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SubscribeGolden Noise for Diffusion Models: A Learning Framework
Text-to-image diffusion model is a popular paradigm that synthesizes personalized images by providing a text prompt and a random Gaussian noise. While people observe that some noises are ``golden noises'' that can achieve better text-image alignment and higher human preference than others, we still lack a machine learning framework to obtain those golden noises. To learn golden noises for diffusion sampling, we mainly make three contributions in this paper. First, we identify a new concept termed the noise prompt, which aims at turning a random Gaussian noise into a golden noise by adding a small desirable perturbation derived from the text prompt. Following the concept, we first formulate the noise prompt learning framework that systematically learns ``prompted'' golden noise associated with a text prompt for diffusion models. Second, we design a noise prompt data collection pipeline and collect a large-scale noise prompt dataset~(NPD) that contains 100k pairs of random noises and golden noises with the associated text prompts. With the prepared NPD as the training dataset, we trained a small noise prompt network~(NPNet) that can directly learn to transform a random noise into a golden noise. The learned golden noise perturbation can be considered as a kind of prompt for noise, as it is rich in semantic information and tailored to the given text prompt. Third, our extensive experiments demonstrate the impressive effectiveness and generalization of NPNet on improving the quality of synthesized images across various diffusion models, including SDXL, DreamShaper-xl-v2-turbo, and Hunyuan-DiT. Moreover, NPNet is a small and efficient controller that acts as a plug-and-play module with very limited additional inference and computational costs, as it just provides a golden noise instead of a random noise without accessing the original pipeline.
FastInit: Fast Noise Initialization for Temporally Consistent Video Generation
Video generation has made significant strides with the development of diffusion models; however, achieving high temporal consistency remains a challenging task. Recently, FreeInit identified a training-inference gap and introduced a method to iteratively refine the initial noise during inference. However, iterative refinement significantly increases the computational cost associated with video generation. In this paper, we introduce FastInit, a fast noise initialization method that eliminates the need for iterative refinement. FastInit learns a Video Noise Prediction Network (VNPNet) that takes random noise and a text prompt as input, generating refined noise in a single forward pass. Therefore, FastInit greatly enhances the efficiency of video generation while achieving high temporal consistency across frames. To train the VNPNet, we create a large-scale dataset consisting of pairs of text prompts, random noise, and refined noise. Extensive experiments with various text-to-video models show that our method consistently improves the quality and temporal consistency of the generated videos. FastInit not only provides a substantial improvement in video generation but also offers a practical solution that can be applied directly during inference. The code and dataset will be released.
Go-with-the-Flow: Motion-Controllable Video Diffusion Models Using Real-Time Warped Noise
Generative modeling aims to transform random noise into structured outputs. In this work, we enhance video diffusion models by allowing motion control via structured latent noise sampling. This is achieved by just a change in data: we pre-process training videos to yield structured noise. Consequently, our method is agnostic to diffusion model design, requiring no changes to model architectures or training pipelines. Specifically, we propose a novel noise warping algorithm, fast enough to run in real time, that replaces random temporal Gaussianity with correlated warped noise derived from optical flow fields, while preserving the spatial Gaussianity. The efficiency of our algorithm enables us to fine-tune modern video diffusion base models using warped noise with minimal overhead, and provide a one-stop solution for a wide range of user-friendly motion control: local object motion control, global camera movement control, and motion transfer. The harmonization between temporal coherence and spatial Gaussianity in our warped noise leads to effective motion control while maintaining per-frame pixel quality. Extensive experiments and user studies demonstrate the advantages of our method, making it a robust and scalable approach for controlling motion in video diffusion models. Video results are available on our webpage: https://vgenai-netflix-eyeline-research.github.io/Go-with-the-Flow. Source code and model checkpoints are available on GitHub: https://github.com/VGenAI-Netflix-Eyeline-Research/Go-with-the-Flow.
Continuous Autoregressive Models with Noise Augmentation Avoid Error Accumulation
Autoregressive models are typically applied to sequences of discrete tokens, but recent research indicates that generating sequences of continuous embeddings in an autoregressive manner is also feasible. However, such Continuous Autoregressive Models (CAMs) can suffer from a decline in generation quality over extended sequences due to error accumulation during inference. We introduce a novel method to address this issue by injecting random noise into the input embeddings during training. This procedure makes the model robust against varying error levels at inference. We further reduce error accumulation through an inference procedure that introduces low-level noise. Experiments on musical audio generation show that CAM substantially outperforms existing autoregressive and non-autoregressive approaches while preserving audio quality over extended sequences. This work paves the way for generating continuous embeddings in a purely autoregressive setting, opening new possibilities for real-time and interactive generative applications.
Smart-GRPO: Smartly Sampling Noise for Efficient RL of Flow-Matching Models
Recent advancements in flow-matching have enabled high-quality text-to-image generation. However, the deterministic nature of flow-matching models makes them poorly suited for reinforcement learning, a key tool for improving image quality and human alignment. Prior work has introduced stochasticity by perturbing latents with random noise, but such perturbations are inefficient and unstable. We propose Smart-GRPO, the first method to optimize noise perturbations for reinforcement learning in flow-matching models. Smart-GRPO employs an iterative search strategy that decodes candidate perturbations, evaluates them with a reward function, and refines the noise distribution toward higher-reward regions. Experiments demonstrate that Smart-GRPO improves both reward optimization and visual quality compared to baseline methods. Our results suggest a practical path toward reinforcement learning in flow-matching frameworks, bridging the gap between efficient training and human-aligned generation.
NoiSER: Noise is All You Need for Low-Light Image Enhancement
In this paper, we present an embarrassingly simple yet effective solution to a seemingly impossible mission, low-light image enhancement (LLIE) without access to any task-related data. The proposed solution, Noise SElf-Regression (NoiSER), simply learns a convolutional neural network equipped with a instance-normalization layer by taking a random noise image, N(0,sigma^2) for each pixel, as both input and output for each training pair, and then the low-light image is fed to the learned network for predicting the normal-light image. Technically, an intuitive explanation for its effectiveness is as follows: 1) the self-regression reconstructs the contrast between adjacent pixels of the input image, 2) the instance-normalization layers may naturally remediate the overall magnitude/lighting of the input image, and 3) the N(0,sigma^2) assumption for each pixel enforces the output image to follow the well-known gray-world hypothesis Gary-world_Hypothesis when the image size is big enough, namely, the averages of three RGB components of an image converge to the same value. Compared to existing SOTA LLIE methods with access to different task-related data, NoiSER is surprisingly highly competitive in enhancement quality, yet with a much smaller model size, and much lower training and inference cost. With only sim 1K parameters, NoiSER realizes about 1 minute for training and 1.2 ms for inference with 600x400 resolution on RTX 2080 Ti. As a bonus, NoiSER possesses automated over-exposure suppression ability and shows excellent performance on over-exposed photos.
Unsupervised Learning by Predicting Noise
Convolutional neural networks provide visual features that perform remarkably well in many computer vision applications. However, training these networks requires significant amounts of supervision. This paper introduces a generic framework to train deep networks, end-to-end, with no supervision. We propose to fix a set of target representations, called Noise As Targets (NAT), and to constrain the deep features to align to them. This domain agnostic approach avoids the standard unsupervised learning issues of trivial solutions and collapsing of features. Thanks to a stochastic batch reassignment strategy and a separable square loss function, it scales to millions of images. The proposed approach produces representations that perform on par with state-of-the-art unsupervised methods on ImageNet and Pascal VOC.
CleanDIFT: Diffusion Features without Noise
Internal features from large-scale pre-trained diffusion models have recently been established as powerful semantic descriptors for a wide range of downstream tasks. Works that use these features generally need to add noise to images before passing them through the model to obtain the semantic features, as the models do not offer the most useful features when given images with little to no noise. We show that this noise has a critical impact on the usefulness of these features that cannot be remedied by ensembling with different random noises. We address this issue by introducing a lightweight, unsupervised fine-tuning method that enables diffusion backbones to provide high-quality, noise-free semantic features. We show that these features readily outperform previous diffusion features by a wide margin in a wide variety of extraction setups and downstream tasks, offering better performance than even ensemble-based methods at a fraction of the cost.
There and Back Again: On the relation between noises, images, and their inversions in diffusion models
Denoising Diffusion Probabilistic Models (DDPMs) achieve state-of-the-art performance in synthesizing new images from random noise, but they lack meaningful latent space that encodes data into features. Recent DDPM-based editing techniques try to mitigate this issue by inverting images back to their approximated staring noise. In this work, we study the relation between the initial Gaussian noise, the samples generated from it, and their corresponding latent encodings obtained through the inversion procedure. First, we interpret their spatial distance relations to show the inaccuracy of the DDIM inversion technique by localizing latent representations manifold between the initial noise and generated samples. Then, we demonstrate the peculiar relation between initial Gaussian noise and its corresponding generations during diffusion training, showing that the high-level features of generated images stabilize rapidly, keeping the spatial distance relationship between noises and generations consistent throughout the training.
InitNO: Boosting Text-to-Image Diffusion Models via Initial Noise Optimization
Recent strides in the development of diffusion models, exemplified by advancements such as Stable Diffusion, have underscored their remarkable prowess in generating visually compelling images. However, the imperative of achieving a seamless alignment between the generated image and the provided prompt persists as a formidable challenge. This paper traces the root of these difficulties to invalid initial noise, and proposes a solution in the form of Initial Noise Optimization (InitNO), a paradigm that refines this noise. Considering text prompts, not all random noises are effective in synthesizing semantically-faithful images. We design the cross-attention response score and the self-attention conflict score to evaluate the initial noise, bifurcating the initial latent space into valid and invalid sectors. A strategically crafted noise optimization pipeline is developed to guide the initial noise towards valid regions. Our method, validated through rigorous experimentation, shows a commendable proficiency in generating images in strict accordance with text prompts. Our code is available at https://github.com/xiefan-guo/initno.
Inference Stage Denoising for Undersampled MRI Reconstruction
Reconstruction of magnetic resonance imaging (MRI) data has been positively affected by deep learning. A key challenge remains: to improve generalisation to distribution shifts between the training and testing data. Most approaches aim to address this via inductive design or data augmentation. However, they can be affected by misleading data, e.g. random noise, and cases where the inference stage data do not match assumptions in the modelled shifts. In this work, by employing a conditional hyperparameter network, we eliminate the need of augmentation, yet maintain robust performance under various levels of Gaussian noise. We demonstrate that our model withstands various input noise levels while producing high-definition reconstructions during the test stage. Moreover, we present a hyperparameter sampling strategy that accelerates the convergence of training. Our proposed method achieves the highest accuracy and image quality in all settings compared to baseline methods.
Semantic Image Inversion and Editing using Rectified Stochastic Differential Equations
Generative models transform random noise into images; their inversion aims to transform images back to structured noise for recovery and editing. This paper addresses two key tasks: (i) inversion and (ii) editing of a real image using stochastic equivalents of rectified flow models (such as Flux). Although Diffusion Models (DMs) have recently dominated the field of generative modeling for images, their inversion presents faithfulness and editability challenges due to nonlinearities in drift and diffusion. Existing state-of-the-art DM inversion approaches rely on training of additional parameters or test-time optimization of latent variables; both are expensive in practice. Rectified Flows (RFs) offer a promising alternative to diffusion models, yet their inversion has been underexplored. We propose RF inversion using dynamic optimal control derived via a linear quadratic regulator. We prove that the resulting vector field is equivalent to a rectified stochastic differential equation. Additionally, we extend our framework to design a stochastic sampler for Flux. Our inversion method allows for state-of-the-art performance in zero-shot inversion and editing, outperforming prior works in stroke-to-image synthesis and semantic image editing, with large-scale human evaluations confirming user preference.
eDiff-I: Text-to-Image Diffusion Models with an Ensemble of Expert Denoisers
Large-scale diffusion-based generative models have led to breakthroughs in text-conditioned high-resolution image synthesis. Starting from random noise, such text-to-image diffusion models gradually synthesize images in an iterative fashion while conditioning on text prompts. We find that their synthesis behavior qualitatively changes throughout this process: Early in sampling, generation strongly relies on the text prompt to generate text-aligned content, while later, the text conditioning is almost entirely ignored. This suggests that sharing model parameters throughout the entire generation process may not be ideal. Therefore, in contrast to existing works, we propose to train an ensemble of text-to-image diffusion models specialized for different synthesis stages. To maintain training efficiency, we initially train a single model, which is then split into specialized models that are trained for the specific stages of the iterative generation process. Our ensemble of diffusion models, called eDiff-I, results in improved text alignment while maintaining the same inference computation cost and preserving high visual quality, outperforming previous large-scale text-to-image diffusion models on the standard benchmark. In addition, we train our model to exploit a variety of embeddings for conditioning, including the T5 text, CLIP text, and CLIP image embeddings. We show that these different embeddings lead to different behaviors. Notably, the CLIP image embedding allows an intuitive way of transferring the style of a reference image to the target text-to-image output. Lastly, we show a technique that enables eDiff-I's "paint-with-words" capability. A user can select the word in the input text and paint it in a canvas to control the output, which is very handy for crafting the desired image in mind. The project page is available at https://deepimagination.cc/eDiff-I/
Diffusion Brush: A Latent Diffusion Model-based Editing Tool for AI-generated Images
Text-to-image generative models have made remarkable advancements in generating high-quality images. However, generated images often contain undesirable artifacts or other errors due to model limitations. Existing techniques to fine-tune generated images are time-consuming (manual editing), produce poorly-integrated results (inpainting), or result in unexpected changes across the entire image (variation selection and prompt fine-tuning). In this work, we present Diffusion Brush, a Latent Diffusion Model-based (LDM) tool to efficiently fine-tune desired regions within an AI-synthesized image. Our method introduces new random noise patterns at targeted regions during the reverse diffusion process, enabling the model to efficiently make changes to the specified regions while preserving the original context for the rest of the image. We evaluate our method's usability and effectiveness through a user study with artists, comparing our technique against other state-of-the-art image inpainting techniques and editing software for fine-tuning AI-generated imagery.
DiffSLT: Enhancing Diversity in Sign Language Translation via Diffusion Model
Sign language translation (SLT) is challenging, as it involves converting sign language videos into natural language. Previous studies have prioritized accuracy over diversity. However, diversity is crucial for handling lexical and syntactic ambiguities in machine translation, suggesting it could similarly benefit SLT. In this work, we propose DiffSLT, a novel gloss-free SLT framework that leverages a diffusion model, enabling diverse translations while preserving sign language semantics. DiffSLT transforms random noise into the target latent representation, conditioned on the visual features of input video. To enhance visual conditioning, we design Guidance Fusion Module, which fully utilizes the multi-level spatiotemporal information of the visual features. We also introduce DiffSLT-P, a DiffSLT variant that conditions on pseudo-glosses and visual features, providing key textual guidance and reducing the modality gap. As a result, DiffSLT and DiffSLT-P significantly improve diversity over previous gloss-free SLT methods and achieve state-of-the-art performance on two SLT datasets, thereby markedly improving translation quality.
Bit-wise Training of Neural Network Weights
We introduce an algorithm where the individual bits representing the weights of a neural network are learned. This method allows training weights with integer values on arbitrary bit-depths and naturally uncovers sparse networks, without additional constraints or regularization techniques. We show better results than the standard training technique with fully connected networks and similar performance as compared to standard training for convolutional and residual networks. By training bits in a selective manner we found that the biggest contribution to achieving high accuracy is given by the first three most significant bits, while the rest provide an intrinsic regularization. As a consequence more than 90\% of a network can be used to store arbitrary codes without affecting its accuracy. These codes may be random noise, binary files or even the weights of previously trained networks.
Injecting External Knowledge into the Reasoning Process Enhances Retrieval-Augmented Generation
Retrieval-augmented generation (RAG) has been widely adopted to augment large language models (LLMs) with external knowledge for knowledge-intensive tasks. However, its effectiveness is often undermined by the presence of noisy (i.e., low-quality) retrieved passages. Enhancing LLMs' robustness to such noise is critical for improving the reliability of RAG systems. Recent advances have equipped LLMs with strong reasoning and self-reflection capabilities, allowing them to identify and correct errors in their reasoning process. Inspired by this ability, we propose Passage Injection-a simple yet effective method that explicitly incorporates retrieved passages into LLMs' reasoning process, aiming to enhance the model's ability to recognize and resist noisy passages. We validate Passage Injection under general RAG settings using BM25 as the retriever. Experiments on four reasoning-enhanced LLMs across four factual QA datasets demonstrate that Passage Injection significantly improves overall RAG performance. Further analysis on two noisy retrieval settings-random noise, where the model is provided irrelevant passages, and counterfactual noise, where it is given misleading passages-shows that Passage Injection consistently improves robustness. Controlled experiments confirm that Passage Injection can also effectively leverage helpful passages. These findings suggest that incorporating passages in LLMs' reasoning process is a promising direction for building more robust RAG systems. The code can be found here{https://github.com/mh-tang/Passage-Injection}.
ConditionVideo: Training-Free Condition-Guided Text-to-Video Generation
Recent works have successfully extended large-scale text-to-image models to the video domain, producing promising results but at a high computational cost and requiring a large amount of video data. In this work, we introduce ConditionVideo, a training-free approach to text-to-video generation based on the provided condition, video, and input text, by leveraging the power of off-the-shelf text-to-image generation methods (e.g., Stable Diffusion). ConditionVideo generates realistic dynamic videos from random noise or given scene videos. Our method explicitly disentangles the motion representation into condition-guided and scenery motion components. To this end, the ConditionVideo model is designed with a UNet branch and a control branch. To improve temporal coherence, we introduce sparse bi-directional spatial-temporal attention (sBiST-Attn). The 3D control network extends the conventional 2D controlnet model, aiming to strengthen conditional generation accuracy by additionally leveraging the bi-directional frames in the temporal domain. Our method exhibits superior performance in terms of frame consistency, clip score, and conditional accuracy, outperforming other compared methods.
Null-text Inversion for Editing Real Images using Guided Diffusion Models
Recent text-guided diffusion models provide powerful image generation capabilities. Currently, a massive effort is given to enable the modification of these images using text only as means to offer intuitive and versatile editing. To edit a real image using these state-of-the-art tools, one must first invert the image with a meaningful text prompt into the pretrained model's domain. In this paper, we introduce an accurate inversion technique and thus facilitate an intuitive text-based modification of the image. Our proposed inversion consists of two novel key components: (i) Pivotal inversion for diffusion models. While current methods aim at mapping random noise samples to a single input image, we use a single pivotal noise vector for each timestamp and optimize around it. We demonstrate that a direct inversion is inadequate on its own, but does provide a good anchor for our optimization. (ii) NULL-text optimization, where we only modify the unconditional textual embedding that is used for classifier-free guidance, rather than the input text embedding. This allows for keeping both the model weights and the conditional embedding intact and hence enables applying prompt-based editing while avoiding the cumbersome tuning of the model's weights. Our Null-text inversion, based on the publicly available Stable Diffusion model, is extensively evaluated on a variety of images and prompt editing, showing high-fidelity editing of real images.
Effective Dual-Region Augmentation for Reduced Reliance on Large Amounts of Labeled Data
This paper introduces a novel dual-region augmentation approach designed to reduce reliance on large-scale labeled datasets while improving model robustness and adaptability across diverse computer vision tasks, including source-free domain adaptation (SFDA) and person re-identification (ReID). Our method performs targeted data transformations by applying random noise perturbations to foreground objects and spatially shuffling background patches. This effectively increases the diversity of the training data, improving model robustness and generalization. Evaluations on the PACS dataset for SFDA demonstrate that our augmentation strategy consistently outperforms existing methods, achieving significant accuracy improvements in both single-target and multi-target adaptation settings. By augmenting training data through structured transformations, our method enables model generalization across domains, providing a scalable solution for reducing reliance on manually annotated datasets. Furthermore, experiments on Market-1501 and DukeMTMC-reID datasets validate the effectiveness of our approach for person ReID, surpassing traditional augmentation techniques.
SimFlow: Simplified and End-to-End Training of Latent Normalizing Flows
Normalizing Flows (NFs) learn invertible mappings between the data and a Gaussian distribution. Prior works usually suffer from two limitations. First, they add random noise to training samples or VAE latents as data augmentation, introducing complex pipelines including extra noising and denoising steps. Second, they use a pretrained and frozen VAE encoder, resulting in suboptimal reconstruction and generation quality. In this paper, we find that the two issues can be solved in a very simple way: just fixing the variance (which would otherwise be predicted by the VAE encoder) to a constant (e.g., 0.5). On the one hand, this method allows the encoder to output a broader distribution of tokens and the decoder to learn to reconstruct clean images from the augmented token distribution, avoiding additional noise or denoising design. On the other hand, fixed variance simplifies the VAE evidence lower bound, making it stable to train an NF with a VAE jointly. On the ImageNet 256 times 256 generation task, our model SimFlow obtains a gFID score of 2.15, outperforming the state-of-the-art method STARFlow (gFID 2.40). Moreover, SimFlow can be seamlessly integrated with the end-to-end representation alignment (REPA-E) method and achieves an improved gFID of 1.91, setting a new state of the art among NFs.
OSCAR: One-Step Diffusion Codec Across Multiple Bit-rates
Pretrained latent diffusion models have shown strong potential for lossy image compression, owing to their powerful generative priors. Most existing diffusion-based methods reconstruct images by iteratively denoising from random noise, guided by compressed latent representations. While these approaches have achieved high reconstruction quality, their multi-step sampling process incurs substantial computational overhead. Moreover, they typically require training separate models for different compression bit-rates, leading to significant training and storage costs. To address these challenges, we propose a one-step diffusion codec across multiple bit-rates. termed OSCAR. Specifically, our method views compressed latents as noisy variants of the original latents, where the level of distortion depends on the bit-rate. This perspective allows them to be modeled as intermediate states along a diffusion trajectory. By establishing a mapping from the compression bit-rate to a pseudo diffusion timestep, we condition a single generative model to support reconstructions at multiple bit-rates. Meanwhile, we argue that the compressed latents retain rich structural information, thereby making one-step denoising feasible. Thus, OSCAR replaces iterative sampling with a single denoising pass, significantly improving inference efficiency. Extensive experiments demonstrate that OSCAR achieves superior performance in both quantitative and visual quality metrics. The code and models will be released at https://github.com/jp-guo/OSCAR.
Smoothed Embeddings for Robust Language Models
Improving the safety and reliability of large language models (LLMs) is a crucial aspect of realizing trustworthy AI systems. Although alignment methods aim to suppress harmful content generation, LLMs are often still vulnerable to jailbreaking attacks that employ adversarial inputs that subvert alignment and induce harmful outputs. We propose the Randomized Embedding Smoothing and Token Aggregation (RESTA) defense, which adds random noise to the embedding vectors and performs aggregation during the generation of each output token, with the aim of better preserving semantic information. Our experiments demonstrate that our approach achieves superior robustness versus utility tradeoffs compared to the baseline defenses.
Decoupling Fine Detail and Global Geometry for Compressed Depth Map Super-Resolution
Recovering high-quality depth maps from compressed sources has gained significant attention due to the limitations of consumer-grade depth cameras and the bandwidth restrictions during data transmission. However, current methods still suffer from two challenges. First, bit-depth compression produces a uniform depth representation in regions with subtle variations, hindering the recovery of detailed information. Second, densely distributed random noise reduces the accuracy of estimating the global geometric structure of the scene. To address these challenges, we propose a novel framework, termed geometry-decoupled network (GDNet), for compressed depth map super-resolution that decouples the high-quality depth map reconstruction process by handling global and detailed geometric features separately. To be specific, we propose the fine geometry detail encoder (FGDE), which is designed to aggregate fine geometry details in high-resolution low-level image features while simultaneously enriching them with complementary information from low-resolution context-level image features. In addition, we develop the global geometry encoder (GGE) that aims at suppressing noise and extracting global geometric information effectively via constructing compact feature representation in a low-rank space. We conduct experiments on multiple benchmark datasets, demonstrating that our GDNet significantly outperforms current methods in terms of geometric consistency and detail recovery. In the ECCV 2024 AIM Compressed Depth Upsampling Challenge, our solution won the 1st place award. Our codes are available at: https://github.com/Ian0926/GDNet.
Seeing Through the Mask: Rethinking Adversarial Examples for CAPTCHAs
Modern CAPTCHAs rely heavily on vision tasks that are supposedly hard for computers but easy for humans. However, advances in image recognition models pose a significant threat to such CAPTCHAs. These models can easily be fooled by generating some well-hidden "random" noise and adding it to the image, or hiding objects in the image. However, these methods are model-specific and thus can not aid CAPTCHAs in fooling all models. We show in this work that by allowing for more significant changes to the images while preserving the semantic information and keeping it solvable by humans, we can fool many state-of-the-art models. Specifically, we demonstrate that by adding masks of various intensities the Accuracy @ 1 (Acc@1) drops by more than 50%-points for all models, and supposedly robust models such as vision transformers see an Acc@1 drop of 80%-points. These masks can therefore effectively fool modern image classifiers, thus showing that machines have not caught up with humans -- yet.
Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised Learning
Sequence modeling approaches have shown promising results in robot imitation learning. Recently, diffusion models have been adopted for behavioral cloning in a sequence modeling fashion, benefiting from their exceptional capabilities in modeling complex data distributions. The standard diffusion-based policy iteratively generates action sequences from random noise conditioned on the input states. Nonetheless, the model for diffusion policy can be further improved in terms of visual representations. In this work, we propose Crossway Diffusion, a simple yet effective method to enhance diffusion-based visuomotor policy learning via a carefully designed state decoder and an auxiliary self-supervised learning (SSL) objective. The state decoder reconstructs raw image pixels and other state information from the intermediate representations of the reverse diffusion process. The whole model is jointly optimized by the SSL objective and the original diffusion loss. Our experiments demonstrate the effectiveness of Crossway Diffusion in various simulated and real-world robot tasks, confirming its consistent advantages over the standard diffusion-based policy and substantial improvements over the baselines.
ControlNet++: Improving Conditional Controls with Efficient Consistency Feedback
To enhance the controllability of text-to-image diffusion models, existing efforts like ControlNet incorporated image-based conditional controls. In this paper, we reveal that existing methods still face significant challenges in generating images that align with the image conditional controls. To this end, we propose ControlNet++, a novel approach that improves controllable generation by explicitly optimizing pixel-level cycle consistency between generated images and conditional controls. Specifically, for an input conditional control, we use a pre-trained discriminative reward model to extract the corresponding condition of the generated images, and then optimize the consistency loss between the input conditional control and extracted condition. A straightforward implementation would be generating images from random noises and then calculating the consistency loss, but such an approach requires storing gradients for multiple sampling timesteps, leading to considerable time and memory costs. To address this, we introduce an efficient reward strategy that deliberately disturbs the input images by adding noise, and then uses the single-step denoised images for reward fine-tuning. This avoids the extensive costs associated with image sampling, allowing for more efficient reward fine-tuning. Extensive experiments show that ControlNet++ significantly improves controllability under various conditional controls. For example, it achieves improvements over ControlNet by 7.9% mIoU, 13.4% SSIM, and 7.6% RMSE, respectively, for segmentation mask, line-art edge, and depth conditions.
Prompt Pirates Need a Map: Stealing Seeds helps Stealing Prompts
Diffusion models have significantly advanced text-to-image generation, enabling the creation of highly realistic images conditioned on textual prompts and seeds. Given the considerable intellectual and economic value embedded in such prompts, prompt theft poses a critical security and privacy concern. In this paper, we investigate prompt-stealing attacks targeting diffusion models. We reveal that numerical optimization-based prompt recovery methods are fundamentally limited as they do not account for the initial random noise used during image generation. We identify and exploit a noise-generation vulnerability (CWE-339), prevalent in major image-generation frameworks, originating from PyTorch's restriction of seed values to a range of 2^{32} when generating the initial random noise on CPUs. Through a large-scale empirical analysis conducted on images shared via the popular platform CivitAI, we demonstrate that approximately 95% of these images' seed values can be effectively brute-forced in 140 minutes per seed using our seed-recovery tool, SeedSnitch. Leveraging the recovered seed, we propose PromptPirate, a genetic algorithm-based optimization method explicitly designed for prompt stealing. PromptPirate surpasses state-of-the-art methods, i.e., PromptStealer, P2HP, and CLIP-Interrogator, achieving an 8-11% improvement in LPIPS similarity. Furthermore, we introduce straightforward and effective countermeasures that render seed stealing, and thus optimization-based prompt stealing, ineffective. We have disclosed our findings responsibly and initiated coordinated mitigation efforts with the developers to address this critical vulnerability.
CapRecover: A Cross-Modality Feature Inversion Attack Framework on Vision Language Models
As Vision-Language Models (VLMs) are increasingly deployed in split-DNN configurations--with visual encoders (e.g., ResNet, ViT) operating on user devices and sending intermediate features to the cloud--there is a growing privacy risk from semantic information leakage. Existing approaches to reconstructing images from these intermediate features often result in blurry, semantically ambiguous images. To directly address semantic leakage, we propose CapRecover, a cross-modality inversion framework that recovers high-level semantic content, such as labels or captions, directly from intermediate features without image reconstruction. We evaluate CapRecover on multiple datasets and victim models, demonstrating strong performance in semantic recovery. Specifically, CapRecover achieves up to 92.71% Top-1 label accuracy on CIFAR-10 and generates fluent captions from ResNet50 features on COCO2017 with ROUGE-L scores up to 0.52. Our analysis further reveals that deeper convolutional layers encode significantly more semantic information compared to shallow layers. To mitigate semantic leakage, we introduce a simple yet effective protection method: adding random noise to intermediate features at each layer and removing the noise in the next layer. Experimental results show that this approach prevents semantic leakage without additional training costs. Our code is available at https://jus1mple.github.io/Image2CaptionAttack.
Enhancing Diffusion Models for High-Quality Image Generation
This report presents the comprehensive implementation, evaluation, and optimization of Denoising Diffusion Probabilistic Models (DDPMs) and Denoising Diffusion Implicit Models (DDIMs), which are state-of-the-art generative models. During inference, these models take random noise as input and iteratively generate high-quality images as output. The study focuses on enhancing their generative capabilities by incorporating advanced techniques such as Classifier-Free Guidance (CFG), Latent Diffusion Models with Variational Autoencoders (VAE), and alternative noise scheduling strategies. The motivation behind this work is the growing demand for efficient and scalable generative AI models that can produce realistic images across diverse datasets, addressing challenges in applications such as art creation, image synthesis, and data augmentation. Evaluations were conducted on datasets including CIFAR-10 and ImageNet-100, with a focus on improving inference speed, computational efficiency, and image quality metrics like Frechet Inception Distance (FID). Results demonstrate that DDIM + CFG achieves faster inference and superior image quality. Challenges with VAE and noise scheduling are also highlighted, suggesting opportunities for future optimization. This work lays the groundwork for developing scalable, efficient, and high-quality generative AI systems to benefit industries ranging from entertainment to robotics.
TV-3DG: Mastering Text-to-3D Customized Generation with Visual Prompt
In recent years, advancements in generative models have significantly expanded the capabilities of text-to-3D generation. Many approaches rely on Score Distillation Sampling (SDS) technology. However, SDS struggles to accommodate multi-condition inputs, such as text and visual prompts, in customized generation tasks. To explore the core reasons, we decompose SDS into a difference term and a classifier-free guidance term. Our analysis identifies the core issue as arising from the difference term and the random noise addition during the optimization process, both contributing to deviations from the target mode during distillation. To address this, we propose a novel algorithm, Classifier Score Matching (CSM), which removes the difference term in SDS and uses a deterministic noise addition process to reduce noise during optimization, effectively overcoming the low-quality limitations of SDS in our customized generation framework. Based on CSM, we integrate visual prompt information with an attention fusion mechanism and sampling guidance techniques, forming the Visual Prompt CSM (VPCSM) algorithm. Furthermore, we introduce a Semantic-Geometry Calibration (SGC) module to enhance quality through improved textual information integration. We present our approach as TV-3DG, with extensive experiments demonstrating its capability to achieve stable, high-quality, customized 3D generation. Project page: https://yjhboy.github.io/TV-3DG
UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animation
Recent diffusion-based human image animation techniques have demonstrated impressive success in synthesizing videos that faithfully follow a given reference identity and a sequence of desired movement poses. Despite this, there are still two limitations: i) an extra reference model is required to align the identity image with the main video branch, which significantly increases the optimization burden and model parameters; ii) the generated video is usually short in time (e.g., 24 frames), hampering practical applications. To address these shortcomings, we present a UniAnimate framework to enable efficient and long-term human video generation. First, to reduce the optimization difficulty and ensure temporal coherence, we map the reference image along with the posture guidance and noise video into a common feature space by incorporating a unified video diffusion model. Second, we propose a unified noise input that supports random noised input as well as first frame conditioned input, which enhances the ability to generate long-term video. Finally, to further efficiently handle long sequences, we explore an alternative temporal modeling architecture based on state space model to replace the original computation-consuming temporal Transformer. Extensive experimental results indicate that UniAnimate achieves superior synthesis results over existing state-of-the-art counterparts in both quantitative and qualitative evaluations. Notably, UniAnimate can even generate highly consistent one-minute videos by iteratively employing the first frame conditioning strategy. Code and models will be publicly available. Project page: https://unianimate.github.io/.
Neural Network Diffusion
Diffusion models have achieved remarkable success in image and video generation. In this work, we demonstrate that diffusion models can also generate high-performing neural network parameters. Our approach is simple, utilizing an autoencoder and a standard latent diffusion model. The autoencoder extracts latent representations of a subset of the trained network parameters. A diffusion model is then trained to synthesize these latent parameter representations from random noise. It then generates new representations that are passed through the autoencoder's decoder, whose outputs are ready to use as new subsets of network parameters. Across various architectures and datasets, our diffusion process consistently generates models of comparable or improved performance over trained networks, with minimal additional cost. Notably, we empirically find that the generated models perform differently with the trained networks. Our results encourage more exploration on the versatile use of diffusion models.
InfiniCity: Infinite-Scale City Synthesis
Toward infinite-scale 3D city synthesis, we propose a novel framework, InfiniCity, which constructs and renders an unconstrainedly large and 3D-grounded environment from random noises. InfiniCity decomposes the seemingly impractical task into three feasible modules, taking advantage of both 2D and 3D data. First, an infinite-pixel image synthesis module generates arbitrary-scale 2D maps from the bird's-eye view. Next, an octree-based voxel completion module lifts the generated 2D map to 3D octrees. Finally, a voxel-based neural rendering module texturizes the voxels and renders 2D images. InfiniCity can thus synthesize arbitrary-scale and traversable 3D city environments, and allow flexible and interactive editing from users. We quantitatively and qualitatively demonstrate the efficacy of the proposed framework. Project page: https://hubert0527.github.io/infinicity/
PD-GAN: Probabilistic Diverse GAN for Image Inpainting
We propose PD-GAN, a probabilistic diverse GAN for image inpainting. Given an input image with arbitrary hole regions, PD-GAN produces multiple inpainting results with diverse and visually realistic content. Our PD-GAN is built upon a vanilla GAN which generates images based on random noise. During image generation, we modulate deep features of input random noise from coarse-to-fine by injecting an initially restored image and the hole regions in multiple scales. We argue that during hole filling, the pixels near the hole boundary should be more deterministic (i.e., with higher probability trusting the context and initially restored image to create natural inpainting boundary), while those pixels lie in the center of the hole should enjoy more degrees of freedom (i.e., more likely to depend on the random noise for enhancing diversity). To this end, we propose spatially probabilistic diversity normalization (SPDNorm) inside the modulation to model the probability of generating a pixel conditioned on the context information. SPDNorm dynamically balances the realism and diversity inside the hole region, making the generated content more diverse towards the hole center and resemble neighboring image content more towards the hole boundary. Meanwhile, we propose a perceptual diversity loss to further empower PD-GAN for diverse content generation. Experiments on benchmark datasets including CelebA-HQ, Places2 and Paris Street View indicate that PD-GAN is effective for diverse and visually realistic image restoration.
Conditional LoRA Parameter Generation
Generative models have achieved remarkable success in image, video, and text domains. Inspired by this, researchers have explored utilizing generative models to generate neural network parameters. However, these efforts have been limited by the parameter size and the practicality of generating high-performance parameters. In this paper, we propose COND P-DIFF, a novel approach that demonstrates the feasibility of controllable high-performance parameter generation, particularly for LoRA (Low-Rank Adaptation) weights, during the fine-tuning process. Specifically, we employ an autoencoder to extract efficient latent representations for parameters. We then train a conditional latent diffusion model to synthesize high-performing model parameters from random noise based on specific task conditions. Experimental results in both computer vision and natural language processing domains consistently demonstrate that COND P-DIFF can generate high-performance parameters conditioned on the given task. Moreover, we observe that the parameter distribution generated by COND P-DIFF exhibits differences compared to the distribution obtained through normal optimization methods, indicating a certain level of generalization capability. Our work paves the way for further exploration of condition-driven parameter generation, offering a promising direction for task-specific adaptation of neural networks.
SAR Despeckling using a Denoising Diffusion Probabilistic Model
Speckle is a multiplicative noise which affects all coherent imaging modalities including Synthetic Aperture Radar (SAR) images. The presence of speckle degrades the image quality and adversely affects the performance of SAR image understanding applications such as automatic target recognition and change detection. Thus, SAR despeckling is an important problem in remote sensing. In this paper, we introduce SAR-DDPM, a denoising diffusion probabilistic model for SAR despeckling. The proposed method comprises of a Markov chain that transforms clean images to white Gaussian noise by repeatedly adding random noise. The despeckled image is recovered by a reverse process which iteratively predicts the added noise using a noise predictor which is conditioned on the speckled image. In addition, we propose a new inference strategy based on cycle spinning to improve the despeckling performance. Our experiments on both synthetic and real SAR images demonstrate that the proposed method achieves significant improvements in both quantitative and qualitative results over the state-of-the-art despeckling methods.
ReQFlow: Rectified Quaternion Flow for Efficient and High-Quality Protein Backbone Generation
Protein backbone generation plays a central role in de novo protein design and is significant for many biological and medical applications. Although diffusion and flow-based generative models provide potential solutions to this challenging task, they often generate proteins with undesired designability and suffer computational inefficiency. In this study, we propose a novel rectified quaternion flow (ReQFlow) matching method for fast and high-quality protein backbone generation. In particular, our method generates a local translation and a 3D rotation from random noise for each residue in a protein chain, which represents each 3D rotation as a unit quaternion and constructs its flow by spherical linear interpolation (SLERP) in an exponential format. We train the model by quaternion flow (QFlow) matching with guaranteed numerical stability and rectify the QFlow model to accelerate its inference and improve the designability of generated protein backbones, leading to the proposed ReQFlow model. Experiments show that ReQFlow achieves state-of-the-art performance in protein backbone generation while requiring much fewer sampling steps and significantly less inference time (e.g., being 37x faster than RFDiffusion and 62x faster than Genie2 when generating a backbone of length 300), demonstrating its effectiveness and efficiency. The code is available at https://github.com/AngxiaoYue/ReQFlow.
Asynchronous Denoising Diffusion Models for Aligning Text-to-Image Generation
Diffusion models have achieved impressive results in generating high-quality images. Yet, they often struggle to faithfully align the generated images with the input prompts. This limitation arises from synchronous denoising, where all pixels simultaneously evolve from random noise to clear images. As a result, during generation, the prompt-related regions can only reference the unrelated regions at the same noise level, failing to obtain clear context and ultimately impairing text-to-image alignment. To address this issue, we propose asynchronous diffusion models -- a novel framework that allocates distinct timesteps to different pixels and reformulates the pixel-wise denoising process. By dynamically modulating the timestep schedules of individual pixels, prompt-related regions are denoised more gradually than unrelated regions, thereby allowing them to leverage clearer inter-pixel context. Consequently, these prompt-related regions achieve better alignment in the final images. Extensive experiments demonstrate that our asynchronous diffusion models can significantly improve text-to-image alignment across diverse prompts. The code repository for this work is available at https://github.com/hu-zijing/AsynDM.
Diffusion Action Segmentation
Temporal action segmentation is crucial for understanding long-form videos. Previous works on this task commonly adopt an iterative refinement paradigm by using multi-stage models. We propose a novel framework via denoising diffusion models, which nonetheless shares the same inherent spirit of such iterative refinement. In this framework, action predictions are iteratively generated from random noise with input video features as conditions. To enhance the modeling of three striking characteristics of human actions, including the position prior, the boundary ambiguity, and the relational dependency, we devise a unified masking strategy for the conditioning inputs in our framework. Extensive experiments on three benchmark datasets, i.e., GTEA, 50Salads, and Breakfast, are performed and the proposed method achieves superior or comparable results to state-of-the-art methods, showing the effectiveness of a generative approach for action segmentation.
Chaotic Variational Auto Encoder based One Class Classifier for Insurance Fraud Detection
Of late, insurance fraud detection has assumed immense significance owing to the huge financial & reputational losses fraud entails and the phenomenal success of the fraud detection techniques. Insurance is majorly divided into two categories: (i) Life and (ii) Non-life. Non-life insurance in turn includes health insurance and auto insurance among other things. In either of the categories, the fraud detection techniques should be designed in such a way that they capture as many fraudulent transactions as possible. Owing to the rarity of fraudulent transactions, in this paper, we propose a chaotic variational autoencoder (C-VAE to perform one-class classification (OCC) on genuine transactions. Here, we employed the logistic chaotic map to generate random noise in the latent space. The effectiveness of C-VAE is demonstrated on the health insurance fraud and auto insurance datasets. We considered vanilla Variational Auto Encoder (VAE) as the baseline. It is observed that C-VAE outperformed VAE in both datasets. C-VAE achieved a classification rate of 77.9% and 87.25% in health and automobile insurance datasets respectively. Further, the t-test conducted at 1% level of significance and 18 degrees of freedom infers that C-VAE is statistically significant than the VAE.
QMambaBSR: Burst Image Super-Resolution with Query State Space Model
Burst super-resolution aims to reconstruct high-resolution images with higher quality and richer details by fusing the sub-pixel information from multiple burst low-resolution frames. In BusrtSR, the key challenge lies in extracting the base frame's content complementary sub-pixel details while simultaneously suppressing high-frequency noise disturbance. Existing methods attempt to extract sub-pixels by modeling inter-frame relationships frame by frame while overlooking the mutual correlations among multi-current frames and neglecting the intra-frame interactions, leading to inaccurate and noisy sub-pixels for base frame super-resolution. Further, existing methods mainly employ static upsampling with fixed parameters to improve spatial resolution for all scenes, failing to perceive the sub-pixel distribution difference across multiple frames and cannot balance the fusion weights of different frames, resulting in over-smoothed details and artifacts. To address these limitations, we introduce a novel Query Mamba Burst Super-Resolution (QMambaBSR) network, which incorporates a Query State Space Model (QSSM) and Adaptive Up-sampling module (AdaUp). Specifically, based on the observation that sub-pixels have consistent spatial distribution while random noise is inconsistently distributed, a novel QSSM is proposed to efficiently extract sub-pixels through inter-frame querying and intra-frame scanning while mitigating noise interference in a single step. Moreover, AdaUp is designed to dynamically adjust the upsampling kernel based on the spatial distribution of multi-frame sub-pixel information in the different burst scenes, thereby facilitating the reconstruction of the spatial arrangement of high-resolution details. Extensive experiments on four popular synthetic and real-world benchmarks demonstrate that our method achieves a new state-of-the-art performance.
Arbitrary-Scale Image Generation and Upsampling using Latent Diffusion Model and Implicit Neural Decoder
Super-resolution (SR) and image generation are important tasks in computer vision and are widely adopted in real-world applications. Most existing methods, however, generate images only at fixed-scale magnification and suffer from over-smoothing and artifacts. Additionally, they do not offer enough diversity of output images nor image consistency at different scales. Most relevant work applied Implicit Neural Representation (INR) to the denoising diffusion model to obtain continuous-resolution yet diverse and high-quality SR results. Since this model operates in the image space, the larger the resolution of image is produced, the more memory and inference time is required, and it also does not maintain scale-specific consistency. We propose a novel pipeline that can super-resolve an input image or generate from a random noise a novel image at arbitrary scales. The method consists of a pretrained auto-encoder, a latent diffusion model, and an implicit neural decoder, and their learning strategies. The proposed method adopts diffusion processes in a latent space, thus efficient, yet aligned with output image space decoded by MLPs at arbitrary scales. More specifically, our arbitrary-scale decoder is designed by the symmetric decoder w/o up-scaling from the pretrained auto-encoder, and Local Implicit Image Function (LIIF) in series. The latent diffusion process is learnt by the denoising and the alignment losses jointly. Errors in output images are backpropagated via the fixed decoder, improving the quality of output images. In the extensive experiments using multiple public benchmarks on the two tasks i.e. image super-resolution and novel image generation at arbitrary scales, the proposed method outperforms relevant methods in metrics of image quality, diversity and scale consistency. It is significantly better than the relevant prior-art in the inference speed and memory usage.
Hallucinations in Neural Automatic Speech Recognition: Identifying Errors and Hallucinatory Models
Hallucinations are a type of output error produced by deep neural networks. While this has been studied in natural language processing, they have not been researched previously in automatic speech recognition. Here, we define hallucinations in ASR as transcriptions generated by a model that are semantically unrelated to the source utterance, yet still fluent and coherent. The similarity of hallucinations to probable natural language outputs of the model creates a danger of deception and impacts the credibility of the system. We show that commonly used metrics, such as word error rates, cannot differentiate between hallucinatory and non-hallucinatory models. To address this, we propose a perturbation-based method for assessing the susceptibility of an automatic speech recognition (ASR) model to hallucination at test time, which does not require access to the training dataset. We demonstrate that this method helps to distinguish between hallucinatory and non-hallucinatory models that have similar baseline word error rates. We further explore the relationship between the types of ASR errors and the types of dataset noise to determine what types of noise are most likely to create hallucinatory outputs. We devise a framework for identifying hallucinations by analysing their semantic connection with the ground truth and their fluency. Finally, we discover how to induce hallucinations with a random noise injection to the utterance.
Can Forward Gradient Match Backpropagation?
Forward Gradients - the idea of using directional derivatives in forward differentiation mode - have recently been shown to be utilizable for neural network training while avoiding problems generally associated with backpropagation gradient computation, such as locking and memorization requirements. The cost is the requirement to guess the step direction, which is hard in high dimensions. While current solutions rely on weighted averages over isotropic guess vector distributions, we propose to strongly bias our gradient guesses in directions that are much more promising, such as feedback obtained from small, local auxiliary networks. For a standard computer vision neural network, we conduct a rigorous study systematically covering a variety of combinations of gradient targets and gradient guesses, including those previously presented in the literature. We find that using gradients obtained from a local loss as a candidate direction drastically improves on random noise in Forward Gradient methods.
Interpreting and Improving Diffusion Models Using the Euclidean Distance Function
Denoising is intuitively related to projection. Indeed, under the manifold hypothesis, adding random noise is approximately equivalent to orthogonal perturbation. Hence, learning to denoise is approximately learning to project. In this paper, we use this observation to reinterpret denoising diffusion models as approximate gradient descent applied to the Euclidean distance function. We then provide straight-forward convergence analysis of the DDIM sampler under simple assumptions on the projection-error of the denoiser. Finally, we propose a new sampler based on two simple modifications to DDIM using insights from our theoretical results. In as few as 5-10 function evaluations, our sampler achieves state-of-the-art FID scores on pretrained CIFAR-10 and CelebA models and can generate high quality samples on latent diffusion models.
Revisit and Outstrip Entity Alignment: A Perspective of Generative Models
Recent embedding-based methods have achieved great successes on exploiting entity alignment from knowledge graph (KG) embeddings of multiple modals. In this paper, we study embedding-based entity alignment (EEA) from a perspective of generative models. We show that EEA is a special problem where the main objective is analogous to that in a typical generative model, based on which we theoretically prove the effectiveness of the recently developed generative adversarial network (GAN)-based EEA methods. We then reveal that their incomplete objective limits the capacity on both entity alignment and entity synthesis (i.e., generating new entities). We mitigate this problem by introducing a generative EEA (abbr., GEEA) framework with the proposed mutual variational autoencoder (M-VAE) as the generative model. M-VAE can convert an entity from one KG to another and generate new entities from random noise vectors. We demonstrate the power of GEEA with theoretical analysis and empirical experiments on both entity alignment and entity synthesis tasks.
Cache Me if You Can: Accelerating Diffusion Models through Block Caching
Diffusion models have recently revolutionized the field of image synthesis due to their ability to generate photorealistic images. However, one of the major drawbacks of diffusion models is that the image generation process is costly. A large image-to-image network has to be applied many times to iteratively refine an image from random noise. While many recent works propose techniques to reduce the number of required steps, they generally treat the underlying denoising network as a black box. In this work, we investigate the behavior of the layers within the network and find that 1) the layers' output changes smoothly over time, 2) the layers show distinct patterns of change, and 3) the change from step to step is often very small. We hypothesize that many layer computations in the denoising network are redundant. Leveraging this, we introduce block caching, in which we reuse outputs from layer blocks of previous steps to speed up inference. Furthermore, we propose a technique to automatically determine caching schedules based on each block's changes over timesteps. In our experiments, we show through FID, human evaluation and qualitative analysis that Block Caching allows to generate images with higher visual quality at the same computational cost. We demonstrate this for different state-of-the-art models (LDM and EMU) and solvers (DDIM and DPM).
HumanMAC: Masked Motion Completion for Human Motion Prediction
Human motion prediction is a classical problem in computer vision and computer graphics, which has a wide range of practical applications. Previous effects achieve great empirical performance based on an encoding-decoding style. The methods of this style work by first encoding previous motions to latent representations and then decoding the latent representations into predicted motions. However, in practice, they are still unsatisfactory due to several issues, including complicated loss constraints, cumbersome training processes, and scarce switch of different categories of motions in prediction. In this paper, to address the above issues, we jump out of the foregoing style and propose a novel framework from a new perspective. Specifically, our framework works in a masked completion fashion. In the training stage, we learn a motion diffusion model that generates motions from random noise. In the inference stage, with a denoising procedure, we make motion prediction conditioning on observed motions to output more continuous and controllable predictions. The proposed framework enjoys promising algorithmic properties, which only needs one loss in optimization and is trained in an end-to-end manner. Additionally, it accomplishes the switch of different categories of motions effectively, which is significant in realistic tasks, e.g., the animation task. Comprehensive experiments on benchmarks confirm the superiority of the proposed framework. The project page is available at https://lhchen.top/Human-MAC.
Progressive Rendering Distillation: Adapting Stable Diffusion for Instant Text-to-Mesh Generation without 3D Data
It is highly desirable to obtain a model that can generate high-quality 3D meshes from text prompts in just seconds. While recent attempts have adapted pre-trained text-to-image diffusion models, such as Stable Diffusion (SD), into generators of 3D representations (e.g., Triplane), they often suffer from poor quality due to the lack of sufficient high-quality 3D training data. Aiming at overcoming the data shortage, we propose a novel training scheme, termed as Progressive Rendering Distillation (PRD), eliminating the need for 3D ground-truths by distilling multi-view diffusion models and adapting SD into a native 3D generator. In each iteration of training, PRD uses the U-Net to progressively denoise the latent from random noise for a few steps, and in each step it decodes the denoised latent into 3D output. Multi-view diffusion models, including MVDream and RichDreamer, are used in joint with SD to distill text-consistent textures and geometries into the 3D outputs through score distillation. Since PRD supports training without 3D ground-truths, we can easily scale up the training data and improve generation quality for challenging text prompts with creative concepts. Meanwhile, PRD can accelerate the inference speed of the generation model in just a few steps. With PRD, we train a Triplane generator, namely TriplaneTurbo, which adds only 2.5% trainable parameters to adapt SD for Triplane generation. TriplaneTurbo outperforms previous text-to-3D generators in both efficiency and quality. Specifically, it can produce high-quality 3D meshes in 1.2 seconds and generalize well for challenging text input. The code is available at https://github.com/theEricMa/TriplaneTurbo.
Beyond the Visible: Jointly Attending to Spectral and Spatial Dimensions with HSI-Diffusion for the FINCH Spacecraft
Satellite remote sensing missions have gained popularity over the past fifteen years due to their ability to cover large swaths of land at regular intervals, making them ideal for monitoring environmental trends. The FINCH mission, a 3U+ CubeSat equipped with a hyperspectral camera, aims to monitor crop residue cover in agricultural fields. Although hyperspectral imaging captures both spectral and spatial information, it is prone to various types of noise, including random noise, stripe noise, and dead pixels. Effective denoising of these images is crucial for downstream scientific tasks. Traditional methods, including hand-crafted techniques encoding strong priors, learned 2D image denoising methods applied across different hyperspectral bands, or diffusion generative models applied independently on bands, often struggle with varying noise strengths across spectral bands, leading to significant spectral distortion. This paper presents a novel approach to hyperspectral image denoising using latent diffusion models that integrate spatial and spectral information. We particularly do so by building a 3D diffusion model and presenting a 3-stage training approach on real and synthetically crafted datasets. The proposed method preserves image structure while reducing noise. Evaluations on both popular hyperspectral denoising datasets and synthetically crafted datasets for the FINCH mission demonstrate the effectiveness of this approach.
Understanding the Robustness of Randomized Feature Defense Against Query-Based Adversarial Attacks
Recent works have shown that deep neural networks are vulnerable to adversarial examples that find samples close to the original image but can make the model misclassify. Even with access only to the model's output, an attacker can employ black-box attacks to generate such adversarial examples. In this work, we propose a simple and lightweight defense against black-box attacks by adding random noise to hidden features at intermediate layers of the model at inference time. Our theoretical analysis confirms that this method effectively enhances the model's resilience against both score-based and decision-based black-box attacks. Importantly, our defense does not necessitate adversarial training and has minimal impact on accuracy, rendering it applicable to any pre-trained model. Our analysis also reveals the significance of selectively adding noise to different parts of the model based on the gradient of the adversarial objective function, which can be varied during the attack. We demonstrate the robustness of our defense against multiple black-box attacks through extensive empirical experiments involving diverse models with various architectures.
LoRA Dropout as a Sparsity Regularizer for Overfitting Control
Parameter-efficient fine-tuning methods, represented by LoRA, play an essential role in adapting large-scale pre-trained models to downstream tasks. However, fine-tuning LoRA-series models also faces the risk of overfitting on the training dataset, and yet there's still a lack of theoretical guidance and practical mechanism to control overfitting on LoRA-based PEFT methods. In this paper, we propose a LoRA Dropout mechanism for the LoRA-based methods by introducing random noises to the learnable low-rank matrices and increasing parameter sparsity. We then demonstrate the theoretical mechanism of our LoRA Dropout mechanism from the perspective of sparsity regularization by providing a generalization error bound under this framework. Theoretical results show that appropriate sparsity would help tighten the gap between empirical and generalization risks and thereby control overfitting. Furthermore, based on the LoRA Dropout framework, we introduce a test-time ensemble strategy and provide theoretical evidence demonstrating that the ensemble method can further compress the error bound, and lead to better performance during inference time. Extensive experiments on various NLP tasks provide practical validations of the effectiveness of our LoRA Dropout framework in improving model accuracy and calibration.
Sketching for First Order Method: Efficient Algorithm for Low-Bandwidth Channel and Vulnerability
Sketching is one of the most fundamental tools in large-scale machine learning. It enables runtime and memory saving via randomly compressing the original large problem into lower dimensions. In this paper, we propose a novel sketching scheme for the first order method in large-scale distributed learning setting, such that the communication costs between distributed agents are saved while the convergence of the algorithms is still guaranteed. Given gradient information in a high dimension d, the agent passes the compressed information processed by a sketching matrix Rin R^{stimes d} with sll d, and the receiver de-compressed via the de-sketching matrix R^top to ``recover'' the information in original dimension. Using such a framework, we develop algorithms for federated learning with lower communication costs. However, such random sketching does not protect the privacy of local data directly. We show that the gradient leakage problem still exists after applying the sketching technique by presenting a specific gradient attack method. As a remedy, we prove rigorously that the algorithm will be differentially private by adding additional random noises in gradient information, which results in a both communication-efficient and differentially private first order approach for federated learning tasks. Our sketching scheme can be further generalized to other learning settings and might be of independent interest itself.
FIFO-Diffusion: Generating Infinite Videos from Text without Training
We propose a novel inference technique based on a pretrained diffusion model for text-conditional video generation. Our approach, called FIFO-Diffusion, is conceptually capable of generating infinitely long videos without training. This is achieved by iteratively performing diagonal denoising, which concurrently processes a series of consecutive frames with increasing noise levels in a queue; our method dequeues a fully denoised frame at the head while enqueuing a new random noise frame at the tail. However, diagonal denoising is a double-edged sword as the frames near the tail can take advantage of cleaner ones by forward reference but such a strategy induces the discrepancy between training and inference. Hence, we introduce latent partitioning to reduce the training-inference gap and lookahead denoising to leverage the benefit of forward referencing. We have demonstrated the promising results and effectiveness of the proposed methods on existing text-to-video generation baselines.
Drax: Speech Recognition with Discrete Flow Matching
Diffusion and flow-based non-autoregressive (NAR) models have shown strong promise in large language modeling, however, their potential for automatic speech recognition (ASR) remains largely unexplored. We propose Drax, a discrete flow matching framework for ASR that enables efficient parallel decoding. To better align training with inference, we construct an audio-conditioned probability path that guides the model through trajectories resembling likely intermediate inference errors, rather than direct random noise to target transitions. Our theoretical analysis links the generalization gap to divergences between training and inference occupancies, controlled by cumulative velocity errors, thereby motivating our design choice. Empirical evaluation demonstrates that our approach attains recognition accuracy on par with state-of-the-art speech models while offering improved accuracy-efficiency trade-offs, highlighting discrete flow matching as a promising direction for advancing NAR ASR.
ORIGEN: Zero-Shot 3D Orientation Grounding in Text-to-Image Generation
We introduce ORIGEN, the first zero-shot method for 3D orientation grounding in text-to-image generation across multiple objects and diverse categories. While previous work on spatial grounding in image generation has mainly focused on 2D positioning, it lacks control over 3D orientation. To address this, we propose a reward-guided sampling approach using a pretrained discriminative model for 3D orientation estimation and a one-step text-to-image generative flow model. While gradient-ascent-based optimization is a natural choice for reward-based guidance, it struggles to maintain image realism. Instead, we adopt a sampling-based approach using Langevin dynamics, which extends gradient ascent by simply injecting random noise--requiring just a single additional line of code. Additionally, we introduce adaptive time rescaling based on the reward function to accelerate convergence. Our experiments show that ORIGEN outperforms both training-based and test-time guidance methods across quantitative metrics and user studies.
Synthio: Augmenting Small-Scale Audio Classification Datasets with Synthetic Data
We present Synthio, a novel approach for augmenting small-scale audio classification datasets with synthetic data. Our goal is to improve audio classification accuracy with limited labeled data. Traditional data augmentation techniques, which apply artificial transformations (e.g., adding random noise or masking segments), struggle to create data that captures the true diversity present in real-world audios. To address this shortcoming, we propose to augment the dataset with synthetic audio generated from text-to-audio (T2A) diffusion models. However, synthesizing effective augmentations is challenging because not only should the generated data be acoustically consistent with the underlying small-scale dataset, but they should also have sufficient compositional diversity. To overcome the first challenge, we align the generations of the T2A model with the small-scale dataset using preference optimization. This ensures that the acoustic characteristics of the generated data remain consistent with the small-scale dataset. To address the second challenge, we propose a novel caption generation technique that leverages the reasoning capabilities of Large Language Models to (1) generate diverse and meaningful audio captions and (2) iteratively refine their quality. The generated captions are then used to prompt the aligned T2A model. We extensively evaluate Synthio on ten datasets and four simulated limited-data settings. Results indicate our method consistently outperforms all baselines by 0.1%-39% using a T2A model trained only on weakly-captioned AudioSet.
Planted in Pretraining, Swayed by Finetuning: A Case Study on the Origins of Cognitive Biases in LLMs
Large language models (LLMs) exhibit cognitive biases -- systematic tendencies of irrational decision-making, similar to those seen in humans. Prior work has found that these biases vary across models and can be amplified by instruction tuning. However, it remains unclear if these differences in biases stem from pretraining, finetuning, or even random noise due to training stochasticity. We propose a two-step causal experimental approach to disentangle these factors. First, we finetune models multiple times using different random seeds to study how training randomness affects over 30 cognitive biases. Second, we introduce cross-tuning -- swapping instruction datasets between models to isolate bias sources. This swap uses datasets that led to different bias patterns, directly testing whether biases are dataset-dependent. Our findings reveal that while training randomness introduces some variability, biases are mainly shaped by pretraining: models with the same pretrained backbone exhibit more similar bias patterns than those sharing only finetuning data. These insights suggest that understanding biases in finetuned models requires considering their pretraining origins beyond finetuning effects. This perspective can guide future efforts to develop principled strategies for evaluating and mitigating bias in LLMs.
TKG-DM: Training-free Chroma Key Content Generation Diffusion Model
Diffusion models have enabled the generation of high-quality images with a strong focus on realism and textual fidelity. Yet, large-scale text-to-image models, such as Stable Diffusion, struggle to generate images where foreground objects are placed over a chroma key background, limiting their ability to separate foreground and background elements without fine-tuning. To address this limitation, we present a novel Training-Free Chroma Key Content Generation Diffusion Model (TKG-DM), which optimizes the initial random noise to produce images with foreground objects on a specifiable color background. Our proposed method is the first to explore the manipulation of the color aspects in initial noise for controlled background generation, enabling precise separation of foreground and background without fine-tuning. Extensive experiments demonstrate that our training-free method outperforms existing methods in both qualitative and quantitative evaluations, matching or surpassing fine-tuned models. Finally, we successfully extend it to other tasks (e.g., consistency models and text-to-video), highlighting its transformative potential across various generative applications where independent control of foreground and background is crucial.
Text Generation with Diffusion Language Models: A Pre-training Approach with Continuous Paragraph Denoise
In this paper, we introduce a novel dIffusion language modEl pre-training framework for text generation, which we call GENIE. GENIE is a large-scale pretrained diffusion language model that consists of an encoder and a diffusion-based decoder, which can generate text by gradually transforming a random noise sequence into a coherent text sequence. To pre-train GENIE on a large-scale language corpus, we design a new continuous paragraph denoise objective, which encourages the diffusion-decoder to reconstruct a clean text paragraph from a corrupted version, while preserving the semantic and syntactic coherence. We evaluate GENIE on four downstream text generation benchmarks, namely XSum, CNN/DailyMail, Gigaword, and CommonGen. Our experimental results show that GENIE achieves comparable performance with the state-of-the-art autoregressive models on these benchmarks, and generates more diverse text samples. The code and models of GENIE are available at https://github.com/microsoft/ProphetNet/tree/master/GENIE.
Synthesis of Batik Motifs using a Diffusion -- Generative Adversarial Network
Batik, a unique blend of art and craftsmanship, is a distinct artistic and technological creation for Indonesian society. Research on batik motifs is primarily focused on classification. However, further studies may extend to the synthesis of batik patterns. Generative Adversarial Networks (GANs) have been an important deep learning model for generating synthetic data, but often face challenges in the stability and consistency of results. This research focuses on the use of StyleGAN2-Ada and Diffusion techniques to produce realistic and high-quality synthetic batik patterns. StyleGAN2-Ada is a variation of the GAN model that separates the style and content aspects in an image, whereas diffusion techniques introduce random noise into the data. In the context of batik, StyleGAN2-Ada and Diffusion are used to produce realistic synthetic batik patterns. This study also made adjustments to the model architecture and used a well-curated batik dataset. The main goal is to assist batik designers or craftsmen in producing unique and quality batik motifs with efficient production time and costs. Based on qualitative and quantitative evaluations, the results show that the model tested is capable of producing authentic and quality batik patterns, with finer details and rich artistic variations. The dataset and code can be accessed here:https://github.com/octadion/diffusion-stylegan2-ada-pytorch
LGCC: Enhancing Flow Matching Based Text-Guided Image Editing with Local Gaussian Coupling and Context Consistency
Recent advancements have demonstrated the great potential of flow matching-based Multimodal Large Language Models (MLLMs) in image editing. However, state-of-the-art works like BAGEL face limitations, including detail degradation, content inconsistency, and inefficiency due to their reliance on random noise initialization. To address these issues, we propose LGCC, a novel framework with two key components: Local Gaussian Noise Coupling (LGNC) and Content Consistency Loss (CCL). LGNC preserves spatial details by modeling target image embeddings and their locally perturbed counterparts as coupled pairs, while CCL ensures semantic alignment between edit instructions and image modifications, preventing unintended content removal. By integrating LGCC with the BAGEL pre-trained model via curriculum learning, we significantly reduce inference steps, improving local detail scores on I2EBench by 1.60% and overall scores by 0.53%. LGCC achieves 3x -- 5x speedup for lightweight editing and 2x for universal editing, requiring only 40% -- 50% of the inference time of BAGEL or Flux. These results demonstrate LGCC's ability to preserve detail, maintain contextual integrity, and enhance inference speed, offering a cost-efficient solution without compromising editing quality.
Taming Diffusion for Dataset Distillation with High Representativeness
Recent deep learning models demand larger datasets, driving the need for dataset distillation to create compact, cost-efficient datasets while maintaining performance. Due to the powerful image generation capability of diffusion, it has been introduced to this field for generating distilled images. In this paper, we systematically investigate issues present in current diffusion-based dataset distillation methods, including inaccurate distribution matching, distribution deviation with random noise, and separate sampling. Building on this, we propose D^3HR, a novel diffusion-based framework to generate distilled datasets with high representativeness. Specifically, we adopt DDIM inversion to map the latents of the full dataset from a low-normality latent domain to a high-normality Gaussian domain, preserving information and ensuring structural consistency to generate representative latents for the distilled dataset. Furthermore, we propose an efficient sampling scheme to better align the representative latents with the high-normality Gaussian distribution. Our comprehensive experiments demonstrate that D^3HR can achieve higher accuracy across different model architectures compared with state-of-the-art baselines in dataset distillation. Source code: https://github.com/lin-zhao-resoLve/D3HR.
Frame Interpolation with Consecutive Brownian Bridge Diffusion
Recent work in Video Frame Interpolation (VFI) tries to formulate VFI as a diffusion-based conditional image generation problem, synthesizing the intermediate frame given a random noise and neighboring frames. Due to the relatively high resolution of videos, Latent Diffusion Models (LDMs) are employed as the conditional generation model, where the autoencoder compresses images into latent representations for diffusion and then reconstructs images from these latent representations. Such a formulation poses a crucial challenge: VFI expects that the output is deterministically equal to the ground truth intermediate frame, but LDMs randomly generate a diverse set of different images when the model runs multiple times. The reason for the diverse generation is that the cumulative variance (variance accumulated at each step of generation) of generated latent representations in LDMs is large. This makes the sampling trajectory random, resulting in diverse rather than deterministic generations. To address this problem, we propose our unique solution: Frame Interpolation with Consecutive Brownian Bridge Diffusion. Specifically, we propose consecutive Brownian Bridge diffusion that takes a deterministic initial value as input, resulting in a much smaller cumulative variance of generated latent representations. Our experiments suggest that our method can improve together with the improvement of the autoencoder and achieve state-of-the-art performance in VFI, leaving strong potential for further enhancement.
Denoising Diffusion Bridge Models
Diffusion models are powerful generative models that map noise to data using stochastic processes. However, for many applications such as image editing, the model input comes from a distribution that is not random noise. As such, diffusion models must rely on cumbersome methods like guidance or projected sampling to incorporate this information in the generative process. In our work, we propose Denoising Diffusion Bridge Models (DDBMs), a natural alternative to this paradigm based on diffusion bridges, a family of processes that interpolate between two paired distributions given as endpoints. Our method learns the score of the diffusion bridge from data and maps from one endpoint distribution to the other by solving a (stochastic) differential equation based on the learned score. Our method naturally unifies several classes of generative models, such as score-based diffusion models and OT-Flow-Matching, allowing us to adapt existing design and architectural choices to our more general problem. Empirically, we apply DDBMs to challenging image datasets in both pixel and latent space. On standard image translation problems, DDBMs achieve significant improvement over baseline methods, and, when we reduce the problem to image generation by setting the source distribution to random noise, DDBMs achieve comparable FID scores to state-of-the-art methods despite being built for a more general task.
Hierarchical Contrastive Learning for Pattern-Generalizable Image Corruption Detection
Effective image restoration with large-size corruptions, such as blind image inpainting, entails precise detection of corruption region masks which remains extremely challenging due to diverse shapes and patterns of corruptions. In this work, we present a novel method for automatic corruption detection, which allows for blind corruption restoration without known corruption masks. Specifically, we develop a hierarchical contrastive learning framework to detect corrupted regions by capturing the intrinsic semantic distinctions between corrupted and uncorrupted regions. In particular, our model detects the corrupted mask in a coarse-to-fine manner by first predicting a coarse mask by contrastive learning in low-resolution feature space and then refines the uncertain area of the mask by high-resolution contrastive learning. A specialized hierarchical interaction mechanism is designed to facilitate the knowledge propagation of contrastive learning in different scales, boosting the modeling performance substantially. The detected multi-scale corruption masks are then leveraged to guide the corruption restoration. Detecting corrupted regions by learning the contrastive distinctions rather than the semantic patterns of corruptions, our model has well generalization ability across different corruption patterns. Extensive experiments demonstrate following merits of our model: 1) the superior performance over other methods on both corruption detection and various image restoration tasks including blind inpainting and watermark removal, and 2) strong generalization across different corruption patterns such as graffiti, random noise or other image content. Codes and trained weights are available at https://github.com/xyfJASON/HCL .
ReDit: Reward Dithering for Improved LLM Policy Optimization
DeepSeek-R1 has successfully enhanced Large Language Model (LLM) reasoning capabilities through its rule-based reward system. While it's a ''perfect'' reward system that effectively mitigates reward hacking, such reward functions are often discrete. Our experimental observations suggest that discrete rewards can lead to gradient anomaly, unstable optimization, and slow convergence. To address this issue, we propose ReDit (Reward Dithering), a method that dithers the discrete reward signal by adding simple random noise. With this perturbed reward, exploratory gradients are continuously provided throughout the learning process, enabling smoother gradient updates and accelerating convergence. The injected noise also introduces stochasticity into flat reward regions, encouraging the model to explore novel policies and escape local optima. Experiments across diverse tasks demonstrate the effectiveness and efficiency of ReDit. On average, ReDit achieves performance comparable to vanilla GRPO with only approximately 10% the training steps, and furthermore, still exhibits a 4% performance improvement over vanilla GRPO when trained for a similar duration. Visualizations confirm significant mitigation of gradient issues with ReDit. Moreover, theoretical analyses are provided to further validate these advantages.
ColorMAE: Exploring data-independent masking strategies in Masked AutoEncoders
Masked AutoEncoders (MAE) have emerged as a robust self-supervised framework, offering remarkable performance across a wide range of downstream tasks. To increase the difficulty of the pretext task and learn richer visual representations, existing works have focused on replacing standard random masking with more sophisticated strategies, such as adversarial-guided and teacher-guided masking. However, these strategies depend on the input data thus commonly increasing the model complexity and requiring additional calculations to generate the mask patterns. This raises the question: Can we enhance MAE performance beyond random masking without relying on input data or incurring additional computational costs? In this work, we introduce a simple yet effective data-independent method, termed ColorMAE, which generates different binary mask patterns by filtering random noise. Drawing inspiration from color noise in image processing, we explore four types of filters to yield mask patterns with different spatial and semantic priors. ColorMAE requires no additional learnable parameters or computational overhead in the network, yet it significantly enhances the learned representations. We provide a comprehensive empirical evaluation, demonstrating our strategy's superiority in downstream tasks compared to random masking. Notably, we report an improvement of 2.72 in mIoU in semantic segmentation tasks relative to baseline MAE implementations.
Leaping Into Memories: Space-Time Deep Feature Synthesis
The success of deep learning models has led to their adaptation and adoption by prominent video understanding methods. The majority of these approaches encode features in a joint space-time modality for which the inner workings and learned representations are difficult to visually interpret. We propose LEArned Preconscious Synthesis (LEAPS), an architecture-independent method for synthesizing videos from the internal spatiotemporal representations of models. Using a stimulus video and a target class, we prime a fixed space-time model and iteratively optimize a video initialized with random noise. Additional regularizers are used to improve the feature diversity of the synthesized videos alongside the cross-frame temporal coherence of motions. We quantitatively and qualitatively evaluate the applicability of LEAPS by inverting a range of spatiotemporal convolutional and attention-based architectures trained on Kinetics-400, which to the best of our knowledge has not been previously accomplished.
Understanding deep learning requires rethinking generalization
Despite their massive size, successful deep artificial neural networks can exhibit a remarkably small difference between training and test performance. Conventional wisdom attributes small generalization error either to properties of the model family, or to the regularization techniques used during training. Through extensive systematic experiments, we show how these traditional approaches fail to explain why large neural networks generalize well in practice. Specifically, our experiments establish that state-of-the-art convolutional networks for image classification trained with stochastic gradient methods easily fit a random labeling of the training data. This phenomenon is qualitatively unaffected by explicit regularization, and occurs even if we replace the true images by completely unstructured random noise. We corroborate these experimental findings with a theoretical construction showing that simple depth two neural networks already have perfect finite sample expressivity as soon as the number of parameters exceeds the number of data points as it usually does in practice. We interpret our experimental findings by comparison with traditional models.
TraFlow: Trajectory Distillation on Pre-Trained Rectified Flow
Majorities of distillation methods on pre-trained diffusion models or on pre-trained rectified flow, focus on either the distillation outputs or the trajectories between random noises and clean images to speed up sample generations from pre-trained models. In those trajectory-based distillation methods, consistency distillation requires the self-consistent trajectory projection to regulate the trajectory, which might avoid the common ODE approximation error {while still be concerning about sampling efficiencies}. At the same time, rectified flow distillations enforce straight trajectory for fast sampling, although an ODE solver is still required. In this work, we propose a trajectory distillation method, \modelname, that enjoys the benefits of both and enables few-step generations. TraFlow adopts the settings of consistency trajectory models, and further enforces the properties of self-consistency and straightness throughout the entire trajectory. These two properties are pursued by reaching a balance with following three targets: (1) reconstruct the output from pre-trained models; (2) learn the amount of changes by pre-trained models; (3) satisfy the self-consistency over its trajectory. Extensive experimental results have shown the effectiveness of our proposed method.
Bidirectional Temporal Diffusion Model for Temporally Consistent Human Animation
We introduce a method to generate temporally coherent human animation from a single image, a video, or a random noise. This problem has been formulated as modeling of an auto-regressive generation, i.e., to regress past frames to decode future frames. However, such unidirectional generation is highly prone to motion drifting over time, generating unrealistic human animation with significant artifacts such as appearance distortion. We claim that bidirectional temporal modeling enforces temporal coherence on a generative network by largely suppressing the motion ambiguity of human appearance. To prove our claim, we design a novel human animation framework using a denoising diffusion model: a neural network learns to generate the image of a person by denoising temporal Gaussian noises whose intermediate results are cross-conditioned bidirectionally between consecutive frames. In the experiments, our method demonstrates strong performance compared to existing unidirectional approaches with realistic temporal coherence.
SceneDreamer: Unbounded 3D Scene Generation from 2D Image Collections
In this work, we present SceneDreamer, an unconditional generative model for unbounded 3D scenes, which synthesizes large-scale 3D landscapes from random noise. Our framework is learned from in-the-wild 2D image collections only, without any 3D annotations. At the core of SceneDreamer is a principled learning paradigm comprising 1) an efficient yet expressive 3D scene representation, 2) a generative scene parameterization, and 3) an effective renderer that can leverage the knowledge from 2D images. Our approach begins with an efficient bird's-eye-view (BEV) representation generated from simplex noise, which includes a height field for surface elevation and a semantic field for detailed scene semantics. This BEV scene representation enables 1) representing a 3D scene with quadratic complexity, 2) disentangled geometry and semantics, and 3) efficient training. Moreover, we propose a novel generative neural hash grid to parameterize the latent space based on 3D positions and scene semantics, aiming to encode generalizable features across various scenes. Lastly, a neural volumetric renderer, learned from 2D image collections through adversarial training, is employed to produce photorealistic images. Extensive experiments demonstrate the effectiveness of SceneDreamer and superiority over state-of-the-art methods in generating vivid yet diverse unbounded 3D worlds.
CutMix: Regularization Strategy to Train Strong Classifiers with Localizable Features
Regional dropout strategies have been proposed to enhance the performance of convolutional neural network classifiers. They have proved to be effective for guiding the model to attend on less discriminative parts of objects (e.g. leg as opposed to head of a person), thereby letting the network generalize better and have better object localization capabilities. On the other hand, current methods for regional dropout remove informative pixels on training images by overlaying a patch of either black pixels or random noise. Such removal is not desirable because it leads to information loss and inefficiency during training. We therefore propose the CutMix augmentation strategy: patches are cut and pasted among training images where the ground truth labels are also mixed proportionally to the area of the patches. By making efficient use of training pixels and retaining the regularization effect of regional dropout, CutMix consistently outperforms the state-of-the-art augmentation strategies on CIFAR and ImageNet classification tasks, as well as on the ImageNet weakly-supervised localization task. Moreover, unlike previous augmentation methods, our CutMix-trained ImageNet classifier, when used as a pretrained model, results in consistent performance gains in Pascal detection and MS-COCO image captioning benchmarks. We also show that CutMix improves the model robustness against input corruptions and its out-of-distribution detection performances. Source code and pretrained models are available at https://github.com/clovaai/CutMix-PyTorch .
Leveraging the Invariant Side of Generative Zero-Shot Learning
Conventional zero-shot learning (ZSL) methods generally learn an embedding, e.g., visual-semantic mapping, to handle the unseen visual samples via an indirect manner. In this paper, we take the advantage of generative adversarial networks (GANs) and propose a novel method, named leveraging invariant side GAN (LisGAN), which can directly generate the unseen features from random noises which are conditioned by the semantic descriptions. Specifically, we train a conditional Wasserstein GANs in which the generator synthesizes fake unseen features from noises and the discriminator distinguishes the fake from real via a minimax game. Considering that one semantic description can correspond to various synthesized visual samples, and the semantic description, figuratively, is the soul of the generated features, we introduce soul samples as the invariant side of generative zero-shot learning in this paper. A soul sample is the meta-representation of one class. It visualizes the most semantically-meaningful aspects of each sample in the same category. We regularize that each generated sample (the varying side of generative ZSL) should be close to at least one soul sample (the invariant side) which has the same class label with it. At the zero-shot recognition stage, we propose to use two classifiers, which are deployed in a cascade way, to achieve a coarse-to-fine result. Experiments on five popular benchmarks verify that our proposed approach can outperform state-of-the-art methods with significant improvements.
RECKONING: Reasoning through Dynamic Knowledge Encoding
Recent studies on transformer-based language models show that they can answer questions by reasoning over knowledge provided as part of the context (i.e., in-context reasoning). However, since the available knowledge is often not filtered for a particular question, in-context reasoning can be sensitive to distractor facts, additional content that is irrelevant to a question but that may be relevant for a different question (i.e., not necessarily random noise). In these situations, the model fails to distinguish the knowledge that is necessary to answer the question, leading to spurious reasoning and degraded performance. This reasoning failure contrasts with the model's apparent ability to distinguish its contextual knowledge from all the knowledge it has memorized during pre-training. Following this observation, we propose teaching the model to reason more robustly by folding the provided contextual knowledge into the model's parameters before presenting it with a question. Our method, RECKONING, is a bi-level learning algorithm that teaches language models to reason by updating their parametric knowledge through back-propagation, allowing them to then answer questions using the updated parameters. During training, the inner loop rapidly adapts a copy of the model weights to encode contextual knowledge into its parameters. In the outer loop, the model learns to use the updated weights to reproduce and answer reasoning questions about the memorized knowledge. Our experiments on two multi-hop reasoning datasets show that RECKONING's performance improves over the in-context reasoning baseline (by up to 4.5%). We also find that compared to in-context reasoning, RECKONING generalizes better to longer reasoning chains unseen during training, is more robust to distractors in the context, and is more computationally efficient when multiple questions are asked about the same knowledge.
Noise-Level Diffusion Guidance: Well Begun is Half Done
Diffusion models have achieved state-of-the-art image generation. However, the random Gaussian noise used to start the diffusion process influences the final output, causing variations in image quality and prompt adherence. Existing noise-level optimization approaches generally rely on extra dataset construction, additional networks, or backpropagation-based optimization, limiting their practicality. In this paper, we propose Noise Level Guidance (NLG), a simple, efficient, and general noise-level optimization approach that refines initial noise by increasing the likelihood of its alignment with general guidance - requiring no additional training data, auxiliary networks, or backpropagation. The proposed NLG approach provides a unified framework generalizable to both conditional and unconditional diffusion models, accommodating various forms of diffusion-level guidance. Extensive experiments on five standard benchmarks demonstrate that our approach enhances output generation quality and input condition adherence. By seamlessly integrating with existing guidance methods while maintaining computational efficiency, our method establishes NLG as a practical and scalable enhancement to diffusion models. Code can be found at https://github.com/harveymannering/NoiseLevelGuidance.
Optimizing Privacy-Utility Trade-off in Decentralized Learning with Generalized Correlated Noise
Decentralized learning enables distributed agents to collaboratively train a shared machine learning model without a central server, through local computation and peer-to-peer communication. Although each agent retains its dataset locally, sharing local models can still expose private information about the local training datasets to adversaries. To mitigate privacy attacks, a common strategy is to inject random artificial noise at each agent before exchanging local models between neighbors. However, this often leads to utility degradation due to the negative effects of cumulated artificial noise on the learning algorithm. In this work, we introduce CorN-DSGD, a novel covariance-based framework for generating correlated privacy noise across agents, which unifies several state-of-the-art methods as special cases. By leveraging network topology and mixing weights, CorN-DSGD optimizes the noise covariance to achieve network-wide noise cancellation. Experimental results show that CorN-DSGD cancels more noise than existing pairwise correlation schemes, improving model performance under formal privacy guarantees.
Vector Quantization using Gaussian Variational Autoencoder
Vector quantized variational autoencoder (VQ-VAE) is a discrete auto-encoder that compresses images into discrete tokens. It is difficult to train due to discretization. In this paper, we propose a simple yet effective technique, dubbed Gaussian Quant (GQ), that converts a Gaussian VAE with certain constraint into a VQ-VAE without training. GQ generates random Gaussian noise as a codebook and finds the closest noise to the posterior mean. Theoretically, we prove that when the logarithm of the codebook size exceeds the bits-back coding rate of the Gaussian VAE, a small quantization error is guaranteed. Practically, we propose a heuristic to train Gaussian VAE for effective GQ, named target divergence constraint (TDC). Empirically, we show that GQ outperforms previous VQ-VAEs, such as VQGAN, FSQ, LFQ, and BSQ, on both UNet and ViT architectures. Furthermore, TDC also improves upon previous Gaussian VAE discretization methods, such as TokenBridge. The source code is provided in https://github.com/tongdaxu/VQ-VAE-from-Gaussian-VAE.
Low-Bitwidth Floating Point Quantization for Efficient High-Quality Diffusion Models
Diffusion models are emerging models that generate images by iteratively denoising random Gaussian noise using deep neural networks. These models typically exhibit high computational and memory demands, necessitating effective post-training quantization for high-performance inference. Recent works propose low-bitwidth (e.g., 8-bit or 4-bit) quantization for diffusion models, however 4-bit integer quantization typically results in low-quality images. We observe that on several widely used hardware platforms, there is little or no difference in compute capability between floating-point and integer arithmetic operations of the same bitwidth (e.g., 8-bit or 4-bit). Therefore, we propose an effective floating-point quantization method for diffusion models that provides better image quality compared to integer quantization methods. We employ a floating-point quantization method that was effective for other processing tasks, specifically computer vision and natural language tasks, and tailor it for diffusion models by integrating weight rounding learning during the mapping of the full-precision values to the quantized values in the quantization process. We comprehensively study integer and floating-point quantization methods in state-of-the-art diffusion models. Our floating-point quantization method not only generates higher-quality images than that of integer quantization methods, but also shows no noticeable degradation compared to full-precision models (32-bit floating-point), when both weights and activations are quantized to 8-bit floating-point values, while has minimal degradation with 4-bit weights and 8-bit activations.
UniVG: Towards UNIfied-modal Video Generation
Diffusion based video generation has received extensive attention and achieved considerable success within both the academic and industrial communities. However, current efforts are mainly concentrated on single-objective or single-task video generation, such as generation driven by text, by image, or by a combination of text and image. This cannot fully meet the needs of real-world application scenarios, as users are likely to input images and text conditions in a flexible manner, either individually or in combination. To address this, we propose a Unified-modal Video Genearation system that is capable of handling multiple video generation tasks across text and image modalities. To this end, we revisit the various video generation tasks within our system from the perspective of generative freedom, and classify them into high-freedom and low-freedom video generation categories. For high-freedom video generation, we employ Multi-condition Cross Attention to generate videos that align with the semantics of the input images or text. For low-freedom video generation, we introduce Biased Gaussian Noise to replace the pure random Gaussian Noise, which helps to better preserve the content of the input conditions. Our method achieves the lowest Fr\'echet Video Distance (FVD) on the public academic benchmark MSR-VTT, surpasses the current open-source methods in human evaluations, and is on par with the current close-source method Gen2. For more samples, visit https://univg-baidu.github.io.
NSARM: Next-Scale Autoregressive Modeling for Robust Real-World Image Super-Resolution
Most recent real-world image super-resolution (Real-ISR) methods employ pre-trained text-to-image (T2I) diffusion models to synthesize the high-quality image either from random Gaussian noise, which yields realistic results but is slow due to iterative denoising, or directly from the input low-quality image, which is efficient but at the price of lower output quality. These approaches train ControlNet or LoRA modules while keeping the pre-trained model fixed, which often introduces over-enhanced artifacts and hallucinations, suffering from the robustness to inputs of varying degradations. Recent visual autoregressive (AR) models, such as pre-trained Infinity, can provide strong T2I generation capabilities while offering superior efficiency by using the bitwise next-scale prediction strategy. Building upon next-scale prediction, we introduce a robust Real-ISR framework, namely Next-Scale Autoregressive Modeling (NSARM). Specifically, we train NSARM in two stages: a transformation network is first trained to map the input low-quality image to preliminary scales, followed by an end-to-end full-model fine-tuning. Such a comprehensive fine-tuning enhances the robustness of NSARM in Real-ISR tasks without compromising its generative capability. Extensive quantitative and qualitative evaluations demonstrate that as a pure AR model, NSARM achieves superior visual results over existing Real-ISR methods while maintaining a fast inference speed. Most importantly, it demonstrates much higher robustness to the quality of input images, showing stronger generalization performance. Project page: https://github.com/Xiangtaokong/NSARM
Learning Control by Iterative Inversion
We propose iterative inversion -- an algorithm for learning an inverse function without input-output pairs, but only with samples from the desired output distribution and access to the forward function. The key challenge is a distribution shift between the desired outputs and the outputs of an initial random guess, and we prove that iterative inversion can steer the learning correctly, under rather strict conditions on the function. We apply iterative inversion to learn control. Our input is a set of demonstrations of desired behavior, given as video embeddings of trajectories (without actions), and our method iteratively learns to imitate trajectories generated by the current policy, perturbed by random exploration noise. Our approach does not require rewards, and only employs supervised learning, which can be easily scaled to use state-of-the-art trajectory embedding techniques and policy representations. Indeed, with a VQ-VAE embedding, and a transformer-based policy, we demonstrate non-trivial continuous control on several tasks. Further, we report an improved performance on imitating diverse behaviors compared to reward based methods.
Immiscible Diffusion: Accelerating Diffusion Training with Noise Assignment
In this paper, we point out suboptimal noise-data mapping leads to slow training of diffusion models. During diffusion training, current methods diffuse each image across the entire noise space, resulting in a mixture of all images at every point in the noise layer. We emphasize that this random mixture of noise-data mapping complicates the optimization of the denoising function in diffusion models. Drawing inspiration from the immiscible phenomenon in physics, we propose Immiscible Diffusion, a simple and effective method to improve the random mixture of noise-data mapping. In physics, miscibility can vary according to various intermolecular forces. Thus, immiscibility means that the mixing of the molecular sources is distinguishable. Inspired by this, we propose an assignment-then-diffusion training strategy. Specifically, prior to diffusing the image data into noise, we assign diffusion target noise for the image data by minimizing the total image-noise pair distance in a mini-batch. The assignment functions analogously to external forces to separate the diffuse-able areas of images, thus mitigating the inherent difficulties in diffusion training. Our approach is remarkably simple, requiring only one line of code to restrict the diffuse-able area for each image while preserving the Gaussian distribution of noise. This ensures that each image is projected only to nearby noise. To address the high complexity of the assignment algorithm, we employ a quantized-assignment method to reduce the computational overhead to a negligible level. Experiments demonstrate that our method achieve up to 3x faster training for consistency models and DDIM on the CIFAR dataset, and up to 1.3x faster on CelebA datasets for consistency models. Besides, we conduct thorough analysis about the Immiscible Diffusion, which sheds lights on how it improves diffusion training speed while improving the fidelity.
O-DisCo-Edit: Object Distortion Control for Unified Realistic Video Editing
Diffusion models have recently advanced video editing, yet controllable editing remains challenging due to the need for precise manipulation of diverse object properties. Current methods require different control signal for diverse editing tasks, which complicates model design and demands significant training resources. To address this, we propose O-DisCo-Edit, a unified framework that incorporates a novel object distortion control (O-DisCo). This signal, based on random and adaptive noise, flexibly encapsulates a wide range of editing cues within a single representation. Paired with a "copy-form" preservation module for preserving non-edited regions, O-DisCo-Edit enables efficient, high-fidelity editing through an effective training paradigm. Extensive experiments and comprehensive human evaluations consistently demonstrate that O-DisCo-Edit surpasses both specialized and multitask state-of-the-art methods across various video editing tasks. https://cyqii.github.io/O-DisCo-Edit.github.io/
Distort, Distract, Decode: Instruction-Tuned Model Can Refine its Response from Noisy Instructions
While instruction-tuned language models have demonstrated impressive zero-shot generalization, these models often struggle to generate accurate responses when faced with instructions that fall outside their training set. This paper presents Instructive Decoding (ID), a simple yet effective approach that augments the efficacy of instruction-tuned models. Specifically, ID adjusts the logits for next-token prediction in a contrastive manner, utilizing predictions generated from a manipulated version of the original instruction, referred to as a noisy instruction. This noisy instruction aims to elicit responses that could diverge from the intended instruction yet remain plausible. We conduct experiments across a spectrum of such noisy instructions, ranging from those that insert semantic noise via random words to others like 'opposite' that elicit the deviated responses. Our approach achieves considerable performance gains across various instruction-tuned models and tasks without necessitating any additional parameter updates. Notably, utilizing 'opposite' as the noisy instruction in ID, which exhibits the maximum divergence from the original instruction, consistently produces the most significant performance gains across multiple models and tasks.
Sample Selection via Contrastive Fragmentation for Noisy Label Regression
As with many other problems, real-world regression is plagued by the presence of noisy labels, an inevitable issue that demands our attention. Fortunately, much real-world data often exhibits an intrinsic property of continuously ordered correlations between labels and features, where data points with similar labels are also represented with closely related features. In response, we propose a novel approach named ConFrag, where we collectively model the regression data by transforming them into disjoint yet contrasting fragmentation pairs. This enables the training of more distinctive representations, enhancing the ability to select clean samples. Our ConFrag framework leverages a mixture of neighboring fragments to discern noisy labels through neighborhood agreement among expert feature extractors. We extensively perform experiments on six newly curated benchmark datasets of diverse domains, including age prediction, price prediction, and music production year estimation. We also introduce a metric called Error Residual Ratio (ERR) to better account for varying degrees of label noise. Our approach consistently outperforms fourteen state-of-the-art baselines, being robust against symmetric and random Gaussian label noise.
Latent Denoising Makes Good Visual Tokenizers
Despite their fundamental role, it remains unclear what properties could make visual tokenizers more effective for generative modeling. We observe that modern generative models share a conceptually similar training objective -- reconstructing clean signals from corrupted inputs such as Gaussian noise or masking -- a process we term denoising. Motivated by this insight, we propose aligning tokenizer embeddings directly with the downstream denoising objective, encouraging latent embeddings to be more easily reconstructed even when heavily corrupted. To achieve this, we introduce the Latent Denoising Tokenizer (l-DeTok), a simple yet effective tokenizer trained to reconstruct clean images from latent embeddings corrupted by interpolative noise and random masking. Extensive experiments on ImageNet 256x256 demonstrate that our tokenizer consistently outperforms standard tokenizers across six representative generative models. Our findings highlight denoising as a fundamental design principle for tokenizer development, and we hope it could motivate new perspectives for future tokenizer design.
UnrealNAS: Can We Search Neural Architectures with Unreal Data?
Neural architecture search (NAS) has shown great success in the automatic design of deep neural networks (DNNs). However, the best way to use data to search network architectures is still unclear and under exploration. Previous work has analyzed the necessity of having ground-truth labels in NAS and inspired broad interest. In this work, we take a further step to question whether real data is necessary for NAS to be effective. The answer to this question is important for applications with limited amount of accessible data, and can help people improve NAS by leveraging the extra flexibility of data generation. To explore if NAS needs real data, we construct three types of unreal datasets using: 1) randomly labeled real images; 2) generated images and labels; and 3) generated Gaussian noise with random labels. These datasets facilitate to analyze the generalization and expressivity of the searched architectures. We study the performance of architectures searched on these constructed datasets using popular differentiable NAS methods. Extensive experiments on CIFAR, ImageNet and CheXpert show that the searched architectures can achieve promising results compared with those derived from the conventional NAS pipeline with real labeled data, suggesting the feasibility of performing NAS with unreal data.
Sigma-Delta and Distributed Noise-Shaping Quantization Methods for Random Fourier Features
We propose the use of low bit-depth Sigma-Delta and distributed noise-shaping methods for quantizing the Random Fourier features (RFFs) associated with shift-invariant kernels. We prove that our quantized RFFs -- even in the case of 1-bit quantization -- allow a high accuracy approximation of the underlying kernels, and the approximation error decays at least polynomially fast as the dimension of the RFFs increases. We also show that the quantized RFFs can be further compressed, yielding an excellent trade-off between memory use and accuracy. Namely, the approximation error now decays exponentially as a function of the bits used. Moreover, we empirically show by testing the performance of our methods on several machine learning tasks that our method compares favorably to other state of the art quantization methods in this context.
Structured-Noise Masked Modeling for Video, Audio and Beyond
Masked modeling has emerged as a powerful self-supervised learning framework, but existing methods largely rely on random masking, disregarding the structural properties of different modalities. In this work, we introduce structured noise-based masking, a simple yet effective approach that naturally aligns with the spatial, temporal, and spectral characteristics of video and audio data. By filtering white noise into distinct color noise distributions, we generate structured masks that preserve modality-specific patterns without requiring handcrafted heuristics or access to the data. Our approach improves the performance of masked video and audio modeling frameworks without any computational overhead. Extensive experiments demonstrate that structured noise masking achieves consistent improvement over random masking for standard and advanced masked modeling methods, highlighting the importance of modality-aware masking strategies for representation learning.
Random Sub-Samples Generation for Self-Supervised Real Image Denoising
With sufficient paired training samples, the supervised deep learning methods have attracted much attention in image denoising because of their superior performance. However, it is still very challenging to widely utilize the supervised methods in real cases due to the lack of paired noisy-clean images. Meanwhile, most self-supervised denoising methods are ineffective as well when applied to the real-world denoising tasks because of their strict assumptions in applications. For example, as a typical method for self-supervised denoising, the original blind spot network (BSN) assumes that the noise is pixel-wise independent, which is much different from the real cases. To solve this problem, we propose a novel self-supervised real image denoising framework named Sampling Difference As Perturbation (SDAP) based on Random Sub-samples Generation (RSG) with a cyclic sample difference loss. Specifically, we dig deeper into the properties of BSN to make it more suitable for real noise. Surprisingly, we find that adding an appropriate perturbation to the training images can effectively improve the performance of BSN. Further, we propose that the sampling difference can be considered as perturbation to achieve better results. Finally we propose a new BSN framework in combination with our RSG strategy. The results show that it significantly outperforms other state-of-the-art self-supervised denoising methods on real-world datasets. The code is available at https://github.com/p1y2z3/SDAP.
Noise-Robust and Resource-Efficient ADMM-based Federated Learning
Federated learning (FL) leverages client-server communications to train global models on decentralized data. However, communication noise or errors can impair model accuracy. To address this problem, we propose a novel FL algorithm that enhances robustness against communication noise while also reducing communication load. We derive the proposed algorithm through solving the weighted least-squares (WLS) regression problem as an illustrative example. We first frame WLS regression as a distributed convex optimization problem over a federated network employing random scheduling for improved communication efficiency. We then apply the alternating direction method of multipliers (ADMM) to iteratively solve this problem. To counteract the detrimental effects of cumulative communication noise, we introduce a key modification by eliminating the dual variable and implementing a new local model update at each participating client. This subtle yet effective change results in using a single noisy global model update at each client instead of two, improving robustness against additive communication noise. Furthermore, we incorporate another modification enabling clients to continue local updates even when not selected by the server, leading to substantial performance improvements. Our theoretical analysis confirms the convergence of our algorithm in both mean and the mean-square senses, even when the server communicates with a random subset of clients over noisy links at each iteration. Numerical results validate the effectiveness of our proposed algorithm and corroborate our theoretical findings.
Random Feature Amplification: Feature Learning and Generalization in Neural Networks
In this work, we provide a characterization of the feature-learning process in two-layer ReLU networks trained by gradient descent on the logistic loss following random initialization. We consider data with binary labels that are generated by an XOR-like function of the input features. We permit a constant fraction of the training labels to be corrupted by an adversary. We show that, although linear classifiers are no better than random guessing for the distribution we consider, two-layer ReLU networks trained by gradient descent achieve generalization error close to the label noise rate. We develop a novel proof technique that shows that at initialization, the vast majority of neurons function as random features that are only weakly correlated with useful features, and the gradient descent dynamics 'amplify' these weak, random features to strong, useful features.
Signal and Noise: A Framework for Reducing Uncertainty in Language Model Evaluation
Developing large language models is expensive and involves making decisions with small experiments, typically by evaluating on large, multi-task evaluation suites. In this work, we analyze specific properties which make a benchmark more reliable for such decisions, and interventions to design higher-quality evaluation benchmarks. We introduce two key metrics that show differences in current benchmarks: signal, a benchmark's ability to separate better models from worse models, and noise, a benchmark's sensitivity to random variability between training steps. We demonstrate that benchmarks with a better signal-to-noise ratio are more reliable when making decisions at small scale, and those with less noise have lower scaling law prediction error. These results suggest that improving signal or noise will lead to more useful benchmarks, so we introduce three interventions designed to directly affect signal or noise. For example, we propose that switching to a metric that has better signal and noise (e.g., perplexity rather than accuracy) leads to better reliability and improved scaling law error. We also find that filtering noisy subtasks, to improve an aggregate signal-to-noise ratio, leads to more reliable multi-task evaluations. We also find that averaging the output of a model's intermediate checkpoints to reduce noise leads to consistent improvements. We conclude by recommending that those creating new benchmarks, or selecting which existing benchmarks to use, aim for high signal and low noise. We use 30 benchmarks for these experiments, and 375 open-weight language models from 60M to 32B parameters, resulting in a new, publicly available dataset of 900K evaluation benchmark results, totaling 200M instances.
Pre-training with Random Orthogonal Projection Image Modeling
Masked Image Modeling (MIM) is a powerful self-supervised strategy for visual pre-training without the use of labels. MIM applies random crops to input images, processes them with an encoder, and then recovers the masked inputs with a decoder, which encourages the network to capture and learn structural information about objects and scenes. The intermediate feature representations obtained from MIM are suitable for fine-tuning on downstream tasks. In this paper, we propose an Image Modeling framework based on random orthogonal projection instead of binary masking as in MIM. Our proposed Random Orthogonal Projection Image Modeling (ROPIM) reduces spatially-wise token information under guaranteed bound on the noise variance and can be considered as masking entire spatial image area under locally varying masking degrees. Since ROPIM uses a random subspace for the projection that realizes the masking step, the readily available complement of the subspace can be used during unmasking to promote recovery of removed information. In this paper, we show that using random orthogonal projection leads to superior performance compared to crop-based masking. We demonstrate state-of-the-art results on several popular benchmarks.
Learning to See by Looking at Noise
Current vision systems are trained on huge datasets, and these datasets come with costs: curation is expensive, they inherit human biases, and there are concerns over privacy and usage rights. To counter these costs, interest has surged in learning from cheaper data sources, such as unlabeled images. In this paper we go a step further and ask if we can do away with real image datasets entirely, instead learning from noise processes. We investigate a suite of image generation models that produce images from simple random processes. These are then used as training data for a visual representation learner with a contrastive loss. We study two types of noise processes, statistical image models and deep generative models under different random initializations. Our findings show that it is important for the noise to capture certain structural properties of real data but that good performance can be achieved even with processes that are far from realistic. We also find that diversity is a key property to learn good representations. Datasets, models, and code are available at https://mbaradad.github.io/learning_with_noise.
Unsupervised Label Noise Modeling and Loss Correction
Despite being robust to small amounts of label noise, convolutional neural networks trained with stochastic gradient methods have been shown to easily fit random labels. When there are a mixture of correct and mislabelled targets, networks tend to fit the former before the latter. This suggests using a suitable two-component mixture model as an unsupervised generative model of sample loss values during training to allow online estimation of the probability that a sample is mislabelled. Specifically, we propose a beta mixture to estimate this probability and correct the loss by relying on the network prediction (the so-called bootstrapping loss). We further adapt mixup augmentation to drive our approach a step further. Experiments on CIFAR-10/100 and TinyImageNet demonstrate a robustness to label noise that substantially outperforms recent state-of-the-art. Source code is available at https://git.io/fjsvE
Adding Gradient Noise Improves Learning for Very Deep Networks
Deep feedforward and recurrent networks have achieved impressive results in many perception and language processing applications. This success is partially attributed to architectural innovations such as convolutional and long short-term memory networks. The main motivation for these architectural innovations is that they capture better domain knowledge, and importantly are easier to optimize than more basic architectures. Recently, more complex architectures such as Neural Turing Machines and Memory Networks have been proposed for tasks including question answering and general computation, creating a new set of optimization challenges. In this paper, we discuss a low-overhead and easy-to-implement technique of adding gradient noise which we find to be surprisingly effective when training these very deep architectures. The technique not only helps to avoid overfitting, but also can result in lower training loss. This method alone allows a fully-connected 20-layer deep network to be trained with standard gradient descent, even starting from a poor initialization. We see consistent improvements for many complex models, including a 72% relative reduction in error rate over a carefully-tuned baseline on a challenging question-answering task, and a doubling of the number of accurate binary multiplication models learned across 7,000 random restarts. We encourage further application of this technique to additional complex modern architectures.
Sparse Linear Regression is Easy on Random Supports
Sparse linear regression is one of the most basic questions in machine learning and statistics. Here, we are given as input a design matrix X in R^{N times d} and measurements or labels {y} in R^N where {y} = {X} {w}^* + {xi}, and {xi} is the noise in the measurements. Importantly, we have the additional constraint that the unknown signal vector {w}^* is sparse: it has k non-zero entries where k is much smaller than the ambient dimension. Our goal is to output a prediction vector {w} that has small prediction error: 1{N}cdot |{X} {w}^* - {X} {w}|^2_2. Information-theoretically, we know what is best possible in terms of measurements: under most natural noise distributions, we can get prediction error at most epsilon with roughly N = O(k log d/epsilon) samples. Computationally, this currently needs d^{Omega(k)} run-time. Alternately, with N = O(d), we can get polynomial-time. Thus, there is an exponential gap (in the dependence on d) between the two and we do not know if it is possible to get d^{o(k)} run-time and o(d) samples. We give the first generic positive result for worst-case design matrices {X}: For any {X}, we show that if the support of {w}^* is chosen at random, we can get prediction error epsilon with N = poly(k, log d, 1/epsilon) samples and run-time poly(d,N). This run-time holds for any design matrix {X} with condition number up to 2^{poly(d)}. Previously, such results were known for worst-case {w}^*, but only for random design matrices from well-behaved families, matrices that have a very low condition number (poly(log d); e.g., as studied in compressed sensing), or those with special structural properties.
EigenShield: Causal Subspace Filtering via Random Matrix Theory for Adversarially Robust Vision-Language Models
Vision-Language Models (VLMs) inherit adversarial vulnerabilities of Large Language Models (LLMs), which are further exacerbated by their multimodal nature. Existing defenses, including adversarial training, input transformations, and heuristic detection, are computationally expensive, architecture-dependent, and fragile against adaptive attacks. We introduce EigenShield, an inference-time defense leveraging Random Matrix Theory to quantify adversarial disruptions in high-dimensional VLM representations. Unlike prior methods that rely on empirical heuristics, EigenShield employs the spiked covariance model to detect structured spectral deviations. Using a Robustness-based Nonconformity Score (RbNS) and quantile-based thresholding, it separates causal eigenvectors, which encode semantic information, from correlational eigenvectors that are susceptible to adversarial artifacts. By projecting embeddings onto the causal subspace, EigenShield filters adversarial noise without modifying model parameters or requiring adversarial training. This architecture-independent, attack-agnostic approach significantly reduces the attack success rate, establishing spectral analysis as a principled alternative to conventional defenses. Our results demonstrate that EigenShield consistently outperforms all existing defenses, including adversarial training, UNIGUARD, and CIDER.
Why do Random Forests Work? Understanding Tree Ensembles as Self-Regularizing Adaptive Smoothers
Despite their remarkable effectiveness and broad application, the drivers of success underlying ensembles of trees are still not fully understood. In this paper, we highlight how interpreting tree ensembles as adaptive and self-regularizing smoothers can provide new intuition and deeper insight to this topic. We use this perspective to show that, when studied as smoothers, randomized tree ensembles not only make predictions that are quantifiably more smooth than the predictions of the individual trees they consist of, but also further regulate their smoothness at test-time based on the dissimilarity between testing and training inputs. First, we use this insight to revisit, refine and reconcile two recent explanations of forest success by providing a new way of quantifying the conjectured behaviors of tree ensembles objectively by measuring the effective degree of smoothing they imply. Then, we move beyond existing explanations for the mechanisms by which tree ensembles improve upon individual trees and challenge the popular wisdom that the superior performance of forests should be understood as a consequence of variance reduction alone. We argue that the current high-level dichotomy into bias- and variance-reduction prevalent in statistics is insufficient to understand tree ensembles -- because the prevailing definition of bias does not capture differences in the expressivity of the hypothesis classes formed by trees and forests. Instead, we show that forests can improve upon trees by three distinct mechanisms that are usually implicitly entangled. In particular, we demonstrate that the smoothing effect of ensembling can reduce variance in predictions due to noise in outcome generation, reduce variability in the quality of the learned function given fixed input data and reduce potential bias in learnable functions by enriching the available hypothesis space.
Understanding Self-Distillation in the Presence of Label Noise
Self-distillation (SD) is the process of first training a teacher model and then using its predictions to train a student model with the same architecture. Specifically, the student's objective function is big(xi*ell(teacher's predictions, student's predictions) + (1-xi)*ell(given labels, student's predictions)big), where ell is some loss function and xi is some parameter in [0,1]. Empirically, SD has been observed to provide performance gains in several settings. In this paper, we theoretically characterize the effect of SD in two supervised learning problems with noisy labels. We first analyze SD for regularized linear regression and show that in the high label noise regime, the optimal value of xi that minimizes the expected error in estimating the ground truth parameter is surprisingly greater than 1. Empirically, we show that xi > 1 works better than xi leq 1 even with the cross-entropy loss for several classification datasets when 50\% or 30\% of the labels are corrupted. Further, we quantify when optimal SD is better than optimal regularization. Next, we analyze SD in the case of logistic regression for binary classification with random label corruption and quantify the range of label corruption in which the student outperforms the teacher in terms of accuracy. To our knowledge, this is the first result of its kind for the cross-entropy loss.
Through the Haze: a Non-Convex Approach to Blind Gain Calibration for Linear Random Sensing Models
Computational sensing strategies often suffer from calibration errors in the physical implementation of their ideal sensing models. Such uncertainties are typically addressed by using multiple, accurately chosen training signals to recover the missing information on the sensing model, an approach that can be resource-consuming and cumbersome. Conversely, blind calibration does not employ any training signal, but corresponds to a bilinear inverse problem whose algorithmic solution is an open issue. We here address blind calibration as a non-convex problem for linear random sensing models, in which we aim to recover an unknown signal from its projections on sub-Gaussian random vectors, each subject to an unknown positive multiplicative factor (or gain). To solve this optimisation problem we resort to projected gradient descent starting from a suitable, carefully chosen initialisation point. An analysis of this algorithm allows us to show that it converges to the exact solution provided a sample complexity requirement is met, i.e., relating convergence to the amount of information collected during the sensing process. Interestingly, we show that this requirement grows linearly (up to log factors) in the number of unknowns of the problem. This sample complexity is found both in absence of prior information, as well as when subspace priors are available for both the signal and gains, allowing a further reduction of the number of observations required for our recovery guarantees to hold. Moreover, in the presence of noise we show how our descent algorithm yields a solution whose accuracy degrades gracefully with the amount of noise affecting the measurements. Finally, we present some numerical experiments in an imaging context, where our algorithm allows for a simple solution to blind calibration of the gains in a sensor array.
Lattice models of random advection and diffusion and their statistics
We study in detail a one-dimensional lattice model of a continuum, conserved field (mass) that is transferred deterministically between neighbouring random sites. The model falls in a wider class of lattice models capturing the joint effect of random advection and diffusion and encompassing as specific cases, some models studied in the literature, like the Kang-Redner, Kipnis-Marchioro-Presutti, Takayasu-Taguchi, etc. The motivation for our setup comes from a straightforward interpretation as advection of particles in one-dimensional turbulence, but it is also related to a problem of synchronization of dynamical systems driven by common noise. For finite lattices, we study both the coalescence of an initially spread field (interpreted as roughening), and the statistical steady-state properties. We distinguish two main size-dependent regimes, depending on the strength of the diffusion term and on the lattice size. Using numerical simulations and mean-field approach, we study the statistics of the field. For weak diffusion, we unveil a characteristic hierarchical structure of the field. We also connect the model and the iterated function systems concept.
Terrain Diffusion: A Diffusion-Based Successor to Perlin Noise in Infinite, Real-Time Terrain Generation
For decades, procedural worlds have been built on procedural noise functions such as Perlin noise, which are fast and infinite, yet fundamentally limited in realism and large-scale coherence. We introduce Terrain Diffusion, an AI-era successor to Perlin noise that bridges the fidelity of diffusion models with the properties that made procedural noise indispensable: seamless infinite extent, seed-consistency, and constant-time random access. At its core is InfiniteDiffusion, a novel algorithm for infinite generation, enabling seamless, real-time synthesis of boundless landscapes. A hierarchical stack of diffusion models couples planetary context with local detail, while a compact Laplacian encoding stabilizes outputs across Earth-scale dynamic ranges. An open-source infinite-tensor framework supports constant-memory manipulation of unbounded tensors, and few-step consistency distillation enables efficient generation. Together, these components establish diffusion models as a practical foundation for procedural world generation, capable of synthesizing entire planets coherently, controllably, and without limits.
Analysing Multi-Task Regression via Random Matrix Theory with Application to Time Series Forecasting
In this paper, we introduce a novel theoretical framework for multi-task regression, applying random matrix theory to provide precise performance estimations, under high-dimensional, non-Gaussian data distributions. We formulate a multi-task optimization problem as a regularization technique to enable single-task models to leverage multi-task learning information. We derive a closed-form solution for multi-task optimization in the context of linear models. Our analysis provides valuable insights by linking the multi-task learning performance to various model statistics such as raw data covariances, signal-generating hyperplanes, noise levels, as well as the size and number of datasets. We finally propose a consistent estimation of training and testing errors, thereby offering a robust foundation for hyperparameter optimization in multi-task regression scenarios. Experimental validations on both synthetic and real-world datasets in regression and multivariate time series forecasting demonstrate improvements on univariate models, incorporating our method into the training loss and thus leveraging multivariate information.
Scaling limit of a long-range random walk in time-correlated random environment
This paper concerns a long-range random walk in random environment in dimension 1+1, where the environmental disorder is independent in space but has long-range correlations in time. We prove that two types of rescaled partition functions converge weakly to the Stratonovich solution and the It\^o-Skorohod solution respectively of a fractional stochastic heat equation with multiplicative Gaussian noise which is white in space and colored in time.
Intra-Source Style Augmentation for Improved Domain Generalization
The generalization with respect to domain shifts, as they frequently appear in applications such as autonomous driving, is one of the remaining big challenges for deep learning models. Therefore, we propose an intra-source style augmentation (ISSA) method to improve domain generalization in semantic segmentation. Our method is based on a novel masked noise encoder for StyleGAN2 inversion. The model learns to faithfully reconstruct the image preserving its semantic layout through noise prediction. Random masking of the estimated noise enables the style mixing capability of our model, i.e. it allows to alter the global appearance without affecting the semantic layout of an image. Using the proposed masked noise encoder to randomize style and content combinations in the training set, ISSA effectively increases the diversity of training data and reduces spurious correlation. As a result, we achieve up to 12.4% mIoU improvements on driving-scene semantic segmentation under different types of data shifts, i.e., changing geographic locations, adverse weather conditions, and day to night. ISSA is model-agnostic and straightforwardly applicable with CNNs and Transformers. It is also complementary to other domain generalization techniques, e.g., it improves the recent state-of-the-art solution RobustNet by 3% mIoU in Cityscapes to Dark Z\"urich.
Mixture of Tunable Experts -- Behavior Modification of DeepSeek-R1 at Inference Time
We present the Mixture-of-Tunable-Experts (MoTE), a method that extends the Mixture-of-Experts architecture of Large Language Models (LLMs). Without additional training, MoTE enables meaningful and focused behavior changes in LLMs on-the-fly during inference time. By analyzing the digital LLM brain of DeepSeek-R1 using a technique we dub 'functional Token Resonance Imaging' (fTRI) -- inspired by fMRI and using prompts designed to elicit specific behavior (e.g., 'What happened {time}{place}?') -- we empirically identify distinctive experts associated with behaviors like refusal responses. Using MoTE we are able to intervene and control such specific behavior. We switched off the top 10 most refusal-relevant experts (0.07% of R1's 14,848 routed experts), achieving a 52% refusal reduction on sensitive reference prompts without performance degradation on MT-Bench. Random expert deactivation resulted in smaller behavioral shifts with increased noise, whereas forced expert activation led to significantly higher refusal rates. Our approach shares similarities with sparse autoencoders (SAEs) in terms of explainability and steerability. Unlike SAEs, MoTE does not require large training efforts, as within MoEs with a vast number of experts, specialization already emerged naturally during pretraining. Our findings suggest that significant functional mechanisms in Mixture-of-Experts architectures can at least partially be localized in a small number of specific experts, rather than being distributed throughout the model's weights. Expert subgroups can be tuned to trigger significant behavior variations, providing insights into the inner workings of LLMs.
Adversarial Mutual Information for Text Generation
Recent advances in maximizing mutual information (MI) between the source and target have demonstrated its effectiveness in text generation. However, previous works paid little attention to modeling the backward network of MI (i.e., dependency from the target to the source), which is crucial to the tightness of the variational information maximization lower bound. In this paper, we propose Adversarial Mutual Information (AMI): a text generation framework which is formed as a novel saddle point (min-max) optimization aiming to identify joint interactions between the source and target. Within this framework, the forward and backward networks are able to iteratively promote or demote each other's generated instances by comparing the real and synthetic data distributions. We also develop a latent noise sampling strategy that leverages random variations at the high-level semantic space to enhance the long term dependency in the generation process. Extensive experiments based on different text generation tasks demonstrate that the proposed AMI framework can significantly outperform several strong baselines, and we also show that AMI has potential to lead to a tighter lower bound of maximum mutual information for the variational information maximization problem.
NeuralRemaster: Phase-Preserving Diffusion for Structure-Aligned Generation
Standard diffusion corrupts data using Gaussian noise whose Fourier coefficients have random magnitudes and random phases. While effective for unconditional or text-to-image generation, corrupting phase components destroys spatial structure, making it ill-suited for tasks requiring geometric consistency, such as re-rendering, simulation enhancement, and image-to-image translation. We introduce Phase-Preserving Diffusion φ-PD, a model-agnostic reformulation of the diffusion process that preserves input phase while randomizing magnitude, enabling structure-aligned generation without architectural changes or additional parameters. We further propose Frequency-Selective Structured (FSS) noise, which provides continuous control over structural rigidity via a single frequency-cutoff parameter. φ-PD adds no inference-time cost and is compatible with any diffusion model for images or videos. Across photorealistic and stylized re-rendering, as well as sim-to-real enhancement for driving planners, φ-PD produces controllable, spatially aligned results. When applied to the CARLA simulator, φ-PD improves CARLA-to-Waymo planner performance by 50\%. The method is complementary to existing conditioning approaches and broadly applicable to image-to-image and video-to-video generation. Videos, additional examples, and code are available on our https://yuzeng-at-tri.github.io/ppd-page/{project page}.
Style-A-Video: Agile Diffusion for Arbitrary Text-based Video Style Transfer
Large-scale text-to-video diffusion models have demonstrated an exceptional ability to synthesize diverse videos. However, due to the lack of extensive text-to-video datasets and the necessary computational resources for training, directly applying these models for video stylization remains difficult. Also, given that the noise addition process on the input content is random and destructive, fulfilling the style transfer task's content preservation criteria is challenging. This paper proposes a zero-shot video stylization method named Style-A-Video, which utilizes a generative pre-trained transformer with an image latent diffusion model to achieve a concise text-controlled video stylization. We improve the guidance condition in the denoising process, establishing a balance between artistic expression and structure preservation. Furthermore, to decrease inter-frame flicker and avoid the formation of additional artifacts, we employ a sampling optimization and a temporal consistency module. Extensive experiments show that we can attain superior content preservation and stylistic performance while incurring less consumption than previous solutions. Code will be available at https://github.com/haha-lisa/Style-A-Video.
DDP: Diffusion Model for Dense Visual Prediction
We propose a simple, efficient, yet powerful framework for dense visual predictions based on the conditional diffusion pipeline. Our approach follows a "noise-to-map" generative paradigm for prediction by progressively removing noise from a random Gaussian distribution, guided by the image. The method, called DDP, efficiently extends the denoising diffusion process into the modern perception pipeline. Without task-specific design and architecture customization, DDP is easy to generalize to most dense prediction tasks, e.g., semantic segmentation and depth estimation. In addition, DDP shows attractive properties such as dynamic inference and uncertainty awareness, in contrast to previous single-step discriminative methods. We show top results on three representative tasks with six diverse benchmarks, without tricks, DDP achieves state-of-the-art or competitive performance on each task compared to the specialist counterparts. For example, semantic segmentation (83.9 mIoU on Cityscapes), BEV map segmentation (70.6 mIoU on nuScenes), and depth estimation (0.05 REL on KITTI). We hope that our approach will serve as a solid baseline and facilitate future research
High-dimensional dynamics of generalization error in neural networks
We perform an average case analysis of the generalization dynamics of large neural networks trained using gradient descent. We study the practically-relevant "high-dimensional" regime where the number of free parameters in the network is on the order of or even larger than the number of examples in the dataset. Using random matrix theory and exact solutions in linear models, we derive the generalization error and training error dynamics of learning and analyze how they depend on the dimensionality of data and signal to noise ratio of the learning problem. We find that the dynamics of gradient descent learning naturally protect against overtraining and overfitting in large networks. Overtraining is worst at intermediate network sizes, when the effective number of free parameters equals the number of samples, and thus can be reduced by making a network smaller or larger. Additionally, in the high-dimensional regime, low generalization error requires starting with small initial weights. We then turn to non-linear neural networks, and show that making networks very large does not harm their generalization performance. On the contrary, it can in fact reduce overtraining, even without early stopping or regularization of any sort. We identify two novel phenomena underlying this behavior in overcomplete models: first, there is a frozen subspace of the weights in which no learning occurs under gradient descent; and second, the statistical properties of the high-dimensional regime yield better-conditioned input correlations which protect against overtraining. We demonstrate that naive application of worst-case theories such as Rademacher complexity are inaccurate in predicting the generalization performance of deep neural networks, and derive an alternative bound which incorporates the frozen subspace and conditioning effects and qualitatively matches the behavior observed in simulation.
Delving into Decision-based Black-box Attacks on Semantic Segmentation
Semantic segmentation is a fundamental visual task that finds extensive deployment in applications with security-sensitive considerations. Nonetheless, recent work illustrates the adversarial vulnerability of semantic segmentation models to white-box attacks. However, its adversarial robustness against black-box attacks has not been fully explored. In this paper, we present the first exploration of black-box decision-based attacks on semantic segmentation. First, we analyze the challenges that semantic segmentation brings to decision-based attacks through the case study. Then, to address these challenges, we first propose a decision-based attack on semantic segmentation, called Discrete Linear Attack (DLA). Based on random search and proxy index, we utilize the discrete linear noises for perturbation exploration and calibration to achieve efficient attack efficiency. We conduct adversarial robustness evaluation on 5 models from Cityscapes and ADE20K under 8 attacks. DLA shows its formidable power on Cityscapes by dramatically reducing PSPNet's mIoU from an impressive 77.83% to a mere 2.14% with just 50 queries.
Outlier-robust subsampling techniques for persistent homology
In recent years, persistent homology (PH) has been successfully applied to real-world data in many different settings. Despite significant computational advances, PH algorithms do not yet scale to large datasets preventing interesting applications. One approach to address computational issues posed by PH is to select a set of landmarks by subsampling from the data. Currently, these landmark points are chosen either at random or using the maxmin algorithm. Neither is ideal as random selection tends to favour dense areas of the data while the maxmin algorithm is very sensitive to noise. Here, we propose a novel approach to select landmarks specifically for PH that preserves coarse topological information of the original dataset. Our method is motivated by the Mayer-Vietoris sequence and requires only local PH computation thus enabling efficient computation. We test our landmarks on artificial datasets which contain different levels of noise and compare them to standard landmark selection techniques. We demonstrate that our landmark selection outperforms standard methods as well as a subsampling technique based on an outlier-robust version of the k--means algorithm for low sampling densities in noisy data with respect to robustness to outliers.
Self-supervised Image Denoising with Downsampled Invariance Loss and Conditional Blind-Spot Network
There have been many image denoisers using deep neural networks, which outperform conventional model-based methods by large margins. Recently, self-supervised methods have attracted attention because constructing a large real noise dataset for supervised training is an enormous burden. The most representative self-supervised denoisers are based on blind-spot networks, which exclude the receptive field's center pixel. However, excluding any input pixel is abandoning some information, especially when the input pixel at the corresponding output position is excluded. In addition, a standard blind-spot network fails to reduce real camera noise due to the pixel-wise correlation of noise, though it successfully removes independently distributed synthetic noise. Hence, to realize a more practical denoiser, we propose a novel self-supervised training framework that can remove real noise. For this, we derive the theoretic upper bound of a supervised loss where the network is guided by the downsampled blinded output. Also, we design a conditional blind-spot network (C-BSN), which selectively controls the blindness of the network to use the center pixel information. Furthermore, we exploit a random subsampler to decorrelate noise spatially, making the C-BSN free of visual artifacts that were often seen in downsample-based methods. Extensive experiments show that the proposed C-BSN achieves state-of-the-art performance on real-world datasets as a self-supervised denoiser and shows qualitatively pleasing results without any post-processing or refinement.
