Failed to setup using "nimble nuesetup" on Windows
OS: Windows 11
UE: 5.4.1
Nim: 2.1.1 (devel)

The `nimble nuesetup` throws an exception after 2 minutes and freezes:

``` 
...
../unreal/bindinD:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@scommon.nim.cpp(2368): error C2504: 'UMaterialExpressionTextureSampleParameter': base class undefinedg
sD:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@scommon.nim.cpp(2370): error C2614: 'UMaterialExpressionTextureSampleParameter2D_': illegal member initialization: 'UMaterialExpressionTextureSampleParameter' is not a base or member/
exported/enhancedinput/userset@m..@sunreal@sbindings@sexported@sslate.nim.cpp
tings.nim
@m..@sunreal@sbindings@sexported@sslatecore.nim.cpp
Error: execution of an external compiler program 'vccexe.exe /c --platform:amd64@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp
  /nologo @m..@sunreal@sbindings@sexported@sumg@sslate.nim.cpp
@m..@sunreal@sbindings@sexported@sumg@senums.nim.cpp
/EHsc -DWIN3@m..@sunreal@sbindings@sexported@sumg@sanimation.nim.cpp
@m..@sunreal@sbindings@sexported@sumg@sbinding.nim.cpp
2_@m..@sunreal@sbindings@sexported@sgameplayabilities@senums.nim.cpp
LEAN_AND_MEAN /FC /c /Zm2000 /D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1 /D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1 /D_WINDLL /D_DISABLE_EXTENDED_ALIGNED_STORAGE /source-charset:utf-8 /execution-charset:utf-8 /errorReport:prompt /DPLATFORM_EXCEPTIONS_DISABLED=0 /MD /bigobj /fp:fast /Zp8 /W4 /we4456 /we4458 /we4459 /we4668 /wd4244 /wd4838 /wd49@m..@sunreal@sbindings@sexported@sengine@senums.nim.cpp
@m..@sunreal@sbindings@sexported@sumg@sblueprint.nim.cpp
96 /wd4463 /wd5054 /wd4819 /wd4703 /wd4653@m..@sunreal@sbindings@sexported@sengine@sslate.nim.cpp
 /wd4701 /wd5105 /DSAL_NO_AT@m..@sunreal@sbindings@sexported@sumg@scomponents.nim.cpp
TRIBUTE_@m..@sunreal@sbindings@sexported@sengine@sgameframework.nim.cpp
DECLARATIONS=1 /TP /GR- /std:c++20 /Zc:strictStrings- /Zf /MP --sdkversion:10.0.22621.0 /Zc:__cplusplus /D_UTF8 /Zc:preprocessor /Od /Z7 @m..@sunreal@sbindings@sexported@sgameplayabilities@sabilities.nim.cpp
/FID:\ue\NimTest2\Plugins\NimForUE\Intermediate\Build\Win64\x64\UnrealEditor\Development\NimForUE\PCH.NimForUE.h /YuD:\ue\NimTest2\Plugins\NimForUE\Intermediate\Build\Win64\x64\UnrealEditor\Development\NimForUE\PCH.NimForUE.h /FpD:\ue\NimTest2\Plugins\NimForUE\Intermediate\Build\Win64\x64\UnrealEditor\Development\NimForUE\PCH.NimForUE.h.pch -I"D:\\ue\\NimTest2\\Plugins\\NimForUE\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Development\\NimForUE" -I"D:\\ue\\NimTest2\\Plugins\\NimForUE\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Development\\NimForUEBindings" -I"D:\\ue\\NimTest2\\Plugins\\NimForUE\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\NimForUE" -I"D:\\ue\\NimTest2\\Plugins\\NimForUE\\Source\\NimForUEBindings\\Public" -I"D:\\ue\\NimTest2\\Plugins\\NimForUE\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\NimForUEBindings" -I"@m..@sunreal@sbindings@sexported@sumg@sumg.nim.cpp
D:\\ue\\NimTest2\\Plugins\\NimForUE\\Source\\NimForUEAutoBindings\\Public" -I"D:\\ue\\NimTest2\\Plugins\\NimForUE\\Source\\NimForUEEditor\\Public" -I"D:\\ue\\NimTest2\\Plugins\\NimForUE\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\NimForUEEditor" -I"D:\\ue\\NimTest2\\Plugins\\NimForUE\\NimHeaders" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Shaders" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Shaders\\Shared" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\Engine" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\Engine\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\Engine\\Public\\Rendering" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\Engine\\Classes" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\D:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3449): error C2504: 'UMaterialExpressionTextureBase': base class undefinedE
ngine\\ClaD:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3451): error C2614: 'UMaterialExpressionTextureObject_': illegal member initialization: 'UMaterialExpressionTextureBase' is not a base or members
seD:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3456): error C2504: 'UMaterialExpressionTextureSampleParameter': base class undefineds
\\Engine" -I"CD:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3458): error C2614: 'UMaterialExpressionTextureObjectParameter_': illegal member initialization: 'UMaterialExpressionTextureSampleParameter' is not a base or member:
\\PD:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3462): error C2504: 'UMaterialExpressionTextureSampleParameter': base class undefinedr
ogram Files\\D:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3464): error C2614: 'UMaterialExpressionTextureSampleParameter2DArray_': illegal member initialization: 'UMaterialExpressionTextureSampleParameter' is not a base or memberE
piD:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3468): error C2504: 'UMaterialExpressionTextureSampleParameter': base class undefinedc
 Games\\UE_5.D:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3470): error C2614: 'UMaterialExpressionTextureSampleParameterCube_': illegal member initialization: 'UMaterialExpressionTextureSampleParameter' is not a base or member4
\\EngiD:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3474): error C2504: 'UMaterialExpressionTextureSampleParameter': base class undefinedn
e\\Source\\RuD:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3476): error C2614: 'UMaterialExpressionTextureSampleParameterCubeArray_': illegal member initialization: 'UMaterialExpressionTextureSampleParameter' is not a base or membern
timD:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3480): error C2504: 'UMaterialExpressionTextureSampleParameter': base class undefinede
\\Net\\Core\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4D:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3482): error C2614: 'UMaterialExpressionTextureSampleParameterVolume_': illegal member initialization: 'UMaterialExpressionTextureSampleParameter' is not a base or member\
\Engine\\Source\\Runtime\\Net\\Core\\Classes" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\InputCore\\Classes" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\CoreUObject\\PublD:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3511): error C2504: 'UMaterialFunction': base class undefinedic
" -I"C:\\Program Files\\EpiD:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3513): error C2614: 'UMaterialFunctionMaterialLayer_': illegal member initialization: 'UMaterialFunction' is not a base or memberc
 Games\\UE_5.4\\Engine\\Source\\Runtime\\CoD:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3532): error C2504: 'UMaterialFunction': base class undefinedr
e\\PD:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(3534): error C2614: 'UMaterialFunctionMaterialLayerBlend_': illegal member initialization: 'UMaterialFunction' is not a base or memberu
blic" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\TraceLog\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\Launch\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\ApplicationCore\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\Projects\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\Json\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\PakFile\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\RSA\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\RenderCore\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\NetCore\\Public" -I"C:\\Program Files\\Epic Ga@m..@sunreal@sbindings@sexported@sgameplayabilities@sgameplayeffectcomponents.nim.cpp
mes\\UE_5.4\\Engine\\Source\\Runtime\\CoreOnline\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\PhysicsCore\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\Experimental\\Chaos\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\SlateCore\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\Slate\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\TypedElementFramework\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\Renderer\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\AnimationCore\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\ClothingSystemRuntimeInterface\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\SandboxFile\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\NetworkFileSystem\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\Experimental\\Interchange\\Core\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\UM@m..@sunreal@sbindings@sexported@sgameplayabilities@sgameplayabilities.nim.cpp
G\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\Experimental\\ChaosCore\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\InputCore\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\RHI\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\AudioMixerCore\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\AssetRegistry\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\DeveloperSettings\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Runtime\\AIModule\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Developer\\DesktopPlatform\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Developer\\ToolMenus\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Developer\\TargetPlatform\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Developer\\SourceControl\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Developer\\DeveloperToolSettings\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Developer\\Localization\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Developer\\DesktopPlatform\\Classes" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Developer\\ToolMenus\\Classes" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Developer\\TargetPlatform\\Classes" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Developer\\SourceControl\\Classes" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Developer\\DeveloperToolSettings\\Classes" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Developer\\Localization\\Classes" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Editor\\UnrealEd\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Editor\\PropertyEditor\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Editor\\EditorStyle\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Editor\\EditorSubsystem\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Editor\\EditorFramework\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\NetCore" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\Engine" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\PhysicsCore" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\AssetRegistry" -I"C:@m..@sunreal@sbindings@sexported@sgameplayabilities@ssequencer.nim.cpp
\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\UnrealEd" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\ClothingSystemRuntimeInterface"
 -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\EditorSubsystem" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\InterchangeCore" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\TypedElementFramework" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\Chaos" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\ChaosCore" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\EditorStyle" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\EditorFramework" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\Localization" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\DeveloperToolSettings" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\Slate" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\InputCore" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\DeveloperSettings" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\SlateCore" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Intermediate\\Build\\Win64\\x64\\UnrealEditor\\Inc\\ToolMenus" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Plugins\\EnhancedInput\\Source\\EnhancedInput\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Plugins\\PCG\\Source\\PCG\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Plugins\\Runtime\\GameplayAbilities\\Source\\GameplayAbilities\\Public" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Editor" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Editor\\UnrealEd" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Editor\\UnrealEd\\Classes" -I"C:\\Program Files\\Epic Games\\UE_5.4\\Engine\\Source\\Editor\\UnrealEd\\Classes\\Settings"   /IC:\Users\onlin\.choosenim\toolchains\nim-#devel\lib /ID:\ue\NimTest2\Plugins\NimForUE\NimHeaders /ID:\ue\NimTest2\Plugins\NimForUE\src\nimforue\codegen /nologo /FoD:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@scommon.nim.cpp.obj D:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@scommon.nim.cpp' failed with exit code: 2


@m..@sunreal@sbindings@sexported@sgameplayabilities@sserialization.nim.cpp
D:\ue\NimTest2\Plugins\NimForUE\src\nue.nim(497) nue
D:\ue\NimTest2\Plugins\NimForUE\src\nue.nim(85) main
D:\ue\NimTest2\Plugins\NimForUE\src\nue.nim(368) setup
D:\ue\NimTest2\Plugins\NimForUE\src\nue.nim(358) genbindingsall
D:\ue\NimTest2\Plugins\NimForUE\src\nue.nim(302) gencppbindings
D:\ue\NimTest2\Plugins\NimForUE\src\buildscripts\nuecompilation\nuecompilation.nim(330) compileGenerateBindings
C:\Users\onlin\.choosenim\toolchains\nim-#devel\lib\std\assertions.nim(41) failedAssertImpl
C:\Users\onlin\.choosenim\toolchains\nim-#devel\lib\std\assertions.nim(36) raiseAssert
C:\Users\onlin\.choosenim\toolchains\nim-#devel\lib\system\fatal.nim(53) sysFatal
Error: unhandled exception: D:\ue\NimTest2\Plugins\NimForUE\src\buildscripts\nuecompilation\nuecompilation.nim(330, 11) `execCmd(&"nim  cpp {buildFlags} -d:bindings --noMain --app:staticlib  --outDir:Binaries/nim/ --header:UEGenBindings.h --out:{getBindingsLib()} --nimcache:.nimcache/gencppbindings src/nimforue/codegen/maingencppbindings.nim") ==
    0`  [AssertionDefect]
stack trace: (most recent call last)
C:\Users\onlin\AppData\Local\Temp\nimblecache-0\nimscriptapi_559630082.nim(210, 16)
D:\ue\NimTest2\Plugins\NimForUE\NimForUE.nimble(28, 3) nuesetupTask
C:\Users\onlin\.choosenim\toolchains\nim-#devel\lib\system\nimscript.nim(263, 7) exec
C:\Users\onlin\.choosenim\toolchains\nim-#devel\lib\system\nimscript.nim(263, 7) Error: unhandled exception: FAILED: ./nue setup [OSError]
       Tip: 2 messages have been suppressed, use --verbose to show them.
nimscriptwrapper.nim(161) execScript

    Error:  Exception raised during nimble script execution
PS D:\ue\NimTest2\Plugins\NimForUE> @m..@sunreal@sbindings@sexported@senhancedinput@senums.nim.cpp
D:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(13463): error C2079: 'tyObject_Params__GCxUKDL3QDpdEv9cFXDUgpg::accessor' uses undefined struct 'FConstraintInstanceAccessor'
D:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(13468): error C2079: 'tyObject_Params__TWH9cWeBhUeQBH1ZOJHhu6Q::accessor' uses undefined struct 'FConstraintInstanceAccessor'
D:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(13471): error C2079: 'tyObject_Params__GQOja8n9aUKp3YtCNLqwbjQ::accessor' uses undefined struct 'FConstraintInstanceAccessor'
D:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(13475): error C2079: 'tyObject_Params__XQBz38VbFxWSvn9bOrefnzg::accessor' uses undefined struct 'FConstraintInstanceAccessor'
... TONS MORE OF THE SAME ...
D:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@sengine@sengine.nim.cpp(13708): error C2079: 'tyObject_Params__djA2BHGQYo9cWnSJa9axYF9aQ::sourceAccessor' uses undefined struct 'FConstraintInstanceAccessor'
@m..@sunreal@sbindings@sexported@senhancedinput@senhancedinput.nim.cpp
@m..@sunreal@sbindings@sexported@senhancedinput@susersettings.nim.cpp
D:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@senhancedinput@senhancedinput.nim.cpp(585): error C2079: 'tyObject_Params__4vViuQBB9biwYU8xV1U6yWw::actionKeyMapping' uses undefined struct 'FEnhancedActionKeyMapping'
D:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@senhancedinput@senhancedinput.nim.cpp(592): error C2079: 'tyObject_Params__Vz7kYa7kd5IWQx9cotq9ah7Q::actionKeyMapping' uses undefined struct 'FEnhancedActionKeyMapping'
D:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@senhancedinput@senhancedinput.nim.cpp(607): error C2079: 'tyObject_Params__NyaUDKl6uGRaXvinky0ydA::actionKeyMapping' uses undefined struct 'FEnhancedActionKeyMapping'
D:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@senhancedinput@senhancedinput.nim.cpp(815): error C2079: 'tyObject_Params__4T8W9bSY6glETdgWSFSmqDg::returnValue' uses undefined struct 'FEnhancedActionKeyMapping'
D:\ue\NimTest2\Plugins\NimForUE\.nimcache\gencppbindings\@m..@sunreal@sbindings@sexported@senhancedinput@senhancedinput.nim.cpp(849): error C2079: 'tyObject_Params__iNsV1Dbf4Sg9bIPIy9a6UXOQ::returnValue' uses undefined struct 'FEnhancedActionKeyMapping'
D:\ue\NimTest2\Plugins\NimForUE\src\nimforue\unreal\bindings\exported\enhancedinput\enhancedinput.nim(291): error C2027: use of undefined type 'FEnhancedActionKeyMapping'
C:\Program Files\Epic Games\UE_5.4\Engine\Plugins\EnhancedInput\Intermediate\Build\Win64\UnrealEditor\Inc\EnhancedInput\UHT\EnhancedInputSubsystemInterface.generated.h(22): note: see declaration of 'FEnhancedActionKeyMapping'
D:\ue\NimTest2\Plugins\NimForUE\src\nimforue\unreal\bindings\exported\enhancedinput\enhancedinput.nim(300): error C2582: 'operator =' function is unavailable in 'FEnhancedActionKeyMapping'
D:\ue\NimTest2\Plugins\NimForUE\src\nimforue\unreal\bindings\exported\enhancedinput\enhancedinput.nim(340): error C2027: use of undefined type 'FEnhancedActionKeyMapping'
... TONS MORE OF THE SAME ...
C:\Program Files\Epic Games\UE_5.4\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UHT\SkeletalMeshComponent.generated.h(19): note: see declaration of 'FConstraintInstanceAccessor'
D:\ue\NimTest2\Plugins\NimForUE\src\nimforue\unreal\bindings\exported\engine\engine.nim(39271): error C2582: 'operator =' function is unavailable in 'FConstraintInstanceAccessor'
D:\ue\NimTest2\Plugins\NimForUE\src\nimforue\unreal\bindings\exported\engine\engine.nim(39271): fatal error C1003: error count exceeds 100; stopping compilation
```

## Steps to recreate:

1. Create new UE project:
    - Template: Game / First Person
    - Programming: C++
    - Target platform: Desktop
    - Quality Preset: Maximum
    - Starter content: yes
    - Raytracing: yes
    - Location D:\ue
    - Project name: NimTest2
2. Project automatically opens up in Unreal Editor
3. Close the Unreal Editor
4. Create `Plugins` in the project root
5. Clone the repo in the `Plugins` directory: `git clone https://github.com/jmgomez/NimForUE.git`
6. Move to `Plugins/NimForUE` directory
7. Run `nimble nuesetup`
8. Error happens and the process freezes (Ctlr+C terminates correctly)

[Output of the `nimble nuesetup` in powershell](https://github.com/jmgomez/NimForUE/files/15225440/powershell.txt)
