//
//  Rosary source code is Copyright(c) 2016-2020 Ganesh Belgur
//
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are
//  met:
//  - Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//  - Redistributions in binary form must reproduce the above copyright
//    notice, this list of conditions and the following disclaimer in the
//    documentation and/or other materials provided with the distribution.
//  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
//  IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
//  TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
//  PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
//  HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
//  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
//  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
//  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
//  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
//  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//

#pragma once

#include <GL/glew.h>

class Mesh
{
public:
    Mesh();
    void createMesh(GLfloat *vertices, 
        unsigned int* indices,
        unsigned int numberOfVertices,
        unsigned int numberOfIndices);

    void renderMesh();
    void clearMesh();

    ~Mesh();

private:
    GLuint m_vaoID, m_vboID, m_iboID;
    GLsizei m_indexCount;
};
