Generate .gdns files?
Hi, I just started playing around with [the Godot Nim stub project](https://github.com/pragmagic/godot-nim-stub.git), and I was wondering if there was a way to autogenerate the GDNative script files per compilation? 

Right now I'm just copying the info from `FPSCounter.gdns` and tweaking the variables to fit the class file that I compile, but if I have to manually do this every time, it doesn't seem too scalable.

Looking forward to hearing from you, and so far nice work!