#pragma once

#include "cocos2d.h"
#include "SimpleAudioEngine.h"

class PauseScene: public cocos2d::Layer
{
public:
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::Scene* createScene();
    
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();
    
    // implement the "static create()" method manually
    CREATE_FUNC(PauseScene);
    
    // Added
    void goToPicrossGameScene(Ref *pSender);
    void goToPicrossSelector(Ref *pSender);
};
