GLES Header Name and directory
It looks like in several projects I encountered, the GLES headers have a somewhat standard form:
`#include <GLES2/gl2.h>` or `#include <GLES3/gl3.h>`

Instead of the custom `#include <glad/gles2.h>` and `#include <glad/gles3.h>`

[ImGui](https://github.com/ocornut/imgui) is an example where this can be problematic: it is loader agnostic and relies on those [See GL3/GLES Backend](https://github.com/ocornut/imgui/blob/master/backends/imgui_impl_opengl3.cpp).

Its a minor issue indeed, but do you have an opinion on this ?