A question about Python perfomance
Hello. At the moment I'm using love2d to write my game which is based on luajit. Luajit is a million times faster than python, so for a long time I could not decide to use your library. But recently I discovered [pypy](https://www.pypy.org), which turns out to be almost as good as luajit in performance. And now I am seriously thinking about switching from love to pyxel! In this connection, I have a question - why do you suggest using python? Don't you think that performance and memory consumption should come first for a game library/engine? I understand that for small pixel games, the performance gain is insignificant, especially since the sdl is responsible for the graphics, but what if the game grows and becomes large? For me personally, the choice of language is very important, because I make an online game and I want the client and server to be in the same language, and for the server, performance is always very important. Thanks :)