// C:\diabpsx\PSXSRC\GRAHAM.CPP

#include "types.h"

// address: 0x80090F18
// line start: 160
// line end:   163
void switchnight__FP4TASK(struct TASK *T) {
}


// address: 0x80090F64
// line start: 194
// line end:   223
void city_lights__FP4TASK(struct TASK *T) {
}


// address: 0x800910F0
// line start: 233
// line end:   260
void color_cycle__FP4TASK(struct TASK *T) {
	// address: 0xFFFFFF70
	// size: 0x8
	auto struct RECT ClutR;
	// register: 2
	register unsigned short cx;
	// register: 3
	register unsigned short cy;
	// address: 0xFFFFFF78
	// size: 0x40
	auto unsigned long VRAMPal[16];
	// address: 0xFFFFFFB8
	// size: 0x40
	auto unsigned long CLUTPal[16];
	{
		{
			{
				{
					// register: 6
					register int i;
					{
						// register: 4
						register int i;
					}
				}
			}
		}
	}
}


