#pragma once

// This file is generated from the Game's Reflection data

#include <cstdint>
#include <RED4ext/Common.hpp>
#include <RED4ext/Scripting/Natives/Generated/community/CommunityTemplate.hpp>

namespace RED4ext
{
namespace community { 
struct CommunitySpawnSetTemplate : community::CommunityTemplate
{
    static constexpr const char* NAME = "communityCommunitySpawnSetTemplate";
    static constexpr const char* ALIAS = NAME;

};
RED4EXT_ASSERT_SIZE(CommunitySpawnSetTemplate, 0x50);
} // namespace community
} // namespace RED4ext
