#ifndef FSLDEMOAPP_BASE_SERVICE_KEYBOARD_KEYBOARDSTATE_HPP
#define FSLDEMOAPP_BASE_SERVICE_KEYBOARD_KEYBOARDSTATE_HPP
/****************************************************************************************************************************************************
 * Copyright (c) 2014 Freescale Semiconductor, Inc.
 * All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
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 *    * Redistributions of source code must retain the above copyright notice,
 *      this list of conditions and the following disclaimer.
 *
 *    * Redistributions in binary form must reproduce the above copyright notice,
 *      this list of conditions and the following disclaimer in the documentation
 *      and/or other materials provided with the distribution.
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 *    * Neither the name of the Freescale Semiconductor, Inc. nor the names of
 *      its contributors may be used to endorse or promote products derived from
 *      this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#include <FslBase/BasicTypes.hpp>
#include <FslNativeWindow/Base/VirtualKey.hpp>
#include <array>

namespace Fsl
{
  class KeyboardState
  {
    std::array<VirtualKey::Enum, 256> m_keys;
    uint32_t m_entries;

  public:
    KeyboardState(const VirtualKey::Enum* const pKeys, const uint32_t entries);

    //! @brief Check if the given key is up
    bool IsKeyUp(const VirtualKey::Enum key) const;

    //! @brief Check if the given key is down
    bool IsKeyDown(const VirtualKey::Enum key) const;

    // bool GetPressedKeys() const;
  };
}

#endif
