bindings/vm should exists before genbindings
              Hi @jmgomez , following your instructions I got to here:

```
!!>> ubuild Time: 35 seconds, 295 milliseconds, 223 microseconds, and 100 nanoseconds <<<<
>>>> Task: guest <<<<
Hint: used config file 'C:\Users\blash\.choosenim\toolchains\nim-#devel\config\nim.cfg' [Conf]
Hint: used config file 'C:\Users\blash\.choosenim\toolchains\nim-#devel\config\config.nims' [Conf]
Hint: used config file 'C:\source\Unreal\NimTemplate\Plugins\NimForUE\config.nims' [Conf]
.............................................................................................................................................................................................................................................syncio.nim(868)          writeFile
Error: unhandled exception: cannot open: src\nimforue\unreal\bindings\vm\guest.nim [IOError]
nue.nim                  nue
nue.nim                  main
nue.nim                  setup
nue.nim                  guest
nuecompilation.nim       compilePlugin
assertions.nim           failedAssertImpl
assertions.nim           raiseAssert
fatal.nim                sysFatal
Error: unhandled exception: nuecompilation.nim(122, 11) `execCmd(compCmd) == 0`  [AssertionDefect]
```

Any idea what might be causing this? (`nimforue\unreal\bindings\vm` this folder doesn't exist at all)

I also tried `./nue genbindings`, and that starts Unreal Editor with some commandlet which just crashes with the following stack trace:

```
Unhandled Exception: 0xe06d7363

KERNELBASE
hostnimforue!__ExceptionPtrRethrow() [D:\a\_work\1\s\src\vctools\crt\github\stl\src\excptptr.cpp:536]
hostnimforue!std::rethrow_exception() [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\include\exception:312]
hostnimforue!ensureGuestIsCompiledImpl__hostbase_u1859() [C:\Users\blash\.choosenim\toolchains\nim-#devel\lib\pure\options.nim:161]
hostnimforue!ensureGuestIsCompiled() [C:\source\Unreal\NimTemplate\Plugins\NimForUE\src\hostnimforue\hostwatcher.nim:33]
UnrealEditor_NimForUE!UNimForUEEngineSubsystem::LoadNimForUEHost() [C:\source\Unreal\NimTemplate\Plugins\NimForUE\Source\NimForUE\Private\NimForUEEngineSubsystem.cpp:51]
UnrealEditor_NimForUE!UNimForUEEngineSubsystem::UNimForUEEngineSubsystem() [C:\source\Unreal\NimTemplate\Plugins\NimForUE\Source\NimForUE\Private\NimForUEEngineSubsystem.cpp:56]
UnrealEditor_NimForUE!InternalConstructor<UNimForUEEngineSubsystem>() [C:\Program Files\Epic Games\UE_5.2\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h:3432]
UnrealEditor_CoreUObject
```

Additional info:
Visual Studio 2022 Community
Unreal Engine 5.2.1
Nim Devel (via choosenim)

_Originally posted by @gushromp in https://github.com/jmgomez/NimForUE/issues/20#issuecomment-1622038784_
            