`rect` with outline wraps to other side of screen
An off-screen `rect` _with outline_ placed such that its width ends one pixel before the screen starts will incorrectly wrap to the other side of the screen.

Without outline it behaves correctly.

```c
#include "wasm4.h"

void update () {
	*DRAW_COLORS = 0x43;

	hline(0, 5, 160);
	hline(0, 25, 160);
	hline(0, 45, 160);
	hline(0, 65, 160);
	hline(0, 85, 160);

	rect(-10, 10, 15, 10);
	rect(-10, 30, 11, 10);
	rect(-10, 50, 10, 10); // Boom!
	rect(-10, 70, 9, 10);
}
```

![wasm4-screenshot (47)](https://user-images.githubusercontent.com/3710677/185400422-f764da44-5cc9-4300-951a-9ba29fcc510b.png)

