// -*- C++ -*-

//=============================================================================
/**
 *  @file    Thread_Lane_Resources_Manager.h
 *
 *  $Id: Thread_Lane_Resources_Manager.h 94003 2011-04-26 12:51:09Z johnnyw $
 *
 *  @author  Irfan Pyarali
 */
// ============================================================================

#ifndef TAO_THREAD_LANE_RESOURCES_MANAGER_H
#define TAO_THREAD_LANE_RESOURCES_MANAGER_H

#include /**/ "ace/pre.h"
#include "ace/Service_Object.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#include /**/ "tao/TAO_Export.h"
#include /**/ "tao/Versioned_Namespace.h"

TAO_BEGIN_VERSIONED_NAMESPACE_DECL

class TAO_ORB_Core;
class TAO_Thread_Lane_Resources;
class TAO_LF_Strategy;
class TAO_MProfile;

/**
 * @class TAO_Thread_Lane_Resources_Manager
 *
 * @brief This class is a manager for thread resources.
 *
 * \nosubgrouping
 *
 **/
class TAO_Export TAO_Thread_Lane_Resources_Manager
{
public:
  /// Constructor.
  TAO_Thread_Lane_Resources_Manager (TAO_ORB_Core &orb_core);

  /// Destructor.
  virtual ~TAO_Thread_Lane_Resources_Manager (void);

  /// Finalize resources.
  virtual void finalize (void) = 0;

  /// Open default resources.
  virtual int open_default_resources (void) = 0;

  /// Shutdown reactor.
  virtual void shutdown_reactor (void) = 0;

  /// Cleanup transports to wake threads up waiting on those sockets.
  virtual void close_all_transports (void) = 0;

  /// Does @a mprofile belong to us?
  virtual int is_collocated (const TAO_MProfile& mprofile) = 0;

  /// @name Accessors
  // @{
  virtual TAO_Thread_Lane_Resources &lane_resources (void) = 0;

  virtual TAO_Thread_Lane_Resources &default_lane_resources (void) = 0;

  TAO_LF_Strategy &lf_strategy (void);
  // @}

private:
  void operator= (const TAO_Thread_Lane_Resources_Manager &);
  TAO_Thread_Lane_Resources_Manager (const TAO_Thread_Lane_Resources_Manager &);

protected:
  /// The ORB Core.
  TAO_ORB_Core * const orb_core_;

  /// The leader follower strategy
  TAO_LF_Strategy *lf_strategy_;
};

/**
 * @class TAO_Thread_Lane_Resources_Manager_Factory
 *
 * @brief This class is a factory for managers of thread resources.
 *
 * \nosubgrouping
 *
 **/
class TAO_Export TAO_Thread_Lane_Resources_Manager_Factory
  : public ACE_Service_Object
{
public:
  /// Virtual destructor.
  virtual ~TAO_Thread_Lane_Resources_Manager_Factory (void);

  /// Factory method.
  virtual TAO_Thread_Lane_Resources_Manager *
  create_thread_lane_resources_manager (TAO_ORB_Core &core) = 0;

};

TAO_END_VERSIONED_NAMESPACE_DECL


#include /**/ "ace/post.h"

#endif /* TAO_THREAD_LANE_RESOURCES_MANAGER_H */
