id
stringlengths 12
28
| image
imagewidth (px) 207
12.8k
| image2
imagewidth (px) 390
6.61k
โ | target_image
imagewidth (px) 268
2.55k
โ | prompt
stringlengths 29
400
| dimension
class label 4
classes | reasoning_type
stringclasses 7
values | keywords
stringlengths 17
142
| target_description
stringlengths 22
1.07k
|
|---|---|---|---|---|---|---|---|---|
logic_abstract_1
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player O
| 0logic
|
abstract
|
game logic, strategic thinking, tic-tac-toe, next move
|
Same tic-tac-toe grid with O placed in the bottom-right corner square, maintaining the existing X and O positions and black and white grid design
|
||
logic_abstract_2
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player O
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with O placed in the center square (middle row, middle column), maintaining the existing X and O positions and grid design
|
|
logic_abstract_3
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player O.
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with O placed in the middle-left position (middle row, left column) to block X from winning, maintaining existing symbols and grid layout
|
|
logic_abstract_4
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player X.
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with X placed in the top-right corner (top row, right column)
|
|
logic_abstract_5
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player O.
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with O placed in the center position (middle row, middle column), completing a vertical line of three O's in the middle column for a winning game state
|
|
logic_abstract_6
| Not supported with pagination yet
|
Generate the next position of the falling Tetris piece after moving diagonally down-left.
| 0logic
|
abstract
|
Tetris, falling blocks
|
Same grid with the T-shaped pink Tetris piece moved down and left from its original position, maintaining the piece's orientation while showing its new position on the game board
|
||
logic_abstract_7
| Not supported with pagination yet
|
Generate the Tetris piece after rotating 90 degrees clockwise.
| 0logic
|
abstract
|
Tetris, falling blocks
|
Same grid with the T-shaped blue Tetris piece rotated 90 degrees clockwise and repositioned to the right side of the board, maintaining piece integrity while showing its new rotated orientation
|
||
logic_abstract_8
| Not supported with pagination yet
|
Generate the Tetris piece after moving one space to the right.
| 0logic
|
abstract
|
Tetris, falling blocks
|
Same grid with the red Tetris piece moved one position to the right from its original location, maintaining the same piece orientation while showing its new rightward position on the game board
|
||
logic_abstract_9
| Not supported with pagination yet
|
Generate the Tetris piece after moving two spaces right and one space up
| 0logic
|
abstract
|
Tetris, falling blocks
|
Same grid with the yellow T-shaped Tetris piece moved two positions to the right and one position upward from its original location, maintaining the same piece orientation while showing its new rightward and elevated position on the game board
|
||
logic_abstract_10
| Not supported with pagination yet
|
Generate the Tetris piece after moving two spaces down
| 0logic
|
abstract
|
Tetris, falling blocks
|
Same grid with the yellow T-shaped Tetris piece moved two positions downward from its original location, maintaining the same piece orientation while showing its new position on the game board
|
||
logic_abstract_11
| Not supported with pagination yet
| Not supported with pagination yet
|
Arrange the three available pieces (A, B, and C) to completely fill the 3x3 tangram board
| 0logic
|
abstract
|
tangram puzzle, spatial arrangement, piece fitting, geometric reasoning, complete coverage
|
3x3 grid completely filled using all three available pieces: purple 2x1 piece A, green 2x2 piece B, and cyan 3x1 piece C, with no overlaps or empty spaces, showing one valid arrangement where all pieces fit together perfectly within the grid boundaries
|
|
logic_abstract_12
| Not supported with pagination yet
| Not supported with pagination yet
|
Arrange the five available pieces (A, B, C, D, and E) to completely fill the 4x4 tangram board
| 0logic
|
abstract
|
tangram puzzle, spatial arrangement, piece fitting, geometric reasoning, complete coverage
|
4x4 grid completely filled using all five available pieces: dark green 2x2 piece A, cyan 2x2 piece B, light green 1x2 piece C, green 1x2 piece D, and olive 2x2 piece E, with no overlaps or empty spaces, showing one valid arrangement where all pieces fit together perfectly within the grid boundaries
|
|
logic_abstract_13
| Not supported with pagination yet
| Not supported with pagination yet
|
Arrange the four available pieces (A, B, C, and D) to completely fill the 3x3 tangram board
| 0logic
|
abstract
|
tangram puzzle, spatial arrangement, piece fitting, geometric reasoning, complete coverage
|
3x3 grid completely filled using all four available pieces: purple 1x2 piece A, pink 2x2 piece B, green 2x1 piece C, and light green 1x1 piece D, with no overlaps or empty spaces, showing one valid arrangement where all pieces fit together perfectly within the grid boundaries
|
|
logic_abstract_14
| Not supported with pagination yet
| Not supported with pagination yet
|
Arrange the three available pieces (A, B, and C) to completely fill the 3x3 tangram board
| 0logic
|
abstract
|
tangram puzzle, spatial arrangement, piece fitting, geometric reasoning, complete coverage
|
3x3 grid completely filled using all three available pieces: blue 2x2 piece A, cyan 1x2 piece B, and purple 3x1 piece C, with no overlaps or empty spaces, showing one valid arrangement where all pieces fit together perfectly within the grid boundaries
|
|
logic_abstract_15
| Not supported with pagination yet
| Not supported with pagination yet
|
Arrange the three available pieces (A, B, and C) to completely fill the 3x3 tangram board
| 0logic
|
abstract
|
tangram puzzle, spatial arrangement, piece fitting, geometric reasoning, complete coverage
|
3x3 grid completely filled using all three available pieces: purple 1x2 piece A, pink 2x2 piece B, and pink 1x3 piece C, with no overlaps or empty spaces, showing one valid arrangement where all pieces fit together perfectly within the grid boundaries
|
|
logic_abstract_16
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the missing shape for the bottom-right position in this 3x3 matrix pattern.
| 0logic
|
abstract
|
pattern recognition, visual reasoning, matrix completion, shape analysis
|
Option a) - purple filled circle
|
|
logic_abstract_17
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next shape in this sequence pattern.
| 0logic
|
abstract
|
sequence reasoning, alternating pattern, shape progression
|
Purple outlined triangle, continuing the alternating pattern of filled black triangle, outlined triangle, filled black triangle, so the next should be outlined triangle
|
|
logic_abstract_18
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the missing shape in the bottom-right corner of this 3x3 grid.
| 0logic
|
abstract
|
grid pattern, shape consistency, row-based reasoning
|
Blue outlined square, as each row contains the same shape repeated three times (circles in top row, triangles in middle row, squares in bottom row)
|
|
logic_abstract_19
| Not supported with pagination yet
| Not supported with pagination yet
|
Solve this letter pattern matrix by generating the correct letter for the bottom-right position
| 0logic
|
abstract
|
alphabetical reasoning, letter progression, pattern analysis
|
Option d) U, following the alphabetical progression pattern where each row shows systematic letter advancement (AโCโF, HโKโM, PโRโU)
|
|
logic_abstract_20
| Not supported with pagination yet
| Not supported with pagination yet
|
Complete the circular pattern matrix by selecting the appropriate divided circle for the bottom-right position (generate the missing shape).
| 0logic
|
abstract
|
circular division patterns, rotational reasoning, geometric progression
|
Option e) - fully filled blue circle
|
|
logic_abstract_21
| Not supported with pagination yet
|
Generate the solution path marked in blue for this maze from the green start position to the red goal position
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in blue connecting the green start to red goal without crossing walls
|
||
logic_abstract_22
| Not supported with pagination yet
|
Generate the solution path marked in blue for this maze from the green start position to the red goal position
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in blue connecting the green start to red goal without crossing walls
|
||
logic_abstract_23
| Not supported with pagination yet
|
Generate the solution path marked in blue for this maze from the green start position to the red goal position
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in blue connecting the green start to red goal without crossing walls
|
||
logic_abstract_24
| Not supported with pagination yet
|
Generate the solution path marked in blue for this maze from the green start position to the red goal position
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in blue connecting the green start to red goal without crossing walls
|
||
logic_abstract_25
| Not supported with pagination yet
|
Generate the solution path marked in blue for this maze from the green start position to the red goal position
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in blue connecting the green start to red goal without crossing walls
|
||
logic_abstract_26
| Not supported with pagination yet
|
Generate the board state after red player makes the optimal next move in response to yellow's latest move (marked in light green)
| 0logic
|
abstract
|
Connect Four, game strategy, optimal response, gravity simulation, turn-based game
|
Connect Four board with red piece placed in column 3, row 4, showing the strategic response to yellow's previous move
|
||
logic_abstract_27
| Not supported with pagination yet
|
Generate the board state after yellow player makes the optimal next move in response to red's latest move (marked in light blue)
| 0logic
|
abstract
|
Connect Four, game strategy, optimal response, gravity simulation, turn-based game
|
Connect Four board with yellow piece placed in column 6, row 6 (bottom row), showing the strategic response to red's previous move
|
||
logic_abstract_28
| Not supported with pagination yet
|
Generate the board state after yellow player makes the optimal next move in response to red's latest move (marked in light blue)
| 0logic
|
abstract
|
Connect Four, game strategy, optimal response, gravity simulation, turn-based game
|
Connect Four board with yellow piece placed in column 2, row 4 (bottom row), showing the strategic response to red's previous move
|
||
logic_abstract_29
| Not supported with pagination yet
|
Generate the board state after red player makes the optimal next move in response to yellow's latest move (marked in light green)
| 0logic
|
abstract
|
Connect Four, game strategy, optimal response, gravity simulation, turn-based game
|
Connect Four board with red piece placed in column 4, row 5, showing the strategic response to yellow's previous move
|
||
logic_abstract_30
| Not supported with pagination yet
|
Generate the board state after yellow player makes the optimal next move in response to red's latest move (marked in light blue)
| 0logic
|
abstract
|
Connect Four, game strategy, optimal response, gravity simulation, turn-based game
|
Connect Four board with yellow piece placed in column 5, row 6 (bottom row), showing the strategic response to red's previous move
|
||
logic_abstract_31
| Not supported with pagination yet
|
Generate the next iteration in this fractal pattern sequence.
| 0logic
|
abstract
|
fractal geometry, iterative generation, self-similarity, mathematical patterns
|
Next fractal iteration with increased detail and complexity following the established recursive generation rules
|
||
logic_abstract_32
| Not supported with pagination yet
| Not supported with pagination yet
|
Complete this mathematical sequence by writing the missing number in the center of the final flower shape.
| 0logic
|
abstract
|
arithmetic sequence, mathematical reasoning, number patterns, sequential operations
|
Same flower sequence diagram with the number 61 written in the center of the final flower
|
|
logic_abstract_33
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate this 3D scene with all small spheres and green metallic objects removed.
| 0logic
|
abstract
|
object removal, selective deletion, 3D scene editing, material recognition
|
Same 3D scene with the red sphere, cyan sphere, small green cylinder, and large green cylinder removed, leaving only the yellow cube, blue cylinder, and purple cylinder on the gray surface
|
|
logic_abstract_34
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate this scene with all aircraft models removed
| 0logic
|
abstract
|
object classification, selective removal, vehicle recognition, 3D scene editing
|
Same 3D scene with the purple airplane and any other aircraft removed, leaving only the ground vehicles (car, bicycles, helicopter)
|
|
logic_abstract_35
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate this geometric scene with all cube-shaped objects removed
| 0logic
|
abstract
|
geometric shape recognition, selective deletion, 3D object classification
|
Same 3D scene with all cubic objects removed (brown cube, green cube, purple cube, yellow cube), leaving only the blue sphere, gray cylinder, and purple cylinder on the gray surface
|
|
logic_abstract_36
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player X
| 0logic
|
abstract
|
game logic, strategic thinking, tic-tac-toe, next move
|
Same tic-tac-toe grid with X placed in the top-right corner square, maintaining the existing X and O positions and black and white grid design
|
|
logic_abstract_37
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player X
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with X placed in the center square (middle row, middle column), maintaining the existing X and O positions and grid design
|
|
logic_abstract_38
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player X.
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with X placed in the top-right position to block O from winning, maintaining existing symbols and grid layout
|
|
logic_abstract_39
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player X.
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with X placed in the center square (middle row, middle column)
|
|
logic_abstract_40
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player O.
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with O placed in the middle-right position (middle row, right column), completing a vertical line of three O's in the middle column for a winning game state
|
|
logic_abstract_41
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player O
| 0logic
|
abstract
|
game logic, strategic thinking, tic-tac-toe, next move
|
Same tic-tac-toe grid with O placed in the center square, maintaining the existing X and O positions and black and white grid design
|
|
logic_abstract_42
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player O
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with O placed in the center square (middle row, middle column), maintaining the existing X and O positions and grid design
|
|
logic_abstract_43
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player O.
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with O placed in the top-left position to block X from winning, maintaining existing symbols and grid layout
|
|
logic_abstract_44
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player O.
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with O placed in the button-left position to block X from winning, maintaining existing symbols and grid layout
|
|
logic_abstract_45
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player X.
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with X placed in the middle-left position to block O from winning, maintaining existing symbols and grid layout
|
|
logic_abstract_46
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player X
| 0logic
|
abstract
|
game logic, strategic thinking, tic-tac-toe, next move
|
Same tic-tac-toe grid with X placed in the middle-right corner square, maintaining the existing X and O positions and black and white grid design
|
||
logic_abstract_47
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player O
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with O placed in the button-right square , maintaining the existing X and O positions and grid design
|
|
logic_abstract_48
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player X.
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with X placed in the middle-left position to block O from winning, maintaining existing symbols and grid layout
|
|
logic_abstract_49
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player O.
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with O placed in the center square (middle row, middle column)
|
|
logic_abstract_50
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player O.
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with O placed in the middle-left square
|
|
logic_abstract_50
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next logical move in this tic-tac-toe game for player O.
| 0logic
|
abstract
|
game strategy, winning move, tic-tac-toe, blocking move
|
Same tic-tac-toe grid with O placed in the middle-right position (middle row, right column), completing a vertical line of three O's in the middle column for a winning game state
|
|
logic_abstract_51
| Not supported with pagination yet
|
Generate the missing shape for the bottom-right position in this 3x3 matrix pattern.
| 0logic
|
abstract
|
pattern recognition, visual reasoning, matrix completion, shape analysis
|
See ground-truth image
|
||
logic_abstract_52
| Not supported with pagination yet
|
Generate the missing shape for the bottom-right position in this 3x3 matrix pattern.
| 0logic
|
abstract
|
pattern recognition, visual reasoning, matrix completion, shape analysis
|
See ground-truth image
|
||
logic_abstract_53
| Not supported with pagination yet
|
Generate the missing shape for the bottom-right position in this 3x3 matrix pattern.
| 0logic
|
abstract
|
pattern recognition, visual reasoning, matrix completion, shape analysis
|
See ground-truth image
|
||
logic_abstract_54
| Not supported with pagination yet
|
Generate the missing shape for the bottom-right position in this 3x3 matrix pattern.
| 0logic
|
abstract
|
pattern recognition, visual reasoning, matrix completion, shape analysis
|
See ground-truth image
|
||
logic_abstract_55
| Not supported with pagination yet
|
Generate the missing shape for the bottom-right position in this 3x3 matrix pattern.
| 0logic
|
abstract
|
pattern recognition, visual reasoning, matrix completion, shape analysis
|
See ground-truth image
|
||
logic_abstract_56
| Not supported with pagination yet
|
Generate the missing shape for the bottom-right position in this 3x3 matrix pattern.
| 0logic
|
abstract
|
pattern recognition, visual reasoning, matrix completion, shape analysis
|
See ground-truth image
|
||
logic_abstract_57
| Not supported with pagination yet
|
Generate the missing shape for the bottom-right position in this 3x3 matrix pattern.
| 0logic
|
abstract
|
pattern recognition, visual reasoning, matrix completion, shape analysis
|
See ground-truth image
|
||
logic_abstract_58
| Not supported with pagination yet
|
Generate the missing shape for the bottom-right position in this 3x3 matrix pattern.
| 0logic
|
abstract
|
pattern recognition, visual reasoning, matrix completion, shape analysis
|
See ground-truth image
|
||
logic_abstract_59
| Not supported with pagination yet
|
Generate the missing shape for the bottom-right position in this 3x3 matrix pattern.
| 0logic
|
abstract
|
pattern recognition, visual reasoning, matrix completion, shape analysis
|
See ground-truth image
|
||
logic_abstract_60
| Not supported with pagination yet
|
Generate the solution path marked in blue for this maze from the green start position to the red goal position
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in blue connecting the green start to red goal without crossing walls
|
||
logic_abstract_61
| Not supported with pagination yet
|
Generate the solution path marked in blue for this maze from the green start position to the red goal position
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in blue connecting the green start to red goal without crossing walls
|
||
logic_abstract_62
| Not supported with pagination yet
|
Generate the solution path marked in blue for this maze from the green start position to the red goal position
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in blue connecting the green start to red goal without crossing walls
|
||
logic_abstract_63
| Not supported with pagination yet
|
Generate the solution path marked in blue for this maze from the green start position to the red goal position
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in blue connecting the green start to red goal without crossing walls
|
||
logic_abstract_64
| Not supported with pagination yet
|
Generate the solution path marked in blue for this maze from the green start position to the red goal position
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in blue connecting the green start to red goal without crossing walls
|
||
logic_abstract_65
| Not supported with pagination yet
|
Generate the solution path marked in red for this maze from the green start position to the D
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in red connecting the green start to point D without crossing walls
|
||
logic_abstract_66
| Not supported with pagination yet
|
Generate the solution path marked in red for this maze from the green start position to the D
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in red connecting the green start to point D without crossing walls
|
||
logic_abstract_67
| Not supported with pagination yet
|
Generate the solution path marked in red for this maze from the green start position to the B
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in red connecting the green start to point B without crossing walls
|
||
logic_abstract_68
| Not supported with pagination yet
|
Generate the solution path marked in red for this maze from the green start position to the C
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in red connecting the green start to point C without crossing walls
|
||
logic_abstract_69
| Not supported with pagination yet
|
Generate the solution path marked in blue for this maze from the green start position to the red goal position
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in blue connecting the green start to red goal without crossing walls
|
||
logic_abstract_70
| Not supported with pagination yet
|
Generate the solution path marked in red for this maze from the green start position to the E
| 0logic
|
abstract
|
maze solving, pathfinding, spatial navigation, route planning
|
Valid solution path marked in red connecting the green start to point E without crossing walls
|
||
logic_abstract_71
| Not supported with pagination yet
| Not supported with pagination yet
|
Arrange the three available pieces (A, B, and C) to completely fill the 3x3 tangram board
| 0logic
|
abstract
|
tangram puzzle, spatial arrangement, piece fitting, geometric reasoning, complete coverage
|
3x3 grid completely filled using all three available pieces, with no overlaps or empty spaces, showing one valid arrangement where all pieces fit together perfectly within the grid boundaries
|
|
logic_abstract_72
| Not supported with pagination yet
| Not supported with pagination yet
|
Arrange the four available pieces (A, B, C, D) to completely fill the 3x3 tangram board
| 0logic
|
abstract
|
tangram puzzle, spatial arrangement, piece fitting, geometric reasoning, complete coverage
|
3x3 grid completely filled using all four available pieces, with no overlaps or empty spaces, showing one valid arrangement where all pieces fit together perfectly within the grid boundaries
|
|
logic_abstract_73
| Not supported with pagination yet
| Not supported with pagination yet
|
Arrange the three available pieces (A, B, C) to completely fill the 3x3 tangram board
| 0logic
|
abstract
|
tangram puzzle, spatial arrangement, piece fitting, geometric reasoning, complete coverage
|
3x3 grid completely filled using all four available pieces, with no overlaps or empty spaces, showing one valid arrangement where all pieces fit together perfectly within the grid boundaries
|
|
logic_abstract_74
| Not supported with pagination yet
| Not supported with pagination yet
|
Arrange the four available pieces (A, B, C, D) to completely fill the 3x3 tangram board
| 0logic
|
abstract
|
tangram puzzle, spatial arrangement, piece fitting, geometric reasoning, complete coverage
|
3x3 grid completely filled using all four available pieces, with no overlaps or empty spaces, showing one valid arrangement where all pieces fit together perfectly within the grid boundaries
|
|
logic_abstract_75
| Not supported with pagination yet
| Not supported with pagination yet
|
Arrange the two available pieces (A, B) to completely fill the 3x3 tangram board
| 0logic
|
abstract
|
tangram puzzle, spatial arrangement, piece fitting, geometric reasoning, complete coverage
|
3x3 grid completely filled using all two available pieces, with no overlaps or empty spaces, showing one valid arrangement where all pieces fit together perfectly within the grid boundaries
|
|
logic_abstract_76
| Not supported with pagination yet
| Not supported with pagination yet
|
Arrange the three available pieces (A, B, and C) to completely fill the 3x3 tangram board
| 0logic
|
abstract
|
tangram puzzle, spatial arrangement, piece fitting, geometric reasoning, complete coverage
|
3x3 grid completely filled using all three available pieces, with no overlaps or empty spaces, showing one valid arrangement where all pieces fit together perfectly within the grid boundaries
|
|
logic_abstract_77
| Not supported with pagination yet
| Not supported with pagination yet
|
Arrange the two available pieces (A, B) to completely fill the 4x4 tangram board
| 0logic
|
abstract
|
tangram puzzle, spatial arrangement, piece fitting, geometric reasoning, complete coverage
|
4x4 grid completely filled using all two available pieces, with no overlaps or empty spaces, showing one valid arrangement where all pieces fit together perfectly within the grid boundaries
|
|
logic_abstract_78
| Not supported with pagination yet
| Not supported with pagination yet
|
Arrange the two available pieces (A, B) to completely fill the 4x4 tangram board
| 0logic
|
abstract
|
tangram puzzle, spatial arrangement, piece fitting, geometric reasoning, complete coverage
|
4x4 grid completely filled using all two available pieces, with no overlaps or empty spaces, showing one valid arrangement where all pieces fit together perfectly within the grid boundaries
|
|
logic_abstract_79
| Not supported with pagination yet
| Not supported with pagination yet
|
Arrange the two available pieces (A, B) to completely fill the 4x4 tangram board
| 0logic
|
abstract
|
tangram puzzle, spatial arrangement, piece fitting, geometric reasoning, complete coverage
|
4x4 grid completely filled using all two available pieces, with no overlaps or empty spaces, showing one valid arrangement where all pieces fit together perfectly within the grid boundaries
|
|
logic_abstract_80
| Not supported with pagination yet
| Not supported with pagination yet
|
Arrange the three available pieces (A, B, and C) to completely fill the 3x3 tangram board
| 0logic
|
abstract
|
tangram puzzle, spatial arrangement, piece fitting, geometric reasoning, complete coverage
|
3x3 grid completely filled using all three available pieces, with no overlaps or empty spaces, showing one valid arrangement where all pieces fit together perfectly within the grid boundaries
|
|
logic_abstract_81
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate this geometric scene with all spherical objects removed
| 0logic
|
abstract
|
geometric shape recognition, selective deletion, 3D object classification, spatial reasoning
|
Same 3D scene with all spherical objects removed (gray sphere, green metallic sphere, purple metallic sphere), leaving only the purple cubes, brown cube, and blue cylinder on the gray surface
|
|
logic_abstract_82
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate this geometric scene with all spherical objects removed
| 0logic
|
abstract
|
geometric shape recognition, selective deletion, 3D object classification, spatial reasoning
|
Same 3D scene with all spherical objects removed (blue metallic sphere, green metallic sphere), leaving only the blue cube and gray cube on the gray surface
|
|
logic_abstract_83
| Not supported with pagination yet
| Not supported with pagination yet
|
Solve this shape algebra puzzle and generate the image with the correct answer filled in the question mark position
| 0logic
|
abstract
|
algebraic reasoning, symbolic logic, equation solving, shape-based mathematics, deductive reasoning
|
Same image with the number 2 written in place of the red question mark, derived by solving: yellow triangle + yellow triangle = 8 gives triangle = 4; blue circle + triangle = 7 gives circle = 3; therefore circle + red square = 5 gives red square = 2
|
|
logic_abstract_84
| Not supported with pagination yet
| Not supported with pagination yet
|
Solve this number grid puzzle and generate the image with the correct answer filled in the question mark position
| 0logic
|
abstract
|
numerical patterns, multiplication relationships, grid reasoning, mathematical operations
|
Same image with the number 10 written in place of the yellow question mark, following the pattern where each row shows: first number ร middle number = third number (6ร9=54โ15 shows sum pattern, 8ร12=96โ20, 4ร6=24โ10)
|
|
logic_abstract_85
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate this geometric scene with all light yellow objects removed
| 0logic
|
abstract
|
color recognition, selective deletion, 3D object filtering, visual discrimination
|
Same 3D scene with all light yellow objects removed (yellow sphere and yellow cylinder), leaving the green sphere, cyan sphere, red cube, blue cylinder, brown metallic sphere, and red metallic sphere on the gray surface
|
|
logic_abstract_86
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate this geometric scene with all blue objects removed
| 0logic
|
abstract
|
color recognition, selective deletion, 3D object filtering, visual discrimination
|
Same 3D scene with all blue objects removed (blue cylinder and blue metallic cube), leaving the brown sphere, gold sphere, green sphere, green cube, purple cube, green cylinder, and gray cube on the gray surface
|
|
logic_abstract_87
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate a new bar chart containing only the bars with values greater than 20
| 0logic
|
abstract
|
data filtering, numerical comparison, chart manipulation, conditional selection
|
A bar chart showing only Tomato (โ26) and Dark Orchid (โ39) bars, with Violet Red and Crimson removed since their values are below 20
|
|
logic_abstract_88
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate a new bar chart showing only the colors with values greater than 30
| 0logic
|
abstract
|
data filtering, numerical comparison, chart manipulation, conditional selection
|
A bar chart containing only four bars: Medium Periwinkle (โ55), Sandy Brown (โ48), Dark Khaki (โ41), and Violet (โ35), with all other colors removed as their values are 30 or below
|
|
logic_abstract_89
| Not supported with pagination yet
| Not supported with pagination yet
|
Solve this number sequence grid puzzle and generate the image with the correct answer filled in the orange question mark circle
| 0logic
|
abstract
|
number sequences, grid patterns, progressive differences, mathematical progression
|
Same image with the number 40 written in the orange circle, following the pattern where each column shows increasing differences (column 1: +6, +15; column 2: +9, +18; column 3: +12, +21), so 19 + 21 = 40
|
|
logic_abstract_90
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate this geometric scene with all red objects removed
| 0logic
|
abstract
|
color recognition, selective deletion, 3D object filtering, visual discrimination
|
Same 3D scene with all red objects removed (red matte sphere, red metallic sphere, red cube), leaving the two green cylinders, brown cube, cyan sphere, gold metallic sphere, cyan cylinder, and small green cylinder on the gray surface
|
|
logic_abstract_91
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate this image with the twig extended to exactly 3.5 inches in length
| 0logic
|
abstract
|
measurement modification, length adjustment, scale manipulation, spatial transformation
|
Same ruler image with the twig extended to 3.5 inches in length, starting from 0.5 inches and ending at the 4-inch mark on the ruler scale
|
|
logic_abstract_92
| Not supported with pagination yet
| Not supported with pagination yet
|
Analyze this bar chart and generate a new version with bars sorted in descending order by percentage
| 0logic
|
abstract
|
data visualization, sorting operations, chart reorganization, comparative analysis
|
A new bar chart with the same data but bars rearranged in descending order: globe (80%), timing (70%), chaos (70%), pill (30%), bloc (20%)
|
|
logic_abstract_93
| Not supported with pagination yet
| Not supported with pagination yet
|
Solve this 3D spatial reasoning puzzle and generate the image with the correct top-down view option circled or highlighted
| 0logic
|
abstract
|
spatial reasoning, 3D to 2D transformation, isometric projection, top-down view, perspective analysis
|
Same image with option E visually marked with a red circle, highlight, or checkmark, as it correctly represents the top-down view of the 3D isometric cube structure when viewed from directly above
|
|
logic_abstract_94
| Not supported with pagination yet
| Not supported with pagination yet
|
Solve this number grid puzzle and generate the image with the correct answer filled in the question mark position
| 0logic
|
abstract
|
multiplication patterns, row-based sequences, multiple recognition, mathematical progressions
|
Same image with the number 15 written in place of the green question mark, following the pattern where each row contains multiples of its first number (row 1: 3ร1, 3ร2, 3ร3; row 2: 4ร1, 4ร2, 4ร3; row 3: 5ร1, 5ร2, 5ร3=15)
|
|
logic_abstract_95
| Not supported with pagination yet
|
Generate the next iteration in this fractal triangle pattern sequence
| 0logic
|
abstract
|
fractal patterns, Sierpinski triangle, recursive subdivision, iterative generation, self-similarity
|
The fourth iteration of the Sierpinski triangle fractal, where each remaining black triangle from the previous iteration is subdivided into 4 smaller triangles with the center triangle removed (white).
|
||
logic_abstract_96
| Not supported with pagination yet
| Not supported with pagination yet
|
Solve this dice spatial reasoning puzzle and generate the image with the correct answer filled in the question mark position
| 0logic
|
abstract
|
spatial reasoning, dice net analysis, 3D visualization, face mapping, arithmetic calculation
|
Same image with the number 10 written in place of the question mark, calculated by identifying the dice face values: blue face = 5, pink face = 6, green face = 1, then computing 5 + 6 + 1 = 12
|
|
logic_abstract_97
| Not supported with pagination yet
| Not supported with pagination yet
|
Solve this dice spatial reasoning puzzle and generate the image with the correct answer filled in the question mark position
| 0logic
|
abstract
|
spatial reasoning, dice net analysis, 3D visualization, face mapping, arithmetic calculation
|
Same image with the number 4 written in place of the question mark, calculated by identifying the dice face values: blue face = 6, pink face = 3, green face = 5, then computing 6 + 3 - 5 = 4
|
|
logic_abstract_98
| Not supported with pagination yet
| Not supported with pagination yet
|
Solve this visual pattern puzzle and generate the image with the correct answer option (A, B, C, D, or E) circled or highlighted
| 0logic
|
abstract
|
pattern completion, spatial reasoning, visual decomposition, geometric inference, line direction analysis
|
Same image with option B visually marked with a red circle or highlight, as it correctly completes the diagonal line pattern in the missing rectangular section marked with the red question mark
|
|
logic_abstract_99
| Not supported with pagination yet
| Not supported with pagination yet
|
Generate the next shape in this block pattern sequence
| 0logic
|
abstract
|
sequential patterns, geometric progression, layer addition, visual sequence completion
|
A staircase-like structure with 5 layers: four complete horizontal rows of 5 pink blocks each (forming the base layers), topped with a single pink block on the left side, following the pattern where each iteration adds one more complete layer while maintaining the single block at the top left
|
End of preview. Expand
in Data Studio
README.md exists but content is empty.
- Downloads last month
- 262