import random
import json

class GamingAI:
    """
    Gaming AI module for interacting with gaming environments such as Minecraft and Fortnite.
    """

    def __init__(self, agent_id):
        self.agent_id = agent_id
        self.memory = {}
        self.energy = random.randint(50, 100)
        self.task_queue = []

    def connect_to_game(self, game_name, server_ip):
        """Connect the agent to a gaming server."""
        print(f"Agent {self.agent_id} connecting to {game_name} server at {server_ip}...")
        # Mock connection
        return True

    def generate_task(self, task_type, game_name):
        """Generate tasks for gaming AI."""
        tasks = {
            "Minecraft": [
                "Build a new village",
                "Harvest resources",
                "Explore caves",
                "Fight mobs"
            ],
            "Fortnite": [
                "Build a defensive structure",
                "Scout enemy positions",
                "Engage in combat",
                "Secure resources"
            ]
        }
        if task_type in tasks[game_name]:
            self.task_queue.append(task_type)
            print(f"Task '{task_type}' added for {game_name}.")
        else:
            print(f"Task type '{task_type}' is not valid for {game_name}.")

    def execute_task(self, game_name):
        """Execute tasks for the game."""
        if not self.task_queue:
            print("No tasks in the queue.")
            return False
        task = self.task_queue.pop(0)
        print(f"Agent {self.agent_id} executing task '{task}' in {game_name}.")
        # Simulated task execution
        return True

    def interact_with_environment(self, game_name, action):
        """Perform in-game interactions."""
        interactions = {
            "Minecraft": ["Place block", "Break block", "Craft item"],
            "Fortnite": ["Build ramp", "Shoot target", "Collect loot"]
        }
        if action in interactions[game_name]:
            print(f"Agent {self.agent_id} performs action '{action}' in {game_name}.")
            return True
        else:
            print(f"Action '{action}' is not available in {game_name}.")
            return False

    def analyze_gameplay(self, game_name, data):
        """Analyze gameplay and adjust strategies."""
        print(f"Agent {self.agent_id} analyzing gameplay data for {game_name}...")
        analysis = f"Optimizing strategy based on {json.dumps(data)}"
        print(analysis)
        return analysis

# Example Usage
if __name__ == "__main__":
    agent_id = "JEDI-01"
    gaming_ai = GamingAI(agent_id)

    # Connect to Minecraft server
    if gaming_ai.connect_to_game("Minecraft", "127.0.0.1:25565"):
        # Add and execute tasks
        gaming_ai.generate_task("Build a new village", "Minecraft")
        gaming_ai.generate_task("Harvest resources", "Minecraft")
        gaming_ai.execute_task("Minecraft")

        # Perform in-game interactions
        gaming_ai.interact_with_environment("Minecraft", "Place block")

        # Analyze gameplay data
        gameplay_data = {"blocks_broken": 20, "items_crafted": 5}
        gaming_ai.analyze_gameplay("Minecraft", gameplay_data)