//GENERATED: C++ Code
#pragma once

class UMovieSceneSlomoTrack_
{
	static UClass* _StaticClassForProxy(){return UMovieSceneSlomoTrack::StaticClass();}
	public:
	static void BindFunctions()
	{
		mono_add_internal_call("UnrealEngine.UMovieSceneSlomoTrack::StaticClass",(const void*)_StaticClassForProxy);
		
	}
	
}
;