Darts 501 - Dartboard Games
Standard #01 Game
Board Set-up
The Board should hang securely from a wall so that the height of the centre bull is 5'8" or 1.73m from the floor.
The throwing distances can vary from anything from 7ft to 8'6" but the standard game is played from 7'9 ¼" 2.37m from the face of the board measured horizontally. For soft tip boards the throwing distance is usually longer i.e. 8’ or 2.43m
The toe-line or Oche shall be clearly marked and should be at least 18" long. The toe line can be just a painted line on the ground or a securely raised line indicator such as a piece of wood or metal. The latter is preferable as the thrower as firm edge to rest his/her foot against.
Steel tip and soft tip darts
Players can use any darts as long as the overall length of 30.5cms. (12") nor weigh more than 50 grams is exceeded. The dart should consist of a needle shaped point, which shall be fixed to a barrel. At the rear of the barrel shall be an attached flighted shaft  / stem, which may consist of up to five separate pieces. (IE: a flight, a flight securing device(s), a flight protector, and a stem.) For soft tip darts used on soft tip boards most rules state that no dart heavier than 18 grams can be used otherwise the board can be damaged. Some soft tip boards can take heavier darts up to 24 grams but with heavier darts you do tend to break more tips.
Play
The order of play is either determined by a toss of a coin or by each player throwing for the centre bull the nearest being the player that throws first. The rules here can vary depending on the league you may be playing in; the local rules should be observed at all times.
When throwing for the bull, if the first thrower hits the centre bull or outer bull the dart is usually removed before the second player throws. If the second player hits the same as the first player then the bulling-up procedure starts again. If the first player's dart does not hit either the centre bull or outer bull then the dart remains in the board until the second player throws. If the first player's dart is obstructing the bull the second player may request the marker / ref to straighten the dart. (See local rules)
Once the order of play as been determined the winner will start leg one and odd legs after that. The looser will start leg two and even legs thereafter.
A throw consists three darts except were the game is finished in less.
Darts cannot be re-thrown this includes darts that miss the board and darts that bounce of the board wiring system. Only darts that have their points touching the scoring area of the board score.
A player may be told, if he asks, what number they scored, or what number he requires for the game, by the score announcer, but not how to get it.
If the number required for the game is exceeded in the course of a throw, throw ceases, and no account is taken of the score obtained during that throw.
The inner bull (50) counts as double of (25) the outer bull.
The game is to score 701, 501 or 301 as previously agreed.
Scoring
Generally each player’s score must start and finish a game with a double (The outer narrow ring of the board). Competition games, however, are usually played with a straight start (no compulsory double) but with a compulsory double to finish.
The first throw is deducted from the player's start number e.g. 501 and then from the subsequent reduced total. The scorer should show both the score obtain for the throw and the reducing total remaining.
For fast practise games play 301. For league and competition 501 and for pairs 701. In fact any agreed starting number can be used but usually the number should end 01 the reason for this is so a player must hit another part of the board other than the 20’s segment in order to win a game.
120+  Professional
140+  World Champion
180    I don’t think anyone will ever manage this feat not even the great Phil 'The Power' Taylor
Playing as a Game?
If you play the 180 as a game            against friends then you can add an extra dimension to it.
180 can be play with 2 or move            players but this extra dimension can spice the game up a bit more.*
* If a player fails to score on a number in a round of three darts then            their score becomes frozen and they proceed no further. Other players            continue until 20 or until they miss a number and become frozen. The            highest total wins.
Rules:
This game is played on a traditional standard dart board.
The objective shall be to 'own' or 'close' certain numbers on the board, and to achieve the highest point score. The player or team to do so first, shall be the winner.
Cricket shall be played using the numbers 20, 19, 18, 17, 16, 15 and both the inner and outer bull.
Each player or team shall take turns in throwing. (Three darts in succession shall constitute a 'turn'.)
To close an inning, the player or team must score three of a number. This can be accomplished with three singles, a single and a double, or a triple.
Once a player or team scores three of a number, it is 'owned' by that player or team and they can score on this number 'runs' until the opposing player or team have 'closed' it and no further scoring can be accomplished on that number by either player or team.
To close the bulls eye, the outer bull counts as a single, and the inner bull counts as a double.
Numbers can be 'owned' or 'closed' in any order desired by the individual player/team. Calling your shot is not required.
For the purpose of 'owning' a number, the double and triple ring shall count as 2 or 3, respectively. Three marks will close an inning.
After a number is 'owned' by a team, the double and triple ring shall count as 2 or 3 times the numerical values, respectively.
Winning the game:
The player or team that closes all innings first and has the most points, shall be declared the winner.
 If both sides are tied on points, or have no points, the first player or team to close all innings shall be the winner.
If a player or team closes all innings first, and is behind in points, he                        or they must continue to score on any innings not closed until either the                        point deficit is made up, or the opponent has closed all innings.
It shall be the responsibility of the player to verify his score before removing                      his darts from the board. The score remains as written if one or more darts has                      been removed from the board. In accordance with the inherent "strategy" involved                      in the Cricket game, no alterations in score shall be allowed, after the fact.
Darts: Three each
Rules:
To start the game select any six numbers scoring number that feature on the dartboard. These can be single numbers i.e. 20,19,18,17, Double 17, Double 9, Treble 7, Triple 11, Bullesye or Outer-Bullseye or as in the example below the Bullseye and Outer-Bullseye can be used as one scoring area.
Write the selected numbers / scoring segments in a column adding a further line ‘Total’ at the bottom. Now add a further columns, one each, to represent each player. An example is shown below. It is probably best you draw out a grid as this will help when it comes to scoring the game.
 
 
 
The player throwing first must aim at first listed number in this example ‘20’ for each dart hitting SINGLE 20 he scores that amount, for example: if the player throws triple 20, 20, 20 he scores 40 points and this amount is placed in throw 1 under the players name. Player two then has their shot and so on.
In the next round the players throw for the next number / target list, in this example Single 15.  However if player fails to hit and score anything on 15 then the score they have accumulated is halved. If the player scores 15 the score achieved is added to the score in the first round and written next to throe two (Single 15).  After all players have thrown the six selected numbers, the player with the highest score left is the winner.
(The chart is only a guide any numbers can be chosen for the game.)
Rules:
Yes as the game suggests this is a Loopy game in more ways than one!
This a game best played by several people. The object of this game is to follow                  the leader but you don’t just use the traditional scoring area of the dart board                  you also use the wire numbering system of the board as well!
Start by first throwing for the bull with a single dart, the nearest to the bull                  being the player who starts the game followed by the second nearest and so on,                  the furthest away being the last player to throw. The order of play is now                  established and the names of the players are recorded on the chalk board along                  with 3 – 5 lives to each player.
The first player throws for the board! This can be any part of the board and                  this includes the loops of the number wiring system and split numbers. If his                  first dart lands within any of these areas then the following player must first                  hit the same space with his three darts before throwing for another area                  otherwise he loses a life! If the player fails to establish a new target the                  previous target remains.
Example
If the first player hits the big area of number 1 then with his first dart the                  second player must hit the same area before throwing for another sector. Hitting                  double one, treble one or the smaller inner area of one in this instant does not                  count; the large area must be hit.
If the following dart thrower hits the numbered sector then he can use the                  remaining to darts to establish a new target for the next player. The next                  scoring dart counts as the new target. If the player fails to score with the                  remaining darts he forfeits a life.
As the game entails the numbered wiring system comes into play so numbers 4,                  6,8,10,14,16,18 & 20 all have loops!!! If a player throws a dart into the loop                  of number 6 then that becomes the target area. Also a number of numbers can be                  split ;11,12,13,14,15,16,17,18,19 & 20. If a dart is thrown between the two 1’s                  of 11 this effectively splits the 11 and this becomes the new target area. The                  number 8 and 18 effectively have two loops these are known as the higher and                  lower loops. Each of these loops is effectively its own potential target area.
The only area you cannot score on is the area effectively between the edge of                  the normal board scoring area and the numbers. If you hit this area or your dart                  bounces out then you do not score.
The winner of this game is the player that remains alive!
Player breaking throws these darts:
1st dart 7 Red ball 1 point
2nd dart 19 Blue ball 5 points
3rd dart 11 Red ball 1 point
4th dart 1 Red ball No points
On the 4th dart the player breaking throws 1 (one) this is thrown out of turn while throwing for a colour, there is no penalty for the miss shot, the numbers 7 & 1 1 are no longer in the game but the number 1 remains.
The player receives a total of 7 points and the next player begins his shot.
Next Player Throws:
1st dart 12 Red ball 1 point
2nd dart 18 Brown ball 4 points
3rd dart 14 Red ball 1 point
4th dart 19 Blue ball -5 points
On the 4th dart the player throws 19 but nominated 17 (green ball) as the colour he was throwing for the numbers 12 & 14 are no longer in the game, the player receives 6 points for the numbers thrown correctly, 5 points are taken away for the penalty leaving a total of 1 point, it is then the next players turn.
The player who broke now has his second shot and throws these darts:
1st dart 9 Red ball 1 point
2nd dart 7 Dead ball No points
On the 2nd dart the player throws 7 this number is no longer in the game, he receives a total of 1 point for the number hit. There is no penalty for hitting the 7 because it is no longer in the game, the next player then has a turn...                 and throws these darts:
1st dart 6 Red ball 1 point
2nd dart 19 Blue ball 5 points
3rd dart 20 Pink ball -6 points
On the 3rd dart the player throws 20 while going for a red ball, he receives 6 points for the numbers hit, and loses 6 points for hitting the pink ball out of turn, (the six points being face value) he receives a total of 0 points, the number 6 is taken from the game and the next player takes a turn.
Play continues until all balls have been pocketed, or one player concedes.