/* This software and supporting documentation are distributed by
 *     Institut Federatif de Recherche 49
 *     CEA/NeuroSpin, Batiment 145,
 *     91191 Gif-sur-Yvette cedex
 *     France
 *
 * This software is governed by the CeCILL-B license under
 * French law and abiding by the rules of distribution of free software.
 * You can  use, modify and/or redistribute the software under the
 * terms of the CeCILL-B license as circulated by CEA, CNRS
 * and INRIA at the following URL "http://www.cecill.info".
 *
 * As a counterpart to the access to the source code and  rights to copy,
 * modify and redistribute granted by the license, users are provided only
 * with a limited warranty  and the software's author,  the holder of the
 * economic rights,  and the successive licensors  have only  limited
 * liability.
 *
 * In this respect, the user's attention is drawn to the risks associated
 * with loading,  using,  modifying and/or developing or reproducing the
 * software by the user in light of its specific status of free software,
 * that may mean  that it is complicated to manipulate,  and  that  also
 * therefore means  that it is reserved for developers  and  experienced
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 * encouraged to load and test the software's suitability as regards their
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 * data to be ensured and,  more generally, to use and operate it in the
 * same conditions as regards security.
 *
 * The fact that you are presently reading this means that you have had
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 */


#ifndef AIMS_SURFACE_INFLATE_H
#define AIMS_SURFACE_INFLATE_H

#include <aims/mesh/surface.h>
#include <aims/mesh/texture.h>
#include <set>
#include <map>
#include <vector>

float ponderation_force(float alpha,
												int it,
												float bound);

AimsSurfaceTriangle *AimsInflateMesh(	int t,
																			const AimsSurfaceTriangle &surf,
																			float Knorm,
																			float Kspring,
																			float Ksmooth,
																			float bound,
																			std::set<int> timeSet);

void AimsInflationStep(	const AimsSurfaceTriangle &surf1,
												AimsSurfaceTriangle &surf2,
												const std::vector<std::set<uint> > &neigh,
												const std::vector<std::map<uint, float> > &dist,
												int niter,
												float F_Norm,
												float F_Ress,
												float F_Smot,
												float bound);

#endif
