Correct FPS not being passed to devtools
The correct delta time for the frame is not being passed into the devtoolsManager.updateCompleted() call. Instead, a hard-coded value of 1000/60 is being passed. As a result, the devtools do not display the actual FPS for the game. (This apparently was a known issue since there is a comment that says "FIXME(2022-08-20): Pass the correct FPS for display." 