Enable MX option for EGL as well
Hi,

I am using glad2 and I found that the MX option available for the GL wrappers can also help in my specific case to avoid symbols collisions when linking to other components which also use glad, as an alternative to https://github.com/Dav1dde/glad/issues/198

Would it make sense for the MX option to also affect the EGL wrappers generation in a way similar to GL?

Thanks, Antonio