SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM Paper • 2603.23386 • Published Mar 24 • 41
Learn2Fold: Structured Origami Generation with World Model Planning Paper • 2603.29585 • Published Feb 2 • 18
ReconPhys: Reconstruct Appearance and Physical Attributes from Single Video Paper • 2604.07882 • Published Apr 9 • 9
Prox-E: Fine-Grained 3D Shape Editing via Primitive-Based Abstractions Paper • 2604.23774 • Published Apr 29 • 17
PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World Paper • 2605.05163 • Published May 6 • 37
GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstruction Paper • 2605.23888 • Published May 22 • 14
Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation Paper • 2606.23514 • Published 8 days ago • 3