#pragma once
#include "cinder/CinderResources.h"

#define RES_EARTH_FRAG		CINDER_RESOURCE( ../resources/, earth_frag.glsl, 128, GLSL )
#define RES_EARTHDIFFUSE	CINDER_RESOURCE( ../resources/, earthDiffuse.png, 129, PNG )
#define RES_EARTHMASK		CINDER_RESOURCE( ../resources/, earthMask.png, 130, PNG )
#define RES_EARTHNORMAL		CINDER_RESOURCE( ../resources/, earthNormal.png, 131, PNG )
#define RES_PASSTHRU_VERT	CINDER_RESOURCE( ../resources/, passThru_vert.glsl, 132, GLSL )
#define RES_QUAKE_FRAG		CINDER_RESOURCE( ../resources/, quake_frag.glsl, 133, GLSL )
#define RES_QUAKE_VERT		CINDER_RESOURCE( ../resources/, quake_vert.glsl, 134, GLSL )
#define RES_STARS_PNG		CINDER_RESOURCE( ../resources/, stars.png, 135, PNG )
