// BlueprintGeneratedClass GCN_BoostJumpPack_Equipped.GCN_BoostJumpPack_Equipped_C
// Size: 0x70 (Inherited: 0x70)
struct UGCN_BoostJumpPack_Equipped_C : UFortGameplayCueNotify_Simple {

	bool OnExecute(struct AActor* MyTarget, struct FGameplayCueParameters Parameters); // Function GCN_BoostJumpPack_Equipped.GCN_BoostJumpPack_Equipped_C.OnExecute // (Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const) // @ game+0xda7c34
	float GetMaxFuel(struct APlayerPawn_Athena_C* PlayerPawn); // Function GCN_BoostJumpPack_Equipped.GCN_BoostJumpPack_Equipped_C.GetMaxFuel // (Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure|Const) // @ game+0xda7c34
	float GetFuel(struct APlayerPawn_Athena_C* PlayerPawn); // Function GCN_BoostJumpPack_Equipped.GCN_BoostJumpPack_Equipped_C.GetFuel // (Public|HasOutParms|HasDefaults|BlueprintCallable|BlueprintEvent|BlueprintPure|Const) // @ game+0xda7c34
	void GetFuelPercent(struct APlayerPawn_Athena_C* PlayerPawn, float Fuel Percent); // Function GCN_BoostJumpPack_Equipped.GCN_BoostJumpPack_Equipped_C.GetFuelPercent // (Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const) // @ game+0xda7c34
	bool WhileActive(struct AActor* MyTarget, struct FGameplayCueParameters Parameters); // Function GCN_BoostJumpPack_Equipped.GCN_BoostJumpPack_Equipped_C.WhileActive // (Event|Public|HasOutParms|BlueprintCallable|BlueprintEvent|BlueprintPure|Const) // @ game+0xda7c34
};

