I started developing the native version of Pyxel with SDL2. Is there any hints or comments?
Hi, everyone.

The current Pyxel implementation is using OpenGL's point sprite and GLFW for Python.
Those libraries are very useful and has great flexibility, but as a result, the overhead of speed comes out, and the operation becomes strange depending on the environment.

So I started developing the native (maybe c-lang) version of Pyxel graphics/sound engine with SDL2 to get performance improvement and stability, and support for many environments including smartphones.

But actually I never used SDL2 before and don't know the standard way and folder structure to include native libraries (so) for Python package.

So please tell me if there's some good python or SDL2 project for reference.

Comments about the features which should be supported by new native runtime engine are also welcome!