new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Dec 15

Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar

Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, existing methods often struggle to model challenging facial regions (e.g., mouth interior, eyes, hair/beard), resulting in unrealistic and blurry results. In this paper, we propose {\fullname} ({\name}), a method that adopts the neural point representation as well as the neural volume rendering process and discards the predefined connectivity and hard correspondence imposed by mesh-based approaches. Specifically, the neural points are strategically constrained around the surface of the target expression via a high-resolution UV displacement map, achieving increased modeling capacity and more accurate control. We introduce three technical innovations to improve the rendering and training efficiency: a patch-wise depth-guided (shading point) sampling strategy, a lightweight radiance decoding process, and a Grid-Error-Patch (GEP) ray sampling strategy during training. By design, our {\name} is better equipped to handle topologically changing regions and thin structures while also ensuring accurate expression control when animating avatars. Experiments conducted on three subjects from the Multiface dataset demonstrate the effectiveness of our designs, outperforming previous state-of-the-art methods, especially in handling challenging facial regions.

  • 6 authors
·
Jul 10, 2023

SpecVLM: Fast Speculative Decoding in Vision-Language Models

Speculative decoding is a powerful way to accelerate autoregressive large language models (LLMs), but directly porting it to vision-language models (VLMs) faces unique systems constraints: the prefill stage is dominated by visual tokens whose count scales with image resolution and video length, inflating both compute and memory, especially the key-value (KV) cache. We study speculative decoding for VLMs and introduce SpecVLM, a practical system that (1) establishes a strong EAGLE-2-style baseline, EagleVLM, delivering 1.5--2.3x end-to-end speedups over full autoregressive inference, and (2) further accelerates VLM inference with an elastic visual compressor that adaptively selects among pruning, pooling, convolution, and resampler primitives to balance FLOPs/parameters and accuracy per input. To avoid costly offline distillation corpora, we propose an online-logit distillation protocol that trains the draft model with on-the-fly teacher logits and penultimate features using a combined cross-entropy and Smooth L1 objective, eliminating storage and preprocessing while remaining compute-efficient. This protocol reveals a training-time scaling effect: longer online training monotonically increases the draft model's average accepted length, improving speculative efficiency. Empirically, SpecVLM achieves additional acceleration, culminating in 2.5--2.9x end-to-end speedups within 5 epochs across LLaVA and MMMU, consistently over resolutions and task difficulties, while preserving the target model's output distribution (lossless decoding). Our code is available at https://github.com/haiduo/SpecVLM.

  • 7 authors
·
Sep 15

MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering

Faithful human performance capture and free-view rendering from sparse RGB observations is a long-standing problem in Vision and Graphics. The main challenges are the lack of observations and the inherent ambiguities of the setting, e.g. occlusions and depth ambiguity. As a result, radiance fields, which have shown great promise in capturing high-frequency appearance and geometry details in dense setups, perform poorly when naively supervising them on sparse camera views, as the field simply overfits to the sparse-view inputs. To address this, we propose MetaCap, a method for efficient and high-quality geometry recovery and novel view synthesis given very sparse or even a single view of the human. Our key idea is to meta-learn the radiance field weights solely from potentially sparse multi-view videos, which can serve as a prior when fine-tuning them on sparse imagery depicting the human. This prior provides a good network weight initialization, thereby effectively addressing ambiguities in sparse-view capture. Due to the articulated structure of the human body and motion-induced surface deformations, learning such a prior is non-trivial. Therefore, we propose to meta-learn the field weights in a pose-canonicalized space, which reduces the spatial feature range and makes feature learning more effective. Consequently, one can fine-tune our field parameters to quickly generalize to unseen poses, novel illumination conditions as well as novel and sparse (even monocular) camera views. For evaluating our method under different scenarios, we collect a new dataset, WildDynaCap, which contains subjects captured in, both, a dense camera dome and in-the-wild sparse camera rigs, and demonstrate superior results compared to recent state-of-the-art methods on, both, public and WildDynaCap dataset.

  • 5 authors
·
Mar 27, 2024

Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting

We propose progressive radiance distillation, an inverse rendering method that combines physically-based rendering with Gaussian-based radiance field rendering using a distillation progress map. Taking multi-view images as input, our method starts from a pre-trained radiance field guidance, and distills physically-based light and material parameters from the radiance field using an image-fitting process. The distillation progress map is initialized to a small value, which favors radiance field rendering. During early iterations when fitted light and material parameters are far from convergence, the radiance field fallback ensures the sanity of image loss gradients and avoids local minima that attracts under-fit states. As fitted parameters converge, the physical model gradually takes over and the distillation progress increases correspondingly. In presence of light paths unmodeled by the physical model, the distillation progress never finishes on affected pixels and the learned radiance field stays in the final rendering. With this designed tolerance for physical model limitations, we prevent unmodeled color components from leaking into light and material parameters, alleviating relighting artifacts. Meanwhile, the remaining radiance field compensates for the limitations of the physical model, guaranteeing high-quality novel views synthesis. Experimental results demonstrate that our method significantly outperforms state-of-the-art techniques quality-wise in both novel view synthesis and relighting. The idea of progressive radiance distillation is not limited to Gaussian splatting. We show that it also has positive effects for prominently specular scenes when adapted to a mesh-based inverse rendering method.

  • 3 authors
·
Aug 14, 2024

Zero-Shot Hyperspectral Pansharpening Using Hysteresis-Based Tuning for Spectral Quality Control

Hyperspectral pansharpening has received much attention in recent years due to technological and methodological advances that open the door to new application scenarios. However, research on this topic is only now gaining momentum. The most popular methods are still borrowed from the more mature field of multispectral pansharpening and often overlook the unique challenges posed by hyperspectral data fusion, such as i) the very large number of bands, ii) the overwhelming noise in selected spectral ranges, iii) the significant spectral mismatch between panchromatic and hyperspectral components, iv) a typically high resolution ratio. Imprecise data modeling especially affects spectral fidelity. Even state-of-the-art methods perform well in certain spectral ranges and much worse in others, failing to ensure consistent quality across all bands, with the risk of generating unreliable results. Here, we propose a hyperspectral pansharpening method that explicitly addresses this problem and ensures uniform spectral quality. To this end, a single lightweight neural network is used, with weights that adapt on the fly to each band. During fine-tuning, the spatial loss is turned on and off to ensure a fast convergence of the spectral loss to the desired level, according to a hysteresis-like dynamic. Furthermore, the spatial loss itself is appropriately redefined to account for nonlinear dependencies between panchromatic and spectral bands. Overall, the proposed method is fully unsupervised, with no prior training on external data, flexible, and low-complexity. Experiments on a recently published benchmarking toolbox show that it ensures excellent sharpening quality, competitive with the state-of-the-art, consistently across all bands. The software code and the full set of results are shared online on https://github.com/giu-guarino/rho-PNN.

  • 5 authors
·
May 22

ViSpec: Accelerating Vision-Language Models with Vision-Aware Speculative Decoding

Speculative decoding is a widely adopted technique for accelerating inference in large language models (LLMs), yet its application to vision-language models (VLMs) remains underexplored, with existing methods achieving only modest speedups (<1.5x). This gap is increasingly significant as multimodal capabilities become central to large-scale models. We hypothesize that large VLMs can effectively filter redundant image information layer by layer without compromising textual comprehension, whereas smaller draft models struggle to do so. To address this, we introduce Vision-Aware Speculative Decoding (ViSpec), a novel framework tailored for VLMs. ViSpec employs a lightweight vision adaptor module to compress image tokens into a compact representation, which is seamlessly integrated into the draft model's attention mechanism while preserving original image positional information. Additionally, we extract a global feature vector for each input image and augment all subsequent text tokens with this feature to enhance multimodal coherence. To overcome the scarcity of multimodal datasets with long assistant responses, we curate a specialized training dataset by repurposing existing datasets and generating extended outputs using the target VLM with modified prompts. Our training strategy mitigates the risk of the draft model exploiting direct access to the target model's hidden states, which could otherwise lead to shortcut learning when training solely on target model outputs. Extensive experiments validate ViSpec, achieving, to our knowledge, the first substantial speedup in VLM speculative decoding. Code is available at https://github.com/KangJialiang/ViSpec.

  • 5 authors
·
Sep 17

Task-Aware Image Signal Processor for Advanced Visual Perception

In recent years, there has been a growing trend in computer vision towards exploiting RAW sensor data, which preserves richer information compared to conventional low-bit RGB images. Early studies mainly focused on enhancing visual quality, while more recent efforts aim to leverage the abundant information in RAW data to improve the performance of visual perception tasks such as object detection and segmentation. However, existing approaches still face two key limitations: large-scale ISP networks impose heavy computational overhead, while methods based on tuning traditional ISP pipelines are restricted by limited representational capacity.To address these issues, we propose Task-Aware Image Signal Processing (TA-ISP), a compact RAW-to-RGB framework that produces task-oriented representations for pretrained vision models. Instead of heavy dense convolutional pipelines, TA-ISP predicts a small set of lightweight, multi-scale modulation operators that act at global, regional, and pixel scales to reshape image statistics across different spatial extents. This factorized control significantly expands the range of spatially varying transforms that can be represented while keeping memory usage, computation, and latency tightly constrained. Evaluated on several RAW-domain detection and segmentation benchmarks under both daytime and nighttime conditions, TA-ISP consistently improves downstream accuracy while markedly reducing parameter count and inference time, making it well suited for deployment on resource-constrained devices.

  • 5 authors
·
Sep 17

EMOv2: Pushing 5M Vision Model Frontier

This work focuses on developing parameter-efficient and lightweight models for dense predictions while trading off parameters, FLOPs, and performance. Our goal is to set up the new frontier of the 5M magnitude lightweight model on various downstream tasks. Inverted Residual Block (IRB) serves as the infrastructure for lightweight CNNs, but no counterparts have been recognized by attention-based design. Our work rethinks the lightweight infrastructure of efficient IRB and practical components in Transformer from a unified perspective, extending CNN-based IRB to attention-based models and abstracting a one-residual Meta Mobile Block (MMBlock) for lightweight model design. Following neat but effective design criterion, we deduce a modern Improved Inverted Residual Mobile Block (i2RMB) and improve a hierarchical Efficient MOdel (EMOv2) with no elaborate complex structures. Considering the imperceptible latency for mobile users when downloading models under 4G/5G bandwidth and ensuring model performance, we investigate the performance upper limit of lightweight models with a magnitude of 5M. Extensive experiments on various vision recognition, dense prediction, and image generation tasks demonstrate the superiority of our EMOv2 over state-of-the-art methods, e.g., EMOv2-1M/2M/5M achieve 72.3, 75.8, and 79.4 Top-1 that surpass equal-order CNN-/Attention-based models significantly. At the same time, EMOv2-5M equipped RetinaNet achieves 41.5 mAP for object detection tasks that surpasses the previous EMO-5M by +2.6. When employing the more robust training recipe, our EMOv2-5M eventually achieves 82.9 Top-1 accuracy, which elevates the performance of 5M magnitude models to a new level. Code is available at https://github.com/zhangzjn/EMOv2.

  • 9 authors
·
Dec 9, 2024 2

RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering

In this paper, we propose a novel end-to-end relightable neural inverse rendering system that achieves high-quality reconstruction of geometry and material properties, thus enabling high-quality relighting. The cornerstone of our method is a two-stage approach for learning a better factorization of scene parameters. In the first stage, we develop a reflection-aware radiance field using a neural signed distance field (SDF) as the geometry representation and deploy an MLP (multilayer perceptron) to estimate indirect illumination. In the second stage, we introduce a novel information-sharing network structure to jointly learn the radiance field and the physically based factorization of the scene. For the physically based factorization, to reduce the noise caused by Monte Carlo sampling, we apply a split-sum approximation with a simplified Disney BRDF and cube mipmap as the environment light representation. In the relighting phase, to enhance the quality of indirect illumination, we propose a second split-sum algorithm to trace secondary rays under the split-sum rendering framework. Furthermore, there is no dataset or protocol available to quantitatively evaluate the inverse rendering performance for glossy objects. To assess the quality of material reconstruction and relighting, we have created a new dataset with ground truth BRDF parameters and relighting results. Our experiments demonstrate that our algorithm achieves state-of-the-art performance in inverse rendering and relighting, with particularly strong results in the reconstruction of highly reflective objects.

  • 7 authors
·
Sep 30, 2024

Urban Radiance Field Representation with Deformable Neural Mesh Primitives

Neural Radiance Fields (NeRFs) have achieved great success in the past few years. However, most current methods still require intensive resources due to ray marching-based rendering. To construct urban-level radiance fields efficiently, we design Deformable Neural Mesh Primitive~(DNMP), and propose to parameterize the entire scene with such primitives. The DNMP is a flexible and compact neural variant of classic mesh representation, which enjoys both the efficiency of rasterization-based rendering and the powerful neural representation capability for photo-realistic image synthesis. Specifically, a DNMP consists of a set of connected deformable mesh vertices with paired vertex features to parameterize the geometry and radiance information of a local area. To constrain the degree of freedom for optimization and lower the storage budgets, we enforce the shape of each primitive to be decoded from a relatively low-dimensional latent space. The rendering colors are decoded from the vertex features (interpolated with rasterization) by a view-dependent MLP. The DNMP provides a new paradigm for urban-level scene representation with appealing properties: (1) High-quality rendering. Our method achieves leading performance for novel view synthesis in urban scenarios. (2) Low computational costs. Our representation enables fast rendering (2.07ms/1k pixels) and low peak memory usage (110MB/1k pixels). We also present a lightweight version that can run 33times faster than vanilla NeRFs, and comparable to the highly-optimized Instant-NGP (0.61 vs 0.71ms/1k pixels). Project page: https://dnmp.github.io/{https://dnmp.github.io/}.

  • 6 authors
·
Jul 20, 2023

Drag View: Generalizable Novel View Synthesis with Unposed Imagery

We introduce DragView, a novel and interactive framework for generating novel views of unseen scenes. DragView initializes the new view from a single source image, and the rendering is supported by a sparse set of unposed multi-view images, all seamlessly executed within a single feed-forward pass. Our approach begins with users dragging a source view through a local relative coordinate system. Pixel-aligned features are obtained by projecting the sampled 3D points along the target ray onto the source view. We then incorporate a view-dependent modulation layer to effectively handle occlusion during the projection. Additionally, we broaden the epipolar attention mechanism to encompass all source pixels, facilitating the aggregation of initialized coordinate-aligned point features from other unposed views. Finally, we employ another transformer to decode ray features into final pixel intensities. Crucially, our framework does not rely on either 2D prior models or the explicit estimation of camera poses. During testing, DragView showcases the capability to generalize to new scenes unseen during training, also utilizing only unposed support images, enabling the generation of photo-realistic new views characterized by flexible camera trajectories. In our experiments, we conduct a comprehensive comparison of the performance of DragView with recent scene representation networks operating under pose-free conditions, as well as with generalizable NeRFs subject to noisy test camera poses. DragView consistently demonstrates its superior performance in view synthesis quality, while also being more user-friendly. Project page: https://zhiwenfan.github.io/DragView/.

  • 9 authors
·
Oct 5, 2023 1

LSNet: See Large, Focus Small

Vision network designs, including Convolutional Neural Networks and Vision Transformers, have significantly advanced the field of computer vision. Yet, their complex computations pose challenges for practical deployments, particularly in real-time applications. To tackle this issue, researchers have explored various lightweight and efficient network designs. However, existing lightweight models predominantly leverage self-attention mechanisms and convolutions for token mixing. This dependence brings limitations in effectiveness and efficiency in the perception and aggregation processes of lightweight networks, hindering the balance between performance and efficiency under limited computational budgets. In this paper, we draw inspiration from the dynamic heteroscale vision ability inherent in the efficient human vision system and propose a ``See Large, Focus Small'' strategy for lightweight vision network design. We introduce LS (Large-Small) convolution, which combines large-kernel perception and small-kernel aggregation. It can efficiently capture a wide range of perceptual information and achieve precise feature aggregation for dynamic and complex visual representations, thus enabling proficient processing of visual information. Based on LS convolution, we present LSNet, a new family of lightweight models. Extensive experiments demonstrate that LSNet achieves superior performance and efficiency over existing lightweight networks in various vision tasks. Codes and models are available at https://github.com/jameslahm/lsnet.

  • 5 authors
·
Mar 29 3

Real-Time Neural Appearance Models

We present a complete system for real-time rendering of scenes with complex appearance previously reserved for offline use. This is achieved with a combination of algorithmic and system level innovations. Our appearance model utilizes learned hierarchical textures that are interpreted using neural decoders, which produce reflectance values and importance-sampled directions. To best utilize the modeling capacity of the decoders, we equip the decoders with two graphics priors. The first prior -- transformation of directions into learned shading frames -- facilitates accurate reconstruction of mesoscale effects. The second prior -- a microfacet sampling distribution -- allows the neural decoder to perform importance sampling efficiently. The resulting appearance model supports anisotropic sampling and level-of-detail rendering, and allows baking deeply layered material graphs into a compact unified neural representation. By exposing hardware accelerated tensor operations to ray tracing shaders, we show that it is possible to inline and execute the neural decoders efficiently inside a real-time path tracer. We analyze scalability with increasing number of neural materials and propose to improve performance using code optimized for coherent and divergent execution. Our neural material shaders can be over an order of magnitude faster than non-neural layered materials. This opens up the door for using film-quality visuals in real-time applications such as games and live previews.

  • 10 authors
·
May 4, 2023 1

Model-Based Image Signal Processors via Learnable Dictionaries

Digital cameras transform sensor RAW readings into RGB images by means of their Image Signal Processor (ISP). Computational photography tasks such as image denoising and colour constancy are commonly performed in the RAW domain, in part due to the inherent hardware design, but also due to the appealing simplicity of noise statistics that result from the direct sensor readings. Despite this, the availability of RAW images is limited in comparison with the abundance and diversity of available RGB data. Recent approaches have attempted to bridge this gap by estimating the RGB to RAW mapping: handcrafted model-based methods that are interpretable and controllable usually require manual parameter fine-tuning, while end-to-end learnable neural networks require large amounts of training data, at times with complex training procedures, and generally lack interpretability and parametric control. Towards addressing these existing limitations, we present a novel hybrid model-based and data-driven ISP that builds on canonical ISP operations and is both learnable and interpretable. Our proposed invertible model, capable of bidirectional mapping between RAW and RGB domains, employs end-to-end learning of rich parameter representations, i.e. dictionaries, that are free from direct parametric supervision and additionally enable simple and plausible data augmentation. We evidence the value of our data generation process by extensive experiments under both RAW image reconstruction and RAW image denoising tasks, obtaining state-of-the-art performance in both. Additionally, we show that our ISP can learn meaningful mappings from few data samples, and that denoising models trained with our dictionary-based data augmentation are competitive despite having only few or zero ground-truth labels.

  • 5 authors
·
Jan 10, 2022

Relightable Full-Body Gaussian Codec Avatars

We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique challenge for relighting full-body avatars lies in the large deformations caused by body articulation and the resulting impact on appearance caused by light transport. Changes in body pose can dramatically change the orientation of body surfaces with respect to lights, resulting in both local appearance changes due to changes in local light transport functions, as well as non-local changes due to occlusion between body parts. To address this, we decompose the light transport into local and non-local effects. Local appearance changes are modeled using learnable zonal harmonics for diffuse radiance transfer. Unlike spherical harmonics, zonal harmonics are highly efficient to rotate under articulation. This allows us to learn diffuse radiance transfer in a local coordinate frame, which disentangles the local radiance transfer from the articulation of the body. To account for non-local appearance changes, we introduce a shadow network that predicts shadows given precomputed incoming irradiance on a base mesh. This facilitates the learning of non-local shadowing between the body parts. Finally, we use a deferred shading approach to model specular radiance transfer and better capture reflections and highlights such as eye glints. We demonstrate that our approach successfully models both the local and non-local light transport required for relightable full-body avatars, with a superior generalization ability under novel illumination conditions and unseen poses.

Dynamic Novel View Synthesis in High Dynamic Range

High Dynamic Range Novel View Synthesis (HDR NVS) seeks to learn an HDR 3D model from Low Dynamic Range (LDR) training images captured under conventional imaging conditions. Current methods primarily focus on static scenes, implicitly assuming all scene elements remain stationary and non-living. However, real-world scenarios frequently feature dynamic elements, such as moving objects, varying lighting conditions, and other temporal events, thereby presenting a significantly more challenging scenario. To address this gap, we propose a more realistic problem named HDR Dynamic Novel View Synthesis (HDR DNVS), where the additional dimension ``Dynamic'' emphasizes the necessity of jointly modeling temporal radiance variations alongside sophisticated 3D translation between LDR and HDR. To tackle this complex, intertwined challenge, we introduce HDR-4DGS, a Gaussian Splatting-based architecture featured with an innovative dynamic tone-mapping module that explicitly connects HDR and LDR domains, maintaining temporal radiance coherence by dynamically adapting tone-mapping functions according to the evolving radiance distributions across the temporal dimension. As a result, HDR-4DGS achieves both temporal radiance consistency and spatially accurate color translation, enabling photorealistic HDR renderings from arbitrary viewpoints and time instances. Extensive experiments demonstrate that HDR-4DGS surpasses existing state-of-the-art methods in both quantitative performance and visual fidelity. Source code will be released.

  • 6 authors
·
Sep 26

Adaptive Shells for Efficient Neural Radiance Field Rendering

Neural radiance fields achieve unprecedented quality for novel view synthesis, but their volumetric formulation remains expensive, requiring a huge number of samples to render high-resolution images. Volumetric encodings are essential to represent fuzzy geometry such as foliage and hair, and they are well-suited for stochastic optimization. Yet, many scenes ultimately consist largely of solid surfaces which can be accurately rendered by a single sample per pixel. Based on this insight, we propose a neural radiance formulation that smoothly transitions between volumetric- and surface-based rendering, greatly accelerating rendering speed and even improving visual fidelity. Our method constructs an explicit mesh envelope which spatially bounds a neural volumetric representation. In solid regions, the envelope nearly converges to a surface and can often be rendered with a single sample. To this end, we generalize the NeuS formulation with a learned spatially-varying kernel size which encodes the spread of the density, fitting a wide kernel to volume-like regions and a tight kernel to surface-like regions. We then extract an explicit mesh of a narrow band around the surface, with width determined by the kernel size, and fine-tune the radiance field within this band. At inference time, we cast rays against the mesh and evaluate the radiance field only within the enclosed region, greatly reducing the number of samples required. Experiments show that our approach enables efficient rendering at very high fidelity. We also demonstrate that the extracted envelope enables downstream applications such as animation and simulation.

  • 9 authors
·
Nov 16, 2023

Harnessing Massive Satellite Imagery with Efficient Masked Image Modeling

Masked Image Modeling (MIM) has become an essential method for building foundational visual models in remote sensing (RS). However, the limitations in size and diversity of existing RS datasets restrict the ability of MIM methods to learn generalizable representations. Additionally, conventional MIM techniques, which require reconstructing all tokens, introduce unnecessary computational overhead. To address these issues, we present a new pre-training pipeline for RS models, featuring the creation of a large-scale RS dataset and an efficient MIM approach. We curated a high-quality dataset named OpticalRS-13M by collecting publicly available RS datasets and processing them through exclusion, slicing, and deduplication. OpticalRS-13M comprises 13 million optical images covering various RS tasks, such as object detection and pixel segmentation. To enhance efficiency, we propose SelectiveMAE, a pre-training method that dynamically encodes and reconstructs semantically rich patch tokens, thereby reducing the inefficiencies of traditional MIM models caused by redundant background pixels in RS images. Extensive experiments show that OpticalRS-13M significantly improves classification, detection, and segmentation performance, while SelectiveMAE increases training efficiency over 2times times. This highlights the effectiveness and scalability of our pipeline in developing RS foundational models. The dataset, source code, and trained models will be released at https://github.com/MiliLab/SelectiveMAE.

  • 8 authors
·
Jun 17, 2024

When Large Vision-Language Model Meets Large Remote Sensing Imagery: Coarse-to-Fine Text-Guided Token Pruning

Efficient vision-language understanding of large Remote Sensing Images (RSIs) is meaningful but challenging. Current Large Vision-Language Models (LVLMs) typically employ limited pre-defined grids to process images, leading to information loss when handling gigapixel RSIs. Conversely, using unlimited grids significantly increases computational costs. To preserve image details while reducing computational complexity, we propose a text-guided token pruning method with Dynamic Image Pyramid (DIP) integration. Our method introduces: (i) a Region Focus Module (RFM) that leverages text-aware region localization capability to identify critical vision tokens, and (ii) a coarse-to-fine image tile selection and vision token pruning strategy based on DIP, which is guided by RFM outputs and avoids directly processing the entire large imagery. Additionally, existing benchmarks for evaluating LVLMs' perception ability on large RSI suffer from limited question diversity and constrained image sizes. We construct a new benchmark named LRS-VQA, which contains 7,333 QA pairs across 8 categories, with image length up to 27,328 pixels. Our method outperforms existing high-resolution strategies on four datasets using the same data. Moreover, compared to existing token reduction methods, our approach demonstrates higher efficiency under high-resolution settings. Dataset and code are in https://github.com/VisionXLab/LRS-VQA.

  • 8 authors
·
Mar 10 3

LWGANet: A Lightweight Group Attention Backbone for Remote Sensing Visual Tasks

Remote sensing (RS) visual tasks have gained significant academic and practical importance. However, they encounter numerous challenges that hinder effective feature extraction, including the detection and recognition of multiple objects exhibiting substantial variations in scale within a single image. While prior dual-branch or multi-branch architectural strategies have been effective in managing these object variances, they have concurrently resulted in considerable increases in computational demands and parameter counts. Consequently, these architectures are rendered less viable for deployment on resource-constrained devices. Contemporary lightweight backbone networks, designed primarily for natural images, frequently encounter difficulties in effectively extracting features from multi-scale objects, which compromises their efficacy in RS visual tasks. This article introduces LWGANet, a specialized lightweight backbone network tailored for RS visual tasks, incorporating a novel lightweight group attention (LWGA) module designed to address these specific challenges. LWGA module, tailored for RS imagery, adeptly harnesses redundant features to extract a wide range of spatial information, from local to global scales, without introducing additional complexity or computational overhead. This facilitates precise feature extraction across multiple scales within an efficient framework.LWGANet was rigorously evaluated across twelve datasets, which span four crucial RS visual tasks: scene classification, oriented object detection, semantic segmentation, and change detection. The results confirm LWGANet's widespread applicability and its ability to maintain an optimal balance between high performance and low complexity, achieving SOTA results across diverse datasets. LWGANet emerged as a novel solution for resource-limited scenarios requiring robust RS image processing capabilities.

  • 5 authors
·
Jan 17

ProNeRF: Learning Efficient Projection-Aware Ray Sampling for Fine-Grained Implicit Neural Radiance Fields

Recent advances in neural rendering have shown that, albeit slow, implicit compact models can learn a scene's geometries and view-dependent appearances from multiple views. To maintain such a small memory footprint but achieve faster inference times, recent works have adopted `sampler' networks that adaptively sample a small subset of points along each ray in the implicit neural radiance fields. Although these methods achieve up to a 10times reduction in rendering time, they still suffer from considerable quality degradation compared to the vanilla NeRF. In contrast, we propose ProNeRF, which provides an optimal trade-off between memory footprint (similar to NeRF), speed (faster than HyperReel), and quality (better than K-Planes). ProNeRF is equipped with a novel projection-aware sampling (PAS) network together with a new training strategy for ray exploration and exploitation, allowing for efficient fine-grained particle sampling. Our ProNeRF yields state-of-the-art metrics, being 15-23x faster with 0.65dB higher PSNR than NeRF and yielding 0.95dB higher PSNR than the best published sampler-based method, HyperReel. Our exploration and exploitation training strategy allows ProNeRF to learn the full scenes' color and density distributions while also learning efficient ray sampling focused on the highest-density regions. We provide extensive experimental results that support the effectiveness of our method on the widely adopted forward-facing and 360 datasets, LLFF and Blender, respectively.

  • 3 authors
·
Dec 13, 2023

SUDS: Scalable Urban Dynamic Scenes

We extend neural radiance fields (NeRFs) to dynamic large-scale urban scenes. Prior work tends to reconstruct single video clips of short durations (up to 10 seconds). Two reasons are that such methods (a) tend to scale linearly with the number of moving objects and input videos because a separate model is built for each and (b) tend to require supervision via 3D bounding boxes and panoptic labels, obtained manually or via category-specific models. As a step towards truly open-world reconstructions of dynamic cities, we introduce two key innovations: (a) we factorize the scene into three separate hash table data structures to efficiently encode static, dynamic, and far-field radiance fields, and (b) we make use of unlabeled target signals consisting of RGB images, sparse LiDAR, off-the-shelf self-supervised 2D descriptors, and most importantly, 2D optical flow. Operationalizing such inputs via photometric, geometric, and feature-metric reconstruction losses enables SUDS to decompose dynamic scenes into the static background, individual objects, and their motions. When combined with our multi-branch table representation, such reconstructions can be scaled to tens of thousands of objects across 1.2 million frames from 1700 videos spanning geospatial footprints of hundreds of kilometers, (to our knowledge) the largest dynamic NeRF built to date. We present qualitative initial results on a variety of tasks enabled by our representations, including novel-view synthesis of dynamic urban scenes, unsupervised 3D instance segmentation, and unsupervised 3D cuboid detection. To compare to prior work, we also evaluate on KITTI and Virtual KITTI 2, surpassing state-of-the-art methods that rely on ground truth 3D bounding box annotations while being 10x quicker to train.

  • 4 authors
·
Mar 25, 2023

F-ViTA: Foundation Model Guided Visible to Thermal Translation

Thermal imaging is crucial for scene understanding, particularly in low-light and nighttime conditions. However, collecting large thermal datasets is costly and labor-intensive due to the specialized equipment required for infrared image capture. To address this challenge, researchers have explored visible-to-thermal image translation. Most existing methods rely on Generative Adversarial Networks (GANs) or Diffusion Models (DMs), treating the task as a style transfer problem. As a result, these approaches attempt to learn both the modality distribution shift and underlying physical principles from limited training data. In this paper, we propose F-ViTA, a novel approach that leverages the general world knowledge embedded in foundation models to guide the diffusion process for improved translation. Specifically, we condition an InstructPix2Pix Diffusion Model with zero-shot masks and labels from foundation models such as SAM and Grounded DINO. This allows the model to learn meaningful correlations between scene objects and their thermal signatures in infrared imagery. Extensive experiments on five public datasets demonstrate that F-ViTA outperforms state-of-the-art (SOTA) methods. Furthermore, our model generalizes well to out-of-distribution (OOD) scenarios and can generate Long-Wave Infrared (LWIR), Mid-Wave Infrared (MWIR), and Near-Infrared (NIR) translations from the same visible image. Code: https://github.com/JayParanjape/F-ViTA/tree/master.

  • 3 authors
·
Apr 3

DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation

This paper presents a novel method for exerting fine-grained lighting control during text-driven diffusion-based image generation. While existing diffusion models already have the ability to generate images under any lighting condition, without additional guidance these models tend to correlate image content and lighting. Moreover, text prompts lack the necessary expressional power to describe detailed lighting setups. To provide the content creator with fine-grained control over the lighting during image generation, we augment the text-prompt with detailed lighting information in the form of radiance hints, i.e., visualizations of the scene geometry with a homogeneous canonical material under the target lighting. However, the scene geometry needed to produce the radiance hints is unknown. Our key observation is that we only need to guide the diffusion process, hence exact radiance hints are not necessary; we only need to point the diffusion model in the right direction. Based on this observation, we introduce a three stage method for controlling the lighting during image generation. In the first stage, we leverage a standard pretrained diffusion model to generate a provisional image under uncontrolled lighting. Next, in the second stage, we resynthesize and refine the foreground object in the generated image by passing the target lighting to a refined diffusion model, named DiLightNet, using radiance hints computed on a coarse shape of the foreground object inferred from the provisional image. To retain the texture details, we multiply the radiance hints with a neural encoding of the provisional synthesized image before passing it to DiLightNet. Finally, in the third stage, we resynthesize the background to be consistent with the lighting on the foreground object. We demonstrate and validate our lighting controlled diffusion model on a variety of text prompts and lighting conditions.

  • 6 authors
·
Feb 19, 2024 1

VASparse: Towards Efficient Visual Hallucination Mitigation via Visual-Aware Token Sparsification

Large Vision-Language Models (LVLMs) may produce outputs that are unfaithful to reality, also known as visual hallucinations (VH), which significantly impedes their real-world usage. To alleviate VH, various decoding strategies have been proposed to enhance visual information. However, many of these methods may require secondary decoding and rollback, which significantly reduces inference speed. In this work, we propose an efficient plug-and-play decoding algorithm via Visual-Aware Sparsification (VASparse) from the perspective of token sparsity for mitigating VH. VASparse is inspired by empirical observations: (1) the sparse activation of attention in LVLMs, and (2) visual-agnostic tokens sparsification exacerbates VH. Based on these insights, we propose a novel token sparsification strategy that balances efficiency and trustworthiness. Specifically, VASparse implements a visual-aware token selection strategy during decoding to reduce redundant tokens while preserving visual context effectively. Additionally, we innovatively introduce a sparse-based visual contrastive decoding method to recalibrate the distribution of hallucinated outputs without the time overhead associated with secondary decoding. Subsequently, VASparse recalibrates attention scores to penalize attention sinking of LVLMs towards text tokens. Extensive experiments across four popular benchmarks confirm the effectiveness of VASparse in mitigating VH across different LVLM families without requiring additional training or post-processing. Impressively, VASparse achieves state-of-the-art performance for mitigating VH while maintaining competitive decoding speed. Code is available at https://github.com/mengchuang123/VASparse-github.

  • 5 authors
·
Jan 11

IF-Bench: Benchmarking and Enhancing MLLMs for Infrared Images with Generative Visual Prompting

Recent advances in multimodal large language models (MLLMs) have led to impressive progress across various benchmarks. However, their capability in understanding infrared images remains unexplored. To address this gap, we introduce IF-Bench, the first high-quality benchmark designed for evaluating multimodal understanding of infrared images. IF-Bench consists of 499 images sourced from 23 infrared datasets and 680 carefully curated visual question-answer pairs, covering 10 essential dimensions of image understanding. Based on this benchmark, we systematically evaluate over 40 open-source and closed-source MLLMs, employing cyclic evaluation, bilingual assessment, and hybrid judgment strategies to enhance the reliability of the results. Our analysis reveals how model scale, architecture, and inference paradigms affect infrared image comprehension, providing valuable insights for this area. Furthermore, we propose a training-free generative visual prompting (GenViP) method, which leverages advanced image editing models to translate infrared images into semantically and spatially aligned RGB counterparts, thereby mitigating domain distribution shifts. Extensive experiments demonstrate that our method consistently yields significant performance improvements across a wide range of MLLMs. The benchmark and code are available at https://github.com/casiatao/IF-Bench.

SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration

Recent techniques for real-time view synthesis have rapidly advanced in fidelity and speed, and modern methods are capable of rendering near-photorealistic scenes at interactive frame rates. At the same time, a tension has arisen between explicit scene representations amenable to rasterization and neural fields built on ray marching, with state-of-the-art instances of the latter surpassing the former in quality while being prohibitively expensive for real-time applications. In this work, we introduce SMERF, a view synthesis approach that achieves state-of-the-art accuracy among real-time methods on large scenes with footprints up to 300 m^2 at a volumetric resolution of 3.5 mm^3. Our method is built upon two primary contributions: a hierarchical model partitioning scheme, which increases model capacity while constraining compute and memory consumption, and a distillation training strategy that simultaneously yields high fidelity and internal consistency. Our approach enables full six degrees of freedom (6DOF) navigation within a web browser and renders in real-time on commodity smartphones and laptops. Extensive experiments show that our method exceeds the current state-of-the-art in real-time novel view synthesis by 0.78 dB on standard benchmarks and 1.78 dB on large scenes, renders frames three orders of magnitude faster than state-of-the-art radiance field models, and achieves real-time performance across a wide variety of commodity devices, including smartphones. We encourage readers to explore these models interactively at our project website: https://smerf-3d.github.io.

  • 8 authors
·
Dec 12, 2023

Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction

We present a super-fast convergence approach to reconstructing the per-scene radiance field from a set of images that capture the scene with known poses. This task, which is often applied to novel view synthesis, is recently revolutionized by Neural Radiance Field (NeRF) for its state-of-the-art quality and flexibility. However, NeRF and its variants require a lengthy training time ranging from hours to days for a single scene. In contrast, our approach achieves NeRF-comparable quality and converges rapidly from scratch in less than 15 minutes with a single GPU. We adopt a representation consisting of a density voxel grid for scene geometry and a feature voxel grid with a shallow network for complex view-dependent appearance. Modeling with explicit and discretized volume representations is not new, but we propose two simple yet non-trivial techniques that contribute to fast convergence speed and high-quality output. First, we introduce the post-activation interpolation on voxel density, which is capable of producing sharp surfaces in lower grid resolution. Second, direct voxel density optimization is prone to suboptimal geometry solutions, so we robustify the optimization process by imposing several priors. Finally, evaluation on five inward-facing benchmarks shows that our method matches, if not surpasses, NeRF's quality, yet it only takes about 15 minutes to train from scratch for a new scene.

  • 3 authors
·
Nov 22, 2021

Low-Light Image Enhancement with Illumination-Aware Gamma Correction and Complete Image Modelling Network

This paper presents a novel network structure with illumination-aware gamma correction and complete image modelling to solve the low-light image enhancement problem. Low-light environments usually lead to less informative large-scale dark areas, directly learning deep representations from low-light images is insensitive to recovering normal illumination. We propose to integrate the effectiveness of gamma correction with the strong modelling capacities of deep networks, which enables the correction factor gamma to be learned in a coarse to elaborate manner via adaptively perceiving the deviated illumination. Because exponential operation introduces high computational complexity, we propose to use Taylor Series to approximate gamma correction, accelerating the training and inference speed. Dark areas usually occupy large scales in low-light images, common local modelling structures, e.g., CNN, SwinIR, are thus insufficient to recover accurate illumination across whole low-light images. We propose a novel Transformer block to completely simulate the dependencies of all pixels across images via a local-to-global hierarchical attention mechanism, so that dark areas could be inferred by borrowing the information from far informative regions in a highly effective manner. Extensive experiments on several benchmark datasets demonstrate that our approach outperforms state-of-the-art methods.

  • 5 authors
·
Aug 16, 2023

LANTERN: Accelerating Visual Autoregressive Models with Relaxed Speculative Decoding

Auto-Regressive (AR) models have recently gained prominence in image generation, often matching or even surpassing the performance of diffusion models. However, one major limitation of AR models is their sequential nature, which processes tokens one at a time, slowing down generation compared to models like GANs or diffusion-based methods that operate more efficiently. While speculative decoding has proven effective for accelerating LLMs by generating multiple tokens in a single forward, its application in visual AR models remains largely unexplored. In this work, we identify a challenge in this setting, which we term token selection ambiguity, wherein visual AR models frequently assign uniformly low probabilities to tokens, hampering the performance of speculative decoding. To overcome this challenge, we propose a relaxed acceptance condition referred to as LANTERN that leverages the interchangeability of tokens in latent space. This relaxation restores the effectiveness of speculative decoding in visual AR models by enabling more flexible use of candidate tokens that would otherwise be prematurely rejected. Furthermore, by incorporating a total variation distance bound, we ensure that these speed gains are achieved without significantly compromising image quality or semantic coherence. Experimental results demonstrate the efficacy of our method in providing a substantial speed-up over speculative decoding. In specific, compared to a na\"ive application of the state-of-the-art speculative decoding, LANTERN increases speed-ups by 1.75times and 1.76times, as compared to greedy decoding and random sampling, respectively, when applied to LlamaGen, a contemporary visual AR model.

  • 8 authors
·
Oct 4, 2024

Efficient View Synthesis with Neural Radiance Distribution Field

Recent work on Neural Radiance Fields (NeRF) has demonstrated significant advances in high-quality view synthesis. A major limitation of NeRF is its low rendering efficiency due to the need for multiple network forwardings to render a single pixel. Existing methods to improve NeRF either reduce the number of required samples or optimize the implementation to accelerate the network forwarding. Despite these efforts, the problem of multiple sampling persists due to the intrinsic representation of radiance fields. In contrast, Neural Light Fields (NeLF) reduce the computation cost of NeRF by querying only one single network forwarding per pixel. To achieve a close visual quality to NeRF, existing NeLF methods require significantly larger network capacities which limits their rendering efficiency in practice. In this work, we propose a new representation called Neural Radiance Distribution Field (NeRDF) that targets efficient view synthesis in real-time. Specifically, we use a small network similar to NeRF while preserving the rendering speed with a single network forwarding per pixel as in NeLF. The key is to model the radiance distribution along each ray with frequency basis and predict frequency weights using the network. Pixel values are then computed via volume rendering on radiance distributions. Experiments show that our proposed method offers a better trade-off among speed, quality, and network size than existing methods: we achieve a ~254x speed-up over NeRF with similar network size, with only a marginal performance decline. Our project page is at yushuang-wu.github.io/NeRDF.

  • 6 authors
·
Aug 21, 2023

Collaborative Decoding Makes Visual Auto-Regressive Modeling Efficient

In the rapidly advancing field of image generation, Visual Auto-Regressive (VAR) modeling has garnered considerable attention for its innovative next-scale prediction approach. This paradigm offers substantial improvements in efficiency, scalability, and zero-shot generalization. Yet, the inherently coarse-to-fine nature of VAR introduces a prolonged token sequence, leading to prohibitive memory consumption and computational redundancies. To address these bottlenecks, we propose Collaborative Decoding (CoDe), a novel efficient decoding strategy tailored for the VAR framework. CoDe capitalizes on two critical observations: the substantially reduced parameter demands at larger scales and the exclusive generation patterns across different scales. Based on these insights, we partition the multi-scale inference process into a seamless collaboration between a large model and a small model. The large model serves as the 'drafter', specializing in generating low-frequency content at smaller scales, while the smaller model serves as the 'refiner', solely focusing on predicting high-frequency details at larger scales. This collaboration yields remarkable efficiency with minimal impact on quality: CoDe achieves a 1.7x speedup, slashes memory usage by around 50%, and preserves image quality with only a negligible FID increase from 1.95 to 1.98. When drafting steps are further decreased, CoDe can achieve an impressive 2.9x acceleration ratio, reaching 41 images/s at 256x256 resolution on a single NVIDIA 4090 GPU, while preserving a commendable FID of 2.27. The code is available at https://github.com/czg1225/CoDe

  • 4 authors
·
Nov 26, 2024 2

Unsupervised Night Image Enhancement: When Layer Decomposition Meets Light-Effects Suppression

Night images suffer not only from low light, but also from uneven distributions of light. Most existing night visibility enhancement methods focus mainly on enhancing low-light regions. This inevitably leads to over enhancement and saturation in bright regions, such as those regions affected by light effects (glare, floodlight, etc). To address this problem, we need to suppress the light effects in bright regions while, at the same time, boosting the intensity of dark regions. With this idea in mind, we introduce an unsupervised method that integrates a layer decomposition network and a light-effects suppression network. Given a single night image as input, our decomposition network learns to decompose shading, reflectance and light-effects layers, guided by unsupervised layer-specific prior losses. Our light-effects suppression network further suppresses the light effects and, at the same time, enhances the illumination in dark regions. This light-effects suppression network exploits the estimated light-effects layer as the guidance to focus on the light-effects regions. To recover the background details and reduce hallucination/artefacts, we propose structure and high-frequency consistency losses. Our quantitative and qualitative evaluations on real images show that our method outperforms state-of-the-art methods in suppressing night light effects and boosting the intensity of dark regions.

  • 3 authors
·
Jul 21, 2022

RASMD: RGB And SWIR Multispectral Driving Dataset for Robust Perception in Adverse Conditions

Current autonomous driving algorithms heavily rely on the visible spectrum, which is prone to performance degradation in adverse conditions like fog, rain, snow, glare, and high contrast. Although other spectral bands like near-infrared (NIR) and long-wave infrared (LWIR) can enhance vision perception in such situations, they have limitations and lack large-scale datasets and benchmarks. Short-wave infrared (SWIR) imaging offers several advantages over NIR and LWIR. However, no publicly available large-scale datasets currently incorporate SWIR data for autonomous driving. To address this gap, we introduce the RGB and SWIR Multispectral Driving (RASMD) dataset, which comprises 100,000 synchronized and spatially aligned RGB-SWIR image pairs collected across diverse locations, lighting, and weather conditions. In addition, we provide a subset for RGB-SWIR translation and object detection annotations for a subset of challenging traffic scenarios to demonstrate the utility of SWIR imaging through experiments on both object detection and RGB-to-SWIR image translation. Our experiments show that combining RGB and SWIR data in an ensemble framework significantly improves detection accuracy compared to RGB-only approaches, particularly in conditions where visible-spectrum sensors struggle. We anticipate that the RASMD dataset will advance research in multispectral imaging for autonomous driving and robust perception systems.

  • 7 authors
·
Apr 10

EoRA: Training-free Compensation for Compressed LLM with Eigenspace Low-Rank Approximation

In this work, we re-formulate the model compression problem into the customized compensation problem: Given a compressed model, we aim to introduce residual low-rank paths to compensate for compression errors under customized requirements from users (e.g., tasks, compression ratios), resulting in greater flexibility in adjusting overall capacity without being constrained by specific compression formats. However, naively applying SVD to derive residual paths causes suboptimal utilization of the low-rank representation capacity. Instead, we propose Training-free Eigenspace Low-Rank Approximation (EoRA), a method that directly minimizes compression-induced errors without requiring gradient-based training, achieving fast optimization in minutes using a small amount of calibration data. EoRA projects compression errors into the eigenspace of input activations, leveraging eigenvalues to effectively prioritize the reconstruction of high-importance error components. Moreover, EoRA can be seamlessly integrated with fine-tuning and quantization to further improve effectiveness and efficiency. EoRA consistently outperforms previous methods in compensating errors for compressed LLaMA2/3 models on various tasks, such as language generation, commonsense reasoning, and math reasoning tasks (e.g., 31.31%/12.88% and 9.69% improvements on ARC-Easy/ARC-Challenge and MathQA when compensating LLaMA3-8B that is quantized to 4-bit and pruned to 2:4 sparsity). EoRA offers a scalable, training-free solution to compensate for compression errors, making it a powerful tool to deploy LLMs in various capacity and efficiency requirements.

nvidia NVIDIA
·
Oct 28, 2024 2

RADIANCE: Radio-Frequency Adversarial Deep-learning Inference for Automated Network Coverage Estimation

Radio-frequency coverage maps (RF maps) are extensively utilized in wireless networks for capacity planning, placement of access points and base stations, localization, and coverage estimation. Conducting site surveys to obtain RF maps is labor-intensive and sometimes not feasible. In this paper, we propose radio-frequency adversarial deep-learning inference for automated network coverage estimation (RADIANCE), a generative adversarial network (GAN) based approach for synthesizing RF maps in indoor scenarios. RADIANCE utilizes a semantic map, a high-level representation of the indoor environment to encode spatial relationships and attributes of objects within the environment and guide the RF map generation process. We introduce a new gradient-based loss function that computes the magnitude and direction of change in received signal strength (RSS) values from a point within the environment. RADIANCE incorporates this loss function along with the antenna pattern to capture signal propagation within a given indoor configuration and generate new patterns under new configuration, antenna (beam) pattern, and center frequency. Extensive simulations are conducted to compare RADIANCE with ray-tracing simulations of RF maps. Our results show that RADIANCE achieves a mean average error (MAE) of 0.09, root-mean-squared error (RMSE) of 0.29, peak signal-to-noise ratio (PSNR) of 10.78, and multi-scale structural similarity index (MS-SSIM) of 0.80.

  • 3 authors
·
Aug 21, 2023

FLASH: Latent-Aware Semi-Autoregressive Speculative Decoding for Multimodal Tasks

Large language and multimodal models (LLMs and LMMs) exhibit strong inference capabilities but are often limited by slow decoding speeds. This challenge is especially acute in LMMs, where visual inputs typically comprise more tokens with lower information density than text -- an issue exacerbated by recent trends toward finer-grained visual tokenizations to boost performance. Speculative decoding has been effective in accelerating LLM inference by using a smaller draft model to generate candidate tokens, which are then selectively verified by the target model, improving speed without sacrificing output quality. While this strategy has been extended to LMMs, existing methods largely overlook the unique properties of visual inputs and depend solely on text-based draft models. In this work, we propose FLASH (Fast Latent-Aware Semi-Autoregressive Heuristics), a speculative decoding framework designed specifically for LMMs, which leverages two key properties of multimodal data to design the draft model. First, to address redundancy in visual tokens, we propose a lightweight latent-aware token compression mechanism. Second, recognizing that visual objects often co-occur within a scene, we employ a semi-autoregressive decoding strategy to generate multiple tokens per forward pass. These innovations accelerate draft decoding while maintaining high acceptance rates, resulting in faster overall inference. Experiments show that FLASH significantly outperforms prior speculative decoding approaches in both unimodal and multimodal settings, achieving up to 2.68times speed-up on video captioning and 2.55times on visual instruction tuning tasks compared to the original LMM. Our code is available https://github.com/ZihuaEvan/FlashSD/{[here]}.

  • 6 authors
·
May 19

Image-GS: Content-Adaptive Image Representation via 2D Gaussians

Neural image representations have emerged as a promising approach for encoding and rendering visual data. Combined with learning-based workflows, they demonstrate impressive trade-offs between visual fidelity and memory footprint. Existing methods in this domain, however, often rely on fixed data structures that suboptimally allocate memory or compute-intensive implicit models, hindering their practicality for real-time graphics applications. Inspired by recent advancements in radiance field rendering, we introduce Image-GS, a content-adaptive image representation based on 2D Gaussians. Leveraging a custom differentiable renderer, Image-GS reconstructs images by adaptively allocating and progressively optimizing a group of anisotropic, colored 2D Gaussians. It achieves a favorable balance between visual fidelity and memory efficiency across a variety of stylized images frequently seen in graphics workflows, especially for those showing non-uniformly distributed features and in low-bitrate regimes. Moreover, it supports hardware-friendly rapid random access for real-time usage, requiring only 0.3K MACs to decode a pixel. Through error-guided progressive optimization, Image-GS naturally constructs a smooth level-of-detail hierarchy. We demonstrate its versatility with several applications, including texture compression, semantics-aware compression, and joint image compression and restoration.

  • 9 authors
·
Jul 1, 2024

Progressive Gradient Flow for Robust N:M Sparsity Training in Transformers

N:M Structured sparsity has garnered significant interest as a result of relatively modest overhead and improved efficiency. Additionally, this form of sparsity holds considerable appeal for reducing the memory footprint owing to their modest representation overhead. There have been efforts to develop training recipes for N:M structured sparsity, they primarily focus on low-sparsity regions (sim50\%). Nonetheless, performance of models trained using these approaches tends to decline when confronted with high-sparsity regions (>80\%). In this work, we study the effectiveness of existing sparse training recipes at high-sparsity regions and argue that these methods fail to sustain the model quality on par with low-sparsity regions. We demonstrate that the significant factor contributing to this disparity is the presence of elevated levels of induced noise in the gradient magnitudes. To mitigate this undesirable effect, we employ decay mechanisms to progressively restrict the flow of gradients towards pruned elements. Our approach improves the model quality by up to 2% and 5% in vision and language models at high sparsity regime, respectively. We also evaluate the trade-off between model accuracy and training compute cost in terms of FLOPs. At iso-training FLOPs, our method yields better performance compared to conventional sparse training recipes, exhibiting an accuracy improvement of up to 2%. The source code is available at https://github.com/abhibambhaniya/progressive_gradient_flow_nm_sparsity.

  • 7 authors
·
Feb 7, 2024 1

Multi-view Surface Reconstruction Using Normal and Reflectance Cues

Achieving high-fidelity 3D surface reconstruction while preserving fine details remains challenging, especially in the presence of materials with complex reflectance properties and without a dense-view setup. In this paper, we introduce a versatile framework that incorporates multi-view normal and optionally reflectance maps into radiance-based surface reconstruction. Our approach employs a pixel-wise joint re-parametrization of reflectance and surface normals, representing them as a vector of radiances under simulated, varying illumination. This formulation enables seamless incorporation into standard surface reconstruction pipelines, such as traditional multi-view stereo (MVS) frameworks or modern neural volume rendering (NVR) ones. Combined with the latter, our approach achieves state-of-the-art performance on multi-view photometric stereo (MVPS) benchmark datasets, including DiLiGenT-MV, LUCES-MV and Skoltech3D. In particular, our method excels in reconstructing fine-grained details and handling challenging visibility conditions. The present paper is an extended version of the earlier conference paper by Brument et al. (in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024), featuring an accelerated and more robust algorithm as well as a broader empirical evaluation. The code and data relative to this article is available at https://github.com/RobinBruneau/RNb-NeuS2.

  • 7 authors
·
Jun 4

Distillation-Supervised Convolutional Low-Rank Adaptation for Efficient Image Super-Resolution

Convolutional neural networks (CNNs) have been widely used in efficient image super-resolution. However, for CNN-based methods, performance gains often require deeper networks and larger feature maps, which increase complexity and inference costs. Inspired by LoRA's success in fine-tuning large language models, we explore its application to lightweight models and propose Distillation-Supervised Convolutional Low-Rank Adaptation (DSCLoRA), which improves model performance without increasing architectural complexity or inference costs. Specifically, we integrate ConvLoRA into the efficient SR network SPAN by replacing the SPAB module with the proposed SConvLB module and incorporating ConvLoRA layers into both the pixel shuffle block and its preceding convolutional layer. DSCLoRA leverages low-rank decomposition for parameter updates and employs a spatial feature affinity-based knowledge distillation strategy to transfer second-order statistical information from teacher models (pre-trained SPAN) to student models (ours). This method preserves the core knowledge of lightweight models and facilitates optimal solution discovery under certain conditions. Experiments on benchmark datasets show that DSCLoRA improves PSNR and SSIM over SPAN while maintaining its efficiency and competitive image quality. Notably, DSCLoRA ranked first in the Overall Performance Track of the NTIRE 2025 Efficient Super-Resolution Challenge. Our code and models are made publicly available at https://github.com/Yaozzz666/DSCF-SR.

  • 7 authors
·
Apr 15