Not working with master branch.
Hi, this library is not working with master branch of Godot although nativescript 1.1 doesn't break compatibility with Godot 3.0 (only adds more functionality). I tested on linux, and it seems there is some problem while registering nim classes because Godot complains about it when it tries to load the shared library. Right now I'm not on my computer, but later on I can specify which error messages throws godot when tries to load nim shared library.  

Edit: With Godot 3.0 is working fine, but Godot 3.0 has some bugs that they are fixed on master branch, so knowing that is backward compatible we should be able to use it with master branch. I think this way more users will be attracted to this awesome bindings. 