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Oct 30

Convergent Graph Solvers

We propose the convergent graph solver (CGS), a deep learning method that learns iterative mappings to predict the properties of a graph system at its stationary state (fixed point) with guaranteed convergence. CGS systematically computes the fixed points of a target graph system and decodes them to estimate the stationary properties of the system without the prior knowledge of existing solvers or intermediate solutions. The forward propagation of CGS proceeds in three steps: (1) constructing the input dependent linear contracting iterative maps, (2) computing the fixed-points of the linear maps, and (3) decoding the fixed-points to estimate the properties. The contractivity of the constructed linear maps guarantees the existence and uniqueness of the fixed points following the Banach fixed point theorem. To train CGS efficiently, we also derive a tractable analytical expression for its gradient by leveraging the implicit function theorem. We evaluate the performance of CGS by applying it to various network-analytic and graph benchmark problems. The results indicate that CGS has competitive capabilities for predicting the stationary properties of graph systems, irrespective of whether the target systems are linear or non-linear. CGS also shows high performance for graph classification problems where the existence or the meaning of a fixed point is hard to be clearly defined, which highlights the potential of CGS as a general graph neural network architecture.

  • 3 authors
·
Jun 3, 2021

Polynomial Acceleration of Alternating Projections: Chebyshev Acceleration, Convergence Rates, and Retractions

Alternating projections (AP) near a clean intersection of smooth manifolds can converge slowly when the Friedrichs angle is small. We develop the Fixed-Point Manifold Acceleration (FPMA) framework for {local convergence and polynomial acceleration of} smooth maps that fix a manifold pointwise. {Under suitable regularity and uniform normal spectral stability, FPMA establishes local R-linear convergence and a smooth limiting map inducing a local retraction. At fixed points, consistent polynomial acceleration with p(1)=1 preserves the selected limit's first-order response to normal initial perturbations whenever the transformed normal blocks are uniformly spectrally stable. Under sufficient smoothness, we give a curvature criterion for second-order induced retractions and show that stable consistent polynomial acceleration preserves both the quadratic retraction expansion and this criterion. {As a special case, we establish new local R-linear convergence guarantees for fixed-degree Chebyshev-accelerated exact AP and second-order induced retractions. For uniform Friedrichs angle θ_Fin(0,π/2), acceleration strictly improves the local convergence rate per AP evaluation. The large-degree limiting spectral factor at fixed θ_F predicts O(θ_F^{-1}) evaluations for fixed relative error reduction as θ_Fdownarrow0, versus O(θ_F^{-2}) for ordinary AP.}} {The framework also covers} inexact, relaxed, and generalized AP {under their respective regularity and stability conditions.}

  • 2 authors
·
Oct 4

Large Landscape of 4d Superconformal Field Theories from Small Gauge Theories

We systematically explore the space of renormalization group flows of four-dimensional N=1 superconformal field theories (SCFTs) triggered by relevant deformations, as well as by coupling to free chiral multiplets with relevant operators. In this way, we classify all possible fixed point SCFTs that can be obtained from certain rank 1 and 2 supersymmetric gauge theories with small amount of matter multiplets, identifying 7,346 inequivalent fixed points which pass a series of non-trivial consistency checks. This set of fixed points exhibits interesting statistical behaviors, including a narrow distribution of central charges (a, c), a correlation between the number of relevant operators and the ratio a/c, and trends in the lightest operator dimension versus a/c. The ratio a/c of this set is distributed between 0.7228 and 1.2100, where the upper bound is larger than that of previously known interacting SCFTs. Moreover, we find a plethora of highly non-perturbative phenomena, such as (super)symmetry enhancements, operator decoupling, non-commuting renormalization group flows, and dualities. We especially identify amongst these fixed points a new SCFT that has smaller central charges (a, c) = (633{2000},683{2000}) than that of the deformed minimal Argyres-Douglas theory, as well as novel Lagrangian duals for certain N=1 deformed Argyres-Douglas theories. We provide a website https://qft.kaist.ac.kr/landscape to navigate through our set of fixed points.

  • 4 authors
·
Aug 21, 2024

Efficient and Consistent Bundle Adjustment on Lidar Point Clouds

Bundle Adjustment (BA) refers to the problem of simultaneous determination of sensor poses and scene geometry, which is a fundamental problem in robot vision. This paper presents an efficient and consistent bundle adjustment method for lidar sensors. The method employs edge and plane features to represent the scene geometry, and directly minimizes the natural Euclidean distance from each raw point to the respective geometry feature. A nice property of this formulation is that the geometry features can be analytically solved, drastically reducing the dimension of the numerical optimization. To represent and solve the resultant optimization problem more efficiently, this paper then proposes a novel concept {\it point clusters}, which encodes all raw points associated to the same feature by a compact set of parameters, the {\it point cluster coordinates}. We derive the closed-form derivatives, up to the second order, of the BA optimization based on the point cluster coordinates and show their theoretical properties such as the null spaces and sparsity. Based on these theoretical results, this paper develops an efficient second-order BA solver. Besides estimating the lidar poses, the solver also exploits the second order information to estimate the pose uncertainty caused by measurement noises, leading to consistent estimates of lidar poses. Moreover, thanks to the use of point cluster, the developed solver fundamentally avoids the enumeration of each raw point (which is very time-consuming due to the large number) in all steps of the optimization: cost evaluation, derivatives evaluation and uncertainty evaluation. The implementation of our method is open sourced to benefit the robotics community and beyond.

  • 3 authors
·
Jun 15, 2024

InstantSfM: Fully Sparse and Parallel Structure-from-Motion

Structure-from-Motion (SfM), a method that recovers camera poses and scene geometry from uncalibrated images, is a central component in robotic reconstruction and simulation. Despite the state-of-the-art performance of traditional SfM methods such as COLMAP and its follow-up work, GLOMAP, naive CPU-specialized implementations of bundle adjustment (BA) or global positioning (GP) introduce significant computational overhead when handling large-scale scenarios, leading to a trade-off between accuracy and speed in SfM. Moreover, the blessing of efficient C++-based implementations in COLMAP and GLOMAP comes with the curse of limited flexibility, as they lack support for various external optimization options. On the other hand, while deep learning based SfM pipelines like VGGSfM and VGGT enable feed-forward 3D reconstruction, they are unable to scale to thousands of input views at once as GPU memory consumption increases sharply as the number of input views grows. In this paper, we unleash the full potential of GPU parallel computation to accelerate each critical stage of the standard SfM pipeline. Building upon recent advances in sparse-aware bundle adjustment optimization, our design extends these techniques to accelerate both BA and GP within a unified global SfM framework. Through extensive experiments on datasets of varying scales (e.g. 5000 images where VGGSfM and VGGT run out of memory), our method demonstrates up to about 40 times speedup over COLMAP while achieving consistently comparable or even improved reconstruction accuracy. Our project page can be found at https://cre185.github.io/InstantSfM/.

  • 8 authors
·
Oct 15, 2025

Glob3R: Global Structure-from-Motion with 3D Foundation Models

Recent 3D geometric foundation models, such as VGGT, provide robust feed-forward 3D reconstruction by directly predicting camera poses and 3D scene points from input images. However, their results remain inaccurate, and scaling them to long sequences or large unordered image sets typically requires chunk-wise processing, which can introduce drift and inconsistency. We present Glob3R, a global SfM-style reconstruction built on 3D foundation models. Our key idea is to explicitly optimize feed-forward geometric predictions. To this end, we augment a frozen Pi3X backbone with a lightweight dense matching head that predicts image warps between selected reference frames and neighboring views. These dense warps are converted into sparse but reliable multi-view feature tracks, which provide correspondence constraints for global optimization. We further introduce a keyframe-based sliding-window association strategy that propagates tracks and relative poses across overlapping windows, enabling scalable reconstruction. Finally, we perform global motion averaging and bundle adjustment to refine camera poses, reduce scale inconsistencies, and recover dense scene geometry. Extensive experiments on indoor, outdoor, large-scale driving, and unordered SfM benchmarks demonstrate that Glob3R achieves robust and accurate reconstruction. It consistently improves over feed-forward foundation-model baselines and recent scalable reconstruction methods, while being more robust than classical SfM pipelines. The refined poses also lead to higher-quality neural rendering, validating the benefit of combining foundation-model priors with global geometric optimization. Project page: https://junyuandeng.github.io/Glob3r

  • 10 authors
·
Jul 9

Convergence of Iterative Water-Filling in Multi-User Non-Cooperative Power Control: A Comprehensive Analysis for Sequential, Simultaneous, and Asynchronous Schemes

Non-cooperative game theory provides a robust framework for analyzing distributed resource allocation in multi-user wireless networks, with Iterative Water-Filling (IWF) emerging as a canonical solution for power control problems. Although classical fixed-point theorems guarantee the existence of a Nash Equilibrium (NE) under mild concavity and compactness conditions, the convergence of practical iterative algorithms to that equilibrium remains a challenging endeavor. This challenge intensifies under varying update schedules, interference regimes, and imperfections such as channel estimation errors or feedback delay. In this paper, we present an in-depth examination of IWF in multi-user systems under three different update schemes: (1) synchronous sequential updates, (2) synchronous simultaneous updates, and (3) totally asynchronous updates. We first formulate the water-filling operator in a multi-carrier environment, then recast the iterative process as a fixed-point problem. Using contraction mapping principles, we demonstrate sufficient conditions under which IWF converges to a unique NE and highlight how spectral radius constraints, diagonal dominance, and careful step-size selection are pivotal for guaranteeing convergence. We further discuss robustness to measurement noise, partial updates, and network scaling to emphasize the practical viability of these schemes. This comprehensive analysis unifies diverse threads in the literature while offering novel insights into asynchronous implementations. Our findings enable network designers to ascertain system parameters that foster both stable convergence and efficient spectrum usage.

  • 1 authors
·
Feb 17, 2025

The Data Manifold under the Microscope

A significant gap exists between theory and practice in deep learning. Generalization and approximation error bounds are often derived for simplified models or are too loose to be informative. Many rely on the manifold hypothesis and on geometric regularity such as intrinsic dimension, curvature, and reach. Progress requires insight into data-manifold geometry and suitable benchmarks, yet existing options are polarized: analytic manifolds with known geometry but limited applicability, or real-world datasets where geometry is only coarsely estimable. We introduce a benchmarking framework for studying data geometry. We repurpose and extend dSprites and COIL-20 with additional transformation dimensions and dense, axis-aligned sampling, and pair them with finite-difference estimators that recover curvature, reach, and volume at near-ground-truth accuracy in a regime where general-purpose estimators are unreliable or difficult to deploy. The framework is intended as a controlled testbed, useful as a calibration environment for geometric estimators and a sandbox for probing theoretical assumptions. To illustrate its use, we present two application studies, namely assessing the scaling behavior of the bounds of Genovese et al. and Fefferman et al., and tracking the layer-wise geometry of a β-VAE, highlighting the behavior of current bounds and the value of controlled benchmarks for guiding and validating future theory. A reference implementation is available at https://github.com/koulakis/manifold-microscope.

  • 2 authors
·
Jun 13 8

Initialization-Free Bundle Adjustment Revisited: A Controlled Experimental Study

Initialization-free bundle adjustment (InitFree BA) aims to recover camera poses and scene structure directly from image observations, avoiding the geometric initialization stages of conventional structure-from-motion pipelines. Recent methods based on Object-Space Error (OSE) formulations and Variable Projection (VarPro) show encouraging optimization behavior from random camera configurations. However, existing evaluations primarily measure optimization success, leaving unclear whether a low OSE objective yields a valid metric 3D reconstruction. We revisit InitFree BA experimentally through a unified evaluation framework combining a C++ implementation of existing OSE formulations with a Blender-based dataset generator providing exact ground truth and controlled camera configurations and observation densities. Our experiments reveal a previously overlooked optimization--reconstruction gap: projective solutions with similarly low OSE values can lead to substantially different Euclidean reconstructions after metric upgrade. We identify initialization priors, landmark observation density, and metric-upgrade stability as key factors governing reconstruction success. Overall, our results suggest that the main challenge of InitFree BA is not merely minimizing OSE objectives, but obtaining projective reconstructions that admit reliable metric upgrade. We believe that the proposed benchmark, implementation, and analysis establish stronger experimental foundations for future research on initialization-free bundle adjustment, a problem largely unexplored within the computer vision community. Project page is available at https://github.com/simonwebertum/InitFreeBA.git.

  • 6 authors
·
Aug 17

A Framework for Fast and Stable Representations of Multiparameter Persistent Homology Decompositions

Topological data analysis (TDA) is an area of data science that focuses on using invariants from algebraic topology to provide multiscale shape descriptors for geometric data sets such as point clouds. One of the most important such descriptors is {\em persistent homology}, which encodes the change in shape as a filtration parameter changes; a typical parameter is the feature scale. For many data sets, it is useful to simultaneously vary multiple filtration parameters, for example feature scale and density. While the theoretical properties of single parameter persistent homology are well understood, less is known about the multiparameter case. In particular, a central question is the problem of representing multiparameter persistent homology by elements of a vector space for integration with standard machine learning algorithms. Existing approaches to this problem either ignore most of the multiparameter information to reduce to the one-parameter case or are heuristic and potentially unstable in the face of noise. In this article, we introduce a new general representation framework that leverages recent results on {\em decompositions} of multiparameter persistent homology. This framework is rich in information, fast to compute, and encompasses previous approaches. Moreover, we establish theoretical stability guarantees under this framework as well as efficient algorithms for practical computation, making this framework an applicable and versatile tool for analyzing geometric and point cloud data. We validate our stability results and algorithms with numerical experiments that demonstrate statistical convergence, prediction accuracy, and fast running times on several real data sets.

Self-Geometry: GT-Free and Plug-and-Play Test-Time Adaptation for Geometrically Consistent 3D Vision Foundation Models

Recent Vision Foundation Models (VFMs) predict depth, camera pose, and pointmap in a single forward pass without per-scene optimization, achieving strong generalization. However, enforcing explicit multi-view geometric consistency, e.g., through bundle adjustment, is computationally costly and is thus not imposed during VFM pretraining, so such inconsistency can arise. To address this, implicit self-consistency derived from model outputs (e.g., pointmaps, features), though enforced at test-time in prior work, delivers inherently limited performance gain, especially on scenes where the pretrained VFM is highly inaccurate. In contrast to this implicit signal, we propose Self-Geometry, a plug-and-play test-time adaptation pipeline that directly imposes explicit multi-view geometric constraints using 2D pixel correspondences as pseudo ground-truth. Our proposed Self-Geometry consists of Geometric Disentanglement Optimization, which combines Multi-View Consistency and Epipolar Consistency losses with Gradient Disentanglement to prevent gradient conflict; Frame Angular-Neighbor, a view sampler based on SO(3) geodesic distances for lightly imposing these constraints; and Lightweight TTA, which adapts VFMs via LoRA. Our method achieves consistent improvements in both pose and geometry estimation across six VFMs (VGGT, π^3, DA3-Giant/Large/Base/Small) and four benchmarks (7Scenes, ETH3D, ScanNet++, HiRoom).

A Cumulative Framework for Solid Deformation

A cumulative variational framework for solid deformation is proposed. Its central organizing principle is the recursive combination of three structural components of one material body: a compatible Cosserat component, a distributed-incompatibility component, and a defect-source component. At any prescribed external condition these components constitute a combined material state. They are governed under common physical boundary and initial conditions and are coupled through one cumulative energy and the associated field equations. They are not separate boundary-value problems and need not appear in a prescribed temporal sequence. The cumulative character of the framework concerns the response of the combined state to variation of externally prescribed conditions. For the special case of an initially perfect body, loss of stability may produce successive branches with defect and then source participation. Such a sequence is a bifurcation property of the selected initial state and constitutive energy, rather than a defining hierarchy of the framework. A one-dimensional specialization illustrates structural bifurcation, residual deformation and residual stress produced by retained structure, dependence on the initial combined state, directional memory under reverse loading, parametric cumulative hysteresis, and changes of observable tangent stiffness associated with structural stabilization. A spatial extension introduces defect and source gradient terms and yields a size-dependent structural stability operator. For the stable quartic energy considered, the gradient terms regularize nonuniform perturbations but do not by themselves generate a finite-wavelength localization instability on an already stable three-component branch. The examples thereby distinguish consequences of the cumulative structure and energy from phenomena requiring additional constitutive evolution laws.

  • 1 authors
·
Sep 16

Asymptotic Safety in Gauge Theories beyond Four Dimensions: Perturbative Tests and Fixed-Point Mergers

Non-Abelian gauge theories above four dimensions may admit an interacting ultraviolet fixed point through the competition between canonical scaling and gauge-field antiscreening. Using the four-loop mathrm{MS} beta function continued to D=4+2ε, we determine the largest dimension D_{pt}=4+2ε_{pt} below which successive loop corrections to the fixed point remain hierarchically ordered under a specified ratio criterion, and map D_{pt} over color and flavor numbers for fermions in the fundamental representation of SU(N). At D=5, we construct rational anomalous dimensions with a fixed, pole-regularized denominator inspired by the functional renormalization group (fRG). Matching to the mathrm{MS} series through one, two, and three loops produces progressively smaller shifts in the critical flavor number and coupling at the ultraviolet--infrared merger (the point where the infrared and ultraviolet fixed points coincide), yielding N_f^{cr}simeq 2.09 , N at large N in the three-loop construction. This low-order stabilization, together with qualitative evidence from fRG flows including higher gauge operators, suggests a potential merger scenario that bounds the candidate asymptotically safe region in flavor number. The resulting color--flavor map provides guidance for five-dimensional model building by displaying both the baseline perturbative-control boundary and the candidate three-loop merger boundary. Four-loop matching, however, retains an interacting ultraviolet fixed point beyond the three-loop merger boundary, with no merger found for integer 2le Nle15 and 0le N_f/Nle11/2. The sensitivity of the fixed-point structure to higher-order terms leaves both scenarios open, highlighting fixed-point annihilation as a potential constraint on five-dimensional asymptotic safety.

  • 5 authors
·
Oct 7

Standard Quadratic Formulations of Many NP Problems: A Simplex-Based Compilation Framework for Combinatorial Optimization

The standard quadratic program (StQP) minimizes a quadratic form over nonnegative variables that sum to one. We compose classical graph reductions with regularized Motzkin--Straus clique formulations to express discrete optimization problems in this continuous domain. The graph matrix has diagonal entries τ, zeros on edges, and ones on nonedges. For 0<τ<1, its minimum is τ/ω(G), where ω(G) is the clique number. Its strict local minimizers are precisely the uniform distributions on maximal cliques, and its global minimizers encode maximum cliques. At τ=1/2, integer scaling gives coefficients in {0,1,2} and minimum 1/ω(G), yielding an NP-complete StQP threshold problem with a restricted coefficient alphabet. We give explicit formulations for satisfiability, coloring, Hamiltonian cycles, independent set, vertex cover, set packing, three-dimensional matching, and graph isomorphism. A regularized weighted clique formulation combined with local-state compatibility graphs gives an exact compiler for finite-domain factor models specified by complete local tables, including QUBO, with at most four simplex coordinates per binary pair factor. The catalog covers Karp's 21 problems: twelve use direct graph formulations, and nine use factor-state formulations, including six obtained through binary-linear feasibility. For each route we record dimensions, coefficient structure, and recovery rules. We analyze interaction count, coefficient range, objective separation, perturbation tolerance, support recovery, and decoding overhead. The separation bounds quantify the effects of clique size, factor weights, and offsets. In the complete factor-state construction, every assignment, including each suboptimal assignment, is a strict local minimum.

  • 3 authors
·
Sep 30

Incremental Sheaf Cohomology on Cellular Complexes: O(1)-in-n Lazy Edit Processing under Bounded Local Geometry

We present an algorithmic framework for incremental maintenance of first sheaf cohomology H^1(X; F) on dynamically evolving 1-dimensional cellular complexes equipped with finite-dimensional cellular sheaves. The classical computation of H^1 via factorization of the coboundary matrix requires O(n^3) time; when the complex evolves with a stream of m edits, full recomputation after each edit costs O(mn^3). Under a bounded local geometry assumption -- bounded cell size v_{max}, bounded stalk dimension d, and bounded nerve degree D -- each edit (vertex insertion, edge insertion, restriction map update) affects only a bounded set of local coboundary blocks. The algorithm therefore processes lazy streaming edits in O(1) time with respect to the total complex size n (with cost polynomial in the local geometry parameters v_{max}, d, and D, which are treated as constants independent of n), deferring local eigensolves and Mayer-Vietoris global assembly to synchronization points (Flush). At synchronization, the maintained state agrees with the corresponding batch assembly of the partitioned sheaf model; we observe zero measured drift in all batch-verified runs (through V = 10^6). We also give an amortized O(|E|) streaming construction for the cellular decomposition and discuss an adversarial algebraic-RAM barrier arguing that unpartitioned non-trivial sheaves (d geq 2, non-identity restriction maps) do not admit the same locality. Experiments on Barabasi-Albert graphs with up to 5 times 10^6 vertices and 1.7 times 10^7 streaming edits show 35 μs median lazy per-edit update latency (excluding flush); query time (global assembly at synchronization) is O(n) per flush in the implemented full-traversal path. Exact synchronization costs are reported separately.

  • 1 authors
·
Jun 5

Free-form Generation Enhances Challenging Clothed Human Modeling

Achieving realistic animated human avatars requires accurate modeling of pose-dependent clothing deformations. Existing learning-based methods heavily rely on the Linear Blend Skinning (LBS) of minimally-clothed human models like SMPL to model deformation. However, these methods struggle to handle loose clothing, such as long dresses, where the canonicalization process becomes ill-defined when the clothing is far from the body, leading to disjointed and fragmented results. To overcome this limitation, we propose a novel hybrid framework to model challenging clothed humans. Our core idea is to use dedicated strategies to model different regions, depending on whether they are close to or distant from the body. Specifically, we segment the human body into three categories: unclothed, deformed, and generated. We simply replicate unclothed regions that require no deformation. For deformed regions close to the body, we leverage LBS to handle the deformation. As for the generated regions, which correspond to loose clothing areas, we introduce a novel free-form, part-aware generator to model them, as they are less affected by movements. This free-form generation paradigm brings enhanced flexibility and expressiveness to our hybrid framework, enabling it to capture the intricate geometric details of challenging loose clothing, such as skirts and dresses. Experimental results on the benchmark dataset featuring loose clothing demonstrate that our method achieves state-of-the-art performance with superior visual fidelity and realism, particularly in the most challenging cases.

  • 5 authors
·
Nov 29, 2024

SM4RT: Learning Structured Motion Geometry for 4D Reconstruction

Geometry Foundation Models (GFMs) have substantially advanced monocular 3D reconstruction, yet extending this capability to 4D dynamic understanding remains a fundamental challenge. Most existing motion perception methods (e.g., sparse tracking, dense point-wise flow) treat motion as independent point-wise displacements, ignoring the structured nature of physical motion. However, real-world objects usually obey rigid-body kinematics, and points thus usually move collectively, not in isolation. Motion itself possesses geometric structure: physical objects undergo a set of rigid-body transformations governed by SE(3), rather than unstructured point-wise displacements. Building on this insight, we propose SM4RT, a Structured Motion 4D Reconstruction Transformer for end-to-end 3D reconstruction and structured motion perception. SM4RT introduces Structure-of-Motion to represent scene dynamics, where scene motion is decomposed into a compact set of motion bases, each represented as a temporal sequence of 6D twists in SE(3). Dense scene motion is then recovered by sparse, time-shared per-pixel assignment weights over these bases, ensuring points on the same object share a common rigid-body motion trajectory. SM4RT introduces a parallel motion geometry encoder and decoder that jointly infer 3D geometry, world-coordinate motion, and scene kinematic structure in a single forward pass from monocular RGB video. SM4RT achieves strong motion reconstruction performance while preserving the geometric structure of scene motion.

  • 6 authors
·
Jul 23

Resolution-Aware Perpetual Futures on Binary Prediction Markets: An Empirical Risk-Design Framework Using Polymarket Data

We develop and counterfactually evaluate a resolution-aware risk-design framework (PIRAP) for perpetual futures whose underlying tracks a single binary prediction-market probability through resolution. The framework specifies six components: an index estimator combining mid-price, depth-weighted mid, and time-decayed VWAP; jump-aware tiered margin sized against bounded-event terminal-collapse magnitude; leverage compression schedule contracting toward resolution; resolution-aware funding rule with boundary-aware correction; a multi-stage halt protocol; and an eligibility framework. Two formal non-portability propositions establish that standard basis-only funding paired with continuous-vol static margin fails on bounded-event underlyings. Empirical evaluation uses Polymarket's PMXT v2 archive for 2026-04-21 to 2026-04-27 (13,298-market analysis sample passing adequacy gates from 61,087 ingested; 13,115 resolved within the empirical window for E3). E1 evaluates two pre-registered stylized facts; E2 conducts counterfactual replay across three engine configurations; E3 isolates the resolution-zone protocol's contribution. Results are mixed. Five pre-registered floors: stylized-fact floors (boundary depth asymmetry, terminal-jump magnitude) PASS; welfare-side directional floors (final-hour liquidation -6%, drawdown -5.1% pooled, median PnL +14%) two FAIL one PASS; E3 mechanic floors (final-hour liquidation -80% by halt construction PASS; bad-debt frequency +2.4% FAIL). Three of five materiality floors fail: the framework as specified does not validate deployment, but the empirical record establishes a halt-versus-margin scope distinction (halt addresses execution-channel risk; terminal-jump bad-debt remains margin-side) and documents a pre-emption trade-off constraining the dynamic-margin component. The paper concludes with structural recommendations and explicit non-deployable status.

  • 1 authors
·
May 10

Counting higher-rank sheaves on toric threefolds

We develop an equivariant K-theoretic vertex formalism for a colored, abelianized higher-rank sector on smooth projective toric threefolds X. Nonzero first Chern classes are encoded as magnetic fluxes and absorbed into line-bundle twists, after which the virtual character is redistributed into finite perturbative, vertex, and edge contributions. We compute the resulting (unreduced and trace-free) virtual dimensions and analyze the interaction terms relevant to a possible reduction to rank one. We emphasize that, on a compact toric threefold, colored partitions do not classify all torus-fixed stable higher-rank sheaves: the resulting series is therefore a proposed abelianized/framed vertex series unless an additional comparison theorem with the full stable-sheaf moduli problem is supplied. When the threefold obstruction theory is not available in the desired form, we pass to the local Calabi--Yau fourfold Y=Tot(K_X) and formulate the corresponding colored DT4 vertex. A K_X-twisted tautological insertion removes fixed points with nontrivial fiber layers, reducing solid partitions to plane partitions at the level of the local vertex. In rank one we give a scheme-theoretic explanation: the Hilbert functor of subschemes of X is canonically isomorphic to the constrained Hilbert functor of subschemes of Y lying scheme-theoretically in the fixed zero section. Under the hypotheses of the DT4 K-theoretic Lefschetz/virtual-pullback formalism, the associated support insertion reduces the rank-one fourfold theory to the threefold theory. We keep this global rank-one statement logically distinct from the higher-rank colored-vertex reduction.

  • 3 authors
·
Oct 3

Model-Based and Sample-Efficient AI-Assisted Math Discovery in Sphere Packing

Sphere packing, Hilbert's eighteenth problem, asks for the densest arrangement of congruent spheres in n-dimensional Euclidean space. Although relevant to areas such as cryptography, crystallography, and medical imaging, the problem remains unresolved: beyond a few special dimensions, neither optimal packings nor tight upper bounds are known. Even a major breakthrough in dimension n=8, later recognised with a Fields Medal, underscores its difficulty. A leading technique for upper bounds, the three-point method, reduces the problem to solving large, high-precision semidefinite programs (SDPs). Because each candidate SDP may take days to evaluate, standard data-intensive AI approaches are infeasible. We address this challenge by formulating SDP construction as a sequential decision process, the SDP game, in which a policy assembles SDP formulations from a set of admissible components. Using a sample-efficient model-based framework that combines Bayesian optimisation with Monte Carlo Tree Search, we obtain new state-of-the-art upper bounds in dimensions 4-16, showing that model-based search can advance computational progress in longstanding geometric problems. Together, these results demonstrate that sample-efficient, model-based search can make tangible progress on mathematically rigid, evaluation limited problems, pointing towards a complementary direction for AI-assisted discovery beyond large-scale LLM-driven exploration.

  • 6 authors
·
Dec 4, 2025 2

Dens3R: A Foundation Model for 3D Geometry Prediction

Recent advances in dense 3D reconstruction have led to significant progress, yet achieving accurate unified geometric prediction remains a major challenge. Most existing methods are limited to predicting a single geometry quantity from input images. However, geometric quantities such as depth, surface normals, and point maps are inherently correlated, and estimating them in isolation often fails to ensure consistency, thereby limiting both accuracy and practical applicability. This motivates us to explore a unified framework that explicitly models the structural coupling among different geometric properties to enable joint regression. In this paper, we present Dens3R, a 3D foundation model designed for joint geometric dense prediction and adaptable to a wide range of downstream tasks. Dens3R adopts a two-stage training framework to progressively build a pointmap representation that is both generalizable and intrinsically invariant. Specifically, we design a lightweight shared encoder-decoder backbone and introduce position-interpolated rotary positional encoding to maintain expressive power while enhancing robustness to high-resolution inputs. By integrating image-pair matching features with intrinsic invariance modeling, Dens3R accurately regresses multiple geometric quantities such as surface normals and depth, achieving consistent geometry perception from single-view to multi-view inputs. Additionally, we propose a post-processing pipeline that supports geometrically consistent multi-view inference. Extensive experiments demonstrate the superior performance of Dens3R across various dense 3D prediction tasks and highlight its potential for broader applications.

  • 11 authors
·
Jul 22, 2025 2

FixAnything: 3D-Consistent Rendering Refinement via Video Generative Priors

Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target views lie far from the input. Recent work mitigates these artifacts using diffusion-based generative priors, but is specialized to individual representations and require custom architectures or extensive retraining. We present FixAnything, a single model for fixing a wide range of rendering artifacts. It does so by repurposing a pretrained video generative model, leveraging its implicit multi-view priors with only minimal modification and lightweight finetuning. Our key insight is that even noisily-rendered sequences preserve camera motion and coarse scene structure, allowing cleanup to be formulated as video-to-video translation. To control what scene structure should be preserved, we introduce a binary mask denoting the clean pixels, enabling the model to anchor its output to high-quality inputs (e.g. training views) while refining the rest. To encourage FixAnything to produce 3D-consistent renderings that support downstream reconstruction, we use camera pose accuracy (recovered via structure-from-motion) as a reward signal for direct preference optimization (DPO). Across four distinct 3D representations, FixAnything consistently improves rendering quality with lightweight finetuning, demonstrating that a single generalist video prior can replace multiple specialist refinement pipelines. The simplicity of the framework enables immediate adoption of stronger future video models without architectural redesign.

  • 3 authors
·
Aug 23

Exploring Line Bundle Standard Models with Transformers

We propose a Transformer-based Reinforcement Learning architecture, "LB-Explorer", to search for heterotic line bundle standard models arising from compactifications on smooth Calabi-Yau (CY) threefolds. We construct E_8times E_8 vacua with SU(5) symmetry, where the SU(5) can be further broken to the Standard Model gauge group via discrete Wilson lines. We test the LB-Explorer environment on complete intersection Calabi-Yau (CICY) manifolds, though the neural network architecture naturally generalizes to any CY admitting a smooth, simplicial Mori cone and a freely-acting discrete symmetry. The LB-Explorer efficiently learns constraints on the line bundle sums, guaranteeing the E_8 gauge embedding, anomaly cancellation, poly-stability (supersymmetry), chirality of the spectrum, and the absence of exotic matter. Valid configurations can be subsequently filtered by imposing the missing constraints, such as the equivariant structure of the line bundle sum and further requirements on the particle spectrum. In this direction, we introduce a hybrid architecture incorporating CP-SAT solvers that aims to impose some of the conditions exactly by perturbing solutions found by the LB-Explorer. The versatility and scalability of the LB-Explorer make it a powerful tool for navigating the string landscape with a large number of moduli. The code and tools necessary to reproduce our findings are available at https://github.com/alexmininno/LB-Explorer

  • 3 authors
·
Jun 29

Geometry Matters: 3D Foundation Priors for Learning Semantic Correspondence

Foundation features from self-supervised vision models and text-to-image diffusion models have proven effective for semantic correspondence estimation. However, because these features are learned primarily from 2D image objectives, they lack explicit 3D awareness and often confuse symmetric object sides, repeated parts, and visually similar structures that are distinct in 3D. We introduce a 3D-aware post-training framework that goes beyond available 2D foundation features by incorporating priors from 3D foundation models. Given an image, our method uses SAM3D to estimate object geometry and pose, and refines the pose through render-and-compare optimization. Subsequently, we render PartField descriptors from the reconstructed geometry into the image plane based on the estimated object pose. The resulting geometry-aware feature maps complement DINO and Stable Diffusion features, while geodesic distances on the reconstructed shapes enable reliable filtering of candidate correspondences. We use the filtered matches as supervision to train a lightweight adapter on top of DINO and Stable Diffusion for semantic correspondence. In contrast to prior post-training approaches that require pose annotations and rely on coarse spherical geometry, our method automatically obtains instance-specific 3D structure and uses it to guide correspondence learning. Experiments show that our approach improves semantic correspondence over the prior methods while reducing manual geometric supervision. Code and model can be found at https:/github.com/GenIntel/3D-SC.

SURE-Map: Self-Correcting Streaming Geometric Foundation Model

Streaming geometric foundation models are emerging as a compelling alternative to SLAM systems. Yet this streaming nature introduces a fundamental issue: each prediction is made from limited context, which is vulnerable to dynamic objects and weak textures. Small local errors accumulate into severe geometric distortion and long-horizon scale drift. We argue that reliable streaming reconstruction requires geometric foundation models to be not only predictive, but also self-correcting. We introduce SURE-Map, a self-correcting framework built upon two complementary principles. First, we explicitly model cross-view geometric uncertainty. Unlike conventional depth or point confidence, which primarily reflects the reliability of individual-view prediction, our uncertainty directly measures whether the jointly predicted pose and depth induce geometrically consistent cross-view pixel correspondences. Second, because local correction alone cannot eliminate slowly accumulating scale errors, we introduce multi-timescale self-correction: fast consecutive-frame inference preserves streaming efficiency, while sparse keyframe-window inference provides longer-range geometric evidence to periodically recalibrate the scale of recent trajectories. SURE-Map establishes new state-of-the-art performance for online feed-forward reconstruction across long-horizon benchmarks, reducing ATE-RMSE from 24.00 to 17.24 m on KITTI, 5.11 to 4.74 m on Oxford Spires, and 31.37 to 28.58 m on VBR, with further improvements to 15.17, 4.63, and 22.12 m when incorporating loop-closure refinement. Project page: https://mingkai-liu.github.io/projects/sure-map/.

  • 3 authors
·
Sep 13

FormaTheoria: Constructing Large-Scale Lean Theories from Mathematical Literature - Toward the Formalization of the Classification of Finite Simple Groups

Large-scale formalization of advanced mathematics requires more than translating individual statements: it must reconstruct a coherent theory distributed across heterogeneous sources. This process raises four challenges: discovering implicit dependencies, correcting source defects, preserving semantic fidelity, and reconciling cross-source misalignments. We present FormaTheoria, an end-to-end, AI-assisted workflow that coordinates source acquisition, formalization, proof construction, recursive dependency discovery, independent review, and reconciliation, while preserving provenance and protecting approved declarations. A shared agent framework supports long-horizon execution through tool use, context compaction, review-gated termination, section-level source context, and dependency-aware batch parallelization. Applying FormaTheoria to major components of the Classification of Finite Simple Groups (CFSG), we construct a machine-checked Lean development extending through the Bender--Suzuki theorem and encompassing the Feit--Thompson Odd Order Theorem, Glauberman's Z^* theorem, and the Brauer--Suzuki theorem. This development verifies an extensive body of deeply interdependent finite-group theory while providing a foundation for continuing the CFSG formalization. An empirical analysis of the code and recorded construction process supports the practical relevance of the identified challenges and illustrates the roles of the corresponding workflow components. Together, these results demonstrate how AI-assisted workflows can reconstruct mathematically significant formal theories from distributed literature by combining language-model agents with formal verification, structured review, and explicit dependency management.

  • 7 authors
·
Aug 10

Points-to-3D: Structure-Aware 3D Generation with Point Cloud Priors

Recent progress in 3D generation has been driven largely by models conditioned on images or text, while readily available 3D priors are still underused. In many real-world scenarios, the visible-region point cloud are easy to obtain from active sensors such as LiDAR or from feed-forward predictors like VGGT, offering explicit geometric constraints that current methods fail to exploit. In this work, we introduce Points-to-3D, a diffusion-based framework that leverages point cloud priors for geometry-controllable 3D asset and scene generation. Built on a latent 3D diffusion model TRELLIS, Points-to-3D first replaces pure-noise sparse structure latent initialization with a point cloud priors tailored input formulation.A structure inpainting network, trained within the TRELLIS framework on task-specific data designed to learn global structural inpainting, is then used for inference with a staged sampling strategy (structural inpainting followed by boundary refinement), completing the global geometry while preserving the visible regions of the input priors. In practice, Points-to-3D can take either accurate point-cloud priors or VGGT-estimated point clouds from single images as input. Experiments on both objects and scene scenarios consistently demonstrate superior performance over state-of-the-art baselines in terms of rendering quality and geometric fidelity, highlighting the effectiveness of explicitly embedding point-cloud priors for achieving more accurate and structurally controllable 3D generation. Project page: https://jiatongxia.github.io/points2-3D/

  • 4 authors
·
Mar 19

Frame Averaging for Invariant and Equivariant Network Design

Many machine learning tasks involve learning functions that are known to be invariant or equivariant to certain symmetries of the input data. However, it is often challenging to design neural network architectures that respect these symmetries while being expressive and computationally efficient. For example, Euclidean motion invariant/equivariant graph or point cloud neural networks. We introduce Frame Averaging (FA), a general purpose and systematic framework for adapting known (backbone) architectures to become invariant or equivariant to new symmetry types. Our framework builds on the well known group averaging operator that guarantees invariance or equivariance but is intractable. In contrast, we observe that for many important classes of symmetries, this operator can be replaced with an averaging operator over a small subset of the group elements, called a frame. We show that averaging over a frame guarantees exact invariance or equivariance while often being much simpler to compute than averaging over the entire group. Furthermore, we prove that FA-based models have maximal expressive power in a broad setting and in general preserve the expressive power of their backbone architectures. Using frame averaging, we propose a new class of universal Graph Neural Networks (GNNs), universal Euclidean motion invariant point cloud networks, and Euclidean motion invariant Message Passing (MP) GNNs. We demonstrate the practical effectiveness of FA on several applications including point cloud normal estimation, beyond 2-WL graph separation, and n-body dynamics prediction, achieving state-of-the-art results in all of these benchmarks.

  • 7 authors
·
Oct 7, 2021

Lie Group Decompositions for Equivariant Neural Networks

Invariance and equivariance to geometrical transformations have proven to be very useful inductive biases when training (convolutional) neural network models, especially in the low-data regime. Much work has focused on the case where the symmetry group employed is compact or abelian, or both. Recent work has explored enlarging the class of transformations used to the case of Lie groups, principally through the use of their Lie algebra, as well as the group exponential and logarithm maps. The applicability of such methods to larger transformation groups is limited by the fact that depending on the group of interest G, the exponential map may not be surjective. Further limitations are encountered when G is neither compact nor abelian. Using the structure and geometry of Lie groups and their homogeneous spaces, we present a framework by which it is possible to work with such groups primarily focusing on the Lie groups G = GL^{+}(n, R) and G = SL(n, R), as well as their representation as affine transformations R^{n} rtimes G. Invariant integration as well as a global parametrization is realized by decomposing the `larger` groups into subgroups and submanifolds which can be handled individually. Under this framework, we show how convolution kernels can be parametrized to build models equivariant with respect to affine transformations. We evaluate the robustness and out-of-distribution generalisation capability of our model on the standard affine-invariant benchmark classification task, where we outperform all previous equivariant models as well as all Capsule Network proposals.

  • 2 authors
·
Oct 17, 2023

Uncertainty Visualization of Critical Points of 2D Scalar Fields for Parametric and Nonparametric Probabilistic Models

This paper presents a novel end-to-end framework for closed-form computation and visualization of critical point uncertainty in 2D uncertain scalar fields. Critical points are fundamental topological descriptors used in the visualization and analysis of scalar fields. The uncertainty inherent in data (e.g., observational and experimental data, approximations in simulations, and compression), however, creates uncertainty regarding critical point positions. Uncertainty in critical point positions, therefore, cannot be ignored, given their impact on downstream data analysis tasks. In this work, we study uncertainty in critical points as a function of uncertainty in data modeled with probability distributions. Although Monte Carlo (MC) sampling techniques have been used in prior studies to quantify critical point uncertainty, they are often expensive and are infrequently used in production-quality visualization software. We, therefore, propose a new end-to-end framework to address these challenges that comprises a threefold contribution. First, we derive the critical point uncertainty in closed form, which is more accurate and efficient than the conventional MC sampling methods. Specifically, we provide the closed-form and semianalytical (a mix of closed-form and MC methods) solutions for parametric (e.g., uniform, Epanechnikov) and nonparametric models (e.g., histograms) with finite support. Second, we accelerate critical point probability computations using a parallel implementation with the VTK-m library, which is platform portable. Finally, we demonstrate the integration of our implementation with the ParaView software system to demonstrate near-real-time results for real datasets.

  • 8 authors
·
Jul 25, 2024

Contraction-Gauge Preconditioning for Quantized Matrix Multiplication

We study low-precision computation of C=AB with both factors quantized. We derive an exact finite-dimensional identity for the expected squared product error under independent, zero-mean entrywise errors with known variance fields; it holds exactly for non-overloading subtractive dither and for independent stochastic rounding, and we empirically assess deterministic round-to-nearest (RTN). Using the product-preserving equivalence AB=(AT)(T^{-1}B), we formulate contraction-gauge preconditioning: jointly choosing a factor representation and its sharing pattern before quantization. Preconditioning can reduce product error but may require extra transformed, quantized copies of the opposite operand: a shared transform needs one copy, a block-specific transform up to one per block. Within the bounded family of positive diagonal gauges (folds), a geometric program computes a globally optimal shared fold and a linear program decides whether the identity fold is already optimal. For other families we derive computable selection statistics -- tail index for scaling, profile spread for partitioning, coherence and weighted-Gram energy for rotations, slice-energy covariance for hierarchy depth -- with upper bounds for ranking heuristic candidates. Across twelve linear products from a trained three-block image classifier, median within-product rank correlations between dither-model predictions and deterministic-RTN errors are 0.937 at 8 bits and 0.918 at 4 bits. The GP fold cuts held-out product error over the identity fold by 18.0% (8-bit) and 20.5% (4-bit) in geometric mean, beats a SmoothQuant-style grid baseline at both precisions and on ten of twelve products, and lowers composed logit MSE by 15.4% and 26.4%. We thus provide exact stochastic product-error accounting, certified selection within the diagonal family, and a common objective for evaluating reusable transform candidates under RTN.

  • 5 authors
·
Jul 20

An Exterior Method for Nonnegative Matrix Factorization

Nonnegative matrix factorization (NMF) seeks a low-rank approximation X approx UV^T with nonnegative factors and is commonly solved using interior methods that enforce feasibility throughout optimization. We show that such constraint-driven approaches can impede progress in the nonconvex landscape, leading to slow convergence or convergence to suboptimal stationary points. We propose an exterior framework for NMF (eNMF) that separates low-rank approximation from nonnegativity enforcement. Our method initializes from the optimal unconstrained factorization and introduces a rotation procedure that maps unconstrained factors to an exterior point closest to the nonnegative orthant. This viewpoint yields an algorithmic framework in which simple iterative updates converge to KKT-satisfying stationary points on the boundary of the positive orthant. The exterior formulation also enables a geometric interpretation of NMF solutions, clarifying equivalence classes of factorizations under permutation and orthogonal transformations. An intriguing numerical result, involving 400 NMF experiments across both real and synthetic datasets, show that in 99% of the cases, different algorithms tend to converge towards equivalent factor matrices. We benchmark eNMF against 9 state-of-the-art NMF algorithms with 9 initialization schemes across 3 real-world and 2 synthetic datasets. eNMF consistently outperforms all 81 competitors, achieving up to 30% lower reconstruction error under equal-time settings and up to 150% speedup under equal-error settings. The downstream experiments further demonstrate substantial performance gains in audio processing and recommendation tasks, corroborating the practical benefits of the proposed exterior optimization framework. Code is available at https://github.com/roychowdhuryresearch/eNMF

  • 5 authors
·
May 18

HiP3R: Hierarchical Pose Graphs for Long-Horizon 3D Reconstruction

Feed-forward models accurately estimate camera motion and 3D geometry from short video windows. However, computational and memory costs prevent direct inference on sequences containing thousands of frames. Long videos must therefore be processed as overlapping chunks. This division produces independent local reconstructions with inconsistent coordinate frames and duplicate estimates of shared cameras. Achieving global consistency requires propagating constraints from adjacent overlaps and distant revisits across the sequence. This requirement naturally motivates pose graph optimization. However, the choice of graph level creates a trade-off. Chunk-level graphs efficiently resolve scale drift and close large loops. Yet, their rigid transformations cannot correct internal errors or conflicting frame predictions. Conversely, frame-level optimization offers local flexibility, but scaling it globally is computationally expensive and can break metric scale. HiP3R resolves this trade-off using a hierarchical pose graph. HiP3R first optimizes a robust chunk-level Sim(3) graph to establish the global layout and scale. It then holds this layout fixed and estimates one shared SE(3) camera per frame, turning overlapping window predictions into a single trajectory. Experiments across multiple benchmarks demonstrate the effectiveness of HiP3R in improving camera trajectories and 3D reconstruction. Our method applies to both chunk-based and streaming backends without additional training or fine-tuning. The codes are available at https://kkakkkka.github.io/HiP3R.

PFDepth: Heterogeneous Pinhole-Fisheye Joint Depth Estimation via Distortion-aware Gaussian-Splatted Volumetric Fusion

In this paper, we present the first pinhole-fisheye framework for heterogeneous multi-view depth estimation, PFDepth. Our key insight is to exploit the complementary characteristics of pinhole and fisheye imagery (undistorted vs. distorted, small vs. large FOV, far vs. near field) for joint optimization. PFDepth employs a unified architecture capable of processing arbitrary combinations of pinhole and fisheye cameras with varied intrinsics and extrinsics. Within PFDepth, we first explicitly lift 2D features from each heterogeneous view into a canonical 3D volumetric space. Then, a core module termed Heterogeneous Spatial Fusion is designed to process and fuse distortion-aware volumetric features across overlapping and non-overlapping regions. Additionally, we subtly reformulate the conventional voxel fusion into a novel 3D Gaussian representation, in which learnable latent Gaussian spheres dynamically adapt to local image textures for finer 3D aggregation. Finally, fused volume features are rendered into multi-view depth maps. Through extensive experiments, we demonstrate that PFDepth sets a state-of-the-art performance on KITTI-360 and RealHet datasets over current mainstream depth networks. To the best of our knowledge, this is the first systematic study of heterogeneous pinhole-fisheye depth estimation, offering both technical novelty and valuable empirical insights.

  • 8 authors
·
Sep 30, 2025

The Flood Complex: Large-Scale Persistent Homology on Millions of Points

We consider the problem of computing persistent homology (PH) for large-scale Euclidean point cloud data, aimed at downstream machine learning tasks, where the exponential growth of the most widely-used Vietoris-Rips complex imposes serious computational limitations. Although more scalable alternatives such as the Alpha complex or sparse Rips approximations exist, they often still result in a prohibitively large number of simplices. This poses challenges in the complex construction and in the subsequent PH computation, prohibiting their use on large-scale point clouds. To mitigate these issues, we introduce the Flood complex, inspired by the advantages of the Alpha and Witness complex constructions. Informally, at a given filtration value rgeq 0, the Flood complex contains all simplices from a Delaunay triangulation of a small subset of the point cloud X that are fully covered by balls of radius r emanating from X, a process we call flooding. Our construction allows for efficient PH computation, possesses several desirable theoretical properties, and is amenable to GPU parallelization. Scaling experiments on 3D point cloud data show that we can compute PH of up to dimension 2 on several millions of points. Importantly, when evaluating object classification performance on real-world and synthetic data, we provide evidence that this scaling capability is needed, especially if objects are geometrically or topologically complex, yielding performance superior to other PH-based methods and neural networks for point cloud data. Source code and datasets are available on https://github.com/plus-rkwitt/flooder.

anyakrakusuma: A Python Library for Entropic Schrödinger Bridges on Idealized Geometries

We present anyakrakusuma, an open-source Python library that solves the discrete static Schrödinger bridge problem, the entropically regularized counterpart of optimal transport, through a log-domain Sinkhorn--Knopp iteration and reconstructs the entropic interpolation between two empirical point clouds. The solver is paired with a diagnostic pipeline that characterizes the optimal coupling and the intermediate distributions through information-theoretic and geometric measures. We exercise the library on four idealized planar cases spanning a circle-to-circle dilation, a spiral-to-mixture fragmentation, a rigid reorientation of two moons, and a Lissajous-to-trefoil deformation. The log-domain formulation is necessary rather than merely convenient at the parameters studied, where the cost-to-regularization ratio reaches four hundred and the Gibbs kernel underflows double precision across most of its range; the iteration nonetheless attains a marginal residual of 10^{-9} and unit marginal fidelity in every case. Residual histories decay geometrically over approximately eight decades at per-iteration contraction factors between 0.966 and 0.976, which are local rates near the fixed point that lie many orders of magnitude below the worst-case Hilbert-metric bound. The covariance analysis recovers an imposed ninety-degree reorientation to within 0.07^circ, roughly forty times smaller than its uncertainty, across a masked interval of near-isotropy on which the principal axis is unobservable. The diagnostics are reported with explicit attention to the regimes in which each is well defined, including the differential entropy, which is meaningful only on the open interpolation interval. The presented cases are constructed rather than measured; quantitative application to empirical point clouds requires further study.

Ground4D: Consistency-Aware 4D Reconstruction from Monocular Video

Learning a 4D scene representation from a single monocular video that supports dynamic novel-view synthesis while maintaining faithful geometry over time remains challenging. Dynamic Gaussian Splatting achieves strong rendering performance through photometric optimization, yet does not explicitly enforce multi-view geometric consistency. In contrast, 3D foundation models recover coherent scene geometry and camera motion, but their point-based outputs are not designed for photorealistic rendering. We propose Ground4D, a geometry-grounded framework built on two stages. First, we perform geometry initialization via 3D foundation models, leveraging VGGT in a training-free manner to reconstruct multi-view-consistent 3D geometry and camera poses from monocular video. The recovered geometry provides a structured and reliable initialization for dynamic Gaussian representations. Second, we conduct geometry-consistency-aware refinement via dynamic Gaussian Splatting, optimizing the representation through differentiable rendering while maintaining multi-view geometric consistency across both observed and synthesized viewpoints. Furthermore, Ground4D inherently models the continuous 4D dynamics of the scene, naturally supporting rendering at arbitrary timestamps. By integrating foundation-level geometric priors into dynamic Gaussian optimization, Ground4D achieves stronger reconstruction fidelity and rendering performance, underscoring the role of geometry-grounded constraints in robust 4D scene modeling.

  • 4 authors
·
Jun 26

On error bounds and noncritical Lagrange multipliers

Critical Lagrange multipliers are known to be responsible for the potentially slow convergence of Newton-type methods, and noncriticality of a given multiplier has been tied to an error bound which estimates the distance of a primal-dual pair associated with a perturbed problem to the primal solution and the multiplier set of the unperturbed one, and is decisive for a local convergence analysis. We investigate this relation in an abstract setting where merely a set-valued mapping assigning primal-dual pairs to a parameter is available, and characterize the error bound of interest in terms of noncriticality of the underlying multiplier and two calmness-type properties of the associated multiplier mapping, one of which is a novel weak inner calmness in the fuzzy sense. No structural assumptions on the underlying problem are needed for that, and the two calmness-type conditions are not only sufficient but also necessary. Afterwards, we specify these findings for composite optimization problems. Whenever the subdifferential of the outer function is a polyhedral mapping, both conditions hold automatically, which explains the equivalence of noncriticality and the error bound observed in the polyhedral setting. Whenever the outer function is C^2-decomposable, they are secured by calmness of a restricted multiplier mapping together with a closedness condition, which recovers and extends the known characterization for C^2-cone reducible constraint systems.

  • 2 authors
·
Oct 11

AnyCam: Learning to Recover Camera Poses and Intrinsics from Casual Videos

Estimating camera motion and intrinsics from casual videos is a core challenge in computer vision. Traditional bundle-adjustment based methods, such as SfM and SLAM, struggle to perform reliably on arbitrary data. Although specialized SfM approaches have been developed for handling dynamic scenes, they either require intrinsics or computationally expensive test-time optimization and often fall short in performance. Recently, methods like Dust3r have reformulated the SfM problem in a more data-driven way. While such techniques show promising results, they are still 1) not robust towards dynamic objects and 2) require labeled data for supervised training. As an alternative, we propose AnyCam, a fast transformer model that directly estimates camera poses and intrinsics from a dynamic video sequence in feed-forward fashion. Our intuition is that such a network can learn strong priors over realistic camera poses. To scale up our training, we rely on an uncertainty-based loss formulation and pre-trained depth and flow networks instead of motion or trajectory supervision. This allows us to use diverse, unlabelled video datasets obtained mostly from YouTube. Additionally, we ensure that the predicted trajectory does not accumulate drift over time through a lightweight trajectory refinement step. We test AnyCam on established datasets, where it delivers accurate camera poses and intrinsics both qualitatively and quantitatively. Furthermore, even with trajectory refinement, AnyCam is significantly faster than existing works for SfM in dynamic settings. Finally, by combining camera information, uncertainty, and depth, our model can produce high-quality 4D pointclouds.

  • 5 authors
·
Mar 29, 2025

TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction

Sparse-view 3D reconstruction is increasingly addressed with feed-forward splatting networks that predict explicit primitives directly from images. Yet most existing methods remain centered on Gaussian primitives and expose surfaces only indirectly: extracting a usable mesh for downstream simulation, physics reasoning, or embodied interaction still requires expensive post-hoc steps that break the feed-forward promise. This limitation is especially pronounced in pose-free settings, where scene structure and camera parameters must be estimated jointly from sparse observations. We present TriSplat, a feed-forward reconstruction network that represents scenes with oriented triangle primitives and directly exports simulation-ready mesh scenes from a single forward pass. Given input images, the network predicts local 3D point maps, triangle attributes, camera poses, and optional intrinsics. Rather than regressing triangle orientation as an unconstrained latent variable, our approach constructs geometry normals from the predicted point maps, refines them with an image-conditioned normal head, and converts them into stable local frames for triangle parameterization. A mono-normal bootstrap schedule further stabilizes early training, while opacity and blur scheduling progressively sharpens the learned surface representation for direct mesh extraction. Experiments on RealEstate10K and DL3DV show that this representation produces more geometry-faithful reconstructions than Gaussian feed-forward baselines while maintaining competitive novel-view rendering quality. Because the rendering primitives are themselves surface triangles, the output can be directly ingested by physics engines, collision detectors, and standard rendering pipelines without any conversion, making it a practical simulation-ready solution for feed-forward 3D scene reconstruction.

Differentiability and Optimization of Multiparameter Persistent Homology

Real-valued functions on geometric data -- such as node attributes on a graph -- can be optimized using descriptors from persistent homology, allowing the user to incorporate topological terms in the loss function. When optimizing a single real-valued function (the one-parameter setting), there is a canonical choice of descriptor for persistent homology: the barcode. The operation mapping a real-valued function to its barcode is differentiable almost everywhere, and the convergence of gradient descent for losses using barcodes is relatively well understood. When optimizing a vector-valued function (the multiparameter setting), there is no unique choice of descriptor for multiparameter persistent homology, and many distinct descriptors have been proposed. This calls for the development of a general framework for differentiability and optimization that applies to a wide range of multiparameter homological descriptors. In this article, we develop such a framework and show that it encompasses well-known descriptors of different flavors, such as signed barcodes and the multiparameter persistence landscape. We complement the theory with numerical experiments supporting the idea that optimizing multiparameter homological descriptors can lead to improved performances compared to optimizing one-parameter descriptors, even when using the simplest and most efficiently computable multiparameter descriptors.

MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has made significant strides in scene representation and neural rendering, with intense efforts focused on adapting it for dynamic scenes. Despite delivering remarkable rendering quality and speed, existing methods struggle with storage demands and representing complex real-world motions. To tackle these issues, we propose MoDecGS, a memory-efficient Gaussian splatting framework designed for reconstructing novel views in challenging scenarios with complex motions. We introduce GlobaltoLocal Motion Decomposition (GLMD) to effectively capture dynamic motions in a coarsetofine manner. This approach leverages Global Canonical Scaffolds (Global CS) and Local Canonical Scaffolds (Local CS), extending static Scaffold representation to dynamic video reconstruction. For Global CS, we propose Global Anchor Deformation (GAD) to efficiently represent global dynamics along complex motions, by directly deforming the implicit Scaffold attributes which are anchor position, offset, and local context features. Next, we finely adjust local motions via the Local Gaussian Deformation (LGD) of Local CS explicitly. Additionally, we introduce Temporal Interval Adjustment (TIA) to automatically control the temporal coverage of each Local CS during training, allowing MoDecGS to find optimal interval assignments based on the specified number of temporal segments. Extensive evaluations demonstrate that MoDecGS achieves an average 70% reduction in model size over stateoftheart methods for dynamic 3D Gaussians from realworld dynamic videos while maintaining or even improving rendering quality.

  • 6 authors
·
Jan 7, 2025 2

SAMatcher: Co-Visibility Modeling with Segment Anything for Robust Feature Matching

Reliable correspondence estimation is a fundamental problem in image processing, underpinning applications such as Structure from Motion, visual localization, and image registration. Existing learning-based methods have significantly improved local feature representations, yet most still operate at the pixel or patch level and lack explicit modeling of regions that are jointly visible across views. We propose SAMatcher, a feature matching framework that formulates correspondence estimation through co-visibility modeling. Instead of directly matching local features, SAMatcher first predicts co-visible region masks and bounding boxes as structured priors for correspondence estimation. Built upon the Segment Anything Model (SAM), it introduces a symmetric cross-view interaction mechanism that enables bidirectional feature exchange and cross-view semantic alignment. We further develop a unified supervision scheme that jointly optimizes mask prediction and box localization through mask learning, box regression, and mask-box consistency constraints. Extensive experiments on challenging benchmarks demonstrate substantial improvements over existing matching pipelines, particularly under large viewpoint and scale variations. Our results show that foundation models originally designed for monocular segmentation can be effectively extended to multi-view correspondence reasoning through explicit co-visibility modeling, offering a new perspective on structured representation learning for image matching. Code and project page: https://xupan.top/Projects/samatcher

  • 6 authors
·
Jun 1

QuadLink: Autoregressive Quad-Dominant Mesh Generation via Point-Relation Learning

The generation of production-ready quad-dominant meshes is a cornerstone of modern 3D content creation. Generating anisotropic quad-dominant meshes from point clouds is challenging, as existing methods are typically limited to producing either pure triangular meshes or pure quadrilateral meshes with isotropic densities. In this paper, we present QuadLink, a unified framework consisting of three stages for quad-dominant mesh generation by linking points into structured faces. QuadLink formulates polygonal mesh generation as a hybrid centroid-conditioned vertex linking model: it first predicts a unified set of anchors (vertices and face centroids), then learns centroid-conditioned links that associate vertices with face centroids, and finally assembles polygonal faces with a quad-first strategy guided by robust geometric verification strategies. This link-based formulation enables efficient generation of sparse and anisotropic quad-dominant meshes with coherent edge flow and meanwhile supporting hybrid polygonal topology. To construct training data for this model, we further introduce a Tri-to-Quad Operator that converts artistic triangle meshes into quad-dominant training data via global merge selection. Extensive experiments show that QuadLink produces production-ready quad-dominant meshes from point clouds and achieves improved geometric fidelity and topological quality compared to prior baselines. Our method natively supports hybrid polygonal topology, generalizing to arbitrary n-gon meshes without architectural changes.

  • 14 authors
·
Jun 1