How compatible is there with the unreal event system and how easy is it to write the event?
# that needs a language in a video game engine.
##  Easily and automatically implement the event system
## Automatic inclusion system
## 100% functional and fast code autocompletion
## Abstract method generation system that shows you the abstract methods of each type of class.
## Delay in code.


Look at the speed with which I can create a trigger in Godot or Unreal. It's just a few clicks... The engine already has the event system built in automatically... I think one of the most important features of an engine and Programming language compatibility is how events are executed. Its implementation in a simple and automatic way. This can mean that the tool is extremely practical to improve productivity... that is, one of the disadvantages of unreal with C++ is how impractical it is to generate component events.
If you can generate something like that plus the delay in the code, I think NIM could be a serious alternative to Blueprint coding.
Thank you for responding, even if you cannot implement it, keep it in mind.
greetings.

https://www.youtube.com/watch?v=zJ3seK6haW8