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/***/ "../../node_modules/tslib/tslib.es6.js":
/*!***********************************************************!*\
  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
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/*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
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/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__classPrivateFieldSet", function() { return __classPrivateFieldSet; });
/*! *****************************************************************************
Copyright (c) Microsoft Corporation.

Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
PERFORMANCE OF THIS SOFTWARE.
***************************************************************************** */
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    return value;
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/***/ }),

/***/ "../../node_modules/webpack/buildin/global.js":
/*!***********************************!*\
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/*! no static exports found */
/***/ (function(module, exports) {

var g;

// This works in non-strict mode
g = (function() {
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try {
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	g = g || new Function("return this")();
} catch (e) {
	// This works if the window reference is available
	if (typeof window === "object") g = window;
}

// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}

module.exports = g;


/***/ }),

/***/ "./lava/index.ts":
/*!***********************!*\
  !*** ./lava/index.ts ***!
  \***********************/
/*! exports provided: LavaMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });




/***/ }),

/***/ "./lava/lava.fragment.ts":
/*!*******************************!*\
  !*** ./lava/lava.fragment.ts ***!
  \*******************************/
/*! exports provided: lavaPixelShader */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);












var name = 'lavaPixelShader';
var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
/** @hidden */
var lavaPixelShader = { name: name, shader: shader };


/***/ }),

/***/ "./lava/lava.vertex.ts":
/*!*****************************!*\
  !*** ./lava/lava.vertex.ts ***!
  \*****************************/
/*! exports provided: lavaVertexShader */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);












var name = 'lavaVertexShader';
var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
/** @hidden */
var lavaVertexShader = { name: name, shader: shader };


/***/ }),

/***/ "./lava/lavaMaterial.ts":
/*!******************************!*\
  !*** ./lava/lavaMaterial.ts ***!
  \******************************/
/*! exports provided: LavaMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
/* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
/* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
/* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");













var LavaMaterialDefines = /** @class */ (function (_super) {
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterialDefines, _super);
    function LavaMaterialDefines() {
        var _this = _super.call(this) || this;
        _this.DIFFUSE = false;
        _this.CLIPPLANE = false;
        _this.CLIPPLANE2 = false;
        _this.CLIPPLANE3 = false;
        _this.CLIPPLANE4 = false;
        _this.CLIPPLANE5 = false;
        _this.CLIPPLANE6 = false;
        _this.ALPHATEST = false;
        _this.DEPTHPREPASS = false;
        _this.POINTSIZE = false;
        _this.FOG = false;
        _this.LIGHT0 = false;
        _this.LIGHT1 = false;
        _this.LIGHT2 = false;
        _this.LIGHT3 = false;
        _this.SPOTLIGHT0 = false;
        _this.SPOTLIGHT1 = false;
        _this.SPOTLIGHT2 = false;
        _this.SPOTLIGHT3 = false;
        _this.HEMILIGHT0 = false;
        _this.HEMILIGHT1 = false;
        _this.HEMILIGHT2 = false;
        _this.HEMILIGHT3 = false;
        _this.DIRLIGHT0 = false;
        _this.DIRLIGHT1 = false;
        _this.DIRLIGHT2 = false;
        _this.DIRLIGHT3 = false;
        _this.POINTLIGHT0 = false;
        _this.POINTLIGHT1 = false;
        _this.POINTLIGHT2 = false;
        _this.POINTLIGHT3 = false;
        _this.SHADOW0 = false;
        _this.SHADOW1 = false;
        _this.SHADOW2 = false;
        _this.SHADOW3 = false;
        _this.SHADOWS = false;
        _this.SHADOWESM0 = false;
        _this.SHADOWESM1 = false;
        _this.SHADOWESM2 = false;
        _this.SHADOWESM3 = false;
        _this.SHADOWPOISSON0 = false;
        _this.SHADOWPOISSON1 = false;
        _this.SHADOWPOISSON2 = false;
        _this.SHADOWPOISSON3 = false;
        _this.SHADOWPCF0 = false;
        _this.SHADOWPCF1 = false;
        _this.SHADOWPCF2 = false;
        _this.SHADOWPCF3 = false;
        _this.SHADOWPCSS0 = false;
        _this.SHADOWPCSS1 = false;
        _this.SHADOWPCSS2 = false;
        _this.SHADOWPCSS3 = false;
        _this.NORMAL = false;
        _this.UV1 = false;
        _this.UV2 = false;
        _this.VERTEXCOLOR = false;
        _this.VERTEXALPHA = false;
        _this.NUM_BONE_INFLUENCERS = 0;
        _this.BonesPerMesh = 0;
        _this.INSTANCES = false;
        _this.UNLIT = false;
        _this.rebuild();
        return _this;
    }
    return LavaMaterialDefines;
}(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
var LavaMaterial = /** @class */ (function (_super) {
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterial, _super);
    function LavaMaterial(name, scene) {
        var _this = _super.call(this, name, scene) || this;
        _this.speed = 1;
        _this.movingSpeed = 1;
        _this.lowFrequencySpeed = 1;
        _this.fogDensity = 0.15;
        _this._lastTime = 0;
        _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
        _this._disableLighting = false;
        _this._unlit = false;
        _this._maxSimultaneousLights = 4;
        _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
        return _this;
    }
    LavaMaterial.prototype.needAlphaBlending = function () {
        return (this.alpha < 1.0);
    };
    LavaMaterial.prototype.needAlphaTesting = function () {
        return false;
    };
    LavaMaterial.prototype.getAlphaTestTexture = function () {
        return null;
    };
    // Methods
    LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
        if (this.isFrozen) {
            if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
                return true;
            }
        }
        if (!subMesh._materialDefines) {
            subMesh._materialDefines = new LavaMaterialDefines();
        }
        var defines = subMesh._materialDefines;
        var scene = this.getScene();
        if (this._isReadyForSubMesh(subMesh)) {
            return true;
        }
        var engine = scene.getEngine();
        // Textures
        if (defines._areTexturesDirty) {
            defines._needUVs = false;
            if (scene.texturesEnabled) {
                if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                    if (!this._diffuseTexture.isReady()) {
                        return false;
                    }
                    else {
                        defines._needUVs = true;
                        defines.DIFFUSE = true;
                    }
                }
            }
        }
        // Misc.
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
        // Lights
        defines._needNormals = true;
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
        // Values that need to be evaluated on every frame
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
        // Attribs
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
        // Get correct effect
        if (defines.isDirty) {
            defines.markAsProcessed();
            scene.resetCachedMaterial();
            // Fallbacks
            var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
            if (defines.FOG) {
                fallbacks.addFallback(1, "FOG");
            }
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
            if (defines.NUM_BONE_INFLUENCERS > 0) {
                fallbacks.addCPUSkinningFallback(0, mesh);
            }
            //Attributes
            var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
            if (defines.NORMAL) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
            }
            if (defines.UV1) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
            }
            if (defines.UV2) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
            }
            if (defines.VERTEXCOLOR) {
                attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
            }
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
            // Legacy browser patch
            var shaderName = "lava";
            var join = defines.toString();
            var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
                "vFogInfos", "vFogColor", "pointSize",
                "vDiffuseInfos",
                "mBones",
                "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
                "time", "speed", "movingSpeed",
                "fogColor", "fogDensity", "lowFrequencySpeed"
            ];
            var samplers = ["diffuseSampler",
                "noiseTexture"
            ];
            var uniformBuffers = new Array();
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
                uniformsNames: uniforms,
                uniformBuffersNames: uniformBuffers,
                samplers: samplers,
                defines: defines,
                maxSimultaneousLights: this.maxSimultaneousLights
            });
            subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
                attributes: attribs,
                uniformsNames: uniforms,
                uniformBuffersNames: uniformBuffers,
                samplers: samplers,
                defines: join,
                fallbacks: fallbacks,
                onCompiled: this.onCompiled,
                onError: this.onError,
                indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
            }, engine), defines);
        }
        if (!subMesh.effect || !subMesh.effect.isReady()) {
            return false;
        }
        defines._renderId = scene.getRenderId();
        subMesh.effect._wasPreviouslyReady = true;
        return true;
    };
    LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
        var scene = this.getScene();
        var defines = subMesh._materialDefines;
        if (!defines) {
            return;
        }
        var effect = subMesh.effect;
        if (!effect) {
            return;
        }
        this._activeEffect = effect;
        defines.UNLIT = this._unlit;
        // Matrices
        this.bindOnlyWorldMatrix(world);
        this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
        // Bones
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
        if (this._mustRebind(scene, effect)) {
            // Textures
            if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
                this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
                this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
                this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
            }
            if (this.noiseTexture) {
                this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
            }
            // Clip plane
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
            // Point size
            if (this.pointsCloud) {
                this._activeEffect.setFloat("pointSize", this.pointSize);
            }
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
        }
        this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
        if (scene.lightsEnabled && !this.disableLighting) {
            babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
        }
        // View
        if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
            this._activeEffect.setMatrix("view", scene.getViewMatrix());
        }
        // Fog
        babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
        this._lastTime += scene.getEngine().getDeltaTime();
        this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
        if (!this.fogColor) {
            this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
        }
        this._activeEffect.setColor3("fogColor", this.fogColor);
        this._activeEffect.setFloat("fogDensity", this.fogDensity);
        this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
        this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
        this._afterBind(mesh, this._activeEffect);
    };
    LavaMaterial.prototype.getAnimatables = function () {
        var results = [];
        if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
            results.push(this.diffuseTexture);
        }
        if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
            results.push(this.noiseTexture);
        }
        return results;
    };
    LavaMaterial.prototype.getActiveTextures = function () {
        var activeTextures = _super.prototype.getActiveTextures.call(this);
        if (this._diffuseTexture) {
            activeTextures.push(this._diffuseTexture);
        }
        return activeTextures;
    };
    LavaMaterial.prototype.hasTexture = function (texture) {
        if (_super.prototype.hasTexture.call(this, texture)) {
            return true;
        }
        if (this.diffuseTexture === texture) {
            return true;
        }
        return false;
    };
    LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
        if (this.diffuseTexture) {
            this.diffuseTexture.dispose();
        }
        if (this.noiseTexture) {
            this.noiseTexture.dispose();
        }
        _super.prototype.dispose.call(this, forceDisposeEffect);
    };
    LavaMaterial.prototype.clone = function (name) {
        var _this = this;
        return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
    };
    LavaMaterial.prototype.serialize = function () {
        var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
        serializationObject.customType = "BABYLON.LavaMaterial";
        return serializationObject;
    };
    LavaMaterial.prototype.getClassName = function () {
        return "LavaMaterial";
    };
    // Statics
    LavaMaterial.Parse = function (source, scene, rootUrl) {
        return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
    };
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
    ], LavaMaterial.prototype, "_diffuseTexture", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
    ], LavaMaterial.prototype, "diffuseTexture", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
    ], LavaMaterial.prototype, "noiseTexture", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
    ], LavaMaterial.prototype, "fogColor", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], LavaMaterial.prototype, "speed", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], LavaMaterial.prototype, "movingSpeed", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
    ], LavaMaterial.prototype, "fogDensity", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
    ], LavaMaterial.prototype, "diffuseColor", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
    ], LavaMaterial.prototype, "_disableLighting", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
    ], LavaMaterial.prototype, "disableLighting", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
    ], LavaMaterial.prototype, "_unlit", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
    ], LavaMaterial.prototype, "unlit", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
    ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
    Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
        Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
    ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
    return LavaMaterial;
}(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));

babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;


/***/ }),

/***/ "./legacy/legacy-lava.ts":
/*!*******************************!*\
  !*** ./legacy/legacy-lava.ts ***!
  \*******************************/
/*! exports provided: LavaMaterial */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

"use strict";
__webpack_require__.r(__webpack_exports__);
/* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _lava_index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../lava/index */ "./lava/index.ts");
/* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava_index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });


/**
 * This is the entry point for the UMD module.
 * The entry point for a future ESM package should be index.ts
 */
var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
if (typeof globalObject !== "undefined") {
    for (var key in _lava_index__WEBPACK_IMPORTED_MODULE_0__) {
        globalObject.BABYLON[key] = _lava_index__WEBPACK_IMPORTED_MODULE_0__[key];
    }
}


/* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))

/***/ }),

/***/ "babylonjs/Materials/effect":
/*!****************************************************************************************************!*\
  !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  \****************************************************************************************************/
/*! no static exports found */
/***/ (function(module, exports) {

module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;

/***/ })

/******/ });
});
//# sourceMappingURL=babylon.lavaMaterial.js.map