function instantiate(asmLibraryArg, wasmMemory, wasmTable) {

function asmFunc(global, env, buffer) {
 var memory = env.memory;
 var HEAP8 = new global.Int8Array(buffer);
 var HEAP16 = new global.Int16Array(buffer);
 var HEAP32 = new global.Int32Array(buffer);
 var HEAPU8 = new global.Uint8Array(buffer);
 var HEAPU16 = new global.Uint16Array(buffer);
 var HEAPU32 = new global.Uint32Array(buffer);
 var HEAPF32 = new global.Float32Array(buffer);
 var HEAPF64 = new global.Float64Array(buffer);
 var Math_imul = global.Math.imul;
 var Math_fround = global.Math.fround;
 var Math_abs = global.Math.abs;
 var Math_clz32 = global.Math.clz32;
 var Math_min = global.Math.min;
 var Math_max = global.Math.max;
 var Math_floor = global.Math.floor;
 var Math_ceil = global.Math.ceil;
 var Math_sqrt = global.Math.sqrt;
 var abort = env.abort;
 var nan = global.NaN;
 var infinity = global.Infinity;
 // EMSCRIPTEN_START_FUNCS;
 // EMSCRIPTEN_END_FUNCS;
 var FUNCTION_TABLE = [];
 function __wasm_memory_size() {
  return buffer.byteLength / 65536 | 0;
 }
 
 function __wasm_memory_grow(pagesToAdd) {
  pagesToAdd = pagesToAdd | 0;
  var oldPages = __wasm_memory_size() | 0;
  var newPages = oldPages + pagesToAdd | 0;
  if ((oldPages < newPages) && (newPages < 65536)) {
   var newBuffer = new ArrayBuffer(Math_imul(newPages, 65536));
   var newHEAP8 = new global.Int8Array(newBuffer);
   newHEAP8.set(HEAP8);
   HEAP8 = newHEAP8;
   HEAP8 = new global.Int8Array(newBuffer);
   HEAP16 = new global.Int16Array(newBuffer);
   HEAP32 = new global.Int32Array(newBuffer);
   HEAPU8 = new global.Uint8Array(newBuffer);
   HEAPU16 = new global.Uint16Array(newBuffer);
   HEAPU32 = new global.Uint32Array(newBuffer);
   HEAPF32 = new global.Float32Array(newBuffer);
   HEAPF64 = new global.Float64Array(newBuffer);
   buffer = newBuffer;
   memory.buffer = newBuffer;
  }
  return oldPages;
 }
 
 return {
  "memory": Object.create(Object.prototype, {
   "grow": {
    "value": __wasm_memory_grow
   }, 
   "buffer": {
    "get": function () {
     return buffer;
    }
    
   }
  })
 };
}

var writeSegment = (
    function(mem) {
      var _mem = new Uint8Array(mem);
      return function(offset, s) {
        var bytes, i;
        if (typeof Buffer === 'undefined') {
          bytes = atob(s);
          for (i = 0; i < bytes.length; i++)
            _mem[offset + i] = bytes.charCodeAt(i);
        } else {
          bytes = Buffer.from(s, 'base64');
          for (i = 0; i < bytes.length; i++)
            _mem[offset + i] = bytes[i];
        }
      }
    }
  )(wasmMemory.buffer);
writeSegment(1600, "YWJj");
return asmFunc({
    'Int8Array': Int8Array,
    'Int16Array': Int16Array,
    'Int32Array': Int32Array,
    'Uint8Array': Uint8Array,
    'Uint16Array': Uint16Array,
    'Uint32Array': Uint32Array,
    'Float32Array': Float32Array,
    'Float64Array': Float64Array,
    'NaN': NaN,
    'Infinity': Infinity,
    'Math': Math
  },
  asmLibraryArg,
  wasmMemory.buffer
)

}