# Generated by the protocol buffer compiler.  DO NOT EDIT!

from google.protobuf import descriptor
from google.protobuf import message
from google.protobuf import reflection
from google.protobuf import descriptor_pb2
# @@protoc_insertion_point(imports)



DESCRIPTOR = descriptor.FileDescriptor(
  name='ai_activity.proto',
  package='',
  serialized_pb='\n\x11\x61i_activity.proto*\xb4u\n\x08\x41\x63tivity\x12\x18\n\x0b\x41\x43T_INVALID\x10\xff\xff\xff\xff\xff\xff\xff\xff\xff\x01\x12\r\n\tACT_RESET\x10\x00\x12\x0c\n\x08\x41\x43T_IDLE\x10\x01\x12\x12\n\x0e\x41\x43T_TRANSITION\x10\x02\x12\r\n\tACT_COVER\x10\x03\x12\x11\n\rACT_COVER_MED\x10\x04\x12\x11\n\rACT_COVER_LOW\x10\x05\x12\x0c\n\x08\x41\x43T_WALK\x10\x06\x12\x10\n\x0c\x41\x43T_WALK_AIM\x10\x07\x12\x13\n\x0f\x41\x43T_WALK_CROUCH\x10\x08\x12\x17\n\x13\x41\x43T_WALK_CROUCH_AIM\x10\t\x12\x0b\n\x07\x41\x43T_RUN\x10\n\x12\x0f\n\x0b\x41\x43T_RUN_AIM\x10\x0b\x12\x12\n\x0e\x41\x43T_RUN_CROUCH\x10\x0c\x12\x16\n\x12\x41\x43T_RUN_CROUCH_AIM\x10\r\x12\x15\n\x11\x41\x43T_RUN_PROTECTED\x10\x0e\x12\x1a\n\x16\x41\x43T_SCRIPT_CUSTOM_MOVE\x10\x0f\x12\x15\n\x11\x41\x43T_RANGE_ATTACK1\x10\x10\x12\x15\n\x11\x41\x43T_RANGE_ATTACK2\x10\x11\x12\x19\n\x15\x41\x43T_RANGE_ATTACK1_LOW\x10\x12\x12\x19\n\x15\x41\x43T_RANGE_ATTACK2_LOW\x10\x13\x12\x11\n\rACT_DIESIMPLE\x10\x14\x12\x13\n\x0f\x41\x43T_DIEBACKWARD\x10\x15\x12\x12\n\x0e\x41\x43T_DIEFORWARD\x10\x16\x12\x12\n\x0e\x41\x43T_DIEVIOLENT\x10\x17\x12\x12\n\x0e\x41\x43T_DIERAGDOLL\x10\x18\x12\x0b\n\x07\x41\x43T_FLY\x10\x19\x12\r\n\tACT_HOVER\x10\x1a\x12\r\n\tACT_GLIDE\x10\x1b\x12\x0c\n\x08\x41\x43T_SWIM\x10\x1c\x12\x0c\n\x08\x41\x43T_JUMP\x10\x1d\x12\x0b\n\x07\x41\x43T_HOP\x10\x1e\x12\x0c\n\x08\x41\x43T_LEAP\x10\x1f\x12\x0c\n\x08\x41\x43T_LAND\x10 \x12\x10\n\x0c\x41\x43T_CLIMB_UP\x10!\x12\x12\n\x0e\x41\x43T_CLIMB_DOWN\x10\"\x12\x16\n\x12\x41\x43T_CLIMB_DISMOUNT\x10#\x12\x15\n\x11\x41\x43T_SHIPLADDER_UP\x10$\x12\x17\n\x13\x41\x43T_SHIPLADDER_DOWN\x10%\x12\x13\n\x0f\x41\x43T_STRAFE_LEFT\x10&\x12\x14\n\x10\x41\x43T_STRAFE_RIGHT\x10\'\x12\x11\n\rACT_ROLL_LEFT\x10(\x12\x12\n\x0e\x41\x43T_ROLL_RIGHT\x10)\x12\x11\n\rACT_TURN_LEFT\x10*\x12\x12\n\x0e\x41\x43T_TURN_RIGHT\x10+\x12\x0e\n\nACT_CROUCH\x10,\x12\x12\n\x0e\x41\x43T_CROUCHIDLE\x10-\x12\r\n\tACT_STAND\x10.\x12\x0b\n\x07\x41\x43T_USE\x10/\x12\x19\n\x15\x41\x43T_ALIEN_BURROW_IDLE\x10\x30\x12\x18\n\x14\x41\x43T_ALIEN_BURROW_OUT\x10\x31\x12\x0f\n\x0b\x41\x43T_SIGNAL1\x10\x32\x12\x0f\n\x0b\x41\x43T_SIGNAL2\x10\x33\x12\x0f\n\x0b\x41\x43T_SIGNAL3\x10\x34\x12\x16\n\x12\x41\x43T_SIGNAL_ADVANCE\x10\x35\x12\x16\n\x12\x41\x43T_SIGNAL_FORWARD\x10\x36\x12\x14\n\x10\x41\x43T_SIGNAL_GROUP\x10\x37\x12\x13\n\x0f\x41\x43T_SIGNAL_HALT\x10\x38\x12\x13\n\x0f\x41\x43T_SIGNAL_LEFT\x10\x39\x12\x14\n\x10\x41\x43T_SIGNAL_RIGHT\x10:\x12\x18\n\x14\x41\x43T_SIGNAL_TAKECOVER\x10;\x12\x16\n\x12\x41\x43T_LOOKBACK_RIGHT\x10<\x12\x15\n\x11\x41\x43T_LOOKBACK_LEFT\x10=\x12\r\n\tACT_COWER\x10>\x12\x14\n\x10\x41\x43T_SMALL_FLINCH\x10?\x12\x12\n\x0e\x41\x43T_BIG_FLINCH\x10@\x12\x15\n\x11\x41\x43T_MELEE_ATTACK1\x10\x41\x12\x15\n\x11\x41\x43T_MELEE_ATTACK2\x10\x42\x12\x0e\n\nACT_RELOAD\x10\x43\x12\x14\n\x10\x41\x43T_RELOAD_START\x10\x44\x12\x15\n\x11\x41\x43T_RELOAD_FINISH\x10\x45\x12\x12\n\x0e\x41\x43T_RELOAD_LOW\x10\x46\x12\x0b\n\x07\x41\x43T_ARM\x10G\x12\x0e\n\nACT_DISARM\x10H\x12\x13\n\x0f\x41\x43T_DROP_WEAPON\x10I\x12\x1b\n\x17\x41\x43T_DROP_WEAPON_SHOTGUN\x10J\x12\x15\n\x11\x41\x43T_PICKUP_GROUND\x10K\x12\x13\n\x0f\x41\x43T_PICKUP_RACK\x10L\x12\x12\n\x0e\x41\x43T_IDLE_ANGRY\x10M\x12\x14\n\x10\x41\x43T_IDLE_RELAXED\x10N\x12\x17\n\x13\x41\x43T_IDLE_STIMULATED\x10O\x12\x15\n\x11\x41\x43T_IDLE_AGITATED\x10P\x12\x14\n\x10\x41\x43T_IDLE_STEALTH\x10Q\x12\x11\n\rACT_IDLE_HURT\x10R\x12\x14\n\x10\x41\x43T_WALK_RELAXED\x10S\x12\x17\n\x13\x41\x43T_WALK_STIMULATED\x10T\x12\x15\n\x11\x41\x43T_WALK_AGITATED\x10U\x12\x14\n\x10\x41\x43T_WALK_STEALTH\x10V\x12\x13\n\x0f\x41\x43T_RUN_RELAXED\x10W\x12\x16\n\x12\x41\x43T_RUN_STIMULATED\x10X\x12\x14\n\x10\x41\x43T_RUN_AGITATED\x10Y\x12\x13\n\x0f\x41\x43T_RUN_STEALTH\x10Z\x12\x18\n\x14\x41\x43T_IDLE_AIM_RELAXED\x10[\x12\x1b\n\x17\x41\x43T_IDLE_AIM_STIMULATED\x10\\\x12\x19\n\x15\x41\x43T_IDLE_AIM_AGITATED\x10]\x12\x18\n\x14\x41\x43T_IDLE_AIM_STEALTH\x10^\x12\x18\n\x14\x41\x43T_WALK_AIM_RELAXED\x10_\x12\x1b\n\x17\x41\x43T_WALK_AIM_STIMULATED\x10`\x12\x19\n\x15\x41\x43T_WALK_AIM_AGITATED\x10\x61\x12\x18\n\x14\x41\x43T_WALK_AIM_STEALTH\x10\x62\x12\x17\n\x13\x41\x43T_RUN_AIM_RELAXED\x10\x63\x12\x1a\n\x16\x41\x43T_RUN_AIM_STIMULATED\x10\x64\x12\x18\n\x14\x41\x43T_RUN_AIM_AGITATED\x10\x65\x12\x17\n\x13\x41\x43T_RUN_AIM_STEALTH\x10\x66\x12\x1d\n\x19\x41\x43T_CROUCHIDLE_STIMULATED\x10g\x12!\n\x1d\x41\x43T_CROUCHIDLE_AIM_STIMULATED\x10h\x12\x1b\n\x17\x41\x43T_CROUCHIDLE_AGITATED\x10i\x12\x11\n\rACT_WALK_HURT\x10j\x12\x10\n\x0c\x41\x43T_RUN_HURT\x10k\x12\x17\n\x13\x41\x43T_SPECIAL_ATTACK1\x10l\x12\x17\n\x13\x41\x43T_SPECIAL_ATTACK2\x10m\x12\x13\n\x0f\x41\x43T_COMBAT_IDLE\x10n\x12\x13\n\x0f\x41\x43T_WALK_SCARED\x10o\x12\x12\n\x0e\x41\x43T_RUN_SCARED\x10p\x12\x15\n\x11\x41\x43T_VICTORY_DANCE\x10q\x12\x14\n\x10\x41\x43T_DIE_HEADSHOT\x10r\x12\x15\n\x11\x41\x43T_DIE_CHESTSHOT\x10s\x12\x13\n\x0f\x41\x43T_DIE_GUTSHOT\x10t\x12\x14\n\x10\x41\x43T_DIE_BACKSHOT\x10u\x12\x13\n\x0f\x41\x43T_FLINCH_HEAD\x10v\x12\x14\n\x10\x41\x43T_FLINCH_CHEST\x10w\x12\x16\n\x12\x41\x43T_FLINCH_STOMACH\x10x\x12\x16\n\x12\x41\x43T_FLINCH_LEFTARM\x10y\x12\x17\n\x13\x41\x43T_FLINCH_RIGHTARM\x10z\x12\x16\n\x12\x41\x43T_FLINCH_LEFTLEG\x10{\x12\x17\n\x13\x41\x43T_FLINCH_RIGHTLEG\x10|\x12\x16\n\x12\x41\x43T_FLINCH_PHYSICS\x10}\x12\x18\n\x14\x41\x43T_FLINCH_HEAD_BACK\x10~\x12\x19\n\x15\x41\x43T_FLINCH_CHEST_BACK\x10\x7f\x12\x1c\n\x17\x41\x43T_FLINCH_STOMACH_BACK\x10\x80\x01\x12\x1c\n\x17\x41\x43T_FLINCH_CROUCH_FRONT\x10\x81\x01\x12\x1b\n\x16\x41\x43T_FLINCH_CROUCH_BACK\x10\x82\x01\x12\x1b\n\x16\x41\x43T_FLINCH_CROUCH_LEFT\x10\x83\x01\x12\x1c\n\x17\x41\x43T_FLINCH_CROUCH_RIGHT\x10\x84\x01\x12\x15\n\x10\x41\x43T_IDLE_ON_FIRE\x10\x85\x01\x12\x15\n\x10\x41\x43T_WALK_ON_FIRE\x10\x86\x01\x12\x14\n\x0f\x41\x43T_RUN_ON_FIRE\x10\x87\x01\x12\x14\n\x0f\x41\x43T_RAPPEL_LOOP\x10\x88\x01\x12\x11\n\x0c\x41\x43T_180_LEFT\x10\x89\x01\x12\x12\n\rACT_180_RIGHT\x10\x8a\x01\x12\x10\n\x0b\x41\x43T_90_LEFT\x10\x8b\x01\x12\x11\n\x0c\x41\x43T_90_RIGHT\x10\x8c\x01\x12\x12\n\rACT_STEP_LEFT\x10\x8d\x01\x12\x13\n\x0e\x41\x43T_STEP_RIGHT\x10\x8e\x01\x12\x12\n\rACT_STEP_BACK\x10\x8f\x01\x12\x12\n\rACT_STEP_FORE\x10\x90\x01\x12\x1e\n\x19\x41\x43T_GESTURE_RANGE_ATTACK1\x10\x91\x01\x12\x1e\n\x19\x41\x43T_GESTURE_RANGE_ATTACK2\x10\x92\x01\x12\x1e\n\x19\x41\x43T_GESTURE_MELEE_ATTACK1\x10\x93\x01\x12\x1e\n\x19\x41\x43T_GESTURE_MELEE_ATTACK2\x10\x94\x01\x12\"\n\x1d\x41\x43T_GESTURE_RANGE_ATTACK1_L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ACT_GESTURE_FLINCH_BLAST_SHOTGUN\x10\x9b\x01\x12%\n ACT_GESTURE_FLINCH_BLAST_DAMAGED\x10\x9c\x01\x12-\n(ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN\x10\x9d\x01\x12\x1c\n\x17\x41\x43T_GESTURE_FLINCH_HEAD\x10\x9e\x01\x12\x1d\n\x18\x41\x43T_GESTURE_FLINCH_CHEST\x10\x9f\x01\x12\x1f\n\x1a\x41\x43T_GESTURE_FLINCH_STOMACH\x10\xa0\x01\x12\x1f\n\x1a\x41\x43T_GESTURE_FLINCH_LEFTARM\x10\xa1\x01\x12 \n\x1b\x41\x43T_GESTURE_FLINCH_RIGHTARM\x10\xa2\x01\x12\x1f\n\x1a\x41\x43T_GESTURE_FLINCH_LEFTLEG\x10\xa3\x01\x12 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\n\x1b\x41\x43T_SLAM_STICKWALL_DETONATE\x10\xe2\x01\x12)\n$ACT_SLAM_STICKWALL_DETONATOR_HOLSTER\x10\xe3\x01\x12\x1c\n\x17\x41\x43T_SLAM_STICKWALL_DRAW\x10\xe4\x01\x12\x1f\n\x1a\x41\x43T_SLAM_STICKWALL_ND_DRAW\x10\xe5\x01\x12 \n\x1b\x41\x43T_SLAM_STICKWALL_TO_THROW\x10\xe6\x01\x12#\n\x1e\x41\x43T_SLAM_STICKWALL_TO_THROW_ND\x10\xe7\x01\x12&\n!ACT_SLAM_STICKWALL_TO_TRIPMINE_ND\x10\xe8\x01\x12\x18\n\x13\x41\x43T_SLAM_THROW_IDLE\x10\xe9\x01\x12\x1b\n\x16\x41\x43T_SLAM_THROW_ND_IDLE\x10\xea\x01\x12\x19\n\x14\x41\x43T_SLAM_THROW_THROW\x10\xeb\x01\x12\x1a\n\x15\x41\x43T_SLAM_THROW_THROW2\x10\xec\x01\x12\x1c\n\x17\x41\x43T_SLAM_THROW_THROW_ND\x10\xed\x01\x12\x1d\n\x18\x41\x43T_SLAM_THROW_THROW_ND2\x10\xee\x01\x12\x18\n\x13\x41\x43T_SLAM_THROW_DRAW\x10\xef\x01\x12\x1b\n\x16\x41\x43T_SLAM_THROW_ND_DRAW\x10\xf0\x01\x12 \n\x1b\x41\x43T_SLAM_THROW_TO_STICKWALL\x10\xf1\x01\x12#\n\x1e\x41\x43T_SLAM_THROW_TO_STICKWALL_ND\x10\xf2\x01\x12\x1c\n\x17\x41\x43T_SLAM_THROW_DETONATE\x10\xf3\x01\x12%\n ACT_SLAM_THROW_DETONATOR_HOLSTER\x10\xf4\x01\x12\"\n\x1d\x41\x43T_SLAM_THROW_TO_TRIPMINE_ND\x10\xf5\x01\x12\x1b\n\x16\x41\x43T_SLAM_TRIPMINE_IDLE\x10\xf6\x01\x12\x1b\n\x16\x41\x43T_SLAM_TRIPMINE_DRAW\x10\xf7\x01\x12\x1d\n\x18\x41\x43T_SLAM_TRIPMINE_ATTACH\x10\xf8\x01\x12\x1e\n\x19\x41\x43T_SLAM_TRIPMINE_ATTACH2\x10\xf9\x01\x12&\n!ACT_SLAM_TRIPMINE_TO_STICKWALL_ND\x10\xfa\x01\x12\"\n\x1d\x41\x43T_SLAM_TRIPMINE_TO_THROW_ND\x10\xfb\x01\x12\x1c\n\x17\x41\x43T_SLAM_DETONATOR_IDLE\x10\xfc\x01\x12\x1c\n\x17\x41\x43T_SLAM_DETONATOR_DRAW\x10\xfd\x01\x12 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\n\x1b\x41\x43T_RANGE_ATTACK_PISTOL_LOW\x10\x99\x02\x12\x1a\n\x15\x41\x43T_RANGE_ATTACK_SLAM\x10\x9a\x02\x12\x1e\n\x19\x41\x43T_RANGE_ATTACK_TRIPWIRE\x10\x9b\x02\x12\x1b\n\x16\x41\x43T_RANGE_ATTACK_THROW\x10\x9c\x02\x12\"\n\x1d\x41\x43T_RANGE_ATTACK_SNIPER_RIFLE\x10\x9d\x02\x12\x19\n\x14\x41\x43T_RANGE_ATTACK_RPG\x10\x9e\x02\x12\x1b\n\x16\x41\x43T_MELEE_ATTACK_SWING\x10\x9f\x02\x12\x16\n\x11\x41\x43T_RANGE_AIM_LOW\x10\xa0\x02\x12\x1b\n\x16\x41\x43T_RANGE_AIM_SMG1_LOW\x10\xa1\x02\x12\x1d\n\x18\x41\x43T_RANGE_AIM_PISTOL_LOW\x10\xa2\x02\x12\x1a\n\x15\x41\x43T_RANGE_AIM_AR2_LOW\x10\xa3\x02\x12\x19\n\x14\x41\x43T_COVER_PISTOL_LOW\x10\xa4\x02\x12\x17\n\x12\x41\x43T_COVER_SMG1_LOW\x10\xa5\x02\x12!\n\x1c\x41\x43T_GESTURE_RANGE_ATTACK_AR1\x10\xa6\x02\x12!\n\x1c\x41\x43T_GESTURE_RANGE_ATTACK_AR2\x10\xa7\x02\x12)\n$ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE\x10\xa8\x02\x12\"\n\x1d\x41\x43T_GESTURE_RANGE_ATTACK_HMG1\x10\xa9\x02\x12 \n\x1b\x41\x43T_GESTURE_RANGE_ATTACK_ML\x10\xaa\x02\x12\"\n\x1d\x41\x43T_GESTURE_RANGE_ATTACK_SMG1\x10\xab\x02\x12&\n!ACT_GESTURE_RANGE_ATTACK_SMG1_LOW\x10\xac\x02\x12\"\n\x1d\x41\x43T_GESTURE_RANGE_ATTACK_SMG2\x10\xad\x02\x12%\n ACT_GESTURE_RANGE_ATTACK_SHOTGUN\x10\xae\x02\x12$\n\x1f\x41\x43T_GESTURE_RANGE_ATTACK_PISTOL\x10\xaf\x02\x12(\n#ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW\x10\xb0\x02\x12\"\n\x1d\x41\x43T_GESTURE_RANGE_ATTACK_SLAM\x10\xb1\x02\x12&\n!ACT_GESTURE_RANGE_ATTACK_TRIPWIRE\x10\xb2\x02\x12#\n\x1e\x41\x43T_GESTURE_RANGE_ATTACK_THROW\x10\xb3\x02\x12*\n%ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE\x10\xb4\x02\x12#\n\x1e\x41\x43T_GESTURE_MELEE_ATTACK_SWING\x10\xb5\x02\x12\x13\n\x0e\x41\x43T_IDLE_RIFLE\x10\xb6\x02\x12\x12\n\rACT_IDLE_SMG1\x10\xb7\x02\x12\x18\n\x13\x41\x43T_IDLE_ANGRY_SMG1\x10\xb8\x02\x12\x14\n\x0f\x41\x43T_IDLE_PISTOL\x10\xb9\x02\x12\x1a\n\x15\x41\x43T_IDLE_ANGRY_PISTOL\x10\xba\x02\x12\x1b\n\x16\x41\x43T_IDLE_ANGRY_SHOTGUN\x10\xbb\x02\x12\x1c\n\x17\x41\x43T_IDLE_STEALTH_PISTOL\x10\xbc\x02\x12\x15\n\x10\x41\x43T_IDLE_PACKAGE\x10\xbd\x02\x12\x15\n\x10\x41\x43T_WALK_PACKAGE\x10\xbe\x02\x12\x16\n\x11\x41\x43T_IDLE_SUITCASE\x10\xbf\x02\x12\x16\n\x11\x41\x43T_WALK_SUITCASE\x10\xc0\x02\x12\x1a\n\x15\x41\x43T_IDLE_SMG1_RELAXED\x10\xc1\x02\x12\x1d\n\x18\x41\x43T_IDLE_SMG1_STIMULATED\x10\xc2\x02\x12\x1b\n\x16\x41\x43T_WALK_RIFLE_RELAXED\x10\xc3\x02\x12\x1a\n\x15\x41\x43T_RUN_RIFLE_RELAXED\x10\xc4\x02\x12\x1e\n\x19\x41\x43T_WALK_RIFLE_STIMULATED\x10\xc5\x02\x12\x1d\n\x18\x41\x43T_RUN_RIFLE_STIMULATED\x10\xc6\x02\x12\"\n\x1d\x41\x43T_IDLE_AIM_RIFLE_STIMULATED\x10\xc7\x02\x12\"\n\x1d\x41\x43T_WALK_AIM_RIFLE_STIMULATED\x10\xc8\x02\x12!\n\x1c\x41\x43T_RUN_AIM_RIFLE_STIMULATED\x10\xc9\x02\x12\x1d\n\x18\x41\x43T_IDLE_SHOTGUN_RELAXED\x10\xca\x02\x12 \n\x1b\x41\x43T_IDLE_SHOTGUN_STIMULATED\x10\xcb\x02\x12\x1e\n\x19\x41\x43T_IDLE_SHOTGUN_AGITATED\x10\xcc\x02\x12\x13\n\x0e\x41\x43T_WALK_ANGRY\x10\xcd\x02\x12\x17\n\x12\x41\x43T_POLICE_HARASS1\x10\xce\x02\x12\x17\n\x12\x41\x43T_POLICE_HARASS2\x10\xcf\x02\x12\x17\n\x12\x41\x43T_IDLE_MANNEDGUN\x10\xd0\x02\x12\x13\n\x0e\x41\x43T_IDLE_MELEE\x10\xd1\x02\x12\x19\n\x14\x41\x43T_IDLE_ANGRY_MELEE\x10\xd2\x02\x12\x19\n\x14\x41\x43T_IDLE_RPG_RELAXED\x10\xd3\x02\x12\x11\n\x0c\x41\x43T_IDLE_RPG\x10\xd4\x02\x12\x17\n\x12\x41\x43T_IDLE_ANGRY_RPG\x10\xd5\x02\x12\x16\n\x11\x41\x43T_COVER_LOW_RPG\x10\xd6\x02\x12\x11\n\x0c\x41\x43T_WALK_RPG\x10\xd7\x02\x12\x10\n\x0b\x41\x43T_RUN_RPG\x10\xd8\x02\x12\x18\n\x13\x41\x43T_WALK_CROUCH_RPG\x10\xd9\x02\x12\x17\n\x12\x41\x43T_RUN_CROUCH_RPG\x10\xda\x02\x12\x19\n\x14\x41\x43T_WALK_RPG_RELAXED\x10\xdb\x02\x12\x18\n\x13\x41\x43T_RUN_RPG_RELAXED\x10\xdc\x02\x12\x13\n\x0e\x41\x43T_WALK_RIFLE\x10\xdd\x02\x12\x17\n\x12\x41\x43T_WALK_AIM_RIFLE\x10\xde\x02\x12\x1a\n\x15\x41\x43T_WALK_CROUCH_RIFLE\x10\xdf\x02\x12\x1e\n\x19\x41\x43T_WALK_CROUCH_AIM_RIFLE\x10\xe0\x02\x12\x12\n\rACT_RUN_RIFLE\x10\xe1\x02\x12\x16\n\x11\x41\x43T_RUN_AIM_RIFLE\x10\xe2\x02\x12\x19\n\x14\x41\x43T_RUN_CROUCH_RIFLE\x10\xe3\x02\x12\x1d\n\x18\x41\x43T_RUN_CROUCH_AIM_RIFLE\x10\xe4\x02\x12\x1b\n\x16\x41\x43T_RUN_STEALTH_PISTOL\x10\xe5\x02\x12\x19\n\x14\x41\x43T_WALK_AIM_SHOTGUN\x10\xe6\x02\x12\x18\n\x13\x41\x43T_RUN_AIM_SHOTGUN\x10\xe7\x02\x12\x14\n\x0f\x41\x43T_WALK_PISTOL\x10\xe8\x02\x12\x13\n\x0e\x41\x43T_RUN_PISTOL\x10\xe9\x02\x12\x18\n\x13\x41\x43T_WALK_AIM_PISTOL\x10\xea\x02\x12\x17\n\x12\x41\x43T_RUN_AIM_PISTOL\x10\xeb\x02\x12\x1c\n\x17\x41\x43T_WALK_STEALTH_PISTOL\x10\xec\x02\x12 \n\x1b\x41\x43T_WALK_AIM_STEALTH_PISTOL\x10\xed\x02\x12\x1f\n\x1a\x41\x43T_RUN_AIM_STEALTH_PISTOL\x10\xee\x02\x12\x16\n\x11\x41\x43T_RELOAD_PISTOL\x10\xef\x02\x12\x1a\n\x15\x41\x43T_RELOAD_PISTOL_LOW\x10\xf0\x02\x12\x14\n\x0f\x41\x43T_RELOAD_SMG1\x10\xf1\x02\x12\x18\n\x13\x41\x43T_RELOAD_SMG1_LOW\x10\xf2\x02\x12\x17\n\x12\x41\x43T_RELOAD_SHOTGUN\x10\xf3\x02\x12\x1b\n\x16\x41\x43T_RELOAD_SHOTGUN_LOW\x10\xf4\x02\x12\x17\n\x12\x41\x43T_GESTURE_RELOAD\x10\xf5\x02\x12\x1e\n\x19\x41\x43T_GESTURE_RELOAD_PISTOL\x10\xf6\x02\x12\x1c\n\x17\x41\x43T_GESTURE_RELOAD_SMG1\x10\xf7\x02\x12\x1f\n\x1a\x41\x43T_GESTURE_RELOAD_SHOTGUN\x10\xf8\x02\x12\x17\n\x12\x41\x43T_BUSY_LEAN_LEFT\x10\xf9\x02\x12\x1d\n\x18\x41\x43T_BUSY_LEAN_LEFT_ENTRY\x10\xfa\x02\x12\x1c\n\x17\x41\x43T_BUSY_LEAN_LEFT_EXIT\x10\xfb\x02\x12\x17\n\x12\x41\x43T_BUSY_LEAN_BACK\x10\xfc\x02\x12\x1d\n\x18\x41\x43T_BUSY_LEAN_BACK_ENTRY\x10\xfd\x02\x12\x1c\n\x17\x41\x43T_BUSY_LEAN_BACK_EXIT\x10\xfe\x02\x12\x18\n\x13\x41\x43T_BUSY_SIT_GROUND\x10\xff\x02\x12\x1e\n\x19\x41\x43T_BUSY_SIT_GROUND_ENTRY\x10\x80\x03\x12\x1d\n\x18\x41\x43T_BUSY_SIT_GROUND_EXIT\x10\x81\x03\x12\x17\n\x12\x41\x43T_BUSY_SIT_CHAIR\x10\x82\x03\x12\x1d\n\x18\x41\x43T_BUSY_SIT_CHAIR_ENTRY\x10\x83\x03\x12\x1c\n\x17\x41\x43T_BUSY_SIT_CHAIR_EXIT\x10\x84\x03\x12\x13\n\x0e\x41\x43T_BUSY_STAND\x10\x85\x03\x12\x13\n\x0e\x41\x43T_BUSY_QUEUE\x10\x86\x03\x12\x13\n\x0e\x41\x43T_DUCK_DODGE\x10\x87\x03\x12\x1d\n\x18\x41\x43T_DIE_BARNACLE_SWALLOW\x10\x88\x03\x12\"\n\x1d\x41\x43T_GESTURE_BARNACLE_STRANGLE\x10\x89\x03\x12\x1a\n\x15\x41\x43T_PHYSCANNON_DETACH\x10\x8a\x03\x12\x1b\n\x16\x41\x43T_PHYSCANNON_ANIMATE\x10\x8b\x03\x12\x1f\n\x1a\x41\x43T_PHYSCANNON_ANIMATE_PRE\x10\x8c\x03\x12 \n\x1b\x41\x43T_PHYSCANNON_ANIMATE_POST\x10\x8d\x03\x12\x16\n\x11\x41\x43T_DIE_FRONTSIDE\x10\x8e\x03\x12\x16\n\x11\x41\x43T_DIE_RIGHTSIDE\x10\x8f\x03\x12\x15\n\x10\x41\x43T_DIE_BACKSIDE\x10\x90\x03\x12\x15\n\x10\x41\x43T_DIE_LEFTSIDE\x10\x91\x03\x12\x12\n\rACT_OPEN_DOOR\x10\x92\x03\x12\x1d\n\x18\x41\x43T_DI_ALYX_ZOMBIE_MELEE\x10\x93\x03\x12#\n\x1e\x41\x43T_DI_ALYX_ZOMBIE_TORSO_MELEE\x10\x94\x03\x12\x1f\n\x1a\x41\x43T_DI_ALYX_HEADCRAB_MELEE\x10\x95\x03\x12\x18\n\x13\x41\x43T_DI_ALYX_ANTLION\x10\x96\x03\x12!\n\x1c\x41\x43T_DI_ALYX_ZOMBIE_SHOTGUN64\x10\x97\x03\x12!\n\x1c\x41\x43T_DI_ALYX_ZOMBIE_SHOTGUN26\x10\x98\x03\x12(\n#ACT_READINESS_RELAXED_TO_STIMULATED\x10\x99\x03\x12-\n(ACT_READINESS_RELAXED_TO_STIMULATED_WALK\x10\x9a\x03\x12)\n$ACT_READINESS_AGITATED_TO_STIMULATED\x10\x9b\x03\x12(\n#ACT_READINESS_STIMULATED_TO_RELAXED\x10\x9c\x03\x12/\n*ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED\x10\x9d\x03\x12\x34\n/ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK\x10\x9e\x03\x12\x30\n+ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED\x10\x9f\x03\x12/\n*ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED\x10\xa0\x03\x12\x13\n\x0e\x41\x43T_IDLE_CARRY\x10\xa1\x03\x12\x13\n\x0e\x41\x43T_WALK_CARRY\x10\xa2\x03\x12\x12\n\rACT_DOTA_IDLE\x10\xa3\x03\x12\x17\n\x12\x41\x43T_DOTA_IDLE_RARE\x10\xa5\x03\x12\x11\n\x0c\x41\x43T_DOTA_RUN\x10\xa6\x03\x12\x14\n\x0f\x41\x43T_DOTA_ATTACK\x10\xa8\x03\x12\x15\n\x10\x41\x43T_DOTA_ATTACK2\x10\xa9\x03\x12\x1a\n\x15\x41\x43T_DOTA_ATTACK_EVENT\x10\xaa\x03\x12\x11\n\x0c\x41\x43T_DOTA_DIE\x10\xab\x03\x12\x14\n\x0f\x41\x43T_DOTA_FLINCH\x10\xac\x03\x12\x13\n\x0e\x41\x43T_DOTA_FLAIL\x10\xad\x03\x12\x16\n\x11\x41\x43T_DOTA_DISABLED\x10\xae\x03\x12\x1c\n\x17\x41\x43T_DOTA_CAST_ABILITY_1\x10\xaf\x03\x12\x1c\n\x17\x41\x43T_DOTA_CAST_ABILITY_2\x10\xb0\x03\x12\x1c\n\x17\x41\x43T_DOTA_CAST_ABILITY_3\x10\xb1\x03\x12\x1c\n\x17\x41\x43T_DOTA_CAST_ABILITY_4\x10\xb2\x03\x12\x1c\n\x17\x41\x43T_DOTA_CAST_ABILITY_5\x10\xb3\x03\x12\x1c\n\x17\x41\x43T_DOTA_CAST_ABILITY_6\x10\xb4\x03\x12 \n\x1b\x41\x43T_DOTA_OVERRIDE_ABILITY_1\x10\xb5\x03\x12 \n\x1b\x41\x43T_DOTA_OVERRIDE_ABILITY_2\x10\xb6\x03\x12 \n\x1b\x41\x43T_DOTA_OVERRIDE_ABILITY_3\x10\xb7\x03\x12 \n\x1b\x41\x43T_DOTA_OVERRIDE_ABILITY_4\x10\xb8\x03\x12\x1f\n\x1a\x41\x43T_DOTA_CHANNEL_ABILITY_1\x10\xb9\x03\x12\x1f\n\x1a\x41\x43T_DOTA_CHANNEL_ABILITY_2\x10\xba\x03\x12\x1f\n\x1a\x41\x43T_DOTA_CHANNEL_ABILITY_3\x10\xbb\x03\x12\x1f\n\x1a\x41\x43T_DOTA_CHANNEL_ABILITY_4\x10\xbc\x03\x12\x1f\n\x1a\x41\x43T_DOTA_CHANNEL_ABILITY_5\x10\xbd\x03\x12\x1f\n\x1a\x41\x43T_DOTA_CHANNEL_ABILITY_6\x10\xbe\x03\x12#\n\x1e\x41\x43T_DOTA_CHANNEL_END_ABILITY_1\x10\xbf\x03\x12#\n\x1e\x41\x43T_DOTA_CHANNEL_END_ABILITY_2\x10\xc0\x03\x12#\n\x1e\x41\x43T_DOTA_CHANNEL_END_ABILITY_3\x10\xc1\x03\x12#\n\x1e\x41\x43T_DOTA_CHANNEL_END_ABILITY_4\x10\xc2\x03\x12#\n\x1e\x41\x43T_DOTA_CHANNEL_END_ABILITY_5\x10\xc3\x03\x12#\n\x1e\x41\x43T_DOTA_CHANNEL_END_ABILITY_6\x10\xc4\x03\x12\x1c\n\x17\x41\x43T_DOTA_CONSTANT_LAYER\x10\xc5\x03\x12\x15\n\x10\x41\x43T_DOTA_CAPTURE\x10\xc6\x03\x12\x13\n\x0e\x41\x43T_DOTA_SPAWN\x10\xc7\x03\x12\x17\n\x12\x41\x43T_DOTA_KILLTAUNT\x10\xc8\x03\x12\x13\n\x0e\x41\x43T_DOTA_TAUNT\x10\xc9\x03\x12\x14\n\x0f\x41\x43T_DOTA_THIRST\x10\xca\x03\x12\x1f\n\x1a\x41\x43T_DOTA_CAST_DRAGONBREATH\x10\xcb\x03\x12\x17\n\x12\x41\x43T_DOTA_ECHO_SLAM\x10\xcc\x03\x12 \n\x1b\x41\x43T_DOTA_CAST_ABILITY_1_END\x10\xcd\x03\x12 \n\x1b\x41\x43T_DOTA_CAST_ABILITY_2_END\x10\xce\x03\x12 \n\x1b\x41\x43T_DOTA_CAST_ABILITY_3_END\x10\xcf\x03\x12 \n\x1b\x41\x43T_DOTA_CAST_ABILITY_4_END\x10\xd0\x03\x12\x18\n\x13\x41\x43T_MIRANA_LEAP_END\x10\xd1\x03\x12\x17\n\x12\x41\x43T_WAVEFORM_START\x10\xd2\x03\x12\x15\n\x10\x41\x43T_WAVEFORM_END\x10\xd3\x03\x12\x1e\n\x19\x41\x43T_DOTA_CAST_ABILITY_ROT\x10\xd4\x03\x12\x19\n\x14\x41\x43T_DOTA_DIE_SPECIAL\x10\xd5\x03\x12\'\n\"ACT_DOTA_RATTLETRAP_BATTERYASSAULT\x10\xd6\x03\x12\"\n\x1d\x41\x43T_DOTA_RATTLETRAP_POWERCOGS\x10\xd7\x03\x12\'\n\"ACT_DOTA_RATTLETRAP_HOOKSHOT_START\x10\xd8\x03\x12&\n!ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP\x10\xd9\x03\x12%\n ACT_DOTA_RATTLETRAP_HOOKSHOT_END\x10\xda\x03\x12+\n&ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE\x10\xdb\x03\x12\x1b\n\x16\x41\x43T_DOTA_TINKER_REARM1\x10\xdc\x03\x12\x1b\n\x16\x41\x43T_DOTA_TINKER_REARM2\x10\xdd\x03\x12\x1b\n\x16\x41\x43T_DOTA_TINKER_REARM3\x10\xde\x03\x12\x17\n\x12\x41\x43T_TINY_AVALANCHE\x10\xdf\x03\x12\x12\n\rACT_TINY_TOSS\x10\xe0\x03\x12\x13\n\x0e\x41\x43T_TINY_GROWL\x10\xe1\x03\x12\x1e\n\x19\x41\x43T_DOTA_WEAVERBUG_ATTACH\x10\xe2\x03\x12 \n\x1b\x41\x43T_DOTA_CAST_WILD_AXES_END\x10\xe3\x03\x12#\n\x1e\x41\x43T_DOTA_CAST_LIFE_BREAK_START\x10\xe4\x03\x12!\n\x1c\x41\x43T_DOTA_CAST_LIFE_BREAK_END\x10\xe5\x03\x12%\n ACT_DOTA_NIGHTSTALKER_TRANSITION\x10\xe6\x03\x12\x1e\n\x19\x41\x43T_DOTA_LIFESTEALER_RAGE\x10\xe7\x03\x12%\n ACT_DOTA_LIFESTEALER_OPEN_WOUNDS\x10\xe8\x03\x12!\n\x1c\x41\x43T_DOTA_SAND_KING_BURROW_IN\x10\xe9\x03\x12\"\n\x1d\x41\x43T_DOTA_SAND_KING_BURROW_OUT\x10\xea\x03\x12&\n!ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK\x10\xeb\x03\x12\x19\n\x14\x41\x43T_DOTA_WHEEL_LAYER\x10\xec\x03\x12+\n&ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START\x10\xed\x03\x12\"\n\x1d\x41\x43T_DOTA_ALCHEMIST_CONCOCTION\x10\xee\x03\x12%\n ACT_DOTA_JAKIRO_LIQUIDFIRE_START\x10\xef\x03\x12$\n\x1f\x41\x43T_DOTA_JAKIRO_LIQUIDFIRE_LOOP\x10\xf0\x03\x12 \n\x1b\x41\x43T_DOTA_LIFESTEALER_INFEST\x10\xf1\x03\x12$\n\x1f\x41\x43T_DOTA_LIFESTEALER_INFEST_END\x10\xf2\x03\x12\x18\n\x13\x41\x43T_DOTA_LASSO_LOOP\x10\xf3\x03\x12(\n#ACT_DOTA_ALCHEMIST_CONCOCTION_THROW\x10\xf4\x03\x12)\n$ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END\x10\xf5\x03\x12\x1c\n\x17\x41\x43T_DOTA_CAST_COLD_SNAP\x10\xf6\x03\x12\x1d\n\x18\x41\x43T_DOTA_CAST_GHOST_WALK\x10\xf7\x03\x12\x1a\n\x15\x41\x43T_DOTA_CAST_TORNADO\x10\xf8\x03\x12\x16\n\x11\x41\x43T_DOTA_CAST_EMP\x10\xf9\x03\x12\x1b\n\x16\x41\x43T_DOTA_CAST_ALACRITY\x10\xfa\x03\x12\x1f\n\x1a\x41\x43T_DOTA_CAST_CHAOS_METEOR\x10\xfb\x03\x12\x1d\n\x18\x41\x43T_DOTA_CAST_SUN_STRIKE\x10\xfc\x03\x12\x1f\n\x1a\x41\x43T_DOTA_CAST_FORGE_SPIRIT\x10\xfd\x03\x12\x1b\n\x16\x41\x43T_DOTA_CAST_ICE_WALL\x10\xfe\x03\x12\"\n\x1d\x41\x43T_DOTA_CAST_DEAFENING_BLAST\x10\xff\x03\x12\x15\n\x10\x41\x43T_DOTA_VICTORY\x10\x80\x04\x12\x14\n\x0f\x41\x43T_DOTA_DEFEAT\x10\x81\x04\x12(\n#ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE\x10\x82\x04\x12\'\n\"ACT_DOTA_SPIRIT_BREAKER_CHARGE_END\x10\x83\x04\x12\x16\n\x11\x41\x43T_DOTA_TELEPORT\x10\x84\x04\x12\x1a\n\x15\x41\x43T_DOTA_TELEPORT_END\x10\x85\x04\x12\x1d\n\x18\x41\x43T_DOTA_CAST_REFRACTION\x10\x86\x04\x12\x1c\n\x17\x41\x43T_DOTA_CAST_ABILITY_7\x10\x87\x04\x12\x1f\n\x1a\x41\x43T_DOTA_CANCEL_SIREN_SONG\x10\x88\x04\x12\x1f\n\x1a\x41\x43T_DOTA_CHANNEL_ABILITY_7\x10\x89\x04\x12\x15\n\x10\x41\x43T_DOTA_LOADOUT\x10\x8a\x04\x12\x1c\n\x17\x41\x43T_DOTA_FORCESTAFF_END\x10\x8b\x04\x12\x16\n\x11\x41\x43T_DOTA_POOF_END\x10\x8c\x04\x12\x1a\n\x15\x41\x43T_DOTA_SLARK_POUNCE\x10\x8d\x04\x12!\n\x1c\x41\x43T_DOTA_MAGNUS_SKEWER_START\x10\x8e\x04\x12\x1f\n\x1a\x41\x43T_DOTA_MAGNUS_SKEWER_END\x10\x8f\x04\x12\x1f\n\x1a\x41\x43T_DOTA_MEDUSA_STONE_GAZE\x10\x90\x04\x12\x19\n\x14\x41\x43T_DOTA_RELAX_START\x10\x91\x04\x12\x18\n\x13\x41\x43T_DOTA_RELAX_LOOP\x10\x92\x04\x12\x17\n\x12\x41\x43T_DOTA_RELAX_END\x10\x93\x04\x12\x1e\n\x19\x41\x43T_DOTA_CENTAUR_STAMPEDE\x10\x94\x04\x12\x1d\n\x18\x41\x43T_DOTA_BELLYACHE_START\x10\x95\x04\x12\x1c\n\x17\x41\x43T_DOTA_BELLYACHE_LOOP\x10\x96\x04\x12\x1b\n\x16\x41\x43T_DOTA_BELLYACHE_END\x10\x97\x04\x12\x1d\n\x18\x41\x43T_DOTA_ROQUELAIRE_LAND\x10\x98\x04\x12\"\n\x1d\x41\x43T_DOTA_ROQUELAIRE_LAND_IDLE\x10\x99\x04\x12\x1a\n\x15\x41\x43T_DOTA_GREEVIL_CAST\x10\x9a\x04\x12&\n!ACT_DOTA_GREEVIL_OVERRIDE_ABILITY\x10\x9b\x04\x12 \n\x1b\x41\x43T_DOTA_GREEVIL_HOOK_START\x10\x9c\x04\x12\x1e\n\x19\x41\x43T_DOTA_GREEVIL_HOOK_END\x10\x9d\x04\x12 \n\x1b\x41\x43T_DOTA_GREEVIL_BLINK_BONE\x10\x9e\x04')

_ACTIVITY = descriptor.EnumDescriptor(
  name='Activity',
  full_name='Activity',
  filename=None,
  file=DESCRIPTOR,
  values=[
    descriptor.EnumValueDescriptor(
      name='ACT_INVALID', index=0, number=-1,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RESET', index=1, number=0,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE', index=2, number=1,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_TRANSITION', index=3, number=2,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_COVER', index=4, number=3,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_COVER_MED', index=5, number=4,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_COVER_LOW', index=6, number=5,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK', index=7, number=6,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_AIM', index=8, number=7,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_CROUCH', index=9, number=8,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_CROUCH_AIM', index=10, number=9,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN', index=11, number=10,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_AIM', index=12, number=11,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_CROUCH', index=13, number=12,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_CROUCH_AIM', index=14, number=13,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_PROTECTED', index=15, number=14,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SCRIPT_CUSTOM_MOVE', index=16, number=15,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK1', index=17, number=16,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK2', index=18, number=17,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK1_LOW', index=19, number=18,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK2_LOW', index=20, number=19,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DIESIMPLE', index=21, number=20,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DIEBACKWARD', index=22, number=21,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DIEFORWARD', index=23, number=22,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DIEVIOLENT', index=24, number=23,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DIERAGDOLL', index=25, number=24,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLY', index=26, number=25,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_HOVER', index=27, number=26,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GLIDE', index=28, number=27,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SWIM', index=29, number=28,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_JUMP', index=30, number=29,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_HOP', index=31, number=30,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_LEAP', index=32, number=31,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_LAND', index=33, number=32,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_CLIMB_UP', index=34, number=33,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_CLIMB_DOWN', index=35, number=34,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_CLIMB_DISMOUNT', index=36, number=35,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SHIPLADDER_UP', index=37, number=36,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SHIPLADDER_DOWN', index=38, number=37,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_STRAFE_LEFT', index=39, number=38,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_STRAFE_RIGHT', index=40, number=39,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_ROLL_LEFT', index=41, number=40,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_ROLL_RIGHT', index=42, number=41,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_TURN_LEFT', index=43, number=42,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_TURN_RIGHT', index=44, number=43,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_CROUCH', index=45, number=44,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_CROUCHIDLE', index=46, number=45,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_STAND', index=47, number=46,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_USE', index=48, number=47,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_ALIEN_BURROW_IDLE', index=49, number=48,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_ALIEN_BURROW_OUT', index=50, number=49,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SIGNAL1', index=51, number=50,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SIGNAL2', index=52, number=51,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SIGNAL3', index=53, number=52,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SIGNAL_ADVANCE', index=54, number=53,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SIGNAL_FORWARD', index=55, number=54,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SIGNAL_GROUP', index=56, number=55,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SIGNAL_HALT', index=57, number=56,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SIGNAL_LEFT', index=58, number=57,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SIGNAL_RIGHT', index=59, number=58,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SIGNAL_TAKECOVER', index=60, number=59,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_LOOKBACK_RIGHT', index=61, number=60,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_LOOKBACK_LEFT', index=62, number=61,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_COWER', index=63, number=62,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SMALL_FLINCH', index=64, number=63,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BIG_FLINCH', index=65, number=64,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_MELEE_ATTACK1', index=66, number=65,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_MELEE_ATTACK2', index=67, number=66,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RELOAD', index=68, number=67,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RELOAD_START', index=69, number=68,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RELOAD_FINISH', index=70, number=69,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RELOAD_LOW', index=71, number=70,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_ARM', index=72, number=71,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DISARM', index=73, number=72,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DROP_WEAPON', index=74, number=73,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DROP_WEAPON_SHOTGUN', index=75, number=74,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_PICKUP_GROUND', index=76, number=75,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_PICKUP_RACK', index=77, number=76,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_ANGRY', index=78, number=77,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_RELAXED', index=79, number=78,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_STIMULATED', index=80, number=79,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_AGITATED', index=81, number=80,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_STEALTH', index=82, number=81,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_HURT', index=83, number=82,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_RELAXED', index=84, number=83,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_STIMULATED', index=85, number=84,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_AGITATED', index=86, number=85,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_STEALTH', index=87, number=86,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_RELAXED', index=88, number=87,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_STIMULATED', index=89, number=88,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_AGITATED', index=90, number=89,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_STEALTH', index=91, number=90,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_AIM_RELAXED', index=92, number=91,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_AIM_STIMULATED', index=93, number=92,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_AIM_AGITATED', index=94, number=93,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_AIM_STEALTH', index=95, number=94,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_AIM_RELAXED', index=96, number=95,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_AIM_STIMULATED', index=97, number=96,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_AIM_AGITATED', index=98, number=97,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_AIM_STEALTH', index=99, number=98,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_AIM_RELAXED', index=100, number=99,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_AIM_STIMULATED', index=101, number=100,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_AIM_AGITATED', index=102, number=101,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_AIM_STEALTH', index=103, number=102,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_CROUCHIDLE_STIMULATED', index=104, number=103,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_CROUCHIDLE_AIM_STIMULATED', index=105, number=104,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_CROUCHIDLE_AGITATED', index=106, number=105,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_HURT', index=107, number=106,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_HURT', index=108, number=107,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SPECIAL_ATTACK1', index=109, number=108,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SPECIAL_ATTACK2', index=110, number=109,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_COMBAT_IDLE', index=111, number=110,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_SCARED', index=112, number=111,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_SCARED', index=113, number=112,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VICTORY_DANCE', index=114, number=113,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DIE_HEADSHOT', index=115, number=114,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DIE_CHESTSHOT', index=116, number=115,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DIE_GUTSHOT', index=117, number=116,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DIE_BACKSHOT', index=118, number=117,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLINCH_HEAD', index=119, number=118,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLINCH_CHEST', index=120, number=119,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLINCH_STOMACH', index=121, number=120,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLINCH_LEFTARM', index=122, number=121,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLINCH_RIGHTARM', index=123, number=122,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLINCH_LEFTLEG', index=124, number=123,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLINCH_RIGHTLEG', index=125, number=124,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLINCH_PHYSICS', index=126, number=125,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLINCH_HEAD_BACK', index=127, number=126,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLINCH_CHEST_BACK', index=128, number=127,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLINCH_STOMACH_BACK', index=129, number=128,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLINCH_CROUCH_FRONT', index=130, number=129,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLINCH_CROUCH_BACK', index=131, number=130,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLINCH_CROUCH_LEFT', index=132, number=131,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_FLINCH_CROUCH_RIGHT', index=133, number=132,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_ON_FIRE', index=134, number=133,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_ON_FIRE', index=135, number=134,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_ON_FIRE', index=136, number=135,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RAPPEL_LOOP', index=137, number=136,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_180_LEFT', index=138, number=137,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_180_RIGHT', index=139, number=138,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_90_LEFT', index=140, number=139,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_90_RIGHT', index=141, number=140,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_STEP_LEFT', index=142, number=141,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_STEP_RIGHT', index=143, number=142,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_STEP_BACK', index=144, number=143,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_STEP_FORE', index=145, number=144,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK1', index=146, number=145,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK2', index=147, number=146,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_MELEE_ATTACK1', index=148, number=147,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_MELEE_ATTACK2', index=149, number=148,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK1_LOW', index=150, number=149,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK2_LOW', index=151, number=150,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_MELEE_ATTACK_SWING_GESTURE', index=152, number=151,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_SMALL_FLINCH', index=153, number=152,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_BIG_FLINCH', index=154, number=153,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_FLINCH_BLAST', index=155, number=154,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_FLINCH_BLAST_SHOTGUN', index=156, number=155,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_FLINCH_BLAST_DAMAGED', index=157, number=156,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN', index=158, number=157,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_FLINCH_HEAD', index=159, number=158,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_FLINCH_CHEST', index=160, number=159,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_FLINCH_STOMACH', index=161, number=160,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_FLINCH_LEFTARM', index=162, number=161,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_FLINCH_RIGHTARM', index=163, number=162,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_FLINCH_LEFTLEG', index=164, number=163,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_FLINCH_RIGHTLEG', index=165, number=164,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_TURN_LEFT', index=166, number=165,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_TURN_RIGHT', index=167, number=166,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_TURN_LEFT45', index=168, number=167,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_TURN_RIGHT45', index=169, number=168,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_TURN_LEFT90', index=170, number=169,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_TURN_RIGHT90', index=171, number=170,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_TURN_LEFT45_FLAT', index=172, number=171,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_TURN_RIGHT45_FLAT', index=173, number=172,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_TURN_LEFT90_FLAT', index=174, number=173,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_TURN_RIGHT90_FLAT', index=175, number=174,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BARNACLE_HIT', index=176, number=175,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BARNACLE_PULL', index=177, number=176,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BARNACLE_CHOMP', index=178, number=177,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BARNACLE_CHEW', index=179, number=178,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DO_NOT_DISTURB', index=180, number=179,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SPECIFIC_SEQUENCE', index=181, number=180,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_DRAW', index=182, number=181,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_HOLSTER', index=183, number=182,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_IDLE', index=184, number=183,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_FIDGET', index=185, number=184,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_PULLBACK', index=186, number=185,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_PULLBACK_HIGH', index=187, number=186,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_PULLBACK_LOW', index=188, number=187,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_THROW', index=189, number=188,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_PULLPIN', index=190, number=189,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_PRIMARYATTACK', index=191, number=190,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_SECONDARYATTACK', index=192, number=191,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_RELOAD', index=193, number=192,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_DRYFIRE', index=194, number=193,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_HITLEFT', index=195, number=194,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_HITLEFT2', index=196, number=195,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_HITRIGHT', index=197, number=196,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_HITRIGHT2', index=198, number=197,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_HITCENTER', index=199, number=198,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_HITCENTER2', index=200, number=199,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_MISSLEFT', index=201, number=200,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_MISSLEFT2', index=202, number=201,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_MISSRIGHT', index=203, number=202,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_MISSRIGHT2', index=204, number=203,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_MISSCENTER', index=205, number=204,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_MISSCENTER2', index=206, number=205,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_HAULBACK', index=207, number=206,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_SWINGHARD', index=208, number=207,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_SWINGMISS', index=209, number=208,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_SWINGHIT', index=210, number=209,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_IDLE_TO_LOWERED', index=211, number=210,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_IDLE_LOWERED', index=212, number=211,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_LOWERED_TO_IDLE', index=213, number=212,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_RECOIL1', index=214, number=213,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_RECOIL2', index=215, number=214,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_RECOIL3', index=216, number=215,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_PICKUP', index=217, number=216,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_RELEASE', index=218, number=217,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_ATTACH_SILENCER', index=219, number=218,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_VM_DETACH_SILENCER', index=220, number=219,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_STICKWALL_IDLE', index=221, number=220,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_STICKWALL_ND_IDLE', index=222, number=221,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_STICKWALL_ATTACH', index=223, number=222,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_STICKWALL_ATTACH2', index=224, number=223,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_STICKWALL_ND_ATTACH', index=225, number=224,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_STICKWALL_ND_ATTACH2', index=226, number=225,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_STICKWALL_DETONATE', index=227, number=226,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_STICKWALL_DETONATOR_HOLSTER', index=228, number=227,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_STICKWALL_DRAW', index=229, number=228,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_STICKWALL_ND_DRAW', index=230, number=229,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_STICKWALL_TO_THROW', index=231, number=230,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_STICKWALL_TO_THROW_ND', index=232, number=231,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_STICKWALL_TO_TRIPMINE_ND', index=233, number=232,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_THROW_IDLE', index=234, number=233,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_THROW_ND_IDLE', index=235, number=234,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_THROW_THROW', index=236, number=235,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_THROW_THROW2', index=237, number=236,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_THROW_THROW_ND', index=238, number=237,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_THROW_THROW_ND2', index=239, number=238,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_THROW_DRAW', index=240, number=239,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_THROW_ND_DRAW', index=241, number=240,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_THROW_TO_STICKWALL', index=242, number=241,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_THROW_TO_STICKWALL_ND', index=243, number=242,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_THROW_DETONATE', index=244, number=243,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_THROW_DETONATOR_HOLSTER', index=245, number=244,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_THROW_TO_TRIPMINE_ND', index=246, number=245,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_TRIPMINE_IDLE', index=247, number=246,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_TRIPMINE_DRAW', index=248, number=247,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_TRIPMINE_ATTACH', index=249, number=248,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_TRIPMINE_ATTACH2', index=250, number=249,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_TRIPMINE_TO_STICKWALL_ND', index=251, number=250,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_TRIPMINE_TO_THROW_ND', index=252, number=251,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_DETONATOR_IDLE', index=253, number=252,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_DETONATOR_DRAW', index=254, number=253,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_DETONATOR_DETONATE', index=255, number=254,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_DETONATOR_HOLSTER', index=256, number=255,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_DETONATOR_STICKWALL_DRAW', index=257, number=256,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SLAM_DETONATOR_THROW_DRAW', index=258, number=257,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SHOTGUN_RELOAD_START', index=259, number=258,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SHOTGUN_RELOAD_FINISH', index=260, number=259,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SHOTGUN_PUMP', index=261, number=260,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SMG2_IDLE2', index=262, number=261,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SMG2_FIRE2', index=263, number=262,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SMG2_DRAW2', index=264, number=263,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SMG2_RELOAD2', index=265, number=264,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SMG2_DRYFIRE2', index=266, number=265,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SMG2_TOAUTO', index=267, number=266,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_SMG2_TOBURST', index=268, number=267,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_PHYSCANNON_UPGRADE', index=269, number=268,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_AR1', index=270, number=269,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_AR2', index=271, number=270,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_AR2_LOW', index=272, number=271,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_AR2_GRENADE', index=273, number=272,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_HMG1', index=274, number=273,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_ML', index=275, number=274,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_SMG1', index=276, number=275,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_SMG1_LOW', index=277, number=276,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_SMG2', index=278, number=277,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_SHOTGUN', index=279, number=278,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_SHOTGUN_LOW', index=280, number=279,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_PISTOL', index=281, number=280,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_PISTOL_LOW', index=282, number=281,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_SLAM', index=283, number=282,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_TRIPWIRE', index=284, number=283,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_THROW', index=285, number=284,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_SNIPER_RIFLE', index=286, number=285,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_ATTACK_RPG', index=287, number=286,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_MELEE_ATTACK_SWING', index=288, number=287,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_AIM_LOW', index=289, number=288,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_AIM_SMG1_LOW', index=290, number=289,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_AIM_PISTOL_LOW', index=291, number=290,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RANGE_AIM_AR2_LOW', index=292, number=291,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_COVER_PISTOL_LOW', index=293, number=292,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_COVER_SMG1_LOW', index=294, number=293,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK_AR1', index=295, number=294,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK_AR2', index=296, number=295,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE', index=297, number=296,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK_HMG1', index=298, number=297,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK_ML', index=299, number=298,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK_SMG1', index=300, number=299,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK_SMG1_LOW', index=301, number=300,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK_SMG2', index=302, number=301,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK_SHOTGUN', index=303, number=302,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK_PISTOL', index=304, number=303,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW', index=305, number=304,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK_SLAM', index=306, number=305,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK_TRIPWIRE', index=307, number=306,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK_THROW', index=308, number=307,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE', index=309, number=308,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_MELEE_ATTACK_SWING', index=310, number=309,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_RIFLE', index=311, number=310,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_SMG1', index=312, number=311,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_ANGRY_SMG1', index=313, number=312,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_PISTOL', index=314, number=313,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_ANGRY_PISTOL', index=315, number=314,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_ANGRY_SHOTGUN', index=316, number=315,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_STEALTH_PISTOL', index=317, number=316,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_PACKAGE', index=318, number=317,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_PACKAGE', index=319, number=318,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_SUITCASE', index=320, number=319,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_SUITCASE', index=321, number=320,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_SMG1_RELAXED', index=322, number=321,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_SMG1_STIMULATED', index=323, number=322,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_RIFLE_RELAXED', index=324, number=323,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_RIFLE_RELAXED', index=325, number=324,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_RIFLE_STIMULATED', index=326, number=325,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_RIFLE_STIMULATED', index=327, number=326,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_AIM_RIFLE_STIMULATED', index=328, number=327,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_AIM_RIFLE_STIMULATED', index=329, number=328,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_AIM_RIFLE_STIMULATED', index=330, number=329,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_SHOTGUN_RELAXED', index=331, number=330,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_SHOTGUN_STIMULATED', index=332, number=331,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_SHOTGUN_AGITATED', index=333, number=332,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_ANGRY', index=334, number=333,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_POLICE_HARASS1', index=335, number=334,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_POLICE_HARASS2', index=336, number=335,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_MANNEDGUN', index=337, number=336,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_MELEE', index=338, number=337,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_ANGRY_MELEE', index=339, number=338,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_RPG_RELAXED', index=340, number=339,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_RPG', index=341, number=340,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_ANGRY_RPG', index=342, number=341,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_COVER_LOW_RPG', index=343, number=342,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_RPG', index=344, number=343,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_RPG', index=345, number=344,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_CROUCH_RPG', index=346, number=345,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_CROUCH_RPG', index=347, number=346,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_RPG_RELAXED', index=348, number=347,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_RPG_RELAXED', index=349, number=348,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_RIFLE', index=350, number=349,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_AIM_RIFLE', index=351, number=350,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_CROUCH_RIFLE', index=352, number=351,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_CROUCH_AIM_RIFLE', index=353, number=352,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_RIFLE', index=354, number=353,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_AIM_RIFLE', index=355, number=354,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_CROUCH_RIFLE', index=356, number=355,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_CROUCH_AIM_RIFLE', index=357, number=356,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_STEALTH_PISTOL', index=358, number=357,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_AIM_SHOTGUN', index=359, number=358,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_AIM_SHOTGUN', index=360, number=359,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_PISTOL', index=361, number=360,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_PISTOL', index=362, number=361,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_AIM_PISTOL', index=363, number=362,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_AIM_PISTOL', index=364, number=363,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_STEALTH_PISTOL', index=365, number=364,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_AIM_STEALTH_PISTOL', index=366, number=365,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RUN_AIM_STEALTH_PISTOL', index=367, number=366,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RELOAD_PISTOL', index=368, number=367,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RELOAD_PISTOL_LOW', index=369, number=368,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RELOAD_SMG1', index=370, number=369,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RELOAD_SMG1_LOW', index=371, number=370,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RELOAD_SHOTGUN', index=372, number=371,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_RELOAD_SHOTGUN_LOW', index=373, number=372,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RELOAD', index=374, number=373,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RELOAD_PISTOL', index=375, number=374,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RELOAD_SMG1', index=376, number=375,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_RELOAD_SHOTGUN', index=377, number=376,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BUSY_LEAN_LEFT', index=378, number=377,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BUSY_LEAN_LEFT_ENTRY', index=379, number=378,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BUSY_LEAN_LEFT_EXIT', index=380, number=379,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BUSY_LEAN_BACK', index=381, number=380,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BUSY_LEAN_BACK_ENTRY', index=382, number=381,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BUSY_LEAN_BACK_EXIT', index=383, number=382,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BUSY_SIT_GROUND', index=384, number=383,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BUSY_SIT_GROUND_ENTRY', index=385, number=384,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BUSY_SIT_GROUND_EXIT', index=386, number=385,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BUSY_SIT_CHAIR', index=387, number=386,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BUSY_SIT_CHAIR_ENTRY', index=388, number=387,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BUSY_SIT_CHAIR_EXIT', index=389, number=388,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BUSY_STAND', index=390, number=389,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_BUSY_QUEUE', index=391, number=390,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DUCK_DODGE', index=392, number=391,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DIE_BARNACLE_SWALLOW', index=393, number=392,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_GESTURE_BARNACLE_STRANGLE', index=394, number=393,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_PHYSCANNON_DETACH', index=395, number=394,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_PHYSCANNON_ANIMATE', index=396, number=395,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_PHYSCANNON_ANIMATE_PRE', index=397, number=396,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_PHYSCANNON_ANIMATE_POST', index=398, number=397,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DIE_FRONTSIDE', index=399, number=398,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DIE_RIGHTSIDE', index=400, number=399,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DIE_BACKSIDE', index=401, number=400,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DIE_LEFTSIDE', index=402, number=401,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_OPEN_DOOR', index=403, number=402,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DI_ALYX_ZOMBIE_MELEE', index=404, number=403,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DI_ALYX_ZOMBIE_TORSO_MELEE', index=405, number=404,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DI_ALYX_HEADCRAB_MELEE', index=406, number=405,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DI_ALYX_ANTLION', index=407, number=406,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DI_ALYX_ZOMBIE_SHOTGUN64', index=408, number=407,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DI_ALYX_ZOMBIE_SHOTGUN26', index=409, number=408,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_READINESS_RELAXED_TO_STIMULATED', index=410, number=409,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_READINESS_RELAXED_TO_STIMULATED_WALK', index=411, number=410,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_READINESS_AGITATED_TO_STIMULATED', index=412, number=411,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_READINESS_STIMULATED_TO_RELAXED', index=413, number=412,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED', index=414, number=413,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK', index=415, number=414,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED', index=416, number=415,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED', index=417, number=416,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_IDLE_CARRY', index=418, number=417,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WALK_CARRY', index=419, number=418,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_IDLE', index=420, number=419,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_IDLE_RARE', index=421, number=421,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_RUN', index=422, number=422,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_ATTACK', index=423, number=424,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_ATTACK2', index=424, number=425,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_ATTACK_EVENT', index=425, number=426,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_DIE', index=426, number=427,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_FLINCH', index=427, number=428,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_FLAIL', index=428, number=429,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_DISABLED', index=429, number=430,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_ABILITY_1', index=430, number=431,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_ABILITY_2', index=431, number=432,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_ABILITY_3', index=432, number=433,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_ABILITY_4', index=433, number=434,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_ABILITY_5', index=434, number=435,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_ABILITY_6', index=435, number=436,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_OVERRIDE_ABILITY_1', index=436, number=437,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_OVERRIDE_ABILITY_2', index=437, number=438,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_OVERRIDE_ABILITY_3', index=438, number=439,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_OVERRIDE_ABILITY_4', index=439, number=440,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CHANNEL_ABILITY_1', index=440, number=441,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CHANNEL_ABILITY_2', index=441, number=442,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CHANNEL_ABILITY_3', index=442, number=443,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CHANNEL_ABILITY_4', index=443, number=444,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CHANNEL_ABILITY_5', index=444, number=445,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CHANNEL_ABILITY_6', index=445, number=446,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CHANNEL_END_ABILITY_1', index=446, number=447,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CHANNEL_END_ABILITY_2', index=447, number=448,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CHANNEL_END_ABILITY_3', index=448, number=449,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CHANNEL_END_ABILITY_4', index=449, number=450,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CHANNEL_END_ABILITY_5', index=450, number=451,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CHANNEL_END_ABILITY_6', index=451, number=452,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CONSTANT_LAYER', index=452, number=453,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAPTURE', index=453, number=454,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_SPAWN', index=454, number=455,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_KILLTAUNT', index=455, number=456,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_TAUNT', index=456, number=457,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_THIRST', index=457, number=458,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_DRAGONBREATH', index=458, number=459,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_ECHO_SLAM', index=459, number=460,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_ABILITY_1_END', index=460, number=461,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_ABILITY_2_END', index=461, number=462,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_ABILITY_3_END', index=462, number=463,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_ABILITY_4_END', index=463, number=464,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_MIRANA_LEAP_END', index=464, number=465,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WAVEFORM_START', index=465, number=466,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_WAVEFORM_END', index=466, number=467,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_ABILITY_ROT', index=467, number=468,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_DIE_SPECIAL', index=468, number=469,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_RATTLETRAP_BATTERYASSAULT', index=469, number=470,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_RATTLETRAP_POWERCOGS', index=470, number=471,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_RATTLETRAP_HOOKSHOT_START', index=471, number=472,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP', index=472, number=473,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_RATTLETRAP_HOOKSHOT_END', index=473, number=474,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE', index=474, number=475,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_TINKER_REARM1', index=475, number=476,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_TINKER_REARM2', index=476, number=477,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_TINKER_REARM3', index=477, number=478,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_TINY_AVALANCHE', index=478, number=479,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_TINY_TOSS', index=479, number=480,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_TINY_GROWL', index=480, number=481,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_WEAVERBUG_ATTACH', index=481, number=482,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_WILD_AXES_END', index=482, number=483,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_LIFE_BREAK_START', index=483, number=484,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_LIFE_BREAK_END', index=484, number=485,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_NIGHTSTALKER_TRANSITION', index=485, number=486,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_LIFESTEALER_RAGE', index=486, number=487,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_LIFESTEALER_OPEN_WOUNDS', index=487, number=488,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_SAND_KING_BURROW_IN', index=488, number=489,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_SAND_KING_BURROW_OUT', index=489, number=490,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK', index=490, number=491,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_WHEEL_LAYER', index=491, number=492,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START', index=492, number=493,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_ALCHEMIST_CONCOCTION', index=493, number=494,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_JAKIRO_LIQUIDFIRE_START', index=494, number=495,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP', index=495, number=496,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_LIFESTEALER_INFEST', index=496, number=497,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_LIFESTEALER_INFEST_END', index=497, number=498,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_LASSO_LOOP', index=498, number=499,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_ALCHEMIST_CONCOCTION_THROW', index=499, number=500,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END', index=500, number=501,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_COLD_SNAP', index=501, number=502,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_GHOST_WALK', index=502, number=503,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_TORNADO', index=503, number=504,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_EMP', index=504, number=505,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_ALACRITY', index=505, number=506,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_CHAOS_METEOR', index=506, number=507,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_SUN_STRIKE', index=507, number=508,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_FORGE_SPIRIT', index=508, number=509,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_ICE_WALL', index=509, number=510,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_DEAFENING_BLAST', index=510, number=511,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_VICTORY', index=511, number=512,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_DEFEAT', index=512, number=513,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE', index=513, number=514,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_SPIRIT_BREAKER_CHARGE_END', index=514, number=515,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_TELEPORT', index=515, number=516,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_TELEPORT_END', index=516, number=517,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_REFRACTION', index=517, number=518,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CAST_ABILITY_7', index=518, number=519,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CANCEL_SIREN_SONG', index=519, number=520,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CHANNEL_ABILITY_7', index=520, number=521,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_LOADOUT', index=521, number=522,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_FORCESTAFF_END', index=522, number=523,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_POOF_END', index=523, number=524,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_SLARK_POUNCE', index=524, number=525,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_MAGNUS_SKEWER_START', index=525, number=526,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_MAGNUS_SKEWER_END', index=526, number=527,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_MEDUSA_STONE_GAZE', index=527, number=528,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_RELAX_START', index=528, number=529,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_RELAX_LOOP', index=529, number=530,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_RELAX_END', index=530, number=531,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_CENTAUR_STAMPEDE', index=531, number=532,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_BELLYACHE_START', index=532, number=533,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_BELLYACHE_LOOP', index=533, number=534,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_BELLYACHE_END', index=534, number=535,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_ROQUELAIRE_LAND', index=535, number=536,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_ROQUELAIRE_LAND_IDLE', index=536, number=537,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_GREEVIL_CAST', index=537, number=538,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_GREEVIL_OVERRIDE_ABILITY', index=538, number=539,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_GREEVIL_HOOK_START', index=539, number=540,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_GREEVIL_HOOK_END', index=540, number=541,
      options=None,
      type=None),
    descriptor.EnumValueDescriptor(
      name='ACT_DOTA_GREEVIL_BLINK_BONE', index=541, number=542,
      options=None,
      type=None),
  ],
  containing_type=None,
  options=None,
  serialized_start=22,
  serialized_end=15050,
)


ACT_INVALID = -1
ACT_RESET = 0
ACT_IDLE = 1
ACT_TRANSITION = 2
ACT_COVER = 3
ACT_COVER_MED = 4
ACT_COVER_LOW = 5
ACT_WALK = 6
ACT_WALK_AIM = 7
ACT_WALK_CROUCH = 8
ACT_WALK_CROUCH_AIM = 9
ACT_RUN = 10
ACT_RUN_AIM = 11
ACT_RUN_CROUCH = 12
ACT_RUN_CROUCH_AIM = 13
ACT_RUN_PROTECTED = 14
ACT_SCRIPT_CUSTOM_MOVE = 15
ACT_RANGE_ATTACK1 = 16
ACT_RANGE_ATTACK2 = 17
ACT_RANGE_ATTACK1_LOW = 18
ACT_RANGE_ATTACK2_LOW = 19
ACT_DIESIMPLE = 20
ACT_DIEBACKWARD = 21
ACT_DIEFORWARD = 22
ACT_DIEVIOLENT = 23
ACT_DIERAGDOLL = 24
ACT_FLY = 25
ACT_HOVER = 26
ACT_GLIDE = 27
ACT_SWIM = 28
ACT_JUMP = 29
ACT_HOP = 30
ACT_LEAP = 31
ACT_LAND = 32
ACT_CLIMB_UP = 33
ACT_CLIMB_DOWN = 34
ACT_CLIMB_DISMOUNT = 35
ACT_SHIPLADDER_UP = 36
ACT_SHIPLADDER_DOWN = 37
ACT_STRAFE_LEFT = 38
ACT_STRAFE_RIGHT = 39
ACT_ROLL_LEFT = 40
ACT_ROLL_RIGHT = 41
ACT_TURN_LEFT = 42
ACT_TURN_RIGHT = 43
ACT_CROUCH = 44
ACT_CROUCHIDLE = 45
ACT_STAND = 46
ACT_USE = 47
ACT_ALIEN_BURROW_IDLE = 48
ACT_ALIEN_BURROW_OUT = 49
ACT_SIGNAL1 = 50
ACT_SIGNAL2 = 51
ACT_SIGNAL3 = 52
ACT_SIGNAL_ADVANCE = 53
ACT_SIGNAL_FORWARD = 54
ACT_SIGNAL_GROUP = 55
ACT_SIGNAL_HALT = 56
ACT_SIGNAL_LEFT = 57
ACT_SIGNAL_RIGHT = 58
ACT_SIGNAL_TAKECOVER = 59
ACT_LOOKBACK_RIGHT = 60
ACT_LOOKBACK_LEFT = 61
ACT_COWER = 62
ACT_SMALL_FLINCH = 63
ACT_BIG_FLINCH = 64
ACT_MELEE_ATTACK1 = 65
ACT_MELEE_ATTACK2 = 66
ACT_RELOAD = 67
ACT_RELOAD_START = 68
ACT_RELOAD_FINISH = 69
ACT_RELOAD_LOW = 70
ACT_ARM = 71
ACT_DISARM = 72
ACT_DROP_WEAPON = 73
ACT_DROP_WEAPON_SHOTGUN = 74
ACT_PICKUP_GROUND = 75
ACT_PICKUP_RACK = 76
ACT_IDLE_ANGRY = 77
ACT_IDLE_RELAXED = 78
ACT_IDLE_STIMULATED = 79
ACT_IDLE_AGITATED = 80
ACT_IDLE_STEALTH = 81
ACT_IDLE_HURT = 82
ACT_WALK_RELAXED = 83
ACT_WALK_STIMULATED = 84
ACT_WALK_AGITATED = 85
ACT_WALK_STEALTH = 86
ACT_RUN_RELAXED = 87
ACT_RUN_STIMULATED = 88
ACT_RUN_AGITATED = 89
ACT_RUN_STEALTH = 90
ACT_IDLE_AIM_RELAXED = 91
ACT_IDLE_AIM_STIMULATED = 92
ACT_IDLE_AIM_AGITATED = 93
ACT_IDLE_AIM_STEALTH = 94
ACT_WALK_AIM_RELAXED = 95
ACT_WALK_AIM_STIMULATED = 96
ACT_WALK_AIM_AGITATED = 97
ACT_WALK_AIM_STEALTH = 98
ACT_RUN_AIM_RELAXED = 99
ACT_RUN_AIM_STIMULATED = 100
ACT_RUN_AIM_AGITATED = 101
ACT_RUN_AIM_STEALTH = 102
ACT_CROUCHIDLE_STIMULATED = 103
ACT_CROUCHIDLE_AIM_STIMULATED = 104
ACT_CROUCHIDLE_AGITATED = 105
ACT_WALK_HURT = 106
ACT_RUN_HURT = 107
ACT_SPECIAL_ATTACK1 = 108
ACT_SPECIAL_ATTACK2 = 109
ACT_COMBAT_IDLE = 110
ACT_WALK_SCARED = 111
ACT_RUN_SCARED = 112
ACT_VICTORY_DANCE = 113
ACT_DIE_HEADSHOT = 114
ACT_DIE_CHESTSHOT = 115
ACT_DIE_GUTSHOT = 116
ACT_DIE_BACKSHOT = 117
ACT_FLINCH_HEAD = 118
ACT_FLINCH_CHEST = 119
ACT_FLINCH_STOMACH = 120
ACT_FLINCH_LEFTARM = 121
ACT_FLINCH_RIGHTARM = 122
ACT_FLINCH_LEFTLEG = 123
ACT_FLINCH_RIGHTLEG = 124
ACT_FLINCH_PHYSICS = 125
ACT_FLINCH_HEAD_BACK = 126
ACT_FLINCH_CHEST_BACK = 127
ACT_FLINCH_STOMACH_BACK = 128
ACT_FLINCH_CROUCH_FRONT = 129
ACT_FLINCH_CROUCH_BACK = 130
ACT_FLINCH_CROUCH_LEFT = 131
ACT_FLINCH_CROUCH_RIGHT = 132
ACT_IDLE_ON_FIRE = 133
ACT_WALK_ON_FIRE = 134
ACT_RUN_ON_FIRE = 135
ACT_RAPPEL_LOOP = 136
ACT_180_LEFT = 137
ACT_180_RIGHT = 138
ACT_90_LEFT = 139
ACT_90_RIGHT = 140
ACT_STEP_LEFT = 141
ACT_STEP_RIGHT = 142
ACT_STEP_BACK = 143
ACT_STEP_FORE = 144
ACT_GESTURE_RANGE_ATTACK1 = 145
ACT_GESTURE_RANGE_ATTACK2 = 146
ACT_GESTURE_MELEE_ATTACK1 = 147
ACT_GESTURE_MELEE_ATTACK2 = 148
ACT_GESTURE_RANGE_ATTACK1_LOW = 149
ACT_GESTURE_RANGE_ATTACK2_LOW = 150
ACT_MELEE_ATTACK_SWING_GESTURE = 151
ACT_GESTURE_SMALL_FLINCH = 152
ACT_GESTURE_BIG_FLINCH = 153
ACT_GESTURE_FLINCH_BLAST = 154
ACT_GESTURE_FLINCH_BLAST_SHOTGUN = 155
ACT_GESTURE_FLINCH_BLAST_DAMAGED = 156
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN = 157
ACT_GESTURE_FLINCH_HEAD = 158
ACT_GESTURE_FLINCH_CHEST = 159
ACT_GESTURE_FLINCH_STOMACH = 160
ACT_GESTURE_FLINCH_LEFTARM = 161
ACT_GESTURE_FLINCH_RIGHTARM = 162
ACT_GESTURE_FLINCH_LEFTLEG = 163
ACT_GESTURE_FLINCH_RIGHTLEG = 164
ACT_GESTURE_TURN_LEFT = 165
ACT_GESTURE_TURN_RIGHT = 166
ACT_GESTURE_TURN_LEFT45 = 167
ACT_GESTURE_TURN_RIGHT45 = 168
ACT_GESTURE_TURN_LEFT90 = 169
ACT_GESTURE_TURN_RIGHT90 = 170
ACT_GESTURE_TURN_LEFT45_FLAT = 171
ACT_GESTURE_TURN_RIGHT45_FLAT = 172
ACT_GESTURE_TURN_LEFT90_FLAT = 173
ACT_GESTURE_TURN_RIGHT90_FLAT = 174
ACT_BARNACLE_HIT = 175
ACT_BARNACLE_PULL = 176
ACT_BARNACLE_CHOMP = 177
ACT_BARNACLE_CHEW = 178
ACT_DO_NOT_DISTURB = 179
ACT_SPECIFIC_SEQUENCE = 180
ACT_VM_DRAW = 181
ACT_VM_HOLSTER = 182
ACT_VM_IDLE = 183
ACT_VM_FIDGET = 184
ACT_VM_PULLBACK = 185
ACT_VM_PULLBACK_HIGH = 186
ACT_VM_PULLBACK_LOW = 187
ACT_VM_THROW = 188
ACT_VM_PULLPIN = 189
ACT_VM_PRIMARYATTACK = 190
ACT_VM_SECONDARYATTACK = 191
ACT_VM_RELOAD = 192
ACT_VM_DRYFIRE = 193
ACT_VM_HITLEFT = 194
ACT_VM_HITLEFT2 = 195
ACT_VM_HITRIGHT = 196
ACT_VM_HITRIGHT2 = 197
ACT_VM_HITCENTER = 198
ACT_VM_HITCENTER2 = 199
ACT_VM_MISSLEFT = 200
ACT_VM_MISSLEFT2 = 201
ACT_VM_MISSRIGHT = 202
ACT_VM_MISSRIGHT2 = 203
ACT_VM_MISSCENTER = 204
ACT_VM_MISSCENTER2 = 205
ACT_VM_HAULBACK = 206
ACT_VM_SWINGHARD = 207
ACT_VM_SWINGMISS = 208
ACT_VM_SWINGHIT = 209
ACT_VM_IDLE_TO_LOWERED = 210
ACT_VM_IDLE_LOWERED = 211
ACT_VM_LOWERED_TO_IDLE = 212
ACT_VM_RECOIL1 = 213
ACT_VM_RECOIL2 = 214
ACT_VM_RECOIL3 = 215
ACT_VM_PICKUP = 216
ACT_VM_RELEASE = 217
ACT_VM_ATTACH_SILENCER = 218
ACT_VM_DETACH_SILENCER = 219
ACT_SLAM_STICKWALL_IDLE = 220
ACT_SLAM_STICKWALL_ND_IDLE = 221
ACT_SLAM_STICKWALL_ATTACH = 222
ACT_SLAM_STICKWALL_ATTACH2 = 223
ACT_SLAM_STICKWALL_ND_ATTACH = 224
ACT_SLAM_STICKWALL_ND_ATTACH2 = 225
ACT_SLAM_STICKWALL_DETONATE = 226
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER = 227
ACT_SLAM_STICKWALL_DRAW = 228
ACT_SLAM_STICKWALL_ND_DRAW = 229
ACT_SLAM_STICKWALL_TO_THROW = 230
ACT_SLAM_STICKWALL_TO_THROW_ND = 231
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND = 232
ACT_SLAM_THROW_IDLE = 233
ACT_SLAM_THROW_ND_IDLE = 234
ACT_SLAM_THROW_THROW = 235
ACT_SLAM_THROW_THROW2 = 236
ACT_SLAM_THROW_THROW_ND = 237
ACT_SLAM_THROW_THROW_ND2 = 238
ACT_SLAM_THROW_DRAW = 239
ACT_SLAM_THROW_ND_DRAW = 240
ACT_SLAM_THROW_TO_STICKWALL = 241
ACT_SLAM_THROW_TO_STICKWALL_ND = 242
ACT_SLAM_THROW_DETONATE = 243
ACT_SLAM_THROW_DETONATOR_HOLSTER = 244
ACT_SLAM_THROW_TO_TRIPMINE_ND = 245
ACT_SLAM_TRIPMINE_IDLE = 246
ACT_SLAM_TRIPMINE_DRAW = 247
ACT_SLAM_TRIPMINE_ATTACH = 248
ACT_SLAM_TRIPMINE_ATTACH2 = 249
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND = 250
ACT_SLAM_TRIPMINE_TO_THROW_ND = 251
ACT_SLAM_DETONATOR_IDLE = 252
ACT_SLAM_DETONATOR_DRAW = 253
ACT_SLAM_DETONATOR_DETONATE = 254
ACT_SLAM_DETONATOR_HOLSTER = 255
ACT_SLAM_DETONATOR_STICKWALL_DRAW = 256
ACT_SLAM_DETONATOR_THROW_DRAW = 257
ACT_SHOTGUN_RELOAD_START = 258
ACT_SHOTGUN_RELOAD_FINISH = 259
ACT_SHOTGUN_PUMP = 260
ACT_SMG2_IDLE2 = 261
ACT_SMG2_FIRE2 = 262
ACT_SMG2_DRAW2 = 263
ACT_SMG2_RELOAD2 = 264
ACT_SMG2_DRYFIRE2 = 265
ACT_SMG2_TOAUTO = 266
ACT_SMG2_TOBURST = 267
ACT_PHYSCANNON_UPGRADE = 268
ACT_RANGE_ATTACK_AR1 = 269
ACT_RANGE_ATTACK_AR2 = 270
ACT_RANGE_ATTACK_AR2_LOW = 271
ACT_RANGE_ATTACK_AR2_GRENADE = 272
ACT_RANGE_ATTACK_HMG1 = 273
ACT_RANGE_ATTACK_ML = 274
ACT_RANGE_ATTACK_SMG1 = 275
ACT_RANGE_ATTACK_SMG1_LOW = 276
ACT_RANGE_ATTACK_SMG2 = 277
ACT_RANGE_ATTACK_SHOTGUN = 278
ACT_RANGE_ATTACK_SHOTGUN_LOW = 279
ACT_RANGE_ATTACK_PISTOL = 280
ACT_RANGE_ATTACK_PISTOL_LOW = 281
ACT_RANGE_ATTACK_SLAM = 282
ACT_RANGE_ATTACK_TRIPWIRE = 283
ACT_RANGE_ATTACK_THROW = 284
ACT_RANGE_ATTACK_SNIPER_RIFLE = 285
ACT_RANGE_ATTACK_RPG = 286
ACT_MELEE_ATTACK_SWING = 287
ACT_RANGE_AIM_LOW = 288
ACT_RANGE_AIM_SMG1_LOW = 289
ACT_RANGE_AIM_PISTOL_LOW = 290
ACT_RANGE_AIM_AR2_LOW = 291
ACT_COVER_PISTOL_LOW = 292
ACT_COVER_SMG1_LOW = 293
ACT_GESTURE_RANGE_ATTACK_AR1 = 294
ACT_GESTURE_RANGE_ATTACK_AR2 = 295
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE = 296
ACT_GESTURE_RANGE_ATTACK_HMG1 = 297
ACT_GESTURE_RANGE_ATTACK_ML = 298
ACT_GESTURE_RANGE_ATTACK_SMG1 = 299
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW = 300
ACT_GESTURE_RANGE_ATTACK_SMG2 = 301
ACT_GESTURE_RANGE_ATTACK_SHOTGUN = 302
ACT_GESTURE_RANGE_ATTACK_PISTOL = 303
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW = 304
ACT_GESTURE_RANGE_ATTACK_SLAM = 305
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE = 306
ACT_GESTURE_RANGE_ATTACK_THROW = 307
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE = 308
ACT_GESTURE_MELEE_ATTACK_SWING = 309
ACT_IDLE_RIFLE = 310
ACT_IDLE_SMG1 = 311
ACT_IDLE_ANGRY_SMG1 = 312
ACT_IDLE_PISTOL = 313
ACT_IDLE_ANGRY_PISTOL = 314
ACT_IDLE_ANGRY_SHOTGUN = 315
ACT_IDLE_STEALTH_PISTOL = 316
ACT_IDLE_PACKAGE = 317
ACT_WALK_PACKAGE = 318
ACT_IDLE_SUITCASE = 319
ACT_WALK_SUITCASE = 320
ACT_IDLE_SMG1_RELAXED = 321
ACT_IDLE_SMG1_STIMULATED = 322
ACT_WALK_RIFLE_RELAXED = 323
ACT_RUN_RIFLE_RELAXED = 324
ACT_WALK_RIFLE_STIMULATED = 325
ACT_RUN_RIFLE_STIMULATED = 326
ACT_IDLE_AIM_RIFLE_STIMULATED = 327
ACT_WALK_AIM_RIFLE_STIMULATED = 328
ACT_RUN_AIM_RIFLE_STIMULATED = 329
ACT_IDLE_SHOTGUN_RELAXED = 330
ACT_IDLE_SHOTGUN_STIMULATED = 331
ACT_IDLE_SHOTGUN_AGITATED = 332
ACT_WALK_ANGRY = 333
ACT_POLICE_HARASS1 = 334
ACT_POLICE_HARASS2 = 335
ACT_IDLE_MANNEDGUN = 336
ACT_IDLE_MELEE = 337
ACT_IDLE_ANGRY_MELEE = 338
ACT_IDLE_RPG_RELAXED = 339
ACT_IDLE_RPG = 340
ACT_IDLE_ANGRY_RPG = 341
ACT_COVER_LOW_RPG = 342
ACT_WALK_RPG = 343
ACT_RUN_RPG = 344
ACT_WALK_CROUCH_RPG = 345
ACT_RUN_CROUCH_RPG = 346
ACT_WALK_RPG_RELAXED = 347
ACT_RUN_RPG_RELAXED = 348
ACT_WALK_RIFLE = 349
ACT_WALK_AIM_RIFLE = 350
ACT_WALK_CROUCH_RIFLE = 351
ACT_WALK_CROUCH_AIM_RIFLE = 352
ACT_RUN_RIFLE = 353
ACT_RUN_AIM_RIFLE = 354
ACT_RUN_CROUCH_RIFLE = 355
ACT_RUN_CROUCH_AIM_RIFLE = 356
ACT_RUN_STEALTH_PISTOL = 357
ACT_WALK_AIM_SHOTGUN = 358
ACT_RUN_AIM_SHOTGUN = 359
ACT_WALK_PISTOL = 360
ACT_RUN_PISTOL = 361
ACT_WALK_AIM_PISTOL = 362
ACT_RUN_AIM_PISTOL = 363
ACT_WALK_STEALTH_PISTOL = 364
ACT_WALK_AIM_STEALTH_PISTOL = 365
ACT_RUN_AIM_STEALTH_PISTOL = 366
ACT_RELOAD_PISTOL = 367
ACT_RELOAD_PISTOL_LOW = 368
ACT_RELOAD_SMG1 = 369
ACT_RELOAD_SMG1_LOW = 370
ACT_RELOAD_SHOTGUN = 371
ACT_RELOAD_SHOTGUN_LOW = 372
ACT_GESTURE_RELOAD = 373
ACT_GESTURE_RELOAD_PISTOL = 374
ACT_GESTURE_RELOAD_SMG1 = 375
ACT_GESTURE_RELOAD_SHOTGUN = 376
ACT_BUSY_LEAN_LEFT = 377
ACT_BUSY_LEAN_LEFT_ENTRY = 378
ACT_BUSY_LEAN_LEFT_EXIT = 379
ACT_BUSY_LEAN_BACK = 380
ACT_BUSY_LEAN_BACK_ENTRY = 381
ACT_BUSY_LEAN_BACK_EXIT = 382
ACT_BUSY_SIT_GROUND = 383
ACT_BUSY_SIT_GROUND_ENTRY = 384
ACT_BUSY_SIT_GROUND_EXIT = 385
ACT_BUSY_SIT_CHAIR = 386
ACT_BUSY_SIT_CHAIR_ENTRY = 387
ACT_BUSY_SIT_CHAIR_EXIT = 388
ACT_BUSY_STAND = 389
ACT_BUSY_QUEUE = 390
ACT_DUCK_DODGE = 391
ACT_DIE_BARNACLE_SWALLOW = 392
ACT_GESTURE_BARNACLE_STRANGLE = 393
ACT_PHYSCANNON_DETACH = 394
ACT_PHYSCANNON_ANIMATE = 395
ACT_PHYSCANNON_ANIMATE_PRE = 396
ACT_PHYSCANNON_ANIMATE_POST = 397
ACT_DIE_FRONTSIDE = 398
ACT_DIE_RIGHTSIDE = 399
ACT_DIE_BACKSIDE = 400
ACT_DIE_LEFTSIDE = 401
ACT_OPEN_DOOR = 402
ACT_DI_ALYX_ZOMBIE_MELEE = 403
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE = 404
ACT_DI_ALYX_HEADCRAB_MELEE = 405
ACT_DI_ALYX_ANTLION = 406
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 = 407
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 = 408
ACT_READINESS_RELAXED_TO_STIMULATED = 409
ACT_READINESS_RELAXED_TO_STIMULATED_WALK = 410
ACT_READINESS_AGITATED_TO_STIMULATED = 411
ACT_READINESS_STIMULATED_TO_RELAXED = 412
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED = 413
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK = 414
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED = 415
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED = 416
ACT_IDLE_CARRY = 417
ACT_WALK_CARRY = 418
ACT_DOTA_IDLE = 419
ACT_DOTA_IDLE_RARE = 421
ACT_DOTA_RUN = 422
ACT_DOTA_ATTACK = 424
ACT_DOTA_ATTACK2 = 425
ACT_DOTA_ATTACK_EVENT = 426
ACT_DOTA_DIE = 427
ACT_DOTA_FLINCH = 428
ACT_DOTA_FLAIL = 429
ACT_DOTA_DISABLED = 430
ACT_DOTA_CAST_ABILITY_1 = 431
ACT_DOTA_CAST_ABILITY_2 = 432
ACT_DOTA_CAST_ABILITY_3 = 433
ACT_DOTA_CAST_ABILITY_4 = 434
ACT_DOTA_CAST_ABILITY_5 = 435
ACT_DOTA_CAST_ABILITY_6 = 436
ACT_DOTA_OVERRIDE_ABILITY_1 = 437
ACT_DOTA_OVERRIDE_ABILITY_2 = 438
ACT_DOTA_OVERRIDE_ABILITY_3 = 439
ACT_DOTA_OVERRIDE_ABILITY_4 = 440
ACT_DOTA_CHANNEL_ABILITY_1 = 441
ACT_DOTA_CHANNEL_ABILITY_2 = 442
ACT_DOTA_CHANNEL_ABILITY_3 = 443
ACT_DOTA_CHANNEL_ABILITY_4 = 444
ACT_DOTA_CHANNEL_ABILITY_5 = 445
ACT_DOTA_CHANNEL_ABILITY_6 = 446
ACT_DOTA_CHANNEL_END_ABILITY_1 = 447
ACT_DOTA_CHANNEL_END_ABILITY_2 = 448
ACT_DOTA_CHANNEL_END_ABILITY_3 = 449
ACT_DOTA_CHANNEL_END_ABILITY_4 = 450
ACT_DOTA_CHANNEL_END_ABILITY_5 = 451
ACT_DOTA_CHANNEL_END_ABILITY_6 = 452
ACT_DOTA_CONSTANT_LAYER = 453
ACT_DOTA_CAPTURE = 454
ACT_DOTA_SPAWN = 455
ACT_DOTA_KILLTAUNT = 456
ACT_DOTA_TAUNT = 457
ACT_DOTA_THIRST = 458
ACT_DOTA_CAST_DRAGONBREATH = 459
ACT_DOTA_ECHO_SLAM = 460
ACT_DOTA_CAST_ABILITY_1_END = 461
ACT_DOTA_CAST_ABILITY_2_END = 462
ACT_DOTA_CAST_ABILITY_3_END = 463
ACT_DOTA_CAST_ABILITY_4_END = 464
ACT_MIRANA_LEAP_END = 465
ACT_WAVEFORM_START = 466
ACT_WAVEFORM_END = 467
ACT_DOTA_CAST_ABILITY_ROT = 468
ACT_DOTA_DIE_SPECIAL = 469
ACT_DOTA_RATTLETRAP_BATTERYASSAULT = 470
ACT_DOTA_RATTLETRAP_POWERCOGS = 471
ACT_DOTA_RATTLETRAP_HOOKSHOT_START = 472
ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP = 473
ACT_DOTA_RATTLETRAP_HOOKSHOT_END = 474
ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE = 475
ACT_DOTA_TINKER_REARM1 = 476
ACT_DOTA_TINKER_REARM2 = 477
ACT_DOTA_TINKER_REARM3 = 478
ACT_TINY_AVALANCHE = 479
ACT_TINY_TOSS = 480
ACT_TINY_GROWL = 481
ACT_DOTA_WEAVERBUG_ATTACH = 482
ACT_DOTA_CAST_WILD_AXES_END = 483
ACT_DOTA_CAST_LIFE_BREAK_START = 484
ACT_DOTA_CAST_LIFE_BREAK_END = 485
ACT_DOTA_NIGHTSTALKER_TRANSITION = 486
ACT_DOTA_LIFESTEALER_RAGE = 487
ACT_DOTA_LIFESTEALER_OPEN_WOUNDS = 488
ACT_DOTA_SAND_KING_BURROW_IN = 489
ACT_DOTA_SAND_KING_BURROW_OUT = 490
ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK = 491
ACT_DOTA_WHEEL_LAYER = 492
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START = 493
ACT_DOTA_ALCHEMIST_CONCOCTION = 494
ACT_DOTA_JAKIRO_LIQUIDFIRE_START = 495
ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP = 496
ACT_DOTA_LIFESTEALER_INFEST = 497
ACT_DOTA_LIFESTEALER_INFEST_END = 498
ACT_DOTA_LASSO_LOOP = 499
ACT_DOTA_ALCHEMIST_CONCOCTION_THROW = 500
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END = 501
ACT_DOTA_CAST_COLD_SNAP = 502
ACT_DOTA_CAST_GHOST_WALK = 503
ACT_DOTA_CAST_TORNADO = 504
ACT_DOTA_CAST_EMP = 505
ACT_DOTA_CAST_ALACRITY = 506
ACT_DOTA_CAST_CHAOS_METEOR = 507
ACT_DOTA_CAST_SUN_STRIKE = 508
ACT_DOTA_CAST_FORGE_SPIRIT = 509
ACT_DOTA_CAST_ICE_WALL = 510
ACT_DOTA_CAST_DEAFENING_BLAST = 511
ACT_DOTA_VICTORY = 512
ACT_DOTA_DEFEAT = 513
ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE = 514
ACT_DOTA_SPIRIT_BREAKER_CHARGE_END = 515
ACT_DOTA_TELEPORT = 516
ACT_DOTA_TELEPORT_END = 517
ACT_DOTA_CAST_REFRACTION = 518
ACT_DOTA_CAST_ABILITY_7 = 519
ACT_DOTA_CANCEL_SIREN_SONG = 520
ACT_DOTA_CHANNEL_ABILITY_7 = 521
ACT_DOTA_LOADOUT = 522
ACT_DOTA_FORCESTAFF_END = 523
ACT_DOTA_POOF_END = 524
ACT_DOTA_SLARK_POUNCE = 525
ACT_DOTA_MAGNUS_SKEWER_START = 526
ACT_DOTA_MAGNUS_SKEWER_END = 527
ACT_DOTA_MEDUSA_STONE_GAZE = 528
ACT_DOTA_RELAX_START = 529
ACT_DOTA_RELAX_LOOP = 530
ACT_DOTA_RELAX_END = 531
ACT_DOTA_CENTAUR_STAMPEDE = 532
ACT_DOTA_BELLYACHE_START = 533
ACT_DOTA_BELLYACHE_LOOP = 534
ACT_DOTA_BELLYACHE_END = 535
ACT_DOTA_ROQUELAIRE_LAND = 536
ACT_DOTA_ROQUELAIRE_LAND_IDLE = 537
ACT_DOTA_GREEVIL_CAST = 538
ACT_DOTA_GREEVIL_OVERRIDE_ABILITY = 539
ACT_DOTA_GREEVIL_HOOK_START = 540
ACT_DOTA_GREEVIL_HOOK_END = 541
ACT_DOTA_GREEVIL_BLINK_BONE = 542



# @@protoc_insertion_point(module_scope)
