#include "pch.h"

#include "RenderTargetImpl.h"

#include <Kore/Log.h>

using namespace Kore;

RenderTarget::RenderTarget(int width, int height, int depthBufferBits, bool antialiasing, RenderTargetFormat format, int stencilBufferBits, int contextId)
    : width(width), height(height), texWidth(width), texHeight(height) {}

RenderTarget::RenderTarget(int cubeMapSize, int depthBufferBits, bool antialiasing, RenderTargetFormat format, int stencilBufferBits, int contextId) {}

RenderTarget::~RenderTarget() {}

void RenderTarget::useColorAsTexture(TextureUnit unit) {}

void RenderTarget::setDepthStencilFrom(RenderTarget* source) {}

void RenderTarget::useDepthAsTexture(TextureUnit unit) {}
