#!/usr/bin/env python
import sys
import atexit
import copy
import datetime
import json
import logging
import os
import platform
import re
import shutil
import time
import uuid
from collections import namedtuple, OrderedDict
from enum import Enum, auto
from typing import Callable, Optional, List

import meshroom
from meshroom.common import Signal, Variant, Property, BaseObject, Slot, ListModel, DictModel
from meshroom.core import desc, plugins, stats, hashValue, nodeVersion, Version, MrNodeType
from meshroom.core.attribute import attributeFactory, ListAttribute, GroupAttribute, Attribute
from meshroom.core.exception import NodeUpgradeError, UnknownNodeTypeError
from meshroom.core.mtyping import PathLike


def getWritingFilepath(filepath: str) -> str:
    return filepath + '.writing.' + str(uuid.uuid4())


def renameWritingToFinalPath(writingFilepath: str, filepath: str) -> str:
    if platform.system() == 'Windows':
        # On Windows, attempting to remove a file that is in use causes an exception to be raised.
        # So we may need multiple trials, if someone is reading it at the same time.
        for i in range(20):
            try:
                os.remove(filepath)
                # If remove is successful, we can stop the iterations
                break
            except OSError:
                pass
    os.rename(writingFilepath, filepath)


class Status(Enum):
    """
    """
    NONE = 0
    SUBMITTED = 1
    RUNNING = 2
    ERROR = 3
    STOPPED = 4
    KILLED = 5
    SUCCESS = 6
    INPUT = 7  # Special status for input nodes


class ExecMode(Enum):
    """
    """
    NONE = auto()
    LOCAL = auto()
    EXTERN = auto()


class StatusData(BaseObject):
    """
    """
    dateTimeFormatting = '%Y-%m-%d %H:%M:%S.%f'

    def __init__(self, nodeName='', nodeType='', packageName='', packageVersion='',
                 mrNodeType: MrNodeType = MrNodeType.NONE, parent: BaseObject = None):
        super().__init__(parent)

        self.nodeName: str = nodeName
        self.nodeType: str = nodeType
        self.packageName: str = packageName
        self.packageVersion: str = packageVersion
        self.mrNodeType = mrNodeType

        self.sessionUid: Optional[str] = None
        self.submitterSessionUid: Optional[str] = None

        self.execMode: ExecMode = ExecMode.NONE

        self.resetDynamicValues()

    def setNode(self, node):
        """ Set the node information from one node instance. """
        self.nodeName = node.name
        self.setNodeType(node)

    def setNodeType(self, node):
        """
        Set the node type and package information from the given node.
        We do not set the name in this method as it may vary if there are duplicates.
        """
        self.nodeType = node.nodeType
        self.packageName = node.packageName
        self.packageVersion = node.packageVersion
        self.mrNodeType = node.getMrNodeType()

    def merge(self, other):
        self.startDateTime = min(self.startDateTime, other.startDateTime)
        self.endDateTime = max(self.endDateTime, other.endDateTime)
        self.elapsedTime += other.elapsedTime

    def reset(self):
        self.nodeName: str = ""
        self.nodeType: str = ""
        self.packageName: str = ""
        self.packageVersion: str = ""
        self.mrNodeType: MrNodeType = MrNodeType.NONE
        self.execMode: ExecMode = ExecMode.NONE
        self.resetDynamicValues()

    def resetDynamicValues(self):
        self.status: Status = Status.NONE
        self.graph = ""
        self.commandLine: str = ""
        self.env: str = ""
        self._startTime: Optional[datetime.datetime] = None
        self.startDateTime: str = ""
        self.endDateTime: str = ""
        self.elapsedTime: float = 0.0
        self.hostname: str = ""

    def initStartCompute(self):
        import platform
        self.sessionUid = meshroom.core.sessionUid
        self.hostname = platform.node()
        self._startTime = time.time()
        self.startDateTime = datetime.datetime.now().strftime(self.dateTimeFormatting)
        # to get datetime obj: datetime.datetime.strptime(obj, self.dateTimeFormatting)
        self.status = Status.RUNNING
        # Note: We do not modify the "execMode" here, as it is set in the init*Submit methods.
        #       When we compute (from renderfarm or isolated environment),
        #       we don't want to modify the execMode set from the submit.

    def initIsolatedCompute(self):
        """
        When submitting a node, we reset the status information to ensure that we do not keep
        outdated information.
        """
        self.resetDynamicValues()
        self.initStartCompute()
        assert self.mrNodeType == MrNodeType.NODE
        self.sessionUid = None
        self.submitterSessionUid = meshroom.core.sessionUid

    def initExternSubmit(self):
        """
        When submitting a node, we reset the status information to ensure that we do not keep
        outdated information.
        """
        self.resetDynamicValues()
        self.sessionUid = None
        self.submitterSessionUid = meshroom.core.sessionUid
        self.status = Status.SUBMITTED
        self.execMode = ExecMode.EXTERN

    def initLocalSubmit(self):
        """
        When submitting a node, we reset the status information to ensure that we do not keep
        outdated information.
        """
        self.resetDynamicValues()
        self.sessionUid = None
        self.submitterSessionUid = meshroom.core.sessionUid
        self.status = Status.SUBMITTED
        self.execMode = ExecMode.LOCAL

    def initEndCompute(self):
        self.sessionUid = meshroom.core.sessionUid
        self.endDateTime = datetime.datetime.now().strftime(self.dateTimeFormatting)
        if self._startTime != None:
            self.elapsedTime = time.time() - self._startTime

    @property
    def elapsedTimeStr(self):
        return str(datetime.timedelta(seconds=self.elapsedTime))

    def toDict(self):
        d = self.__dict__.copy()
        d["elapsedTimeStr"] = self.elapsedTimeStr

        # Skip some attributes (some are from BaseObject)
        d.pop("destroyed", None)
        d.pop("objectNameChanged", None)
        d.pop("_parent", None)
        d.pop("_startTime", None)

        return d

    def fromDict(self, d):
        self.status = d.get("status", Status.NONE)
        if not isinstance(self.status, Status):
            self.status = Status[self.status]
        self.execMode = d.get("execMode", ExecMode.NONE)
        if not isinstance(self.execMode, ExecMode):
            self.execMode = ExecMode[self.execMode]
        self.mrNodeType = d.get("mrNodeType", MrNodeType.NONE)
        if not isinstance(self.mrNodeType, MrNodeType):
            self.mrNodeType = MrNodeType[self.mrNodeType]

        self.nodeName = d.get("nodeName", "")
        self.nodeType = d.get("nodeType", "")
        self.packageName = d.get("packageName", "")
        self.packageVersion = d.get("packageVersion", "")
        self.graph = d.get("graph", "")
        self.commandLine = d.get("commandLine", "")
        self.env = d.get("env", "")
        self.startDateTime = d.get("startDateTime", "")
        self.endDateTime = d.get("endDateTime", "")
        self.elapsedTime = d.get("elapsedTime", 0)
        self.hostname = d.get("hostname", "")
        self.sessionUid = d.get("sessionUid", "")
        self.submitterSessionUid = d.get("submitterSessionUid", "")


class LogManager:
    dateTimeFormatting = '%H:%M:%S'

    def __init__(self, logger, logFile):
        self.logger: logging.Logger = logger
        self.logFile: PathLike = logFile
        self._previousHandlers: List[logging.Handler] = []
        self._previousLevel: int = 0

    class Formatter(logging.Formatter):
        def format(self, record):
            # Make level name lower case
            record.levelname = record.levelname.lower()
            return logging.Formatter.format(self, record)

    def configureLogger(self):
        self._previousLevel = self.logger.level
        self._previousHandlers = []
        for handler in self.logger.handlers[:]:
            self._previousHandlers.append(handler)
            self.logger.removeHandler(handler)
        handler = logging.FileHandler(self.logFile)
        formatter = self.Formatter('[%(asctime)s.%(msecs)03d][%(levelname)s] %(message)s',
                                   self.dateTimeFormatting)
        handler.setFormatter(formatter)
        self.logger.addHandler(handler)

    def restorePreviousLogger(self):
        for h in self.logger.handlers[:]:
            self.logger.removeHandler(h)
        for h in self._previousHandlers:
            self.logger.addHandler(h)
        self.logger.setLevel(self._previousLevel)

    def start(self, level):
        # Clear log file
        open(self.logFile, 'w').close()
        self.configureLogger()
        self.logger.propagate = False
        self.logger.setLevel(self.textToLevel(level))
        self.progressBar = False

    def end(self):
        for handler in self.logger.handlers[:]:
            # Stops the file being locked
            handler.close()

    def makeProgressBar(self, end, message=''):
        assert end > 0
        assert not self.progressBar

        self.progressEnd = end
        self.currentProgressTics = 0
        self.progressBar = True

        with open(self.logFile, 'a') as f:
            if message:
                f.write(message+'\n')
            f.write('0%   10   20   30   40   50   60   70   80   90   100%\n')
            f.write('|----|----|----|----|----|----|----|----|----|----|\n\n')

            f.close()

        with open(self.logFile) as f:
            content = f.read()
            self.progressBarPosition = content.rfind('\n')

            f.close()

    def updateProgressBar(self, value):
        assert self.progressBar
        assert value <= self.progressEnd

        tics = round((value/self.progressEnd)*51)

        with open(self.logFile, 'r+') as f:
            text = f.read()
            for i in range(tics-self.currentProgressTics):
                text = text[:self.progressBarPosition]+'*'+text[self.progressBarPosition:]
            f.seek(0)
            f.write(text)
            f.close()

        self.currentProgressTics = tics

    def completeProgressBar(self):
        assert self.progressBar

        self.progressBar = False

    @staticmethod
    def textToLevel(text):
        text = text.lower()
        if text in ["critical", "fatal"]:
            return logging.CRITICAL
        elif text == "error":
            return logging.ERROR
        elif text == "warning":
            return logging.WARNING
        elif text == "info":
            return logging.INFO
        elif text == "debug":
            return logging.DEBUG
        elif text == "trace":
            return logging.TRACE
        else:
            return logging.NOTSET


runningProcesses: dict[str, "NodeChunk"] = {}


@atexit.register
def clearProcessesStatus():
    for k, v in runningProcesses.items():
        v.upgradeStatusTo(Status.KILLED)


class NodeChunk(BaseObject):
    def __init__(self, node, range, parent=None):
        super().__init__(parent)
        self.node = node
        self.range = range
        self._logManager = None
        self._status: StatusData = StatusData(node.name, node.nodeType, node.packageName,
                                              node.packageVersion, node.getMrNodeType())
        self.statistics: stats.Statistics = stats.Statistics()
        self.statusFileLastModTime = -1
        self.subprocess = None
        # Notify update in filepaths when node's internal folder changes
        self.node.internalFolderChanged.connect(self.nodeFolderChanged)

    @property
    def index(self):
        return self.range.iteration

    @property
    def name(self):
        if self.range.blockSize:
            return f"{self.node.name}({self.index})"
        else:
            return self.node.name
    
    @property
    def logManager(self):
        if self._logManager is None:
            logger = logging.getLogger(self.node.getName())
            self._logManager = LogManager(logger, self.logFile)
        return self._logManager

    @property
    def statusName(self):
        return self._status.status.name

    @property
    def logger(self):
        return self.logManager.logger

    @property
    def execModeName(self):
        return self._status.execMode.name

    def updateStatusFromCache(self):
        """
        Update node status based on status file content/existence.
        """
        statusFile = self.statusFile
        oldStatus = self._status.status
        # No status file => reset status to Status.None
        if not os.path.exists(statusFile):
            self.statusFileLastModTime = -1
            self._status.reset()
            self._status.setNodeType(self.node)
        else:
            try:
                with open(statusFile) as jsonFile:
                    statusData = json.load(jsonFile)
                # logging.debug(f"updateStatusFromCache({self.node.name}): From status {self.status.status} to {statusData['status']}")
                self._status.fromDict(statusData)
                self.statusFileLastModTime = os.path.getmtime(statusFile)
            except Exception as e:
                logging.debug(f"updateStatusFromCache({self.node.name}): Error while loading status file {statusFile}: {e}")
                self.statusFileLastModTime = -1
                self._status.reset()
                self._status.setNodeType(self.node)

        if oldStatus != self.status.status:
            self.statusChanged.emit()

    @property
    def statusFile(self):
        if self.range.blockSize == 0:
            return os.path.join(self.node.internalFolder, "status")
        else:
            return os.path.join(self.node.internalFolder,
                                str(self.index) + ".status")

    @property
    def statisticsFile(self):
        if self.range.blockSize == 0:
            return os.path.join(self.node.internalFolder, "statistics")
        else:
            return os.path.join(self.node.internalFolder, str(self.index) + ".statistics")

    @property
    def logFile(self):
        if self.range.blockSize == 0:
            return os.path.join(self.node.internalFolder, "log")
        else:
            return os.path.join(self.node.internalFolder,
                                str(self.index) + ".log")

    def saveStatusFile(self):
        """
        Write node status on disk.
        """
        data = self._status.toDict()
        statusFilepath = self.statusFile
        folder = os.path.dirname(statusFilepath)
        os.makedirs(folder, exist_ok=True)

        statusFilepathWriting = getWritingFilepath(statusFilepath)
        with open(statusFilepathWriting, 'w') as jsonFile:
            json.dump(data, jsonFile, indent=4)
        renameWritingToFinalPath(statusFilepathWriting, statusFilepath)

    def upgradeStatusFile(self):
        """
        Upgrade node status file based on the current status.
        """
        self.saveStatusFile()
        self.statusChanged.emit()

    def upgradeStatusTo(self, newStatus, execMode=None):
        if newStatus.value < self._status.status.value:
            logging.warning(f"Downgrade status on node '{self.name}' from {self._status.status} to {newStatus}")

        if execMode is not None:
            self._status.execMode = execMode
        self._status.status = newStatus
        self.upgradeStatusFile()

    def updateStatisticsFromCache(self):
        """
        """
        oldTimes = self.statistics.times
        statisticsFile = self.statisticsFile
        if not os.path.exists(statisticsFile):
            return
        with open(statisticsFile) as jsonFile:
            statisticsData = json.load(jsonFile)
        self.statistics.fromDict(statisticsData)
        if oldTimes != self.statistics.times:
            self.statisticsChanged.emit()

    def saveStatistics(self):
        data = self.statistics.toDict()
        statisticsFilepath = self.statisticsFile
        folder = os.path.dirname(statisticsFilepath)
        os.makedirs(folder, exist_ok=True)
        statisticsFilepathWriting = getWritingFilepath(statisticsFilepath)
        with open(statisticsFilepathWriting, 'w') as jsonFile:
            json.dump(data, jsonFile, indent=4)
        renameWritingToFinalPath(statisticsFilepathWriting, statisticsFilepath)

    def isAlreadySubmitted(self):
        return self._status.status in (Status.SUBMITTED, Status.RUNNING)

    def isAlreadySubmittedOrFinished(self):
        return self._status.status in (Status.SUBMITTED, Status.RUNNING, Status.SUCCESS)

    def isFinishedOrRunning(self):
        return self._status.status in (Status.SUCCESS, Status.RUNNING)

    def isRunning(self):
        return self._status.status == Status.RUNNING

    def isStopped(self):
        return self._status.status == Status.STOPPED

    def isFinished(self):
        return self._status.status == Status.SUCCESS

    def process(self, forceCompute=False, inCurrentEnv=False):
        if not forceCompute and self._status.status == Status.SUCCESS:
            logging.info(f"Node chunk already computed: {self.name}")
            return

        # Start the process environment for nodes running in isolation.
        # This only happens once, when the node has the SUBMITTED status.
        # The sub-process will go through this method again, but the node status will
        # have been set to RUNNING.
        if not inCurrentEnv and self.node.getMrNodeType() == MrNodeType.NODE:
            self._processInIsolatedEnvironment()
            return

        runningProcesses[self.name] = self
        self._status.setNode(self.node)
        self._status.initStartCompute()
        self.upgradeStatusFile()
        executionStatus = None
        self.statThread = stats.StatisticsThread(self)
        self.statThread.start()
        
        try:
            self.node.nodeDesc.processChunk(self)
            # NOTE: this assumes saving the output attributes for each chunk
            self.node.saveOutputAttr()
            executionStatus = Status.SUCCESS
        except Exception:
            self.updateStatusFromCache()  # check if the status has been updated by another process
            if self._status.status != Status.STOPPED:
                executionStatus = Status.ERROR
            raise
        except (KeyboardInterrupt, SystemError, GeneratorExit):
            executionStatus = Status.STOPPED
            raise
        finally:
            self._status.setNode(self.node)
            self._status.initEndCompute()
            self.upgradeStatusFile()

            if executionStatus:
                self.upgradeStatusTo(executionStatus)
            logging.info(f" - elapsed time: {self._status.elapsedTimeStr}")
            # Ask and wait for the stats thread to stop
            self.statThread.stopRequest()
            self.statThread.join()
            self.statistics = stats.Statistics()
            del runningProcesses[self.name]


    def _processInIsolatedEnvironment(self):
        """
        Process this node chunk in the isolated environment defined in the environment
        configuration.
        """
        try:
            self._status.setNode(self.node)
            self._status.initIsolatedCompute()
            self.upgradeStatusFile()

            self.node.nodeDesc.processChunkInEnvironment(self)
        except Exception:
            # status should be already updated by meshroom_compute
            self.updateStatusFromCache()
            if self._status.status not in (Status.ERROR, Status.STOPPED, Status.KILLED):
                # If meshroom_compute has crashed or been killed, the status may have not been
                # set to ERROR.
                # In this particular case, we enforce it from here.
                self.upgradeStatusTo(Status.ERROR)
            raise
        # Update the chunk status.
        self.updateStatusFromCache()
        # Update the output attributes, as any chunk may have modified them.
        self.node.updateOutputAttr()

    def stopProcess(self):
        if self.isExtern():
            raise ValueError("Cannot stop process: node is computed externally (another instance of Meshroom)")

        # Ensure that we are up-to-date
        self.updateStatusFromCache()

        if self._status.status != Status.RUNNING:
            # When we stop the process of a node with multiple chunks, the Node function will call
            # the stop function of each chunk.
            # So, the chunk status could be SUBMITTED, RUNNING or ERROR.

            if self._status.status is Status.SUBMITTED:
                self.upgradeStatusTo(Status.NONE)
            elif self._status.status in (Status.ERROR, Status.STOPPED, Status.KILLED,
                                         Status.SUCCESS, Status.NONE):
                # Nothing to do, the computation is already stopped.
                pass
            else:
                logging.debug(f"Cannot stop process: node is not running (status is: {self._status.status}).")
            return

        self.node.nodeDesc.stopProcess(self)

        # Update the status to get latest information before changing it
        self.updateStatusFromCache()
        self.upgradeStatusTo(Status.STOPPED)

    def isExtern(self):
        """
        The computation is managed externally by another instance of Meshroom.
        In the ambiguous case of an isolated environment, it is considered as local as we can stop
        it (if it is run from the current Meshroom instance).
        """
        if self._status.execMode == ExecMode.EXTERN:
            return True
        elif self._status.execMode == ExecMode.LOCAL:
            if self._status.status in (Status.SUBMITTED, Status.RUNNING):
                return meshroom.core.sessionUid not in (self._status.submitterSessionUid, self._status.sessionUid)
            return False
        return False

    statusChanged = Signal()
    status = Property(Variant, lambda self: self._status, notify=statusChanged)
    statusName = Property(str, statusName.fget, notify=statusChanged)
    execModeName = Property(str, execModeName.fget, notify=statusChanged)
    statisticsChanged = Signal()

    nodeFolderChanged = Signal()
    statusFile = Property(str, statusFile.fget, notify=nodeFolderChanged)
    logFile = Property(str, logFile.fget, notify=nodeFolderChanged)
    statisticsFile = Property(str, statisticsFile.fget, notify=nodeFolderChanged)

    nodeName = Property(str, lambda self: self.node.name, constant=True)
    statusNodeName = Property(str, lambda self: self._status.nodeName, notify=statusChanged)

    elapsedTime = Property(float, lambda self: self._status.elapsedTime, notify=statusChanged)


# Simple structure for storing node position
Position = namedtuple("Position", ["x", "y"])
# Initialize default coordinates values to 0
Position.__new__.__defaults__ = (0,) * len(Position._fields)


class BaseNode(BaseObject):
    """
    Base Abstract class for Graph nodes.
    """

    # Regexp handling complex attribute names with recursive understanding of Lists and Groups
    # i.e: a.b, a[0], a[0].b.c[1]
    attributeRE = re.compile(r'\.?(?P<name>\w+)(?:\[(?P<index>\d+)\])?')

    def __init__(self, nodeType: str, position: Position = None, parent: BaseObject = None,
                 uid: str = None, **kwargs):
        """
        Create a new Node instance based on the given node description.
        Any other keyword argument will be used to initialize this node's attributes.

        Args:
            nodeType: name of the node type
            parent: this Node's parent
            **kwargs: attributes values
        """
        super().__init__(parent)
        self._nodeType: str = nodeType
        self.nodeDesc: desc.BaseNode = None
        self.nodePlugin: plugins.Plugin = None

        # instantiate node description if nodeType is valid
        if meshroom.core.pluginManager.getRegisteredNodePlugin(nodeType):
            self.nodeDesc = meshroom.core.pluginManager.getRegisteredNodePlugin(nodeType).nodeDescriptor()
            self.nodePlugin = meshroom.core.pluginManager.getRegisteredNodePlugin(nodeType)

        self.packageName: str = ""
        self.packageVersion: str = ""
        self._internalFolder: str = ""
        self._sourceCodeFolder: str = ""
        self._internalFolderExp = "{cache}/{nodeType}/{uid}"

        # temporary unique name for this node
        self._name: str = f"_{nodeType}_{uuid.uuid1()}"
        self.graph = None
        self.dirty: bool = True  # whether this node's outputs must be re-evaluated on next Graph update
        self._chunks = ListModel(parent=self)
        self._uid: str = uid
        self._expVars: dict = {}
        self._size: int = 0
        self._logManager: Optional[LogManager] = None
        self._position: Position = position or Position()
        self._attributes = DictModel(keyAttrName='name', parent=self)
        self._internalAttributes = DictModel(keyAttrName='name', parent=self)
        self.invalidatingAttributes: set = set()
        self._alive: bool = True  # for QML side to know if the node can be used or is going to be deleted
        self._locked: bool = False
        self._duplicates = ListModel(parent=self)  # list of nodes with the same uid
        self._hasDuplicates: bool = False

        self.globalStatusChanged.connect(self.updateDuplicatesStatusAndLocked)

        self._staticExpVars = {
            "nodeType": self.nodeType,
            "nodeSourceCodeFolder": self.sourceCodeFolder
        }

    def __getattr__(self, k):
        try:
            # Throws exception if not in prototype chain
            return object.__getattribute__(self, k)
        except AttributeError as e:
            try:
                return self.attribute(k)
            except KeyError:
                raise e

    def getMrNodeType(self):
        # In compatibility mode, we may or may not have access to the nodeDesc and its information
        # about the node type.
        if self.nodeDesc is None:
            return MrNodeType.NONE
        return self.nodeDesc.getMrNodeType()

    def getName(self):
        return self._name

    def getDefaultLabel(self):
        return self.nameToLabel(self._name)

    def getLabel(self):
        """
        Returns:
            str: the user-provided label if it exists, the high-level label of this node otherwise
        """
        if self.hasInternalAttribute("label"):
            label = self.internalAttribute("label").value.strip()
            if label:
                return label
        return self.getDefaultLabel()

    def getNodeLogLevel(self):
        """
        Returns:
            str: the user-provided log level used for logging on process launched by this node
        """
        if self.hasInternalAttribute("nodeDefaultLogLevel"):
            return self.internalAttribute("nodeDefaultLogLevel").value.strip()
        return "info"
    
    def getColor(self):
        """
        Returns:
            str: the user-provided custom color of the node if it exists, empty string otherwise
        """
        if self.hasInternalAttribute("color"):
            return self.internalAttribute("color").value.strip()
        return ""

    def getInvalidationMessage(self):
        """
        Returns:
            str: the invalidation message on the node if it exists, empty string otherwise
        """
        if self.hasInternalAttribute("invalidation"):
            return self.internalAttribute("invalidation").value
        return ""

    def getComment(self):
        """
        Returns:
            str: the comments on the node if they exist, empty string otherwise
        """
        if self.hasInternalAttribute("comment"):
            return self.internalAttribute("comment").value
        return ""

    @Slot(str, result=str)
    def nameToLabel(self, name):
        """
        Returns:
            str: the high-level label from the technical node name
        """
        t, idx = name.split("_")
        return f"{t}{idx if int(idx) > 1 else ''}"

    def getDocumentation(self):
        if not self.nodeDesc:
            return ""
        if self.nodeDesc.documentation:
            return self.nodeDesc.documentation
        else:
            return self.nodeDesc.__doc__
    
    def getNodeInfos(self):
        if not self.nodeDesc:
            return []
        infos = OrderedDict([
            ("module", self.nodeDesc.__module__),
            ("modulePath", self.nodeDesc.plugin.path),
        ])
        # > Infos from the plugin module
        plugin_module = sys.modules.get(self.nodeDesc.__module__)
        if getattr(plugin_module, "__author__", None):
            infos["author"] = plugin_module.__author__
        if getattr(plugin_module, "__license__", None):
            infos["license"] = plugin_module.__license__
        if getattr(plugin_module, "__version__", None):
            infos["version"] = plugin_module.__version__
        # > Overrides at the node-level
        if getattr(self.nodeDesc, "author", None):
            infos["author"] = self.nodeDesc.author
        if getattr(self.nodeDesc, "version", None):
            infos["version"] = self.nodeDesc.version
        # > Additional node infos stored in a __nodeInfo__ parameter
        additionalNodeInfos = getattr(self.nodeDesc, "__nodeInfo__", None)
        if additionalNodeInfos:
            for key, value in additionalNodeInfos:
                infos[key] = value
        return [{"key": k, "value": v} for k, v in infos.items()]
    
    @property
    def packageFullName(self):
        return '-'.join([self.packageName, self.packageVersion])

    @Slot(str, result=Attribute)
    def attribute(self, name):
        att = None
        # Complex name indicating group or list attribute
        if '[' in name or '.' in name:
            p = self.attributeRE.findall(name)

            for n, idx in p:
                # first step: get root attribute
                if att is None:
                    att = self._attributes.get(n)
                else:
                    # get child Attribute in Group
                    assert isinstance(att, GroupAttribute)
                    att = att.value.get(n)
                if idx != '':
                    # get child Attribute in List
                    assert isinstance(att, ListAttribute)
                    att = att.value.at(int(idx))
        else:
            att = self._attributes.getr(name)
        return att

    @Slot(str, result=Attribute)
    def internalAttribute(self, name):
        # No group or list attributes for internal attributes
        # The internal attribute itself can be returned directly
        return self._internalAttributes.get(name)

    def setInternalAttributeValues(self, values):
        # initialize internal attribute values
        for k, v in values.items():
            attr = self.internalAttribute(k)
            attr.value = v

    def getAttributes(self):
        return self._attributes

    def getInternalAttributes(self):
        return self._internalAttributes

    @Slot(str, result=bool)
    def hasAttribute(self, name):
        # Complex name indicating group or list attribute: parse it and get the
        # first output element to check for the attribute's existence
        if "[" in name or "." in name:
            p = self.attributeRE.findall(name)
            return p[0][0] in self._attributes.keys() or p[0][1] in self._attributes.keys()
        return name in self._attributes.keys()

    @Slot(str, result=bool)
    def hasInternalAttribute(self, name):
        return name in self._internalAttributes.keys()

    def _applyExpr(self):
        for attr in self._attributes:
            attr._applyExpr()

    @property
    def nodeType(self):
        return self._nodeType

    @property
    def position(self):
        """ Get node position. """
        return self._position

    @position.setter
    def position(self, value):
        """ Set node position.

        Args:
            value (Position): target position
        """
        if self._position == value:
            return
        self._position = value
        self.positionChanged.emit()

    @property
    def alive(self):
        return self._alive

    @alive.setter
    def alive(self, value):
        if self._alive == value:
            return
        self._alive = value
        self.aliveChanged.emit()

    @property
    def depth(self):
        return self.graph.getDepth(self)

    @property
    def minDepth(self):
        return self.graph.getDepth(self, minimal=True)

    @property
    def valuesFile(self):
        return os.path.join(self.internalFolder, 'values')

    def getInputNodes(self, recursive, dependenciesOnly):
        return self.graph.getInputNodes(self, recursive=recursive,
                                        dependenciesOnly=dependenciesOnly)

    def getOutputNodes(self, recursive, dependenciesOnly):
        return self.graph.getOutputNodes(self, recursive=recursive,
                                         dependenciesOnly=dependenciesOnly)

    def toDict(self):
        pass

    def _computeUid(self):
        """ Compute node UID by combining associated attributes' UIDs. """
        # If there is no invalidating attribute, then the computation of the UID should not
        # go through as it will only include the node type
        if not self.invalidatingAttributes:
            return

        # UID is computed by hashing the sorted list of tuple (name, value) of all attributes
        # impacting this UID
        uidAttributes = []
        for attr in self.invalidatingAttributes:
            if not attr.enabled:
                continue  # Disabled params do not contribute to the uid
            dynamicOutputAttr = attr.isLink and attr.inputRootLink.desc.isDynamicValue
            # For dynamic output attributes, the UID does not depend on the attribute value.
            # In particular, when loading a project file, the UIDs are updated first,
            # and the node status and the dynamic output values are not yet loaded,
            # so we should not read the attribute value.
            if not dynamicOutputAttr and not attr.keyable and attr.value == attr.desc.uidIgnoreValue:
                continue  # For non-dynamic attributes, check if the value should be ignored
            uidAttributes.append((attr.name, attr.uid()))
        uidAttributes.sort()

        # Adding the node type prevents ending up with two identical UIDs for different node types
        # that have the exact same list of attributes
        uidAttributes.append(self.nodeType)
        self._uid = hashValue(uidAttributes)

    def _computeInternalFolder(self, cacheDir):
        self._internalFolder = self._internalFolderExp.format(
            cache=cacheDir or self.graph.cacheDir,
            nodeType=self.nodeType,
            uid=self._uid)

    def _buildExpVars(self):
        """
        Generate command variables using input attributes and resolved output attributes
        names and values.
        """
        def _buildAttributeExpVars(expVars, name, attr):
            if attr.enabled:
                # xxValue is exposed without quotes to allow to compose expressions
                expVars[name + "Value"] = attr.getValueStr(withQuotes=False)

                if isinstance(attr, GroupAttribute):
                    assert isinstance(attr.value, DictModel)
                    # If the GroupAttribute is not set in a single command line argument,
                    # the sub-attributes may need to be exposed individually
                    for v in attr._value:
                        _buildAttributeExpVars(expVars, v.name, v)

        self._expVars = {
            "uid": self._uid,
            "nodeCacheFolder": self._internalFolder,
        }

        # Evaluate input params
        for name, attr in self._attributes.objects.items():
            if attr.isOutput:
                continue  # skip outputs
            _buildAttributeExpVars(self._expVars, name, attr)

        # For updating output attributes invalidation values
        expVarsNoCache = self._expVars.copy()
        expVarsNoCache["cache"] = ""

        # Use "self._internalFolder" instead of "self.internalFolder" because we do not want it to
        # be resolved with the {cache} information ("self.internalFolder" resolves
        # "self._internalFolder")
        expVarsNoCache["nodeCacheFolder"] = self._internalFolderExp.format(**expVarsNoCache, **self._staticExpVars)

        # Evaluate output params
        for name, attr in self._attributes.objects.items():
            if attr.isInput:
                continue  # skip inputs

            # Apply expressions for File attributes
            if attr.desc.isExpression:
                defaultValue = ""
                # Do not evaluate expression for disabled attributes
                # (the expression may refer to other attributes that are not defined)
                if attr.enabled:
                    try:
                        defaultValue = attr.getDefaultValue()
                    except AttributeError:
                        # If we load an old scene, the lambda associated to the 'value' could try to
                        # access other params that could not exist yet
                        logging.warning('Invalid lambda evaluation for "{nodeName}.{attrName}"'.
                                        format(nodeName=self.name, attrName=attr.name))
                    if defaultValue is not None:
                        try:
                            attr.value = defaultValue.format(**self._expVars)
                            attr._invalidationValue = defaultValue.format(**expVarsNoCache)
                        except KeyError as e:
                            logging.warning('Invalid expression with missing key on "{nodeName}.{attrName}" with '
                                            'value "{defaultValue}".\nError: {err}'.
                                            format(nodeName=self.name, attrName=attr.name, defaultValue=defaultValue,
                                            err=str(e)))
                        except ValueError as e:
                            logging.warning('Invalid expression value on "{nodeName}.{attrName}" with value '
                                            '"{defaultValue}".\nError: {err}'.
                                            format(nodeName=self.name, attrName=attr.name, defaultValue=defaultValue,
                                            err=str(e)))

            # xxValue is exposed without quotes to allow to compose expressions
            self._expVars[name + 'Value'] = attr.getValueStr(withQuotes=False)


    def createCmdLineVars(self):
        """
        Generate command variables using input attributes and resolved output attributes
        names and values.
        """
        def _buildAttributeCmdLineVars(cmdLineVars, name, attr):
            if attr.enabled:
                group = attr.desc.group(attr.node) \
                        if callable(attr.desc.group) else attr.desc.group
                if group:
                    # If there is a valid command line "group"
                    v = attr.getValueStr(withQuotes=True)

                    # List elements may give a fully empty string and will not be sent to the command line.
                    # String attributes will return only quotes if it is empty and thus will be send to the command line.
                    # But a List of string containing 1 element,
                    # and this element is an empty string will also return quotes and will be sent to the command line.
                    if v:
                        cmdLineVars[group] = cmdLineVars.get(group, "") + f" --{name} {v}"
                elif isinstance(attr, GroupAttribute):
                    assert isinstance(attr.value, DictModel)
                    # If the GroupAttribute is not set in a single command line argument,
                    # the sub-attributes may need to be exposed individually
                    for v in attr._value:
                        _buildAttributeCmdLineVars(cmdLineVars, v.name, v)

        cmdLineVars = {}

        # Evaluate input params
        for name, attr in self._attributes.objects.items():
            if attr.isOutput:
                continue  # skip outputs
            _buildAttributeCmdLineVars(cmdLineVars, name, attr)

        # Evaluate output params
        for name, attr in self._attributes.objects.items():
            if attr.isInput:
                continue  # skip inputs
            if not attr.desc.group:
                continue  # skip attributes without group

            v = attr.getValueStr(withQuotes=True)

            if not v:
                continue  # skip empty strings

            cmdLineVars[attr.desc.group] = \
                cmdLineVars.get(attr.desc.group, '') + f' --{name} {v}'

        return cmdLineVars

    @property
    def isParallelized(self):
        return bool(self.nodeDesc.parallelization) if meshroom.useMultiChunks else False

    @property
    def nbParallelizationBlocks(self):
        return len(self._chunks)

    def hasStatus(self, status: Status):
        if not self._chunks:
            return status == Status.INPUT
        for chunk in self._chunks:
            if chunk.status.status != status:
                return False
        return True

    def _isComputed(self):
        if not self.isComputableType:
            return True
        return self.hasStatus(Status.SUCCESS)

    def _isComputableType(self):
        """ Return True if this node type is computable, False otherwise.
        A computable node type can be in a context that does not allow computation.
        """
        # Ambiguous case for NONE, which could be used for compatibility nodes if we don't have
        # any information about the node descriptor.
        return self.getMrNodeType() != MrNodeType.INPUT

    def clearData(self):
        """ Delete this Node internal folder.
        Status will be reset to Status.NONE
        """
        if self.internalFolder and os.path.exists(self.internalFolder):
            try:
                shutil.rmtree(self.internalFolder)
            except Exception as e:
                # We could get some "Device or resource busy" on .nfs file while removing the folder
                # on Linux network.
                # On Windows, some output files may be open for visualization and the removal will
                # fail.
                # In both cases, we can ignore it.
                logging.warning(f"Failed to remove internal folder: '{self.internalFolder}'. Error: {e}.")
            self.updateStatusFromCache()

    @Slot(result=str)
    def getStartDateTime(self):
        """ Return the date (str) of the first running chunk """
        dateTime = [chunk._status.startDateTime for chunk in self._chunks if chunk._status.status
                    not in (Status.NONE, Status.SUBMITTED) and chunk._status.startDateTime != ""]
        return min(dateTime) if len(dateTime) != 0 else ""

    def isAlreadySubmitted(self):
        for chunk in self._chunks:
            if chunk.isAlreadySubmitted():
                return True
        return False

    def isAlreadySubmittedOrFinished(self):
        for chunk in self._chunks:
            if not chunk.isAlreadySubmittedOrFinished():
                return False
        return True

    @Slot(result=bool)
    def isSubmittedOrRunning(self):
        """
        Return True if all chunks are at least submitted and there is one running chunk,
        False otherwise.
        """
        if not self.isAlreadySubmittedOrFinished():
            return False
        for chunk in self._chunks:
            if chunk.isRunning():
                return True
        return False

    @Slot(result=bool)
    def isRunning(self):
        """ Return True if at least one chunk of this Node is running, False otherwise. """
        return any(chunk.isRunning() for chunk in self._chunks)

    @Slot(result=bool)
    def isFinishedOrRunning(self):
        """
        Return True if all chunks of this Node is either finished or running, False
        otherwise.
        """
        return all(chunk.isFinishedOrRunning() for chunk in self._chunks)

    @Slot(result=bool)
    def isPartiallyFinished(self):
        """ Return True is at least one chunk of this Node is finished, False otherwise. """
        return any(chunk.isFinished() for chunk in self._chunks)

    def alreadySubmittedChunks(self):
        return [ch for ch in self._chunks if ch.isAlreadySubmitted()]

    def isExtern(self):
        """
        Return True if at least one chunk of this Node has an external execution mode,
        False otherwise.

        It is not enough to check whether the first chunk's execution mode is external,
        because computations may have been started locally, interrupted, and restarted externally.
        In that case, if the first chunk has completed locally before the computations were
        interrupted, its execution mode will always be local, even if computations resume
        externally.
        """
        if len(self._chunks) == 0:
            return False
        return any(chunk.isExtern() for chunk in self._chunks)

    @Slot()
    def clearSubmittedChunks(self):
        """
        Reset all submitted chunks to Status.NONE. This method should be used to clear 
        inconsistent status if a computation failed without informing the graph.

        Warnings:
            This must be used with caution. This could lead to inconsistent node status
            if the graph is still being computed.
        """
        for chunk in self._chunks:
            if chunk.isAlreadySubmitted():
                chunk.upgradeStatusTo(Status.NONE, ExecMode.NONE)

    def clearLocallySubmittedChunks(self):
        """ Reset all locally submitted chunks to Status.NONE. """
        for chunk in self._chunks:
            if chunk.isAlreadySubmitted() and not chunk.isExtern():
                chunk.upgradeStatusTo(Status.NONE, ExecMode.NONE)

    def upgradeStatusTo(self, newStatus):
        """ Upgrade node to the given status and save it on disk. """
        for chunk in self._chunks:
            chunk.upgradeStatusTo(newStatus)

    def updateStatisticsFromCache(self):
        for chunk in self._chunks:
            chunk.updateStatisticsFromCache()

    def _updateChunks(self):
        pass

    def _updateNodeSize(self):
        self.setSize(self.nodeDesc.size.computeSize(self))

    def _getAttributeChangedCallback(self, attr: Attribute) -> Optional[Callable]:
        """ Get the node descriptor-defined value changed callback associated to `attr` if any. """

        # Callbacks cannot be defined on nested attributes.
        if attr.root is not None:
            return None

        attrCapitalizedName = attr.name[:1].upper() + attr.name[1:]
        callbackName = f"on{attrCapitalizedName}Changed"

        callback = getattr(self.nodeDesc, callbackName, None)
        return callback if callback and callable(callback) else None

    def _onAttributeChanged(self, attr: Attribute):
        """
        When an attribute value has changed, a specific function can be defined in the descriptor
        and be called.

        Args:
            attr: The Attribute that has changed.
        """

        if self.isCompatibilityNode:
            # Compatibility nodes are not meant to be updated.
            return

        if attr.isOutput and not self.isInputNode:
            # Ignore changes on output attributes for non-input nodes
            # as they are updated during the node's computation.
            # And we do not want notifications during the graph processing.
            return

        if not attr.keyable and attr.value is None:
            # Discard dynamic values depending on the graph processing.
            return

        if self.graph and self.graph.isLoading:
            # Do not trigger attribute callbacks during the graph loading.
            return

        callback = self._getAttributeChangedCallback(attr)

        if callback:
            callback(self)

        if self.graph:
            # If we are in a graph, propagate the notification to the connected output attributes
            for edge in self.graph.outEdges(attr):
                edge.dst.valueChanged.emit()

    def onAttributeClicked(self, attr):
        """
        When an attribute is clicked, a specific function can be defined in the descriptor
        and be called.

        Args:
            attr (Attribute): attribute that has been clicked
        """
        paramName = attr.name[:1].upper() + attr.name[1:]
        methodName = f'on{paramName}Clicked'
        if hasattr(self.nodeDesc, methodName):
            m = getattr(self.nodeDesc, methodName)
            if callable(m):
                m(self)

    def updateInternals(self, cacheDir=None):
        """ Update Node's internal parameters and output attributes.

        This method is called when:
         - an input parameter is modified
         - the graph main cache directory is changed

        Args:
            cacheDir (str): (optional) override graph's cache directory with custom path
        """
        if self.nodeDesc:
            self.nodeDesc.update(self)

        for attr in self._attributes:
            attr.updateInternals()

        self._updateNodeSize()

        # Update chunks splitting
        self._updateChunks()
        # Retrieve current internal folder (if possible)
        try:
            folder = self.internalFolder
        except KeyError:
            folder = ''

        # Update command variables / output attributes
        self._computeUid()
        self._computeInternalFolder(cacheDir)
        self._buildExpVars()
        if self.nodeDesc:
            self.nodeDesc.postUpdate(self)
        # Notify internal folder change if needed
        if self._internalFolder != folder:
            self.internalFolderChanged.emit()

    def updateInternalAttributes(self):
        self.internalAttributesChanged.emit()

    @property
    def internalFolder(self):
        return self._internalFolder

    @property
    def sourceCodeFolder(self):
        return self._sourceCodeFolder

    def updateStatusFromCache(self):
        """
        Update node status based on status file content/existence.
        """
        s = self.globalStatus
        for chunk in self._chunks:
            chunk.updateStatusFromCache()
        # logging.warning(f"updateStatusFromCache: {self.name}, status: {s} => {self.globalStatus}")
        self.updateOutputAttr()

    def initStatusOnSubmit(self, forceCompute=False):
        """ Prepare chunks status when the node is in a graph that was submitted """
        for chunk in self._chunks:
            if forceCompute or chunk.status.status != Status.SUCCESS:
                chunk._status.setNode(self)
                chunk._status.initExternSubmit()
                chunk.upgradeStatusFile()

    def beginSequence(self, forceCompute=False):
        for chunk in self._chunks:
            if forceCompute or (chunk.status.status not in (Status.RUNNING, Status.SUCCESS)):
                chunk._status.setNode(self)
                chunk._status.initLocalSubmit()
                chunk.upgradeStatusFile()

    def processIteration(self, iteration):
        self._chunks[iteration].process()

    def preprocess(self):
        # Invoke the Node Description's pre-process for the Client Node to prepare its processing
        self.nodeDesc.preprocess(self)

    def process(self, forceCompute=False, inCurrentEnv=False):
        for chunk in self._chunks:
            chunk.process(forceCompute, inCurrentEnv)

    def postprocess(self):
        # Invoke the post process on Client Node to execute after the processing on the
        # node is completed
        self.nodeDesc.postprocess(self)

    def getLogHandlers(self):
        return self._handlers

    def prepareLogger(self, iteration=-1):
        # Get file handler path
        logFileName = "log"
        if iteration != -1:
            chunk = self.chunks[iteration]
            logFileName = str(chunk.index) + ".log"
        logFile = os.path.join(self.internalFolder, logFileName)
        # Setup logger
        rootLogger = logging.getLogger()
        self._logManager = LogManager(rootLogger, logFile)
        self._logManager.start(self.getNodeLogLevel())

    def restoreLogger(self):
        self._logManager.restorePreviousLogger()

    def updateOutputAttr(self):
        if not self.nodeDesc:
            return
        if not self.nodeDesc.hasDynamicOutputAttribute:
            return
        # logging.warning(f"updateOutputAttr: {self.name}, status: {self.globalStatus}")
        if Status.SUCCESS in [c._status.status for c in self.getChunks()]:
            self.loadOutputAttr()
        else:
            self.resetOutputAttr()

    def resetOutputAttr(self):
        if not self.nodeDesc.hasDynamicOutputAttribute:
            return
        # logging.warning("resetOutputAttr: {}".format(self.name))
        for output in self.nodeDesc.outputs:
            if output.isDynamicValue:
                if self.hasAttribute(output.name):
                    self.attribute(output.name).value = None
                else:
                    logging.warning(f"resetOutputAttr: Missing dynamic output attribute: {self.name}.{output.name}")

    def loadOutputAttr(self):
        """ Load output attributes with dynamic values from a values.json file.
        """
        if not self.nodeDesc.hasDynamicOutputAttribute:
            return
        valuesFile = self.valuesFile
        if not os.path.exists(valuesFile):
            logging.warning(f"No output attr file: {valuesFile}")
            return

        # logging.warning("load output attr: {}, value: {}".format(self.name, valuesFile))
        with open(valuesFile) as jsonFile:
            data = json.load(jsonFile)

        # logging.warning(data)
        for output in self.nodeDesc.outputs:
            if output.isDynamicValue:
                if self.hasAttribute(output.name) and output.name in data:
                    self.attribute(output.name).value = data[output.name]
                else:
                    if not self.hasAttribute(output.name):
                        logging.warning(f"loadOutputAttr: Missing dynamic output attribute. Node={self.name}, "
                                        f"Attribute={output.name}")
                    if output.name not in data:
                        logging.warning(f"loadOutputAttr: Missing dynamic output value in file. Node={self.name}, "
                                        f"Attribute={output.name}, File={valuesFile}, Data keys={data.keys()}")

    def saveOutputAttr(self):
        """ Save output attributes with dynamic values into a values.json file.
        """
        if not self.nodeDesc.hasDynamicOutputAttribute:
            return
        data = {}
        for output in self.nodeDesc.outputs:
            if output.isDynamicValue:
                if self.hasAttribute(output.name):
                    data[output.name] = self.attribute(output.name).value
                else:
                    logging.warning(f"saveOutputAttr: Missing dynamic output attribute: {self.name}.{output.name}")

        valuesFile = self.valuesFile
        # logging.warning("save output attr: {}, value: {}".format(self.name, valuesFile))
        valuesFilepathWriting = getWritingFilepath(valuesFile)
        with open(valuesFilepathWriting, 'w') as jsonFile:
            json.dump(data, jsonFile, indent=4)
        renameWritingToFinalPath(valuesFilepathWriting, valuesFile)

    def endSequence(self):
        pass

    def stopComputation(self):
        """ Stop the computation of this node. """
        for chunk in self._chunks.values():
            chunk.stopProcess()

    def getGlobalStatus(self):
        """
        Get node global status based on the status of its chunks.

        Returns:
            Status: the node global status
        """
        if isinstance(self.nodeDesc, desc.InputNode):
            return Status.INPUT
        if not self._chunks:
            return Status.NONE
        if len( self._chunks) == 1:
            return self._chunks[0].status.status

        chunksStatus = [chunk.status.status for chunk in self._chunks]

        anyOf = (Status.ERROR, Status.STOPPED, Status.KILLED,
                 Status.RUNNING, Status.SUBMITTED)
        allOf = (Status.SUCCESS,)

        for status in anyOf:
            if any(s == status for s in chunksStatus):
                return status
        for status in allOf:
            if all(s == status for s in chunksStatus):
                return status

        return Status.NONE

    @Slot(result=StatusData)
    def getFusedStatus(self):
        if not self._chunks:
            return StatusData()
        fusedStatus = StatusData()
        fusedStatus.fromDict(self._chunks[0].status.toDict())
        for chunk in self._chunks[1:]:
            fusedStatus.merge(chunk.status)
        fusedStatus.status = self.getGlobalStatus()
        return fusedStatus

    @Slot(result=StatusData)
    def getRecursiveFusedStatus(self):
        fusedStatus = self.getFusedStatus()
        nodes = self.getInputNodes(recursive=True, dependenciesOnly=True)
        for node in nodes:
            fusedStatus.merge(node.fusedStatus)
        return fusedStatus

    def _isCompatibilityNode(self):
        return False

    def _isInputNode(self):
        return isinstance(self.nodeDesc, desc.InputNode)

    @property
    def globalExecMode(self):
        return self._chunks.at(0).execModeName

    def getChunks(self) -> list[NodeChunk]:
        return self._chunks

    def getSize(self):
        return self._size

    def setSize(self, value):
        if self._size == value:
            return
        self._size = value
        self.sizeChanged.emit()

    def __repr__(self):
        return self.name

    def getLocked(self):
        return self._locked

    def setLocked(self, lock):
        if self._locked == lock:
            return
        self._locked = lock
        self.lockedChanged.emit()

    @Slot()
    def updateDuplicatesStatusAndLocked(self):
        """ Update status of duplicate nodes without any latency and update locked. """
        if self.isMainNode():
            for node in self._duplicates:
                node.updateStatusFromCache()

            self.updateLocked()

    def updateLocked(self):
        currentStatus = self.getGlobalStatus()

        lockedStatus = (Status.RUNNING, Status.SUBMITTED)

        # Unlock required nodes if the current node changes to Error, Stopped or None
        # Warning: we must handle some specific cases for global start/stop
        if self._locked and currentStatus in (Status.ERROR, Status.STOPPED, Status.NONE):
            self.setLocked(False)
            inputNodes = self.getInputNodes(recursive=True, dependenciesOnly=True)

            for node in inputNodes:
                if node.getGlobalStatus() == Status.RUNNING:
                    # Return without unlocking if at least one input node is running
                    # Example: using Cancel Computation on a submitted node
                    return
            for node in inputNodes:
                node.setLocked(False)
            return

        # Avoid useless travel through nodes
        # For instance: when loading a scene with successful nodes
        if not self._locked and currentStatus == Status.SUCCESS:
            return

        if currentStatus == Status.SUCCESS:
            # At this moment, the node is necessarily locked because of previous if statement
            inputNodes = self.getInputNodes(recursive=True, dependenciesOnly=True)
            outputNodes = self.getOutputNodes(recursive=True, dependenciesOnly=True)
            stayLocked = None

            # Check if at least one dependentNode is submitted or currently running
            for node in outputNodes:
                if node.getGlobalStatus() in lockedStatus and node.isMainNode():
                    stayLocked = True
                    break
            if not stayLocked:
                self.setLocked(False)
                # Unlock every input node
                for node in inputNodes:
                    node.setLocked(False)
            return
        elif currentStatus in lockedStatus and self.isMainNode():
            self.setLocked(True)
            inputNodes = self.getInputNodes(recursive=True, dependenciesOnly=True)
            for node in inputNodes:
                node.setLocked(True)
            return

        self.setLocked(False)

    def updateDuplicates(self, nodesPerUid):
        """ Update the list of duplicate nodes (sharing the same UID). """
        if not nodesPerUid or not self._uid:
            if len(self._duplicates) > 0:
                self._duplicates.clear()
                self._hasDuplicates = False
                self.hasDuplicatesChanged.emit()
            return

        newList = [node for node in nodesPerUid.get(self._uid) if node != self]

        # If number of elements in both lists are identical,
        # we must check if their content is the same
        if len(newList) == len(self._duplicates):
            newListName = {node.name for node in newList}
            oldListName = {node.name for node in self._duplicates.values()}

            # If strict equality between both sets,
            # there is no need to set the new list
            if newListName == oldListName:
                return

        # Set the newList
        self._duplicates.setObjectList(newList)
        # Emit a specific signal 'hasDuplicates' to avoid extra binding
        # re-evaluation when the number of duplicates has changed
        if bool(len(newList)) != self._hasDuplicates:
            self._hasDuplicates = bool(len(newList))
            self.hasDuplicatesChanged.emit()

    def statusInThisSession(self) -> bool:
        if not self._chunks:
            return False
        for chunk in self._chunks:
            if chunk.status.sessionUid != meshroom.core.sessionUid:
                return False
        return True

    def submitterStatusInThisSession(self) -> bool:
        if not self._chunks:
            return False
        for chunk in self._chunks:
            if chunk.status.submitterSessionUid != meshroom.core.sessionUid:
                return False
        return True

    def initFromThisSession(self) -> bool:
        if len(self._chunks) == 0:
            return False
        for chunk in self._chunks:
            if meshroom.core.sessionUid not in (chunk.status.sessionUid, chunk.status.submitterSessionUid):
                return False
        return True

    def isMainNode(self) -> bool:
        """ In case of a node with duplicates, we check that the node is the one driving the computation. """
        if len(self._chunks) == 0:
            return True
        firstChunk = self._chunks.at(0)
        if not firstChunk.statusNodeName:
            # If nothing is declared, anyone could become the main (if there are duplicates).
            return True
        return firstChunk.statusNodeName == self.name

    @Slot(result=bool)
    def canBeStopped(self) -> bool:
        if not self.isComputableType:
            return False
        if self.isCompatibilityNode:
            return False
        # Only locked nodes running in local with the same
        # sessionUid as the Meshroom instance can be stopped
        return (self.getGlobalStatus() == Status.RUNNING and
                self.globalExecMode == ExecMode.LOCAL.name and
                self.isMainNode() and
                self.initFromThisSession())

    @Slot(result=bool)
    def canBeCanceled(self) -> bool:
        if not self.isComputableType:
            return False
        if self.isCompatibilityNode:
            return False
        # Only locked nodes submitted in local with the same
        # sessionUid as the Meshroom instance can be canceled
        return (self.getGlobalStatus() == Status.SUBMITTED and
                self.globalExecMode == ExecMode.LOCAL.name and
                self.isMainNode() and
                self.initFromThisSession())

    def hasImageOutputAttribute(self) -> bool:
        """
        Return True if at least one attribute has the 'image' semantic (and can thus be loaded in
        the 2D Viewer), False otherwise.
        """
        for attr in self._attributes:
            if not attr.enabled or not attr.isOutput:
                continue
            if attr.desc.semantic == "image":
                return True
        return False

    def hasSequenceOutputAttribute(self) -> bool:
        """
        Return True if at least one attribute has the 'sequence' semantic (and can thus be loaded in
        the 2D Viewer), False otherwise.
        """
        for attr in self._attributes:
            if not attr.enabled or not attr.isOutput:
                continue
            if attr.desc.semantic in ("sequence", "imageList"):
                return True
        return False

    def has3DOutputAttribute(self):
        """
        Return True if at least one attribute is a File that can be loaded in the 3D Viewer,
        False otherwise.
        """
        
        return next((attr for attr in self._attributes if attr.enabled and attr.isOutput and attr.is3dDisplayable), None) is not None
    
    def _hasDisplayableShape(self):
        """
        Return True if at least one attribute is a ShapeAttribute, a ShapeListAttribute or a shape File.
        Note: These attributes can be loaded in the the ShapeViewer / ShapeEditor.
        False otherwise.
        """
        return next((attr for attr in self._attributes if attr.hasDisplayableShape or
                     attr.desc.semantic == "shapeFile"), None) is not None
    

    name = Property(str, getName, constant=True)
    defaultLabel = Property(str, getDefaultLabel, constant=True)
    nodeType = Property(str, nodeType.fget, constant=True)
    documentation = Property(str, getDocumentation, constant=True)
    nodeInfos = Property(Variant, getNodeInfos, constant=True)
    positionChanged = Signal()
    position = Property(Variant, position.fget, position.fset, notify=positionChanged)
    x = Property(float, lambda self: self._position.x, notify=positionChanged)
    y = Property(float, lambda self: self._position.y, notify=positionChanged)
    attributes = Property(BaseObject, getAttributes, constant=True)
    internalAttributes = Property(BaseObject, getInternalAttributes, constant=True)
    internalAttributesChanged = Signal()
    label = Property(str, getLabel, notify=internalAttributesChanged)
    color = Property(str, getColor, notify=internalAttributesChanged)
    invalidation = Property(str, getInvalidationMessage, notify=internalAttributesChanged)
    comment = Property(str, getComment, notify=internalAttributesChanged)
    internalFolderChanged = Signal()
    internalFolder = Property(str, internalFolder.fget, notify=internalFolderChanged)
    valuesFile = Property(str, valuesFile.fget, notify=internalFolderChanged)
    depthChanged = Signal()
    depth = Property(int, depth.fget, notify=depthChanged)
    minDepth = Property(int, minDepth.fget, notify=depthChanged)
    chunksChanged = Signal()
    chunks = Property(Variant, getChunks, notify=chunksChanged)
    sizeChanged = Signal()
    size = Property(int, getSize, notify=sizeChanged)
    globalStatusChanged = Signal()
    globalStatus = Property(str, lambda self: self.getGlobalStatus().name, notify=globalStatusChanged)
    fusedStatus = Property(StatusData, getFusedStatus, notify=globalStatusChanged)
    elapsedTime = Property(float, lambda self: self.getFusedStatus().elapsedTime, notify=globalStatusChanged)
    recursiveElapsedTime = Property(float, lambda self: self.getRecursiveFusedStatus().elapsedTime,
                                    notify=globalStatusChanged)
    # isCompatibilityNode: need lambda to evaluate the virtual function
    isCompatibilityNode = Property(bool, lambda self: self._isCompatibilityNode(), constant=True)
    isInputNode = Property(bool, lambda self: self._isInputNode(), constant=True)

    globalExecMode = Property(str, globalExecMode.fget, notify=globalStatusChanged)
    isExternal = Property(bool, isExtern, notify=globalStatusChanged)
    isComputed = Property(bool, _isComputed, notify=globalStatusChanged)
    isComputableType = Property(bool, _isComputableType, notify=globalStatusChanged)
    aliveChanged = Signal()
    alive = Property(bool, alive.fget, alive.fset, notify=aliveChanged)
    lockedChanged = Signal()
    locked = Property(bool, getLocked, setLocked, notify=lockedChanged)
    duplicates = Property(Variant, lambda self: self._duplicates, constant=True)
    hasDuplicatesChanged = Signal()
    hasDuplicates = Property(bool, lambda self: self._hasDuplicates, notify=hasDuplicatesChanged)

    outputAttrEnabledChanged = Signal()
    hasImageOutput = Property(bool, hasImageOutputAttribute, notify=outputAttrEnabledChanged)
    hasSequenceOutput = Property(bool, hasSequenceOutputAttribute, notify=outputAttrEnabledChanged)
    has3DOutput = Property(bool, has3DOutputAttribute, notify=outputAttrEnabledChanged)
    # Whether the node contains a ShapeAttribute, a ShapeListAttribute or a shape File.
    hasDisplayableShape = Property(bool, _hasDisplayableShape, constant=True)


class Node(BaseNode):
    """
    A standard Graph node based on a node type.
    """
    def __init__(self, nodeType, position=None, parent=None, uid=None, **kwargs):
        super().__init__(nodeType, position, parent=parent, uid=uid, **kwargs)

        if not self.nodeDesc:
            raise UnknownNodeTypeError(nodeType)

        self.packageName = self.nodeDesc.packageName
        self.packageVersion = self.nodeDesc.packageVersion
        self._sourceCodeFolder = self.nodeDesc.sourceCodeFolder

        for attrDesc in self.nodeDesc.inputs:
            self._attributes.add(attributeFactory(attrDesc, kwargs.get(attrDesc.name, None),
                                                  isOutput=False, node=self))

        for attrDesc in self.nodeDesc.outputs:
            self._attributes.add(attributeFactory(attrDesc, kwargs.get(attrDesc.name, None),
                                                  isOutput=True, node=self))

        for attrDesc in self.nodeDesc.internalInputs:
            self._internalAttributes.add(attributeFactory(attrDesc, kwargs.get(attrDesc.name, None),
                                                          isOutput=False, node=self))

        # Declare events for specific output attributes
        for attr in self._attributes:
            if attr.isOutput and attr.desc.semantic == "image":
                attr.enabledChanged.connect(self.outputAttrEnabledChanged)

        # List attributes per UID
        for attr in self._attributes:
            if attr.isInput and attr.invalidate:
                self.invalidatingAttributes.add(attr)

        # Add internal attributes with a UID to the list
        for attr in self._internalAttributes:
            if attr.invalidate:
                self.invalidatingAttributes.add(attr)

    def setAttributeValues(self, values):
        # initialize attribute values
        for k, v in values.items():
            if not self.hasAttribute(k):
                # skip missing attributes
                continue
            attr = self.attribute(k)
            attr.value = v

    def upgradeAttributeValues(self, values):
        # initialize attribute values
        for k, v in values.items():
            if not self.hasAttribute(k):
                # skip missing attributes
                continue
            attr = self.attribute(k)
            try:
                attr.upgradeValue(v)
            except ValueError:
                pass

    def setInternalAttributeValues(self, values):
        # initialize internal attribute values
        for k, v in values.items():
            if not self.hasInternalAttribute(k):
                # skip missing attributes
                continue
            attr = self.internalAttribute(k)
            attr.value = v

    def upgradeInternalAttributeValues(self, values):
        # initialize internal attibute values
        for k, v in values.items():
            if not self.hasInternalAttribute(k):
                # skip missing atributes
                continue
            attr = self.internalAttribute(k)
            try:
                attr.upgradeValue(v)
            except ValueError:
                pass

    def toDict(self):
        inputs = {k: v.getSerializedValue() for k, v in self._attributes.objects.items() if v.isInput}
        internalInputs = {k: v.getSerializedValue() for k, v in self._internalAttributes.objects.items()}
        outputs = ({k: v.getSerializedValue() for k, v in self._attributes.objects.items()
                    if v.isOutput and not v.desc.isDynamicValue})

        return {
            'nodeType': self.nodeType,
            'position': self._position,
            'parallelization': {
                'blockSize': self.nodeDesc.parallelization.blockSize if self.isParallelized else 0,
                'size': self.size,
                'split': self.nbParallelizationBlocks
            },
            'uid': self._uid,
            'inputs': {k: v for k, v in inputs.items() if v is not None},  # filter empty values
            'internalInputs': {k: v for k, v in internalInputs.items() if v is not None},
            'outputs': outputs,
        }

    def _updateChunks(self):
        """ Update Node's computation task splitting into NodeChunks based on its description """
        if isinstance(self.nodeDesc, desc.InputNode):
            return
        if self.isParallelized:
            try:
                ranges = self.nodeDesc.parallelization.getRanges(self)
                if len(ranges) != len(self._chunks):
                    self._chunks.setObjectList([NodeChunk(self, range) for range in ranges])
                    for c in self._chunks:
                        c.statusChanged.connect(self.globalStatusChanged)
                else:
                    for chunk, range in zip(self._chunks, ranges):
                        chunk.range = range
            except RuntimeError:
                # TODO: set node internal status to error
                logging.warning(f"Invalid Parallelization on node {self._name}")
                self._chunks.clear()
        else:
            if len(self._chunks) != 1:
                self._chunks.setObjectList([NodeChunk(self, desc.Range())])
                self._chunks[0].statusChanged.connect(self.globalStatusChanged)
            else:
                self._chunks[0].range = desc.Range()


class CompatibilityIssue(Enum):
    """
    Enum describing compatibility issues when deserializing a Node.
    """
    UnknownIssue = 0  # unknown issue fallback
    UnknownNodeType = 1  # the node type has no corresponding description class
    VersionConflict = 2  # mismatch between node's description version and serialized node data
    DescriptionConflict = 3  # mismatch between node's description attributes and serialized node data
    UidConflict = 4  # mismatch between computed UIDs and UIDs stored in serialized node data
    PluginIssue = 5  # issue when loading the associated plugin


class CompatibilityNode(BaseNode):
    """
    Fallback BaseNode subclass to instantiate Nodes having compatibility issues with current type description.
    CompatibilityNode creates an 'empty-shell' exposing the deserialized node as-is,
    with all its inputs and precomputed outputs.
    """
    def __init__(self, nodeType, nodeDict, position=None, issue=CompatibilityIssue.UnknownIssue, parent=None):
        super().__init__(nodeType, position, parent)

        self.issue = issue
        # Make a deepcopy of nodeDict to handle CompatibilityNode duplication
        # and be able to change modified inputs (see CompatibilityNode.toDict)
        self.nodeDict = copy.deepcopy(nodeDict)
        version = self.nodeDict.get("version")
        self.version = Version(version) if version else None

        self._inputs = self.nodeDict.get("inputs", {})
        self._internalInputs = self.nodeDict.get("internalInputs", {})
        self.outputs = self.nodeDict.get("outputs", {})
        self._uid = self.nodeDict.get("uid", None)

        # Restore parallelization settings
        self.parallelization = self.nodeDict.get("parallelization", {})
        self.splitCount = self.parallelization.get("split", 1)
        self.setSize(self.parallelization.get("size", 1))

        # Create input attributes
        for attrName, value in self._inputs.items():
            self._addAttribute(attrName, value, isOutput=False)

        # Create outputs attributes
        for attrName, value in self.outputs.items():
            self._addAttribute(attrName, value, isOutput=True)

        # Create internal attributes
        for attrName, value in self._internalInputs.items():
            self._addAttribute(attrName, value, isOutput=False, internalAttr=True)

        # Create NodeChunks matching serialized parallelization settings
        self._chunks.setObjectList([
            NodeChunk(self, desc.Range(i, blockSize=self.parallelization.get("blockSize", 0)))
            for i in range(self.splitCount)
        ])

    def _isCompatibilityNode(self):
        return True

    def _updateNodeSize(self):
        # Block the recompute of the node size for compatibility nodes
        pass

    @staticmethod
    def attributeDescFromValue(attrName, value, isOutput):
        """
        Generate an attribute description (desc.Attribute) that best matches 'value'.

        Args:
            attrName (str): the name of the attribute
            value: the value of the attribute
            isOutput (bool): whether the attribute is an output

        Returns:
            desc.Attribute: the generated attribute description
        """
        params = {
            "name": attrName, "label": attrName,
            "description": "Incompatible parameter",
            "value": value, "invalidate": False,
            "group": "incompatible"
        }
        if isinstance(value, bool):
            return desc.BoolParam(**params)
        if isinstance(value, int):
            return desc.IntParam(range=None, **params)
        elif isinstance(value, float):
            return desc.FloatParam(range=None, **params)
        elif isinstance(value, str):
            if isOutput or os.path.isabs(value):
                return desc.File(**params)
            elif Attribute.isLinkExpression(value):
                # Do not consider link expression as a valid default desc value.
                # When the link expression is applied and transformed to an actual link,
                # the systems resets the value using `Attribute.resetToDefaultValue` to indicate
                # that this link expression has been handled.
                # If the link expression is stored as the default value, it will never be cleared,
                # leading to unexpected behavior where the link expression on a CompatibilityNode
                # could be evaluated several times and/or incorrectly.
                params["value"] = ""
                return desc.File(**params)
            else:
                return desc.StringParam(**params)
        # List/GroupAttribute: recursively build descriptions
        elif isinstance(value, (list, dict)):
            del params["value"]
            del params["invalidate"]
            attrDesc = None
            if isinstance(value, list):
                elt = value[0] if value else ""  # Fallback: empty string value if list is empty
                eltDesc = CompatibilityNode.attributeDescFromValue("element", elt, isOutput)
                attrDesc = desc.ListAttribute(elementDesc=eltDesc, **params)
            elif isinstance(value, dict):
                groupDesc = []
                for key, value in value.items():
                    eltDesc = CompatibilityNode.attributeDescFromValue(key, value, isOutput)
                    groupDesc.append(eltDesc)
                attrDesc = desc.GroupAttribute(groupDesc=groupDesc, **params)
            # Override empty default value with
            attrDesc._value = value
            return attrDesc
        # Handle any other type of parameters as Strings
        return desc.StringParam(**params)

    @staticmethod
    def attributeDescFromName(refAttributes, name, value, strict=True):
        """
        Try to find a matching attribute description in refAttributes for given attribute
        'name' and 'value'.

        Args:
            refAttributes ([desc.Attribute]): reference Attributes to look for a description
            name (str): attribute's name
            value: attribute's value
            strict: strict test for the match (for instance, regarding a group with some parameter changes)

        Returns:
            desc.Attribute: an attribute description from refAttributes if a match is found, None otherwise.
        """
        # from original node description based on attribute's name
        attrDesc = next((d for d in refAttributes if d.name == name), None)
        if attrDesc is None:
            return None
        # We have found a description, and we still need to
        # check if the value matches the attribute description.
        #
        # If it is a serialized link expression (no proper value to set/evaluate)
        if Attribute.isLinkExpression(value):
            return attrDesc

        # If it passes the 'matchDescription' test
        if attrDesc.matchDescription(value, strict):
            return attrDesc

        return None

    def _addAttribute(self, name, val, isOutput, internalAttr=False):
        """
        Add a new attribute on this node.

        Args:
            name (str): the name of the attribute
            val: the attribute's value
            isOutput: whether the attribute is an output
            internalAttr: whether the attribute is internal

        Returns:
            bool: whether the attribute exists in the node description
        """
        attrDesc = None
        if self.nodeDesc:
            if internalAttr:
                refAttrs = self.nodeDesc.internalInputs
            else:
                refAttrs = self.nodeDesc.outputs if isOutput else self.nodeDesc.inputs
            attrDesc = CompatibilityNode.attributeDescFromName(refAttrs, name, val)
        matchDesc = attrDesc is not None
        if attrDesc is None:
            attrDesc = CompatibilityNode.attributeDescFromValue(name, val, isOutput)
        attribute = attributeFactory(attrDesc, val, isOutput, self)
        if internalAttr:
            self._internalAttributes.add(attribute)
        else:
            self._attributes.add(attribute)
        return matchDesc

    @property
    def issueDetails(self):
        if self.issue == CompatibilityIssue.UnknownNodeType:
            return f"Unknown node type: '{self.nodeType}'."
        elif self.issue == CompatibilityIssue.VersionConflict:
            return "Node version '{}' conflicts with current version '{}'.".format(
                self.nodeDict["version"], nodeVersion(self.nodeDesc)
            )
        elif self.issue == CompatibilityIssue.DescriptionConflict:
            return "Node attributes do not match node description."
        elif self.issue == CompatibilityIssue.UidConflict:
            return "Node UID differs from the expected one."
        else:
            return "Unknown error."

    @property
    def inputs(self):
        """ Get current node inputs, where links could differ from original serialized node data
        (i.e after node duplication) """
        # if node has not been added to a graph, return serialized node inputs
        if not self.graph:
            return self._inputs
        return {k: v.getSerializedValue() for k, v in self._attributes.objects.items() if v.isInput}

    @property
    def internalInputs(self):
        """ Get current node's internal attributes """
        if not self.graph:
            return self._internalInputs
        return {k: v.getSerializedValue() for k, v in self._internalAttributes.objects.items()}

    def toDict(self):
        """
        Return the original serialized node that generated a compatibility issue.

        Serialized inputs are updated to handle instances that have been duplicated
        and might be connected to different nodes.
        """
        # update inputs to get up-to-date connections
        self.nodeDict.update({"inputs": self.inputs})
        # update position
        self.nodeDict.update({"position": self.position})
        return self.nodeDict

    @property
    def canUpgrade(self):
        """ Return whether the node can be upgraded.
        This is the case when the underlying node type has a corresponding description. """
        return self.nodeDesc is not None

    def upgrade(self):
        """
        Return a new Node instance based on original node type with common inputs initialized.
        """
        if not self.canUpgrade:
            raise NodeUpgradeError(self.name, "No matching node type")

        # inputs matching current type description
        commonInputs = []
        for attrName, value in self._inputs.items():
            if self.attributeDescFromName(self.nodeDesc.inputs, attrName, value, strict=False):
                # store attributes that could be used during node upgrade
                commonInputs.append(attrName)

        commonInternalAttributes = []
        for attrName, value in self._internalInputs.items():
            if self.attributeDescFromName(self.nodeDesc.internalInputs, attrName, value, strict=False):
                # store internal attributes that could be used during node upgrade
                commonInternalAttributes.append(attrName)

        node = Node(self.nodeType, position=self.position)
        # convert attributes from a list of tuples into a dict
        attrValues = {key: value for (key, value) in self.inputs.items()}
        intAttrValues = {key: value for (key, value) in self.internalInputs.items()}

        # Use upgrade method of the node description itself if available
        try:
            upgradedAttrValues = node.nodeDesc.upgradeAttributeValues(attrValues, self.version)
        except Exception as e:
            logging.error(f"Error in the upgrade implementation of the node: {self.name}.\n{repr(e)}")
            upgradedAttrValues = attrValues

        if not isinstance(upgradedAttrValues, dict):
            logging.error("Error in the upgrade implementation of the node: {}. The return type is incorrect.".
                          format(self.name))
            upgradedAttrValues = attrValues

        node.upgradeAttributeValues(upgradedAttrValues)

        node.upgradeInternalAttributeValues(intAttrValues)

        return node

    compatibilityIssue = Property(int, lambda self: self.issue.value, constant=True)
    canUpgrade = Property(bool, canUpgrade.fget, constant=True)
    issueDetails = Property(str, issueDetails.fget, constant=True)

