glCreateBuffers - Runtime Exception Visual Studio 2017
Hey,

Today I switched from GLEW to GLAD and encountered the following problem. When I call glCreateBuffers function from the code, in runtime Visual Studio tells me that there was an exception:

`Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call.  This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention.`

For the compiler everything is ok, and while I was using GLEW everything worked just fine. I've generated GLAD using webservice - here is a link: http://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.5&extensions=GL_ARB_debug_output

Have I missed something?