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SubscribeVQA-Diff: Exploiting VQA and Diffusion for Zero-Shot Image-to-3D Vehicle Asset Generation in Autonomous Driving
Generating 3D vehicle assets from in-the-wild observations is crucial to autonomous driving. Existing image-to-3D methods cannot well address this problem because they learn generation merely from image RGB information without a deeper understanding of in-the-wild vehicles (such as car models, manufacturers, etc.). This leads to their poor zero-shot prediction capability to handle real-world observations with occlusion or tricky viewing angles. To solve this problem, in this work, we propose VQA-Diff, a novel framework that leverages in-the-wild vehicle images to create photorealistic 3D vehicle assets for autonomous driving. VQA-Diff exploits the real-world knowledge inherited from the Large Language Model in the Visual Question Answering (VQA) model for robust zero-shot prediction and the rich image prior knowledge in the Diffusion model for structure and appearance generation. In particular, we utilize a multi-expert Diffusion Models strategy to generate the structure information and employ a subject-driven structure-controlled generation mechanism to model appearance information. As a result, without the necessity to learn from a large-scale image-to-3D vehicle dataset collected from the real world, VQA-Diff still has a robust zero-shot image-to-novel-view generation ability. We conduct experiments on various datasets, including Pascal 3D+, Waymo, and Objaverse, to demonstrate that VQA-Diff outperforms existing state-of-the-art methods both qualitatively and quantitatively.
Uni-Sign: Toward Unified Sign Language Understanding at Scale
Sign language pre-training has gained increasing attention for its ability to enhance performance across various sign language understanding (SLU) tasks. However, existing methods often suffer from a gap between pre-training and fine-tuning, leading to suboptimal results. To address this, we propose Uni-Sign, a unified pre-training framework that eliminates the gap between pre-training and downstream SLU tasks through a large-scale generative pre-training strategy and a novel fine-tuning paradigm. First, we introduce CSL-News, a large-scale Chinese Sign Language (CSL) dataset containing 1,985 hours of video paired with textual annotations, which enables effective large-scale pre-training. Second, Uni-Sign unifies SLU tasks by treating downstream tasks as a single sign language translation (SLT) task during fine-tuning, ensuring seamless knowledge transfer between pre-training and fine-tuning. Furthermore, we incorporate a prior-guided fusion (PGF) module and a score-aware sampling strategy to efficiently fuse pose and RGB information, addressing keypoint inaccuracies and improving computational efficiency. Extensive experiments across multiple SLU benchmarks demonstrate that Uni-Sign achieves state-of-the-art performance across multiple downstream SLU tasks. Dataset and code are available at github.com/ZechengLi19/Uni-Sign.
Conifer Seedling Detection in UAV-Imagery with RGB-Depth Information
Monitoring of reforestation is currently being considerably streamlined through the use of drones and image recognition algorithms, which have already proven to be effective on colour imagery. In addition to colour imagery, elevation data is often also available. The primary aim of this work was to improve the performance of the faster-RCNN object detection algorithm by integrating this height information, which showed itself to notably improve performance. Interestingly, the structure of the network played a key role, with direct addition of the height information as a fourth image channel showing no improvement, while integration after the backbone network and before the region proposal network led to marked improvements. This effect persisted with very long training regimes. Increasing the resolution of this height information also showed little effect.
Pixel-aligned RGB-NIR Stereo Imaging and Dataset for Robot Vision
Integrating RGB and NIR stereo imaging provides complementary spectral information, potentially enhancing robotic 3D vision in challenging lighting conditions. However, existing datasets and imaging systems lack pixel-level alignment between RGB and NIR images, posing challenges for downstream vision tasks. In this paper, we introduce a robotic vision system equipped with pixel-aligned RGB-NIR stereo cameras and a LiDAR sensor mounted on a mobile robot. The system simultaneously captures pixel-aligned pairs of RGB stereo images, NIR stereo images, and temporally synchronized LiDAR points. Utilizing the mobility of the robot, we present a dataset containing continuous video frames under diverse lighting conditions. We then introduce two methods that utilize the pixel-aligned RGB-NIR images: an RGB-NIR image fusion method and a feature fusion method. The first approach enables existing RGB-pretrained vision models to directly utilize RGB-NIR information without fine-tuning. The second approach fine-tunes existing vision models to more effectively utilize RGB-NIR information. Experimental results demonstrate the effectiveness of using pixel-aligned RGB-NIR images across diverse lighting conditions.
DFormer: Rethinking RGBD Representation Learning for Semantic Segmentation
We present DFormer, a novel RGB-D pretraining framework to learn transferable representations for RGB-D segmentation tasks. DFormer has two new key innovations: 1) Unlike previous works that encode RGB-D information with RGB pretrained backbone, we pretrain the backbone using image-depth pairs from ImageNet-1K, and hence the DFormer is endowed with the capacity to encode RGB-D representations; 2) DFormer comprises a sequence of RGB-D blocks, which are tailored for encoding both RGB and depth information through a novel building block design. DFormer avoids the mismatched encoding of the 3D geometry relationships in depth maps by RGB pretrained backbones, which widely lies in existing methods but has not been resolved. We finetune the pretrained DFormer on two popular RGB-D tasks, i.e., RGB-D semantic segmentation and RGB-D salient object detection, with a lightweight decoder head. Experimental results show that our DFormer achieves new state-of-the-art performance on these two tasks with less than half of the computational cost of the current best methods on two RGB-D semantic segmentation datasets and five RGB-D salient object detection datasets. Our code is available at: https://github.com/VCIP-RGBD/DFormer.
Person Re-Identification without Identification via Event Anonymization
Wide-scale use of visual surveillance in public spaces puts individual privacy at stake while increasing resource consumption (energy, bandwidth, and computation). Neuromorphic vision sensors (event-cameras) have been recently considered a valid solution to the privacy issue because they do not capture detailed RGB visual information of the subjects in the scene. However, recent deep learning architectures have been able to reconstruct images from event cameras with high fidelity, reintroducing a potential threat to privacy for event-based vision applications. In this paper, we aim to anonymize event-streams to protect the identity of human subjects against such image reconstruction attacks. To achieve this, we propose an end-to-end network architecture jointly optimized for the twofold objective of preserving privacy and performing a downstream task such as person ReId. Our network learns to scramble events, enforcing the degradation of images recovered from the privacy attacker. In this work, we also bring to the community the first ever event-based person ReId dataset gathered to evaluate the performance of our approach. We validate our approach with extensive experiments and report results on the synthetic event data simulated from the publicly available SoftBio dataset and our proposed Event-ReId dataset.
Dual Mutual Learning Network with Global-local Awareness for RGB-D Salient Object Detection
RGB-D salient object detection (SOD), aiming to highlight prominent regions of a given scene by jointly modeling RGB and depth information, is one of the challenging pixel-level prediction tasks. Recently, the dual-attention mechanism has been devoted to this area due to its ability to strengthen the detection process. However, most existing methods directly fuse attentional cross-modality features under a manual-mandatory fusion paradigm without considering the inherent discrepancy between the RGB and depth, which may lead to a reduction in performance. Moreover, the long-range dependencies derived from global and local information make it difficult to leverage a unified efficient fusion strategy. Hence, in this paper, we propose the GL-DMNet, a novel dual mutual learning network with global-local awareness. Specifically, we present a position mutual fusion module and a channel mutual fusion module to exploit the interdependencies among different modalities in spatial and channel dimensions. Besides, we adopt an efficient decoder based on cascade transformer-infused reconstruction to integrate multi-level fusion features jointly. Extensive experiments on six benchmark datasets demonstrate that our proposed GL-DMNet performs better than 24 RGB-D SOD methods, achieving an average improvement of ~3% across four evaluation metrics compared to the second-best model (S3Net). Codes and results are available at https://github.com/kingkung2016/GL-DMNet.
Exploring the Collaborative Advantage of Low-level Information on Generalizable AI-Generated Image Detection
Existing state-of-the-art AI-Generated image detection methods mostly consider extracting low-level information from RGB images to help improve the generalization of AI-Generated image detection, such as noise patterns. However, these methods often consider only a single type of low-level information, which may lead to suboptimal generalization. Through empirical analysis, we have discovered a key insight: different low-level information often exhibits generalization capabilities for different types of forgeries. Furthermore, we found that simple fusion strategies are insufficient to leverage the detection advantages of each low-level and high-level information for various forgery types. Therefore, we propose the Adaptive Low-level Experts Injection (ALEI) framework. Our approach introduces Lora Experts, enabling the backbone network, which is trained with high-level semantic RGB images, to accept and learn knowledge from different low-level information. We utilize a cross-attention method to adaptively fuse these features at intermediate layers. To prevent the backbone network from losing the modeling capabilities of different low-level features during the later stages of modeling, we developed a Low-level Information Adapter that interacts with the features extracted by the backbone network. Finally, we propose Dynamic Feature Selection, which dynamically selects the most suitable features for detecting the current image to maximize generalization detection capability. Extensive experiments demonstrate that our method, finetuned on only four categories of mainstream ProGAN data, performs excellently and achieves state-of-the-art results on multiple datasets containing unseen GAN and Diffusion methods.
Invisible Gas Detection: An RGB-Thermal Cross Attention Network and A New Benchmark
The widespread use of various chemical gases in industrial processes necessitates effective measures to prevent their leakage during transportation and storage, given their high toxicity. Thermal infrared-based computer vision detection techniques provide a straightforward approach to identify gas leakage areas. However, the development of high-quality algorithms has been challenging due to the low texture in thermal images and the lack of open-source datasets. In this paper, we present the RGB-Thermal Cross Attention Network (RT-CAN), which employs an RGB-assisted two-stream network architecture to integrate texture information from RGB images and gas area information from thermal images. Additionally, to facilitate the research of invisible gas detection, we introduce Gas-DB, an extensive open-source gas detection database including about 1.3K well-annotated RGB-thermal images with eight variant collection scenes. Experimental results demonstrate that our method successfully leverages the advantages of both modalities, achieving state-of-the-art (SOTA) performance among RGB-thermal methods, surpassing single-stream SOTA models in terms of accuracy, Intersection of Union (IoU), and F2 metrics by 4.86%, 5.65%, and 4.88%, respectively. The code and data can be found at https://github.com/logic112358/RT-CAN.
3D Neural Embedding Likelihood for Robust Probabilistic Inverse Graphics
The ability to perceive and understand 3D scenes is crucial for many applications in computer vision and robotics. Inverse graphics is an appealing approach to 3D scene understanding that aims to infer the 3D scene structure from 2D images. In this paper, we introduce probabilistic modeling to the inverse graphics framework to quantify uncertainty and achieve robustness in 6D pose estimation tasks. Specifically, we propose 3D Neural Embedding Likelihood (3DNEL) as a unified probabilistic model over RGB-D images, and develop efficient inference procedures on 3D scene descriptions. 3DNEL effectively combines learned neural embeddings from RGB with depth information to improve robustness in sim-to-real 6D object pose estimation from RGB-D images. Performance on the YCB-Video dataset is on par with state-of-the-art yet is much more robust in challenging regimes. In contrast to discriminative approaches, 3DNEL's probabilistic generative formulation jointly models multi-object scenes, quantifies uncertainty in a principled way, and handles object pose tracking under heavy occlusion. Finally, 3DNEL provides a principled framework for incorporating prior knowledge about the scene and objects, which allows natural extension to additional tasks like camera pose tracking from video.
Sigma: Siamese Mamba Network for Multi-Modal Semantic Segmentation
Multi-modal semantic segmentation significantly enhances AI agents' perception and scene understanding, especially under adverse conditions like low-light or overexposed environments. Leveraging additional modalities (X-modality) like thermal and depth alongside traditional RGB provides complementary information, enabling more robust and reliable segmentation. In this work, we introduce Sigma, a Siamese Mamba network for multi-modal semantic segmentation, utilizing the Selective Structured State Space Model, Mamba. Unlike conventional methods that rely on CNNs, with their limited local receptive fields, or Vision Transformers (ViTs), which offer global receptive fields at the cost of quadratic complexity, our model achieves global receptive fields coverage with linear complexity. By employing a Siamese encoder and innovating a Mamba fusion mechanism, we effectively select essential information from different modalities. A decoder is then developed to enhance the channel-wise modeling ability of the model. Our method, Sigma, is rigorously evaluated on both RGB-Thermal and RGB-Depth segmentation tasks, demonstrating its superiority and marking the first successful application of State Space Models (SSMs) in multi-modal perception tasks. Code is available at https://github.com/zifuwan/Sigma.
Cross-Modal Collaborative Representation Learning and a Large-Scale RGBT Benchmark for Crowd Counting
Crowd counting is a fundamental yet challenging task, which desires rich information to generate pixel-wise crowd density maps. However, most previous methods only used the limited information of RGB images and cannot well discover potential pedestrians in unconstrained scenarios. In this work, we find that incorporating optical and thermal information can greatly help to recognize pedestrians. To promote future researches in this field, we introduce a large-scale RGBT Crowd Counting (RGBT-CC) benchmark, which contains 2,030 pairs of RGB-thermal images with 138,389 annotated people. Furthermore, to facilitate the multimodal crowd counting, we propose a cross-modal collaborative representation learning framework, which consists of multiple modality-specific branches, a modality-shared branch, and an Information Aggregation-Distribution Module (IADM) to capture the complementary information of different modalities fully. Specifically, our IADM incorporates two collaborative information transfers to dynamically enhance the modality-shared and modality-specific representations with a dual information propagation mechanism. Extensive experiments conducted on the RGBT-CC benchmark demonstrate the effectiveness of our framework for RGBT crowd counting. Moreover, the proposed approach is universal for multimodal crowd counting and is also capable to achieve superior performance on the ShanghaiTechRGBD dataset. Finally, our source code and benchmark are released at {http://lingboliu.com/RGBT_Crowd_Counting.html}.
Cross-modal feature fusion for robust point cloud registration with ambiguous geometry
Point cloud registration has seen significant advancements with the application of deep learning techniques. However, existing approaches often overlook the potential of integrating radiometric information from RGB images. This limitation reduces their effectiveness in aligning point clouds pairs, especially in regions where geometric data alone is insufficient. When used effectively, radiometric information can enhance the registration process by providing context that is missing from purely geometric data. In this paper, we propose CoFF, a novel Cross-modal Feature Fusion method that utilizes both point cloud geometry and RGB images for pairwise point cloud registration. Assuming that the co-registration between point clouds and RGB images is available, CoFF explicitly addresses the challenges where geometric information alone is unclear, such as in regions with symmetric similarity or planar structures, through a two-stage fusion of 3D point cloud features and 2D image features. It incorporates a cross-modal feature fusion module that assigns pixel-wise image features to 3D input point clouds to enhance learned 3D point features, and integrates patch-wise image features with superpoint features to improve the quality of coarse matching. This is followed by a coarse-to-fine matching module that accurately establishes correspondences using the fused features. We extensively evaluate CoFF on four common datasets: 3DMatch, 3DLoMatch, IndoorLRS, and the recently released ScanNet++ datasets. In addition, we assess CoFF on specific subset datasets containing geometrically ambiguous cases. Our experimental results demonstrate that CoFF achieves state-of-the-art registration performance across all benchmarks, including remarkable registration recalls of 95.9% and 81.6% on the widely-used 3DMatch and 3DLoMatch datasets, respectively...(Truncated to fit arXiv abstract length)
Just Add $π$! Pose Induced Video Transformers for Understanding Activities of Daily Living
Video transformers have become the de facto standard for human action recognition, yet their exclusive reliance on the RGB modality still limits their adoption in certain domains. One such domain is Activities of Daily Living (ADL), where RGB alone is not sufficient to distinguish between visually similar actions, or actions observed from multiple viewpoints. To facilitate the adoption of video transformers for ADL, we hypothesize that the augmentation of RGB with human pose information, known for its sensitivity to fine-grained motion and multiple viewpoints, is essential. Consequently, we introduce the first Pose Induced Video Transformer: PI-ViT (or pi-ViT), a novel approach that augments the RGB representations learned by video transformers with 2D and 3D pose information. The key elements of pi-ViT are two plug-in modules, 2D Skeleton Induction Module and 3D Skeleton Induction Module, that are responsible for inducing 2D and 3D pose information into the RGB representations. These modules operate by performing pose-aware auxiliary tasks, a design choice that allows pi-ViT to discard the modules during inference. Notably, pi-ViT achieves the state-of-the-art performance on three prominent ADL datasets, encompassing both real-world and large-scale RGB-D datasets, without requiring poses or additional computational overhead at inference.
MultiMAE: Multi-modal Multi-task Masked Autoencoders
We propose a pre-training strategy called Multi-modal Multi-task Masked Autoencoders (MultiMAE). It differs from standard Masked Autoencoding in two key aspects: I) it can optionally accept additional modalities of information in the input besides the RGB image (hence "multi-modal"), and II) its training objective accordingly includes predicting multiple outputs besides the RGB image (hence "multi-task"). We make use of masking (across image patches and input modalities) to make training MultiMAE tractable as well as to ensure cross-modality predictive coding is indeed learned by the network. We show this pre-training strategy leads to a flexible, simple, and efficient framework with improved transfer results to downstream tasks. In particular, the same exact pre-trained network can be flexibly used when additional information besides RGB images is available or when no information other than RGB is available - in all configurations yielding competitive to or significantly better results than the baselines. To avoid needing training datasets with multiple modalities and tasks, we train MultiMAE entirely using pseudo labeling, which makes the framework widely applicable to any RGB dataset. The experiments are performed on multiple transfer tasks (image classification, semantic segmentation, depth estimation) and datasets (ImageNet, ADE20K, Taskonomy, Hypersim, NYUv2). The results show an intriguingly impressive capability by the model in cross-modal/task predictive coding and transfer.
UniSeg: A Unified Multi-Modal LiDAR Segmentation Network and the OpenPCSeg Codebase
Point-, voxel-, and range-views are three representative forms of point clouds. All of them have accurate 3D measurements but lack color and texture information. RGB images are a natural complement to these point cloud views and fully utilizing the comprehensive information of them benefits more robust perceptions. In this paper, we present a unified multi-modal LiDAR segmentation network, termed UniSeg, which leverages the information of RGB images and three views of the point cloud, and accomplishes semantic segmentation and panoptic segmentation simultaneously. Specifically, we first design the Learnable cross-Modal Association (LMA) module to automatically fuse voxel-view and range-view features with image features, which fully utilize the rich semantic information of images and are robust to calibration errors. Then, the enhanced voxel-view and range-view features are transformed to the point space,where three views of point cloud features are further fused adaptively by the Learnable cross-View Association module (LVA). Notably, UniSeg achieves promising results in three public benchmarks, i.e., SemanticKITTI, nuScenes, and Waymo Open Dataset (WOD); it ranks 1st on two challenges of two benchmarks, including the LiDAR semantic segmentation challenge of nuScenes and panoptic segmentation challenges of SemanticKITTI. Besides, we construct the OpenPCSeg codebase, which is the largest and most comprehensive outdoor LiDAR segmentation codebase. It contains most of the popular outdoor LiDAR segmentation algorithms and provides reproducible implementations. The OpenPCSeg codebase will be made publicly available at https://github.com/PJLab-ADG/PCSeg.
Just Dance with $π$! A Poly-modal Inductor for Weakly-supervised Video Anomaly Detection
Weakly-supervised methods for video anomaly detection (VAD) are conventionally based merely on RGB spatio-temporal features, which continues to limit their reliability in real-world scenarios. This is due to the fact that RGB-features are not sufficiently distinctive in setting apart categories such as shoplifting from visually similar events. Therefore, towards robust complex real-world VAD, it is essential to augment RGB spatio-temporal features by additional modalities. Motivated by this, we introduce the Poly-modal Induced framework for VAD: "PI-VAD", a novel approach that augments RGB representations by five additional modalities. Specifically, the modalities include sensitivity to fine-grained motion (Pose), three dimensional scene and entity representation (Depth), surrounding objects (Panoptic masks), global motion (optical flow), as well as language cues (VLM). Each modality represents an axis of a polygon, streamlined to add salient cues to RGB. PI-VAD includes two plug-in modules, namely Pseudo-modality Generation module and Cross Modal Induction module, which generate modality-specific prototypical representation and, thereby, induce multi-modal information into RGB cues. These modules operate by performing anomaly-aware auxiliary tasks and necessitate five modality backbones -- only during training. Notably, PI-VAD achieves state-of-the-art accuracy on three prominent VAD datasets encompassing real-world scenarios, without requiring the computational overhead of five modality backbones at inference.
FlexEvent: Event Camera Object Detection at Arbitrary Frequencies
Event cameras offer unparalleled advantages for real-time perception in dynamic environments, thanks to their microsecond-level temporal resolution and asynchronous operation. Existing event-based object detection methods, however, are limited by fixed-frequency paradigms and fail to fully exploit the high-temporal resolution and adaptability of event cameras. To address these limitations, we propose FlexEvent, a novel event camera object detection framework that enables detection at arbitrary frequencies. Our approach consists of two key components: FlexFuser, an adaptive event-frame fusion module that integrates high-frequency event data with rich semantic information from RGB frames, and FAL, a frequency-adaptive learning mechanism that generates frequency-adjusted labels to enhance model generalization across varying operational frequencies. This combination allows our method to detect objects with high accuracy in both fast-moving and static scenarios, while adapting to dynamic environments. Extensive experiments on large-scale event camera datasets demonstrate that our approach surpasses state-of-the-art methods, achieving significant improvements in both standard and high-frequency settings. Notably, our method maintains robust performance when scaling from 20 Hz to 90 Hz and delivers accurate detection up to 180 Hz, proving its effectiveness in extreme conditions. Our framework sets a new benchmark for event-based object detection and paves the way for more adaptable, real-time vision systems.
HalluciDet: Hallucinating RGB Modality for Person Detection Through Privileged Information
A powerful way to adapt a visual recognition model to a new domain is through image translation. However, common image translation approaches only focus on generating data from the same distribution as the target domain. Given a cross-modal application, such as pedestrian detection from aerial images, with a considerable shift in data distribution between infrared (IR) to visible (RGB) images, a translation focused on generation might lead to poor performance as the loss focuses on irrelevant details for the task. In this paper, we propose HalluciDet, an IR-RGB image translation model for object detection. Instead of focusing on reconstructing the original image on the IR modality, it seeks to reduce the detection loss of an RGB detector, and therefore avoids the need to access RGB data. This model produces a new image representation that enhances objects of interest in the scene and greatly improves detection performance. We empirically compare our approach against state-of-the-art methods for image translation and for fine-tuning on IR, and show that our HalluciDet improves detection accuracy in most cases by exploiting the privileged information encoded in a pre-trained RGB detector. Code: https://github.com/heitorrapela/HalluciDet
Reduce Information Loss in Transformers for Pluralistic Image Inpainting
Transformers have achieved great success in pluralistic image inpainting recently. However, we find existing transformer based solutions regard each pixel as a token, thus suffer from information loss issue from two aspects: 1) They downsample the input image into much lower resolutions for efficiency consideration, incurring information loss and extra misalignment for the boundaries of masked regions. 2) They quantize 256^3 RGB pixels to a small number (such as 512) of quantized pixels. The indices of quantized pixels are used as tokens for the inputs and prediction targets of transformer. Although an extra CNN network is used to upsample and refine the low-resolution results, it is difficult to retrieve the lost information back.To keep input information as much as possible, we propose a new transformer based framework "PUT". Specifically, to avoid input downsampling while maintaining the computation efficiency, we design a patch-based auto-encoder P-VQVAE, where the encoder converts the masked image into non-overlapped patch tokens and the decoder recovers the masked regions from inpainted tokens while keeping the unmasked regions unchanged. To eliminate the information loss caused by quantization, an Un-Quantized Transformer (UQ-Transformer) is applied, which directly takes the features from P-VQVAE encoder as input without quantization and regards the quantized tokens only as prediction targets. Extensive experiments show that PUT greatly outperforms state-of-the-art methods on image fidelity, especially for large masked regions and complex large-scale datasets. Code is available at https://github.com/liuqk3/PUT
RT-X Net: RGB-Thermal cross attention network for Low-Light Image Enhancement
In nighttime conditions, high noise levels and bright illumination sources degrade image quality, making low-light image enhancement challenging. Thermal images provide complementary information, offering richer textures and structural details. We propose RT-X Net, a cross-attention network that fuses RGB and thermal images for nighttime image enhancement. We leverage self-attention networks for feature extraction and a cross-attention mechanism for fusion to effectively integrate information from both modalities. To support research in this domain, we introduce the Visible-Thermal Image Enhancement Evaluation (V-TIEE) dataset, comprising 50 co-located visible and thermal images captured under diverse nighttime conditions. Extensive evaluations on the publicly available LLVIP dataset and our V-TIEE dataset demonstrate that RT-X Net outperforms state-of-the-art methods in low-light image enhancement. The code and the V-TIEE can be found here https://github.com/jhakrraman/rt-xnet.
Depth Attention for Robust RGB Tracking
RGB video object tracking is a fundamental task in computer vision. Its effectiveness can be improved using depth information, particularly for handling motion-blurred target. However, depth information is often missing in commonly used tracking benchmarks. In this work, we propose a new framework that leverages monocular depth estimation to counter the challenges of tracking targets that are out of view or affected by motion blur in RGB video sequences. Specifically, our work introduces following contributions. To the best of our knowledge, we are the first to propose a depth attention mechanism and to formulate a simple framework that allows seamlessly integration of depth information with state of the art tracking algorithms, without RGB-D cameras, elevating accuracy and robustness. We provide extensive experiments on six challenging tracking benchmarks. Our results demonstrate that our approach provides consistent gains over several strong baselines and achieves new SOTA performance. We believe that our method will open up new possibilities for more sophisticated VOT solutions in real-world scenarios. Our code and models are publicly released: https://github.com/LiuYuML/Depth-Attention.
Rethinking RGB Color Representation for Image Restoration Models
Image restoration models are typically trained with a pixel-wise distance loss defined over the RGB color representation space, which is well known to be a source of blurry and unrealistic textures in the restored images. The reason, we believe, is that the three-channel RGB space is insufficient for supervising the restoration models. To this end, we augment the representation to hold structural information of local neighborhoods at each pixel while keeping the color information and pixel-grainedness unharmed. The result is a new representation space, dubbed augmented RGB (aRGB) space. Substituting the underlying representation space for the per-pixel losses facilitates the training of image restoration models, thereby improving the performance without affecting the evaluation phase. Notably, when combined with auxiliary objectives such as adversarial or perceptual losses, our aRGB space consistently improves overall metrics by reconstructing both color and local structures, overcoming the conventional perception-distortion trade-off.
3D Reconstruction and Information Fusion between Dormant and Canopy Seasons in Commercial Orchards Using Deep Learning and Fast GICP
In orchard automation, dense foliage during the canopy season severely occludes tree structures, minimizing visibility to various canopy parts such as trunks and branches, which limits the ability of a machine vision system. However, canopy structure is more open and visible during the dormant season when trees are defoliated. In this work, we present an information fusion framework that integrates multi-seasonal structural data to support robotic and automated crop load management during the entire growing season. The framework combines high-resolution RGB-D imagery from both dormant and canopy periods using YOLOv9-Seg for instance segmentation, Kinect Fusion for 3D reconstruction, and Fast Generalized Iterative Closest Point (Fast GICP) for model alignment. Segmentation outputs from YOLOv9-Seg were used to extract depth-informed masks, which enabled accurate 3D point cloud reconstruction via Kinect Fusion; these reconstructed models from each season were subsequently aligned using Fast GICP to achieve spatially coherent multi-season fusion. The YOLOv9-Seg model, trained on manually annotated images, achieved a mean squared error (MSE) of 0.0047 and segmentation mAP@50 scores up to 0.78 for trunks in dormant season dataset. Kinect Fusion enabled accurate reconstruction of tree geometry, validated with field measurements resulting in root mean square errors (RMSE) of 5.23 mm for trunk diameter, 4.50 mm for branch diameter, and 13.72 mm for branch spacing. Fast GICP achieved precise cross-seasonal registration with a minimum fitness score of 0.00197, allowing integrated, comprehensive tree structure modeling despite heavy occlusions during the growing season. This fused structural representation enables robotic systems to access otherwise obscured architectural information, improving the precision of pruning, thinning, and other automated orchard operations.
Removal then Selection: A Coarse-to-Fine Fusion Perspective for RGB-Infrared Object Detection
In recent years, object detection utilizing both visible (RGB) and thermal infrared (IR) imagery has garnered extensive attention and has been widely implemented across a diverse array of fields. By leveraging the complementary properties between RGB and IR images, the object detection task can achieve reliable and robust object localization across a variety of lighting conditions, from daytime to nighttime environments. Most existing multi-modal object detection methods directly input the RGB and IR images into deep neural networks, resulting in inferior detection performance. We believe that this issue arises not only from the challenges associated with effectively integrating multimodal information but also from the presence of redundant features in both the RGB and IR modalities. The redundant information of each modality will exacerbates the fusion imprecision problems during propagation. To address this issue, we draw inspiration from the human brain's mechanism for processing multimodal information and propose a novel coarse-to-fine perspective to purify and fuse features from both modalities. Specifically, following this perspective, we design a Redundant Spectrum Removal module to remove interfering information within each modality coarsely and a Dynamic Feature Selection module to finely select the desired features for feature fusion. To verify the effectiveness of the coarse-to-fine fusion strategy, we construct a new object detector called the Removal then Selection Detector (RSDet). Extensive experiments on three RGB-IR object detection datasets verify the superior performance of our method.
PointMBF: A Multi-scale Bidirectional Fusion Network for Unsupervised RGB-D Point Cloud Registration
Point cloud registration is a task to estimate the rigid transformation between two unaligned scans, which plays an important role in many computer vision applications. Previous learning-based works commonly focus on supervised registration, which have limitations in practice. Recently, with the advance of inexpensive RGB-D sensors, several learning-based works utilize RGB-D data to achieve unsupervised registration. However, most of existing unsupervised methods follow a cascaded design or fuse RGB-D data in a unidirectional manner, which do not fully exploit the complementary information in the RGB-D data. To leverage the complementary information more effectively, we propose a network implementing multi-scale bidirectional fusion between RGB images and point clouds generated from depth images. By bidirectionally fusing visual and geometric features in multi-scales, more distinctive deep features for correspondence estimation can be obtained, making our registration more accurate. Extensive experiments on ScanNet and 3DMatch demonstrate that our method achieves new state-of-the-art performance. Code will be released at https://github.com/phdymz/PointMBF
RPEFlow: Multimodal Fusion of RGB-PointCloud-Event for Joint Optical Flow and Scene Flow Estimation
Recently, the RGB images and point clouds fusion methods have been proposed to jointly estimate 2D optical flow and 3D scene flow. However, as both conventional RGB cameras and LiDAR sensors adopt a frame-based data acquisition mechanism, their performance is limited by the fixed low sampling rates, especially in highly-dynamic scenes. By contrast, the event camera can asynchronously capture the intensity changes with a very high temporal resolution, providing complementary dynamic information of the observed scenes. In this paper, we incorporate RGB images, Point clouds and Events for joint optical flow and scene flow estimation with our proposed multi-stage multimodal fusion model, RPEFlow. First, we present an attention fusion module with a cross-attention mechanism to implicitly explore the internal cross-modal correlation for 2D and 3D branches, respectively. Second, we introduce a mutual information regularization term to explicitly model the complementary information of three modalities for effective multimodal feature learning. We also contribute a new synthetic dataset to advocate further research. Experiments on both synthetic and real datasets show that our model outperforms the existing state-of-the-art by a wide margin. Code and dataset is available at https://npucvr.github.io/RPEFlow.
LightFC-X: Lightweight Convolutional Tracker for RGB-X Tracking
Despite great progress in multimodal tracking, these trackers remain too heavy and expensive for resource-constrained devices. To alleviate this problem, we propose LightFC-X, a family of lightweight convolutional RGB-X trackers that explores a unified convolutional architecture for lightweight multimodal tracking. Our core idea is to achieve lightweight cross-modal modeling and joint refinement of the multimodal features and the spatiotemporal appearance features of the target. Specifically, we propose a novel efficient cross-attention module (ECAM) and a novel spatiotemporal template aggregation module (STAM). The ECAM achieves lightweight cross-modal interaction of template-search area integrated feature with only 0.08M parameters. The STAM enhances the model's utilization of temporal information through module fine-tuning paradigm. Comprehensive experiments show that our LightFC-X achieves state-of-the-art performance and the optimal balance between parameters, performance, and speed. For example, LightFC-T-ST outperforms CMD by 4.3% and 5.7% in SR and PR on the LasHeR benchmark, which it achieves 2.6x reduction in parameters and 2.7x speedup. It runs in real-time on the CPU at a speed of 22 fps. The code is available at https://github.com/LiYunfengLYF/LightFC-X.
OptiGrasp: Optimized Grasp Pose Detection Using RGB Images for Warehouse Picking Robots
In warehouse environments, robots require robust picking capabilities to manage a wide variety of objects. Effective deployment demands minimal hardware, strong generalization to new products, and resilience in diverse settings. Current methods often rely on depth sensors for structural information, which suffer from high costs, complex setups, and technical limitations. Inspired by recent advancements in computer vision, we propose an innovative approach that leverages foundation models to enhance suction grasping using only RGB images. Trained solely on a synthetic dataset, our method generalizes its grasp prediction capabilities to real-world robots and a diverse range of novel objects not included in the training set. Our network achieves an 82.3\% success rate in real-world applications. The project website with code and data will be available at http://optigrasp.github.io.
CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image
Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality object generation. To address these, we propose CAST (Component-Aligned 3D Scene Reconstruction from a Single RGB Image), a novel method for 3D scene reconstruction and recovery. CAST starts by extracting object-level 2D segmentation and relative depth information from the input image, followed by using a GPT-based model to analyze inter-object spatial relationships. This enables the understanding of how objects relate to each other within the scene, ensuring more coherent reconstruction. CAST then employs an occlusion-aware large-scale 3D generation model to independently generate each object's full geometry, using MAE and point cloud conditioning to mitigate the effects of occlusions and partial object information, ensuring accurate alignment with the source image's geometry and texture. To align each object with the scene, the alignment generation model computes the necessary transformations, allowing the generated meshes to be accurately placed and integrated into the scene's point cloud. Finally, CAST incorporates a physics-aware correction step that leverages a fine-grained relation graph to generate a constraint graph. This graph guides the optimization of object poses, ensuring physical consistency and spatial coherence. By utilizing Signed Distance Fields (SDF), the model effectively addresses issues such as occlusions, object penetration, and floating objects, ensuring that the generated scene accurately reflects real-world physical interactions. CAST can be leveraged in robotics, enabling efficient real-to-simulation workflows and providing realistic, scalable simulation environments for robotic systems.
DOEI: Dual Optimization of Embedding Information for Attention-Enhanced Class Activation Maps
Weakly supervised semantic segmentation (WSSS) typically utilizes limited semantic annotations to obtain initial Class Activation Maps (CAMs). However, due to the inadequate coupling between class activation responses and semantic information in high-dimensional space, the CAM is prone to object co-occurrence or under-activation, resulting in inferior recognition accuracy. To tackle this issue, we propose DOEI, Dual Optimization of Embedding Information, a novel approach that reconstructs embedding representations through semantic-aware attention weight matrices to optimize the expression capability of embedding information. Specifically, DOEI amplifies tokens with high confidence and suppresses those with low confidence during the class-to-patch interaction. This alignment of activation responses with semantic information strengthens the propagation and decoupling of target features, enabling the generated embeddings to more accurately represent target features in high-level semantic space. In addition, we propose a hybrid-feature alignment module in DOEI that combines RGB values, embedding-guided features, and self-attention weights to increase the reliability of candidate tokens. Comprehensive experiments show that DOEI is an effective plug-and-play module that empowers state-of-the-art visual transformer-based WSSS models to significantly improve the quality of CAMs and segmentation performance on popular benchmarks, including PASCAL VOC (+3.6%, +1.5%, +1.2% mIoU) and MS COCO (+1.2%, +1.6% mIoU). Code will be available at https://github.com/AIGeeksGroup/DOEI.
FusionVision: A comprehensive approach of 3D object reconstruction and segmentation from RGB-D cameras using YOLO and fast segment anything
In the realm of computer vision, the integration of advanced techniques into the processing of RGB-D camera inputs poses a significant challenge, given the inherent complexities arising from diverse environmental conditions and varying object appearances. Therefore, this paper introduces FusionVision, an exhaustive pipeline adapted for the robust 3D segmentation of objects in RGB-D imagery. Traditional computer vision systems face limitations in simultaneously capturing precise object boundaries and achieving high-precision object detection on depth map as they are mainly proposed for RGB cameras. To address this challenge, FusionVision adopts an integrated approach by merging state-of-the-art object detection techniques, with advanced instance segmentation methods. The integration of these components enables a holistic (unified analysis of information obtained from both color RGB and depth D channels) interpretation of RGB-D data, facilitating the extraction of comprehensive and accurate object information. The proposed FusionVision pipeline employs YOLO for identifying objects within the RGB image domain. Subsequently, FastSAM, an innovative semantic segmentation model, is applied to delineate object boundaries, yielding refined segmentation masks. The synergy between these components and their integration into 3D scene understanding ensures a cohesive fusion of object detection and segmentation, enhancing overall precision in 3D object segmentation. The code and pre-trained models are publicly available at https://github.com/safouaneelg/FusionVision/.
Modality Mixer Exploiting Complementary Information for Multi-modal Action Recognition
Due to the distinctive characteristics of sensors, each modality exhibits unique physical properties. For this reason, in the context of multi-modal action recognition, it is important to consider not only the overall action content but also the complementary nature of different modalities. In this paper, we propose a novel network, named Modality Mixer (M-Mixer) network, which effectively leverages and incorporates the complementary information across modalities with the temporal context of actions for action recognition. A key component of our proposed M-Mixer is the Multi-modal Contextualization Unit (MCU), a simple yet effective recurrent unit. Our MCU is responsible for temporally encoding a sequence of one modality (e.g., RGB) with action content features of other modalities (e.g., depth and infrared modalities). This process encourages M-Mixer network to exploit global action content and also to supplement complementary information of other modalities. Furthermore, to extract appropriate complementary information regarding to the given modality settings, we introduce a new module, named Complementary Feature Extraction Module (CFEM). CFEM incorporates sepearte learnable query embeddings for each modality, which guide CFEM to extract complementary information and global action content from the other modalities. As a result, our proposed method outperforms state-of-the-art methods on NTU RGB+D 60, NTU RGB+D 120, and NW-UCLA datasets. Moreover, through comprehensive ablation studies, we further validate the effectiveness of our proposed method.
Particle-Grid Neural Dynamics for Learning Deformable Object Models from RGB-D Videos
Modeling the dynamics of deformable objects is challenging due to their diverse physical properties and the difficulty of estimating states from limited visual information. We address these challenges with a neural dynamics framework that combines object particles and spatial grids in a hybrid representation. Our particle-grid model captures global shape and motion information while predicting dense particle movements, enabling the modeling of objects with varied shapes and materials. Particles represent object shapes, while the spatial grid discretizes the 3D space to ensure spatial continuity and enhance learning efficiency. Coupled with Gaussian Splattings for visual rendering, our framework achieves a fully learning-based digital twin of deformable objects and generates 3D action-conditioned videos. Through experiments, we demonstrate that our model learns the dynamics of diverse objects -- such as ropes, cloths, stuffed animals, and paper bags -- from sparse-view RGB-D recordings of robot-object interactions, while also generalizing at the category level to unseen instances. Our approach outperforms state-of-the-art learning-based and physics-based simulators, particularly in scenarios with limited camera views. Furthermore, we showcase the utility of our learned models in model-based planning, enabling goal-conditioned object manipulation across a range of tasks. The project page is available at https://kywind.github.io/pgnd .
Drone-based RGB-Infrared Cross-Modality Vehicle Detection via Uncertainty-Aware Learning
Drone-based vehicle detection aims at finding the vehicle locations and categories in an aerial image. It empowers smart city traffic management and disaster rescue. Researchers have made mount of efforts in this area and achieved considerable progress. Nevertheless, it is still a challenge when the objects are hard to distinguish, especially in low light conditions. To tackle this problem, we construct a large-scale drone-based RGB-Infrared vehicle detection dataset, termed DroneVehicle. Our DroneVehicle collects 28, 439 RGB-Infrared image pairs, covering urban roads, residential areas, parking lots, and other scenarios from day to night. Due to the great gap between RGB and infrared images, cross-modal images provide both effective information and redundant information. To address this dilemma, we further propose an uncertainty-aware cross-modality vehicle detection (UA-CMDet) framework to extract complementary information from cross-modal images, which can significantly improve the detection performance in low light conditions. An uncertainty-aware module (UAM) is designed to quantify the uncertainty weights of each modality, which is calculated by the cross-modal Intersection over Union (IoU) and the RGB illumination value. Furthermore, we design an illumination-aware cross-modal non-maximum suppression algorithm to better integrate the modal-specific information in the inference phase. Extensive experiments on the DroneVehicle dataset demonstrate the flexibility and effectiveness of the proposed method for crossmodality vehicle detection. The dataset can be download from https://github.com/VisDrone/DroneVehicle.
Learning to Estimate 3D Hand Pose from Single RGB Images
Low-cost consumer depth cameras and deep learning have enabled reasonable 3D hand pose estimation from single depth images. In this paper, we present an approach that estimates 3D hand pose from regular RGB images. This task has far more ambiguities due to the missing depth information. To this end, we propose a deep network that learns a network-implicit 3D articulation prior. Together with detected keypoints in the images, this network yields good estimates of the 3D pose. We introduce a large scale 3D hand pose dataset based on synthetic hand models for training the involved networks. Experiments on a variety of test sets, including one on sign language recognition, demonstrate the feasibility of 3D hand pose estimation on single color images.
HyTIP: Hybrid Temporal Information Propagation for Masked Conditional Residual Video Coding
Most frame-based learned video codecs can be interpreted as recurrent neural networks (RNNs) propagating reference information along the temporal dimension. This work revisits the limitations of the current approaches from an RNN perspective. The output-recurrence methods, which propagate decoded frames, are intuitive but impose dual constraints on the output decoded frames, leading to suboptimal rate-distortion performance. In contrast, the hidden-to-hidden connection approaches, which propagate latent features within the RNN, offer greater flexibility but require large buffer sizes. To address these issues, we propose HyTIP, a learned video coding framework that combines both mechanisms. Our hybrid buffering strategy uses explicit decoded frames and a small number of implicit latent features to achieve competitive coding performance. Experimental results show that our HyTIP outperforms the sole use of either output-recurrence or hidden-to-hidden approaches. Furthermore, it achieves comparable performance to state-of-the-art methods but with a much smaller buffer size, and outperforms VTM 17.0 (Low-delay B) in terms of PSNR-RGB and MS-SSIM-RGB. The source code of HyTIP is available at https://github.com/NYCU-MAPL/HyTIP.
GIVEPose: Gradual Intra-class Variation Elimination for RGB-based Category-Level Object Pose Estimation
Recent advances in RGBD-based category-level object pose estimation have been limited by their reliance on precise depth information, restricting their broader applicability. In response, RGB-based methods have been developed. Among these methods, geometry-guided pose regression that originated from instance-level tasks has demonstrated strong performance. However, we argue that the NOCS map is an inadequate intermediate representation for geometry-guided pose regression method, as its many-to-one correspondence with category-level pose introduces redundant instance-specific information, resulting in suboptimal results. This paper identifies the intra-class variation problem inherent in pose regression based solely on the NOCS map and proposes the Intra-class Variation-Free Consensus (IVFC) map, a novel coordinate representation generated from the category-level consensus model. By leveraging the complementary strengths of the NOCS map and the IVFC map, we introduce GIVEPose, a framework that implements Gradual Intra-class Variation Elimination for category-level object pose estimation. Extensive evaluations on both synthetic and real-world datasets demonstrate that GIVEPose significantly outperforms existing state-of-the-art RGB-based approaches, achieving substantial improvements in category-level object pose estimation. Our code is available at https://github.com/ziqin-h/GIVEPose.
Gate-Shift-Pose: Enhancing Action Recognition in Sports with Skeleton Information
This paper introduces Gate-Shift-Pose, an enhanced version of Gate-Shift-Fuse networks, designed for athlete fall classification in figure skating by integrating skeleton pose data alongside RGB frames. We evaluate two fusion strategies: early-fusion, which combines RGB frames with Gaussian heatmaps of pose keypoints at the input stage, and late-fusion, which employs a multi-stream architecture with attention mechanisms to combine RGB and pose features. Experiments on the FR-FS dataset demonstrate that Gate-Shift-Pose significantly outperforms the RGB-only baseline, improving accuracy by up to 40% with ResNet18 and 20% with ResNet50. Early-fusion achieves the highest accuracy (98.08%) with ResNet50, leveraging the model's capacity for effective multimodal integration, while late-fusion is better suited for lighter backbones like ResNet18. These results highlight the potential of multimodal architectures for sports action recognition and the critical role of skeleton pose information in capturing complex motion patterns.
Decoupled Iterative Refinement Framework for Interacting Hands Reconstruction from a Single RGB Image
Reconstructing interacting hands from a single RGB image is a very challenging task. On the one hand, severe mutual occlusion and similar local appearance between two hands confuse the extraction of visual features, resulting in the misalignment of estimated hand meshes and the image. On the other hand, there are complex spatial relationship between interacting hands, which significantly increases the solution space of hand poses and increases the difficulty of network learning. In this paper, we propose a decoupled iterative refinement framework to achieve pixel-alignment hand reconstruction while efficiently modeling the spatial relationship between hands. Specifically, we define two feature spaces with different characteristics, namely 2D visual feature space and 3D joint feature space. First, we obtain joint-wise features from the visual feature map and utilize a graph convolution network and a transformer to perform intra- and inter-hand information interaction in the 3D joint feature space, respectively. Then, we project the joint features with global information back into the 2D visual feature space in an obfuscation-free manner and utilize the 2D convolution for pixel-wise enhancement. By performing multiple alternate enhancements in the two feature spaces, our method can achieve an accurate and robust reconstruction of interacting hands. Our method outperforms all existing two-hand reconstruction methods by a large margin on the InterHand2.6M dataset.
Articulated 3D Human-Object Interactions from RGB Videos: An Empirical Analysis of Approaches and Challenges
Human-object interactions with articulated objects are common in everyday life. Despite much progress in single-view 3D reconstruction, it is still challenging to infer an articulated 3D object model from an RGB video showing a person manipulating the object. We canonicalize the task of articulated 3D human-object interaction reconstruction from RGB video, and carry out a systematic benchmark of five families of methods for this task: 3D plane estimation, 3D cuboid estimation, CAD model fitting, implicit field fitting, and free-form mesh fitting. Our experiments show that all methods struggle to obtain high accuracy results even when provided ground truth information about the observed objects. We identify key factors which make the task challenging and suggest directions for future work on this challenging 3D computer vision task. Short video summary at https://www.youtube.com/watch?v=5tAlKBojZwc
Learning 3D Particle-based Simulators from RGB-D Videos
Realistic simulation is critical for applications ranging from robotics to animation. Traditional analytic simulators sometimes struggle to capture sufficiently realistic simulation which can lead to problems including the well known "sim-to-real" gap in robotics. Learned simulators have emerged as an alternative for better capturing real-world physical dynamics, but require access to privileged ground truth physics information such as precise object geometry or particle tracks. Here we propose a method for learning simulators directly from observations. Visual Particle Dynamics (VPD) jointly learns a latent particle-based representation of 3D scenes, a neural simulator of the latent particle dynamics, and a renderer that can produce images of the scene from arbitrary views. VPD learns end to end from posed RGB-D videos and does not require access to privileged information. Unlike existing 2D video prediction models, we show that VPD's 3D structure enables scene editing and long-term predictions. These results pave the way for downstream applications ranging from video editing to robotic planning.
Text-to-Remote-Sensing-Image Retrieval beyond RGB Sources
Retrieving relevant imagery from vast satellite archives is crucial for applications like disaster response and long-term climate monitoring. However, most text-to-image retrieval systems are limited to RGB data, failing to exploit the unique physical information captured by other sensors, such as the all-weather structural sensitivity of Synthetic Aperture Radar (SAR) or the spectral signatures in optical multispectral data. To bridge this gap, we introduce CrisisLandMark, a new large-scale corpus of over 647,000 Sentinel-1 SAR and Sentinel-2 multispectral images paired with structured textual annotations for land cover, land use, and crisis events harmonized from authoritative land cover systems (CORINE and Dynamic World) and crisis-specific sources. We then present CLOSP (Contrastive Language Optical SAR Pretraining), a novel framework that uses text as a bridge to align unpaired optical and SAR images into a unified embedding space. Our experiments show that CLOSP achieves a new state-of-the-art, improving retrieval nDGC by 54% over existing models. Additionally, we find that the unified training strategy overcomes the inherent difficulty of interpreting SAR imagery by transferring rich semantic knowledge from the optical domain with indirect interaction. Furthermore, GeoCLOSP, which integrates geographic coordinates into our framework, creates a powerful trade-off between generality and specificity: while the CLOSP excels at general semantic tasks, the GeoCLOSP becomes a specialized expert for retrieving location-dependent crisis events and rare geographic features. This work highlights that the integration of diverse sensor data and geographic context is essential for unlocking the full potential of remote sensing archives.
ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D image
Recent progress in human shape learning, shows that neural implicit models are effective in generating 3D human surfaces from limited number of views, and even from a single RGB image. However, existing monocular approaches still struggle to recover fine geometric details such as face, hands or cloth wrinkles. They are also easily prone to depth ambiguities that result in distorted geometries along the camera optical axis. In this paper, we explore the benefits of incorporating depth observations in the reconstruction process by introducing ANIM, a novel method that reconstructs arbitrary 3D human shapes from single-view RGB-D images with an unprecedented level of accuracy. Our model learns geometric details from both multi-resolution pixel-aligned and voxel-aligned features to leverage depth information and enable spatial relationships, mitigating depth ambiguities. We further enhance the quality of the reconstructed shape by introducing a depth-supervision strategy, which improves the accuracy of the signed distance field estimation of points that lie on the reconstructed surface. Experiments demonstrate that ANIM outperforms state-of-the-art works that use RGB, surface normals, point cloud or RGB-D data as input. In addition, we introduce ANIM-Real, a new multi-modal dataset comprising high-quality scans paired with consumer-grade RGB-D camera, and our protocol to fine-tune ANIM, enabling high-quality reconstruction from real-world human capture.
Cross-modal Orthogonal High-rank Augmentation for RGB-Event Transformer-trackers
This paper addresses the problem of cross-modal object tracking from RGB videos and event data. Rather than constructing a complex cross-modal fusion network, we explore the great potential of a pre-trained vision Transformer (ViT). Particularly, we delicately investigate plug-and-play training augmentations that encourage the ViT to bridge the vast distribution gap between the two modalities, enabling comprehensive cross-modal information interaction and thus enhancing its ability. Specifically, we propose a mask modeling strategy that randomly masks a specific modality of some tokens to enforce the interaction between tokens from different modalities interacting proactively. To mitigate network oscillations resulting from the masking strategy and further amplify its positive effect, we then theoretically propose an orthogonal high-rank loss to regularize the attention matrix. Extensive experiments demonstrate that our plug-and-play training augmentation techniques can significantly boost state-of-the-art one-stream and twostream trackers to a large extent in terms of both tracking precision and success rate. Our new perspective and findings will potentially bring insights to the field of leveraging powerful pre-trained ViTs to model cross-modal data. The code will be publicly available.
Dense 3D Displacement Estimation for Landslide Monitoring via Fusion of TLS Point Clouds and Embedded RGB Images
Landslide monitoring is essential for understanding geohazards and mitigating associated risks. However, existing point cloud-based methods typically rely on either geometric or radiometric information and often yield sparse or non-3D displacement estimates. In this paper, we propose a hierarchical partition-based coarse-to-fine approach that fuses 3D point clouds and co-registered RGB images to estimate dense 3D displacement vector fields. We construct patch-level matches using both 3D geometry and 2D image features. These matches are refined via geometric consistency checks, followed by rigid transformation estimation per match. Experimental results on two real-world landslide datasets demonstrate that our method produces 3D displacement estimates with high spatial coverage (79% and 97%) and high accuracy. Deviations in displacement magnitude with respect to external measurements (total station or GNSS observations) are 0.15 m and 0.25 m on the two datasets, respectively, and only 0.07 m and 0.20 m compared to manually derived references. These values are below the average scan resolutions (0.08 m and 0.30 m). Our method outperforms the state-of-the-art method F2S3 in spatial coverage while maintaining comparable accuracy. Our approach offers a practical and adaptable solution for TLS-based landslide monitoring and is extensible to other types of point clouds and monitoring tasks. Our example data and source code are publicly available at https://github.com/zhaoyiww/fusion4landslide.
TransDiff: Diffusion-Based Method for Manipulating Transparent Objects Using a Single RGB-D Image
Manipulating transparent objects presents significant challenges due to the complexities introduced by their reflection and refraction properties, which considerably hinder the accurate estimation of their 3D shapes. To address these challenges, we propose a single-view RGB-D-based depth completion framework, TransDiff, that leverages the Denoising Diffusion Probabilistic Models(DDPM) to achieve material-agnostic object grasping in desktop. Specifically, we leverage features extracted from RGB images, including semantic segmentation, edge maps, and normal maps, to condition the depth map generation process. Our method learns an iterative denoising process that transforms a random depth distribution into a depth map, guided by initially refined depth information, ensuring more accurate depth estimation in scenarios involving transparent objects. Additionally, we propose a novel training method to better align the noisy depth and RGB image features, which are used as conditions to refine depth estimation step by step. Finally, we utilized an improved inference process to accelerate the denoising procedure. Through comprehensive experimental validation, we demonstrate that our method significantly outperforms the baselines in both synthetic and real-world benchmarks with acceptable inference time. The demo of our method can be found on https://wang-haoxiao.github.io/TransDiff/
Unveiling the Potential of Segment Anything Model 2 for RGB-Thermal Semantic Segmentation with Language Guidance
The perception capability of robotic systems relies on the richness of the dataset. Although Segment Anything Model 2 (SAM2), trained on large datasets, demonstrates strong perception potential in perception tasks, its inherent training paradigm prevents it from being suitable for RGB-T tasks. To address these challenges, we propose SHIFNet, a novel SAM2-driven Hybrid Interaction Paradigm that unlocks the potential of SAM2 with linguistic guidance for efficient RGB-Thermal perception. Our framework consists of two key components: (1) Semantic-Aware Cross-modal Fusion (SACF) module that dynamically balances modality contributions through text-guided affinity learning, overcoming SAM2's inherent RGB bias; (2) Heterogeneous Prompting Decoder (HPD) that enhances global semantic information through a semantic enhancement module and then combined with category embeddings to amplify cross-modal semantic consistency. With 32.27M trainable parameters, SHIFNet achieves state-of-the-art segmentation performance on public benchmarks, reaching 89.8% on PST900 and 67.8% on FMB, respectively. The framework facilitates the adaptation of pre-trained large models to RGB-T segmentation tasks, effectively mitigating the high costs associated with data collection while endowing robotic systems with comprehensive perception capabilities. The source code will be made publicly available at https://github.com/iAsakiT3T/SHIFNet.
Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image
Although significant improvement has been achieved recently in 3D human pose estimation, most of the previous methods only treat a single-person case. In this work, we firstly propose a fully learning-based, camera distance-aware top-down approach for 3D multi-person pose estimation from a single RGB image. The pipeline of the proposed system consists of human detection, absolute 3D human root localization, and root-relative 3D single-person pose estimation modules. Our system achieves comparable results with the state-of-the-art 3D single-person pose estimation models without any groundtruth information and significantly outperforms previous 3D multi-person pose estimation methods on publicly available datasets. The code is available in https://github.com/mks0601/3DMPPE_ROOTNET_RELEASE , https://github.com/mks0601/3DMPPE_POSENET_RELEASE.
XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera
We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates successfully in generic scenes which may contain occlusions by objects and by other people. Our method operates in subsequent stages. The first stage is a convolutional neural network (CNN) that estimates 2D and 3D pose features along with identity assignments for all visible joints of all individuals.We contribute a new architecture for this CNN, called SelecSLS Net, that uses novel selective long and short range skip connections to improve the information flow allowing for a drastically faster network without compromising accuracy. In the second stage, a fully connected neural network turns the possibly partial (on account of occlusion) 2Dpose and 3Dpose features for each subject into a complete 3Dpose estimate per individual. The third stage applies space-time skeletal model fitting to the predicted 2D and 3D pose per subject to further reconcile the 2D and 3D pose, and enforce temporal coherence. Our method returns the full skeletal pose in joint angles for each subject. This is a further key distinction from previous work that do not produce joint angle results of a coherent skeleton in real time for multi-person scenes. The proposed system runs on consumer hardware at a previously unseen speed of more than 30 fps given 512x320 images as input while achieving state-of-the-art accuracy, which we will demonstrate on a range of challenging real-world scenes.
SingRef6D: Monocular Novel Object Pose Estimation with a Single RGB Reference
Recent 6D pose estimation methods demonstrate notable performance but still face some practical limitations. For instance, many of them rely heavily on sensor depth, which may fail with challenging surface conditions, such as transparent or highly reflective materials. In the meantime, RGB-based solutions provide less robust matching performance in low-light and texture-less scenes due to the lack of geometry information. Motivated by these, we propose SingRef6D, a lightweight pipeline requiring only a single RGB image as a reference, eliminating the need for costly depth sensors, multi-view image acquisition, or training view synthesis models and neural fields. This enables SingRef6D to remain robust and capable even under resource-limited settings where depth or dense templates are unavailable. Our framework incorporates two key innovations. First, we propose a token-scaler-based fine-tuning mechanism with a novel optimization loss on top of Depth-Anything v2 to enhance its ability to predict accurate depth, even for challenging surfaces. Our results show a 14.41% improvement (in δ_{1.05}) on REAL275 depth prediction compared to Depth-Anything v2 (with fine-tuned head). Second, benefiting from depth availability, we introduce a depth-aware matching process that effectively integrates spatial relationships within LoFTR, enabling our system to handle matching for challenging materials and lighting conditions. Evaluations of pose estimation on the REAL275, ClearPose, and Toyota-Light datasets show that our approach surpasses state-of-the-art methods, achieving a 6.1% improvement in average recall.
ChildPlay-Hand: A Dataset of Hand Manipulations in the Wild
Hand-Object Interaction (HOI) is gaining significant attention, particularly with the creation of numerous egocentric datasets driven by AR/VR applications. However, third-person view HOI has received less attention, especially in terms of datasets. Most third-person view datasets are curated for action recognition tasks and feature pre-segmented clips of high-level daily activities, leaving a gap for in-the-wild datasets. To address this gap, we propose ChildPlay-Hand, a novel dataset that includes person and object bounding boxes, as well as manipulation actions. ChildPlay-Hand is unique in: (1) providing per-hand annotations; (2) featuring videos in uncontrolled settings with natural interactions, involving both adults and children; (3) including gaze labels from the ChildPlay-Gaze dataset for joint modeling of manipulations and gaze. The manipulation actions cover the main stages of an HOI cycle, such as grasping, holding or operating, and different types of releasing. To illustrate the interest of the dataset, we study two tasks: object in hand detection (OiH), i.e. if a person has an object in their hand, and manipulation stages (ManiS), which is more fine-grained and targets the main stages of manipulation. We benchmark various spatio-temporal and segmentation networks, exploring body vs. hand-region information and comparing pose and RGB modalities. Our findings suggest that ChildPlay-Hand is a challenging new benchmark for modeling HOI in the wild.
DenseFusion: 6D Object Pose Estimation by Iterative Dense Fusion
A key technical challenge in performing 6D object pose estimation from RGB-D image is to fully leverage the two complementary data sources. Prior works either extract information from the RGB image and depth separately or use costly post-processing steps, limiting their performances in highly cluttered scenes and real-time applications. In this work, we present DenseFusion, a generic framework for estimating 6D pose of a set of known objects from RGB-D images. DenseFusion is a heterogeneous architecture that processes the two data sources individually and uses a novel dense fusion network to extract pixel-wise dense feature embedding, from which the pose is estimated. Furthermore, we integrate an end-to-end iterative pose refinement procedure that further improves the pose estimation while achieving near real-time inference. Our experiments show that our method outperforms state-of-the-art approaches in two datasets, YCB-Video and LineMOD. We also deploy our proposed method to a real robot to grasp and manipulate objects based on the estimated pose.
Video Diffusion Alignment via Reward Gradients
We have made significant progress towards building foundational video diffusion models. As these models are trained using large-scale unsupervised data, it has become crucial to adapt these models to specific downstream tasks. Adapting these models via supervised fine-tuning requires collecting target datasets of videos, which is challenging and tedious. In this work, we utilize pre-trained reward models that are learned via preferences on top of powerful vision discriminative models to adapt video diffusion models. These models contain dense gradient information with respect to generated RGB pixels, which is critical to efficient learning in complex search spaces, such as videos. We show that backpropagating gradients from these reward models to a video diffusion model can allow for compute and sample efficient alignment of the video diffusion model. We show results across a variety of reward models and video diffusion models, demonstrating that our approach can learn much more efficiently in terms of reward queries and computation than prior gradient-free approaches. Our code, model weights,and more visualization are available at https://vader-vid.github.io.
vMAP: Vectorised Object Mapping for Neural Field SLAM
We present vMAP, an object-level dense SLAM system using neural field representations. Each object is represented by a small MLP, enabling efficient, watertight object modelling without the need for 3D priors. As an RGB-D camera browses a scene with no prior information, vMAP detects object instances on-the-fly, and dynamically adds them to its map. Specifically, thanks to the power of vectorised training, vMAP can optimise as many as 50 individual objects in a single scene, with an extremely efficient training speed of 5Hz map update. We experimentally demonstrate significantly improved scene-level and object-level reconstruction quality compared to prior neural field SLAM systems. Project page: https://kxhit.github.io/vMAP.
Semantic-Aware Scene Recognition
Scene recognition is currently one of the top-challenging research fields in computer vision. This may be due to the ambiguity between classes: images of several scene classes may share similar objects, which causes confusion among them. The problem is aggravated when images of a particular scene class are notably different. Convolutional Neural Networks (CNNs) have significantly boosted performance in scene recognition, albeit it is still far below from other recognition tasks (e.g., object or image recognition). In this paper, we describe a novel approach for scene recognition based on an end-to-end multi-modal CNN that combines image and context information by means of an attention module. Context information, in the shape of semantic segmentation, is used to gate features extracted from the RGB image by leveraging on information encoded in the semantic representation: the set of scene objects and stuff, and their relative locations. This gating process reinforces the learning of indicative scene content and enhances scene disambiguation by refocusing the receptive fields of the CNN towards them. Experimental results on four publicly available datasets show that the proposed approach outperforms every other state-of-the-art method while significantly reducing the number of network parameters. All the code and data used along this paper is available at https://github.com/vpulab/Semantic-Aware-Scene-Recognition
Multimodal Deep Models for Predicting Affective Responses Evoked by Movies
The goal of this study is to develop and analyze multimodal models for predicting experienced affective responses of viewers watching movie clips. We develop hybrid multimodal prediction models based on both the video and audio of the clips. For the video content, we hypothesize that both image content and motion are crucial features for evoked emotion prediction. To capture such information, we extract features from RGB frames and optical flow using pre-trained neural networks. For the audio model, we compute an enhanced set of low-level descriptors including intensity, loudness, cepstrum, linear predictor coefficients, pitch and voice quality. Both visual and audio features are then concatenated to create audio-visual features, which are used to predict the evoked emotion. To classify the movie clips into the corresponding affective response categories, we propose two approaches based on deep neural network models. The first one is based on fully connected layers without memory on the time component, the second incorporates the sequential dependency with a long short-term memory recurrent neural network (LSTM). We perform a thorough analysis of the importance of each feature set. Our experiments reveal that in our set-up, predicting emotions at each time step independently gives slightly better accuracy performance than with the LSTM. Interestingly, we also observe that the optical flow is more informative than the RGB in videos, and overall, models using audio features are more accurate than those based on video features when making the final prediction of evoked emotions.
Smart City Transportation: Deep Learning Ensemble Approach for Traffic Accident Detection
The dynamic and unpredictable nature of road traffic necessitates effective accident detection methods for enhancing safety and streamlining traffic management in smart cities. This paper offers a comprehensive exploration study of prevailing accident detection techniques, shedding light on the nuances of other state-of-the-art methodologies while providing a detailed overview of distinct traffic accident types like rear-end collisions, T-bone collisions, and frontal impact accidents. Our novel approach introduces the I3D-CONVLSTM2D model architecture, a lightweight solution tailored explicitly for accident detection in smart city traffic surveillance systems by integrating RGB frames with optical flow information. Our experimental study's empirical analysis underscores our approach's efficacy, with the I3D-CONVLSTM2D RGB + Optical-Flow (Trainable) model outperforming its counterparts, achieving an impressive 87\% Mean Average Precision (MAP). Our findings further elaborate on the challenges posed by data imbalances, particularly when working with a limited number of datasets, road structures, and traffic scenarios. Ultimately, our research illuminates the path towards a sophisticated vision-based accident detection system primed for real-time integration into edge IoT devices within smart urban infrastructures.
DEYOLO: Dual-Feature-Enhancement YOLO for Cross-Modality Object Detection
Object detection in poor-illumination environments is a challenging task as objects are usually not clearly visible in RGB images. As infrared images provide additional clear edge information that complements RGB images, fusing RGB and infrared images has potential to enhance the detection ability in poor-illumination environments. However, existing works involving both visible and infrared images only focus on image fusion, instead of object detection. Moreover, they directly fuse the two kinds of image modalities, which ignores the mutual interference between them. To fuse the two modalities to maximize the advantages of cross-modality, we design a dual-enhancement-based cross-modality object detection network DEYOLO, in which semantic-spatial cross modality and novel bi-directional decoupled focus modules are designed to achieve the detection-centered mutual enhancement of RGB-infrared (RGB-IR). Specifically, a dual semantic enhancing channel weight assignment module (DECA) and a dual spatial enhancing pixel weight assignment module (DEPA) are firstly proposed to aggregate cross-modality information in the feature space to improve the feature representation ability, such that feature fusion can aim at the object detection task. Meanwhile, a dual-enhancement mechanism, including enhancements for two-modality fusion and single modality, is designed in both DECAand DEPAto reduce interference between the two kinds of image modalities. Then, a novel bi-directional decoupled focus is developed to enlarge the receptive field of the backbone network in different directions, which improves the representation quality of DEYOLO. Extensive experiments on M3FD and LLVIP show that our approach outperforms SOTA object detection algorithms by a clear margin. Our code is available at https://github.com/chips96/DEYOLO.
4D-VLA: Spatiotemporal Vision-Language-Action Pretraining with Cross-Scene Calibration
Leveraging diverse robotic data for pretraining remains a critical challenge. Existing methods typically model the dataset's action distribution using simple observations as inputs. However, these inputs are often incomplete, resulting in a dispersed conditional action distribution-an issue we refer to as coordinate system chaos and state chaos. This inconsistency significantly hampers pretraining efficiency. To address this, we propose 4D-VLA, a novel approach that effectively integrates 4D information into the input to mitigate these sources of chaos. Our model introduces depth and temporal information into visual features with sequential RGB-D inputs, aligning the coordinate systems of the robot and the scene. This alignment endows the model with strong spatiotemporal reasoning capabilities while minimizing training overhead. Additionally, we introduce memory bank sampling, a frame sampling strategy designed to extract informative frames from historical images, further improving effectiveness and efficiency. Experimental results demonstrate that our pretraining method and architectural components substantially enhance model performance. In both simulated and real-world experiments, our model achieves a significant increase in success rate over OpenVLA. To further assess spatial perception and generalization to novel views, we introduce MV-Bench, a multi-view simulation benchmark. Our model consistently outperforms existing methods, demonstrating stronger spatial understanding and adaptability.
Colors See Colors Ignore: Clothes Changing ReID with Color Disentanglement
Clothes-Changing Re-Identification (CC-ReID) aims to recognize individuals across different locations and times, irrespective of clothing. Existing methods often rely on additional models or annotations to learn robust, clothing-invariant features, making them resource-intensive. In contrast, we explore the use of color - specifically foreground and background colors - as a lightweight, annotation-free proxy for mitigating appearance bias in ReID models. We propose Colors See, Colors Ignore (CSCI), an RGB-only method that leverages color information directly from raw images or video frames. CSCI efficiently captures color-related appearance bias ('Color See') while disentangling it from identity-relevant ReID features ('Color Ignore'). To achieve this, we introduce S2A self-attention, a novel self-attention to prevent information leak between color and identity cues within the feature space. Our analysis shows a strong correspondence between learned color embeddings and clothing attributes, validating color as an effective proxy when explicit clothing labels are unavailable. We demonstrate the effectiveness of CSCI on both image and video ReID with extensive experiments on four CC-ReID datasets. We improve the baseline by Top-1 2.9% on LTCC and 5.0% on PRCC for image-based ReID, and 1.0% on CCVID and 2.5% on MeVID for video-based ReID without relying on additional supervision. Our results highlight the potential of color as a cost-effective solution for addressing appearance bias in CC-ReID. Github: https://github.com/ppriyank/ICCV-CSCI-Person-ReID.
RoboMIND: Benchmark on Multi-embodiment Intelligence Normative Data for Robot Manipulation
Developing robust and general-purpose robotic manipulation policies is a key goal in the field of robotics. To achieve effective generalization, it is essential to construct comprehensive datasets that encompass a large number of demonstration trajectories and diverse tasks. Unlike vision or language data that can be collected from the Internet, robotic datasets require detailed observations and manipulation actions, necessitating significant investment in hardware-software infrastructure and human labor. While existing works have focused on assembling various individual robot datasets, there remains a lack of a unified data collection standard and insufficient diversity in tasks, scenarios, and robot types. In this paper, we introduce RoboMIND (Multi-embodiment Intelligence Normative Data for Robot manipulation), featuring 55k real-world demonstration trajectories across 279 diverse tasks involving 61 different object classes. RoboMIND is collected through human teleoperation and encompasses comprehensive robotic-related information, including multi-view RGB-D images, proprioceptive robot state information, end effector details, and linguistic task descriptions. To ensure dataset consistency and reliability during policy learning, RoboMIND is built on a unified data collection platform and standardized protocol, covering four distinct robotic embodiments. We provide a thorough quantitative and qualitative analysis of RoboMIND across multiple dimensions, offering detailed insights into the diversity of our datasets. In our experiments, we conduct extensive real-world testing with four state-of-the-art imitation learning methods, demonstrating that training with RoboMIND data results in a high manipulation success rate and strong generalization. Our project is at https://x-humanoid-robomind.github.io/.
SpikMamba: When SNN meets Mamba in Event-based Human Action Recognition
Human action recognition (HAR) plays a key role in various applications such as video analysis, surveillance, autonomous driving, robotics, and healthcare. Most HAR algorithms are developed from RGB images, which capture detailed visual information. However, these algorithms raise concerns in privacy-sensitive environments due to the recording of identifiable features. Event cameras offer a promising solution by capturing scene brightness changes sparsely at the pixel level, without capturing full images. Moreover, event cameras have high dynamic ranges that can effectively handle scenarios with complex lighting conditions, such as low light or high contrast environments. However, using event cameras introduces challenges in modeling the spatially sparse and high temporal resolution event data for HAR. To address these issues, we propose the SpikMamba framework, which combines the energy efficiency of spiking neural networks and the long sequence modeling capability of Mamba to efficiently capture global features from spatially sparse and high a temporal resolution event data. Additionally, to improve the locality of modeling, a spiking window-based linear attention mechanism is used. Extensive experiments show that SpikMamba achieves remarkable recognition performance, surpassing the previous state-of-the-art by 1.45%, 7.22%, 0.15%, and 3.92% on the PAF, HARDVS, DVS128, and E-FAction datasets, respectively. The code is available at https://github.com/Typistchen/SpikMamba.
ModalFormer: Multimodal Transformer for Low-Light Image Enhancement
Low-light image enhancement (LLIE) is a fundamental yet challenging task due to the presence of noise, loss of detail, and poor contrast in images captured under insufficient lighting conditions. Recent methods often rely solely on pixel-level transformations of RGB images, neglecting the rich contextual information available from multiple visual modalities. In this paper, we present ModalFormer, the first large-scale multimodal framework for LLIE that fully exploits nine auxiliary modalities to achieve state-of-the-art performance. Our model comprises two main components: a Cross-modal Transformer (CM-T) designed to restore corrupted images while seamlessly integrating multimodal information, and multiple auxiliary subnetworks dedicated to multimodal feature reconstruction. Central to the CM-T is our novel Cross-modal Multi-headed Self-Attention mechanism (CM-MSA), which effectively fuses RGB data with modality-specific features--including deep feature embeddings, segmentation information, geometric cues, and color information--to generate information-rich hybrid attention maps. Extensive experiments on multiple benchmark datasets demonstrate ModalFormer's state-of-the-art performance in LLIE. Pre-trained models and results are made available at https://github.com/albrateanu/ModalFormer.
Enhancing Reinforcement Learning in 3D Environments through Semantic Segmentation: A Case Study in ViZDoom
Reinforcement learning (RL) in 3D environments with high-dimensional sensory input poses two major challenges: (1) the high memory consumption induced by memory buffers required to stabilise learning, and (2) the complexity of learning in partially observable Markov Decision Processes (POMDPs). This project addresses these challenges by proposing two novel input representations: SS-only and RGB+SS, both employing semantic segmentation on RGB colour images. Experiments were conducted in deathmatches of ViZDoom, utilizing perfect segmentation results for controlled evaluation. Our results showed that SS-only was able to reduce the memory consumption of memory buffers by at least 66.6%, and up to 98.6% when a vectorisable lossless compression technique with minimal overhead such as run-length encoding is applied. Meanwhile, RGB+SS significantly enhances RL agents' performance with the additional semantic information provided. Furthermore, we explored density-based heatmapping as a tool to visualise RL agents' movement patterns and evaluate their suitability for data collection. A brief comparison with a previous approach highlights how our method overcame common pitfalls in applying semantic segmentation in 3D environments like ViZDoom.
Local Relation Learning for Face Forgery Detection
With the rapid development of facial manipulation techniques, face forgery detection has received considerable attention in digital media forensics due to security concerns. Most existing methods formulate face forgery detection as a classification problem and utilize binary labels or manipulated region masks as supervision. However, without considering the correlation between local regions, these global supervisions are insufficient to learn a generalized feature and prone to overfitting. To address this issue, we propose a novel perspective of face forgery detection via local relation learning. Specifically, we propose a Multi-scale Patch Similarity Module (MPSM), which measures the similarity between features of local regions and forms a robust and generalized similarity pattern. Moreover, we propose an RGB-Frequency Attention Module (RFAM) to fuse information in both RGB and frequency domains for more comprehensive local feature representation, which further improves the reliability of the similarity pattern. Extensive experiments show that the proposed method consistently outperforms the state-of-the-arts on widely-used benchmarks. Furthermore, detailed visualization shows the robustness and interpretability of our method.
GaussianAnything: Interactive Point Cloud Latent Diffusion for 3D Generation
While 3D content generation has advanced significantly, existing methods still face challenges with input formats, latent space design, and output representations. This paper introduces a novel 3D generation framework that addresses these challenges, offering scalable, high-quality 3D generation with an interactive Point Cloud-structured Latent space. Our framework employs a Variational Autoencoder (VAE) with multi-view posed RGB-D(epth)-N(ormal) renderings as input, using a unique latent space design that preserves 3D shape information, and incorporates a cascaded latent diffusion model for improved shape-texture disentanglement. The proposed method, GaussianAnything, supports multi-modal conditional 3D generation, allowing for point cloud, caption, and single/multi-view image inputs. Notably, the newly proposed latent space naturally enables geometry-texture disentanglement, thus allowing 3D-aware editing. Experimental results demonstrate the effectiveness of our approach on multiple datasets, outperforming existing methods in both text- and image-conditioned 3D generation.
SpectralGPT: Spectral Foundation Model
The foundation model has recently garnered significant attention due to its potential to revolutionize the field of visual representation learning in a self-supervised manner. While most foundation models are tailored to effectively process RGB images for various visual tasks, there is a noticeable gap in research focused on spectral data, which offers valuable information for scene understanding, especially in remote sensing (RS) applications. To fill this gap, we created for the first time a universal RS foundation model, named SpectralGPT, which is purpose-built to handle spectral RS images using a novel 3D generative pretrained transformer (GPT). Compared to existing foundation models, SpectralGPT 1) accommodates input images with varying sizes, resolutions, time series, and regions in a progressive training fashion, enabling full utilization of extensive RS big data; 2) leverages 3D token generation for spatial-spectral coupling; 3) captures spectrally sequential patterns via multi-target reconstruction; 4) trains on one million spectral RS images, yielding models with over 600 million parameters. Our evaluation highlights significant performance improvements with pretrained SpectralGPT models, signifying substantial potential in advancing spectral RS big data applications within the field of geoscience across four downstream tasks: single/multi-label scene classification, semantic segmentation, and change detection.
BIM Informed Visual SLAM for Construction Monitoring
Simultaneous Localization and Mapping (SLAM) is a key tool for monitoring construction sites, where aligning the evolving as-built state with the as-planned design enables early error detection and reduces costly rework. LiDAR-based SLAM achieves high geometric precision, but its sensors are typically large and power-demanding, limiting their use on portable platforms. Visual SLAM offers a practical alternative with lightweight cameras already embedded in most mobile devices. however, visually mapping construction environments remains challenging: repetitive layouts, occlusions, and incomplete or low-texture structures often cause drift in the trajectory map. To mitigate this, we propose an RGB-D SLAM system that incorporates the Building Information Model (BIM) as structural prior knowledge. Instead of relying solely on visual cues, our system continuously establishes correspondences between detected wall and their BIM counterparts, which are then introduced as constraints in the back-end optimization. The proposed method operates in real time and has been validated on real construction sites, reducing trajectory error by an average of 23.71% and map RMSE by 7.14% compared to visual SLAM baselines. These results demonstrate that BIM constraints enable reliable alignment of the digital plan with the as-built scene, even under partially constructed conditions.
Prometheus: 3D-Aware Latent Diffusion Models for Feed-Forward Text-to-3D Scene Generation
In this work, we introduce Prometheus, a 3D-aware latent diffusion model for text-to-3D generation at both object and scene levels in seconds. We formulate 3D scene generation as multi-view, feed-forward, pixel-aligned 3D Gaussian generation within the latent diffusion paradigm. To ensure generalizability, we build our model upon pre-trained text-to-image generation model with only minimal adjustments, and further train it using a large number of images from both single-view and multi-view datasets. Furthermore, we introduce an RGB-D latent space into 3D Gaussian generation to disentangle appearance and geometry information, enabling efficient feed-forward generation of 3D Gaussians with better fidelity and geometry. Extensive experimental results demonstrate the effectiveness of our method in both feed-forward 3D Gaussian reconstruction and text-to-3D generation. Project page: https://freemty.github.io/project-prometheus/
Treating Motion as Option with Output Selection for Unsupervised Video Object Segmentation
Unsupervised video object segmentation (VOS) is a task that aims to detect the most salient object in a video without external guidance about the object. To leverage the property that salient objects usually have distinctive movements compared to the background, recent methods collaboratively use motion cues extracted from optical flow maps with appearance cues extracted from RGB images. However, as optical flow maps are usually very relevant to segmentation masks, the network is easy to be learned overly dependent on the motion cues during network training. As a result, such two-stream approaches are vulnerable to confusing motion cues, making their prediction unstable. To relieve this issue, we design a novel motion-as-option network by treating motion cues as optional. During network training, RGB images are randomly provided to the motion encoder instead of optical flow maps, to implicitly reduce motion dependency of the network. As the learned motion encoder can deal with both RGB images and optical flow maps, two different predictions can be generated depending on which source information is used as motion input. In order to fully exploit this property, we also propose an adaptive output selection algorithm to adopt optimal prediction result at test time. Our proposed approach affords state-of-the-art performance on all public benchmark datasets, even maintaining real-time inference speed.
Pseudo Flow Consistency for Self-Supervised 6D Object Pose Estimation
Most self-supervised 6D object pose estimation methods can only work with additional depth information or rely on the accurate annotation of 2D segmentation masks, limiting their application range. In this paper, we propose a 6D object pose estimation method that can be trained with pure RGB images without any auxiliary information. We first obtain a rough pose initialization from networks trained on synthetic images rendered from the target's 3D mesh. Then, we introduce a refinement strategy leveraging the geometry constraint in synthetic-to-real image pairs from multiple different views. We formulate this geometry constraint as pixel-level flow consistency between the training images with dynamically generated pseudo labels. We evaluate our method on three challenging datasets and demonstrate that it outperforms state-of-the-art self-supervised methods significantly, with neither 2D annotations nor additional depth images.
DFormerv2: Geometry Self-Attention for RGBD Semantic Segmentation
Recent advances in scene understanding benefit a lot from depth maps because of the 3D geometry information, especially in complex conditions (e.g., low light and overexposed). Existing approaches encode depth maps along with RGB images and perform feature fusion between them to enable more robust predictions. Taking into account that depth can be regarded as a geometry supplement for RGB images, a straightforward question arises: Do we really need to explicitly encode depth information with neural networks as done for RGB images? Based on this insight, in this paper, we investigate a new way to learn RGBD feature representations and present DFormerv2, a strong RGBD encoder that explicitly uses depth maps as geometry priors rather than encoding depth information with neural networks. Our goal is to extract the geometry clues from the depth and spatial distances among all the image patch tokens, which will then be used as geometry priors to allocate attention weights in self-attention. Extensive experiments demonstrate that DFormerv2 exhibits exceptional performance in various RGBD semantic segmentation benchmarks. Code is available at: https://github.com/VCIP-RGBD/DFormer.
NutritionVerse-Synth: An Open Access Synthetically Generated 2D Food Scene Dataset for Dietary Intake Estimation
Manually tracking nutritional intake via food diaries is error-prone and burdensome. Automated computer vision techniques show promise for dietary monitoring but require large and diverse food image datasets. To address this need, we introduce NutritionVerse-Synth (NV-Synth), a large-scale synthetic food image dataset. NV-Synth contains 84,984 photorealistic meal images rendered from 7,082 dynamically plated 3D scenes. Each scene is captured from 12 viewpoints and includes perfect ground truth annotations such as RGB, depth, semantic, instance, and amodal segmentation masks, bounding boxes, and detailed nutritional information per food item. We demonstrate the diversity of NV-Synth across foods, compositions, viewpoints, and lighting. As the largest open-source synthetic food dataset, NV-Synth highlights the value of physics-based simulations for enabling scalable and controllable generation of diverse photorealistic meal images to overcome data limitations and drive advancements in automated dietary assessment using computer vision. In addition to the dataset, the source code for our data generation framework is also made publicly available at https://saeejithnair.github.io/nvsynth.
Masked Attribute Description Embedding for Cloth-Changing Person Re-identification
Cloth-changing person re-identification (CC-ReID) aims to match persons who change clothes over long periods. The key challenge in CC-ReID is to extract clothing-independent features, such as face, hairstyle, body shape, and gait. Current research mainly focuses on modeling body shape using multi-modal biological features (such as silhouettes and sketches). However, it does not fully leverage the personal description information hidden in the original RGB image. Considering that there are certain attribute descriptions which remain unchanged after the changing of cloth, we propose a Masked Attribute Description Embedding (MADE) method that unifies personal visual appearance and attribute description for CC-ReID. Specifically, handling variable clothing-sensitive information, such as color and type, is challenging for effective modeling. To address this, we mask the clothing and color information in the personal attribute description extracted through an attribute detection model. The masked attribute description is then connected and embedded into Transformer blocks at various levels, fusing it with the low-level to high-level features of the image. This approach compels the model to discard clothing information. Experiments are conducted on several CC-ReID benchmarks, including PRCC, LTCC, Celeb-reID-light, and LaST. Results demonstrate that MADE effectively utilizes attribute description, enhancing cloth-changing person re-identification performance, and compares favorably with state-of-the-art methods. The code is available at https://github.com/moon-wh/MADE.
Physics-guided Shape-from-Template: Monocular Video Perception through Neural Surrogate Models
3D reconstruction of dynamic scenes is a long-standing problem in computer graphics and increasingly difficult the less information is available. Shape-from-Template (SfT) methods aim to reconstruct a template-based geometry from RGB images or video sequences, often leveraging just a single monocular camera without depth information, such as regular smartphone recordings. Unfortunately, existing reconstruction methods are either unphysical and noisy or slow in optimization. To solve this problem, we propose a novel SfT reconstruction algorithm for cloth using a pre-trained neural surrogate model that is fast to evaluate, stable, and produces smooth reconstructions due to a regularizing physics simulation. Differentiable rendering of the simulated mesh enables pixel-wise comparisons between the reconstruction and a target video sequence that can be used for a gradient-based optimization procedure to extract not only shape information but also physical parameters such as stretching, shearing, or bending stiffness of the cloth. This allows to retain a precise, stable, and smooth reconstructed geometry while reducing the runtime by a factor of 400-500 compared to phi-SfT, a state-of-the-art physics-based SfT approach.
Toward Moiré-Free and Detail-Preserving Demosaicking
3D convolutions are commonly employed by demosaicking neural models, in the same way as solving other image restoration problems. Counter-intuitively, we show that 3D convolutions implicitly impede the RGB color spectra from exchanging complementary information, resulting in spectral-inconsistent inference of the local spatial high frequency components. As a consequence, shallow 3D convolution networks suffer the Moir\'e artifacts, but deep 3D convolutions cause over-smoothness. We analyze the fundamental difference between demosaicking and other problems that predict lost pixels between available ones (e.g., super-resolution reconstruction), and present the underlying reasons for the confliction between Moir\'e-free and detail-preserving. From the new perspective, our work decouples the common standard convolution procedure to spectral and spatial feature aggregations, which allow strengthening global communication in the spectral dimension while respecting local contrast in the spatial dimension. We apply our demosaicking model to two tasks: Joint Demosaicking-Denoising and Independently Demosaicking. In both applications, our model substantially alleviates artifacts such as Moir\'e and over-smoothness at similar or lower computational cost to currently top-performing models, as validated by diverse evaluations. Source code will be released along with paper publication.
Memory-Augmented Reinforcement Learning for Image-Goal Navigation
In this work, we present a memory-augmented approach for image-goal navigation. Earlier attempts, including RL-based and SLAM-based approaches have either shown poor generalization performance, or are heavily-reliant on pose/depth sensors. Our method is based on an attention-based end-to-end model that leverages an episodic memory to learn to navigate. First, we train a state-embedding network in a self-supervised fashion, and then use it to embed previously-visited states into the agent's memory. Our navigation policy takes advantage of this information through an attention mechanism. We validate our approach with extensive evaluations, and show that our model establishes a new state of the art on the challenging Gibson dataset. Furthermore, we achieve this impressive performance from RGB input alone, without access to additional information such as position or depth, in stark contrast to related work.
Raw Instinct: Trust Your Classifiers and Skip the Conversion
Using RAW-images in computer vision problems is surprisingly underexplored considering that converting from RAW to RGB does not introduce any new capture information. In this paper, we show that a sufficiently advanced classifier can yield equivalent results on RAW input compared to RGB and present a new public dataset consisting of RAW images and the corresponding converted RGB images. Classifying images directly from RAW is attractive, as it allows for skipping the conversion to RGB, lowering computation time significantly. Two CNN classifiers are used to classify the images in both formats, confirming that classification performance can indeed be preserved. We furthermore show that the total computation time from RAW image data to classification results for RAW images can be up to 8.46 times faster than RGB. These results contribute to the evidence found in related works, that using RAW images as direct input to computer vision algorithms looks very promising.
Joint 2D-3D-Semantic Data for Indoor Scene Understanding
We present a dataset of large-scale indoor spaces that provides a variety of mutually registered modalities from 2D, 2.5D and 3D domains, with instance-level semantic and geometric annotations. The dataset covers over 6,000m2 and contains over 70,000 RGB images, along with the corresponding depths, surface normals, semantic annotations, global XYZ images (all in forms of both regular and 360{\deg} equirectangular images) as well as camera information. It also includes registered raw and semantically annotated 3D meshes and point clouds. The dataset enables development of joint and cross-modal learning models and potentially unsupervised approaches utilizing the regularities present in large-scale indoor spaces. The dataset is available here: http://3Dsemantics.stanford.edu/
H$^{\mathbf{3}}$DP: Triply-Hierarchical Diffusion Policy for Visuomotor Learning
Visuomotor policy learning has witnessed substantial progress in robotic manipulation, with recent approaches predominantly relying on generative models to model the action distribution. However, these methods often overlook the critical coupling between visual perception and action prediction. In this work, we introduce Triply-Hierarchical Diffusion Policy~(H^{\mathbf{3}DP}), a novel visuomotor learning framework that explicitly incorporates hierarchical structures to strengthen the integration between visual features and action generation. H^{3}DP contains 3 levels of hierarchy: (1) depth-aware input layering that organizes RGB-D observations based on depth information; (2) multi-scale visual representations that encode semantic features at varying levels of granularity; and (3) a hierarchically conditioned diffusion process that aligns the generation of coarse-to-fine actions with corresponding visual features. Extensive experiments demonstrate that H^{3}DP yields a +27.5% average relative improvement over baselines across 44 simulation tasks and achieves superior performance in 4 challenging bimanual real-world manipulation tasks. Project Page: https://lyy-iiis.github.io/h3dp/.
Unmasking Deepfakes: Masked Autoencoding Spatiotemporal Transformers for Enhanced Video Forgery Detection
We present a novel approach for the detection of deepfake videos using a pair of vision transformers pre-trained by a self-supervised masked autoencoding setup. Our method consists of two distinct components, one of which focuses on learning spatial information from individual RGB frames of the video, while the other learns temporal consistency information from optical flow fields generated from consecutive frames. Unlike most approaches where pre-training is performed on a generic large corpus of images, we show that by pre-training on smaller face-related datasets, namely Celeb-A (for the spatial learning component) and YouTube Faces (for the temporal learning component), strong results can be obtained. We perform various experiments to evaluate the performance of our method on commonly used datasets namely FaceForensics++ (Low Quality and High Quality, along with a new highly compressed version named Very Low Quality) and Celeb-DFv2 datasets. Our experiments show that our method sets a new state-of-the-art on FaceForensics++ (LQ, HQ, and VLQ), and obtains competitive results on Celeb-DFv2. Moreover, our method outperforms other methods in the area in a cross-dataset setup where we fine-tune our model on FaceForensics++ and test on CelebDFv2, pointing to its strong cross-dataset generalization ability.
LPA3D: 3D Room-Level Scene Generation from In-the-Wild Images
Generating realistic, room-level indoor scenes with semantically plausible and detailed appearances from in-the-wild images is crucial for various applications in VR, AR, and robotics. The success of NeRF-based generative methods indicates a promising direction to address this challenge. However, unlike their success at the object level, existing scene-level generative methods require additional information, such as multiple views, depth images, or semantic guidance, rather than relying solely on RGB images. This is because NeRF-based methods necessitate prior knowledge of camera poses, which is challenging to approximate for indoor scenes due to the complexity of defining alignment and the difficulty of globally estimating poses from a single image, given the unseen parts behind the camera. To address this challenge, we redefine global poses within the framework of Local-Pose-Alignment (LPA) -- an anchor-based multi-local-coordinate system that uses a selected number of anchors as the roots of these coordinates. Building on this foundation, we introduce LPA-GAN, a novel NeRF-based generative approach that incorporates specific modifications to estimate the priors of camera poses under LPA. It also co-optimizes the pose predictor and scene generation processes. Our ablation study and comparisons with straightforward extensions of NeRF-based object generative methods demonstrate the effectiveness of our approach. Furthermore, visual comparisons with other techniques reveal that our method achieves superior view-to-view consistency and semantic normality.
NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesis
Expert demonstrations are a rich source of supervision for training visual robotic manipulation policies, but imitation learning methods often require either a large number of demonstrations or expensive online expert supervision to learn reactive closed-loop behaviors. In this work, we introduce SPARTN (Synthetic Perturbations for Augmenting Robot Trajectories via NeRF): a fully-offline data augmentation scheme for improving robot policies that use eye-in-hand cameras. Our approach leverages neural radiance fields (NeRFs) to synthetically inject corrective noise into visual demonstrations, using NeRFs to generate perturbed viewpoints while simultaneously calculating the corrective actions. This requires no additional expert supervision or environment interaction, and distills the geometric information in NeRFs into a real-time reactive RGB-only policy. In a simulated 6-DoF visual grasping benchmark, SPARTN improves success rates by 2.8times over imitation learning without the corrective augmentations and even outperforms some methods that use online supervision. It additionally closes the gap between RGB-only and RGB-D success rates, eliminating the previous need for depth sensors. In real-world 6-DoF robotic grasping experiments from limited human demonstrations, our method improves absolute success rates by 22.5% on average, including objects that are traditionally challenging for depth-based methods. See video results at https://bland.website/spartn.
Consistent Direct Time-of-Flight Video Depth Super-Resolution
Direct time-of-flight (dToF) sensors are promising for next-generation on-device 3D sensing. However, limited by manufacturing capabilities in a compact module, the dToF data has a low spatial resolution (e.g., sim 20times30 for iPhone dToF), and it requires a super-resolution step before being passed to downstream tasks. In this paper, we solve this super-resolution problem by fusing the low-resolution dToF data with the corresponding high-resolution RGB guidance. Unlike the conventional RGB-guided depth enhancement approaches, which perform the fusion in a per-frame manner, we propose the first multi-frame fusion scheme to mitigate the spatial ambiguity resulting from the low-resolution dToF imaging. In addition, dToF sensors provide unique depth histogram information for each local patch, and we incorporate this dToF-specific feature in our network design to further alleviate spatial ambiguity. To evaluate our models on complex dynamic indoor environments and to provide a large-scale dToF sensor dataset, we introduce DyDToF, the first synthetic RGB-dToF video dataset that features dynamic objects and a realistic dToF simulator following the physical imaging process. We believe the methods and dataset are beneficial to a broad community as dToF depth sensing is becoming mainstream on mobile devices. Our code and data are publicly available: https://github.com/facebookresearch/DVSR/
Occlusion-Aware Self-Supervised Monocular 6D Object Pose Estimation
6D object pose estimation is a fundamental yet challenging problem in computer vision. Convolutional Neural Networks (CNNs) have recently proven to be capable of predicting reliable 6D pose estimates even under monocular settings. Nonetheless, CNNs are identified as being extremely data-driven, and acquiring adequate annotations is oftentimes very time-consuming and labor intensive. To overcome this limitation, we propose a novel monocular 6D pose estimation approach by means of self-supervised learning, removing the need for real annotations. After training our proposed network fully supervised with synthetic RGB data, we leverage current trends in noisy student training and differentiable rendering to further self-supervise the model on these unsupervised real RGB(-D) samples, seeking for a visually and geometrically optimal alignment. Moreover, employing both visible and amodal mask information, our self-supervision becomes very robust towards challenging scenarios such as occlusion. Extensive evaluations demonstrate that our proposed self-supervision outperforms all other methods relying on synthetic data or employing elaborate techniques from the domain adaptation realm. Noteworthy, our self-supervised approach consistently improves over its synthetically trained baseline and often almost closes the gap towards its fully supervised counterpart. The code and models are publicly available at https://github.com/THU-DA-6D-Pose-Group/self6dpp.git.
15 Keypoints Is All You Need
Pose tracking is an important problem that requires identifying unique human pose-instances and matching them temporally across different frames of a video. However, existing pose tracking methods are unable to accurately model temporal relationships and require significant computation, often computing the tracks offline. We present an efficient Multi-person Pose Tracking method, KeyTrack, that only relies on keypoint information without using any RGB or optical flow information to track human keypoints in real-time. Keypoints are tracked using our Pose Entailment method, in which, first, a pair of pose estimates is sampled from different frames in a video and tokenized. Then, a Transformer-based network makes a binary classification as to whether one pose temporally follows another. Furthermore, we improve our top-down pose estimation method with a novel, parameter-free, keypoint refinement technique that improves the keypoint estimates used during the Pose Entailment step. We achieve state-of-the-art results on the PoseTrack'17 and the PoseTrack'18 benchmarks while using only a fraction of the computation required by most other methods for computing the tracking information.
ODIN: A Single Model for 2D and 3D Perception
State-of-the-art models on contemporary 3D perception benchmarks like ScanNet consume and label dataset-provided 3D point clouds, obtained through post processing of sensed multiview RGB-D images. They are typically trained in-domain, forego large-scale 2D pre-training and outperform alternatives that featurize the posed RGB-D multiview images instead. The gap in performance between methods that consume posed images versus post-processed 3D point clouds has fueled the belief that 2D and 3D perception require distinct model architectures. In this paper, we challenge this view and propose ODIN (Omni-Dimensional INstance segmentation), a model that can segment and label both 2D RGB images and 3D point clouds, using a transformer architecture that alternates between 2D within-view and 3D cross-view information fusion. Our model differentiates 2D and 3D feature operations through the positional encodings of the tokens involved, which capture pixel coordinates for 2D patch tokens and 3D coordinates for 3D feature tokens. ODIN achieves state-of-the-art performance on ScanNet200, Matterport3D and AI2THOR 3D instance segmentation benchmarks, and competitive performance on ScanNet, S3DIS and COCO. It outperforms all previous works by a wide margin when the sensed 3D point cloud is used in place of the point cloud sampled from 3D mesh. When used as the 3D perception engine in an instructable embodied agent architecture, it sets a new state-of-the-art on the TEACh action-from-dialogue benchmark. Our code and checkpoints can be found at the project website: https://odin-seg.github.io.
ThermalNeRF: Thermal Radiance Fields
Thermal imaging has a variety of applications, from agricultural monitoring to building inspection to imaging under poor visibility, such as in low light, fog, and rain. However, reconstructing thermal scenes in 3D presents several challenges due to the comparatively lower resolution and limited features present in long-wave infrared (LWIR) images. To overcome these challenges, we propose a unified framework for scene reconstruction from a set of LWIR and RGB images, using a multispectral radiance field to represent a scene viewed by both visible and infrared cameras, thus leveraging information across both spectra. We calibrate the RGB and infrared cameras with respect to each other, as a preprocessing step using a simple calibration target. We demonstrate our method on real-world sets of RGB and LWIR photographs captured from a handheld thermal camera, showing the effectiveness of our method at scene representation across the visible and infrared spectra. We show that our method is capable of thermal super-resolution, as well as visually removing obstacles to reveal objects that are occluded in either the RGB or thermal channels. Please see https://yvette256.github.io/thermalnerf for video results as well as our code and dataset release.
Novel Object 6D Pose Estimation with a Single Reference View
Existing novel object 6D pose estimation methods typically rely on CAD models or dense reference views, which are both difficult to acquire. Using only a single reference view is more scalable, but challenging due to large pose discrepancies and limited geometric and spatial information. To address these issues, we propose a Single-Reference-based novel object 6D (SinRef-6D) pose estimation method. Our key idea is to iteratively establish point-wise alignment in the camera coordinate system based on state space models (SSMs). Specifically, iterative camera-space point-wise alignment can effectively handle large pose discrepancies, while our proposed RGB and Points SSMs can capture long-range dependencies and spatial information from a single view, offering linear complexity and superior spatial modeling capability. Once pre-trained on synthetic data, SinRef-6D can estimate the 6D pose of a novel object using only a single reference view, without requiring retraining or a CAD model. Extensive experiments on six popular datasets and real-world robotic scenes demonstrate that we achieve on-par performance with CAD-based and dense reference view-based methods, despite operating in the more challenging single reference setting. Code will be released at https://github.com/CNJianLiu/SinRef-6D.
ChAda-ViT : Channel Adaptive Attention for Joint Representation Learning of Heterogeneous Microscopy Images
Unlike color photography images, which are consistently encoded into RGB channels, biological images encompass various modalities, where the type of microscopy and the meaning of each channel varies with each experiment. Importantly, the number of channels can range from one to a dozen and their correlation is often comparatively much lower than RGB, as each of them brings specific information content. This aspect is largely overlooked by methods designed out of the bioimage field, and current solutions mostly focus on intra-channel spatial attention, often ignoring the relationship between channels, yet crucial in most biological applications. Importantly, the variable channel type and count prevent the projection of several experiments to a unified representation for large scale pre-training. In this study, we propose ChAda-ViT, a novel Channel Adaptive Vision Transformer architecture employing an Inter-Channel Attention mechanism on images with an arbitrary number, order and type of channels. We also introduce IDRCell100k, a bioimage dataset with a rich set of 79 experiments covering 7 microscope modalities, with a multitude of channel types, and channel counts varying from 1 to 10 per experiment. Our proposed architecture, trained in a self-supervised manner, outperforms existing approaches in several biologically relevant downstream tasks. Additionally, it can be used to bridge the gap for the first time between assays with different microscopes, channel numbers or types by embedding various image and experimental modalities into a unified biological image representation. The latter should facilitate interdisciplinary studies and pave the way for better adoption of deep learning in biological image-based analyses. Code and Data to be released soon.
Spherical Space Feature Decomposition for Guided Depth Map Super-Resolution
Guided depth map super-resolution (GDSR), as a hot topic in multi-modal image processing, aims to upsample low-resolution (LR) depth maps with additional information involved in high-resolution (HR) RGB images from the same scene. The critical step of this task is to effectively extract domain-shared and domain-private RGB/depth features. In addition, three detailed issues, namely blurry edges, noisy surfaces, and over-transferred RGB texture, need to be addressed. In this paper, we propose the Spherical Space feature Decomposition Network (SSDNet) to solve the above issues. To better model cross-modality features, Restormer block-based RGB/depth encoders are employed for extracting local-global features. Then, the extracted features are mapped to the spherical space to complete the separation of private features and the alignment of shared features. Shared features of RGB are fused with the depth features to complete the GDSR task. Subsequently, a spherical contrast refinement (SCR) module is proposed to further address the detail issues. Patches that are classified according to imperfect categories are input into the SCR module, where the patch features are pulled closer to the ground truth and pushed away from the corresponding imperfect samples in the spherical feature space via contrastive learning. Extensive experiments demonstrate that our method can achieve state-of-the-art results on four test datasets, as well as successfully generalize to real-world scenes. The code is available at https://github.com/Zhaozixiang1228/GDSR-SSDNet.
Task-Aware Image Signal Processor for Advanced Visual Perception
In recent years, there has been a growing trend in computer vision towards exploiting RAW sensor data, which preserves richer information compared to conventional low-bit RGB images. Early studies mainly focused on enhancing visual quality, while more recent efforts aim to leverage the abundant information in RAW data to improve the performance of visual perception tasks such as object detection and segmentation. However, existing approaches still face two key limitations: large-scale ISP networks impose heavy computational overhead, while methods based on tuning traditional ISP pipelines are restricted by limited representational capacity.To address these issues, we propose Task-Aware Image Signal Processing (TA-ISP), a compact RAW-to-RGB framework that produces task-oriented representations for pretrained vision models. Instead of heavy dense convolutional pipelines, TA-ISP predicts a small set of lightweight, multi-scale modulation operators that act at global, regional, and pixel scales to reshape image statistics across different spatial extents. This factorized control significantly expands the range of spatially varying transforms that can be represented while keeping memory usage, computation, and latency tightly constrained. Evaluated on several RAW-domain detection and segmentation benchmarks under both daytime and nighttime conditions, TA-ISP consistently improves downstream accuracy while markedly reducing parameter count and inference time, making it well suited for deployment on resource-constrained devices.
WorldWeaver: Generating Long-Horizon Video Worlds via Rich Perception
Generative video modeling has made significant strides, yet ensuring structural and temporal consistency over long sequences remains a challenge. Current methods predominantly rely on RGB signals, leading to accumulated errors in object structure and motion over extended durations. To address these issues, we introduce WorldWeaver, a robust framework for long video generation that jointly models RGB frames and perceptual conditions within a unified long-horizon modeling scheme. Our training framework offers three key advantages. First, by jointly predicting perceptual conditions and color information from a unified representation, it significantly enhances temporal consistency and motion dynamics. Second, by leveraging depth cues, which we observe to be more resistant to drift than RGB, we construct a memory bank that preserves clearer contextual information, improving quality in long-horizon video generation. Third, we employ segmented noise scheduling for training prediction groups, which further mitigates drift and reduces computational cost. Extensive experiments on both diffusion- and rectified flow-based models demonstrate the effectiveness of WorldWeaver in reducing temporal drift and improving the fidelity of generated videos.
LayerFusion: Harmonized Multi-Layer Text-to-Image Generation with Generative Priors
Large-scale diffusion models have achieved remarkable success in generating high-quality images from textual descriptions, gaining popularity across various applications. However, the generation of layered content, such as transparent images with foreground and background layers, remains an under-explored area. Layered content generation is crucial for creative workflows in fields like graphic design, animation, and digital art, where layer-based approaches are fundamental for flexible editing and composition. In this paper, we propose a novel image generation pipeline based on Latent Diffusion Models (LDMs) that generates images with two layers: a foreground layer (RGBA) with transparency information and a background layer (RGB). Unlike existing methods that generate these layers sequentially, our approach introduces a harmonized generation mechanism that enables dynamic interactions between the layers for more coherent outputs. We demonstrate the effectiveness of our method through extensive qualitative and quantitative experiments, showing significant improvements in visual coherence, image quality, and layer consistency compared to baseline methods.
SSCBench: Monocular 3D Semantic Scene Completion Benchmark in Street Views
Monocular scene understanding is a foundational component of autonomous systems. Within the spectrum of monocular perception topics, one crucial and useful task for holistic 3D scene understanding is semantic scene completion (SSC), which jointly completes semantic information and geometric details from RGB input. However, progress in SSC, particularly in large-scale street views, is hindered by the scarcity of high-quality datasets. To address this issue, we introduce SSCBench, a comprehensive benchmark that integrates scenes from widely used automotive datasets (e.g., KITTI-360, nuScenes, and Waymo). SSCBench follows an established setup and format in the community, facilitating the easy exploration of SSC methods in various street views. We benchmark models using monocular, trinocular, and point cloud input to assess the performance gap resulting from sensor coverage and modality. Moreover, we have unified semantic labels across diverse datasets to simplify cross-domain generalization testing. We commit to including more datasets and SSC models to drive further advancements in this field.
Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from Videos
The recent state of the art on monocular 3D face reconstruction from image data has made some impressive advancements, thanks to the advent of Deep Learning. However, it has mostly focused on input coming from a single RGB image, overlooking the following important factors: a) Nowadays, the vast majority of facial image data of interest do not originate from single images but rather from videos, which contain rich dynamic information. b) Furthermore, these videos typically capture individuals in some form of verbal communication (public talks, teleconferences, audiovisual human-computer interactions, interviews, monologues/dialogues in movies, etc). When existing 3D face reconstruction methods are applied in such videos, the artifacts in the reconstruction of the shape and motion of the mouth area are often severe, since they do not match well with the speech audio. To overcome the aforementioned limitations, we present the first method for visual speech-aware perceptual reconstruction of 3D mouth expressions. We do this by proposing a "lipread" loss, which guides the fitting process so that the elicited perception from the 3D reconstructed talking head resembles that of the original video footage. We demonstrate that, interestingly, the lipread loss is better suited for 3D reconstruction of mouth movements compared to traditional landmark losses, and even direct 3D supervision. Furthermore, the devised method does not rely on any text transcriptions or corresponding audio, rendering it ideal for training in unlabeled datasets. We verify the efficiency of our method through exhaustive objective evaluations on three large-scale datasets, as well as subjective evaluation with two web-based user studies.
Beyond the Visible: Multispectral Vision-Language Learning for Earth Observation
Vision-language models for Earth observation (EO) typically rely on the visual spectrum of data as the only model input, thus failing to leverage the rich spectral information available in the multispectral channels recorded by satellites. Therefore, in this paper, we introduce Llama3-MS-CLIP, the first vision-language model pre-trained with contrastive learning on a large-scale multispectral dataset and report on the performance gains due to the extended spectral range. Furthermore, we present the largest-to-date image-caption dataset for multispectral data, consisting of one million Sentinel-2 samples and corresponding textual descriptions generated with Llama3-LLaVA-Next and Overture Maps data. We develop a scalable captioning pipeline, which is validated by domain experts. We evaluate Llama3-MS-CLIP on multispectral zero-shot image classification and retrieval using three datasets of varying complexity. Our results demonstrate that Llama3-MS-CLIP significantly outperforms other RGB-based approaches, improving classification accuracy by 6.77% on average and retrieval performance by 4.63% mAP compared to the second-best model. Our results emphasize the relevance of multispectral vision-language learning. We release the image-caption dataset, code, and model weights under an open-source license.
Cartoon Hallucinations Detection: Pose-aware In Context Visual Learning
Large-scale Text-to-Image (TTI) models have become a common approach for generating training data in various generative fields. However, visual hallucinations, which contain perceptually critical defects, remain a concern, especially in non-photorealistic styles like cartoon characters. We propose a novel visual hallucination detection system for cartoon character images generated by TTI models. Our approach leverages pose-aware in-context visual learning (PA-ICVL) with Vision-Language Models (VLMs), utilizing both RGB images and pose information. By incorporating pose guidance from a fine-tuned pose estimator, we enable VLMs to make more accurate decisions. Experimental results demonstrate significant improvements in identifying visual hallucinations compared to baseline methods relying solely on RGB images. This research advances TTI models by mitigating visual hallucinations, expanding their potential in non-photorealistic domains.
4D Unsupervised Object Discovery
Object discovery is a core task in computer vision. While fast progresses have been made in supervised object detection, its unsupervised counterpart remains largely unexplored. With the growth of data volume, the expensive cost of annotations is the major limitation hindering further study. Therefore, discovering objects without annotations has great significance. However, this task seems impractical on still-image or point cloud alone due to the lack of discriminative information. Previous studies underlook the crucial temporal information and constraints naturally behind multi-modal inputs. In this paper, we propose 4D unsupervised object discovery, jointly discovering objects from 4D data -- 3D point clouds and 2D RGB images with temporal information. We present the first practical approach for this task by proposing a ClusterNet on 3D point clouds, which is jointly iteratively optimized with a 2D localization network. Extensive experiments on the large-scale Waymo Open Dataset suggest that the localization network and ClusterNet achieve competitive performance on both class-agnostic 2D object detection and 3D instance segmentation, bridging the gap between unsupervised methods and full supervised ones. Codes and models will be made available at https://github.com/Robertwyq/LSMOL.
Real-IAD D3: A Real-World 2D/Pseudo-3D/3D Dataset for Industrial Anomaly Detection
The increasing complexity of industrial anomaly detection (IAD) has positioned multimodal detection methods as a focal area of machine vision research. However, dedicated multimodal datasets specifically tailored for IAD remain limited. Pioneering datasets like MVTec 3D have laid essential groundwork in multimodal IAD by incorporating RGB+3D data, but still face challenges in bridging the gap with real industrial environments due to limitations in scale and resolution. To address these challenges, we introduce Real-IAD D3, a high-precision multimodal dataset that uniquely incorporates an additional pseudo3D modality generated through photometric stereo, alongside high-resolution RGB images and micrometer-level 3D point clouds. Real-IAD D3 features finer defects, diverse anomalies, and greater scale across 20 categories, providing a challenging benchmark for multimodal IAD Additionally, we introduce an effective approach that integrates RGB, point cloud, and pseudo-3D depth information to leverage the complementary strengths of each modality, enhancing detection performance. Our experiments highlight the importance of these modalities in boosting detection robustness and overall IAD performance. The dataset and code are publicly accessible for research purposes at https://realiad4ad.github.io/Real-IAD D3
FLEX: A Large-Scale Multi-Modal Multi-Action Dataset for Fitness Action Quality Assessment
With the increasing awareness of health and the growing desire for aesthetic physique, fitness has become a prevailing trend. However, the potential risks associated with fitness training, especially with weight-loaded fitness actions, cannot be overlooked. Action Quality Assessment (AQA), a technology that quantifies the quality of human action and provides feedback, holds the potential to assist fitness enthusiasts of varying skill levels in achieving better training outcomes. Nevertheless, current AQA methodologies and datasets are limited to single-view competitive sports scenarios and RGB modality and lack professional assessment and guidance of fitness actions. To address this gap, we propose the FLEX dataset, the first multi-modal, multi-action, large-scale dataset that incorporates surface electromyography (sEMG) signals into AQA. FLEX utilizes high-precision MoCap to collect 20 different weight-loaded actions performed by 38 subjects across 3 different skill levels for 10 repetitions each, containing 5 different views of the RGB video, 3D pose, sEMG, and physiological information. Additionally, FLEX incorporates knowledge graphs into AQA, constructing annotation rules in the form of penalty functions that map weight-loaded actions, action keysteps, error types, and feedback. We conducted various baseline methodologies on FLEX, demonstrating that multimodal data, multiview data, and fine-grained annotations significantly enhance model performance. FLEX not only advances AQA methodologies and datasets towards multi-modal and multi-action scenarios but also fosters the integration of artificial intelligence within the fitness domain. Dataset and code are available at https://haoyin116.github.io/FLEX_Dataset.
Self-supervised Co-training for Video Representation Learning
The objective of this paper is visual-only self-supervised video representation learning. We make the following contributions: (i) we investigate the benefit of adding semantic-class positives to instance-based Info Noise Contrastive Estimation (InfoNCE) training, showing that this form of supervised contrastive learning leads to a clear improvement in performance; (ii) we propose a novel self-supervised co-training scheme to improve the popular infoNCE loss, exploiting the complementary information from different views, RGB streams and optical flow, of the same data source by using one view to obtain positive class samples for the other; (iii) we thoroughly evaluate the quality of the learnt representation on two different downstream tasks: action recognition and video retrieval. In both cases, the proposed approach demonstrates state-of-the-art or comparable performance with other self-supervised approaches, whilst being significantly more efficient to train, i.e. requiring far less training data to achieve similar performance.
Good Colour Maps: How to Design Them
Many colour maps provided by vendors have highly uneven perceptual contrast over their range. It is not uncommon for colour maps to have perceptual flat spots that can hide a feature as large as one tenth of the total data range. Colour maps may also have perceptual discontinuities that induce the appearance of false features. Previous work in the design of perceptually uniform colour maps has mostly failed to recognise that CIELAB space is only designed to be perceptually uniform at very low spatial frequencies. The most important factor in designing a colour map is to ensure that the magnitude of the incremental change in perceptual lightness of the colours is uniform. The specific requirements for linear, diverging, rainbow and cyclic colour maps are developed in detail. To support this work two test images for evaluating colour maps are presented. The use of colour maps in combination with relief shading is considered and the conditions under which colour can enhance or disrupt relief shading are identified. Finally, a set of new basis colours for the construction of ternary images are presented. Unlike the RGB primaries these basis colours produce images whereby the salience of structures are consistent irrespective of the assignment of basis colours to data channels.
Semantic White Balance: Semantic Color Constancy Using Convolutional Neural Network
The goal of computational color constancy is to preserve the perceptive colors of objects under different lighting conditions by removing the effect of color casts caused by the scene's illumination. With the rapid development of deep learning based techniques, significant progress has been made in image semantic segmentation. In this work, we exploit the semantic information together with the color and spatial information of the input image in order to remove color casts. We train a convolutional neural network (CNN) model that learns to estimate the illuminant color and gamma correction parameters based on the semantic information of the given image. Experimental results show that feeding the CNN with the semantic information leads to a significant improvement in the results by reducing the error by more than 40%.
Transferring Knowledge from Vision to Language: How to Achieve it and how to Measure it?
Large language models are known to suffer from the hallucination problem in that they are prone to output statements that are false or inconsistent, indicating a lack of knowledge. A proposed solution to this is to provide the model with additional data modalities that complements the knowledge obtained through text. We investigate the use of visual data to complement the knowledge of large language models by proposing a method for evaluating visual knowledge transfer to text for uni- or multimodal language models. The method is based on two steps, 1) a novel task querying for knowledge of memory colors, i.e. typical colors of well-known objects, and 2) filtering of model training data to clearly separate knowledge contributions. Additionally, we introduce a model architecture that involves a visual imagination step and evaluate it with our proposed method. We find that our method can successfully be used to measure visual knowledge transfer capabilities in models and that our novel model architecture shows promising results for leveraging multimodal knowledge in a unimodal setting.
Semi-Supervised Raw-to-Raw Mapping
The raw-RGB colors of a camera sensor vary due to the spectral sensitivity differences across different sensor makes and models. This paper focuses on the task of mapping between different sensor raw-RGB color spaces. Prior work addressed this problem using a pairwise calibration to achieve accurate color mapping. Although being accurate, this approach is less practical as it requires: (1) capturing pair of images by both camera devices with a color calibration object placed in each new scene; (2) accurate image alignment or manual annotation of the color calibration object. This paper aims to tackle color mapping in the raw space through a more practical setup. Specifically, we present a semi-supervised raw-to-raw mapping method trained on a small set of paired images alongside an unpaired set of images captured by each camera device. Through extensive experiments, we show that our method achieves better results compared to other domain adaptation alternatives in addition to the single-calibration solution. We have generated a new dataset of raw images from two different smartphone cameras as part of this effort. Our dataset includes unpaired and paired sets for our semi-supervised training and evaluation.
AIM 2020: Scene Relighting and Illumination Estimation Challenge
We review the AIM 2020 challenge on virtual image relighting and illumination estimation. This paper presents the novel VIDIT dataset used in the challenge and the different proposed solutions and final evaluation results over the 3 challenge tracks. The first track considered one-to-one relighting; the objective was to relight an input photo of a scene with a different color temperature and illuminant orientation (i.e., light source position). The goal of the second track was to estimate illumination settings, namely the color temperature and orientation, from a given image. Lastly, the third track dealt with any-to-any relighting, thus a generalization of the first track. The target color temperature and orientation, rather than being pre-determined, are instead given by a guide image. Participants were allowed to make use of their track 1 and 2 solutions for track 3. The tracks had 94, 52, and 56 registered participants, respectively, leading to 20 confirmed submissions in the final competition stage.
Name Your Colour For the Task: Artificially Discover Colour Naming via Colour Quantisation Transformer
The long-standing theory that a colour-naming system evolves under dual pressure of efficient communication and perceptual mechanism is supported by more and more linguistic studies, including analysing four decades of diachronic data from the Nafaanra language. This inspires us to explore whether machine learning could evolve and discover a similar colour-naming system via optimising the communication efficiency represented by high-level recognition performance. Here, we propose a novel colour quantisation transformer, CQFormer, that quantises colour space while maintaining the accuracy of machine recognition on the quantised images. Given an RGB image, Annotation Branch maps it into an index map before generating the quantised image with a colour palette; meanwhile the Palette Branch utilises a key-point detection way to find proper colours in the palette among the whole colour space. By interacting with colour annotation, CQFormer is able to balance both the machine vision accuracy and colour perceptual structure such as distinct and stable colour distribution for discovered colour system. Very interestingly, we even observe the consistent evolution pattern between our artificial colour system and basic colour terms across human languages. Besides, our colour quantisation method also offers an efficient quantisation method that effectively compresses the image storage while maintaining high performance in high-level recognition tasks such as classification and detection. Extensive experiments demonstrate the superior performance of our method with extremely low bit-rate colours, showing potential to integrate into quantisation network to quantities from image to network activation. The source code is available at https://github.com/ryeocthiv/CQFormer
ColorBench: Can VLMs See and Understand the Colorful World? A Comprehensive Benchmark for Color Perception, Reasoning, and Robustness
Color plays an important role in human perception and usually provides critical clues in visual reasoning. However, it is unclear whether and how vision-language models (VLMs) can perceive, understand, and leverage color as humans. This paper introduces ColorBench, an innovative benchmark meticulously crafted to assess the capabilities of VLMs in color understanding, including color perception, reasoning, and robustness. By curating a suite of diverse test scenarios, with grounding in real applications, ColorBench evaluates how these models perceive colors, infer meanings from color-based cues, and maintain consistent performance under varying color transformations. Through an extensive evaluation of 32 VLMs with varying language models and vision encoders, our paper reveals some undiscovered findings: (i) The scaling law (larger models are better) still holds on ColorBench, while the language model plays a more important role than the vision encoder. (ii) However, the performance gaps across models are relatively small, indicating that color understanding has been largely neglected by existing VLMs. (iii) CoT reasoning improves color understanding accuracies and robustness, though they are vision-centric tasks. (iv) Color clues are indeed leveraged by VLMs on ColorBench but they can also mislead models in some tasks. These findings highlight the critical limitations of current VLMs and underscore the need to enhance color comprehension. Our ColorBenchcan serve as a foundational tool for advancing the study of human-level color understanding of multimodal AI.
3DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Views
3D cars are commonly used in self-driving systems, virtual/augmented reality, and games. However, existing 3D car datasets are either synthetic or low-quality, presenting a significant gap toward the high-quality real-world 3D car datasets and limiting their applications in practical scenarios. In this paper, we propose the first large-scale 3D real car dataset, termed 3DRealCar, offering three distinctive features. (1) High-Volume: 2,500 cars are meticulously scanned by 3D scanners, obtaining car images and point clouds with real-world dimensions; (2) High-Quality: Each car is captured in an average of 200 dense, high-resolution 360-degree RGB-D views, enabling high-fidelity 3D reconstruction; (3) High-Diversity: The dataset contains various cars from over 100 brands, collected under three distinct lighting conditions, including reflective, standard, and dark. Additionally, we offer detailed car parsing maps for each instance to promote research in car parsing tasks. Moreover, we remove background point clouds and standardize the car orientation to a unified axis for the reconstruction only on cars without background and controllable rendering. We benchmark 3D reconstruction results with state-of-the-art methods across each lighting condition in 3DRealCar. Extensive experiments demonstrate that the standard lighting condition part of 3DRealCar can be used to produce a large number of high-quality 3D cars, improving various 2D and 3D tasks related to cars. Notably, our dataset brings insight into the fact that recent 3D reconstruction methods face challenges in reconstructing high-quality 3D cars under reflective and dark lighting conditions. red{https://xiaobiaodu.github.io/3drealcar/{Our dataset is available here.}}
Controllable-Continuous Color Editing in Diffusion Model via Color Mapping
In recent years, text-driven image editing has made significant progress. However, due to the inherent ambiguity and discreteness of natural language, color editing still faces challenges such as insufficient precision and difficulty in achieving continuous control. Although linearly interpolating the embedding vectors of different textual descriptions can guide the model to generate a sequence of images with varying colors, this approach lacks precise control over the range of color changes in the output images. Moreover, the relationship between the interpolation coefficient and the resulting image color is unknown and uncontrollable. To address these issues, we introduce a color mapping module that explicitly models the correspondence between the text embedding space and image RGB values. This module predicts the corresponding embedding vector based on a given RGB value, enabling precise color control of the generated images while maintaining semantic consistency. Users can specify a target RGB range to generate images with continuous color variations within the desired range, thereby achieving finer-grained, continuous, and controllable color editing. Experimental results demonstrate that our method performs well in terms of color continuity and controllability.
TS-RGBD Dataset: a Novel Dataset for Theatre Scenes Description for People with Visual Impairments
Computer vision was long a tool used for aiding visually impaired people to move around their environment and avoid obstacles and falls. Solutions are limited to either indoor or outdoor scenes, which limits the kind of places and scenes visually disabled people can be in, including entertainment places such as theatres. Furthermore, most of the proposed computer-vision-based methods rely on RGB benchmarks to train their models resulting in a limited performance due to the absence of the depth modality. In this paper, we propose a novel RGB-D dataset containing theatre scenes with ground truth human actions and dense captions annotations for image captioning and human action recognition: TS-RGBD dataset. It includes three types of data: RGB, depth, and skeleton sequences, captured by Microsoft Kinect. We test image captioning models on our dataset as well as some skeleton-based human action recognition models in order to extend the range of environment types where a visually disabled person can be, by detecting human actions and textually describing appearances of regions of interest in theatre scenes.
RAW-Adapter: Adapting Pre-trained Visual Model to Camera RAW Images
sRGB images are now the predominant choice for pre-training visual models in computer vision research, owing to their ease of acquisition and efficient storage. Meanwhile, the advantage of RAW images lies in their rich physical information under variable real-world challenging lighting conditions. For computer vision tasks directly based on camera RAW data, most existing studies adopt methods of integrating image signal processor (ISP) with backend networks, yet often overlook the interaction capabilities between the ISP stages and subsequent networks. Drawing inspiration from ongoing adapter research in NLP and CV areas, we introduce RAW-Adapter, a novel approach aimed at adapting sRGB pre-trained models to camera RAW data. RAW-Adapter comprises input-level adapters that employ learnable ISP stages to adjust RAW inputs, as well as model-level adapters to build connections between ISP stages and subsequent high-level networks. Additionally, RAW-Adapter is a general framework that could be used in various computer vision frameworks. Abundant experiments under different lighting conditions have shown our algorithm's state-of-the-art (SOTA) performance, demonstrating its effectiveness and efficiency across a range of real-world and synthetic datasets.
Color Space Learning for Cross-Color Person Re-Identification
The primary color profile of the same identity is assumed to remain consistent in typical Person Re-identification (Person ReID) tasks. However, this assumption may be invalid in real-world situations and images hold variant color profiles, because of cross-modality cameras or identity with different clothing. To address this issue, we propose Color Space Learning (CSL) for those Cross-Color Person ReID problems. Specifically, CSL guides the model to be less color-sensitive with two modules: Image-level Color-Augmentation and Pixel-level Color-Transformation. The first module increases the color diversity of the inputs and guides the model to focus more on the non-color information. The second module projects every pixel of input images onto a new color space. In addition, we introduce a new Person ReID benchmark across RGB and Infrared modalities, NTU-Corridor, which is the first with privacy agreements from all participants. To evaluate the effectiveness and robustness of our proposed CSL, we evaluate it on several Cross-Color Person ReID benchmarks. Our method surpasses the state-of-the-art methods consistently. The code and benchmark are available at: https://github.com/niejiahao1998/CSL
Generation Of Colors using Bidirectional Long Short Term Memory Networks
Human vision can distinguish between a vast spectrum of colours, estimated to be between 2 to 7 million discernible shades. However, this impressive range does not inherently imply that all these colours have been precisely named and described within our lexicon. We often associate colours with familiar objects and concepts in our daily lives. This research endeavors to bridge the gap between our visual perception of countless shades and our ability to articulate and name them accurately. A novel model has been developed to achieve this goal, leveraging Bidirectional Long Short-Term Memory (BiLSTM) networks with Active learning. This model operates on a proprietary dataset meticulously curated for this study. The primary objective of this research is to create a versatile tool for categorizing and naming previously unnamed colours or identifying intermediate shades that elude traditional colour terminology. The findings underscore the potential of this innovative approach in revolutionizing our understanding of colour perception and language. Through rigorous experimentation and analysis, this study illuminates a promising avenue for Natural Language Processing (NLP) applications in diverse industries. By facilitating the exploration of the vast colour spectrum the potential applications of NLP are extended beyond conventional boundaries.
D4D: An RGBD diffusion model to boost monocular depth estimation
Ground-truth RGBD data are fundamental for a wide range of computer vision applications; however, those labeled samples are difficult to collect and time-consuming to produce. A common solution to overcome this lack of data is to employ graphic engines to produce synthetic proxies; however, those data do not often reflect real-world images, resulting in poor performance of the trained models at the inference step. In this paper we propose a novel training pipeline that incorporates Diffusion4D (D4D), a customized 4-channels diffusion model able to generate realistic RGBD samples. We show the effectiveness of the developed solution in improving the performances of deep learning models on the monocular depth estimation task, where the correspondence between RGB and depth map is crucial to achieving accurate measurements. Our supervised training pipeline, enriched by the generated samples, outperforms synthetic and original data performances achieving an RMSE reduction of (8.2%, 11.9%) and (8.1%, 6.1%) respectively on the indoor NYU Depth v2 and the outdoor KITTI dataset.
Open-RGBT: Open-vocabulary RGB-T Zero-shot Semantic Segmentation in Open-world Environments
Semantic segmentation is a critical technique for effective scene understanding. Traditional RGB-T semantic segmentation models often struggle to generalize across diverse scenarios due to their reliance on pretrained models and predefined categories. Recent advancements in Visual Language Models (VLMs) have facilitated a shift from closed-set to open-vocabulary semantic segmentation methods. However, these models face challenges in dealing with intricate scenes, primarily due to the heterogeneity between RGB and thermal modalities. To address this gap, we present Open-RGBT, a novel open-vocabulary RGB-T semantic segmentation model. Specifically, we obtain instance-level detection proposals by incorporating visual prompts to enhance category understanding. Additionally, we employ the CLIP model to assess image-text similarity, which helps correct semantic consistency and mitigates ambiguities in category identification. Empirical evaluations demonstrate that Open-RGBT achieves superior performance in diverse and challenging real-world scenarios, even in the wild, significantly advancing the field of RGB-T semantic segmentation.
ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data
Scene understanding is an active research area. Commercial depth sensors, such as Kinect, have enabled the release of several RGB-D datasets over the past few years which spawned novel methods in 3D scene understanding. More recently with the launch of the LiDAR sensor in Apple's iPads and iPhones, high quality RGB-D data is accessible to millions of people on a device they commonly use. This opens a whole new era in scene understanding for the Computer Vision community as well as app developers. The fundamental research in scene understanding together with the advances in machine learning can now impact people's everyday experiences. However, transforming these scene understanding methods to real-world experiences requires additional innovation and development. In this paper we introduce ARKitScenes. It is not only the first RGB-D dataset that is captured with a now widely available depth sensor, but to our best knowledge, it also is the largest indoor scene understanding data released. In addition to the raw and processed data from the mobile device, ARKitScenes includes high resolution depth maps captured using a stationary laser scanner, as well as manually labeled 3D oriented bounding boxes for a large taxonomy of furniture. We further analyze the usefulness of the data for two downstream tasks: 3D object detection and color-guided depth upsampling. We demonstrate that our dataset can help push the boundaries of existing state-of-the-art methods and it introduces new challenges that better represent real-world scenarios.
