inherit NPC;

void create()
{
    set_name("康府家丁", ({ "jia ding", "jia", "ding" }) );
    set("gender", "男性" );
    set("age", 22);
    set("long",
        "一个在康亲王府里干下等活的家丁。\n");
    set("shen_type", 1);
    set("combat_exp", 2000);
       set("str", 10);
       set("dex", 10);
       set("con", 10);
       set("int", 10);
    set("attitude", "peaceful");
       set_skill("dodge",20);
       set_skill("unarmed",20);
       set("chat_chance", 1);

    setup();
       carry_object("/d/beijing/npc/obj/cloth")->wear();
    add_money("silver", 1);
}
