Using VCC makes Godot crash on Windows 10
Try to use godot-nim-stub on Windows 10, I installed the C++ build tools using the 2019 installer.
It compiles and running the stub in godot works fine too, but recompiling gives me the error that vcc can't compile it because it's locked and then Godot just crashes.
Switching to gcc in `config.nims` makes it work flawless though.

So is this something VCC <-> Nim related or is my setup of the C++ build tools messed up?
Any downsides in just using GCC?