// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>

//#include <fx.h>
//#include <fx3d.h>

#include <dSceneStdafx.h>
#include <dScene.h>
#include <dRootNodeInfo.h>
#include <dMeshNodeInfo.h>
#include <dSceneNodeInfo.h>
#include <dTextureNodeInfo.h>
#include <dMaterialNodeInfo.h>
#include <dRigidBodyNodeInfo.h>
#include <dCollisionNodeInfo.h>
#include <dCollisionBoxNodeInfo.h>
#include <dCollisionConeNodeInfo.h>
#include <dCollisionCapsuleNodeInfo.h>
#include <dGeometryNodeModifierInfo.h>
#include <dCollisionCylinderNodeInfo.h>
#include <dCollisionCompoundNodeInfo.h>
#include <dCollisionConvexHullNodeInfo.h>
#include <dGeometryNodeSkinModifierInfo.h>
#include <dCollisionChamferCylinderNodeInfo.h>



#include <dUndoRedo.h>
//#include <dMeshPlugin.h>
#include <dBodyPlugin.h>
#include <dModelPlugin.h>
#include <dPluginScene.h>
#include <dExportPlugin.h>
#include <dImportPlugin.h>
//#include <dUndoSceneGraph.h>
#include <dCollisionPlugin.h>
#include <dPluginInterface.h>



// TODO: reference additional headers your program requires here
