy resin along with a revolutionary material GRAPHENE, which provides high impact, flexural and tensile strength.
- A modified rubber technology that enhances the bonding of the rubber with epoxy molecules to create a material that provides superior shock absorption.
- An aggressive late placement of the bow offers high level assistance to dribbling, aerial passing skills and drag flicking.


How to read the markings on the car Windows?
What the marks on the front, rear and side Windows of the car.
How to read the markings on the car Windows?
Marking and codes applied to the car window, informed, in particular, the date of their production, and the type of glazing used.

E1, placed in a circle, is a standard seal of approval used in Europe. Also good to know that it is not always next to the letter E is number 1. For example, French producers figure 2, Polish – 20. Sign 43R and the following figures are the numbers of the approval rules of the European economic Commission of the UN.
At the top of the marking, as a rule, is the name of the manufacturer of the glass. It doesn't always have to be car. But most of all, if your car are the factory glass, you will see the logo of the brand of the car.

Long code with letters and numbers according to the type of glass. For example, according to the US standard, AS looks like this:
 - AS1 – laminated glass
 - AS2 – tempered glass
 - AS3 – layered or tempered glass is a dark color
You can sometimes find multi-layered sign, which means laminated glass, and under it sign II, which is used in the double glazing. Figures placed after the letters M, report the type of glass design, including its thickness and color.

On the right side of marking glass, as a rule, there is a number and some points. This is the approximate date of manufacture of the glass. The number represents the year of production, for example 14 – 2014 and 99 1999. Each point corresponds to the month in which the glass left the factory. One point is located in front of the number indicating a year – Jan, two – Feb, etc until June. July and subsequent months is the point located after the number signifying the year of production. For example, one point in July and two August, etc.
How to read the markings on the car Windows?
It is through knowledge that the marks on the Windows machine, you can determine before buying the car (having examined all his glasses), does the year of manufacture of glass year of release of the car, and did the glass. Please note that sometimes on a machine with the original factory glass one or two glasses may not match the year of the release of other Windows.
And this does not mean that you the car, which had been replaced by glass. It all depends on the batch of glass delivered to the plant for Assembly of the machine. Remember that some glass can be a year/two older than the age of the car. But if the machine inspection you can see that several Windows of the car younger than car, 100% of the glass was varied.

You should know that although there are certain standards for the marking of glass, every car manufacturer suppliers OEM glass or their alternatives may use their own codes regarding parameters and design.


Kapilavastuvihara, Kapilavastuvihāra, Kapilavastu-vihara: 1 definition
India history and geography
[«previous next»] — Kapilavastuvihara in India history glossary
Source: archive.org: Ceylon Branch of the Royal Asiatic Society 1963
Kapilavastuvihāra or Kapilavastu is the name of an ancient building that once existed near Polonnaruva (Polonnaruwa), Ceylon (Sri Lanka).—Parakkamabāhu I also built:—(i) Kapila or Kapilavastu-vihāra; (ii) Dakṣiṇārāma; (iii) Pacchimārāma; (iv) the Suluvādenige of gold; (v) Purvārāma; (vi) Atubadalena-vihāra; (vii) Isipatana-vihāra in the Rājavesibhujaṅga suburb; (viii) Kusinārā-vihāra in the Sīhapura suburb; (ix) Veluvana-vihāra in the Vijita suburb; and (x) between the Palace and the 3 suburbs, at each gāvuta (about 2miles), a vihāra with Sermon and Image Houses.
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Discover the meaning of kapilavastuvihara in the context of India history from relevant books on Exotic India
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