Help calling gladLoadGLES2Loader, crashing and not returning any info about it.
I just swapped to GLAD from glew and I was able to render using OpenGL 2.0 calling "gladLoadGL()". So now I was trying to render it with OpenGL ES 2.0, but when I make the call to:
`	if (!gladLoadGLES2Loader((GLADloadproc)eglGetProcAddress)) {
		//crash
	}`
It crashes and do not return me any info. "FRAME NOT IN MODULE". I am using MVS 2015.

This is the code I am using inside a function to create the EGL Context and by my checks its working fine.

		m_eglDisplay = eglGetDisplay(m_deviceContext); //deviceContext
		if (m_eglDisplay == EGL_NO_DISPLAY)
			printf("EGL not supported");

		if (!eglInitialize(m_eglDisplay, &m_eglMajor, &m_eglMinor)) //NULL, NULL
			printf("Unable to initialize EGL");

		static int configList[] = {
	#if OPENGL_ES==2
			EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
	#else
			EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
	#endif
			EGL_RED_SIZE, 4,
			EGL_GREEN_SIZE, 4,
			EGL_BLUE_SIZE, 4,
			EGL_ALPHA_SIZE, 4,
			EGL_NONE
		};

		EGLint numConfig;
		if (!eglGetConfigs(m_eglDisplay, NULL, 0, &numConfig))
			printf("No valid GL configurations");

		if (!eglChooseConfig(m_eglDisplay, configList, &m_eglConfig, 1, &numConfig))
			printf("Failed to choose EGL config");
		if (numConfig != 1)
			printf("Didn't got the exact EGL config");

		if (!eglBindAPI(EGL_OPENGL_ES_API))
			printf("Failed to bind API!");

		EGLint contextAtrrList[] = {
	#if OPENGL_ES==2
			EGL_CONTEXT_CLIENT_VERSION, 2,
	#else
			EGL_CONTEXT_CLIENT_VERSION, 1,
	#endif
			EGL_NONE
		};

		m_eglContext = eglCreateContext(m_eglDisplay, m_eglConfig, EGL_NO_CONTEXT, contextAtrrList);
		if (m_eglContext == EGL_NO_CONTEXT)
			printf(stdext::format("Unable to create EGL context: %s", eglGetError()));

		m_eglSurface = eglCreateWindowSurface(m_eglDisplay, m_eglConfig, m_window, NULL);
		if (m_eglSurface == EGL_NO_SURFACE)
			printf(stdext::format("Unable to create EGL surface: %s", eglGetError()));

		if (!eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext))
			printf("Unable to make current EGL context");`

I am starting the EGL context at the win32window.cpp file and trying to load GLAD at graphicmanager.cpp file. It just worked fine to OpenGL 2.0.
I have libGLESv2.lib static linked in my project and GLAD files are included in project.

Could you help me at this one? I don't know where else to ask for help.