class rmm_dynamic {
        title = "    Dynamic Enemy Populator";
        values[]= {0,1,2}; 
        texts[]= {"Static (no PDB)","Dynamic (no PDB)","Dynamic (PDB compatible)"}; 
        default = 2;
};
class rmm_ep_intensity {
        title = "    Enemy Intensity"; 
        values[]= {0,10,5,3,2,1}; 
        texts[]= {"Disabled","10%","20%","33%","50%","100%"}; 
        default = 2;
};
class rmm_ep_spawn_dist {
        title = "    Enemy Spawn Distance"; 
        values[]= {500,1000,2000,4000,8000,20000}; 
        texts[]= {"500m","1000m","2000m","4000m","8000m","20km"}; 
        default = 2000;
};
class rmm_ep_safe_zone {
        title = "    Friendly Safe Zone"; 
        values[]= {500,1000,2000,4000}; 
        texts[]= {"500m","1000m","2000m","4000m"}; 
        default = 2000;
};
class rmm_ep_inf {
        title = "    Enemy Infantry Units"; 
        values[]= {0,9,8,7,6,5,4,3,2,1}; 
        texts[]= {"Disabled","90%","80%","70%","60%","50%","40%","30%","20%","10%"}; 
        default = 4;
};
class rmm_ep_mot {
        title = "    Enemy Motorized Units"; 
        values[]= {0,9,8,7,6,5,4,3,2,1}; 
        texts[]= {"Disabled","90%","80%","70%","60%","50%","40%","30%","20%","10%"}; 
        default = 3;
};
class rmm_ep_mec {
        title = "    Enemy Mechanized Units"; 
        values[]= {0,9,8,7,6,5,4,3,2,1}; 
        texts[]= {"Disabled","90%","80%","70%","60%","50%","40%","30%","20%","10%"}; 
        default = 2;
};
class rmm_ep_arm {
        title = "    Enemy Armoured Units"; 
        values[]= {0,9,8,7,6,5,4,3,2,1}; 
        texts[]= {"Disabled","90%","80%","70%","60%","50%","40%","30%","20%","10%"}; 
        default = 1;
};
class rmm_ep_aa {
        title = "    Enemy Anti-Air Units"; 
        values[]= {0,1,2}; 
        texts[]= {"None","with AA Missiles","without AA Missiles"}; 
        default = 1;
};