/// @ref core
/// @file glm/ext/vector_double3_precision.hpp

#pragma once
#include "../detail/type_vec3.hpp"

namespace legion::core::math
{
    /// @addtogroup core_vector_precision
    /// @{

    /// 3 components vector of high double-qualifier floating-point numbers.
    /// There is no guarantee on the actual qualifier.
    ///
    /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
    /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    typedef vec<3, double, highp>       highp_dvec3;

    /// 3 components vector of medium double-qualifier floating-point numbers.
    /// There is no guarantee on the actual qualifier.
    ///
    /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
    /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    typedef vec<3, double, mediump>     mediump_dvec3;

    /// 3 components vector of low double-qualifier floating-point numbers.
    /// There is no guarantee on the actual qualifier.
    ///
    /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
    /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
    typedef vec<3, double, lowp>        lowp_dvec3;

    /// @}
}//namespace legion::core::math
