file_name string | id string | source string | source_file string | format string | file_size_mb float64 | license string | attribution_url string | generated_on timestamp[s] | rigged bool | tri_count int64 | has_animation bool |
|---|---|---|---|---|---|---|---|---|---|---|---|
data/AncientGeneral.glb | AncientGeneral | generated | AncientGeneral.glb | glb | 37.42 | evs-sample-assets-1.0 | 2026-08-09T00:00:00 | true | 59,999 | true | |
data/AncientKing.glb | AncientKing | generated | AncientKing.glb | glb | 40.21 | evs-sample-assets-1.0 | 2026-08-09T00:00:00 | true | 60,000 | true | |
data/AncientOfficer.glb | AncientOfficer | generated | AncientOfficer.glb | glb | 32.71 | evs-sample-assets-1.0 | 2026-08-09T00:00:00 | true | 59,999 | true | |
data/AncientRankedOfficer.glb | AncientRankedOfficer | generated | AncientRankedOfficer.glb | glb | 35.74 | evs-sample-assets-1.0 | 2026-08-09T00:00:00 | true | 60,000 | true | |
data/AncientSoldier.glb | AncientSoldier | generated | AncientSoldier.glb | glb | 25.67 | evs-sample-assets-1.0 | 2026-08-09T00:00:00 | true | 59,999 | true |
Metrixel Animated Character Samples
A small set of rigged, animated humanoid character models, free to use in your own projects. Each file ships with a skeleton, skin weights and a motion clip, so it drops straight into a scene — or retarget your own motion onto the rig instead.
They are published as complimentary sample content for Metrixel, a local 3D dataset-preparation toolchain — handy starting assets if you want to try a multi-view render, SDF or mesh-tensor export pipeline without hunting for content first.
Want this on your own models? Sign up free — 1,000 export tokens, no credit card.
A free account covers single-file runs: turntable and multi-view renders exported as PNG or JPG (wireframe included), texture extraction, and
.ptmesh tensor export.Batch mode (a whole folder in one command), SDF volume export, 16-bit TIFF and Motion Retargeting are Professional — US$59/month, or US$590/year.
Preparing a real asset library? Open a discussion on this dataset with your input format and the outputs you need, and we can arrange Professional evaluation access for that workflow.
These are source assets only. No renders, SDF volumes or mesh tensors are included — this repository is the input side. For Metrixel's generated output from these very assets, see the companion dataset linked below.
Preview
What's inside
data/
├── AncientGeneral.glb
├── AncientKing.glb
├── AncientOfficer.glb
├── AncientRankedOfficer.glb
└── AncientSoldier.glb
metadata.jsonl one row per asset: filename + provenance + geometry stats
LICENSE.md evs-sample-assets-1.0
Formats: .glb ×5.
Assets
| asset | format | rigged | tris | generated |
|---|---|---|---|---|
| AncientGeneral.glb | glb | yes | 59999 | 2026-08-09 |
| AncientKing.glb | glb | yes | 60000 | 2026-08-09 |
| AncientOfficer.glb | glb | yes | 59999 | 2026-08-09 |
| AncientRankedOfficer.glb | glb | yes | 60000 | 2026-08-09 |
| AncientSoldier.glb | glb | yes | 59999 | 2026-08-09 |
Licensing
Released under the EVS Sample Assets Licence 1.0 (evs-sample-assets-1.0). You may use, modify, redistribute and sell work made with these assets, in commercial projects, with no attribution required.
One category of use is excluded: these models may not be used as training, fine-tuning or validation data for generative 3D models (text-to-3D, image-to-3D, mesh generation), nor included in datasets assembled for that purpose. Analytical and computer-vision research, benchmarking of existing tools, and reconstruction or segmentation work are all expressly permitted — see Clause 2.
The models were produced with generative tooling and the motion is retargeted from a freely-usable capture source. Everything here is provided as is, with no warranty of uniqueness, originality or non-infringement.
Full terms in LICENSE.md. Read Clause 3 before use — it
excludes one specific category of use that permissive licences would allow.
Honest limits
- Clean, watertight generated geometry — useful as tidy test inputs, not as a substitute for scanned real-world meshes.
- Small set, single class (humanoid characters). Not a benchmark and not a corpus.
- Rigs are auto-generated and the motion is retargeted onto them. Expect to check weights around shoulders and hips, and to review foot contact and hand placement, before production use.
- Every character performs the same clip. This is a set of animated samples, not a motion library — bring your own clips if you need variety.
- Textures are embedded at 4K, so each file is 26-40 MB.
Related
- metrixel-character-renders — Metrixel's output from these exact characters: multi-view renders, 64³ SDF volumes and per-view mesh tensors.
- Open-source readers for those formats: metrixel-3d-dataset-tools (MIT).
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