text:
About three thousand years ago, a hoard of swords, spears and other objects was gathered together and deliberately destroyed. These were deposited in the lake at Duddingston Loch in Edinburgh. There the objects stayed until 1778 when a dredger pulled them up from the depths.
The Duddingston Loch hoard dates to about 1000-800 BC in the Late Bronze Age and has been in the Scottish History and Archaeology collections for nearly 240 years. In fact, the hoard was the first donation, received in 1781. The Society of Antiquaries of Scotland records from 1782 state the donation as:
"A quantity of Roman arms consisting of 23 pieces of the heads of the hasta and jaculum; 20 pieces of the blades, and nine of the handles of the gladius and pugio; a ring three inches in diameter, fastened to the end of a staple; and a mass of different pieces of these arms, run together by fire; sculls and other human bones, together with the horns of animals of the deer and elk species, dragged out of the middle of a bed of shell marl at the bottom of his loch of Duddingston."
We still have 44 bronze objects in our collections though the whereabouts of some of the others are no longer known. Likewise, the "sculls and other human bones" and animals remains never made their way into our collections.
This hoard sparks many questions for archaeologists. The obvious questions are how and why did the weapons end up in a lake? But also why were they destroyed? How were they destroyed? Who was involved in these practices? Was it a select group of individuals or a community? Were the weapons involved in combat? And so on…
In trying to answer some of these questions, I have been re-analysing this hoard. As it stands, the hoard includes about 29 damaged or broken swords and blades, 28 broken spearheads and a handle of a bronze bucket. Historically, the Duddingston Loch hoard has been interpreted as a pile of scrap metal that was abandoned in the Bronze Age, but this view is steadily changing.
The large number of swords and spearheads suggests this may have been the equipment of a band of warriors. Other hoards like this have been found elsewhere in Britain, such as a similar hoard of burnt and broken weapons from Peelhill, South Lanarkshire. Tobias Mörtz of the Freie Universität Berlin has suggested these hoards might be considered "weapon sacrifices". Bronze Age communities may have been deliberately sacrificing their weapons, perhaps as offerings to the gods.
The Duddingston Loch hoard certainly suggests sacrifice. Most of the objects are bent, broken and burnt in some way. This can be seen on their 'rippled' surface caused by exposure to extreme heat, perhaps on a pyre. The bending and breaking suggests ecstatic actions requiring lots of force and the overall intention to make sure these objects could not be used again. Another explanation for this is that it could be a war booty taken from an enemy; in this scenario the objects may have been destroyed so that the enemies could not use them in the afterlife. Could the "sculls and other human remains" that were dredged at the same time be the enemies that were killed?
My previous research has looked at the deliberate destruction of swords and spearheads and found that to break Bronze Age bronze objects in this way requires temperatures of around 600ºC or more. The Duddingston swords and spearheads would have been placed in a fire, left to heat, and then broken by hitting them with a blunt object. This causes the objects to snap and distort. This probably didn't require a skilled individual, but knowledge of the behaviour of bronze would have been useful and it's likely a metalworker was involved in the process. The number of objects suggests a large fire and this may have been a ceremonial event and public spectacle with all the swords and spearheads piled up and burnt together.
Whether these actions were intended as a sacrifice or to scrap the objects, it cannot be denied that depositing them in the lake was a significant abandonment of material. The total weight of the hoard is about seven kilograms, which is a lot of bronze that could be recycled into other objects, such as tools, jewellery, or more weapons. And we must remember that few complete objects are represented in the hoard so there are lots of pieces and fragments that we are missing. Were they kept by the people who destroyed the weapons? If so, why? Or could they still be at the bottom of Duddingston Loch?
As research continues into this hoard it is hoped that we may be able to better unravel some of the answers to these questions. What's fascinating is that despite its 240 year history in our collections, it remains one of our most intriguing and significant Bronze Age hoards from Scotland and will continue to encourage debate and offer insights into the actions of our three thousand-year-old ancestors.
The Duddingston Loch hoard is on display in the Early People gallery at the National Museum of Scotland.


The Best Alternative For Tampons When Swimming on Your Period
It's summertime! You might be planning to hit the beach or the swimming pool soon but what if Aunt Flo suddenly makes a visit?
Swimming during your period might make you queasy and worried. What if you leak in the pool? What if you leak on your new white bathing suit? What if you shouldn't swim during your period?
Relax, it's safe! You can swim during your period! Contrary to popular belief, swimming doesn't make your period stop sooner than it should and swimming during your period is also absolutely safe for you. ""
How so? Swimming just pushes a pause button on your period. It doesn't make it stop completely. When you're in the water, the water pressure keeps your body from releasing menstruation blood. That means you don't have to worry about leaking in the water. You only have to worry about leaking when you leave the water. But why?
When you step out of the water, you're also stepping out of the water pressure, so your period starts right back up again. This is why you should still wear menstrual products even when you're swimming on your period. Unless you're cool rushing to the nearest changing room or bathroom, you shouldn't stop wearing your tampons or pads even when swimming. But this poses a lot of questions, like which is better for swimming, tampons or pads?
Here are the pros and cons of using a tampon and a pad when swimming on your period. First of all, for tampons and pads, both give you the added assurance that you won't leak in public. Using tampons and/or pads during swimming gives you major relief knowing that you won't have to worry about making a mad dash to the bathrooms once you step out of the water.
The problem is, not all ladies use tampons. But even for those who do use tampons, the worry that your string might be showing or the tampon even absorb more than just period blood can be a constant source of stress. As for pads, they lose their adhesive backing because the water dissolves it. The pad then ends up separating from your swimsuit, which can be a humiliating situation in itself. Also pads, because they're made of highly absorbent material, can absorb not only period blood, but also water. The end result? You get a soggy pad between your legs that may or may not slip from your underwear at anytime. Ugh.
Worried? There's an alternative you should start to consider, which is using period swimwear. They are the types of swimwear that have built-in absorbent material particularly designed for ladies swimming during their period. For the ladies who use pads during their period, period swimwear have a discreet, "pocket"-like gusset for your pads, making sure that they remain in place in the bottom of your swimwear.
Period swimwear are making waves these days. They come in pretty colors and designs too! Plus, you don't have to worry about having to wear shorts over them, since this leak-proof swimwear is enough to back you up.
So the next time you go for a swim on your period, it will help a lot if you're prepared. Grab one or two pieces of period swimwear and whether you use a tampon or a pad, remember to change them before you swim and right after you leave the water to stay hygienic. Happy summer, girls!
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Baby Name Neall meaning and Astrology
baby names > Neall
Baby Name : Neall
Gender : Boy
Origin : gaelic
Neall Meaning: champion
Variant: no variations
Number : 8
Moon Sign (Rashi) : Scorpio (Brischik)
Star (Nakshtra) : Anuradha
baby Neall Name Neall is combinations of, one occurrence of A, one occurrence of E, two occurrences of L and one occurrence of N has a lots of significance in Astrology.
Energetic, as they are, In Moon sign based Vedic Astrology, person with name Neall are always ready to do one more thing. Their brimming energy takes them higher in their life. A proper education is what they think necessary for them. These people have endearing personality. Natives with this name have balanced sense of food and dresses. In these cases, they never overdo. In other aspects too, these individuals prefer to portray themselves as balanced, unbiased, and neutral. On the other hand, due to the name effect, these people may overreact to some extent. This name has an impact of making its natives spiritually inclined. These people also have a fetish for splendid cars. They can create anything with their mastery. It is expected that they will come across some important person in their respective lives who will assist them to have a great success. With the power of creativity, they can make films as well. With these people grace is the ultimate thing. And with this quality they can solve any problem that comes their way.
Name Neall or (no variations) means champion.
Person with name Neall have the effect of material success with any individuals who having name number as 4, 8, 13 and 17. Therefore, these natives have luck in monetary term. They are likely to earn a lot of money in their lives. The people with this name can try their luck at corporate sector. They would be fairly successful as a teacher. These people may have a certain goal in life, but they should be ambitious and centred on their goal. They are intelligent enough to stand apart among the multitude. They really want to be the piece of attention of everyone. They are also capable of making people understand themselves very well. Individuals with the effect of this name are sly enough to make multiple sources of revenue. They can also be leading personalities of political teams at a national level. In this way they can draw attention of people and have a manpower of their own. While running for money and rank they should also be conscious that their activities are not creating problem for anyone.
The natives with name Neall have an immense hunger for newer things in life. There is a unique thirst in their character to get hold of knowledge. This hunger for growth will be an agreeable one and would help them to prosper in life, even if they try to apply it in negative ways. These folks may not welcome sudden changes warmly. It is normally seen that these natives crave for a place of authority and that even at the cost of other people's harm. They do not have a fluid character that can be easily modified. Their life may be tragic somehow. They could have many obstacles in their path of life. Life will pose continuous hazard for them. However, for this dominating sensitivity, they will suffer too with huge difficulties in their career. Neall is a person of very friendly in nature. They love to serve society and help people with all their hearts. Nevertheless, people take long time to recognize their talent. Even when these natives do welfare to society, they are hardly appreciated. But a big fault in them is their gullible nature.
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text:
**NEW** this year, the MICCAI workshops AE-CAI, CARE will join forces with MIAR will join forces to host a joint 2-day event in Shenzhen, China!
MIAR 2019 will build on the success of the 7th conference in 2016, joining with the 13th AE-CAI and 6th CARE workshop to bring together researchers, clinicians, and medical companies advancing the field of Medical Imaging and Augmented Reality, Augmented Environments for Computer Assisted Interventions (AE-CAI), and Computer Assisted and Robotic Endoscopy (CARE). This workshop will feature high-quality, original papers and invited keynote presentations on the latest scientific, technical and translational advances in developing the next generation of MIAR, AE-CAI, and CARE systems.
Paper Submission Deadline: June 16th
Author Notification: July 20th
Camera-ready Papers: August 12th
***We're happy to announce that this year's workshop proceedings will be published in a Special Issue of the IET's HealthCare Technology Letters Journal (IET HTL).
For more information about submitting your paper click here.
The focus of this workshop is on novel scientific contributions that offer solutions to the technical problems in computer-assisted intervention systems and robotics, visualization and interaction, and medical image computing, as well as papers describing complete systems and clinical applications. The potential clinical benefit is a core subject and contributors will be expected to place their work within this context by describing necessary developments, research questions and any potential obstacles that must be overcome before the clinical introduction of their technologies.
Topics within this theme include:
- Medical Augmented and Virtual Reality
- Surgical Simulation and Training
- Multimodal Data Visualization and Image Fusion
- Image-guided Surgical Navigation and Robotics
- Display Technology for Medical Imaging and Visualization
- Image Guided Intervention System and Platforms
- Human-Computer Interaction and Information Display (visual, auditory, tactile)
- Medical Image Formation, Analysis, and Interpretation
- Computer Assisted Intervention, Interventional Imaging
- Image-guided Robotics, Image-guided Intervention
- Surgical Planning and Simulation
- Systematic Extraand Intra-corporeal Imaging Modalities
- General Biological and Neuroscience Image Computing
- Patient-Specific Modeling and Medical Image Understanding
- Robotic and navigated endoscopy
- Stereoscopic endoscopy
- Ultrasound endoscopy
- Endoscope tracking and navigation
- Endoscopic video computing
- Computer vision for endoscopic applications
- Endoscopy planning and simulation
- Endoscopy skill training and evaluation
Please register for this conference through the MICCAI registration site:
*Note: At least one author per accepted paper must register to the workshop.

source: openbmb/Ultra-FineWeb


text:
State law requires the Department of Early Learning (DEL) to conduct
background checks on anyone who is authorized to care for or have
unsupervised access to children in licensed child care facilities.
DEL issues portable background checks, valid for three years, which can
be submitted through the
Managed Education and Registry Information Tool (MERIT).
Individuals associated with a licensed facility must register in MERIT and have a STARS ID. This includes:
- The licensed provider.
- Anyone who cares for or has unsupervised access to children in licensed child care.
- Anyone age 13 or older who live in the licensed family child care home.
Visit MERIT online:
- Sign in if you already have a STARS ID.
- Apply for a STARS ID if you do not have one.
- Click on the "application" tab.
- Click "Portable Background Check Application." Follow all the instructions.
Send payment as instructed. The processing costs are:
- $12 for online submission through MERIT $24 when a background check paper application is submitted.
First-time applicants must complete the fingerprint process. Individuals must submit a new application prior to the expiration date of the active
background check application. If this is not done then the individual must complete the fingerprint check process. Licensed providers can track the
background check clearances for employees and applicable household members through the MERIT facility registration process.
Background check forms:
People who are unable to submit their application electronically through
MERIT may submit a paper application.
Fingerprint-based background checks:
DEL contracts with Safran/MorphoTrust to conduct the fingerprint process. This website has a list of locations where
the fingerprint process is conducted. When the fingerprint process is required, an individual will receive a fingerprint appointment
form via email. Use the form to schedule an appointment.
The fee for fingerprinting is:
- $43.50 for applicants working in a licensed child care facility
- $42.50 for applicants volunteering in a licensed child care facility.
Additional fingerprint instructions
Request a copy of results:
Individuals may request a copy of their completed background check
application including any supporting documents. To make the request submit
the Request for Background Check form.
Requirements for individuals wishing to share their background check results with OSPI can be found
Contact your local


Reliability HotWire
Issue 92, October 2008
Reliability Basics
Derating for Electronic Components
Derating is a technique usually employed in electrical power and electronic devices, wherein the devices are operated at less than their rated maximum power dissipation, taking into account the case/body temperature, the ambient temperature and the type of cooling mechanism used. In this article, we will briefly explain the theoretical background of derating and how it is applied.
Derating increases the margin of safety between part design limits and applied stresses, thereby providing extra protection for the part. By applying derating in an electrical or electronic component, its degradation rate is reduced. The reliability and life expectancy are improved.
Intuitively, if a component or system is operated under its design limit, it will be more reliable than if it is operated at or above the design limit. Theoretically, the benefit of derating can be explained using load-strength interference theory.
Load-Strength Interference
Usually, failure happens when the applied load exceeds the strength. Load and strength should be considered in a general way. For electronic parts, "load" might refer to voltage, power or an internal stress such as junction temperature. "Strength" might refer to any resisting physical properties.
Electronic components of a given type are not identical. They have strength variability. This variability results from the differences between raw materials and between manufacturing processes. Even for components made from the same materials and by the same processes, differences still exist due to noise factors such as microscopic material defects or variations within a single manufacturing process. Therefore, the strength of a component is considered to be a random variable. The load applied to electronic parts, such as power, temperature or humidity, is also a random variable. Thus, statistical distributions are usually used to describe the load and strength.
Two factors are used to analyze the interference of load and strength distributions. These factors are safety margin (SM) and loading roughness (LR).[1]
Safety margin is defined by:
where L and S are the mean values of the load and strength distributions, and σL and σS are the standard deviations of the load and strength distributions. SM is the relative separation of the mean values of load and strength.
Loading roughness is defined in terms of the standard deviation of the load by:
Figures 1-3 show three examples of different relationships between safety margin and loading roughness.
Load and strength distributions that are non-overlapping, as shown in Figure 1, indicate a highly reliable scenario, with narrow distributions, low loading roughness and a large safety margin.
Figure 1: Non-overlapping load and strength distributions with high SM and low LR
Figure 2 illustrates low loading roughness and low safety margin. In this situation, extreme load will cause failures of weak parts.
Figure 2: Load and strength distributions with low SM and low LR
Figure 3 is the situation with low safety margin and high loading roughness. This is an undesirable case because an extreme stress will cause a large proportion of the population to fail.
Figure 3: Load and strength distributions with Low SM and High LR
From the above figures, we can see that there are several possible ways to improve the population reliability: by increasing the safety margin or by decreasing the width of the load and/or strength distribution. Often, increasing the safety margin by increasing the mean strength is expensive; thus, curtailing the load distribution may be preferable because of low expense. Derating is actually one method of load distribution curtailing.
Derating Standards
Several derating guidelines have been issued by military or other agencies, and the following are some examples:
 - MIL-STD-975, published by NASA, focuses on selection of parts used in the design and construction of space flight hardware as well as mission-essential ground support equipment.
 - MIL-STD-1547, published by the Department of Defense, is targeted to aid in the design, development and fabrication of electronic systems with long life and/or high reliability requirements while operating under the extreme conditions of space and launch vehicles.
 - AS4613, published by the U.S. Navy, sets forth derating requirements for the reliable application of electronic and electromechanical parts.
 - NAVSEA TE000-AB-GTP-010, published by the U.S. Navy, contains derating requirements and part selection and application information on the ten most commonly used electrical and electronic parts.
 - ECSS-Q-30-11A, prepared and maintained under the authority of the Space Components Steering Board in partnership with the European Space Agency, contains derating requirements applicable to electronic, electrical and electromechanical components.
 - MSFC-STD-3012, prepared by NASA's Marshall Space Flight Center, sets requirements for electrical, electronic and electromechanical parts selection, management and control for space flight and mission-essential ground support equipment for Marshall Space Flight Center programs.
In addition to the derating standards published by the military, many semiconductor manufacturers such as Freescale and Hitachi provide their own derating guidelines, which can be explored in the datasheets or application notes of electronic parts.
For the same component, the derating parameters in different standards may be different. An example using MIL-STD-975M for a resistor is given below. The software package used is ReliaSoft's Lambda Predict.
Example
Table 1 gives the properties of the resistor and the derating specifications. Figure 4 is the derating output from Lambda Predict.
Table 1: MIL-STD 975M derating specs for resistor, fixed carbon
Standard MIL-STD 975M
Component Resistor, fixed carbon
Parameter Power
Derating Specs 60% up to 70C and further decreasing to 0 at 110C
Figure 4: Lambda Predict 2 Derating Example for Resistor, Fixed Carbon
In Figure 4, the green line is the derating curve given by MIL-STD-975M. The blue dot shows the resistors working temperature and power ratio under the defined working condition. For the case shown, the resistor is properly derated since the power ratio is below the derating line for the resistors working temperature. However, if the dot were above the derating curve, the stress under the working condition would not meet the derating requirement given by MIL-STD-975M. This would imply that the resistor would be likely to fail; therefore, changing to a higher-rated resistor or adjusting the operating condition might be needed.
References
[1] OConnor, Patrick D. T., Practical Reliability Engineering, 4th ed., West Sussex, UK: John Wiley & Sons, 2002.
Copyright 2008 ReliaSoft Corporation, ALL RIGHTS RESERVED


text:
The pitch hunt: The role of voice pitch in top-down repair of interrupted speechClarke, J. N. 2017 [Groningen]: University of Groningen. 190 p.
Research output: Thesis › Thesis fully internal (DIV)
For a normal hearing person, understanding speech from a single talker is effortless in quiet surrounding. It becomes more challenging when the talker is surrounded by a loud crowd or other kind of noise. Individuals with hearing impairment might already experience problems in understanding speech in quiet, and it may become even more challenging in noise. In the present dissertation, I investigated how characteristics of the voice of a talker contribute to understanding speech in difficult listening situation. For this, I presented sentences, which were either interrupted with silent gaps, or with noise filling in the gaps, making speech perception more challenging. I further manipulated the vocal characteristics of these sentences, allowing me to test for effects of vocal characteristic manipulation in challenging listening scenarios. The participants had to employ cognitive strategies to perceptually restore the parts of the sentences that were replaced with either silence or noise. I found that interrupted speech can be successfully restored even for some voice manipulations, when linguistic context prevails over these manipulations. The results help to establish the importance of pitch for interrupted-speech perception as well as for triggering the cognitive restoration mechanisms, especially when the input sounds are degraded, as in hearing-impairment. However, interestingly, speech perception improvement that was expected to occur with access to pitch cues was not captured at the group level for actual hearing-impaired individuals, although they perceived better sound quality. These findings contribute to assessing how to improve speech perception in noise for hearing-impaired individuals.
|Qualification||Doctor of Philosophy|
|Place of Publication||[Groningen]|
|State||Published - 2017|
No data available


text:
Computing Surface area with Photoshop
I'm not actually sure where this ought to go, but I decided that scratch builders would probably be the most interested. Please let me know if it belongs elsewhere.
Computing the area of a plane's wings (or other surfaces) can be complicated, involving lots of geometry and assorted arithmetic. This method requires none of those. (Well, okay... maybe a little bit of simple math.) It works with any shape, no matter how convoluted. Here's how to do it:
Load a plan into Photoshop.
IMPORTANT NOTE: Even though your plans may be in grayscale, and we will be working in black-and-white, Photoshop must be set to RGB color mode for this to work. (Image / Mode / RGB Color)
Let's say we have this wing.
Using whatever method works best for you – I generally select an area with the 'magic wand tool' and fill it with the foreground color – convert it into black and white, where white is the wing and black is the background. Make sure these colors are pure, 100% white and black. This is crucial!
Now, from the menu, choose Filter / Blur / Average. This will turn the entire image into a solid rectangle of gray:
All that remains is to measure how light or dark the resulting gray is.
Now we're ready to make the final calculation. Let's say the original plan – the entire sheet – is 24″ tall by 20″ wide. That's 20×24 = 480 in^2, or 480 square inches. Photoshop tells us that, in our example, 34% of those pixels were white (that's why our resulting gray had a brightness of 34%). That means the surface area of the wing, itself, is 34% of 480 in^2 or 163.2 in^2.
This method isn't just useful for wings. Let's say these rough plans for a plane are to be printed at 28″x16″
Converting them to black and white, then averaging them…
…yields a brightness of 59%. 28×16 = 228, the area of the plans. 59% of 228 is 134.5. So the surface area of all the parts on that plan will be about 134.5 square inches (134.5 in^2). I happen to know that Dollar Tree foam weighs 0.19 grams per square inch with the paper on. That means that all the parts on this plan, when cut from Dollar Tree foamboard, will weigh approximately 0.19 * 134.5 (25.5) – grams.
Thats a very 'nerdy' way to do it - I like it!
have you checked your results on a simple plan form - say a rectangle and circle of known dimensions - to see just how accurate the results are?
I have checked it on several simple plans - white circle on black square, white triangle on black square, etc. etc. etc.
It seems to be dead on the money. The attached, for example, works out to 72%.
It's a circle inscribed within a square. The ratio of the surface area of a circle with diameter N to the surface area of a square of side N is about 78% (78.54).
Then there's a little square, 1/16th the area of the big one. 1/16 is 6.25%. 78.54 - 6.25 = 72.29. Photoshop reports 72%.
I just completed my first real world test today - cutting plane parts for which I had previously calculated the surface area and weight - and it came out dang near perfect! :)
That's really ingenious, but given the very high cost of Photoshop and the contrived and long-winded method to measure area might it not be a lot easier/cheaper to measure area directly in a free CAD program such as Draftsight?
The procedure is pretty simple:
I win the cheapest award.
I run a piece of string around the perimeter. Divide the length by 4.
Multiply the number by itself.
So far so good.
Yes. I am VERY old. :)
That works pretty well if your wings are rectangular (which most wings are. :D)
I never meant to imply that this was the way to compute surface area; it's just a trick I thought of that I sometimes find convenient and wanted to share. A lot of people have an old version of Photoshop sitting around.
For me, it's a way to take something like this:
and quickly see that, say, with a 24" wing span, that plane would have about 147 square inches of wing surface. With a 48" wing span, the wings will weigh just shy of 4 ounces if I make them out of Dollar Tree foam with the paper on, etc. etc.
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text:
Most Improved: Learning Centre students Grades 8-12
- To recognize a self-motivated, or becoming a self-motivated student who demonstrates improved work habits from September to June and the will to want to achieve. These efforts can be seen in class participation, regular attendance, and completing assignments on time.
Spirit Award Learning Centre students Grades 8-12
- To recognize consistent student effort that results in significant improvements in the following areas:
- academic achievement, organizational skills, dedication and perseverance, positive attitude, and personal growth.
- Can also be presented to students who display acts of compassion in their communities or demonstrate a significant commitment to volunteerism.
- The student must be in good academic standing, passing all core courses, and be registered as a non-concurrent student at the Learning Centre within the school year for which the award is intended.
- Students are nominated by Learning Centre staff


text:
Convergent Lagrangian heuristics for nonlinear minimum cost network flows
Artikel i vetenskaplig tidskrift, 2008
We consider the separable nonlinear and strictly convex single-commodity network flow problem (SSCNFP). We develop a computational scheme for generating a primal feasible solution from any Lagrangian dual vector; this is referred to as "early primal recovery". It is motivated by the desire to obtain a primal feasible vector before convergence of a Lagrangian scheme; such a vector is not available from a Lagrangian dual vector unless it is optimal. The scheme is constructed such that if we apply it from a sequence of Lagrangian dual vectors that converge to an optimal one, then the resulting primal (feasible) vectors converge to the unique optimal primal flow vector. It is therefore also a convergent Lagrangian heuristic, akin to those primarily devised within the field of combinatorial optimization but with the contrasting and striking advantage that it is guaranteed to yield a primal optimal solution in the limit. Thereby we also gain access to a new stopping criterion for any Lagrangian dual algorithm for the problem, which is of interest in particular if the SSCNFP arises as a subproblem in a more complex model. We construct instances of convergent Lagrangian heuristics that are based on graph searches within the residual graph, and therefore are efficiently implementable; in particular we consider two shortest path based heuristics that are based on the optimality conditions of the original problem. Numerical experiments report on the relative efficiency and accuracy of the various schemes. © 2007 Elsevier B.V. All rights reserved.


text:
Yes, there are underground canals in New Orleans. The city's canal system is made up of a network of underground and above-ground channels that were built in the 19th century to help control flooding and to transport goods.
The most well-known of these underground canals is the New Basin Canal. It was built in the 1830s to connect the city with Lake Pontchartrain, and it was used to transport goods and people to and from the city. The canal is now mostly filled in, but a portion of it still exists underground and it's visible in some places such as the City Park.
Another underground canal is the Carondelet Canal, it was built in the 1820s to connect the city with the Mississippi River. The canal was used to transport goods and people, but it was also used to drain swampy land and to control flooding. The canal is mostly filled in, but a section of it still exists underground and can be seen near the intersection of Canal Street and Elk Place.
In summary, there are underground canals in New Orleans, the most well-known is the New Basin Canal and the Carondelet Canal, both were built in the 19th century to help control flooding and to transport goods, they're mostly filled in but some portions of them still exist underground and can be seen in some places in the city.

source: m-a-p/FineFineWeb


text:
Continuing where we left off last time, today I want to present a few ideas about how to design the API that enables us to do stateless rendering.
Before we talk about how to design a stateless rendering API, let us quickly take a look at how a stateful rendering API usually performs its task.
Conventional, stateful rendering
This is the type of rendering everybody knows: you set a few states here and there, submit a draw call, set some states, submit a draw call, and so on.
Usually, this looks something like the following:
// 1) render first object backend::SetCullState(CULLSTATE_BACK); backend::SetVertexBuffer(vb); backend::SetIndexBuffer(ib); backend::BindTexture(0u, diffuse); backend::DrawIndexed(triCount*3, 0u, 0u); // 2) render second object backend::SetCullState(CULLSTATE_FRONT); backend::BindTexture(0u, otherDiffuse); backend::SetAlphaBlendState(ONE_ONE); backend::DrawIndexed(triCount*3, 0u, 0u);
The problem with that abstraction is that whatever state was set when rendering the first object also affects the rendering of the second object, which affects the rendering of the third object, and so on. State once set in the pipeline leaks into subsequent draw calls, and in case it isn't obvious, there are actually two problems (not just one!) with the stateful abstraction above:
- First problem: When rendering e.g. a third object, it will be rendered with a reversed culling state in case we forget to set it back to CULLSTATE_BACK. Same with alpha blending. This is the smaller of the two problems.
- Second problem: Whenever you have to change a state of some draw call, all following draw calls not touching the same state will now be broken. This is much worse than the first problem, because you either have to change all the draw calls you actually didn't want to touch, or always set back all touched upon states to their default values after a draw call has been submitted. This is both error-prone and tedious.
And we haven't even started talking about multi-threaded rendering yet.
To elaborate a bit on the second point, imagine what would happen if we changed the code above to the following:
// 1) render first object backend::SetCullState(CULLSTATE_BACK); backend::SetVertexBuffer(vb); backend::SetIndexBuffer(ib); backend::SetRasterizerState(NO_DEPTH_WRITE); // <=== backend::BindTexture(0u, diffuse); backend::DrawIndexed(triCount*3, 0u, 0u); // 2) render second object backend::SetCullState(CULLSTATE_FRONT); backend::BindTexture(0u, otherDiffuse); backend::SetAlphaBlendState(ONE_ONE); backend::DrawIndexed(triCount*3, 0u, 0u);
By introducing a new command SetRasterizerState that changes the state of the pipeline, all draw calls following the first one are also affected by our change, because the other draw calls never touch that state. We either have to set it explicitly in the second draw call, or reset it after submitting the first DrawIndexed. It's much worse when you want to move certain render operations from here to there, put them in a function, etc. because you always have to be aware of the "surrounding state". Like I said, error-prone and tedious.
Introducing a stateless API
Armed with the knowledge of what's clearly wrong with the stateful approach above, let us try to come up with better solutions. One possible solution would be to start from a clean default state each frame, and reset all the states back to their default whenever we submit a draw call. If the user were to do that himself, this could look like the following:
// at the beginning of a frame, all states are set to their default value // 1) render first object backend::SetCullState(CULLSTATE_BACK); backend::SetVertexBuffer(vb); backend::SetIndexBuffer(ib); backend::BindTexture(0u, diffuse); backend::DrawIndexed(triCount*3, 0u, 0u); backend::ResetDefault(); // <=== // 2) render second object backend::SetCullState(CULLSTATE_FRONT); backend::BindTexture(0u, otherDiffuse); backend::SetAlphaBlendState(ONE_ONE); backend::DrawIndexed(triCount*3, 0u, 0u); backend::ResetDefault(); // <===
Of course, we could also put that functionality into our API, and let it take care of that.
For now, let us assume that we have one big render queue which is used for queueing up all draw calls during a frame, which then get sorted and dispatched using the render backend at the end of a frame. Then we could do the following:
// 1) render first object renderQueue::SetCullState(CULLSTATE_BACK); renderQueue::SetVertexBuffer(vb); renderQueue::SetIndexBuffer(ib); renderQueue::BindTexture(0u, diffuse); renderQueue::SubmitIndexed(triCount*3, 0u, 0u); // 2) render second object renderQueue::SetCullState(CULLSTATE_FRONT); renderQueue::BindTexture(0u, otherDiffuse); renderQueue::SetAlphaBlendState(ONE_ONE); renderQueue::SubmitIndexed(triCount*3, 0u, 0u); // at the end of a frame: renderQueue::Sort(); renderQueue::Flush();
Basically, all our renderQueue implementation has to do is the following:
- Keep track of the currently set vertex buffer, index buffer, cull state, alpha state, texture samplers, etc. Whenever someone calls renderQueue::Set*State(), simply change the corresponding member to the new state.
- For each Submit*() call, insert a new draw call into the queue. Our queue in this case would be raw memory, and we would simply store the type of the operation (an indexed draw call), the key (used for sorting), and all data that goes along with the draw call (in our case all the current states). After that, we reset all our internal state members to their default value.
- Upon a call to Sort(), we simply sort all the keys using e.g. a radix sort.
- Upon a call to Flush(), we walk the sorted array of operations, fetch the type, fetch the data, and call the respective render backend functions. It's very similar to implementing a simple virtual machine.
Of course, there are many implementation details we haven't talked about yet, but that's basically the gist of it. However, there is one thing I really don't like about that approach, as soon as multi-threaded rendering enters the picture.
With multi-threaded rendering, we want to be able to call any renderQueue function from any thread, which means that even though the C++ code looks like sequential code, calls to various renderQueue::Set*() functions are made from different threads, and are therefore interleaved. We can no longer use simple members in our renderQueue implementation to keep track of the current state, and not even wrapping each function with a mutex (or similar) would work, because we would need to wrap all operations that belong to a single draw call at once. This has way too much overhead, don't even think about doing it this way.
There is of course a simpler, and faster solution to that: thread-local storage. Instead of keeping track of the currently set state using simple members in the renderQueue, each thread keeps track of its state using e.g. a thread-local struct which holds all the states.
However, I'm still not satisfied with such an approach, because it means that every renderQueue function call now has to access some thread-local variable, which adds overhead compared to just accessing memory. Therefore, I am also considering the following alternatives.
The first one boils down to creating structs holding the state for a draw call on the stack, and then copying all of it into the queue upon submitting a draw call, something like the following:
IndexedDrawCall dc; dc.SetVertexBuffer(mesh->vertexBuffer); dc.SetIndexBuffer(mesh->indexBuffer); dc.SetCullState(CULLSTATE_BACK); renderQueue::Submit(dc);
Firstly, this pretty much gets rid of all the multi-threading problems we have seen in the approach above. If we want to use one global queue, all we have to do is copy the data given in a call to renderQueue::Submit() (along with the key for sorting). For that, we can simply use a linear allocator that does nothing more than increment a pointer for each allocation. By using atomic operations, we can trivially make the allocation both thread-safe, and fast. If we don't want to use atomic operations, we can use a thread-local queue per thread instead.
Secondly, this would allow us to cache certain draw calls. For certain static parts of the world, we could build the draw call once, store it somewhere, and submit it into the renderQueue without any additional work.
Thirdly, each draw call like IndexedDrawCall, InstancedDrawCall, ComputeDrawCall, etc. could make sure to only store the data it needs, which could cut down on the amount of memory required to store the individual draw calls.
There are two things which I don't like with this approach, though:
- Each instance of a draw call struct is stateful again, which means that the user could create a draw call on the stack, submit


Display Portatile Milk
The portable display is a practical and functional device and it is useful to simplify the work of the farmer
The system is made of a model MILK 200 and a portable display with radio transmission. The aim of the system is to distribute known quantities reading the value on the display. The quantity to be distributed is contained in the tank which uses the Milk 200 weighing system. Through a specific key the Display shows the actual weight of the milk being discharged removing the burden of the calculation from the operator.
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text:
QUALIFI Level 4 Diploma in Aesthetic Procedures for Skin Rejuvenation
The aim of the QUALIFI Level 4 Diploma in Aesthetic Procedures for Skin Rejuvenation and associated Certificates is to provide learners with an understanding of the knowledge and skills to carry out advanced beauty therapy/aesthetic procedures, enabling learners to gain the necessary skills and essential underpinning knowledge to work commercially as a Practitioner. The Diploma will also provide opportunities for learners to develop the necessary occupational skills and competencies to progress directly into employment or to further study. Learners will develop practical skills for a career in Advanced Beauty Therapy/Aesthetic field.
The qualification is worth 58 credits and includes the following units.
- Health, Safety, and Hygiene for Aesthetic Procedures
- Client Consultation for Aesthetic Procedures
- The Biochemistry and Biology of Cells
- Skin Morphology and the Inflammatory Response
- Skin Disorders and Diseases Relative to Aesthetic Procedures
Units (Optional – Must Choose 3)
- Skin Rejuvenation using Micro Needling
- Skin Rejuvenation using Superficial Chemical Peels
- Skin Rejuvenation using Mesotherapy
- Skin Rejuvenation using Dermaplaning
- Skincare to Support Aesthetic Procedure
The qualification has been designed to be accessible without artificial barriers that restrict access. For this qualification, applicants must be aged 18 or over, who have achieved a Level 3 qualification or apprenticeship in Beauty Therapy or have equivalent qualifications and/or substantial industry experience for direct entry to Level 4.
* Those without a Level 3 in Beauty or equivalent can come on to the Level 4 but must complete AP301 Skincare to Support Aesthetic Practice Procedure module.


PPC Wiki
2,609pages on
this wiki
A console, glowing.
A console is a PPC agent's workstation, found in almost every response center.
The console is widely known for giving off a loud and shrill BEEEEEEEEEEEEEEEEEEEP! whenever a new mission appears on the screen. BEEP!s have been known to be heard well outside of their response centers and to BEEP! in words (usually profane) should they be left unacknowledged long enough (TOS).
According to the Laws of Narrative Comedy, the probability of a console beeping increases in direct proportion to the amount of sleep its agent needs. Consequently, the console is vulnerable to heavy damage by fire, heavy metal objects, fists, or all of the above.
There are many parts to a console, which is described in the following detail by Despatch:
Display screen on which the Words of various stories, and any messages which are relevant to the job, can be displayed.
Series of buttons. Known ones are:
 - Red - Acknowledge job.
 - Blue - Coordination linkups.
Series of flashing lights. Known ones are:
 - Red - Indicates a new mission (possibly restricted to assassination missions only).
 - Green - Crossovers acknowledgment: press the button below the light to get any messages from them.
 - "New message" (color unknown) - indicates that the console has received a message.
Panel for setting disguises. The disguises themselves would probably look a little like "skins" from the Sims.
When receiving messages rather than missions, consoles will [Bing!] or [Bip!] instead of [BEEP!]. When a message is left unacknowledged, there will be a steady [Bip. Bip. Bip.] sound and a flashing "new message" light.
Some consoles have been suspected of developing limited sentience, or at least a strong sense of self-preservation. A console that has a history of having violence inflicted upon it to get it to shut up may respond to vocal commands (i.e. shutting up when told if violence is threatened) or actively modulate its own volume to avoid problems. This may be due to tinkering on DoSAT's part; if it is, though, they're not telling.
Consoles can also be called, and Inter-Console Electronic Post is used for communication purposes, whether between agents, agent to Flower, or between Flowers. They also appear to have at least limited Internet access.
PunchGuardTM is sometimes used by DoSAT in an attempt to prevent damage to consoles, but its effectiveness varies.
TARDIS consoles use the Cloister Bell instead of a beep.
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3
In my QGIS3 plugin I need to close all open PyQt5 dialogs. The structure of my plugin is like the following code. To be clear, when I call runCloseDialogs() I want to close both dialogs opened by run() and run2() if they are open. How can I do this?
def run(self):
 self.dlg = Dialog()
 self.dlg.show()
def run2(self):
 self.dlg2 = Dialog2()
 self.dlg2.show()
def runCloseDialogs(self):
 #close all open dialogs here
1
 - Do you want to close all open dialogs in the plugin OR all open dialogs opened in some specific methods (like run and run2)? Is the question about method-based dialogs or dialog-based dialogs? Mar 10, 2020 at 20:36
1 Answer 1
3
CASE 1: If dialogs are created in the main class defined in main module of the plugin,
 - First, find all attributes of main class. (vars(self))
 - Then, check if any is QDialog and is visible. If it is, hide using setVisible(False)
def runCloseDialogs(self):
 items = vars(self)
 for i in items:
 item = items[i]
 if isinstance(item, QDialog) and item.isVisible():
 item.setVisible(False)
CASE 2: If the plugin has any widget (GUI) which contians other Qt elements (for example QPushButton) and dialog window is opened by that element, in this case, dialog window is (probably) child of main widget (GUI). In this case, self stands for GUI.
 - First, find all QDialogs instances of the plugin.
 - Then, check if it is visible. If it is, hide using setVisible(False)
def runCloseDialogs(self):
 for dlg in self.findChildren(QDialog):
 if dlg.isVisible():
 dlg.setVisible(False)
The script above close all dialogs defined in the plugin's GUI.
CASE 3: If you want to close only self.dlg and self.dlg2, you can use the following lines:
def runCloseDialogs(self):
 if self.dlg.isVisible():
 self.dlg.setVisible(False)
 if self.dlg2.isVisible():
 self.dlg2.setVisible(False)
4
 - Hi thank you very much. I was asking about the first case, but your answers are both usefull.
 – Lorenzo
 Mar 11, 2020 at 16:49
 - It says: 'Plugin' object has no attribute 'findChildren'
 – Lorenzo
 Mar 11, 2020 at 17:16
 - Ok. I thought run method was defined in a GUI class. I've editted the answer. Mar 11, 2020 at 19:41
 - Thank you, your answers are always very complete
 – Lorenzo
 Mar 11, 2020 at 20:38
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text:
In 1881, David Gestetner invented the first stencil copier. It was the earliest form of mechanically duplicating a printed image. It was based on the principle of punching small holes through a thin woven paper so ink could pass through to form an image.
A later version contained a small rotating stylus which Gestetner called a 'cyclostyle'. The needle drew onto delicate wax paper without breaking the surface. A hinged printing frame was then inked by hand for each copy that was required.
Factory in Tottenham
As Gestetner's invention became a success, his business grew. A factory was established in Tottenham which employed 6000 people. The factory remained open until the 1970s when it relocated to Wellingborough in Northamptonshire. Gestetner is now a hugely successful international corporation, supplying office equipment and services throughout the world.
Museum number L149


Monogenic inheritance
From Biology-Online Dictionary | Biology-Online Dictionary
Definition
noun
A form of inheritance that follows Mendel's Law of Heredity
Supplement
Monogenic inheritance refers to the kind of inheritance whereby a trait is determined by the expression of a single gene or allele, not by several genes as in polygenic inheritance. It is a form of a Mendelian inheritance, which is defined as a type of biological inheritance that conforms to the set of principles proposed by Gregor Mendel. Gregor Mendel is an Augustinian monk and botanist who formulated the laws of heredity based on his careful breeding experiments on garden pea plants. He formulated laws regarding the transmission of genetic characters from parent organisms to their offspring based on breeding experiments on pea plants. These laws are now referred to as "Mendel's laws of inheritance", particularly the Law of Segregation, the Law of Independent Assortment, and the Law of Dominance. According to the Law of Segregation, the paired alleles separate during gamete formation. As a result, each gamete would contain a single copy of every paired unit factors. In the Law of Independent Assortment, it states that for every pair of unit factors, each would assort independently into the newly formed gametes. As for the Law of Dominance, in the two alleles of a heterozygous pair, the allele that is expressed is the dominant allele whereas the allele that is not expressed is the recessive allele. A monogenic disease or monogenic disorder would thus result when a single pair of genes is involved.
Synonym(s):
 - Mendelian inheritance
 - single gene inheritance
 - qualitative inheritance
Compare:
See also:
Related term(s):


Shaping Your Flower Arrangement – The 6 Basic Shapes
Flower Arranging expert Louise Larabie shares her tips on the basic of a good flower arrangement with Dot Com Women. For any successful flower arrangement, a well-balanced shape and a proper balance and proportion are the most essential steps. Here are Louise's insider tips on how to shape your arrangements as well as her guidelines for bringing the perfect proportion to any flower arrangement.
These are the 6 basic flower arrangement shapes that are the easiest to start with.
1. Arc Shape
Arc shaped Flower Arrangement
2. Circle Shape
circle shape
3. Curve Shape
4. Right Angle Shape
right triangle
5. 'S' Curve Shape
S curve
6. Triangular Shape
Each of these arrangements is a combination of good proportion and balance.
All good flower arrangements have 'pleasing proportions' which means it looks comfortable within the size, shape and style of container.
If you are showing a single perfect bloom in a bud vase then you can disregard all but the first rule.
These are the basic rules for good flower arranging:
 1. Low arrangements should be a little wider than their container.Tall arrangements should be 1 1/2 to 2 times taller than their container.
 2. If your arrangement has a theme choose or make a container big enough to hold your arrangement.
 3. Put enough oasis in the base to fill it up level with the top of the container. Cut off any that goes above the lip of the container.
 4. Imagine an invisible outline of the shape you want to create and chose which side will be the front of your arrangement.
 5. Choose your tallest and widest flowers and arrange them in your container first within the outline of your chosen shape.
 6. Fill in around the base and lower part of the arrangement with more large blooms.
 7. Working up and outward user smaller blooms or filler to fill in the arrangement.
 8. Use the smallest blooms, foliage and filler to hide stems, oasis and the edge of container.
There are 2 kinds of balance; asymmetrical where the 2 sides don't match but appear to have equal weight or strength to our eyes and symmetrical where the 2 sides are nearly identical.
If your arrangement looks like it's about to tip over then, visually, it isn't properly balanced.
Good balance can be achieved following a few simple rules:
 1. The bottom half of the arrangement should be BIG enough to support the weight of the top.
 2. The left side should have the same amount of interest as the right side.
 3. Leave a little more s p a c e around anything you want to stand out.
 4. Keep it simple. Don't overd esign your arrangement: too many types of flowers will look messy.
Remember how well-balanced plants look in the garden all by themselves? They could be an inspiration for your arrangements.
Flower arranging and Art books have lots of information about balance, proportion and scale. They can give you lots of great ideas, too.


Class CloudKit::MemoryTable
 1. lib/cloudkit/store/memory_table.rb
Parent: Object
A MemoryTable implements the essential pieces of the Rufus Tokyo Table API required for CloudKit's operation. It is basically a hash of hashes with querying capabilities. None of the data is persisted to disk nor is it designed with production use in mind. The primary purpose is to enable testing and development with CloudKit without depending on binary Tokyo Cabinet dependencies.
Implementing a new adapter for CloudKit means writing an adapter that passes the specs for this one.
Methods
public class
 1. new
public instance
 1. []
 2. []=
 3. clear
 4. generate_unique_id
 5. keys
 6. query
protected instance
 1. valid?
Public class methods
new ()
Create a new MemoryTable instance.
[show source]
 # File lib/cloudkit/store/memory_table.rb, line 15
15: def initialize
16: @serial_id = 0
17: clear
18: end
Public instance methods
[] (key)
Retrieve the hash record for a given key.
[show source]
 # File lib/cloudkit/store/memory_table.rb, line 32
32: def [](key)
33: @hash[key]
34: end
[]= (key, record)
Create a hash record for the given key. Returns the record if valid or nil otherwise. Records are valid if they are hashses with both string keys and string values.
[show source]
 # File lib/cloudkit/store/memory_table.rb, line 23
23: def []=(key, record)
24: if valid?(record)
25: @keys << key unless @hash[key]
26: return @hash[key] = record
27: end
28: nil
29: end
clear ()
Clear the contents of the store.
[show source]
 # File lib/cloudkit/store/memory_table.rb, line 37
37: def clear
38: @hash = {}
39: @keys = []
40: end
generate_unique_id ()
Generate a unique ID within the scope of this store.
[show source]
 # File lib/cloudkit/store/memory_table.rb, line 48
48: def generate_unique_id
49: @serial_id += 1
50: end
keys ()
Return an ordered set of all keys in the store.
[show source]
 # File lib/cloudkit/store/memory_table.rb, line 43
43: def keys
44: @keys
45: end
query (&block)
Run a query configured by the provided block. If no block is provided, all records are returned. Each record contains the original hash key/value pairs, plus the primary key (indexed by :pk => value).
[show source]
 # File lib/cloudkit/store/memory_table.rb, line 55
55: def query(&block)
56: return @keys.map { |key| @hash[key].merge(:pk => key) } unless block
57: q = MemoryQuery.new
58: block.call(q)
59: q.run(self)
60: end
Protected instance methods
valid? (record)
[show source]
 # File lib/cloudkit/store/memory_table.rb, line 64
64: def valid?(record)
65: return false unless record.is_a?(Hash)
66: record.keys.all? { |k| k.is_a?(String) && record[k].is_a?(String) }
67: end


skip to main content
SciTech ConnectSciTech Connect
Title: Systems and methods for regulating pressure of a filled-in gas
A system for regulating a pressure of a filled-in gas is presented. The system includes a reservoir that stores a reservoir gas adsorbed in a sorbent material at a storage temperature, a gas-filled tube containing the filled-in gas, a controller configured to determine a pressure change required in the filled-in gas based upon signals representative of a pressure of the filled-in gas inside the gas-filled tube and a required pressure threshold, determine an updated temperature of the sorbent material based upon the pressure change required in the filled-in gas, and regulate the pressure of the filled-in gas by controlling the reservoir to change the storage temperature of the sorbent material to reach the updated temperature of the sorbent material.
Authors:
;
Publication Date:
OSTI Identifier:
_PHONE_
Report Number(s):
9,330,876
14/072,889
DOE Contract Number:
AR0000298
Resource Type:
Patent
Resource Relation:
Patent File Date: 2013 Nov 06
Research Org:
General Electric Company, Niskayuna, NY (United States)
Sponsoring Org:
USDOE
Country of Publication:
United States
Language:
English
Subject:
36 MATERIALS SCIENCE


text:
Simply begin typing or use the editing tools above to add to this article.
Once you are finished and click submit, your modifications will be sent to our editors for review.
anthropological work in Ituri Forest
...of Africa; 1873). Stanley was the first to cross the forest from west to east, following essentially the same route as the present Kisangani-to-Bunia road. In the 1930s the Jesuit missionary Paul Schebesta undertook the first anthropological studies of the people of the Ituri. Since then, many aspects of the behaviour, ecology, and growth and demography of the Bambuti and their villager...
What made you want to look up "Paul Schebesta"? Please share what surprised you most...


BLACK DIGGERS 2019 by Tom Wright
(Studied in comparison to The Longest Memory by Fred Daguiar)
Over 1000 indigenous Australians served in WWI and yet their contribution remains almost unrecognised. This play is like pieces of an exploded bomb resurfacing from the mud; fragments and missing voices in an epic tale of triumph and disaster. It speaks of the struggle indigenous men faced trying to enlist in the war, of rare moments of racial equality on the battlefield, and of our post-war disregard for our Black Diggers. The First World War and the formation of our concept of our national identity are closely interwoven. Informed by indigenous actors and cultural specialists we will explore how the play is riddled with symbols that we might otherwise miss; symbols that point to an ongoing war fought by indigenous Australians for recognition.
The Longest Memory is a brutal portrayal of American slavery. As an historical context in which oppression has been voiced and acknowledged it offers parallels that makes it easier to see and accept what has been and still is happening in our own backyard.
The sounds of Australia. Gunfire!
$17 per student (minimum total fee $1700)
Book Now


Publish Your Map on the Web
Here are two (free!) options for publishing your Folium map on the web.
One of the easiest ways to publish your map is to drag and drop your map into Netlify.
All you need to do is:
 1. Create a folder for your web map (which you can name whatever you want, e.g. "my-web-map")
 2. Change the name of your map HTML file to "index.html"
 3. Move "index.html" inside your web map folder
 4. Then drag and drop this folder into Netlify
Netlify will create a live site with your map (at a random URL), which will stay online for 24 hours. To make this site permanent and/or change the site URL, you can sign up for a free Netlify account. To change the site's name, go to Settings -> Site Details -> "Change site name"
You can check out a sample map published with Netlify here:
GitHub Pages
You can also publish your map as a simple website with GitHub Pages (as featured in the example above). Below I'm going to walk through the key points of the GitHub Pages tutorial for creating a "Project site."
Though you don't need to be a GitHub expert to make a GitHub Pages website, understanding the following premises will be helpful:
 - GitHub consists of "repositories" where you can store files and code for your projects
 - Git (the backbone of GitHub) is a version-control system that helps you keep track of the changes in your projects. Whereas a platform like Google Docs automatically keeps track of changes that you make in a document, Git needs you to record and track your own changes in a more explicit way. You will need to "commit" any changes that you make (e.g., adding your map file) and include a message that describes this change (e.g., "added a map file").
For more information, refer back to our course materials Git & GitHub or see GitHub's official guides.
Create a New Repository
If you don't have one already, create a GitHub account. Then create a "New repository".
Your free GitHub Pages website will be hosted at a URL that combines your GitHub user name and your repository name, like so So be sure to choose your names wisely!
Provide a name for your repository and then click "Create Repository."
Choose a GitHub Pages Theme
Choose a theme/style/layout for your website. Go to Settings -> GitHub Pages -> "Choose a theme". For this tutorial, I'm choosing the "Minimal" theme.
Once you've selected a theme, you can delete the text that's included in the default "" file. Whatever you put in this Markdown (.md) file will be featured on your web site's home page. For now, you can put something simple in the file, add a "commit" message (such as "added website content"), and then "Commit changes" (you can "Commit directly to the master branch").
Markdown is a special markup language, which allows you to format and style text in a very simple way. For example, a hash mark # will format your text as a header and a pair of asterisks ** will format your text in italics.
To embed your map directly into your home page, return to your "" file, click the "Edit" button (the little pencil icon), and add the following "iframe" code with your map html file inside:
NOTE: HTML (like the iframe code above) is conveniently compatible with Markdown.
Customize Map
This GitHub Pages site is meant to be minimal (hence the name), but there are a few ways that you can customize it.
You can change the title of your website, provide a description, and add a logo by editing the "_config.yml" file, as below:
title: Sample Map Website
description: This website demonstrates how to easily publish and display an interactive map made with Folium. It features some hot spots around Ithaca, NY.
logo: Taughannock.jpg
**#**Note: You can also add a logo from an image URL, as below
You can read more about configuration options at the Minimal theme's GitHub page.
Sample Website
You can look at the GitHub repository for this sample website here:


text:
Sunday, October 12, 2008 - 23:56 in Biology & Nature
A plant-eating predator from Japan could be used to control a superweed spreading throughout the UK, scientists believe.
- Dow AgriSciences, MU researcher develop a way to control'superweed'Fri, 21 Jan 2011, 17:02:35 EST
- 'Plant-eating predator to fight superweed is not magic bullet'Tue, 14 Oct 2008, 11:15:21 EDT
- Glyphosate-resistant'superweeds' may be less susceptible to diseasesTue, 17 Jul 2012, 14:04:36 EDT
- Duck-billed dinosaurs outgrew predators to surviveTue, 5 Aug 2008, 20:42:29 EDT
- URI scientists: Marine plants can flee to avoid predatorsSat, 29 Sep 2012, 16:21:26 EDT


Re: binary vs non-binary ports
Bradd W. Szonye wrote:
Per Bothner wrote:
Well, yes. The points I'm making are:
* One layers text i/o on top of binary i/o.
Not in general. That's the easiest way to do it on the "all files are
streams of bytes" used by Unix and Windows, but those aren't the only
operating systems in the worlds. Many systems still use record-based
files and other oddities where you usually implement "binary" I/O on top
of the text or record interface to create the illusion of a byte stream.
You'd still not layer binary i/o on top of text i/o. You can layer
binary i/o on top of record i/o.
 --Per Bothner
per@xxxxxxxxxxx _URL_


text:
To investigate the effect of Hemidesmus indicus
extract on activities of human peripheral blood lymphocytes in vitro
Materials and Methods:
The total extract of the raw herb was obtained by methanol: isopropyl alcohol: acetone extraction and used at different concentrations. Human peripheral blood lymphocytes (PBLs) were isolated, stimulated to proliferate using phytohaemagglutinin (PHA) or lipopolysaccharide (LPS), with and without different concentration of herbal extracts. Adenosine deaminase (ADA) activity and immunoglobulin (IgG) secretion from cultured PBLs were studied with the herbal extracts and appropriate controls.
Results: Hemidesmus indicus
extract stimulated the cell proliferation at 1 mg/ml concentration significantly, after 72 h in culture. Viability of extract-treated PBLs was also maintained after culture. The extract increased the IgG production from cultured PBLs, when used at 1 mg/ml concentration. It also increased the ADA activity of PBLs after 72 h in culture.
An immunomodulatory activity of H.indicus,
related to IgG secretion and ADA activity, is revealed during the study. The herbal extract has shown to promote the release of IgG by lymphocytes and also the ADA activity after 72 h of culture.


text:
Fertility and Nutrients
Azotic receives organic approvals for Envita in Canada
June 26, 2023 By Potatoes in Canada
Azotic Technologies Ltd. (Azotic) announced its nitrogen-fixing products of Envita in Canada, as well as Encera in the United Kingdom, are approved for organic use.
Envita and Encera are applied in a liquid formulation as foliar or in-furrow applications, allowing farmers to reduce synthetic nitrogen fertilizer in crops including potatoes, soybeans, corn and cereals while maintaining yield. Envita and Encera are also applied to existing fertilizer programs to boost yields. Envita and Encera enable cells throughout the plant, including foliage and roots, to fix their nitrogen and fill the nitrogen gap between crop-available and crop-accessible nitrogen.
″Global market demand for organically certified crops is growing and the addition of these organic approvals to our product portfolio provides Azotic further growth potential beyond our production agriculture foundation," says Ray Chyc, CEO of Azotic. ″Our goal is to have our N-fixing products fit any farming practice while delivering strong ROI. With these organic registrations and more to come, we are delivering on that promise.″
Canadian approval is based on the National Standard of Canada on Organic Production Systems and Permitted Substances Lists. In The U.K., organic suitability is set according to the Soil Association Organic Standards for Great Britain & Northern Ireland as a preparation of micro-organisms.
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Fundamentals of Statics (SMT-MM-00)
Experimental setup to demonstrate simple, planar
Panel with rails around the edges for easy mounting
of various experimental components.
Panel with imprinted 50mm line grid and facility to
write on using erasable marker.
Lever rods with 50mm grid.
Wide range of mountings: cables, rods, pulleys,
torque disks, pivot bearings and the like.
Force gauges for tensile and compressive forces, with
Transparent dial on force gauge rotatable.
Storage system to house all parts.
The experimental unit demonstrates fundamental principles of statics such as the
equilibrium of forces and moments, resolution of forces, the law of levers, and more. The
base element is an upright panel. Feet enable the panel to stand on a laboratory bench. All
parts required for the experiment can be quickly attached to the rails around the edges. The
imprinted line grid and grid-marked lever rods permit precise assembly. The lengths marked
on the grid make it easy to define angles. A wide range of mountings, such as cables, rods,
pulleys, torque disks, pivot bearings and the like, can be easily fixed in place and combined.
Ball bearings integrated into the panel permit low-friction torque experiments. The
versatility of the experimental unit helps students to explore their creativity in developing
their own experiments. Large-format force gauges are particularly well suited to
demonstration purposes. The adjustable transparent dial enables input loads, such as deadweights, to be taken into account.


Books tagged: long barrow
Found 2 results
Wayland's Smithy
Ten thousand year old boats found on Britain's hillsides
Price: Free! Words: 4,040. Language: English. Published: July 1, 2014. Category: Nonfiction » History » History of things
On the hillsides of Britain are chalk and stone remnants of monuments that are between five and ten thousand years old. These monuments are curious for they are long and thin in shape, surrounded by moats and our ancestors placed their dead inside for their last journey - the problem is these symbolic images were built thousands years before ships were supposedly invented.


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Vance Dickason Consulting, 333 S. State St., Ste. 152, Lake Oswego, OR 97035
Although successful CAE software that allows the accurate simulation and development of loudspeaker enclosures and crossover networks has been available for professional design work for several years, a number of loudspeaker industry practitioners still persist in using traditional methods of ''cut and try.'' This presentation outlines a computer-aided loudspeaker development case study of a commercial three-way loudspeaker using a vented enclosure and a crossover network that incorporated fourth-order acoustic slopes. Measurement of the resulting prototype showed close agreement, within 0.5--1 dB, with the computer simulation. Time required for the development of the fairly complex crossover network determined for this loudspeaker was less than 1.5 h, substantially less than what is generally expected of ''cut and try'' methods. Key to the resulting accuracy using this type of computer software is the correct portrayal of interdriver time delay and driver phase. Driver phase for this project was derived from the driver magnitude using a highly sophisticated phase calculation methodology, as opposed to being directly measured with a two-port analyzer. Other criteria responsible for the success of the loudspeaker modeling portrayed in this case study are the ability to predetermine the group delay performance of the enclosure design, and the ability to examine crossover network transfer function during the design process.


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Submitted to: Sugar Tech
Publication Type: Abstract Only
Publication Acceptance Date: November 1, 2011
Publication Date: N/A
Interpretive Summary: The paper summarizes the current status of managing diseases in sugarcane, forecasts changes that are accruing due to population increases, social changes and agronomic practices, probable technological advancements and their affect on diseases and their management. All trends predict increased demand for sugar for food and sugarcane as both a food and bio-fuel crop. Almost all countries with the possible exception of Brazil have reached their maximum acreage that can be used for growing sugarcane. Increased yields will have to come as a result of increased inputs such as fertilizers and increased irrigation and the development of cultivars with higher yield potentials. Although higher yield potentials have been obtained by many countries with active sugarcane breeding and cultivar development programs the rate of progress has slowed n these mature industries. Thus, higher yield potential will be the most challenging.
Technical Abstract: Sugarcane pathology and disease control practices are changing due to social, economic and technological events. Sugarcane is becoming more important economically because of the increasing price and demand for sugar and its use for bio-energy. These pressures make the control of diseases more important. Disease diagnosis has advanced where molecular PCR and RT-PCR are routine in most major sugarcane research institutes. In the future these assays will become even more commonplace. Development of resistant cultivars will continue via traditional breeding but cultivar development programs will be assisted by new technology. All the pressures will result in more rapid changes in cultivars to maximize sugarcane yields.


Building up High-availability Clustered Application
Many organizations need enterprise level clustered application to maintain high availability or perform non-stop jobs. Quartz Scheduler is an excellent option to assist on this.
Quartz Scheduler is a Java-based open source library which is freely available under Apache license 2.0. The latest version is 2.2.3. It requires two components for job scheduling, trigger and job.quartz
Trigger can be cron-expression based time. Job can be the Java implementation of Quartz job interface. Quartz Scheduler manages triggers and jobs through database tables. With the download pack, Quartz offers database schema scripts for 22 databases, from Oracle, SQL Server, MySQL to PostgreSQL, etc.
Quartz Scheduler has a bold feature: supporting clustered instances in master-master mode. Quartz Scheduler requires to run in a container environment, e.g., a JBoss EAP container, Wildfly or Tomcat. When you deploy your application to JBoss for instance, you may launch JBoss standalone while your Quartz Scheduler database configuration points to your designated database schema. In another machine, you may do the same thing, to launch your application which implemented Quartz Scheduler job interface, and of course configure your scheduler point to the same database schema.quartz_hierarchic
Quartz Scheduler watches the jobs registered in its database schema and trigger the jobs based on pre-set trigger which may be based on cron-expression. Quartz Scheduler manages the clustered instance through above database tables. Once an instance is down, another instance will continue on to perform next scheduled job.
This feature is extremely useful to building up high-availability clustered application. This master-master mode clustering feature is also very useful for implementing software load balancer.
Quartz Scheduler also supports Apache Maven so … have fun!
Should you have any questions on how to implement your clustered application using Quartz Scheduler, please feel free to contact us.


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CHICAGO – March 3, 2016 – STATS LLC, the world's leading sports technology, data and content company, will have newly appointed Director of Data Science, Patrick Lucey, presenting a paper at the 2016 MIT Sloan Sports Analytics Conference Research Track Final.
The paper, written by Felix Wei, Patrick Lucey, Stuart Morgan, Machar Reid and Sridha Sridharan, is a collaboration between STATS newly-formed Data Science Team, the Australian Institute of Sport, Tennis Australia and Queensland University of Technology. The paper will be presented as a finalist in the conference's prestigious Research Paper Competition.
The paper, entitled The Thin Edge of the Wedge: Accurately Predicting Shot Outcomes in Tennis Using Style and Context Priors, aims to discover patterns of player movement and ball striking which are indicative of changing the probability of winning a point. Using optical-tracking data it is possible to form a representation of a player's style, enabling researchers to personalize interactions between players based on match context. This approach facilitates more accurate point prediction and an enhanced understanding of how points are won through the manipulation and exploitation of space on the court.
"In professional sport, there is an enormous amount of tracking data available. This paper showcases some methods we can use to maximize the value of it," said Lucey, Director of Data Science at STATS. "Even though the paper focuses on tennis, similar ideas can be applied across other sports. Considering how much of this data we have at STATS, and the charter of the Data Science Team is to generate new technology using this data, it is a very exciting time."
Each year the MIT Sloan Sports Analytics Conference Research Paper Competition presents exciting insights and fresh perspectives on a wide range of sports. An opportunity to highlight new research in front of an audience of industry decision-makers, the competition is an important platform for contributing to the analytical discourse in professional sports.
To arrange a meeting with STATS MIT Sloan, click here.


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The Joseph Smith Papyri have been a hot topic among scholars, especially since the resurfacing of fragments of the collection in the late 1960s. The facsimiles in particular have received much attention in scholarly circles, especially in relation to their accompanying explanations given by Joseph Smith. This article contributes evidence of the accuracy of Smith's explanations, despite his lack of knowledge concerning Egyptology. Specifically, this article discusses the relationship between " the idolatrous god of pharaoh" in Facsimile 1 with the Egyptian crocodile god, Sobek (also known as Sebek, Sobk, and Suchos), and his connection to the Middle Kingdom pharaoh Amenemhet III. Evidence both from historical texts and from archaeology demonstrates the important role Sobek played in the Fayyum region during the reign of Amenemhet III. Sobek was thus a likely candidate for the " idolatrous god of pharaoh" of Facsimile 1 in the Book of Abraham.
BYU ScholarsArchive Citation
"Sobek: The Idolatrous God of Pharaoh Amenemhet III,"
Journal of Book of Mormon Studies: Vol. 22:
2, Article 3.
Available at: _URL_


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All procedures in the Verilog HDL are specified within one of the following four statements:
-- initial construct
-- always construct
The initial and always constructs are enabled at the beginning of a simulation. The initial construct shall execute only once and its activity shall cease when the statement has finished. In contrast, the always construct shall execute repeatedly. Its activity shall cease only when the simulation is terminated. There shall be no implied order of execution between initial and always constructs. The initial constructs need not be scheduled and executed before the always constructs. There shall be no limit to the number of initial and always constructs that can be defined in a module
An initial block consists of a statement or a group of statements enclosed in begin... end or a signle statement, which will be executed only once at simulation time 0. If there is more than one block they execute concurrently and independently. The initial block is normally used for initialisation, monitoring, generating wave forms (eg, clock pulses) and processes which are executed once in a simulation. An example of initialisation and wave generation is given below
clock = 1'b0; // variable initialization
begin // multiple statements have to be grouped
alpha = 0;
#10 alpha = 1; // waveform generation
#20 alpha = 0;
#5 alpha = 1;
#7 alpha = 0;
#10 alpha = 1;
#20 alpha = 0;
An always block is similar to the initial block, but the statements inside an always block will repeated continuously, in a looping fashion, until stopped by $finish or $stop.
NOTE: the $finish command actually terminates the simulation where as $stop. merely pauses it and awaits further instructions. Thus $finish is the preferred command unless you are using an interactive version of the simulator.
One way to simulate a clock pulse is shown in the example below. Note, this is not the best way to simulate a clock. See the section on the forever loop for a better method.
initial clock = 1'b0; // start the clock at 0
always #10 clock = ~clock; // toggle every 10 time units
initial #5000 $finish // end the simulation after 5000 time units
Tasks and functions can bu used to in much the same manner but there are some important differences that must be noted.
A function is unable to enable a task however functions can enable other functions.
A function will carry out its required duty in zero simulation time.
Within a function, no event, delay or timing control statements are permitted.
In the invocation of a function their must be at least one argument to be passed.
Functions will only return a single value and can not use either output or inout statements.
Functions are synthesysable.
Disable statements canot be used.
Function canot have numblocking statements.
module function_calling(a, b,c);
input a, b ;
input a, b;
myfunction = (a+b);
assign c = myfunction (a,b);
Tasks are capable of enabling a function as well as enabling other versions of a Task
Tasks also run with a zero simulation however they can if required be executed in a non zero simulation time.
Tasks are allowed to contain any of these statements.
A task is allowed to use zero or more arguments which are of type output, input or inout.
A Task is unable to return a value but has the facility to pass multiple values via the output and inout statements.
Tasks are not synthesisable.
Disable statements can be used.
reg clock, red, amber, green;
parameter on = 1, off = 0, red_tics = 350,
amber_tics = 30, green_tics = 200;
// initialize colors.
initial red = off;
initial amber =


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Jump to Main Content
Kinetics of bioactive compounds in aged Brazilian garlic
- Maldonade, I. R., Resende, F. V.
- Acta horticulturae 2015 no.1106 pp. 179-184
- amino acids, bulbs, cooking, cultivars, drying, flavor, garlic, grinding, minerals, odors, pH, phenolic compounds, relative humidity, temperature, titratable acidity, total soluble solids, water content, Brazil
- Garlic has been widely used in cooking for centuries, because of its unique flavor and pungent odor. It has been found to be high in fiber, minerals and amino acids, but its composition depends on cultivar, growing conditions and bulb maturity. This work aimed to study the differences of bioactive compounds produced in black garlic (BG) from Brazilian cultivars ('Santa Catarina', 'Amarante', 'Gigante Roxo'). Aged black garlic was produced by a drying process at 70-80°C during 40 days. The sample extracts were prepared by grinding 0.5 g of bulb samples in a mortar and pestle with 20 mL of water at 25°C. After 5 min, samples were centrifuged at 7,000 ×g and the supernatant was used to determine the total soluble solids content (SSC), pH, titratable acidity (TA) and total phenolic compounds (Folin-Ciocalteu), according to AOAC methods. The effect of process conditions (temperature and humidity) was also investigated. All cultivars of aged garlic had the contents of SSC, TA and total phenolic compounds enhanced. In all cultivars the pH decreased: 'marante' (from 6.3 to 4.5), 'Gigante Roxo' (from 6.5 to 5.5) and 'Santa Catarina' (from 6.4 to 3.9). 'Santa Catarina' presented the best characteristics for black garlic production, based on the consumer acceptance (data not shown). This cultivar also had the highest level of phenolic compounds, 602 mg GAE 100 g-1 after 30 days of processing. The lower relative humidity of BG moisture content during its processing, the lesser was the concentration of phenolic contents.


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The blue racer, as its popular name implies, is an extremely fast snake that can reach speeds of over 7 kilometers per hour (4,3 miles per hour), which is still considerably faster than the lightning speed of the highly deadly black mamba. Because of their speed, they are better able to catch prey or escape being preyed upon. It takes the species between 15 and 20 years to reach maturity in the wild.
- 1 How fast do racer snakes move?
- 2 Is a blue racer poisonous?
- 3 How many blue racer snakes are left?
- 4 How big is a blue racer snake?
- 5 What snake kills the fastest?
- 6 How fast is a water moccasin?
- 7 Can I own a blue racer?
- 8 Are Blue Racers fast?
- 9 Are racer snakes good pets?
- 10 How much does a blue racer weigh?
- 11 How much is a blue green tree python?
- 12 What are the predators of the blue racer snake?
- 13 What is the fastest snake in North America?
- 14 Are Blue Racers territorial?
- 15 What is the most Colourful snake?
How fast do racer snakes move?
North American racers are slim and long-tailed, with large eyes and smooth scales, and they are found only in North America. Some measure 1.8 metres (about 6 feet) in length. They are most active during the day and are among the quickest snakes on the planet, traveling at a pace of around 5.6 kilometers (3.5 miles) per hour on the ground and through vegetation.
Is a blue racer poisonous?
Is the blue racer snake a threat to humans' safety? These magnificent creatures are completely harmless and should be left alone. They are not venomous nor toxic, as is commonly believed, contrary to popular belief.
How many blue racer snakes are left?
The Blue Racer is now exclusively found on Pelee Island, which is located in western Lake Erie, in the province of Ontario. The number of adult Blue Racers on Pelee Island appears to have dropped since 1995, when there were around 205 of them. The Blue Racers of Ontario cover a large territory – the average for females is 111 hectares and for males it is 201 hectares on average.
How big is a blue racer snake?
Facts about the Blue Racer: What Is That Snake? – OPLIN – Adult body length ranges from 36 to 60 inches, with a record of 72 inches. When fully grown, they can reach lengths of 8 to 13 inches. Small animals, birds, frogs, lizards, other snakes, and huge insects are among the typical prey.
What snake kills the fastest?
The mamba (black mamba) The fastest snake on the planet is also one of the deadliest, as evidenced by its deadly venom. With its bite, the black mamba (Dendroaspis polylepis) may kill a human in less than 30 minutes, despite its ability to travel at speeds of up to 12.5 miles per hour (5.5 meters per second).
How fast is a water moccasin?
When it comes to speed, a cottonmouth snake can travel at an astonishing 2.42 meters per second.
Can I own a blue racer?
Because blue racer snakes are classified endangered in some regions of North America, it is difficult to find them for sale in the wild. They are not frequently encountered in the pet trade.
Are Blue Racers fast?
When they detect an incoming threat, blue racers are known to vibrate their tails, causing a buzzing sound to be produced, which alerts other snakes to the impending danger. They are exceedingly speedy and are well-known for their agility and quickness. The population of this species has seen a fast drop over a period of time.
Are racer snakes good pets?
Racers, in contrast to certain other kinds of snakes, are not suitable as pets. Despite the fact that they are quite placid creatures, they rarely develop accustomed to being handled. Due to the fact that these snakes are accustomed to moving large distances, they do not perform well in tiny environments.
How much does a blue racer weigh?
According to the subspecies, adult eastern racers may range in total length (including tail) from 50 to 152 cm (20 to 60 in) depending on their size, however a record-sized specimen was 185.4 cm (73.0 in) in total length. A normal adult specimen will weigh approximately 556 g (1.226 lb), with minimal difference in size between the sexes. A typical juvenile specimen will weigh around 556 g (1.226 lb).
How much is a blue green tree python?
Meet the snake with the highest price tag in the planet. In addition to being incredibly rare, blue green tree pythons are the world's most expensive snake, with a retail price of RM1. 8 million! In most cases, the snake is clothed in blue or blue-green scales with silver eyes, and it may be found in the Indonesian islands, in Australia, or in New Guinea.
What are the predators of the blue racer snake?
Probable natural predators of adult blue racers include raptors (such as the red-tailed hawk, Northern harrier, and Great Horned Owl), as well as carnivorous animals such as raccoons, coyotes, and foxes (as well as humans). Dogs and feral house cats have been observed killing and/or harassing juvenile blue racers in the past.
What is the fastest snake in North America?
09.22.2005 – The 22nd of September is a national holiday in the United States. The Eastern Coachwhip is the fastest snake in the United States of America, and it can reach speeds of up to 50 miles per hour. According to the manufacturer, it has a peak land speed of around 10 miles per hour and a top air speed of 190 miles per hour, similar to most aerodynamic objects achieving terminal velocity. Although ten miles per hour may not appear to be very quick, it is.
Are Blue Racers territorial?
Reproduction. In general, the mating season for blue racers occurs during the months of April and May, depending on the individual. During this period, the snake not only gets hostile, but it also becomes territorial. One can frequently observe two male blue racers engaged in battle over a territory or a female blue racer engaged in combat over a territory.
What is the most Colourful snake?
The world's most beautiful snakes are listed here.
- The Emerald Green Pit Viper
- the Blue Malaysian Coral Snake
- the Brazilian Rainbow Boa
- the Northern Scarlet Snake
- the King Cobra
- the Topaz Tanami Woma Python
- the Leucistic Texas Rat Snake
- the Emerald Tree Boa
- and the Emerald Tree Viper


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Incense Making Workshop
- Duration: 60 Minutes (approx.)
- Location: Awaji City, Hyogo Prefecture
- Product code: EN-HYG-7009-70091
Incense Making Workshop
Let's make your own incense!
Around the 6th century, incense was introduced to Japan along with Buddhism. Why don't you enjoy making incense in Awaji Island, which produces the most incense in Japan? You can choose not only fragrances but also colors and shapes you like, and enjoy your original incense making.
Around the 6th century, incense was introduced into Japan along with Buddhism. Incense also means the art of incense-burning. We can enjoy smelling its natural fragrance produced by burning an aromatic tree, such as 'kyara (aloeswood )', 'jinko (agarwood )'and 'byakudan (sandalwood). At that time when incense was brought into Japan, the purpose of using incense was to purify a human body and drive away something evil, so it had a religious meaning. Later, incense came to be used by ordinary people in their daily life. And nowadays people often use it as part of aromatherapy for the purpose of relaxing themselves and getting rid of their stress.
2. Let's choose the colors!
Today, you can enjoy wonderful fragrances expressing a variety of natural elements such as seasonal flowers and plants, water and air, the sun, and rain.
First, choose the color of incense expressing fragrance! Then, knead the incense with an earthenware mortar. Don't worry as it's easy! Our instructors will show you the process, so just follow their instructions and enjoy the process!
3. Choose whatever fragrance you like, and take the incense out of the mold!
Choose whatever fragrance you like, and then cut out the incense with a mold. You can make flower-shaped incense, a heart-shaped and more as you like.
4. Let's burn the incense.
You can take about 10 pieces of your favorite incenses home. The incense will become solid and be completed in about a week, so please look forward to it.
Light the incense and let thin smoke rise in the air. Put the incense on the plate and enjoy the fragrance. The smoke of incense has relaxing effects, so it would be nice to put it in the entrance and the bathroom.
2738-2, Ei, Awaji City, Hyogo Prefecture _PHONE_
1. Take JR Tokaido Line (Kobe Line) at Kobe station and get off at Sannomiya Station. (about 3 minutes)
2. Take Sannomiya Nishiura Line (Awaji Kotsu highway bus) from Sannomiya station and get
off at Ei bus stop. (It takes about 65 minutes)
3. 2 minutes walk from Ei bus stop.
5 years old and over
Please be dressed casually, because your clothes might get dirty while making incense.
7 to 4 days before the tour date 40% of the tour price
3 to 2 days before the tour date 60% of the tour price
The day before the tour date, On the day of the tour 100% of the tour price
※Right after the online settlement is made, a cancellation fee of 10% will be incurred in case of cancellation.
※The cancellation fee includes handling charges.


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Patient without a Protocol
- Anyone requesting EMS services will receive a professional evaluation, treatment, and transportation (if needed) in a systematic, orderly fashion regardless of the patient's problem or condition.
- To ensure the provision of appropriate medical care for every patient regardless of the patient's problem or condition.
- Treatment and medical direction for all patient encounters, which can be triaged into an EMS patient care protocol, is to be initiated by protocol.
- When confronted with an emergency or situation that does not fit into an existing EMS patient care protocol, the patient should be treated by the Universal Patient Care Protocol and it is recommended that the Medical Control Physician be contacted for further instruction