#pragma once

// PUBG FULL SDK - Generated By Respecter (5.3.4.11 [06/03/2019]) SDK

#ifdef _MSC_VER
	#pragma pack(push, 0x8)
#endif

#include "PUBG_MobilePatchingUtils_structs.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------

// Class MobilePatchingUtils.MobileInstalledContent
// 0x0020 (0x0050 - 0x0030)
class UMobileInstalledContent : public UObject
{
public:
	unsigned char                                      UnknownData00[0x20];                                      // 0x0030(0x0020) MISSED OFFSET

	static UClass* StaticClass()
	{
		static auto ptr = UObject::FindClass("Class MobilePatchingUtils.MobileInstalledContent");
		return ptr;
	}

};


// Class MobilePatchingUtils.MobilePendingContent
// 0x0040 (0x0090 - 0x0050)
class UMobilePendingContent : public UMobileInstalledContent
{
public:
	unsigned char                                      UnknownData00[0x40];                                      // 0x0050(0x0040) MISSED OFFSET

	static UClass* StaticClass()
	{
		static auto ptr = UObject::FindClass("Class MobilePatchingUtils.MobilePendingContent");
		return ptr;
	}

};


// Class MobilePatchingUtils.MobilePatchingLibrary
// 0x0000 (0x0030 - 0x0030)
class UMobilePatchingLibrary : public UBlueprintFunctionLibrary
{
public:

	static UClass* StaticClass()
	{
		static auto ptr = UObject::FindClass("Class MobilePatchingUtils.MobilePatchingLibrary");
		return ptr;
	}

};


}

#ifdef _MSC_VER
	#pragma pack(pop)
#endif
