Explicit linking support for wgl
Hello Dav1dde

At the moment you always have to link your project with the opengl32.lib so that the standard wgl functions are available e.g. wglGetProcAddress. But the function prototypes for this already exist, so you would just have to finish implementing them. I have already started this and wanted to ask if this wouldn't be a practical extension of glad if you can link everything explicitly. Exactly the same as it is done for the normal opengl functions