from __future__ import annotations

import copy
import inspect
import sys

from manimlib.module_loader import ModuleLoader

from manimlib.config import manim_config
from manimlib.logger import log
from manimlib.scene.interactive_scene import InteractiveScene
from manimlib.scene.scene import Scene

from typing import TYPE_CHECKING

if TYPE_CHECKING:
    Module = importlib.util.types.ModuleType
    from typing import Optional
    from addict import Dict


class BlankScene(InteractiveScene):
    def construct(self):
        exec(manim_config.universal_import_line)
        self.embed()


def is_child_scene(obj, module):
    if not inspect.isclass(obj):
        return False
    if not issubclass(obj, Scene):
        return False
    if obj == Scene:
        return False
    if not obj.__module__.startswith(module.__name__):
        return False
    return True


def prompt_user_for_choice(scene_classes):
    name_to_class = {}
    max_digits = len(str(len(scene_classes)))
    for idx, scene_class in enumerate(scene_classes, start=1):
        name = scene_class.__name__
        print(f"{str(idx).zfill(max_digits)}: {name}")
        name_to_class[name] = scene_class
    try:
        user_input = input("\nSelect which scene to render (by name or number): ")
        return [
            name_to_class[split_str] if not split_str.isnumeric() else scene_classes[int(split_str) - 1]
            for split_str in user_input.replace(" ", "").split(",")
        ]
    except IndexError:
        log.error("Invalid scene number")
        sys.exit(2)
    except KeyError:
        log.error("Invalid scene name")
        sys.exit(2)
    except EOFError:
        sys.exit(1)


def compute_total_frames(scene_class, scene_config):
    """
    When a scene is being written to file, a copy of the scene is run with
    skip_animations set to true so as to count how many frames it will require.
    This allows for a total progress bar on rendering, and also allows runtime
    errors to be exposed preemptively for long running scenes.
    """
    pre_config = copy.deepcopy(scene_config)
    pre_config["file_writer_config"]["write_to_movie"] = False
    pre_config["file_writer_config"]["save_last_frame"] = False
    pre_config["file_writer_config"]["quiet"] = True
    pre_config["skip_animations"] = True
    pre_scene = scene_class(**pre_config)
    pre_scene.run()
    total_time = pre_scene.time - pre_scene.skip_time
    return int(total_time * manim_config.camera.fps)


def scene_from_class(scene_class, scene_config: Dict, run_config: Dict):
    fw_config = manim_config.file_writer
    if fw_config.write_to_movie and run_config.prerun:
        scene_config.file_writer_config.total_frames = compute_total_frames(scene_class, scene_config)
    return scene_class(**scene_config)


def note_missing_scenes(arg_names, module_names):
    for name in arg_names:
        if name not in module_names:
            log.error(f"No scene named {name} found")


def get_scenes_to_render(all_scene_classes: list, scene_config: Dict, run_config: Dict):
    if run_config["write_all"] or len(all_scene_classes) == 1:
        classes_to_run = all_scene_classes
    else:
        name_to_class = {sc.__name__: sc for sc in all_scene_classes}
        classes_to_run = [name_to_class.get(name) for name in run_config.scene_names]
        classes_to_run = list(filter(lambda x: x, classes_to_run))  # Remove Nones
        note_missing_scenes(run_config.scene_names, name_to_class.keys())

    if len(classes_to_run) == 0:
        classes_to_run = prompt_user_for_choice(all_scene_classes)

    return [
        scene_from_class(scene_class, scene_config, run_config)
        for scene_class in classes_to_run
    ]


def get_scene_classes(module: Optional[Module]):
    if module is None:
        # If no module was passed in, just play the blank scene
        return [BlankScene]
    if hasattr(module, "SCENES_IN_ORDER"):
        return module.SCENES_IN_ORDER
    else:
        return [
            member[1]
            for member in inspect.getmembers(
                module,
                lambda x: is_child_scene(x, module)
            )
        ]


def get_indent(code_lines: list[str], line_number: int) -> str:
    """
    Find the indent associated with a given line of python code,
    as a string of spaces
    """
    # Find most recent non-empty line
    try:
        line = next(filter(lambda line: line.strip(), code_lines[line_number - 1::-1]))
    except StopIteration:
        return ""

    # Either return its leading spaces, or add for if it ends with colon
    n_spaces = len(line) - len(line.lstrip())
    if line.endswith(":"):
        n_spaces += 4
    return n_spaces * " "


def insert_embed_line_to_module(module: Module, run_config: Dict) -> None:
    """
    This is hacky, but convenient. When user includes the argument "-e", it will try
    to recreate a file that inserts the line `self.embed()` into the end of the scene's
    construct method. If there is an argument passed in, it will insert the line after
    the last line in the sourcefile which includes that string.
    """
    lines = inspect.getsource(module).splitlines()
    line_number = run_config.embed_line

    # Add the relevant embed line to the code
    indent = get_indent(lines, line_number)
    lines.insert(line_number, indent + "self.embed()")
    new_code = "\n".join(lines)

    # When the user executes the `-e <line_number>` command
    # without specifying scene_names, the nearest class name above
    # `<line_number>` will be automatically used as 'scene_names'.

    if not run_config.scene_names:
        classes = list(filter(lambda line: line.startswith("class"), lines[:line_number]))
        if classes:
            from re import search

            scene_name = search(r"(\w+)\(", classes[-1])
            run_config.update(scene_names=[scene_name.group(1)])
        else:
            log.error(f"No 'class' found above {line_number}!")

    # Execute the code, which presumably redefines the user's
    # scene to include this embed line, within the relevant module.
    code_object = compile(new_code, module.__name__, 'exec')
    exec(code_object, module.__dict__)


def get_module(run_config: Dict) -> Module:
    module = ModuleLoader.get_module(run_config.file_name, run_config.is_reload)
    if run_config.embed_line:
        insert_embed_line_to_module(module, run_config)
    return module


def main(scene_config: Dict, run_config: Dict):
    module = get_module(run_config)
    all_scene_classes = get_scene_classes(module)
    scenes = get_scenes_to_render(all_scene_classes, scene_config, run_config)
    if len(scenes) == 0:
        print("No scenes found to run")
    return scenes
