module.exports = {

//---------------------------------------------------------------------
// Action Name
//
// This is the name of the action displayed in the editor.
//---------------------------------------------------------------------

name: "Jump to Action",

//---------------------------------------------------------------------
// Action Section
//
// This is the section the action will fall into.
//---------------------------------------------------------------------

section: "Other Stuff",

//---------------------------------------------------------------------
// Action Subtitle
//
// This function generates the subtitle displayed next to the name.
//---------------------------------------------------------------------

subtitle: function(data) {
	return `Jump to action ${typeof data.call === 'number' ? "#" : "" + data.call}`;
},

//---------------------------------------------------------------------
// Action Fields
//
// These are the fields for the action. These fields are customized
// by creating elements with corresponding IDs in the HTML. These
// are also the names of the fields stored in the action's JSON data.
//---------------------------------------------------------------------

fields: ["call"],

//---------------------------------------------------------------------
// Command HTML
//
// This function returns a string containing the HTML used for
// editting actions.
//
// The "isEvent" parameter will be true if this action is being used
// for an event. Due to their nature, events lack certain information,
// so edit the HTML to reflect this.
//
// The "data" parameter stores constants for select elements to use.
// Each is an array: index 0 for commands, index 1 for events.
// The names are: sendTargets, members, roles, channels,
//                messages, servers, variables
//---------------------------------------------------------------------

html: function(isEvent, data) {
	return `
<div>
	<p>
		<u>Mod Info:</u><br>
		Created by Lasse!
	</p>
</div><br>
<div>
	<div id="varNameContainer" style="float: left; width: 60%;">
		Jump to Action:<br>
		<input id="call" class="round" type="text">
	</div>
</div><br><br><br>`
},

//---------------------------------------------------------------------
// Action Editor Init Code
//
// When the HTML is first applied to the action editor, this code
// is also run. This helps add modifications or setup reactionary
// functions for the DOM elements.
//---------------------------------------------------------------------

init: function() {},

//---------------------------------------------------------------------
// Action Bot Function
//
// This is the function for the action within the Bot's Action class.
// Keep in mind event calls won't have access to the "msg" parameter,
// so be sure to provide checks for variable existance.
//---------------------------------------------------------------------

action: function(cache) {
	const data = cache.actions[cache.index];
	const val = parseInt(this.evalMessage(data.call, cache));
	const index = Math.max(val - 1, 0);
	if(cache.actions[index]) {
		cache.index = index - 1;
		this.callNextAction(cache);
	}
},

//---------------------------------------------------------------------
// Action Bot Mod
//
// Upon initialization of the bot, this code is run. Using the bot's
// DBM namespace, one can add/modify existing functions if necessary.
// In order to reduce conflictions between mods, be sure to alias
// functions you wish to overwrite.
//---------------------------------------------------------------------

mod: function(DBM) {
}

}; // End of module
