import numpy as np
from gym.spaces import Box

from metaworld.envs.asset_path_utils import full_v1_path_for
from metaworld.envs.mujoco.sawyer_xyz.sawyer_xyz_env import SawyerXYZEnv, _assert_task_is_set


class SawyerSoccerEnv(SawyerXYZEnv):
    def __init__(self):

        goal_low = (-0.1, 0.8, 0.03)
        goal_high = (0.1, 0.9, 0.03)
        hand_low = (-0.5, 0.40, 0.05)
        hand_high = (0.5, 1, 0.5)
        obj_low = (-0.1, 0.6, 0.03)
        obj_high = (0.1, 0.7, 0.03)

        super().__init__(
            self.model_name,
            hand_low=hand_low,
            hand_high=hand_high,
        )

        self.init_config = {
            'obj_init_pos': np.array([0, 0.6, 0.03]),
            'obj_init_angle': 0.3,
            'hand_init_pos': np.array([0., .6, .2]),
        }
        self.goal = np.array([0., 0.9, 0.03])
        self.obj_init_pos = self.init_config['obj_init_pos']
        self.obj_init_angle = self.init_config['obj_init_angle']
        self.hand_init_pos = self.init_config['hand_init_pos']

        self._random_reset_space = Box(
            np.hstack((obj_low, goal_low)),
            np.hstack((obj_high, goal_high)),
        )
        self.goal_space = Box(np.array(goal_low), np.array(goal_high))

    @property
    def model_name(self):
        return full_v1_path_for('sawyer_xyz/sawyer_soccer.xml')

    @_assert_task_is_set
    def step(self, action):
        ob = super().step(action)
        reward, reachDist, pushDist = self.compute_reward(action, ob)

        info = {
            'reachDist': reachDist,
            'goalDist': pushDist,
            'epRew': reward,
            'pickRew': None,
            'success': float(pushDist <= 0.07)
        }

        return ob, reward, False, info

    def _get_pos_objects(self):
        return self.data.get_geom_xpos('objGeom')

    def adjust_initObjPos(self, orig_init_pos):
        # This is to account for meshes for the geom and object are not aligned
        # If this is not done, the object could be initialized in an extreme position
        diff = self.get_body_com('obj')[:2] - self.data.get_geom_xpos('objGeom')[:2]
        adjustedPos = orig_init_pos[:2] + diff

        #The convention we follow is that body_com[2] is always 0, and geom_pos[2] is the object height
        return [adjustedPos[0], adjustedPos[1],self.data.get_geom_xpos('objGeom')[-1]]

    def reset_model(self):
        self._reset_hand()
        self._target_pos = self.goal.copy()
        self.obj_init_pos = self.adjust_initObjPos(self.init_config['obj_init_pos'])
        self.obj_init_angle = self.init_config['obj_init_angle']
        self.objHeight = self.data.get_geom_xpos('objGeom')[2]

        if self.random_init:
            goal_pos = self._get_state_rand_vec()
            self._target_pos = goal_pos[3:]
            while np.linalg.norm(goal_pos[:2] - self._target_pos[:2]) < 0.15:
                goal_pos = self._get_state_rand_vec()
                self._target_pos = goal_pos[3:]
            self.obj_init_pos = np.concatenate((goal_pos[:2], [self.obj_init_pos[-1]]))
            self.sim.model.body_pos[self.model.body_name2id('goal_whole')] = self._target_pos

        self._set_obj_xyz(self.obj_init_pos)
        self.maxPushDist = np.linalg.norm(self.obj_init_pos[:2] - np.array(self._target_pos)[:2])

        return self._get_obs()

    def _reset_hand(self):
        super()._reset_hand(10)

        rightFinger, leftFinger = self._get_site_pos('rightEndEffector'), self._get_site_pos('leftEndEffector')
        self.init_fingerCOM  =  (rightFinger + leftFinger)/2
        self.reachCompleted = False

    def compute_reward(self, actions, obs):
        del actions

        objPos = obs[3:6]

        rightFinger, leftFinger = self._get_site_pos('rightEndEffector'), self._get_site_pos('leftEndEffector')
        fingerCOM  =  (rightFinger + leftFinger)/2

        goal = self._target_pos

        c1 = 1000
        c2 = 0.01
        c3 = 0.001
        assert np.all(goal == self._get_site_pos('goal'))
        reachDist = np.linalg.norm(fingerCOM - objPos)
        pushDist = np.linalg.norm(objPos[:2] - goal[:2])
        reachRew = -reachDist

        def reachCompleted():
            return reachDist < 0.05

        self.reachCompleted = reachCompleted()
        if self.reachCompleted:
            pushRew = 1000*(self.maxPushDist - pushDist) + c1*(np.exp(-(pushDist**2)/c2) + np.exp(-(pushDist**2)/c3))
            pushRew = max(pushRew, 0)
        else:
            pushRew = 0
        reward = reachRew + pushRew

        return [reward, reachDist, pushDist]
