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GTASA-01: Multi-Actor Video Corpus with Perfect Spatiotemporal Annotations
GTASA-01 is the sample corpus released with the ICLR 2026 Tiny Paper GEST-Engine: Controllable Multi-Actor Video Synthesis with Perfect Spatiotemporal Annotations.
The corpus contains 398 procedurally generated multi-actor stories produced by the GEST-Engine, each accompanied by a Graph of Events in Space and Time (GEST) specification, an engine-rendered RGB video with dense spatiotemporal annotations, and — for comparison — videos produced by VEO 3.1 and WAN 2.2 from the same textual prompt.
Corpus statistics
| Metric | Value |
|---|---|
| Stories | 398 |
| Total events | 11,627 |
| Temporal relations | 4,603 (43.5% before, 43.5% after, 13% same_time) |
| Unique action types | 37 (social, manipulation, locomotion, exercise) |
| Object types | 15 (furniture, devices, consumables, equipment) |
| Environments | 11 (house × 3, garden, classroom, gym × 3, office × 2, common) |
| Actors per story | 2–6 (mean 3.38) |
| Events per story | 10–65 (mean 29.21) |
Directory structure
Each story folder is named after its generation configuration
(e.g., classroom_max2actors_max1regions_2action_chains_b9d2ff0d) and follows this layout:
<story_folder>/
├── texts.json # GPT-4o query + refined natural-language description
├── veo3-1.mp4 # VEO 3.1 video from the refined description
├── wan2.2.mp4 # WAN 2.2 video from the refined description
│
├── detailed_graph/
│ └── take1/
│ ├── detail_gest.json # the input GEST specification
│ └── proto-graph.json # normalized-ID GEST with populated timeframes
│
└── simulations/
└── take1_sim1/
├── event_frame_mapping.json # {event_id → [startFrame, endFrame]} alignments
│
├── camera1/
│ ├── raw.mp4 # engine-rendered RGB video
│ ├── segmentation_frames.zip # per-frame HLSL instance segmentation masks
│ ├── segmentation_mapping.json # texture hash → story-level entity ID
│ └── spatial_relations.zip # per-frame pairwise spatial relation graphs
│
├── logs/
│ ├── clientscript.log # MTA client-side script log
│ └── server.log # MTA server-side script log
│
└── textual_description/
├── engine_generated.txt # Logger running commentary during simulation
└── prompt.txt # proto-language with GPT-4o instructions
File descriptions
Top-level (per story)
texts.json— Output of the two-stage text generation pipeline (proto-language + LLM refinement). Contains the GPT-4o query (the proto-language paragraph wrapped in the refinement instruction) and the refined natural-language description returned by GPT-4o (gpt-4o-2024-08-06). The refined description is what was used to prompt VEO 3.1 and WAN 2.2.veo3-1.mp4— Video generated by VEO 3.1 using the refined description fromtexts.jsonas prompt.wan2.2.mp4— Video generated by WAN 2.2 using the same refined description as prompt.
detailed_graph/take1/
detail_gest.json— The Graph of Events in Space and Time specification for this story, including actor and objectExistsnodes, per-event action / entities / location / timeframe / properties, and thetemporal/spatial/semantic/camerarelation sections.proto-graph.json— Intermediate transformation of the GEST used by the text generation pipeline: entity identifiers are normalized to a canonical format (e.g.,a0→actor0; spawnable IDs becomeid:0.0-class:mobilephone), and each event'sTimeframefield is populated with the exact[startFrame, endFrame]range from the event-frame mapping.
simulations/take1_sim1/
event_frame_mapping.json— Exact frame-level alignment of each GEST event to its start/end frame in the rendered video ({eventId → [startFrame, endFrame]}), with FPS metadata.
simulations/take1_sim1/camera1/
raw.mp4— RGB video of the multi-actor simulation rendered by the engine.segmentation_frames.zip— Per-frame instance segmentation masks produced via an HLSL shader with FNV-1a texture hashing.segmentation_mapping.json— Mapping from texture hash values to story-level entity IDs, linking segmentation masks back to the GEST specification.spatial_relations.zip— Per-frame pairwise spatial relation graphs (one JSON per frame). For each entity, each frame records: 3D position and rotation; camera-relative distance, horizontal and vertical angles, coarse direction bucket (front/back/left/right/above/below/combinations), and in-FOV flag; object type and model ID. Entities are tagged with their story-levelstoryObjectId, linking back to the input GEST. The camera state (position, lookAt, FOV, roll) is also stored per frame.
simulations/take1_sim1/logs/
clientscript.log— Client-side Multi Theft Auto script log.server.log— Server-side Multi Theft Auto script log.
simulations/take1_sim1/textual_description/
engine_generated.txt— Running-commentary text produced by the engine's Logger during simulation, reporting actions as they execute.prompt.txt— The proto-language paragraph (ungrammatical verb forms like sitdowns, takeouts, assembled mechanically from the proto-graph) wrapped with the instruction prompt sent to GPT-4o.
Source code
- GEST-Engine (simulation system): github.com/ncudlenco/mta-sim
- Procedural GEST generator and batch production orchestrator: github.com/ncudlenco/multiagent_story_system
Both repositories are tagged at v1.0-iclr2026, the exact state used to generate this corpus.
License and intellectual property notice
This dataset is released under CC BY-NC 4.0 for non-commercial academic research purposes only.
The videos in this corpus contain frames rendered by Grand Theft Auto: San Andreas (Rockstar Games / Take-Two Interactive, 2004) via the Multi Theft Auto modification framework. All in-game assets (3D models, textures, animations, environments) remain the property of their respective owners. We do not claim ownership of any Rockstar Games / Take-Two Interactive intellectual property. Use of this dataset is governed by both the CC BY-NC 4.0 license and applicable copyright law regarding the underlying game content.
Citation
If you use this corpus, please cite:
@inproceedings{cudlenco2026tiny,
title={[Tiny Paper] {GEST}-Engine: Controllable Multi-Actor Video Synthesis with Perfect Spatiotemporal Annotations},
author={Nicolae Cudlenco and Mihai Masala and Marius Leordeanu},
booktitle={ICLR 2026 the 2nd Workshop on World Models: Understanding, Modelling and Scaling},
year={2026},
url={https://openreview.net/forum?id=uUofPYVMZH}
}
Contact
For questions or issues, please open an issue on the
GEST-Engine repository or contact
nicolae.cudlenco@gmail.com.
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