Status of glad2
What is the status of glad2? I've been using the OpenGL part for a while and I haven't experienced any issues yet.

What is the situation with the vulkan part? Does it work? There isn't any documentation yet. For example what does the " loader Include internal loaders for APIs" do and when does it do anything? I guess it is the same as in GL? The service may use an interface that is relevant to the corresponding API.

IMHO it would make sense to put all the platform headers in a subdirectory to not the polute the include intellisense functionality. e.g.
include/glad/KHR/khrplatform.h
include/glad/KHR/vk_platform.h
include/glad/gl.h
include/glad/vulkan.h