Compress Room/Object/Actor content to save space?
As the core engine takes up so much space, it would be nice if there was a way to compress the Room, Object and Actor content so that it all took up less space (# of tokens mostly).

Current thought is to use "packed" strings for all data except for functions (similar to the method described [here](http://www.lexaloffle.com/bbs/?tid=28160)).  

One restricting factor is that whatever compression method is used, needs to "play nice" with the lua minifier, which drastically reduces the compressed size/character count.