اعملي لعبة سباق سيارات ثري دي بسيطة للموبايل
Browse files- README.md +8 -5
- index.html +379 -18
README.md
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---
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title:
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sdk: static
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pinned: false
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---
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-
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---
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title: PixelRush Racer 3D 🏎️
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colorFrom: green
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colorTo: pink
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emoji: 🐳
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sdk: static
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pinned: false
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tags:
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- deepsite-v3
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---
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# Welcome to your new DeepSite project!
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This project was created with [DeepSite](https://deepsite.hf.co).
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index.html
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<!
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<html>
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| 19 |
</html>
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| 1 |
+
<!DOCTYPE html>
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| 2 |
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<html lang="en">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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| 6 |
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<title>PixelRush Racer 3D</title>
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| 7 |
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<link rel="icon" type="image/x-icon" href="/static/favicon.ico">
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| 8 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 9 |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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| 10 |
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<script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
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| 11 |
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<script src="https://unpkg.com/feather-icons"></script>
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| 12 |
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<style>
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| 13 |
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* {
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| 14 |
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margin: 0;
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| 15 |
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padding: 0;
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| 16 |
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box-sizing: border-box;
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| 17 |
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touch-action: manipulation;
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| 18 |
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}
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| 19 |
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body {
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| 20 |
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overflow: hidden;
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| 21 |
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font-family: 'Segoe UI', system-ui, sans-serif;
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| 22 |
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}
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| 23 |
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#gameContainer {
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| 24 |
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position: relative;
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| 25 |
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width: 100vw;
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| 26 |
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height: 100vh;
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| 27 |
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}
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| 28 |
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#uiOverlay {
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| 29 |
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position: absolute;
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| 30 |
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top: 0;
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| 31 |
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left: 0;
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| 32 |
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width: 100%;
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| 33 |
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height: 100%;
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| 34 |
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pointer-events: none;
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| 35 |
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z-index: 10;
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| 36 |
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}
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| 37 |
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.control-btn {
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| 38 |
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pointer-events: auto;
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| 39 |
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background: rgba(255, 255, 255, 0.2);
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| 40 |
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backdrop-filter: blur(10px);
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| 41 |
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border: 2px solid rgba(255, 255, 255, 0.3);
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| 42 |
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border-radius: 50%;
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| 43 |
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width: 80px;
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| 44 |
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height: 80px;
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| 45 |
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display: flex;
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| 46 |
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align-items: center;
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| 47 |
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justify-content: center;
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| 48 |
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color: white;
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| 49 |
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font-size: 24px;
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| 50 |
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transition: all 0.2s ease;
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| 51 |
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}
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| 52 |
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.control-btn:active {
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| 53 |
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background: rgba(255, 255, 255, 0.4);
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| 54 |
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transform: scale(0.95);
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| 55 |
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}
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| 56 |
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#scoreDisplay {
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| 57 |
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background: rgba(0, 0, 0, 0.7);
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| 58 |
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backdrop-filter: blur(10px);
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| 59 |
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border-radius: 20px;
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| 60 |
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padding: 15px 25px;
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| 61 |
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}
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#startScreen, #gameOverScreen {
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background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
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}
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| 65 |
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.floating {
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animation: float 3s ease-in-out infinite;
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}
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@keyframes float {
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0%, 100% { transform: translateY(0px); }
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50% { transform: translateY(-10px); }
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}
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</style>
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</head>
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<body class="bg-gray-900">
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<div id="gameContainer">
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<canvas id="gameCanvas"></canvas>
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| 77 |
+
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| 78 |
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<div id="uiOverlay" class="flex flex-col h-full">
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| 79 |
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<!-- Top Bar -->
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| 80 |
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<div class="flex justify-between items-start p-6">
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| 81 |
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<div id="scoreDisplay" class="text-white font-bold text-xl">
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| 82 |
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Score: <span id="score">0</span>
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| 83 |
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</div>
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| 84 |
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<div class="flex gap-4">
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| 85 |
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<div class="control-btn" id="pauseBtn">
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| 86 |
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<i data-feather="pause"></i>
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| 87 |
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</div>
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| 88 |
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</div>
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| 89 |
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</div>
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| 90 |
+
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| 91 |
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<!-- Controls -->
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| 92 |
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<div class="flex-1 flex items-end justify-between p-8">
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| 93 |
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<div class="control-btn" id="leftBtn">
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| 94 |
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<i data-feather="chevron-left"></i>
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| 95 |
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</div>
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| 96 |
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<div class="control-btn" id="rightBtn">
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| 97 |
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<i data-feather="chevron-right"></i>
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| 98 |
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</div>
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| 99 |
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</div>
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| 100 |
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</div>
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| 101 |
+
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| 102 |
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<!-- Start Screen -->
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| 103 |
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<div id="startScreen" class="absolute inset-0 flex items-center justify-center z-20">
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| 104 |
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<div class="text-center text-white p-8 max-w-md">
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| 105 |
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<div class="floating mb-8">
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| 106 |
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<i data-feather="flag" class="w-24 h-24 mx-auto"></i>
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| 107 |
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</div>
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| 108 |
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<h1 class="text-5xl font-bold mb-4 bg-gradient-to-r from-yellow-400 to-orange-500 bg-clip-text text-transparent">
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| 109 |
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PixelRush Racer
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| 110 |
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</h1>
|
| 111 |
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<p class="text-xl mb-8 opacity-90">Swipe or tap to dodge obstacles!</p>
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| 112 |
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<button id="startBtn" class="bg-gradient-to-r from-green-400 to-blue-500 hover:from-green-500 hover:to-blue-600 text-white font-bold py-4 px-8 rounded-full text-xl transition-all duration-300 transform hover:scale-105 shadow-2xl">
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| 113 |
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START RACE
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| 114 |
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</button>
|
| 115 |
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</div>
|
| 116 |
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</div>
|
| 117 |
+
|
| 118 |
+
<!-- Game Over Screen -->
|
| 119 |
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<div id="gameOverScreen" class="absolute inset-0 flex items-center justify-center z-20 hidden">
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| 120 |
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<div class="text-center text-white p-8 max-w-md">
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| 121 |
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<i data-feather="flag" class="w-16 h-16 mx-auto mb-4"></i>
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| 122 |
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<h2 class="text-4xl font-bold mb-2">Race Over!</h2>
|
| 123 |
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<p class="text-2xl mb-4">Final Score: <span id="finalScore">0</span></p>
|
| 124 |
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<div class="flex gap-4 justify-center">
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| 125 |
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<button id="restartBtn" class="bg-gradient-to-r from-green-400 to-blue-500 text-white font-bold py-3 px-6 rounded-full transition-all duration-300 transform hover:scale-105">
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| 126 |
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RESTART
|
| 127 |
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</button>
|
| 128 |
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<button id="menuBtn" class="bg-gradient-to-r from-gray-600 to-gray-700 text-white font-bold py-3 px-6 rounded-full transition-all duration-300 transform hover:scale-105">
|
| 129 |
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MENU
|
| 130 |
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</button>
|
| 131 |
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</div>
|
| 132 |
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</div>
|
| 133 |
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</div>
|
| 134 |
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</div>
|
| 135 |
+
|
| 136 |
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<script>
|
| 137 |
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// Game Variables
|
| 138 |
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let scene, camera, renderer, car, obstacles = [];
|
| 139 |
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let score = 0;
|
| 140 |
+
let gameSpeed = 0.1;
|
| 141 |
+
let carPosition = 0;
|
| 142 |
+
let gameActive = false;
|
| 143 |
+
let lastObstacleTime = 0;
|
| 144 |
+
const lanePositions = [-2, 0, 2];
|
| 145 |
+
|
| 146 |
+
// Initialize Three.js
|
| 147 |
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function init() {
|
| 148 |
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// Scene
|
| 149 |
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scene = new THREE.Scene();
|
| 150 |
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scene.background = new THREE.Color(0x87CEEB);
|
| 151 |
+
|
| 152 |
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// Camera
|
| 153 |
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 154 |
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camera.position.set(0, 5, 10);
|
| 155 |
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camera.lookAt(0, 0, 0);
|
| 156 |
+
|
| 157 |
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// Renderer
|
| 158 |
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renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('gameCanvas'), antialias: true });
|
| 159 |
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renderer.setSize(window.innerWidth, window.innerHeight);
|
| 160 |
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renderer.shadowMap.enabled = true;
|
| 161 |
+
|
| 162 |
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// Lighting
|
| 163 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
|
| 164 |
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scene.add(ambientLight);
|
| 165 |
+
|
| 166 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
|
| 167 |
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directionalLight.position.set(10, 20, 5);
|
| 168 |
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directionalLight.castShadow = true;
|
| 169 |
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scene.add(directionalLight);
|
| 170 |
+
|
| 171 |
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// Road
|
| 172 |
+
const roadGeometry = new THREE.PlaneGeometry(20, 1000);
|
| 173 |
+
const roadMaterial = new THREE.MeshStandardMaterial({ color: 0x333333 });
|
| 174 |
+
const road = new THREE.Mesh(roadGeometry, roadMaterial);
|
| 175 |
+
road.rotation.x = -Math.PI / 2;
|
| 176 |
+
road.receiveShadow = true;
|
| 177 |
+
scene.add(road);
|
| 178 |
+
|
| 179 |
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// Road markings
|
| 180 |
+
for (let i = -500; i < 500; i += 4) {
|
| 181 |
+
const markingGeometry = new THREE.PlaneGeometry(0.5, 2);
|
| 182 |
+
const markingMaterial = new THREE.MeshStandardMaterial({ color: 0xffffff });
|
| 183 |
+
const marking = new THREE.Mesh(markingGeometry, markingMaterial);
|
| 184 |
+
marking.rotation.x = -Math.PI / 2;
|
| 185 |
+
marking.position.set(0, 0.01, i);
|
| 186 |
+
scene.add(marking);
|
| 187 |
+
}
|
| 188 |
+
|
| 189 |
+
// Create player car
|
| 190 |
+
const carGeometry = new THREE.BoxGeometry(1, 0.5, 2);
|
| 191 |
+
const carMaterial = new THREE.MeshStandardMaterial({ color: 0xff4444 });
|
| 192 |
+
car = new THREE.Mesh(carGeometry, carMaterial);
|
| 193 |
+
car.position.y = 0.5;
|
| 194 |
+
car.castShadow = true;
|
| 195 |
+
scene.add(car);
|
| 196 |
+
|
| 197 |
+
// Event Listeners
|
| 198 |
+
setupEventListeners();
|
| 199 |
+
|
| 200 |
+
// Start animation loop
|
| 201 |
+
animate();
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
function setupEventListeners() {
|
| 205 |
+
// Control buttons
|
| 206 |
+
document.getElementById('leftBtn').addEventListener('click', moveLeft);
|
| 207 |
+
document.getElementById('rightBtn').addEventListener('click', moveRight);
|
| 208 |
+
document.getElementById('startBtn').addEventListener('click', startGame);
|
| 209 |
+
document.getElementById('restartBtn').addEventListener('click', restartGame);
|
| 210 |
+
document.getElementById('menuBtn').addEventListener('click', showMenu);
|
| 211 |
+
document.getElementById('pauseBtn').addEventListener('click', togglePause);
|
| 212 |
+
|
| 213 |
+
// Touch controls
|
| 214 |
+
let touchStartX = 0;
|
| 215 |
+
document.addEventListener('touchstart', (e) => {
|
| 216 |
+
touchStartX = e.touches[0].clientX;
|
| 217 |
+
});
|
| 218 |
+
|
| 219 |
+
document.addEventListener('touchend', (e) => {
|
| 220 |
+
if (!gameActive) return;
|
| 221 |
+
|
| 222 |
+
const touchEndX = e.changedTouches[0].clientX;
|
| 223 |
+
const diff = touchEndX - touchStartX;
|
| 224 |
+
|
| 225 |
+
if (Math.abs(diff) > 50) {
|
| 226 |
+
if (diff > 0) {
|
| 227 |
+
moveRight();
|
| 228 |
+
} else {
|
| 229 |
+
moveLeft();
|
| 230 |
+
}
|
| 231 |
+
}
|
| 232 |
+
});
|
| 233 |
+
|
| 234 |
+
// Keyboard controls
|
| 235 |
+
document.addEventListener('keydown', (e) => {
|
| 236 |
+
if (!gameActive) return;
|
| 237 |
+
|
| 238 |
+
if (e.key === 'ArrowLeft') {
|
| 239 |
+
moveLeft();
|
| 240 |
+
} else if (e.key === 'ArrowRight') {
|
| 241 |
+
moveRight();
|
| 242 |
+
}
|
| 243 |
+
});
|
| 244 |
+
|
| 245 |
+
// Window resize
|
| 246 |
+
window.addEventListener('resize', () => {
|
| 247 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 248 |
+
camera.updateProjectionMatrix();
|
| 249 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 250 |
+
});
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
function moveLeft() {
|
| 254 |
+
if (!gameActive) return;
|
| 255 |
+
|
| 256 |
+
const currentLane = lanePositions.indexOf(carPosition);
|
| 257 |
+
if (currentLane > 0) {
|
| 258 |
+
carPosition = lanePositions[currentLane - 1];
|
| 259 |
+
}
|
| 260 |
+
}
|
| 261 |
+
|
| 262 |
+
function moveRight() {
|
| 263 |
+
if (!gameActive) return;
|
| 264 |
+
|
| 265 |
+
const currentLane = lanePositions.indexOf(carPosition);
|
| 266 |
+
if (currentLane < lanePositions.length - 1) {
|
| 267 |
+
carPosition = lanePositions[currentLane + 1];
|
| 268 |
+
}
|
| 269 |
+
}
|
| 270 |
+
|
| 271 |
+
function startGame() {
|
| 272 |
+
document.getElementById('startScreen').classList.add('hidden');
|
| 273 |
+
gameActive = true;
|
| 274 |
+
score = 0;
|
| 275 |
+
gameSpeed = 0.1;
|
| 276 |
+
carPosition = 0;
|
| 277 |
+
obstacles.forEach(obstacle => scene.remove(obstacle));
|
| 278 |
+
obstacles = [];
|
| 279 |
+
updateScore();
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
function restartGame() {
|
| 283 |
+
document.getElementById('gameOverScreen').classList.add('hidden');
|
| 284 |
+
startGame();
|
| 285 |
+
}
|
| 286 |
+
|
| 287 |
+
function showMenu() {
|
| 288 |
+
document.getElementById('gameOverScreen').classList.add('hidden');
|
| 289 |
+
document.getElementById('startScreen').classList.remove('hidden');
|
| 290 |
+
gameActive = false;
|
| 291 |
+
}
|
| 292 |
+
|
| 293 |
+
function togglePause() {
|
| 294 |
+
gameActive = !gameActive;
|
| 295 |
+
const icon = document.querySelector('#pauseBtn i');
|
| 296 |
+
if (gameActive) {
|
| 297 |
+
icon.setAttribute('data-feather', 'pause');
|
| 298 |
+
} else {
|
| 299 |
+
icon.setAttribute('data-feather', 'play');
|
| 300 |
+
}
|
| 301 |
+
feather.replace();
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
function spawnObstacle() {
|
| 305 |
+
const obstacleGeometry = new THREE.BoxGeometry(1, 1, 1);
|
| 306 |
+
const obstacleMaterial = new THREE.MeshStandardMaterial({ color: Math.random() * 0xffffff });
|
| 307 |
+
const obstacle = new THREE.Mesh(obstacleGeometry, obstacleMaterial);
|
| 308 |
+
|
| 309 |
+
obstacle.position.x = lanePositions[Math.floor(Math.random() * lanePositions.length)];
|
| 310 |
+
obstacle.position.y = 0.5;
|
| 311 |
+
obstacle.position.z = -20;
|
| 312 |
+
obstacle.castShadow = true;
|
| 313 |
+
|
| 314 |
+
scene.add(obstacle);
|
| 315 |
+
obstacles.push(obstacle);
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
function updateScore() {
|
| 319 |
+
document.getElementById('score').textContent = score;
|
| 320 |
+
}
|
| 321 |
+
|
| 322 |
+
function checkCollision() {
|
| 323 |
+
const carBox = new THREE.Box3().setFromObject(car);
|
| 324 |
+
|
| 325 |
+
for (let obstacle of obstacles) {
|
| 326 |
+
const obstacleBox = new THREE.Box3().setFromObject(obstacle);
|
| 327 |
+
if (carBox.intersectsBox(obstacleBox)) {
|
| 328 |
+
gameOver();
|
| 329 |
+
return;
|
| 330 |
+
}
|
| 331 |
+
}
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
function gameOver() {
|
| 335 |
+
gameActive = false;
|
| 336 |
+
document.getElementById('finalScore').textContent = score;
|
| 337 |
+
document.getElementById('gameOverScreen').classList.remove('hidden');
|
| 338 |
+
}
|
| 339 |
+
|
| 340 |
+
function animate() {
|
| 341 |
+
requestAnimationFrame(animate);
|
| 342 |
+
|
| 343 |
+
if (gameActive) {
|
| 344 |
+
// Move car smoothly to target position
|
| 345 |
+
car.position.x += (carPosition - car.position.x) * 0.2;
|
| 346 |
+
|
| 347 |
+
// Spawn obstacles
|
| 348 |
+
const currentTime = Date.now();
|
| 349 |
+
if (currentTime - lastObstacleTime > 2000 - (score * 10)) {
|
| 350 |
+
spawnObstacle();
|
| 351 |
+
lastObstacleTime = currentTime;
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
// Update obstacles
|
| 355 |
+
for (let i = obstacles.length - 1; i >= 0; i--) {
|
| 356 |
+
obstacles[i].position.z += gameSpeed;
|
| 357 |
+
|
| 358 |
+
// Remove obstacles that are behind the camera
|
| 359 |
+
if (obstacles[i].position.z > 10) {
|
| 360 |
+
scene.remove(obstacles[i]);
|
| 361 |
+
obstacles.splice(i, 1);
|
| 362 |
+
score++;
|
| 363 |
+
gameSpeed += 0.001;
|
| 364 |
+
updateScore();
|
| 365 |
+
}
|
| 366 |
+
}
|
| 367 |
+
|
| 368 |
+
// Check collisions
|
| 369 |
+
checkCollision();
|
| 370 |
+
}
|
| 371 |
+
|
| 372 |
+
renderer.render(scene, camera);
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
// Initialize game when page loads
|
| 376 |
+
window.addEventListener('load', init);
|
| 377 |
+
feather.replace();
|
| 378 |
+
</script>
|
| 379 |
+
</body>
|
| 380 |
</html>
|