Exported variables don't update in Inspector when debugging
Exported variables in GDScript are updated in real-time in the Inspector when debugging Remote. Is this possible with GDNative/godot-nim? I've tried calling the `propertyListChangedNotify` method of `Object`, which [this godot-engine issue](https://github.com/godotengine/godot/issues/23854) refers to, but it seems to do nothing.