repo_name
stringlengths 6
69
| path
stringlengths 6
178
| copies
stringclasses 278
values | size
stringlengths 4
7
| content
stringlengths 671
917k
| license
stringclasses 15
values |
|---|---|---|---|---|---|
Ninjistix/darkstar
|
scripts/zones/Lower_Jeuno/npcs/_l10.lua
|
3
|
2485
|
-----------------------------------
-- Area: Lower Jeuno
-- NPC: Streetlamp
-- Involved in Quests: Community Service
-- !pos -18 0 -4 245
-----------------------------------
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Lower_Jeuno/NPCIDs");
require("scripts/zones/Lower_Jeuno/TextIDs");
-- lamp id vary from 17780881 to 17780892
-- lamp cs vary from 0x0078 to 0x0083 (120 to 131)
local lampNum = 10;
local lampId = lampIdOffset + lampNum;
local cs = lampCsOffset + lampNum;
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local hour = VanadielHour();
local playerOnQuest = GetServerVariable("[JEUNO]CommService");
-- player is on the quest
if playerOnQuest == player:getID() then
if hour >= 20 and hour < 21 then
player:startEvent(cs,4); -- It is too early to light it. You must wait until nine o'clock.
elseif hour >= 21 or hour < 1 then
if npc:getAnimation() == ANIMATION_OPEN_DOOR then
player:startEvent(cs,2); -- The lamp is already lit.
else
player:startEvent(cs,1,lampNum); -- Light the lamp? Yes/No
end
else
player:startEvent(cs,3); -- You have failed to light the lamps in time.
end
-- player is not on the quest
else
if npc:getAnimation() == ANIMATION_OPEN_DOOR then
player:startEvent(cs,5); -- The lamp is lit.
else
player:startEvent(cs,6); -- You examine the lamp. It seems that it must be lit manually.
end
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
if csid == cs and option == 1 then
-- lamp is now lit
GetNPCByID(lampId):setAnimation(ANIMATION_OPEN_DOOR);
-- tell player how many remain
local lampsRemaining = 12;
for i=0,11 do
local lamp = GetNPCByID(lampIdOffset + i);
if lamp:getAnimation() == ANIMATION_OPEN_DOOR then
lampsRemaining = lampsRemaining - 1;
end
end
if lampsRemaining == 0 then
player:messageSpecial(LAMP_MSG_OFFSET);
else
player:messageSpecial(LAMP_MSG_OFFSET+1,lampsRemaining);
end
end
end;
|
gpl-3.0
|
Ninjistix/darkstar
|
scripts/zones/The_Sanctuary_of_ZiTah/npcs/Cermet_Headstone.lua
|
5
|
3092
|
-----------------------------------
-- Area: The Sanctuary of Zi'Tah
-- NPC: Cermet Headstone
-- Involved in Mission: ZM5 Headstone Pilgrimage (Light Headstone)
-- !pos 235 0 280 121
-----------------------------------
package.loaded["scripts/zones/The_Sanctuary_of_ZiTah/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/The_Sanctuary_of_ZiTah/TextIDs");
require("scripts/zones/The_Sanctuary_of_ZiTah/MobIDs");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/globals/titles");
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
-- HEADSTONE PILGRIMAGE
if (player:getCurrentMission(ZILART) == HEADSTONE_PILGRIMAGE) then
if (player:hasKeyItem(LIGHT_FRAGMENT)) then
player:messageSpecial(ALREADY_OBTAINED_FRAG,LIGHT_FRAGMENT);
elseif (os.time() >= npc:getLocalVar("cooldown")) then
if (not GetMobByID(DOOMED_PILGRIMS):isSpawned()) then
player:startEvent(200,LIGHT_FRAGMENT);
else
player:messageSpecial(SOMETHING_BETTER);
end
else
player:addKeyItem(LIGHT_FRAGMENT);
if (
player:hasKeyItem(ICE_FRAGMENT) and
player:hasKeyItem(EARTH_FRAGMENT) and
player:hasKeyItem(WATER_FRAGMENT) and
player:hasKeyItem(FIRE_FRAGMENT) and
player:hasKeyItem(LIGHTNING_FRAGMENT) and
player:hasKeyItem(WIND_FRAGMENT)
) then
player:messageSpecial(FOUND_ALL_FRAGS,LIGHT_FRAGMENT);
player:addTitle(BEARER_OF_THE_EIGHT_PRAYERS);
player:completeMission(ZILART,HEADSTONE_PILGRIMAGE);
player:addMission(ZILART,THROUGH_THE_QUICKSAND_CAVES);
else
player:messageSpecial(KEYITEM_OBTAINED,LIGHT_FRAGMENT);
end
end
-- SOUL SEARCHING
elseif (player:hasCompletedMission(ZILART,THE_CHAMBER_OF_ORACLES) and not player:hasCompleteQuest(OUTLANDS,SOUL_SEARCHING)) then
player:addQuest(OUTLANDS,SOUL_SEARCHING);
player:startEvent(202,PRISMATIC_FRAGMENT);
-- DEFAULT DIALOGS
elseif (player:hasCompletedMission(ZILART,HEADSTONE_PILGRIMAGE)) then
player:messageSpecial(ZILART_MONUMENT);
else
player:messageSpecial(CANNOT_REMOVE_FRAG);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
-- HEADSTONE PILGRIMAGE
if (csid == 200 and option == 1) then
SpawnMob(DOOMED_PILGRIMS):updateClaim(player);
-- SOUL SEARCHING
elseif (csid == 202) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,13416);
else
player:tradeComplete();
player:addItem(13416); -- Bat Earring
player:messageSpecial(ITEM_OBTAINED,13416);
player:completeQuest(OUTLANDS,SOUL_SEARCHING);
player:addTitle(GUIDER_OF_SOULS_TO_THE_SANCTUARY);
end
end
end;
|
gpl-3.0
|
Ninjistix/darkstar
|
scripts/zones/Lower_Jeuno/npcs/Tuh_Almobankha.lua
|
5
|
3724
|
-----------------------------------
-- Area: Lower Jeuno
-- NPC: Tuh Almobankha
-- Title Change NPC
-- !pos -14 0 -61 245
-----------------------------------
require("scripts/globals/titles");
local title2 = { BROWN_MAGE_GUINEA_PIG , BROWN_MAGIC_BYPRODUCT , RESEARCHER_OF_CLASSICS , TORCHBEARER , FORTUNETELLER_IN_TRAINING ,
CHOCOBO_TRAINER , CLOCK_TOWER_PRESERVATIONIST , LIFE_SAVER , CARD_COLLECTOR , TWOS_COMPANY , TRADER_OF_ANTIQUITIES , GOBLINS_EXCLUSIVE_FASHION_MANNEQUIN ,
TENSHODO_MEMBER , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title3 = { ACTIVIST_FOR_KINDNESS , ENVOY_TO_THE_NORTH , EXORCIST_IN_TRAINING , FOOLS_ERRAND_RUNNER , STREET_SWEEPER ,
MERCY_ERRAND_RUNNER , BELIEVER_OF_ALTANA , TRADER_OF_MYSTERIES , WANDERING_MINSTREL , ANIMAL_TRAINER , HAVE_WINGS_WILL_FLY ,
ROD_RETRIEVER , DESTINED_FELLOW , TROUPE_BRILIOTH_DANCER , PROMISING_DANCER , STARDUST_DANCER ,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title4 = { TIMEKEEPER , BRINGER_OF_BLISS , PROFESSIONAL_LOAFER , TRADER_OF_RENOWN , HORIZON_BREAKER , SUMMIT_BREAKER ,
BROWN_BELT , DUCAL_DUPE , CHOCOBO_LOVE_GURU , PICKUP_ARTIST , WORTHY_OF_TRUST , A_FRIEND_INDEED , CHOCOROOKIE , CRYSTAL_STAKES_CUPHOLDER ,
WINNING_OWNER , VICTORIOUS_OWNER , TRIUMPHANT_OWNER , HIGH_ROLLER , FORTUNES_FAVORITE , CHOCOCHAMPION ,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title5 = { PARAGON_OF_BEASTMASTER_EXCELLENCE , PARAGON_OF_BARD_EXCELLENCE , SKY_BREAKER , BLACK_BELT , GREEDALOX , CLOUD_BREAKER ,
STAR_BREAKER , ULTIMATE_CHAMPION_OF_THE_WORLD , DYNAMISJEUNO_INTERLOPER , DYNAMISBEAUCEDINE_INTERLOPER , DYNAMISXARCABARD_INTERLOPER ,
DYNAMISQUFIM_INTERLOPER , CONQUEROR_OF_FATE , SUPERHERO , SUPERHEROINE , ELEGANT_DANCER , DAZZLING_DANCE_DIVA , GRIMOIRE_BEARER ,
FELLOW_FORTIFIER , BUSHIN_ASPIRANT , BUSHIN_RYU_INHERITOR , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title6 = { GRAND_GREEDALOX , SILENCER_OF_THE_ECHO , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
local title7 = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 }
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
player:startEvent(10014,npcUtil.genTmask(player,title2),npcUtil.genTmask(player,title3),npcUtil.genTmask(player,title4),npcUtil.genTmask(player,title5),npcUtil.genTmask(player,title6),npcUtil.genTmask(player,title7),1 ,player:getGil());
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid==10014) then
if (option > 0 and option <29) then
if (player:delGil(400)) then
player:setTitle( title2[option] )
end
elseif (option > 256 and option <285) then
if (player:delGil(500)) then
player:setTitle( title3[option - 256] )
end
elseif (option > 512 and option < 541) then
if (player:delGil(600)) then
player:setTitle( title4[option - 512] )
end
elseif (option > 768 and option <797) then
if (player:delGil(700)) then
player:setTitle( title5[option - 768] )
end
elseif (option > 1024 and option < 1053) then
if (player:delGil(800)) then
player:setTitle( title6[option - 1024] )
end
end
end
end;
|
gpl-3.0
|
Ninjistix/darkstar
|
scripts/globals/mobskills/mangle.lua
|
37
|
1070
|
---------------------------------------------
-- Mangle
-- Family: Qutrub
-- Description: Deals damage in a threefold attack to targets in a fan-shaped area of effect.
-- Type: Physical
-- Utsusemi/Blink absorb: 3 shadows
-- Range: Front cone
-- Notes: Used only when wielding their initial sword, or the dagger on their backs.
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
if (mob:AnimationSub() == 0 or mob:AnimationSub() == 2) then
return 0;
else
return 1;
end
end;
function onMobWeaponSkill(target, mob, skill)
local numhits = 3;
local accmod = 1;
local dmgmod = .8;
local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,info.hitslanded);
target:delHP(dmg);
return dmg;
end;
|
gpl-3.0
|
mandersan/premake-core
|
modules/xcode/tests/test_xcode_dependencies.lua
|
3
|
9840
|
--
-- tests/actions/xcode/test_xcode_dependencies.lua
-- Automated test suite for Xcode project dependencies.
-- Copyright (c) 2009-2011 Jason Perkins and the Premake project
--
local suite = test.declare("xcode_deps")
local p = premake
local xcode = p.modules.xcode
---------------------------------------------------------------------------
-- Setup/Teardown
---------------------------------------------------------------------------
local wks, prj, prj2, tr
function suite.teardown()
wks = nil
prj = nil
prj2 = nil
tr = nil
end
function suite.setup()
_TARGET_OS = "macosx"
p.action.set('xcode4')
wks, prj = test.createWorkspace()
links { "MyProject2" }
prj2 = test.createproject(wks)
kind "StaticLib"
configuration "Debug"
targetsuffix "-d"
end
local function prepare()
wks = p.oven.bakeWorkspace(wks)
xcode.prepareWorkspace(wks)
local prj3 = p.workspace.getproject(wks, 1)
--prj2 = test.getproject(wks, 2)
tr = xcode.buildprjtree(prj3)
end
---------------------------------------------------------------------------
-- PBXBuildFile tests
---------------------------------------------------------------------------
function suite.PBXBuildFile_ListsDependencyTargets_OnStaticLib()
prepare()
xcode.PBXBuildFile(tr)
test.capture [[
/* Begin PBXBuildFile section */
5931FBCA4D31453CD21C5A0A /* libMyProject2-d.a in Frameworks */ = {isa = PBXBuildFile; fileRef = CCB6C53210CA9664049C1B72 /* libMyProject2-d.a */; };
/* End PBXBuildFile section */
]]
end
function suite.PBXBuildFile_ListsDependencyTargets_OnSharedLib()
kind "SharedLib"
prepare()
xcode.PBXBuildFile(tr)
test.capture [[
/* Begin PBXBuildFile section */
1BC538B0FA67D422AF49D6F0 /* libMyProject2-d.dylib in Frameworks */ = {isa = PBXBuildFile; fileRef = 107168B810144BEA4A68FEF8 /* libMyProject2-d.dylib */; };
/* End PBXBuildFile section */
]]
end
---------------------------------------------------------------------------
-- PBXContainerItemProxy tests
---------------------------------------------------------------------------
function suite.PBXContainerItemProxy_ListsProjectConfigs()
prepare()
xcode.PBXContainerItemProxy(tr)
test.capture [[
/* Begin PBXContainerItemProxy section */
17DF877139AB34A376605DB1 /* PBXContainerItemProxy */ = {
isa = PBXContainerItemProxy;
containerPortal = CBD893DEB01F9C10340CCA1E /* MyProject2.xcodeproj */;
proxyType = 2;
remoteGlobalIDString = E052136F28C2F7A16D61C9AF;
remoteInfo = "libMyProject2-d.a";
};
6A19FA0A8BE5A73CC89AD04A /* PBXContainerItemProxy */ = {
isa = PBXContainerItemProxy;
containerPortal = CBD893DEB01F9C10340CCA1E /* MyProject2.xcodeproj */;
proxyType = 1;
remoteGlobalIDString = DA5DB975C549DF670D2FA7B5;
remoteInfo = "libMyProject2-d.a";
};
/* End PBXContainerItemProxy section */
]]
end
---------------------------------------------------------------------------
-- PBXFileReference tests
---------------------------------------------------------------------------
function suite.PBXFileReference_ListsDependencies()
prepare()
xcode.PBXFileReference(tr)
test.capture [[
/* Begin PBXFileReference section */
19A5C4E61D1697189E833B26 /* MyProject */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; name = MyProject; path = MyProject; sourceTree = BUILT_PRODUCTS_DIR; };
CBD893DEB01F9C10340CCA1E /* libMyProject2-d.a */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = "MyProject2.xcodeproj"; path = MyProject2.xcodeproj; sourceTree = SOURCE_ROOT; };
/* End PBXFileReference section */
]]
end
function suite.PBXFileReference_UsesRelativePaths()
prj.location = "MyProject"
prj2.location = "MyProject2"
prepare()
xcode.PBXFileReference(tr)
test.capture [[
/* Begin PBXFileReference section */
149CF6C96C0269BB1E108509 /* libMyProject2-d.a */ = {isa = PBXFileReference; lastKnownFileType = "wrapper.pb-project"; name = "MyProject2.xcodeproj"; path = ../MyProject2.xcodeproj; sourceTree = SOURCE_ROOT; };
19A5C4E61D1697189E833B26 /* MyProject */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; name = MyProject; path = MyProject; sourceTree = BUILT_PRODUCTS_DIR; };
/* End PBXFileReference section */
]]
end
---------------------------------------------------------------------------
-- PBXFrameworksBuildPhase tests
---------------------------------------------------------------------------
function suite.PBXFrameworksBuildPhase_ListsDependencies_OnStaticLib()
prepare()
xcode.PBXFrameworksBuildPhase(tr)
test.capture [[
/* Begin PBXFrameworksBuildPhase section */
9FDD37564328C0885DF98D96 /* Frameworks */ = {
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
5931FBCA4D31453CD21C5A0A /* libMyProject2-d.a in Frameworks */,
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXFrameworksBuildPhase section */
]]
end
function suite.PBXFrameworksBuildPhase_ListsDependencies_OnSharedLib()
kind "SharedLib"
prepare()
xcode.PBXFrameworksBuildPhase(tr)
test.capture [[
/* Begin PBXFrameworksBuildPhase section */
9FDD37564328C0885DF98D96 /* Frameworks */ = {
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
1BC538B0FA67D422AF49D6F0 /* libMyProject2-d.dylib in Frameworks */,
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXFrameworksBuildPhase section */
]]
end
---------------------------------------------------------------------------
-- PBXGroup tests
---------------------------------------------------------------------------
function suite.PBXGroup_ListsDependencies()
prepare()
xcode.PBXGroup(tr)
test.capture [[
/* Begin PBXGroup section */
12F5A37D963B00EFBF8281BD /* MyProject */ = {
isa = PBXGroup;
children = (
A6C936B49B3FADE6EA134CF4 /* Products */,
9D968EAA920D05DCE0E0A4EA /* Projects */,
);
name = MyProject;
sourceTree = "<group>";
};
9D968EAA920D05DCE0E0A4EA /* Projects */ = {
isa = PBXGroup;
children = (
CBD893DEB01F9C10340CCA1E /* MyProject2.xcodeproj */,
);
name = Projects;
sourceTree = "<group>";
};
A6C936B49B3FADE6EA134CF4 /* Products */ = {
isa = PBXGroup;
children = (
19A5C4E61D1697189E833B26 /* MyProject */,
);
name = Products;
sourceTree = "<group>";
};
C7F36A91F7853983D29278D1 /* Products */ = {
isa = PBXGroup;
children = (
CCB6C53210CA9664049C1B72 /* libMyProject2-d.a */,
);
name = Products;
sourceTree = "<group>";
};
/* End PBXGroup section */
]]
end
---------------------------------------------------------------------------
-- PBXNativeTarget tests
---------------------------------------------------------------------------
function suite.PBXNativeTarget_ListsDependencies()
prepare()
xcode.PBXNativeTarget(tr)
test.capture [[
/* Begin PBXNativeTarget section */
48B5980C775BEBFED09D464C /* MyProject */ = {
isa = PBXNativeTarget;
buildConfigurationList = 8E187FB5316408E74C34D5F5 /* Build configuration list for PBXNativeTarget "MyProject" */;
buildPhases = (
0FC4B7F6B3104128CDE10E36 /* Resources */,
7971D14D1CBD5A7F378E278D /* Sources */,
9FDD37564328C0885DF98D96 /* Frameworks */,
);
buildRules = (
);
dependencies = (
B5ABA79AE53D768CC04AB5DA /* PBXTargetDependency */,
);
name = MyProject;
productInstallPath = "$(HOME)/bin";
productName = MyProject;
productReference = 19A5C4E61D1697189E833B26 /* MyProject */;
productType = "com.apple.product-type.tool";
};
/* End PBXNativeTarget section */
]]
end
---------------------------------------------------------------------------
-- PBXProject tests
---------------------------------------------------------------------------
function suite.PBXProject_ListsDependencies()
prepare()
xcode.PBXProject(tr)
test.capture [[
/* Begin PBXProject section */
08FB7793FE84155DC02AAC07 /* Project object */ = {
isa = PBXProject;
buildConfigurationList = 1DEB928908733DD80010E9CD /* Build configuration list for PBXProject "MyProject" */;
compatibilityVersion = "Xcode 3.2";
hasScannedForEncodings = 1;
mainGroup = 12F5A37D963B00EFBF8281BD /* MyProject */;
projectDirPath = "";
projectReferences = (
{
ProductGroup = C7F36A91F7853983D29278D1 /* Products */;
ProjectRef = CBD893DEB01F9C10340CCA1E /* MyProject2.xcodeproj */;
},
);
projectRoot = "";
targets = (
48B5980C775BEBFED09D464C /* MyProject */,
);
};
/* End PBXProject section */
]]
end
---------------------------------------------------------------------------
-- PBXReferenceProxy tests
---------------------------------------------------------------------------
function suite.PBXReferenceProxy_ListsDependencies()
prepare()
xcode.PBXReferenceProxy(tr)
test.capture [[
/* Begin PBXReferenceProxy section */
CCB6C53210CA9664049C1B72 /* libMyProject2-d.a */ = {
isa = PBXReferenceProxy;
fileType = archive.ar;
path = "libMyProject2-d.a";
remoteRef = 17DF877139AB34A376605DB1 /* PBXContainerItemProxy */;
sourceTree = BUILT_PRODUCTS_DIR;
};
/* End PBXReferenceProxy section */
]]
end
---------------------------------------------------------------------------
-- PBXTargetDependency tests
---------------------------------------------------------------------------
function suite.PBXTargetDependency_ListsDependencies()
prepare()
xcode.PBXTargetDependency(tr)
test.capture [[
/* Begin PBXTargetDependency section */
B5ABA79AE53D768CC04AB5DA /* PBXTargetDependency */ = {
isa = PBXTargetDependency;
name = "libMyProject2-d.a";
targetProxy = 6A19FA0A8BE5A73CC89AD04A /* PBXContainerItemProxy */;
};
/* End PBXTargetDependency section */
]]
end
|
bsd-3-clause
|
davidbuzz/ardupilot
|
libraries/AP_Scripting/examples/orbit_follow.lua
|
9
|
1546
|
-- example that does an orbit of a vehicle that is being followed
-- by adjusting the follow offset X and Y parameters
-- user settable FOLL_ORB_TIME and FOLL_ORB_RADIUS parameters
-- are provided for the time for one orbit (in seconds) and the radius
-- of the orbit
-- setup param block for FOLL_ extensions
local PARAM_TABLE_KEY = 83
local PARAM_TABLE_PREFIX = "FOLL_"
assert(param:add_table(PARAM_TABLE_KEY, PARAM_TABLE_PREFIX, 2), 'could not add param table')
function bind_param(name)
local p = Parameter()
assert(p:init(name), string.format('could not find %s parameter', name))
return p
end
function bind_add_param(name, index, default_value)
assert(param:add_param(PARAM_TABLE_KEY, index, name, default_value), string.format('could not add %s', PARAM_TABLE_PREFIX .. name))
return bind_param(PARAM_TABLE_PREFIX .. name)
end
local FOLL_OFS_X = bind_param("FOLL_OFS_X")
local FOLL_OFS_Y = bind_param("FOLL_OFS_Y")
local FOLL_ORB_RADIUS = bind_add_param("ORB_RADIUS", 1, 5)
local FOLL_ORB_TIME = bind_add_param("ORB_TIME", 2, 10)
local t = 0
function update()
t = t + 0.1
--gcs:send_text(0, string.format("t=%.2f X=%.2f Y=%.2f", t, FOLL_OFS_X:get(), FOLL_OFS_Y:get()))
if t > FOLL_ORB_TIME:get() then
t = t - FOLL_ORB_TIME:get()
end
FOLL_OFS_X:set(math.cos((t/FOLL_ORB_TIME:get())*2*math.pi)*FOLL_ORB_RADIUS:get())
FOLL_OFS_Y:set(math.sin((t/FOLL_ORB_TIME:get())*2*math.pi)*FOLL_ORB_RADIUS:get())
return update, 100
end
gcs:send_text(0, string.format("orbit started"))
return update, 100
|
gpl-3.0
|
Ninjistix/darkstar
|
scripts/zones/Abyssea-Konschtat/npcs/Conflux_Surveyor.lua
|
3
|
3234
|
-----------------------------------
-- Zone: Abyssea - Konschtat
-- NPC: Conflux Surveyor
-- Type:
-- !pos 133.000 -72.738 -824.000 15
-----------------------------------
package.loaded["scripts/zones/Abyssea-Konschtat/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/abyssea");
require("scripts/zones/Abyssea-Konschtat/TextIDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local visitant = 0;
local prevtime = player:getVar("Abyssea_Time");
local STONES = getTravStonesTotal(player);
local SOJOURN = getAbyssiteTotal(player,SOJOURN);
if (player:hasStatusEffect(EFFECT_VISITANT)) then
visitant = 60;
end
player:startEvent(2001,0,visitant,prevtime,STONES,SOJOURN,0,0,0);
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
local SOJOURN = getAbyssiteTotal(player,"SOJOURN");
local duration = 0;
local prevtime = player:getVar("Abyssea_Time"); -- Gets reduced by Visitants "on tic".
if (prevtime > 7200) then
prevtime = 7200;
duration = prevtime;
else
duration = prevtime;
end
duration = duration+(SOJOURN *180);
if (csid == 2001) then
if (option == 2) then -- Use no stones, use previous remaining time
player:addStatusEffect(EFFECT_VISITANT,0,3,duration,0,0);
player:setVar("Abyssea_Time",duration);
elseif (option == 65538) then -- Use 1 stone
duration = ((duration + 1800) * VISITANT_BONUS);
player:addStatusEffect(EFFECT_VISITANT,0,3,duration,0,0);
player:setVar("Abyssea_Time",duration);
spendTravStones(player,1);
elseif (option == 65539) then -- Use 1 stone
player:PrintToPlayer( "Not implemented yet, sorry!" );
-- Todo: extend time
elseif (option == 131074) then -- Use 2 stone
duration = ((duration + 3600) * VISITANT_BONUS);
player:addStatusEffect(EFFECT_VISITANT,0,3,duration,0,0);
player:setVar("Abyssea_Time",duration);
spendTravStones(player,2);
elseif (option == 131075) then -- Use 2 stone
player:PrintToPlayer( "Not implemented yet, sorry!" );
-- Todo: extend time
elseif (option == 196610) then -- Use 3 stone
duration = ((duration + 5400) * VISITANT_BONUS);
player:addStatusEffect(EFFECT_VISITANT,0,3,duration,0,0);
player:setVar("Abyssea_Time",duration);
spendTravStones(player,3);
elseif (option == 196611) then -- Use 3 stone
player:PrintToPlayer( "Not implemented yet, sorry!" );
-- Todo: extend time
elseif (option == 262146) then -- Use 4 stone
duration = ((duration + 7200) * VISITANT_BONUS);
player:addStatusEffect(EFFECT_VISITANT,0,3,duration,0,0);
player:setVar("Abyssea_Time",duration);
spendTravStones(player,4);
end
end
end;
|
gpl-3.0
|
ASHRAF97/ASHRAFKASPER
|
plugins/getfile.lua
|
14
|
1025
|
--[[
▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀
▀▄ ▄▀ ▀▄ ▄▀
▀▄ ▄▀ BY MOHAMMED HISHAM ▀▄ ▄▀
▀▄ ▄▀ BY MOHAMMEDHISHAM (@TH3BOSS) ▀▄ ▄▀
▀▄ ▄▀ JUST WRITED BY MOHAMMED HISHAM ▀▄ ▄▀
▀▄ ▄▀ get file : جلب ملف ▀▄ ▄▀
▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀
--]]
local function run(msg, matches)
if matches[1] == "جلب ملف" then
local file = matches[2]
if is_sudo(msg) then --sudo only !
local receiver = get_receiver(msg)
send_document(receiver, "./plugins/"..file..".lua", ok_cb, false)
else
return nil
end
end
end
return {
patterns = {
"^(جلب ملف) (.*)$"
},
run = run
}
|
gpl-2.0
|
fjz13/Medusa
|
Test/Test/Dev/Resource/Script/Medusa/Lib/stringExtend.lua
|
4
|
1166
|
function string.split(str, delimiter)
if (delimiter=='') then return false end
local pos,arr = 0, {}
-- for each divider found
for st,sp in function() return string.find(str, delimiter, pos, true) end do
table.insert(arr, string.sub(str, pos, st - 1))
pos = sp + 1
end
table.insert(arr, string.sub(str, pos))
return arr
end
function string.ltrim(str)
return string.gsub(str, "^[ \t\n\r]+", "")
end
function string.rtrim(str)
return string.gsub(str, "[ \t\n\r]+$", "")
end
function string.trim(str)
str = string.gsub(str, "^[ \t\n\r]+", "")
return string.gsub(str, "[ \t\n\r]+$", "")
end
function string.LastPart(str)
local index=1;
while true
do
local begin,_= string.find(str,".",index,true);
if begin then index=begin+1;else break;end
end
return string.sub(str,index);
end
function string.PrevPart(str)
local index=1;
while true
do
local begin,_= string.find(str,".",index,true);
if begin then index=begin+1;else break;end
end
if index==1 then
return str;
else
return string.sub(str,1,index-2);
end
end
function string.CombinePart(str1,str2)
return str1.."."..str2;
end
|
mit
|
Ninjistix/darkstar
|
scripts/zones/Temple_of_Uggalepih/npcs/_4fx.lua
|
5
|
1651
|
-----------------------------------
-- Area: Temple of Uggalepih
-- NPC: Granite Door
-- !pos 340 0.1 329 159
-----------------------------------
package.loaded["scripts/zones/Temple_of_Uggalepih/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Temple_of_Uggalepih/TextIDs");
require("scripts/globals/missions");
require("scripts/globals/keyitems");
-----------------------------------
function onTrade(player,npc,trade)
if (trade:hasItemQty(1143,1) and trade:getItemCount() == 1 and player:getZPos() < 332) then -- Trade cursed key
if (player:getCurrentMission(WINDURST) == AWAKENING_OF_THE_GODS and player:getVar("MissionStatus") == 4) then
player:tradeComplete();
player:startEvent(23);
else
player:tradeComplete();
player:messageSpecial(YOUR_KEY_BREAKS,0,1143);
player:startEvent(25);
end
else
player:messageSpecial(NOTHING_HAPPENS);
end
end;
function onTrigger(player,npc)
if (player:getZPos() < 332) then
player:messageSpecial(DOOR_LOCKED);
else
player:startEvent(26);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 23) then
player:setPos(340,0,333);
player:delKeyItem(BLANK_BOOK_OF_THE_GODS);
player:addKeyItem(BOOK_OF_THE_GODS);
player:messageSpecial(KEYITEM_OBTAINED,BOOK_OF_THE_GODS);
player:setVar("MissionStatus",5);
end
end;
|
gpl-3.0
|
Tele-Fox/CYR
|
libs/JSON.lua
|
3765
|
34843
|
-- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
|
gpl-3.0
|
dmccuskey/dmc-websockets
|
dmc_corona/lib/dmc_lua/lua_error.lua
|
46
|
3628
|
--====================================================================--
-- lua_error.lua
--
-- Documentation:
-- * http://github.com/dmccuskey/lua-error
--====================================================================--
--[[
The MIT License (MIT)
Copyright (C) 2014-2015 David McCuskey. All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
--====================================================================--
--== DMC Lua Library : Lua Error
--====================================================================--
-- Semantic Versioning Specification: http://semver.org/
local VERSION = "0.3.0"
--====================================================================--
--== Imports
local Class = require 'lua_class'
-- Check imports
-- TODO: work on this
assert( Class, "lua_error: requires lua_class" )
if checkModule then checkModule( Class, '1.1.2' ) end
--====================================================================--
--== Setup, Constants
-- none
--====================================================================--
--== Support Functions
-- based on https://gist.github.com/cwarden/1207556
local function try( funcs )
local try_f, catch_f, finally_f = funcs[1], funcs[2], funcs[3]
assert( try_f, "lua-error: missing function for try()" )
--==--
local status, result = pcall(try_f)
if not status and catch_f then
catch_f(result)
end
if finally_f then finally_f() end
return result
end
local function catch(f)
return f[1]
end
local function finally(f)
return f[1]
end
--====================================================================--
--== Error Base Class
--====================================================================--
local Error = newClass( nil, { name="Error Instance" } )
--== Class Constants ==--
Error.__version = VERSION
Error.DEFAULT_PREFIX = "ERROR: "
Error.DEFAULT_MESSAGE = "There was an error"
function Error:__new__( message, params )
message = message or self.DEFAULT_MESSAGE
params = params or {}
params.prefix = params.prefix or self.DEFAULT_PREFIX
--==--
-- guard subclasses
if self.is_class then return end
-- save args
self.prefix = params.prefix
self.message = message
self.traceback = debug.traceback()
end
-- must return a string
--
function Error:__tostring__( id )
return table.concat( { self.prefix, self.message, "\n", self.traceback } )
end
--====================================================================--
--== Error API Setup
--====================================================================--
-- globals
_G.try = try
_G.catch = catch
_G.finally = finally
return Error
|
mit
|
alimashmamali/test
|
plugins/banhammer.lua
|
1085
|
11557
|
local function pre_process(msg)
-- SERVICE MESSAGE
if msg.action and msg.action.type then
local action = msg.action.type
-- Check if banned user joins chat by link
if action == 'chat_add_user_link' then
local user_id = msg.from.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] is banned and kicked ! ")-- Save to logs
kick_user(user_id, msg.to.id)
end
end
-- Check if banned user joins chat
if action == 'chat_add_user' then
local user_id = msg.action.user.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a banned user >"..msg.action.user.id)-- Save to logs
kick_user(user_id, msg.to.id)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:incr(banhash)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
local banaddredis = redis:get(banhash)
if banaddredis then
if tonumber(banaddredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 3 times
end
if tonumber(banaddredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 7 times
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:set(banhash, 0)-- Reset the Counter
end
end
end
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings'] then
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
end
end
if msg.action.user.username ~= nil then
if string.sub(msg.action.user.username:lower(), -3) == 'bot' and not is_momod(msg) and bots_protection == "yes" then --- Will kick bots added by normal users
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a bot > @".. msg.action.user.username)-- Save to logs
kick_user(msg.action.user.id, msg.to.id)
end
end
end
-- No further checks
return msg
end
-- banned user is talking !
if msg.to.type == 'chat' then
local data = load_data(_config.moderation.data)
local group = msg.to.id
local texttext = 'groups'
--if not data[tostring(texttext)][tostring(msg.to.id)] and not is_realm(msg) then -- Check if this group is one of my groups or not
--chat_del_user('chat#id'..msg.to.id,'user#id'..our_id,ok_cb,false)
--return
--end
local user_id = msg.from.id
local chat_id = msg.to.id
local banned = is_banned(user_id, chat_id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('Banned user talking!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] banned user is talking !")-- Save to logs
kick_user(user_id, chat_id)
msg.text = ''
end
end
return msg
end
local function kick_ban_res(extra, success, result)
--vardump(result)
--vardump(extra)
local member_id = result.id
local user_id = member_id
local member = result.username
local chat_id = extra.chat_id
local from_id = extra.from_id
local get_cmd = extra.get_cmd
local receiver = "chat#id"..chat_id
if get_cmd == "kick" then
if member_id == from_id then
return send_large_msg(receiver, "You can't kick yourself")
end
if is_momod2(member_id, chat_id) and not is_admin2(sender) then
return send_large_msg(receiver, "You can't kick mods/owner/admins")
end
return kick_user(member_id, chat_id)
elseif get_cmd == 'ban' then
if is_momod2(member_id, chat_id) and not is_admin2(sender) then
return send_large_msg(receiver, "You can't ban mods/owner/admins")
end
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned')
return ban_user(member_id, chat_id)
elseif get_cmd == 'unban' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] unbanned')
local hash = 'banned:'..chat_id
redis:srem(hash, member_id)
return 'User '..user_id..' unbanned'
elseif get_cmd == 'banall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned')
return banall_user(member_id, chat_id)
elseif get_cmd == 'unbanall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] un-globally banned')
return unbanall_user(member_id, chat_id)
end
end
local function run(msg, matches)
if matches[1]:lower() == 'id' then
if msg.to.type == "user" then
return "Bot ID: "..msg.to.id.. "\n\nYour ID: "..msg.from.id
end
if type(msg.reply_id) ~= "nil" then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
id = get_message(msg.reply_id,get_message_callback_id, false)
elseif matches[1]:lower() == 'id' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
return "Group ID for " ..string.gsub(msg.to.print_name, "_", " ").. ":\n\n"..msg.to.id
end
end
if matches[1]:lower() == 'kickme' then-- /kickme
local receiver = get_receiver(msg)
if msg.to.type == 'chat' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] left using kickme ")-- Save to logs
chat_del_user("chat#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false)
end
end
if not is_momod(msg) then -- Ignore normal users
return
end
if matches[1]:lower() == "banlist" then -- Ban list !
local chat_id = msg.to.id
if matches[2] and is_admin(msg) then
chat_id = matches[2]
end
return ban_list(chat_id)
end
if matches[1]:lower() == 'ban' then-- /ban
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,ban_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,ban_by_reply, false)
end
end
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then
return "you can't ban mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't ban your self !"
end
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] baned user ".. matches[2])
ban_user(user_id, chat_id)
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'ban',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'unban' then -- /unban
if type(msg.reply_id)~="nil" and is_momod(msg) then
local msgr = get_message(msg.reply_id,unban_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
local user_id = targetuser
local hash = 'banned:'..chat_id
redis:srem(hash, user_id)
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] unbaned user ".. matches[2])
return 'User '..user_id..' unbanned'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'unban',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'kick' then
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,Kick_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,Kick_by_reply, false)
end
end
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then
return "you can't kick mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't kick your self !"
end
local user_id = matches[2]
local chat_id = msg.to.id
name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2])
kick_user(user_id, chat_id)
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'kick',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if not is_admin(msg) then
return
end
if matches[1]:lower() == 'banall' then -- Global ban
if type(msg.reply_id) ~="nil" and is_admin(msg) then
return get_message(msg.reply_id,banall_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
banall_user(targetuser)
return 'User ['..user_id..' ] globally banned'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'banall',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'unbanall' then -- Global unban
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
unbanall_user(user_id)
return 'User ['..user_id..' ] removed from global ban list'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'unbanall',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == "gbanlist" then -- Global ban list
return banall_list()
end
end
return {
patterns = {
"^[!/]([Bb]anall) (.*)$",
"^[!/]([Bb]anall)$",
"^[!/]([Bb]anlist) (.*)$",
"^[!/]([Bb]anlist)$",
"^[!/]([Gg]banlist)$",
"^[!/]([Bb]an) (.*)$",
"^[!/]([Kk]ick)$",
"^[!/]([Uu]nban) (.*)$",
"^[!/]([Uu]nbanall) (.*)$",
"^[!/]([Uu]nbanall)$",
"^[!/]([Kk]ick) (.*)$",
"^[!/]([Kk]ickme)$",
"^[!/]([Bb]an)$",
"^[!/]([Uu]nban)$",
"^[!/]([Ii]d)$",
"^!!tgservice (.+)$"
},
run = run,
pre_process = pre_process
}
|
gpl-2.0
|
EvPowerTeam/EV_OP
|
feeds/luci/libs/nixio/docsrc/nixio.TLSSocket.lua
|
173
|
2926
|
--- TLS Socket Object.
-- TLS Sockets contain the underlying socket and context in the fields
-- "socket" and "context".
-- @cstyle instance
module "nixio.TLSSocket"
--- Initiate the TLS handshake as client with the server.
-- @class function
-- @name TLSSocket.connect
-- @usage This function calls SSL_connect().
-- @usage You have to call either connect or accept before transmitting data.
-- @see TLSSocket.accept
-- @return true
--- Wait for a TLS handshake from a client.
-- @class function
-- @name TLSSocket.accept
-- @usage This function calls SSL_accept().
-- @usage You have to call either connect or accept before transmitting data.
-- @see TLSSocket.connect
-- @return true
--- Send a message to the socket.
-- @class function
-- @name TLSSocket.send
-- @usage This function calls SSL_write().
-- @usage <strong>Warning:</strong> It is not guaranteed that all data
-- in the buffer is written at once.
-- You have to check the return value - the number of bytes actually written -
-- or use the safe IO functions in the high-level IO utility module.
-- @usage Unlike standard Lua indexing the lowest offset and default is 0.
-- @param buffer Buffer holding the data to be written.
-- @param offset Offset to start reading the buffer from. (optional)
-- @param length Length of chunk to read from the buffer. (optional)
-- @return number of bytes written
--- Send a message on the socket (This is an alias for send).
-- See the send description for a detailed description.
-- @class function
-- @name TLSSocket.write
-- @param buffer Buffer holding the data to be written.
-- @param offset Offset to start reading the buffer from. (optional)
-- @param length Length of chunk to read from the buffer. (optional)
-- @see TLSSocket.send
-- @return number of bytes written
--- Receive a message on the socket.
-- @class function
-- @name TLSSocket.recv
-- @usage This function calls SSL_read().
-- @usage <strong>Warning:</strong> It is not guaranteed that all requested data
-- is read at once.
-- You have to check the return value - the length of the buffer actually read -
-- or use the safe IO functions in the high-level IO utility module.
-- @usage The length of the return buffer is limited by the (compile time)
-- nixio buffersize which is <em>nixio.const.buffersize</em> (8192 by default).
-- Any read request greater than that will be safely truncated to this value.
-- @param length Amount of data to read (in Bytes).
-- @return buffer containing data successfully read
--- Receive a message on the socket (This is an alias for recv).
-- See the recv description for more details.
-- @class function
-- @name TLSSocket.read
-- @param length Amount of data to read (in Bytes).
-- @see TLSSocket.recv
-- @return buffer containing data successfully read
--- Shut down the TLS connection.
-- @class function
-- @name TLSSocket.shutdown
-- @usage This function calls SSL_shutdown().
-- @return true
|
gpl-2.0
|
siggame/Joueur.lua
|
games/anarchy/fireDepartment.lua
|
2
|
4613
|
-- FireDepartment: Can put out fires completely.
-- DO NOT MODIFY THIS FILE
-- Never try to directly create an instance of this class, or modify its member variables.
-- Instead, you should only be reading its variables and calling its functions.
local class = require("joueur.utilities.class")
local Building = require("games.anarchy.building")
-- <<-- Creer-Merge: requires -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
-- you can add additional require(s) here
-- <<-- /Creer-Merge: requires -->>
--- Can put out fires completely.
-- @classmod FireDepartment
local FireDepartment = class(Building)
-- initializes a FireDepartment with basic logic as provided by the Creer code generator
function FireDepartment:init(...)
Building.init(self, ...)
-- The following values should get overridden when delta states are merged, but we set them here as a reference for you to see what variables this class has.
--- The amount of fire removed from a building when bribed to extinguish a building.
self.fireExtinguished = 0
--- (inherited) When true this building has already been bribed this turn and cannot be bribed again this turn.
-- @field[bool] self.bribed
-- @see Building.bribed
--- (inherited) The Building directly to the east of this building, or nil if not present.
-- @field[Building] self.buildingEast
-- @see Building.buildingEast
--- (inherited) The Building directly to the north of this building, or nil if not present.
-- @field[Building] self.buildingNorth
-- @see Building.buildingNorth
--- (inherited) The Building directly to the south of this building, or nil if not present.
-- @field[Building] self.buildingSouth
-- @see Building.buildingSouth
--- (inherited) The Building directly to the west of this building, or nil if not present.
-- @field[Building] self.buildingWest
-- @see Building.buildingWest
--- (inherited) How much fire is currently burning the building, and thus how much damage it will take at the end of its owner's turn. 0 means no fire.
-- @field[number] self.fire
-- @see Building.fire
--- (inherited) String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
-- @field[string] self.gameObjectName
-- @see GameObject.gameObjectName
--- (inherited) How much health this building currently has. When this reaches 0 the Building has been burned down.
-- @field[number] self.health
-- @see Building.health
--- (inherited) A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
-- @field[string] self.id
-- @see GameObject.id
--- (inherited) True if this is the Headquarters of the owning player, false otherwise. Burning this down wins the game for the other Player.
-- @field[bool] self.isHeadquarters
-- @see Building.isHeadquarters
--- (inherited) Any strings logged will be stored here. Intended for debugging.
-- @field[{string, ...}] self.logs
-- @see GameObject.logs
--- (inherited) The player that owns this building. If it burns down (health reaches 0) that player gets an additional bribe(s).
-- @field[Player] self.owner
-- @see Building.owner
--- (inherited) The location of the Building along the x-axis.
-- @field[number] self.x
-- @see Building.x
--- (inherited) The location of the Building along the y-axis.
-- @field[number] self.y
-- @see Building.y
end
--- Bribes this FireDepartment to extinguish the some of the fire in a building.
-- @tparam Building building The Building you want to extinguish.
-- @treturn bool True if the bribe worked, false otherwise.
function FireDepartment:extinguish(building)
return not not (self:_runOnServer("extinguish", {
building = building,
}))
end
--- (inherited) Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
-- @function FireDepartment:log
-- @see GameObject:log
-- @tparam string message A string to add to this GameObject's log. Intended for debugging.
-- <<-- Creer-Merge: functions -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
-- if you want to add any client side logic this is where you can add them
-- <<-- /Creer-Merge: functions -->>
return FireDepartment
|
mit
|
yangboz/petulant-octo-dubstep
|
HP_ID_Print_App/cocos2d-x-3.2/cocos/scripting/lua-bindings/auto/api/SpriteBatchNode.lua
|
1
|
4454
|
--------------------------------
-- @module SpriteBatchNode
-- @extend Node,TextureProtocol
--------------------------------
-- @function [parent=#SpriteBatchNode] appendChild
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#SpriteBatchNode] addSpriteWithoutQuad
-- @param self
-- @param #cc.Sprite sprite
-- @param #int int
-- @param #int int
-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
--------------------------------
-- @function [parent=#SpriteBatchNode] reorderBatch
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#SpriteBatchNode] removeAllChildrenWithCleanup
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#SpriteBatchNode] lowestAtlasIndexInChild
-- @param self
-- @param #cc.Sprite sprite
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] atlasIndexForChild
-- @param self
-- @param #cc.Sprite sprite
-- @param #int int
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] setTextureAtlas
-- @param self
-- @param #cc.TextureAtlas textureatlas
--------------------------------
-- @function [parent=#SpriteBatchNode] getTexture
-- @param self
-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
--------------------------------
-- @function [parent=#SpriteBatchNode] increaseAtlasCapacity
-- @param self
--------------------------------
-- @function [parent=#SpriteBatchNode] getTextureAtlas
-- @param self
-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
--------------------------------
-- @function [parent=#SpriteBatchNode] insertQuadFromSprite
-- @param self
-- @param #cc.Sprite sprite
-- @param #long long
--------------------------------
-- @function [parent=#SpriteBatchNode] setTexture
-- @param self
-- @param #cc.Texture2D texture2d
--------------------------------
-- @function [parent=#SpriteBatchNode] rebuildIndexInOrder
-- @param self
-- @param #cc.Sprite sprite
-- @param #long long
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] highestAtlasIndexInChild
-- @param self
-- @param #cc.Sprite sprite
-- @return long#long ret (return value: long)
--------------------------------
-- @function [parent=#SpriteBatchNode] removeChildAtIndex
-- @param self
-- @param #long long
-- @param #bool bool
--------------------------------
-- @function [parent=#SpriteBatchNode] removeSpriteFromAtlas
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#SpriteBatchNode] create
-- @param self
-- @param #string str
-- @param #long long
-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
--------------------------------
-- @function [parent=#SpriteBatchNode] createWithTexture
-- @param self
-- @param #cc.Texture2D texture2d
-- @param #long long
-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
--------------------------------
-- @function [parent=#SpriteBatchNode] addChild
-- @param self
-- @param #cc.Node node
-- @param #int int
-- @param #int int
--------------------------------
-- @function [parent=#SpriteBatchNode] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table mat4
-- @param #unsigned int int
--------------------------------
-- @function [parent=#SpriteBatchNode] getDescription
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#SpriteBatchNode] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table mat4
-- @param #unsigned int int
--------------------------------
-- @function [parent=#SpriteBatchNode] sortAllChildren
-- @param self
--------------------------------
-- @function [parent=#SpriteBatchNode] removeChild
-- @param self
-- @param #cc.Node node
-- @param #bool bool
--------------------------------
-- @function [parent=#SpriteBatchNode] reorderChild
-- @param self
-- @param #cc.Node node
-- @param #int int
return nil
|
mit
|
tltneon/NutScript
|
gamemode/core/sh_config.lua
|
2
|
6757
|
nut.config = nut.config or {}
nut.config.stored = nut.config.stored or {}
function nut.config.add(key, value, desc, callback, data, noNetworking, schemaOnly)
local oldConfig = nut.config.stored[key]
nut.config.stored[key] = {data = data, value = oldConfig and oldConfig.value or value, default = value, desc = desc, noNetworking = noNetworking, global = !schemaOnly, callback = callback}
end
function nut.config.setDefault(key, value)
local config = nut.config.stored[key]
if (config) then
config.default = value
end
end
function nut.config.forceSet(key, value, noSave)
local config = nut.config.stored[key]
if (config) then
config.value = value
end
if (noSave) then
nut.config.save()
end
end
function nut.config.set(key, value)
local config = nut.config.stored[key]
if (config) then
local oldValue = value
config.value = value
if (SERVER) then
if (!config.noNetworking) then
netstream.Start(nil, "cfgSet", key, value)
end
if (config.callback) then
config.callback(oldValue, value)
end
nut.config.save()
end
end
end
function nut.config.get(key, default)
local config = nut.config.stored[key]
if (config) then
if (config.value != nil) then
return config.value
elseif (config.default != nil) then
return config.default
end
end
return default
end
function nut.config.load()
if (SERVER) then
local globals = nut.data.get("config", nil, true, true)
local data = nut.data.get("config", nil, false, true)
if (globals) then
for k, v in pairs(globals) do
nut.config.stored[k] = nut.config.stored[k] or {}
nut.config.stored[k].value = v
end
end
if (data) then
for k, v in pairs(data) do
nut.config.stored[k] = nut.config.stored[k] or {}
nut.config.stored[k].value = v
end
end
end
nut.util.include("nutscript/gamemode/config/sh_config.lua")
hook.Run("InitializedConfig")
end
if (SERVER) then
function nut.config.getChangedValues()
local data = {}
for k, v in pairs(nut.config.stored) do
if (v.default != v.value) then
data[k] = v.value
end
end
return data
end
function nut.config.send(client)
netstream.Start(client, "cfgList", nut.config.getChangedValues())
end
function nut.config.save()
local globals = {}
local data = {}
for k, v in pairs(nut.config.getChangedValues()) do
if (nut.config.stored[k].global) then
globals[k] = v
else
data[k] = v
end
end
-- Global and schema data set respectively.
nut.data.set("config", globals, true, true)
nut.data.set("config", data, false, true)
end
netstream.Hook("cfgSet", function(client, key, value)
// NEED TO ADD HOOK: CanPlayerModifyConfig
if (client:IsSuperAdmin() and type(nut.config.stored[key].default) == type(value)) then
nut.config.set(key, value)
if (type(value) == "table") then
local value2 = "["
local count = table.Count(value)
local i = 1
for k, v in SortedPairs(value) do
value2 = value2..v..(i == count and "]" or ", ")
i = i + 1
end
value = value2
end
nut.util.notifyLocalized("cfgSet", nil, client:Name(), key, tostring(value), v)
end
end)
else
netstream.Hook("cfgList", function(data)
for k, v in pairs(data) do
if (nut.config.stored[k]) then
nut.config.stored[k].value = v
end
end
hook.Run("InitializedConfig", data)
end)
netstream.Hook("cfgSet", function(key, value)
local config = nut.config.stored[key]
if (config) then
if (config.callback) then
config.callback(config.value, value)
end
config.value = value
local properties = nut.gui.properties
if (IsValid(properties)) then
local row = properties:GetCategory(L(config.data and config.data.category or "misc")):GetRow(key)
if (IsValid(row)) then
if (type(value) == "table" and value.r and value.g and value.b) then
value = Vector(value.r / 255, value.g / 255, value.b / 255)
end
row:SetValue(value)
end
end
end
end)
end
if (CLIENT) then
hook.Add("CreateMenuButtons", "nutConfig", function(tabs)
if (LocalPlayer():IsSuperAdmin() and hook.Run("CanPlayerUseConfig", LocalPlayer()) != false) then
tabs["config"] = function(panel)
local scroll = panel:Add("DScrollPanel")
scroll:Dock(FILL)
local properties = scroll:Add("DProperties")
properties:SetSize(panel:GetSize())
nut.gui.properties = properties
-- We're about to store the categories in this buffer.
local buffer = {}
for k, v in pairs(nut.config.stored) do
-- Get the category name.
local index = v.data and v.data.category or "misc"
-- Insert the config into the category list.
buffer[index] = buffer[index] or {}
buffer[index][k] = v
end
-- Loop through the categories in alphabetical order.
for category, configs in SortedPairs(buffer) do
category = L(category)
-- Ditto, except we're looping through configs.
for k, v in SortedPairs(configs) do
-- Determine which type of panel to create.
local form = v.data and v.data.form
local value = nut.config.stored[k].default
if (!form) then
local formType = type(value)
if (formType == "number") then
form = "Int"
value = tonumber(nut.config.get(k)) or value
elseif (formType == "boolean") then
form = "Boolean"
value = util.tobool(nut.config.get(k))
else
form = "Generic"
end
end
-- VectorColor currently only exists for DProperties.
if (form == "Generic" and type(value) == "table" and value.r and value.g and value.b) then
-- Convert the color to a vector.
value = Vector(value.r / 255, value.g / 255, value.b / 255)
form = "VectorColor"
end
local delay = 1
if (form == "Boolean") then
delay = 0
end
-- Add a new row for the config to the properties.
local row = properties:CreateRow(category, k)
row:Setup(form, v.data and v.data.data or {})
row:SetValue(value)
row:SetToolTip(v.desc)
row.DataChanged = function(this, value)
timer.Create("nutCfgSend"..k, delay, 1, function()
if (IsValid(row)) then
if (form == "VectorColor") then
local vector = Vector(value)
value = Color(math.floor(vector.x * 255), math.floor(vector.y * 255), math.floor(vector.z * 255))
elseif (form == "Int" or form == "Float") then
value = tonumber(value)
if (form == "Int") then
value = math.Round(value)
end
elseif (form == "Boolean") then
value = util.tobool(value)
end
netstream.Start("cfgSet", k, value)
end
end)
end
end
end
end
end
end)
end
|
mit
|
harryzeng/skynet
|
service/gate.lua
|
46
|
1934
|
local skynet = require "skynet"
local gateserver = require "snax.gateserver"
local netpack = require "netpack"
local watchdog
local connection = {} -- fd -> connection : { fd , client, agent , ip, mode }
local forwarding = {} -- agent -> connection
skynet.register_protocol {
name = "client",
id = skynet.PTYPE_CLIENT,
}
local handler = {}
function handler.open(source, conf)
watchdog = conf.watchdog or source
end
function handler.message(fd, msg, sz)
-- recv a package, forward it
local c = connection[fd]
local agent = c.agent
if agent then
skynet.redirect(agent, c.client, "client", 0, msg, sz)
else
skynet.send(watchdog, "lua", "socket", "data", fd, netpack.tostring(msg, sz))
end
end
function handler.connect(fd, addr)
local c = {
fd = fd,
ip = addr,
}
connection[fd] = c
skynet.send(watchdog, "lua", "socket", "open", fd, addr)
end
local function unforward(c)
if c.agent then
forwarding[c.agent] = nil
c.agent = nil
c.client = nil
end
end
local function close_fd(fd)
local c = connection[fd]
if c then
unforward(c)
connection[fd] = nil
end
end
function handler.disconnect(fd)
close_fd(fd)
skynet.send(watchdog, "lua", "socket", "close", fd)
end
function handler.error(fd, msg)
close_fd(fd)
skynet.send(watchdog, "lua", "socket", "error", fd, msg)
end
function handler.warning(fd, size)
skynet.send(watchdog, "lua", "socket", "warning", fd, size)
end
local CMD = {}
function CMD.forward(source, fd, client, address)
local c = assert(connection[fd])
unforward(c)
c.client = client or 0
c.agent = address or source
forwarding[c.agent] = c
gateserver.openclient(fd)
end
function CMD.accept(source, fd)
local c = assert(connection[fd])
unforward(c)
gateserver.openclient(fd)
end
function CMD.kick(source, fd)
gateserver.closeclient(fd)
end
function handler.command(cmd, source, ...)
local f = assert(CMD[cmd])
return f(source, ...)
end
gateserver.start(handler)
|
mit
|
magnum357i/Magnum-s-Aegisub-Scripts
|
automation/autoload/mag.break_lines.lua
|
1
|
11871
|
function lang_switch_keys(lang)
local in_lang = {}
local langs =
{
[1] = {lang_key = "tr", lang_name = "Türkçe", script_name = "Satır Böl", sub_menu = "Satır/Böl"},
[2] = {lang_key = "en", lang_name = "English", script_name = "Break Lines", sub_menu = "Lines/Break"}
}
local lang_list = {}
local script_name_list = {}
local sub_menu_list = {}
for i = 1, #langs do
lang_list[langs[i].lang_key] = langs[i].lang_name
script_name_list[langs[i].lang_key] = langs[i].script_name
sub_menu_list[langs[i].lang_key] = langs[i].sub_menu
end
if lang == langs[1].lang_key then
in_lang["module_incompatible"] = "Mag modülünün kurulu sürümü bu lua dosyası ile uyumsuz!\n\nModül dosyasının en az \"%s\" sürümü veya daha üstü gerekiyor.\n\n\nŞimdi indirme sayfasına gitmek ister misiniz?"
in_lang["module_not_found"] = "Mag modülü bulunamadı!\n\nBu lua dosyasını kullanmak için Mag modülünü indirip Aegisub programı kapalıyken\n\"Aegisub/automation/include/\" dizinine taşımanız gerekiyor.\n\n\nŞimdi indirme sayfasına gitmek ister misiniz?"
in_lang["module_yes"] = "Git"
in_lang["module_no"] = "Daha Sonra"
in_lang["s_name"] = langs[1].script_name
in_lang["s_desc"] = "Bölünmemiş ve bölünmesi gereken satırları böler."
in_lang["buttonKey1"] = "Böl"
in_lang["buttonKey2"] = "Kapat"
in_lang["guiLabelKey1"] = "Karakter sınırı:"
in_lang["guiLabelKey2"] = "Boşlukları ve noktalama işaretlerini yoksay"
in_lang["guiLabelKey3"] = "Yukarıda kalacak kelimeler:"
in_lang["guiLabelKey4"] = "Aşağıda kalacak kelimeler:"
in_lang["topWordsDefault"] = "de,da,ki,ile,ya,kadar,mı,mi,mu,mü,bile,için,gibi"
in_lang["bottomWordsDefault"] = "ama,lakin,fakat,ve,hem,anca,oysa,oysaki,ha,yoksa,en,her"
in_lang["key1"] = "[Toplam bölünen satır: {%s}]\nBir konuşma çizgisi: {%s}\nİki konuşma çizgisi: {%s}\nKonuşma çizgisiz: {%s}"
elseif lang == langs[2].lang_key then
in_lang["module_incompatible"] = "The installed version of the Mag module is incompatible with this lua file!\n\nAt least \"%s\" version or higher of the module file is required.\n\n\nWould you like to go to the download page now?"
in_lang["module_not_found"] = "The module named Mag could not be found!\n\nTo use this file, you need to download the module named mag\nand move it to \"Aegisub/automation/include/\" directory when Aegisub is off.\n\n\nDo you want to go to download page now?"
in_lang["module_yes"] = "Go"
in_lang["module_no"] = "Later"
in_lang["s_name"] = langs[2].script_name
in_lang["s_desc"] = "Breaks the lines that are not breaked and must be breaked."
in_lang["buttonKey1"] = "Break"
in_lang["buttonKey2"] = "Close"
in_lang["buttonKey3"] = "Close"
in_lang["guiLabelKey1"] = "Character limit:"
in_lang["guiLabelKey2"] = "Ignore spaces and punctuations"
in_lang["guiLabelKey3"] = "Top words:"
in_lang["guiLabelKey4"] = "Bottom words:"
in_lang["topWordsDefault"] = ""
in_lang["bottomWordsDefault"] = "on,in,at,about,am,is,are,was,were,and,but,or,still,so,as,like,otherwise,both,either,neither,also,after,before,while,since,once,when,by,such,for,can,must,have,had,should,will,to"
in_lang["key1"] = "[Total breaking {%s:[line][lines]: #}]\nOne speech {%s:[line][lines]: #}\nTwo speech {%s:[line][lines]: #}\nNon-speech {%s:[line][lines]: #}"
end
return in_lang, lang_list, script_name_list, sub_menu_list
end
c_lang_switch = "en"
c_lang,
c_lang_list,
c_script_name_list,
c_sub_name_list = lang_switch_keys(c_lang_switch)
script_name = c_lang.s_name
script_description = c_lang.s_desc
script_author = "Magnum357"
script_version = "1.3.1"
script_mag_version = "1.1.4.8"
script_file_name = "mag.break_lines"
script_file_ext = ".lua"
include_unicode = true
mag_import, mag = pcall(require, "mag")
if mag_import then
mag.lang = c_lang_switch
c_lock_gui = false
c_buttons1 = {c_lang.buttonKey1, c_lang.buttonKey2}
c = {}
c.apply_lines = mag.window.lang.message("select")
c.comment_mode = true
c.empty_mode = true
c.max_char = 40
c.space_and_punc = false
c.top_words = ""
c.bottom_words = ""
gui = {
main1 = {
{class = "label", x = 0, y = 0, width = 1, height = 1, label = c_lang.guiLabelKey1},
max_char = {class = "intedit", name = "max_char", min = 30, max = 60, x = 1, y = 0, width = 1, height = 1},
{class = "label", x = 0, y = 1, width = 1, height = 1, label = c_lang.guiLabelKey3},
top_words = {class = "edit", name = "top_words", x = 1, y = 1, width = 1, height = 1},
{class = "label", x = 0, y = 2, width = 1, height = 1, label = c_lang.guiLabelKey4},
bottom_words = {class = "edit", name = "bottom_words", x = 1, y = 2, width = 1, height = 1},
{class = "label", x = 0, y = 3, width = 1, height = 1, label = mag.window.lang.message("apply")},
apply_lines = {class = "dropdown", name = "apply_lines", x = 1, y = 3, width = 1, height = 1},
comment_mode = {class = "checkbox", name = "comment_mode", x = 1, y = 4, width = 1, height = 1, label = mag.window.lang.message("comment_mode")},
empty_mode = {class = "checkbox", name = "empty_mode", x = 1, y = 5, width = 1, height = 1, label = mag.window.lang.message("empty_mode")},
space_and_punc = {class = "checkbox", name = "space_and_punc", x = 1, y = 6, width = 1, height = 1, label = c_lang.guiLabelKey2},
},
}
end
function break_line(subs,sel)
local line, index
local counter = {line_type1 = 0, line_type2 = 0, line_type3 = 0}
local pcs = false
local lines_index = mag.line.index(subs, sel, c.apply_lines, c.comment_mode, c.empty_mode)
local top_words = mag.array.create(c.top_words)
local bottom_words = mag.array.create(c.bottom_words)
for i = 1, #lines_index do
mag.window.progress(i, #lines_index)
local pcs2 = false
index = lines_index[i]
line = subs[index]
local strip_line = mag.strip.bracket(line.text)
if not mag.match(strip_line, "\\N") then
local word = mag.string.words(line.text)
if mag.match(strip_line, "%-%s") or mag.match(strip_line, "%s%-") then
local speech_count = mag.string.count(strip_dash(strip_line), "%-")
if speech_count == 1 or speech_count == 2 then
if speech_count == 1 then
counter["line_type1"] = counter["line_type1"] + 1
elseif speech_count == 2 then
counter["line_type2"] = counter["line_type2"] + 1
end
for w = 1, #word do
if w > 1 and mag.match(strip_dash(word[w]), "%-") then
word[w] = "\\N"..word[w]
if not pcs then pcs = true end
pcs2 = true
end
if word[w] ~= nil and mag.match(strip_dash(word[w]), "%-") then
word[w] = mag.trim.left(word[w])
end
word[w] = word[w]
end
line.text = mag.array.concat(word)
end
end
if not pcs2 then
local text_len = len(line.text)
if text_len >= c.max_char then
counter["line_type3"] = counter["line_type3"] + 1
if not pcs then pcs = true end
local half_len = text_len / 2
local diff = {}
for w = 1, #word do
local ptext = ""
local ntext = ""
for k = 1, #word do
if k <= w then
ptext = ptext..word[k]
else
ntext = ntext..word[k]
end
end
local difff = {}
difff.val = mag.convert.positive(len(ptext) - len(ntext))
difff.i = w
mag.array.insert(diff, difff)
end
local sort_diff = {}
for key in pairs(diff) do
mag.array.insert(sort_diff, diff[key].val)
end
mag.sort.basic(sort_diff)
local break_point
for key in pairs(diff) do
if diff[key].val == sort_diff[1] then
break_point = diff[key].i
break
end
end
local break_prev = ""
local break_next = ""
-- Not break speech line
if mag.strip.space(word[break_point]) == "-" then break_point = break_point - 1 end
if mag.array.search(top_words, mag.gsub(word[break_point+1], "[%s"..mag.pattern.punc.."]+", "")) == true then
break_point = break_point + 1
elseif mag.array.search(bottom_words, mag.gsub(word[break_point], "[%s"..mag.pattern.punc.."]+", "")) == true then
break_point = break_point - 1
end
for m = 1, #word do
local word_part = word[m]
if m <= break_point then
break_prev = break_prev..word_part
else
break_next = break_next..word_part
end
end
break_next = mag.trim.left(break_next)
line.text = mag.format("%s\\N%s", break_prev, break_next)
end
end
end
if pcs then
subs[index] = line
end
end
if pcs then
mag.show.log(mag.string.format(c_lang.key1,
counter["line_type1"] + counter["line_type2"] + counter["line_type3"],
counter["line_type1"],
counter["line_type2"],
counter["line_type3"]
))
end
mag.show.no_op(pcs)
end
function len(s)
s = mag.strip.bracket(s)
s = strip_special(s)
if c.space_and_punc then
s = mag.strip.space(s)
s = mag.strip.punc(s)
end
return mag.convert.len(s)
end
function strip_special(str)
str = mag.gsub(str, "\\[nN]", "")
str = mag.gsub(str, "\\h", " ")
return str
end
function strip_dash(s)
return s:gsub("["..mag.pattern.letter..mag.pattern.number.."]%-", ""):gsub("%-["..mag.pattern.letter..mag.pattern.number.."]", "")
end
function add_macro1(subs,sel)
local apply_items = mag.list.full_apply(subs, sel, "comment")
c.apply_lines = mag.array.search_apply(apply_items, c.apply_lines)
gui.main1.apply_lines.items = apply_items
if c.top_words == "" then c.top_words = c_lang.topWordsDefault end
if c.bottom_words == "" then c.bottom_words = c_lang.bottomWordsDefault end
local ok, config
repeat
mag.config.put(gui.main1)
ok, config = mag.window.dialog(gui.main1, c_buttons1)
mag.config.take(config)
until ok == mag.convert.ascii(c_buttons1[1]) and c.apply_lines ~= mag.window.lang.message("select") or ok == mag.convert.ascii(c_buttons1[2])
if ok == mag.convert.ascii(c_buttons1[1]) then
break_line(subs, sel)
end
end
function check_macro1(subs,sel)
if c_lock_gui then
mag.show.log(1, mag.window.lang.message("restart_aegisub"))
else
mag.config.get(c)
local fe, fee = pcall(add_macro1, subs, sel)
mag.window.funce(fe, fee)
mag.window.undo_point()
mag.config.set(c)
end
end
function mag_redirect_gui()
local mag_module_link = "https://github.com/magnum357i/Magnum-s-Aegisub-Scripts"
local k = aegisub.dialog.display({{class = "label", label = mag_gui_message}}, {c_lang.module_yes, c_lang.module_no})
if k == c_lang.module_yes then os.execute("start "..mag_module_link) end
end
if mag_import then
if mag_module_version:gsub("%.", "") < script_mag_version:gsub("%.", "") then
mag_gui_message = string.format(c_lang.module_incompatible, script_mag_version)
aegisub.register_macro(script_name, script_desription, mag_redirect_gui)
else
mag.window.register(c_sub_name_list[c_lang_switch].."/"..mag.window.lang.message("gui_tabname"), check_macro1)
mag.window.lang.register(c_sub_name_list[c_lang_switch])
end
else
mag_gui_message = c_lang.module_not_found
aegisub.register_macro(script_name, script_desription, mag_redirect_gui)
end
|
mit
|
Toukibi/ToSAddon
|
Do-It-Yourself/LuaOnly/alter_DeveloperConsole/developerconsole.lua
|
1
|
7863
|
function DEVELOPERCONSOLE_ON_INIT(addon, frame)
local acutil = require("acutil");
acutil.slashCommand("/dev", DEVELOPERCONSOLE_TOGGLE_FRAME);
acutil.slashCommand("/console", DEVELOPERCONSOLE_TOGGLE_FRAME);
acutil.slashCommand("/devconsole", DEVELOPERCONSOLE_TOGGLE_FRAME);
acutil.slashCommand("/developerconsole", DEVELOPERCONSOLE_TOGGLE_FRAME);
acutil.setupHook(DEVELOPERCONSOLE_PRINT_TEXT, "print");
CLEAR_CONSOLE();
end
function DEVELOPERCONSOLE_TOGGLE_FRAME()
ui.ToggleFrame("developerconsole");
end
function DEVELOPERCONSOLE_OPEN()
local frame = ui.GetFrame("developerconsole");
local textViewLog = frame:GetChild("textview_log");
textViewLog:ShowWindow(1);
local devconsole = ui.GetFrame("developerconsole");
devconsole:ShowTitleBar(0);
--devconsole:ShowTitleBarFrame(1);
devconsole:ShowWindow(0);
devconsole:SetSkinName("chat_window");
devconsole:ShowWindow(1);
--devconsole:Resize(800, 500);
local input = devconsole:GetChild("input");
if input ~= nil then
input:Move(0, 0);
input:SetOffset(10, 450);
--input:ShowWindow(1);
--input:Resize(675, 40);
--input:SetGravity(ui.LEFT, ui.CENTER);
end
local executeButton = devconsole:GetChild("execute");
if executeButton ~= nil then
--executeButton:Resize(100, 40);
executeButton:SetOffset(690, 450);
executeButton:SetText("Execute");
end
local debugUIButton = devconsole:GetChild("debugUI");
if debugUIButton ~= nil then
--debugUIButton:Resize(100, 40);
debugUIButton:SetOffset(690, 405);
debugUIButton:SetText("Debug UI");
end
local clearButton = devconsole:GetChild("clearConsole");
if clearButton ~= nil then
clearButton:Resize(100, 40);
clearButton:SetOffset(690, 360);
clearButton:SetText("Clear");
end
local textlog = devconsole:GetChild("textview_log");
if textlog ~= nil then
--textlog:Resize(675, 435);
textlog:SetOffset(10, 10);
end
devconsole:Invalidate();
--ui.SysMsg("input: " .. input:GetX() .. " " .. input:GetY() .. " " .. input:GetWidth() .. " " .. input:GetHeight());
--ui.SysMsg("execute: " .. executeButton:GetX() .. " " .. executeButton:GetY() .. " " .. executeButton:GetWidth() .. " " .. executeButton:GetHeight());
--ui.SysMsg("debugUI: " .. debugUIButton:GetX() .. " " .. debugUIButton:GetY() .. " " .. debugUIButton:GetWidth() .. " " .. debugUIButton:GetHeight());
--ui.SysMsg("textlog: " .. textlog:GetX() .. " " .. textlog:GetY() .. " " .. textlog:GetWidth() .. " " .. textlog:GetHeight());
end
function DEVELOPERCONSOLE_CLOSE()
end
function TOGGLE_UI_DEBUG()
debug.ToggleUIDebug();
end
function CLEAR_CONSOLE()
local frame = ui.GetFrame("developerconsole");
if frame ~= nil then
local textlog = frame:GetChild("textview_log");
if textlog ~= nil then
tolua.cast(textlog, "ui::CTextView");
textlog:Clear();
textlog:AddText("Developer Console", "white_16_ol");
textlog:AddText("Enter command and press execute!", "white_16_ol");
end
end
end
function DEVELOPERCONSOLE_PRINT_TEXT(text)
if text == nil or text == "" then
return;
end
local frame = ui.GetFrame("developerconsole");
local textlog = frame:GetChild("textview_log");
if textlog ~= nil then
tolua.cast(textlog, "ui::CTextView");
textlog:AddText(text, "white_16_ol");
end
end
local function order_pairs(tab)
local sorted = {};
for key in pairs(tab) do
table.insert(sorted,key);
end
table.sort(sorted);
local i = 0;
return function()
i = i + 1
if i > #sorted then
return nil,nil
else
local key=sorted[i]
return key,tab[key]
end
end
end
function DEVELOPERCONSOLE_PRINT_VALUE(frame, objName, objValue, ParentName, indentStr, ViewValue)
frame = frame or ui.GetFrame("developerconsole");
local textlog = frame:GetChild("textview_log");
indentStr = indentStr or "";
ParentName = ParentName or "";
if ViewValue == nil then ViewValue = false end
local commandText = "";
local typeStr = type(objValue);
if typeStr == "userdata" or typeStr == "table" then
if typeStr == "userdata" then objValue = getmetatable(objValue) end
for pName, pValue in order_pairs(objValue) do
local strLeft = "{#666666}" .. indentStr .. "└{/}{#444466}" .. tostring(pName) .. "{/}";
local pType = type(pValue);
if pName == "tolua_ubox" then
textlog:AddText("{#666666}" .. indentStr .. "└{/}{#666644}[" .. tostring(pName) .. "]{/}", "white_16_ol");
elseif pType == "function" then
local funcStr = string.format("{#888888}(%s){/}", tostring(pValue));
local valueStr = "";
if ViewValue and string.sub(pName, 1, 2) ~= "__" and objName ~= ".set" then
valueStr = "{#444444}={/} ";
local funcSrcStr = ""
if objName == ".get" then
funcSrcStr = string.format("return tostring(%s.%s)", ParentName, pName);
else
funcSrcStr = string.format("return tostring(%s:%s())", ParentName, pName);
end
-- textlog:AddText(tostring(funcSrcStr), "white_16_ol");
-- local funcResult = assert(load(funcSrcStr))();
local status, objResult = pcall(load(funcSrcStr))
if not status then
--textlog:AddText(tostring(objResult), "white_16_ol");
else
valueStr = valueStr .. "{#336666}" .. objResult .. "{/} ";
end
end
if string.sub(pName, 1, 2) ~= "__" and objName ~= ".set" then
textlog:AddText(string.format("%s {#888888}%s{/}%s", strLeft, valueStr, funcStr), "white_16_ol");
end
elseif pType == "userdata" or pType == "table" then
local NextParentName = ParentName;
if objName ~= ".get" then
else
NextParentName = NextParentName .. objName
end
textlog:AddText(strLeft .. " {#444444}={/} {#005500}" .. pType .. "{/}", "white_16_ol");
DEVELOPERCONSOLE_PRINT_VALUE(frame, tostring(pName), pValue, NextParentName, indentStr .. "│ ", ViewValue);
else
textlog:AddText(strLeft .. " {#444444}={/} " .. tostring(pValue), "white_16_ol")
end
end
else
local f = assert(print(tostring(objValue)));
local status, error = pcall(f);
if not status then
textlog:AddText(tostring(error), "white_16_ol");
end
end
end
function DEVELOPERCONSOLE_ENTER_KEY(frame, control, argStr, argNum)
local textlog = frame:GetChild("textview_log");
if textlog ~= nil then
tolua.cast(textlog, "ui::CTextView");
local editbox = frame:GetChild("input");
if editbox ~= nil then
tolua.cast(editbox, "ui::CEditControl");
local commandText = editbox:GetText();
if commandText ~= nil and commandText ~= "" then
textlog:AddText(" ", "white_16_ol");
local s = "[Execute] " .. commandText;
textlog:AddText("{#333333}" .. s .. "{/}", "white_16_ol");
if string.sub(commandText, 1, 2) == "??" then
local ViewValue = false
local objName = string.sub(commandText,3)
if string.sub(commandText, 1, 3) == "???" then
ViewValue = true;
objName = string.sub(commandText,4)
end
local objValue = assert(load(string.format("return %s", objName)))();
textlog:AddText("{#444444}type of {#005500}" .. objName .. "{/} is {#005500}" .. type(objValue) .. "{/}{/}", "white_16_ol");
DEVELOPERCONSOLE_PRINT_VALUE(frame, objName, objValue, objName, nil, ViewValue);
elseif string.sub(commandText, 1, 1) == "?" then
local objName = string.sub(commandText,2)
local objValue = assert(load(string.format("return %s", objName)))();
local strLeft = "{#444466}" .. tostring(objName) .. "{/} {#444444}={/} ";
textlog:AddText(strLeft .. tostring(objValue), "white_16_ol")
else
local f = assert(load(commandText));
local status, error = pcall(f);
if not status then
textlog:AddText(tostring(error), "white_16_ol");
end
end
end
end
end
end
|
gpl-3.0
|
harryzeng/skynet
|
lualib/mongo.lua
|
58
|
11027
|
local bson = require "bson"
local socket = require "socket"
local socketchannel = require "socketchannel"
local skynet = require "skynet"
local driver = require "mongo.driver"
local md5 = require "md5"
local rawget = rawget
local assert = assert
local bson_encode = bson.encode
local bson_encode_order = bson.encode_order
local bson_decode = bson.decode
local empty_bson = bson_encode {}
local mongo = {}
mongo.null = assert(bson.null)
mongo.maxkey = assert(bson.maxkey)
mongo.minkey = assert(bson.minkey)
mongo.type = assert(bson.type)
local mongo_cursor = {}
local cursor_meta = {
__index = mongo_cursor,
}
local mongo_client = {}
local client_meta = {
__index = function(self, key)
return rawget(mongo_client, key) or self:getDB(key)
end,
__tostring = function (self)
local port_string
if self.port then
port_string = ":" .. tostring(self.port)
else
port_string = ""
end
return "[mongo client : " .. self.host .. port_string .."]"
end,
-- DO NOT need disconnect, because channel will shutdown during gc
}
local mongo_db = {}
local db_meta = {
__index = function (self, key)
return rawget(mongo_db, key) or self:getCollection(key)
end,
__tostring = function (self)
return "[mongo db : " .. self.name .. "]"
end
}
local mongo_collection = {}
local collection_meta = {
__index = function(self, key)
return rawget(mongo_collection, key) or self:getCollection(key)
end ,
__tostring = function (self)
return "[mongo collection : " .. self.full_name .. "]"
end
}
local function dispatch_reply(so)
local len_reply = so:read(4)
local reply = so:read(driver.length(len_reply))
local result = { result = {} }
local succ, reply_id, document, cursor_id, startfrom = driver.reply(reply, result.result)
result.document = document
result.cursor_id = cursor_id
result.startfrom = startfrom
result.data = reply
return reply_id, succ, result
end
local function __parse_addr(addr)
local host, port = string.match(addr, "([^:]+):(.+)")
return host, tonumber(port)
end
local function mongo_auth(mongoc)
local user = rawget(mongoc, "username")
local pass = rawget(mongoc, "password")
return function()
if user ~= nil and pass ~= nil then
assert(mongoc:auth(user, pass))
end
local rs_data = mongoc:runCommand("ismaster")
if rs_data.ok == 1 then
if rs_data.hosts then
local backup = {}
for _, v in ipairs(rs_data.hosts) do
local host, port = __parse_addr(v)
table.insert(backup, {host = host, port = port})
end
mongoc.__sock:changebackup(backup)
end
if rs_data.ismaster then
return
else
local host, port = __parse_addr(rs_data.primary)
mongoc.host = host
mongoc.port = port
mongoc.__sock:changehost(host, port)
end
end
end
end
function mongo.client( conf )
local first = conf
local backup = nil
if conf.rs then
first = conf.rs[1]
backup = conf.rs
end
local obj = {
host = first.host,
port = first.port or 27017,
username = first.username,
password = first.password,
}
obj.__id = 0
obj.__sock = socketchannel.channel {
host = obj.host,
port = obj.port,
response = dispatch_reply,
auth = mongo_auth(obj),
backup = backup,
nodelay = true,
}
setmetatable(obj, client_meta)
obj.__sock:connect(true) -- try connect only once
return obj
end
function mongo_client:getDB(dbname)
local db = {
connection = self,
name = dbname,
full_name = dbname,
database = false,
__cmd = dbname .. "." .. "$cmd",
}
db.database = db
return setmetatable(db, db_meta)
end
function mongo_client:disconnect()
if self.__sock then
local so = self.__sock
self.__sock = false
so:close()
end
end
function mongo_client:genId()
local id = self.__id + 1
self.__id = id
return id
end
function mongo_client:runCommand(...)
if not self.admin then
self.admin = self:getDB "admin"
end
return self.admin:runCommand(...)
end
function mongo_client:auth(user,password)
local password = md5.sumhexa(string.format("%s:mongo:%s",user,password))
local result= self:runCommand "getnonce"
if result.ok ~=1 then
return false
end
local key = md5.sumhexa(string.format("%s%s%s",result.nonce,user,password))
local result= self:runCommand ("authenticate",1,"user",user,"nonce",result.nonce,"key",key)
return result.ok == 1
end
function mongo_client:logout()
local result = self:runCommand "logout"
return result.ok == 1
end
function mongo_db:runCommand(cmd,cmd_v,...)
local conn = self.connection
local request_id = conn:genId()
local sock = conn.__sock
local bson_cmd
if not cmd_v then
bson_cmd = bson_encode_order(cmd,1)
else
bson_cmd = bson_encode_order(cmd,cmd_v,...)
end
local pack = driver.query(request_id, 0, self.__cmd, 0, 1, bson_cmd)
-- we must hold req (req.data), because req.document is a lightuserdata, it's a pointer to the string (req.data)
local req = sock:request(pack, request_id)
local doc = req.document
return bson_decode(doc)
end
function mongo_db:getCollection(collection)
local col = {
connection = self.connection,
name = collection,
full_name = self.full_name .. "." .. collection,
database = self.database,
}
self[collection] = setmetatable(col, collection_meta)
return col
end
mongo_collection.getCollection = mongo_db.getCollection
function mongo_collection:insert(doc)
if doc._id == nil then
doc._id = bson.objectid()
end
local sock = self.connection.__sock
local pack = driver.insert(0, self.full_name, bson_encode(doc))
-- flags support 1: ContinueOnError
sock:request(pack)
end
function mongo_collection:safe_insert(doc)
return self.database:runCommand("insert", self.name, "documents", {bson_encode(doc)})
end
function mongo_collection:batch_insert(docs)
for i=1,#docs do
if docs[i]._id == nil then
docs[i]._id = bson.objectid()
end
docs[i] = bson_encode(docs[i])
end
local sock = self.connection.__sock
local pack = driver.insert(0, self.full_name, docs)
sock:request(pack)
end
function mongo_collection:update(selector,update,upsert,multi)
local flags = (upsert and 1 or 0) + (multi and 2 or 0)
local sock = self.connection.__sock
local pack = driver.update(self.full_name, flags, bson_encode(selector), bson_encode(update))
sock:request(pack)
end
function mongo_collection:delete(selector, single)
local sock = self.connection.__sock
local pack = driver.delete(self.full_name, single, bson_encode(selector))
sock:request(pack)
end
function mongo_collection:findOne(query, selector)
local conn = self.connection
local request_id = conn:genId()
local sock = conn.__sock
local pack = driver.query(request_id, 0, self.full_name, 0, 1, query and bson_encode(query) or empty_bson, selector and bson_encode(selector))
-- we must hold req (req.data), because req.document is a lightuserdata, it's a pointer to the string (req.data)
local req = sock:request(pack, request_id)
local doc = req.document
return bson_decode(doc)
end
function mongo_collection:find(query, selector)
return setmetatable( {
__collection = self,
__query = query and bson_encode(query) or empty_bson,
__selector = selector and bson_encode(selector),
__ptr = nil,
__data = nil,
__cursor = nil,
__document = {},
__flags = 0,
__skip = 0,
__sortquery = nil,
__limit = 0,
} , cursor_meta)
end
function mongo_cursor:sort(key_list)
self.__sortquery = bson_encode {['$query'] = self.__query, ['$orderby'] = key_list}
return self
end
function mongo_cursor:skip(amount)
self.__skip = amount
return self
end
function mongo_cursor:limit(amount)
self.__limit = amount
return self
end
function mongo_cursor:count(with_limit_and_skip)
local cmd = {
'count', self.__collection.name,
'query', self.__query,
}
if with_limit_and_skip then
local len = #cmd
cmd[len+1] = 'limit'
cmd[len+2] = self.__limit
cmd[len+3] = 'skip'
cmd[len+4] = self.__skip
end
local ret = self.__collection.database:runCommand(table.unpack(cmd))
assert(ret and ret.ok == 1)
return ret.n
end
-- collection:createIndex({username = 1}, {unique = true})
function mongo_collection:createIndex(keys, option)
local name = option.name
option.name = nil
if not name then
for k, v in pairs(keys) do
name = (name == nil) and k or (name .. "_" .. k)
name = name .. "_" .. v
end
end
local doc = {};
doc.name = name
doc.key = keys
for k, v in pairs(option) do
doc[k] = v
end
return self.database:runCommand("createIndexes", self.name, "indexes", {doc})
end
mongo_collection.ensureIndex = mongo_collection.createIndex;
function mongo_collection:drop()
return self.database:runCommand("drop", self.name)
end
-- collection:dropIndex("age_1")
-- collection:dropIndex("*")
function mongo_collection:dropIndex(indexName)
return self.database:runCommand("dropIndexes", self.name, "index", indexName)
end
-- collection:findAndModify({query = {name = "userid"}, update = {["$inc"] = {nextid = 1}}, })
-- keys, value type
-- query, table
-- sort, table
-- remove, bool
-- update, table
-- new, bool
-- fields, bool
-- upsert, boolean
function mongo_collection:findAndModify(doc)
assert(doc.query)
assert(doc.update or doc.remove)
local cmd = {"findAndModify", self.name};
for k, v in pairs(doc) do
table.insert(cmd, k)
table.insert(cmd, v)
end
return self.database:runCommand(table.unpack(cmd))
end
function mongo_cursor:hasNext()
if self.__ptr == nil then
if self.__document == nil then
return false
end
local conn = self.__collection.connection
local request_id = conn:genId()
local sock = conn.__sock
local pack
if self.__data == nil then
local query = self.__sortquery or self.__query
pack = driver.query(request_id, self.__flags, self.__collection.full_name, self.__skip, -self.__limit, query, self.__selector)
else
if self.__cursor then
pack = driver.more(request_id, self.__collection.full_name, -self.__limit, self.__cursor)
else
-- no more
self.__document = nil
self.__data = nil
return false
end
end
local ok, result = pcall(sock.request,sock,pack, request_id)
local doc = result.document
local cursor = result.cursor_id
if ok then
if doc then
self.__document = result.result
self.__data = result.data
self.__ptr = 1
self.__cursor = cursor
return true
else
self.__document = nil
self.__data = nil
self.__cursor = nil
return false
end
else
self.__document = nil
self.__data = nil
self.__cursor = nil
if doc then
local err = bson_decode(doc)
error(err["$err"])
else
error("Reply from mongod error")
end
end
end
return true
end
function mongo_cursor:next()
if self.__ptr == nil then
error "Call hasNext first"
end
local r = bson_decode(self.__document[self.__ptr])
self.__ptr = self.__ptr + 1
if self.__ptr > #self.__document then
self.__ptr = nil
end
return r
end
function mongo_cursor:close()
-- todo: warning hasNext after close
if self.__cursor then
local sock = self.__collection.connection.__sock
local pack = driver.kill(self.__cursor)
sock:request(pack)
end
end
return mongo
|
mit
|
FizzerWL/ExampleMods
|
RandomStartingCitiesMod/Utilities.lua
|
3
|
1934
|
function NewIdentity()
local data = Mod.PublicGameData;
local ret = data.Identity or 1;
data.Identity = ret + 1;
Mod.PublicGameData = data;
return ret;
end
function Dump(obj)
if obj.proxyType ~= nil then
DumpProxy(obj);
elseif type(obj) == 'table' then
DumpTable(obj);
else
print('Dump ' .. type(obj));
end
end
function DumpTable(tbl)
for k,v in pairs(tbl) do
print('k = ' .. tostring(k) .. ' (' .. type(k) .. ') ' .. ' v = ' .. tostring(v) .. ' (' .. type(v) .. ')');
end
end
function DumpProxy(obj)
print('type=' .. obj.proxyType .. ' readOnly=' .. tostring(obj.readonly) .. ' readableKeys=' .. table.concat(obj.readableKeys, ',') .. ' writableKeys=' .. table.concat(obj.writableKeys, ','));
end
function split(str, pat)
local t = {} -- NOTE: use {n = 0} in Lua-5.0
local fpat = "(.-)" .. pat
local last_end = 1
local s, e, cap = str:find(fpat, 1)
while s do
if s ~= 1 or cap ~= "" then
table.insert(t,cap)
end
last_end = e+1
s, e, cap = str:find(fpat, last_end)
end
if last_end <= #str then
cap = str:sub(last_end)
table.insert(t, cap)
end
return t
end
function map(array, func)
local new_array = {}
local i = 1;
for _,v in pairs(array) do
new_array[i] = func(v);
i = i + 1;
end
return new_array
end
function filter(array, func)
local new_array = {}
local i = 1;
for _,v in pairs(array) do
if (func(v)) then
new_array[i] = v;
i = i + 1;
end
end
return new_array
end
function first(array, func)
for _,v in pairs(array) do
if (func(v)) then
return v;
end
end
return nil;
end
function randomFromArray(array)
local len = #array;
local i = math.random(len);
return array[i];
end
function startsWith(str, sub)
return string.sub(str, 1, string.len(sub)) == sub;
end
function shuffle(tbl)
for i = #tbl, 2, -1 do
local j = math.random(i)
tbl[i], tbl[j] = tbl[j], tbl[i]
end
end
|
mit
|
FizzerWL/ExampleMods
|
HybridDistributionMod/Utilities.lua
|
3
|
1934
|
function NewIdentity()
local data = Mod.PublicGameData;
local ret = data.Identity or 1;
data.Identity = ret + 1;
Mod.PublicGameData = data;
return ret;
end
function Dump(obj)
if obj.proxyType ~= nil then
DumpProxy(obj);
elseif type(obj) == 'table' then
DumpTable(obj);
else
print('Dump ' .. type(obj));
end
end
function DumpTable(tbl)
for k,v in pairs(tbl) do
print('k = ' .. tostring(k) .. ' (' .. type(k) .. ') ' .. ' v = ' .. tostring(v) .. ' (' .. type(v) .. ')');
end
end
function DumpProxy(obj)
print('type=' .. obj.proxyType .. ' readOnly=' .. tostring(obj.readonly) .. ' readableKeys=' .. table.concat(obj.readableKeys, ',') .. ' writableKeys=' .. table.concat(obj.writableKeys, ','));
end
function split(str, pat)
local t = {} -- NOTE: use {n = 0} in Lua-5.0
local fpat = "(.-)" .. pat
local last_end = 1
local s, e, cap = str:find(fpat, 1)
while s do
if s ~= 1 or cap ~= "" then
table.insert(t,cap)
end
last_end = e+1
s, e, cap = str:find(fpat, last_end)
end
if last_end <= #str then
cap = str:sub(last_end)
table.insert(t, cap)
end
return t
end
function map(array, func)
local new_array = {}
local i = 1;
for _,v in pairs(array) do
new_array[i] = func(v);
i = i + 1;
end
return new_array
end
function filter(array, func)
local new_array = {}
local i = 1;
for _,v in pairs(array) do
if (func(v)) then
new_array[i] = v;
i = i + 1;
end
end
return new_array
end
function first(array, func)
for _,v in pairs(array) do
if (func(v)) then
return v;
end
end
return nil;
end
function randomFromArray(array)
local len = #array;
local i = math.random(len);
return array[i];
end
function startsWith(str, sub)
return string.sub(str, 1, string.len(sub)) == sub;
end
function shuffle(tbl)
for i = #tbl, 2, -1 do
local j = math.random(i)
tbl[i], tbl[j] = tbl[j], tbl[i]
end
end
|
mit
|
HannesTuhkala/saitohud
|
src/SaitoHUD/lua/saitohud/vgui/DListView_CheckboxLine.lua
|
3
|
1940
|
-- SaitoHUD
-- Copyright (c) 2009-2010 sk89q <http://www.sk89q.com>
-- Copyright (c) 2010 BoJaN
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 2 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- $Id$
local PANEL = {}
function PANEL:Init()
self.BaseClass.Init(self)
self.Check = vgui.Create("DCheckBox", self)
self.Check:SetSize(14, 14)
self.Check.OnChange = function()
self:SetColumnText(1, self.Check:GetChecked() and "1" or "")
self:OnChange(self.Check:GetChecked())
end
end
function PANEL:OnChange(checked)
end
function PANEL:SetChecked(checked)
self.Check:SetValue(checked)
end
function PANEL:GetChecked()
return self.Check:GetChecked()
end
function PANEL:DataLayout(listView)
self:ApplySchemeSettings()
local height = self:GetTall()
local x = 0
for k, column in pairs(self.Columns) do
if k == 1 then
column:SetVisible(false)
end
local w = listView:ColumnWidth(k)
column:SetPos(x, 0)
column:SetSize(w, height)
if k == 1 then
self.Check:SetPos(x + (w - self.Check:GetWide()) / 2,
(height - self.Check:GetTall()) / 2)
end
x = x + w
end
end
vgui.Register("DListView_CheckboxLine", PANEL, "DListView_Line")
|
gpl-2.0
|
ElectricPrism/stargus
|
scripts/zerg/construction.lua
|
1
|
5259
|
-- FIXME: need support for animations while building
DefineConstruction("construction-zerg", {
Files = {
File = "zerg/units/building morph.png",
Size = {160, 192}},
ShadowFiles = {
File = "zerg/units/building morph shadow.png",
Size = {160, 192}},
Constructions = {
{Percent = 0,
File = "construction",
Frame = 0},
{Percent = 1,
File = "construction",
Frame = 1},
{Percent = 2,
File = "construction",
Frame = 7},{Percent = 3,
File = "construction",
Frame = 6},{Percent = 4,
File = "construction",
Frame = 7},{Percent = 5,
File = "construction",
Frame = 8},{Percent = 6,
File = "construction",
Frame = 9},{Percent = 7,
File = "construction",
Frame = 8},{Percent = 8,
File = "construction",
Frame = 7},{Percent = 9,
File = "construction",
Frame = 8},{Percent = 10,
File = "construction",
Frame = 9},{Percent = 11,
File = "construction",
Frame = 8},{Percent = 12,
File = "construction",
Frame = 7},{Percent = 13,
File = "construction",
Frame = 8},{Percent = 14,
File = "construction",
Frame = 9},{Percent = 15,
File = "construction",
Frame = 8},{Percent = 16,
File = "construction",
Frame = 7},{Percent = 17,
File = "construction",
Frame = 8},{Percent = 18,
File = "construction",
Frame = 9},{Percent = 19,
File = "construction",
Frame = 8},{Percent = 20,
File = "construction",
Frame = 7},{Percent = 21,
File = "construction",
Frame = 8},{Percent = 22,
File = "construction",
Frame = 9},{Percent = 23,
File = "construction",
Frame = 8},{Percent = 24,
File = "construction",
Frame = 7},{Percent = 25,
File = "construction",
Frame = 8},{Percent = 26,
File = "construction",
Frame = 9},{Percent = 27,
File = "construction",
Frame = 8},{Percent = 28,
File = "construction",
Frame = 7},{Percent = 29,
File = "construction",
Frame = 8},{Percent = 30,
File = "construction",
Frame = 9},{Percent = 31,
File = "construction",
Frame = 8},{Percent = 32,
File = "construction",
Frame = 7},{Percent = 33,
File = "construction",
Frame = 8},{Percent = 34,
File = "construction",
Frame = 9},{Percent = 35,
File = "construction",
Frame = 8},{Percent = 36,
File = "construction",
Frame = 7},{Percent = 37,
File = "construction",
Frame = 8},{Percent = 38,
File = "construction",
Frame = 9},{Percent = 39,
File = "construction",
Frame = 8},{Percent = 40,
File = "construction",
Frame = 7},{Percent = 41,
File = "construction",
Frame = 8},{Percent = 42,
File = "construction",
Frame = 9},{Percent = 43,
File = "construction",
Frame = 8},{Percent = 44,
File = "construction",
Frame = 7},{Percent = 45,
File = "construction",
Frame = 8},{Percent = 46,
File = "construction",
Frame = 9},{Percent = 47,
File = "construction",
Frame = 8},{Percent = 48,
File = "construction",
Frame = 7},{Percent = 49,
File = "construction",
Frame = 8},{Percent = 50,
File = "construction",
Frame = 9},{Percent = 51,
File = "construction",
Frame = 8},{Percent = 52,
File = "construction",
Frame = 7},{Percent = 53,
File = "construction",
Frame = 8},{Percent = 54,
File = "construction",
Frame = 9},{Percent = 55,
File = "construction",
Frame = 8},{Percent = 56,
File = "construction",
Frame = 7},{Percent = 57,
File = "construction",
Frame = 8},{Percent = 58,
File = "construction",
Frame = 9},{Percent = 59,
File = "construction",
Frame = 8},{Percent = 60,
File = "construction",
Frame = 7},{Percent = 61,
File = "construction",
Frame = 8},{Percent = 62,
File = "construction",
Frame = 9},{Percent = 63,
File = "construction",
Frame = 8},{Percent = 64,
File = "construction",
Frame = 7},{Percent = 65,
File = "construction",
Frame = 8},{Percent = 66,
File = "construction",
Frame = 9},{Percent = 67,
File = "construction",
Frame = 8},{Percent = 68,
File = "construction",
Frame = 7},{Percent = 69,
File = "construction",
Frame = 8},{Percent = 70,
File = "construction",
Frame = 9},{Percent = 71,
File = "construction",
Frame = 8},{Percent = 72,
File = "construction",
Frame = 7},{Percent = 73,
File = "construction",
Frame = 8},{Percent = 74,
File = "construction",
Frame = 9},{Percent = 75,
File = "construction",
Frame = 8},{Percent = 76,
File = "construction",
Frame = 7},{Percent = 77,
File = "construction",
Frame = 8},{Percent = 78,
File = "construction",
Frame = 9},{Percent = 79,
File = "construction",
Frame = 8},{Percent = 80,
File = "construction",
Frame = 7},{Percent = 81,
File = "construction",
Frame = 8},{Percent = 82,
File = "construction",
Frame = 9},{Percent = 83,
File = "construction",
Frame = 8},{Percent = 84,
File = "construction",
Frame = 7},{Percent = 85,
File = "construction",
Frame = 8},{Percent = 86,
File = "construction",
Frame = 9},{Percent = 87,
File = "construction",
Frame = 8},{Percent = 88,
File = "construction",
Frame = 7},{Percent = 89,
File = "construction",
Frame = 8},{Percent = 90,
File = "construction",
Frame = 9},{Percent = 91,
File = "construction",
Frame = 8},{Percent = 92,
File = "construction",
Frame = 7},{Percent = 93,
File = "construction",
Frame = 8},{Percent = 94,
File = "construction",
Frame = 9},{Percent = 95,
File = "construction",
Frame = 8},{Percent = 96,
File = "construction",
Frame = 7},{Percent = 97,
File = "construction",
Frame = 8},{Percent = 98,
File = "construction",
Frame = 9},{Percent = 99,
File = "construction",
Frame = 8},{Percent = 100,
File = "construction",
Frame = 7},
}
})
|
gpl-2.0
|
yangboz/petulant-octo-dubstep
|
HP_ID_Print_App/cocos2d-x-3.2/cocos/scripting/lua-bindings/auto/api/DisplayManager.lua
|
1
|
3623
|
--------------------------------
-- @module DisplayManager
-- @extend Ref
--------------------------------
-- @function [parent=#DisplayManager] getDisplayRenderNode
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- @function [parent=#DisplayManager] getAnchorPointInPoints
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#DisplayManager] getDisplayRenderNodeType
-- @param self
-- @return DisplayType#DisplayType ret (return value: ccs.DisplayType)
--------------------------------
-- @function [parent=#DisplayManager] removeDisplay
-- @param self
-- @param #int int
--------------------------------
-- @function [parent=#DisplayManager] setForceChangeDisplay
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#DisplayManager] init
-- @param self
-- @param #ccs.Bone bone
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#DisplayManager] getContentSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- @function [parent=#DisplayManager] getBoundingBox
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- overload function: addDisplay(cc.Node, int)
--
-- overload function: addDisplay(ccs.DisplayData, int)
--
-- @function [parent=#DisplayManager] addDisplay
-- @param self
-- @param #ccs.DisplayData displaydata
-- @param #int int
--------------------------------
-- overload function: containPoint(float, float)
--
-- overload function: containPoint(vec2_table)
--
-- @function [parent=#DisplayManager] containPoint
-- @param self
-- @param #float float
-- @param #float float
-- @return bool#bool ret (retunr value: bool)
--------------------------------
-- @function [parent=#DisplayManager] changeDisplayWithIndex
-- @param self
-- @param #int int
-- @param #bool bool
--------------------------------
-- @function [parent=#DisplayManager] changeDisplayWithName
-- @param self
-- @param #string str
-- @param #bool bool
--------------------------------
-- @function [parent=#DisplayManager] isForceChangeDisplay
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#DisplayManager] getCurrentDisplayIndex
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#DisplayManager] getAnchorPoint
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#DisplayManager] getDecorativeDisplayList
-- @param self
-- @return array_table#array_table ret (return value: array_table)
--------------------------------
-- @function [parent=#DisplayManager] isVisible
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#DisplayManager] setVisible
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#DisplayManager] create
-- @param self
-- @param #ccs.Bone bone
-- @return DisplayManager#DisplayManager ret (return value: ccs.DisplayManager)
--------------------------------
-- @function [parent=#DisplayManager] DisplayManager
-- @param self
return nil
|
mit
|
adminerror/00000000
|
libs/JSON.lua
|
3765
|
34843
|
-- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
|
gpl-2.0
|
kobakei/CCLocalNotification
|
cocos2d/external/lua/luajit/src/dynasm/dasm_mips.lua
|
74
|
28080
|
------------------------------------------------------------------------------
-- DynASM MIPS module.
--
-- Copyright (C) 2005-2013 Mike Pall. All rights reserved.
-- See dynasm.lua for full copyright notice.
------------------------------------------------------------------------------
-- Module information:
local _info = {
arch = "mips",
description = "DynASM MIPS module",
version = "1.3.0",
vernum = 10300,
release = "2012-01-23",
author = "Mike Pall",
license = "MIT",
}
-- Exported glue functions for the arch-specific module.
local _M = { _info = _info }
-- Cache library functions.
local type, tonumber, pairs, ipairs = type, tonumber, pairs, ipairs
local assert, setmetatable = assert, setmetatable
local _s = string
local sub, format, byte, char = _s.sub, _s.format, _s.byte, _s.char
local match, gmatch = _s.match, _s.gmatch
local concat, sort = table.concat, table.sort
local bit = bit or require("bit")
local band, shl, sar, tohex = bit.band, bit.lshift, bit.arshift, bit.tohex
-- Inherited tables and callbacks.
local g_opt, g_arch
local wline, werror, wfatal, wwarn
-- Action name list.
-- CHECK: Keep this in sync with the C code!
local action_names = {
"STOP", "SECTION", "ESC", "REL_EXT",
"ALIGN", "REL_LG", "LABEL_LG",
"REL_PC", "LABEL_PC", "IMM",
}
-- Maximum number of section buffer positions for dasm_put().
-- CHECK: Keep this in sync with the C code!
local maxsecpos = 25 -- Keep this low, to avoid excessively long C lines.
-- Action name -> action number.
local map_action = {}
for n,name in ipairs(action_names) do
map_action[name] = n-1
end
-- Action list buffer.
local actlist = {}
-- Argument list for next dasm_put(). Start with offset 0 into action list.
local actargs = { 0 }
-- Current number of section buffer positions for dasm_put().
local secpos = 1
------------------------------------------------------------------------------
-- Dump action names and numbers.
local function dumpactions(out)
out:write("DynASM encoding engine action codes:\n")
for n,name in ipairs(action_names) do
local num = map_action[name]
out:write(format(" %-10s %02X %d\n", name, num, num))
end
out:write("\n")
end
-- Write action list buffer as a huge static C array.
local function writeactions(out, name)
local nn = #actlist
if nn == 0 then nn = 1; actlist[0] = map_action.STOP end
out:write("static const unsigned int ", name, "[", nn, "] = {\n")
for i = 1,nn-1 do
assert(out:write("0x", tohex(actlist[i]), ",\n"))
end
assert(out:write("0x", tohex(actlist[nn]), "\n};\n\n"))
end
------------------------------------------------------------------------------
-- Add word to action list.
local function wputxw(n)
assert(n >= 0 and n <= 0xffffffff and n % 1 == 0, "word out of range")
actlist[#actlist+1] = n
end
-- Add action to list with optional arg. Advance buffer pos, too.
local function waction(action, val, a, num)
local w = assert(map_action[action], "bad action name `"..action.."'")
wputxw(0xff000000 + w * 0x10000 + (val or 0))
if a then actargs[#actargs+1] = a end
if a or num then secpos = secpos + (num or 1) end
end
-- Flush action list (intervening C code or buffer pos overflow).
local function wflush(term)
if #actlist == actargs[1] then return end -- Nothing to flush.
if not term then waction("STOP") end -- Terminate action list.
wline(format("dasm_put(Dst, %s);", concat(actargs, ", ")), true)
actargs = { #actlist } -- Actionlist offset is 1st arg to next dasm_put().
secpos = 1 -- The actionlist offset occupies a buffer position, too.
end
-- Put escaped word.
local function wputw(n)
if n >= 0xff000000 then waction("ESC") end
wputxw(n)
end
-- Reserve position for word.
local function wpos()
local pos = #actlist+1
actlist[pos] = ""
return pos
end
-- Store word to reserved position.
local function wputpos(pos, n)
assert(n >= 0 and n <= 0xffffffff and n % 1 == 0, "word out of range")
actlist[pos] = n
end
------------------------------------------------------------------------------
-- Global label name -> global label number. With auto assignment on 1st use.
local next_global = 20
local map_global = setmetatable({}, { __index = function(t, name)
if not match(name, "^[%a_][%w_]*$") then werror("bad global label") end
local n = next_global
if n > 2047 then werror("too many global labels") end
next_global = n + 1
t[name] = n
return n
end})
-- Dump global labels.
local function dumpglobals(out, lvl)
local t = {}
for name, n in pairs(map_global) do t[n] = name end
out:write("Global labels:\n")
for i=20,next_global-1 do
out:write(format(" %s\n", t[i]))
end
out:write("\n")
end
-- Write global label enum.
local function writeglobals(out, prefix)
local t = {}
for name, n in pairs(map_global) do t[n] = name end
out:write("enum {\n")
for i=20,next_global-1 do
out:write(" ", prefix, t[i], ",\n")
end
out:write(" ", prefix, "_MAX\n};\n")
end
-- Write global label names.
local function writeglobalnames(out, name)
local t = {}
for name, n in pairs(map_global) do t[n] = name end
out:write("static const char *const ", name, "[] = {\n")
for i=20,next_global-1 do
out:write(" \"", t[i], "\",\n")
end
out:write(" (const char *)0\n};\n")
end
------------------------------------------------------------------------------
-- Extern label name -> extern label number. With auto assignment on 1st use.
local next_extern = 0
local map_extern_ = {}
local map_extern = setmetatable({}, { __index = function(t, name)
-- No restrictions on the name for now.
local n = next_extern
if n > 2047 then werror("too many extern labels") end
next_extern = n + 1
t[name] = n
map_extern_[n] = name
return n
end})
-- Dump extern labels.
local function dumpexterns(out, lvl)
out:write("Extern labels:\n")
for i=0,next_extern-1 do
out:write(format(" %s\n", map_extern_[i]))
end
out:write("\n")
end
-- Write extern label names.
local function writeexternnames(out, name)
out:write("static const char *const ", name, "[] = {\n")
for i=0,next_extern-1 do
out:write(" \"", map_extern_[i], "\",\n")
end
out:write(" (const char *)0\n};\n")
end
------------------------------------------------------------------------------
-- Arch-specific maps.
local map_archdef = { sp="r29", ra="r31" } -- Ext. register name -> int. name.
local map_type = {} -- Type name -> { ctype, reg }
local ctypenum = 0 -- Type number (for Dt... macros).
-- Reverse defines for registers.
function _M.revdef(s)
if s == "r29" then return "sp"
elseif s == "r31" then return "ra" end
return s
end
------------------------------------------------------------------------------
-- Template strings for MIPS instructions.
local map_op = {
-- First-level opcodes.
j_1 = "08000000J",
jal_1 = "0c000000J",
b_1 = "10000000B",
beqz_2 = "10000000SB",
beq_3 = "10000000STB",
bnez_2 = "14000000SB",
bne_3 = "14000000STB",
blez_2 = "18000000SB",
bgtz_2 = "1c000000SB",
addi_3 = "20000000TSI",
li_2 = "24000000TI",
addiu_3 = "24000000TSI",
slti_3 = "28000000TSI",
sltiu_3 = "2c000000TSI",
andi_3 = "30000000TSU",
lu_2 = "34000000TU",
ori_3 = "34000000TSU",
xori_3 = "38000000TSU",
lui_2 = "3c000000TU",
beqzl_2 = "50000000SB",
beql_3 = "50000000STB",
bnezl_2 = "54000000SB",
bnel_3 = "54000000STB",
blezl_2 = "58000000SB",
bgtzl_2 = "5c000000SB",
lb_2 = "80000000TO",
lh_2 = "84000000TO",
lwl_2 = "88000000TO",
lw_2 = "8c000000TO",
lbu_2 = "90000000TO",
lhu_2 = "94000000TO",
lwr_2 = "98000000TO",
sb_2 = "a0000000TO",
sh_2 = "a4000000TO",
swl_2 = "a8000000TO",
sw_2 = "ac000000TO",
swr_2 = "b8000000TO",
cache_2 = "bc000000NO",
ll_2 = "c0000000TO",
lwc1_2 = "c4000000HO",
pref_2 = "cc000000NO",
ldc1_2 = "d4000000HO",
sc_2 = "e0000000TO",
swc1_2 = "e4000000HO",
sdc1_2 = "f4000000HO",
-- Opcode SPECIAL.
nop_0 = "00000000",
sll_3 = "00000000DTA",
movf_2 = "00000001DS",
movf_3 = "00000001DSC",
movt_2 = "00010001DS",
movt_3 = "00010001DSC",
srl_3 = "00000002DTA",
rotr_3 = "00200002DTA",
sra_3 = "00000003DTA",
sllv_3 = "00000004DTS",
srlv_3 = "00000006DTS",
rotrv_3 = "00000046DTS",
srav_3 = "00000007DTS",
jr_1 = "00000008S",
jalr_1 = "0000f809S",
jalr_2 = "00000009DS",
movz_3 = "0000000aDST",
movn_3 = "0000000bDST",
syscall_0 = "0000000c",
syscall_1 = "0000000cY",
break_0 = "0000000d",
break_1 = "0000000dY",
sync_0 = "0000000f",
mfhi_1 = "00000010D",
mthi_1 = "00000011S",
mflo_1 = "00000012D",
mtlo_1 = "00000013S",
mult_2 = "00000018ST",
multu_2 = "00000019ST",
div_2 = "0000001aST",
divu_2 = "0000001bST",
add_3 = "00000020DST",
move_2 = "00000021DS",
addu_3 = "00000021DST",
sub_3 = "00000022DST",
negu_2 = "00000023DT",
subu_3 = "00000023DST",
and_3 = "00000024DST",
or_3 = "00000025DST",
xor_3 = "00000026DST",
not_2 = "00000027DS",
nor_3 = "00000027DST",
slt_3 = "0000002aDST",
sltu_3 = "0000002bDST",
tge_2 = "00000030ST",
tge_3 = "00000030STZ",
tgeu_2 = "00000031ST",
tgeu_3 = "00000031STZ",
tlt_2 = "00000032ST",
tlt_3 = "00000032STZ",
tltu_2 = "00000033ST",
tltu_3 = "00000033STZ",
teq_2 = "00000034ST",
teq_3 = "00000034STZ",
tne_2 = "00000036ST",
tne_3 = "00000036STZ",
-- Opcode REGIMM.
bltz_2 = "04000000SB",
bgez_2 = "04010000SB",
bltzl_2 = "04020000SB",
bgezl_2 = "04030000SB",
tgei_2 = "04080000SI",
tgeiu_2 = "04090000SI",
tlti_2 = "040a0000SI",
tltiu_2 = "040b0000SI",
teqi_2 = "040c0000SI",
tnei_2 = "040e0000SI",
bltzal_2 = "04100000SB",
bal_1 = "04110000B",
bgezal_2 = "04110000SB",
bltzall_2 = "04120000SB",
bgezall_2 = "04130000SB",
synci_1 = "041f0000O",
-- Opcode SPECIAL2.
madd_2 = "70000000ST",
maddu_2 = "70000001ST",
mul_3 = "70000002DST",
msub_2 = "70000004ST",
msubu_2 = "70000005ST",
clz_2 = "70000020DS=",
clo_2 = "70000021DS=",
sdbbp_0 = "7000003f",
sdbbp_1 = "7000003fY",
-- Opcode SPECIAL3.
ext_4 = "7c000000TSAM", -- Note: last arg is msbd = size-1
ins_4 = "7c000004TSAM", -- Note: last arg is msb = pos+size-1
wsbh_2 = "7c0000a0DT",
seb_2 = "7c000420DT",
seh_2 = "7c000620DT",
rdhwr_2 = "7c00003bTD",
-- Opcode COP0.
mfc0_2 = "40000000TD",
mfc0_3 = "40000000TDW",
mtc0_2 = "40800000TD",
mtc0_3 = "40800000TDW",
rdpgpr_2 = "41400000DT",
di_0 = "41606000",
di_1 = "41606000T",
ei_0 = "41606020",
ei_1 = "41606020T",
wrpgpr_2 = "41c00000DT",
tlbr_0 = "42000001",
tlbwi_0 = "42000002",
tlbwr_0 = "42000006",
tlbp_0 = "42000008",
eret_0 = "42000018",
deret_0 = "4200001f",
wait_0 = "42000020",
-- Opcode COP1.
mfc1_2 = "44000000TG",
cfc1_2 = "44400000TG",
mfhc1_2 = "44600000TG",
mtc1_2 = "44800000TG",
ctc1_2 = "44c00000TG",
mthc1_2 = "44e00000TG",
bc1f_1 = "45000000B",
bc1f_2 = "45000000CB",
bc1t_1 = "45010000B",
bc1t_2 = "45010000CB",
bc1fl_1 = "45020000B",
bc1fl_2 = "45020000CB",
bc1tl_1 = "45030000B",
bc1tl_2 = "45030000CB",
["add.s_3"] = "46000000FGH",
["sub.s_3"] = "46000001FGH",
["mul.s_3"] = "46000002FGH",
["div.s_3"] = "46000003FGH",
["sqrt.s_2"] = "46000004FG",
["abs.s_2"] = "46000005FG",
["mov.s_2"] = "46000006FG",
["neg.s_2"] = "46000007FG",
["round.l.s_2"] = "46000008FG",
["trunc.l.s_2"] = "46000009FG",
["ceil.l.s_2"] = "4600000aFG",
["floor.l.s_2"] = "4600000bFG",
["round.w.s_2"] = "4600000cFG",
["trunc.w.s_2"] = "4600000dFG",
["ceil.w.s_2"] = "4600000eFG",
["floor.w.s_2"] = "4600000fFG",
["movf.s_2"] = "46000011FG",
["movf.s_3"] = "46000011FGC",
["movt.s_2"] = "46010011FG",
["movt.s_3"] = "46010011FGC",
["movz.s_3"] = "46000012FGT",
["movn.s_3"] = "46000013FGT",
["recip.s_2"] = "46000015FG",
["rsqrt.s_2"] = "46000016FG",
["cvt.d.s_2"] = "46000021FG",
["cvt.w.s_2"] = "46000024FG",
["cvt.l.s_2"] = "46000025FG",
["cvt.ps.s_3"] = "46000026FGH",
["c.f.s_2"] = "46000030GH",
["c.f.s_3"] = "46000030VGH",
["c.un.s_2"] = "46000031GH",
["c.un.s_3"] = "46000031VGH",
["c.eq.s_2"] = "46000032GH",
["c.eq.s_3"] = "46000032VGH",
["c.ueq.s_2"] = "46000033GH",
["c.ueq.s_3"] = "46000033VGH",
["c.olt.s_2"] = "46000034GH",
["c.olt.s_3"] = "46000034VGH",
["c.ult.s_2"] = "46000035GH",
["c.ult.s_3"] = "46000035VGH",
["c.ole.s_2"] = "46000036GH",
["c.ole.s_3"] = "46000036VGH",
["c.ule.s_2"] = "46000037GH",
["c.ule.s_3"] = "46000037VGH",
["c.sf.s_2"] = "46000038GH",
["c.sf.s_3"] = "46000038VGH",
["c.ngle.s_2"] = "46000039GH",
["c.ngle.s_3"] = "46000039VGH",
["c.seq.s_2"] = "4600003aGH",
["c.seq.s_3"] = "4600003aVGH",
["c.ngl.s_2"] = "4600003bGH",
["c.ngl.s_3"] = "4600003bVGH",
["c.lt.s_2"] = "4600003cGH",
["c.lt.s_3"] = "4600003cVGH",
["c.nge.s_2"] = "4600003dGH",
["c.nge.s_3"] = "4600003dVGH",
["c.le.s_2"] = "4600003eGH",
["c.le.s_3"] = "4600003eVGH",
["c.ngt.s_2"] = "4600003fGH",
["c.ngt.s_3"] = "4600003fVGH",
["add.d_3"] = "46200000FGH",
["sub.d_3"] = "46200001FGH",
["mul.d_3"] = "46200002FGH",
["div.d_3"] = "46200003FGH",
["sqrt.d_2"] = "46200004FG",
["abs.d_2"] = "46200005FG",
["mov.d_2"] = "46200006FG",
["neg.d_2"] = "46200007FG",
["round.l.d_2"] = "46200008FG",
["trunc.l.d_2"] = "46200009FG",
["ceil.l.d_2"] = "4620000aFG",
["floor.l.d_2"] = "4620000bFG",
["round.w.d_2"] = "4620000cFG",
["trunc.w.d_2"] = "4620000dFG",
["ceil.w.d_2"] = "4620000eFG",
["floor.w.d_2"] = "4620000fFG",
["movf.d_2"] = "46200011FG",
["movf.d_3"] = "46200011FGC",
["movt.d_2"] = "46210011FG",
["movt.d_3"] = "46210011FGC",
["movz.d_3"] = "46200012FGT",
["movn.d_3"] = "46200013FGT",
["recip.d_2"] = "46200015FG",
["rsqrt.d_2"] = "46200016FG",
["cvt.s.d_2"] = "46200020FG",
["cvt.w.d_2"] = "46200024FG",
["cvt.l.d_2"] = "46200025FG",
["c.f.d_2"] = "46200030GH",
["c.f.d_3"] = "46200030VGH",
["c.un.d_2"] = "46200031GH",
["c.un.d_3"] = "46200031VGH",
["c.eq.d_2"] = "46200032GH",
["c.eq.d_3"] = "46200032VGH",
["c.ueq.d_2"] = "46200033GH",
["c.ueq.d_3"] = "46200033VGH",
["c.olt.d_2"] = "46200034GH",
["c.olt.d_3"] = "46200034VGH",
["c.ult.d_2"] = "46200035GH",
["c.ult.d_3"] = "46200035VGH",
["c.ole.d_2"] = "46200036GH",
["c.ole.d_3"] = "46200036VGH",
["c.ule.d_2"] = "46200037GH",
["c.ule.d_3"] = "46200037VGH",
["c.sf.d_2"] = "46200038GH",
["c.sf.d_3"] = "46200038VGH",
["c.ngle.d_2"] = "46200039GH",
["c.ngle.d_3"] = "46200039VGH",
["c.seq.d_2"] = "4620003aGH",
["c.seq.d_3"] = "4620003aVGH",
["c.ngl.d_2"] = "4620003bGH",
["c.ngl.d_3"] = "4620003bVGH",
["c.lt.d_2"] = "4620003cGH",
["c.lt.d_3"] = "4620003cVGH",
["c.nge.d_2"] = "4620003dGH",
["c.nge.d_3"] = "4620003dVGH",
["c.le.d_2"] = "4620003eGH",
["c.le.d_3"] = "4620003eVGH",
["c.ngt.d_2"] = "4620003fGH",
["c.ngt.d_3"] = "4620003fVGH",
["add.ps_3"] = "46c00000FGH",
["sub.ps_3"] = "46c00001FGH",
["mul.ps_3"] = "46c00002FGH",
["abs.ps_2"] = "46c00005FG",
["mov.ps_2"] = "46c00006FG",
["neg.ps_2"] = "46c00007FG",
["movf.ps_2"] = "46c00011FG",
["movf.ps_3"] = "46c00011FGC",
["movt.ps_2"] = "46c10011FG",
["movt.ps_3"] = "46c10011FGC",
["movz.ps_3"] = "46c00012FGT",
["movn.ps_3"] = "46c00013FGT",
["cvt.s.pu_2"] = "46c00020FG",
["cvt.s.pl_2"] = "46c00028FG",
["pll.ps_3"] = "46c0002cFGH",
["plu.ps_3"] = "46c0002dFGH",
["pul.ps_3"] = "46c0002eFGH",
["puu.ps_3"] = "46c0002fFGH",
["c.f.ps_2"] = "46c00030GH",
["c.f.ps_3"] = "46c00030VGH",
["c.un.ps_2"] = "46c00031GH",
["c.un.ps_3"] = "46c00031VGH",
["c.eq.ps_2"] = "46c00032GH",
["c.eq.ps_3"] = "46c00032VGH",
["c.ueq.ps_2"] = "46c00033GH",
["c.ueq.ps_3"] = "46c00033VGH",
["c.olt.ps_2"] = "46c00034GH",
["c.olt.ps_3"] = "46c00034VGH",
["c.ult.ps_2"] = "46c00035GH",
["c.ult.ps_3"] = "46c00035VGH",
["c.ole.ps_2"] = "46c00036GH",
["c.ole.ps_3"] = "46c00036VGH",
["c.ule.ps_2"] = "46c00037GH",
["c.ule.ps_3"] = "46c00037VGH",
["c.sf.ps_2"] = "46c00038GH",
["c.sf.ps_3"] = "46c00038VGH",
["c.ngle.ps_2"] = "46c00039GH",
["c.ngle.ps_3"] = "46c00039VGH",
["c.seq.ps_2"] = "46c0003aGH",
["c.seq.ps_3"] = "46c0003aVGH",
["c.ngl.ps_2"] = "46c0003bGH",
["c.ngl.ps_3"] = "46c0003bVGH",
["c.lt.ps_2"] = "46c0003cGH",
["c.lt.ps_3"] = "46c0003cVGH",
["c.nge.ps_2"] = "46c0003dGH",
["c.nge.ps_3"] = "46c0003dVGH",
["c.le.ps_2"] = "46c0003eGH",
["c.le.ps_3"] = "46c0003eVGH",
["c.ngt.ps_2"] = "46c0003fGH",
["c.ngt.ps_3"] = "46c0003fVGH",
["cvt.s.w_2"] = "46800020FG",
["cvt.d.w_2"] = "46800021FG",
["cvt.s.l_2"] = "46a00020FG",
["cvt.d.l_2"] = "46a00021FG",
-- Opcode COP1X.
lwxc1_2 = "4c000000FX",
ldxc1_2 = "4c000001FX",
luxc1_2 = "4c000005FX",
swxc1_2 = "4c000008FX",
sdxc1_2 = "4c000009FX",
suxc1_2 = "4c00000dFX",
prefx_2 = "4c00000fMX",
["alnv.ps_4"] = "4c00001eFGHS",
["madd.s_4"] = "4c000020FRGH",
["madd.d_4"] = "4c000021FRGH",
["madd.ps_4"] = "4c000026FRGH",
["msub.s_4"] = "4c000028FRGH",
["msub.d_4"] = "4c000029FRGH",
["msub.ps_4"] = "4c00002eFRGH",
["nmadd.s_4"] = "4c000030FRGH",
["nmadd.d_4"] = "4c000031FRGH",
["nmadd.ps_4"] = "4c000036FRGH",
["nmsub.s_4"] = "4c000038FRGH",
["nmsub.d_4"] = "4c000039FRGH",
["nmsub.ps_4"] = "4c00003eFRGH",
}
------------------------------------------------------------------------------
local function parse_gpr(expr)
local tname, ovreg = match(expr, "^([%w_]+):(r[1-3]?[0-9])$")
local tp = map_type[tname or expr]
if tp then
local reg = ovreg or tp.reg
if not reg then
werror("type `"..(tname or expr).."' needs a register override")
end
expr = reg
end
local r = match(expr, "^r([1-3]?[0-9])$")
if r then
r = tonumber(r)
if r <= 31 then return r, tp end
end
werror("bad register name `"..expr.."'")
end
local function parse_fpr(expr)
local r = match(expr, "^f([1-3]?[0-9])$")
if r then
r = tonumber(r)
if r <= 31 then return r end
end
werror("bad register name `"..expr.."'")
end
local function parse_imm(imm, bits, shift, scale, signed)
local n = tonumber(imm)
if n then
local m = sar(n, scale)
if shl(m, scale) == n then
if signed then
local s = sar(m, bits-1)
if s == 0 then return shl(m, shift)
elseif s == -1 then return shl(m + shl(1, bits), shift) end
else
if sar(m, bits) == 0 then return shl(m, shift) end
end
end
werror("out of range immediate `"..imm.."'")
elseif match(imm, "^[rf]([1-3]?[0-9])$") or
match(imm, "^([%w_]+):([rf][1-3]?[0-9])$") then
werror("expected immediate operand, got register")
else
waction("IMM", (signed and 32768 or 0)+scale*1024+bits*32+shift, imm)
return 0
end
end
local function parse_disp(disp)
local imm, reg = match(disp, "^(.*)%(([%w_:]+)%)$")
if imm then
local r = shl(parse_gpr(reg), 21)
local extname = match(imm, "^extern%s+(%S+)$")
if extname then
waction("REL_EXT", map_extern[extname], nil, 1)
return r
else
return r + parse_imm(imm, 16, 0, 0, true)
end
end
local reg, tailr = match(disp, "^([%w_:]+)%s*(.*)$")
if reg and tailr ~= "" then
local r, tp = parse_gpr(reg)
if tp then
waction("IMM", 32768+16*32, format(tp.ctypefmt, tailr))
return shl(r, 21)
end
end
werror("bad displacement `"..disp.."'")
end
local function parse_index(idx)
local rt, rs = match(idx, "^(.*)%(([%w_:]+)%)$")
if rt then
rt = parse_gpr(rt)
rs = parse_gpr(rs)
return shl(rt, 16) + shl(rs, 21)
end
werror("bad index `"..idx.."'")
end
local function parse_label(label, def)
local prefix = sub(label, 1, 2)
-- =>label (pc label reference)
if prefix == "=>" then
return "PC", 0, sub(label, 3)
end
-- ->name (global label reference)
if prefix == "->" then
return "LG", map_global[sub(label, 3)]
end
if def then
-- [1-9] (local label definition)
if match(label, "^[1-9]$") then
return "LG", 10+tonumber(label)
end
else
-- [<>][1-9] (local label reference)
local dir, lnum = match(label, "^([<>])([1-9])$")
if dir then -- Fwd: 1-9, Bkwd: 11-19.
return "LG", lnum + (dir == ">" and 0 or 10)
end
-- extern label (extern label reference)
local extname = match(label, "^extern%s+(%S+)$")
if extname then
return "EXT", map_extern[extname]
end
end
werror("bad label `"..label.."'")
end
------------------------------------------------------------------------------
-- Handle opcodes defined with template strings.
map_op[".template__"] = function(params, template, nparams)
if not params then return sub(template, 9) end
local op = tonumber(sub(template, 1, 8), 16)
local n = 1
-- Limit number of section buffer positions used by a single dasm_put().
-- A single opcode needs a maximum of 2 positions (ins/ext).
if secpos+2 > maxsecpos then wflush() end
local pos = wpos()
-- Process each character.
for p in gmatch(sub(template, 9), ".") do
if p == "D" then
op = op + shl(parse_gpr(params[n]), 11); n = n + 1
elseif p == "T" then
op = op + shl(parse_gpr(params[n]), 16); n = n + 1
elseif p == "S" then
op = op + shl(parse_gpr(params[n]), 21); n = n + 1
elseif p == "F" then
op = op + shl(parse_fpr(params[n]), 6); n = n + 1
elseif p == "G" then
op = op + shl(parse_fpr(params[n]), 11); n = n + 1
elseif p == "H" then
op = op + shl(parse_fpr(params[n]), 16); n = n + 1
elseif p == "R" then
op = op + shl(parse_fpr(params[n]), 21); n = n + 1
elseif p == "I" then
op = op + parse_imm(params[n], 16, 0, 0, true); n = n + 1
elseif p == "U" then
op = op + parse_imm(params[n], 16, 0, 0, false); n = n + 1
elseif p == "O" then
op = op + parse_disp(params[n]); n = n + 1
elseif p == "X" then
op = op + parse_index(params[n]); n = n + 1
elseif p == "B" or p == "J" then
local mode, n, s = parse_label(params[n], false)
if p == "B" then n = n + 2048 end
waction("REL_"..mode, n, s, 1)
n = n + 1
elseif p == "A" then
op = op + parse_imm(params[n], 5, 6, 0, false); n = n + 1
elseif p == "M" then
op = op + parse_imm(params[n], 5, 11, 0, false); n = n + 1
elseif p == "N" then
op = op + parse_imm(params[n], 5, 16, 0, false); n = n + 1
elseif p == "C" then
op = op + parse_imm(params[n], 3, 18, 0, false); n = n + 1
elseif p == "V" then
op = op + parse_imm(params[n], 3, 8, 0, false); n = n + 1
elseif p == "W" then
op = op + parse_imm(params[n], 3, 0, 0, false); n = n + 1
elseif p == "Y" then
op = op + parse_imm(params[n], 20, 6, 0, false); n = n + 1
elseif p == "Z" then
op = op + parse_imm(params[n], 10, 6, 0, false); n = n + 1
elseif p == "=" then
op = op + shl(band(op, 0xf800), 5) -- Copy D to T for clz, clo.
else
assert(false)
end
end
wputpos(pos, op)
end
------------------------------------------------------------------------------
-- Pseudo-opcode to mark the position where the action list is to be emitted.
map_op[".actionlist_1"] = function(params)
if not params then return "cvar" end
local name = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeactions(out, name) end)
end
-- Pseudo-opcode to mark the position where the global enum is to be emitted.
map_op[".globals_1"] = function(params)
if not params then return "prefix" end
local prefix = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeglobals(out, prefix) end)
end
-- Pseudo-opcode to mark the position where the global names are to be emitted.
map_op[".globalnames_1"] = function(params)
if not params then return "cvar" end
local name = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeglobalnames(out, name) end)
end
-- Pseudo-opcode to mark the position where the extern names are to be emitted.
map_op[".externnames_1"] = function(params)
if not params then return "cvar" end
local name = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeexternnames(out, name) end)
end
------------------------------------------------------------------------------
-- Label pseudo-opcode (converted from trailing colon form).
map_op[".label_1"] = function(params)
if not params then return "[1-9] | ->global | =>pcexpr" end
if secpos+1 > maxsecpos then wflush() end
local mode, n, s = parse_label(params[1], true)
if mode == "EXT" then werror("bad label definition") end
waction("LABEL_"..mode, n, s, 1)
end
------------------------------------------------------------------------------
-- Pseudo-opcodes for data storage.
map_op[".long_*"] = function(params)
if not params then return "imm..." end
for _,p in ipairs(params) do
local n = tonumber(p)
if not n then werror("bad immediate `"..p.."'") end
if n < 0 then n = n + 2^32 end
wputw(n)
if secpos+2 > maxsecpos then wflush() end
end
end
-- Alignment pseudo-opcode.
map_op[".align_1"] = function(params)
if not params then return "numpow2" end
if secpos+1 > maxsecpos then wflush() end
local align = tonumber(params[1])
if align then
local x = align
-- Must be a power of 2 in the range (2 ... 256).
for i=1,8 do
x = x / 2
if x == 1 then
waction("ALIGN", align-1, nil, 1) -- Action byte is 2**n-1.
return
end
end
end
werror("bad alignment")
end
------------------------------------------------------------------------------
-- Pseudo-opcode for (primitive) type definitions (map to C types).
map_op[".type_3"] = function(params, nparams)
if not params then
return nparams == 2 and "name, ctype" or "name, ctype, reg"
end
local name, ctype, reg = params[1], params[2], params[3]
if not match(name, "^[%a_][%w_]*$") then
werror("bad type name `"..name.."'")
end
local tp = map_type[name]
if tp then
werror("duplicate type `"..name.."'")
end
-- Add #type to defines. A bit unclean to put it in map_archdef.
map_archdef["#"..name] = "sizeof("..ctype..")"
-- Add new type and emit shortcut define.
local num = ctypenum + 1
map_type[name] = {
ctype = ctype,
ctypefmt = format("Dt%X(%%s)", num),
reg = reg,
}
wline(format("#define Dt%X(_V) (int)(ptrdiff_t)&(((%s *)0)_V)", num, ctype))
ctypenum = num
end
map_op[".type_2"] = map_op[".type_3"]
-- Dump type definitions.
local function dumptypes(out, lvl)
local t = {}
for name in pairs(map_type) do t[#t+1] = name end
sort(t)
out:write("Type definitions:\n")
for _,name in ipairs(t) do
local tp = map_type[name]
local reg = tp.reg or ""
out:write(format(" %-20s %-20s %s\n", name, tp.ctype, reg))
end
out:write("\n")
end
------------------------------------------------------------------------------
-- Set the current section.
function _M.section(num)
waction("SECTION", num)
wflush(true) -- SECTION is a terminal action.
end
------------------------------------------------------------------------------
-- Dump architecture description.
function _M.dumparch(out)
out:write(format("DynASM %s version %s, released %s\n\n",
_info.arch, _info.version, _info.release))
dumpactions(out)
end
-- Dump all user defined elements.
function _M.dumpdef(out, lvl)
dumptypes(out, lvl)
dumpglobals(out, lvl)
dumpexterns(out, lvl)
end
------------------------------------------------------------------------------
-- Pass callbacks from/to the DynASM core.
function _M.passcb(wl, we, wf, ww)
wline, werror, wfatal, wwarn = wl, we, wf, ww
return wflush
end
-- Setup the arch-specific module.
function _M.setup(arch, opt)
g_arch, g_opt = arch, opt
end
-- Merge the core maps and the arch-specific maps.
function _M.mergemaps(map_coreop, map_def)
setmetatable(map_op, { __index = map_coreop })
setmetatable(map_def, { __index = map_archdef })
return map_op, map_def
end
return _M
------------------------------------------------------------------------------
|
apache-2.0
|
tltneon/NutScript
|
gamemode/core/derma/cl_intro.lua
|
5
|
3882
|
local gradient = nut.util.getMaterial("vgui/gradient-r.vtf")
local glow = surface.GetTextureID("particle/Particle_Glow_04_Additive")
local PANEL = {}
function PANEL:Init()
if (IsValid(nut.gui.intro)) then
nut.gui.intro:Remove()
end
nut.gui.intro = self
self:SetSize(ScrW(), ScrH())
self:SetZPos(9999)
timer.Simple(0.1, function()
if (!IsValid(self)) then
return
end
self.sound = CreateSound(LocalPlayer(), "music/hl1_song20.mp3")
self.sound:Play()
self.sound:ChangePitch(80, 0)
end)
self.authors = self:Add("DLabel")
self.authors:SetText(GAMEMODE.Author.." Presents")
self.authors:SetFont("nutIntroMediumFont")
self.authors:SetTextColor(color_white)
self.authors:SetAlpha(0)
self.authors:AlphaTo(255, 5, 1.5, function()
self.authors:AlphaTo(0, 5, 3, function()
self.authors:SetText("In collaboration with "..SCHEMA.author)
self.authors:SizeToContents()
self.authors:CenterHorizontal()
self.authors:AlphaTo(255, 3, 0.5, function()
if (self.sound) then
self.sound:FadeOut(8)
self.sound:FadeOut(8)
end
self.authors:AlphaTo(0, 3, 1, function()
LocalPlayer():EmitSound("music/hl2_song10.mp3", 150, 70)
self.cover:MoveTo(self.name:GetWide(), 0, 7.5, 5, nil, function()
self.glow = true
self.delta = 0
self.schema:AlphaTo(255, 5, 1)
end)
end)
end)
end)
end)
self.authors:SizeToContents()
self.authors:Center()
self.authors:SetZPos(99)
self.name = self:Add("DLabel")
self.name:SetText(GAMEMODE.Name)
self.name:SetFont("nutIntroTitleFont")
self.name:SetTextColor(color_white)
self.name:SizeToContents()
self.name:Center()
self.name:SetPos(self.name.x, ScrH() * 0.4)
self.name:SetExpensiveShadow(2, color_black)
self.schema = self:Add("DLabel")
self.schema:SetText(SCHEMA.introName and L(SCHEMA.introName) or L(SCHEMA.name))
self.schema:SetFont("nutIntroBigFont")
self.schema:SizeToContents()
self.schema:Center()
self.schema:MoveBelow(self.name, 10)
self.schema:SetAlpha(0)
self.schema:SetExpensiveShadow(2, color_black)
self.cover = self.name:Add("DPanel")
self.cover:SetSize(ScrW(), self.name:GetTall())
self.cover.Paint = function(this, w, h)
surface.SetDrawColor(0, 0, 0)
surface.SetMaterial(gradient)
surface.DrawTexturedRect(0, 0, 100, h)
surface.DrawRect(100, 0, ScrW(), h)
end
self.cover:SetPos(-100, 0)
timer.Simple(5, function()
if (IsValid(self)) then
self:addContinue()
end
end)
end
function PANEL:addContinue()
self.info = self:Add("DLabel")
self.info:Dock(BOTTOM)
self.info:SetTall(36)
self.info:DockMargin(0, 0, 0, 32)
self.info:SetText("Press Space to continue...")
self.info:SetFont("nutIntroSmallFont")
self.info:SetContentAlignment(2)
self.info:SetAlpha(0)
self.info:AlphaTo(255, 1, 0, function()
self.info.Paint = function(this)
this:SetAlpha(math.abs(math.cos(RealTime() * 0.8) * 255))
end
end)
self.info:SetExpensiveShadow(1, color_black)
end
function PANEL:Think()
if (IsValid(self.info) and input.IsKeyDown(KEY_SPACE) and !self.closing) then
self.closing = true
self:AlphaTo(0, 2.5, 0, function()
self:Remove()
end)
end
end
function PANEL:OnRemove()
if (self.sound) then
self.sound:Stop()
self.sound = nil
if (IsValid(nut.gui.char)) then
nut.gui.char:playMusic()
end
end
end
function PANEL:Paint(w, h)
surface.SetDrawColor(0, 0, 0)
surface.DrawRect(0, 0, w, h)
if (self.glow) then
self.delta = math.Approach(self.delta, 100, FrameTime() * 10)
local x, y = ScrW()*0.5 - 700, ScrH()*0.5 - 340
surface.SetDrawColor(self.delta, self.delta, self.delta, self.delta + math.sin(RealTime() * 0.7)*10)
surface.SetTexture(glow)
surface.DrawTexturedRect(x, y, 1400, 680)
end
end
vgui.Register("nutIntro", PANEL, "EditablePanel")
|
mit
|
EvPowerTeam/EV_OP
|
feeds/luci/applications/luci-openvpn/luasrc/model/cbi/openvpn-advanced.lua
|
71
|
20039
|
--[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <[email protected]>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
require("luci.ip")
require("luci.model.uci")
local knownParams = {
--
-- Widget Name Default(s) Description Option(s)
--
{ "Service", {
-- initialisation and daemon options
{ ListValue, "verb", { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 }, translate("Set output verbosity") },
{ Flag, "mlock", 0, translate("Disable Paging") },
{ Flag, "disable_occ", 0, translate("Disable options consistency check") },
-- { Value, "user", "root", translate("Set UID to user") },
-- { Value, "group", "root", translate("Set GID to group") },
{ Value, "cd", "/etc/openvpn", translate("Change to directory before initialization") },
{ Value, "chroot", "/var/run", translate("Chroot to directory after initialization") },
-- { Value, "daemon", "Instance-Name", translate("Daemonize after initialization") },
-- { Value, "syslog", "Instance-Name", translate("Output to syslog and do not daemonize") },
{ Flag, "passtos", 0, translate("TOS passthrough (applies to IPv4 only)") },
-- { Value, "inetd", "nowait Instance-Name", translate("Run as an inetd or xinetd server") },
{ Value, "log", "/var/log/openvpn.log", translate("Write log to file") },
{ Value, "log_append", "/var/log/openvpn.log", translate("Append log to file") },
{ Flag, "suppress_timestamps", 0, translate("Don't log timestamps") },
-- { Value, "writepid", "/var/run/openvpn.pid", translate("Write process ID to file") },
{ Value, "nice", 0, translate("Change process priority") },
{ Flag, "fast_io", 0, translate("Optimize TUN/TAP/UDP writes") },
{ Value, "echo", "some params echoed to log", translate("Echo parameters to log") },
{ ListValue, "remap_usr1", { "SIGHUP", "SIGTERM" }, translate("Remap SIGUSR1 signals") },
{ Value, "status", "/var/run/openvpn.status 5", translate("Write status to file every n seconds") },
{ Value, "status_version", { 1, 2 }, translate("Status file format version") }, -- status
{ Value, "mute", 5, translate("Limit repeated log messages") },
{ Value, "up", "/usr/bin/ovpn-up", translate("Shell cmd to execute after tun device open") },
{ Value, "up_delay", 5, translate("Delay tun/tap open and up script execution") },
{ Value, "down", "/usr/bin/ovpn-down", translate("Shell cmd to run after tun device close") },
{ Flag, "down_pre", 0, translate("Call down cmd/script before TUN/TAP close") },
{ Flag, "up_restart", 0, translate("Run up/down scripts for all restarts") },
{ Value, "route_up", "/usr/bin/ovpn-routeup", translate("Execute shell cmd after routes are added") },
{ Value, "ipchange", "/usr/bin/ovpn-ipchange", translate("Execute shell command on remote ip change"), { mode="p2p" } },
{ DynamicList, "setenv", { "VAR1 value1", "VAR2 value2" }, translate("Pass environment variables to script") },
{ Value, "tls_verify", "/usr/bin/ovpn-tlsverify", translate("Shell command to verify X509 name") },
{ Value, "client_connect", "/usr/bin/ovpn-clientconnect", translate("Run script cmd on client connection") },
{ Flag, "client_disconnect", 0, translate("Run script cmd on client disconnection") },
{ Value, "learn_address", "/usr/bin/ovpn-learnaddress", translate("Executed in server mode whenever an IPv4 address/route or MAC address is added to OpenVPN's internal routing table") },
{ Value, "auth_user_pass_verify", "/usr/bin/ovpn-userpass via-env", translate("Executed in server mode on new client connections, when the client is still untrusted") },
{ ListValue, "script_security", { 0, 1, 2, 3 }, translate("Policy level over usage of external programs and scripts"), {mode="server" } },
} },
{ "Networking", {
-- socket config
{ ListValue, "mode", { "p2p", "server" }, translate("Major mode") },
{ Value, "local", "0.0.0.0", translate("Local host name or ip address") },
{ Value, "port", 1194, translate("TCP/UDP port # for both local and remote") },
{ Value, "lport", 1194, translate("TCP/UDP port # for local (default=1194)") },
{ Value, "rport", 1194, translate("TCP/UDP port # for remote (default=1194)") },
{ Flag, "float", 0, translate("Allow remote to change its IP or port") },
{ Flag, "nobind", 0, translate("Do not bind to local address and port") },
{ Value, "dev", "tun0", translate("tun/tap device") },
{ ListValue, "dev_type", { "tun", "tap" }, translate("Type of used device") },
{ Value, "dev_node", "/dev/net/tun", translate("Use tun/tap device node") },
{ Flag, "tun_ipv6", 0, translate("Make tun device IPv6 capable") },
{ Value, "ifconfig", "10.200.200.3 10.200.200.1", translate("Set tun/tap adapter parameters") },
{ Flag, "ifconfig_noexec", 0, translate("Don't actually execute ifconfig") },
{ Flag, "ifconfig_nowarn", 0, translate("Don't warn on ifconfig inconsistencies") },
{ DynamicList, "route", "10.123.0.0 255.255.0.0", translate("Add route after establishing connection") },
{ Value, "route_gateway", "10.234.1.1", translate("Specify a default gateway for routes") },
{ Value, "route_delay", 0, translate("Delay n seconds after connection") },
{ Flag, "route_noexec", 0, translate("Don't add routes automatically") },
{ ListValue, "mtu_disc", { "yes", "maybe", "no" }, translate("Enable Path MTU discovery") },
{ Flag, "mtu_test", 0, translate("Empirically measure MTU") },
{ Flag, "comp_lzo", 0, translate("Use fast LZO compression") },
{ Flag, "comp_noadapt", 0, translate("Don't use adaptive lzo compression"), { comp_lzo=1 } },
{ Value, "link_mtu", 1500, translate("Set TCP/UDP MTU") },
{ Value, "tun_mtu", 1500, translate("Set tun/tap device MTU") },
{ Value, "tun_mtu_extra", 1500, translate("Set tun/tap device overhead") },
{ Value, "fragment", 1500, translate("Enable internal datagram fragmentation"), { proto="udp" } },
{ Value, "mssfix", 1500, translate("Set upper bound on TCP MSS"), { proto="udp" } },
{ Value, "sndbuf", 65536, translate("Set the TCP/UDP send buffer size") },
{ Value, "rcvbuf", 65536, translate("Set the TCP/UDP receive buffer size") },
{ Value, "txqueuelen", 100, translate("Set tun/tap TX queue length") },
{ Value, "shaper", 10240, translate("Shaping for peer bandwidth") },
{ Value, "inactive", 240, translate("tun/tap inactivity timeout") },
{ Value, "keepalive", "10 60", translate("Helper directive to simplify the expression of --ping and --ping-restart in server mode configurations") },
{ Value, "ping", 30, translate("Ping remote every n seconds over TCP/UDP port") },
{ Value, "ping_exit", 120, translate("Remote ping timeout") },
{ Value, "ping_restart", 60, translate("Restart after remote ping timeout") },
{ Flag, "ping_timer_rem", 0, translate("Only process ping timeouts if routes exist") },
{ Flag, "persist_tun", 0, translate("Keep tun/tap device open on restart") },
{ Flag, "persist_key", 0, translate("Don't re-read key on restart") },
{ Flag, "persist_local_ip", 0, translate("Keep local IP address on restart") },
{ Flag, "persist_remote_ip", 0, translate("Keep remote IP address on restart") },
-- management channel
{ Value, "management", "127.0.0.1 31194 /etc/openvpn/mngmt-pwds", translate("Enable management interface on <em>IP</em> <em>port</em>") },
{ Flag, "management_query_passwords", 0, translate("Query management channel for private key") }, -- management
{ Flag, "management_hold", 0, translate("Start OpenVPN in a hibernating state") }, -- management
{ Value, "management_log_cache", 100, translate("Number of lines for log file history") }, -- management
{ ListValue, "topology", { "net30", "p2p", "subnet" }, translate("'net30', 'p2p', or 'subnet'"), {dev_type="tun" } },
} },
{ "VPN", {
{ Value, "server", "10.200.200.0 255.255.255.0", translate("Configure server mode"), { server_mode="1" } },
{ Value, "server_bridge", "10.200.200.1 255.255.255.0 10.200.200.200 10.200.200.250", translate("Configure server bridge"), { server_mode="1" } },
{ DynamicList, "push", { "redirect-gateway", "comp-lzo" }, translate("Push options to peer"), { server_mode="1" } },
{ Flag, "push_reset", 0, translate("Don't inherit global push options"), { server_mode="1" } },
{ Flag, "disable", 0, translate("Client is disabled"), { server_mode="1" } },
{ Value, "ifconfig_pool", "10.200.200.100 10.200.200.150 255.255.255.0", translate("Set aside a pool of subnets"), { server_mode="1" } },
{ Value, "ifconfig_pool_persist", "/etc/openvpn/ipp.txt 600", translate("Persist/unpersist ifconfig-pool"), { server_mode="1" } },
-- { Flag, "ifconfig_pool_linear", 0, translate("Use individual addresses rather than /30 subnets"), { server_mode="1" } }, -- deprecated and replaced by --topology p2p
{ Value, "ifconfig_push", "10.200.200.1 255.255.255.255", translate("Push an ifconfig option to remote"), { server_mode="1" } },
{ Value, "iroute", "10.200.200.0 255.255.255.0", translate("Route subnet to client"), { server_mode="1" } },
{ Flag, "client_to_client", 0, translate("Allow client-to-client traffic"), { server_mode="1" } },
{ Flag, "duplicate_cn", 0, translate("Allow multiple clients with same certificate"), { server_mode="1" } },
{ Value, "client_config_dir", "/etc/openvpn/ccd", translate("Directory for custom client config files"), { server_mode="1" } },
{ Flag, "ccd_exclusive", 0, translate("Refuse connection if no custom client config"), { server_mode="1" } },
{ Value, "tmp_dir", "/var/run/openvpn", translate("Temporary directory for client-connect return file"), { server_mode="1" } },
{ Value, "hash_size", "256 256", translate("Set size of real and virtual address hash tables"), { server_mode="1" } },
{ Value, "bcast_buffers", 256, translate("Number of allocated broadcast buffers"), { server_mode="1" } },
{ Value, "tcp_queue_limit", 64, translate("Maximum number of queued TCP output packets"), { server_mode="1" } },
{ Value, "max_clients", 10, translate("Allowed maximum of connected clients"), { server_mode="1" } },
{ Value, "max_routes_per_client", 256, translate("Allowed maximum of internal"), { server_mode="1" } },
{ Value, "connect_freq", "3 10", translate("Allowed maximum of new connections"), { server_mode="1" } },
{ Flag, "client_cert_not_required", 0, translate("Don't require client certificate"), { server_mode="1" } },
{ Flag, "username_as_common_name", 0, translate("Use username as common name"), { server_mode="1" } },
{ Flag, "client", 0, translate("Configure client mode"), { server_mode="0" }, { server_mode="" } },
{ Flag, "pull", 0, translate("Accept options pushed from server"), { client="1" } },
{ Value, "auth_user_pass", "/etc/openvpn/userpass.txt", translate("Authenticate using username/password"), { client="1" } },
{ ListValue, "auth_retry", { "none", "nointeract", "interact" }, translate("Handling of authentication failures"), { client="1" } },
{ Value, "explicit_exit_notify", 1, translate("Send notification to peer on disconnect"), { client="1" } },
{ DynamicList, "remote", "1.2.3.4", translate("Remote host name or ip address"), { client="1" } },
{ Flag, "remote_random", 1, translate("Randomly choose remote server"), { client="1" } },
{ ListValue, "proto", { "udp", "tcp-client", "tcp-server" }, translate("Use protocol"), { client="1" } },
{ Value, "connect_retry", 5, translate("Connection retry interval"), { proto="tcp-client" }, { client="1" } },
{ Value, "http_proxy", "192.168.1.100 8080", translate("Connect to remote host through an HTTP proxy"), { client="1" } },
{ Flag, "http_proxy_retry", 0, translate("Retry indefinitely on HTTP proxy errors"), { client="1" } },
{ Value, "http_proxy_timeout", 5, translate("Proxy timeout in seconds"), { client="1" } },
{ DynamicList, "http_proxy_option", { "VERSION 1.0", "AGENT OpenVPN/2.0.9" }, translate("Set extended HTTP proxy options"), { client="1" } },
{ Value, "socks_proxy", "192.168.1.200 1080", translate("Connect through Socks5 proxy"), { client="1" } },
{ Value, "socks_proxy_retry", 5, translate("Retry indefinitely on Socks proxy errors"), { client="1" } }, -- client && socks_proxy
{ Value, "resolv_retry", "infinite", translate("If hostname resolve fails, retry"), { client="1" } },
{ ListValue, "redirect_gateway", { "", "local", "def1", "local def1" }, translate("Automatically redirect default route"), { client="1" } },
} },
{ "Cryptography", {
{ Value, "secret", "/etc/openvpn/secret.key 1", translate("Enable Static Key encryption mode (non-TLS)") },
{ Value, "auth", "SHA1", translate("HMAC authentication for packets") }, -- parse
{ Value, "cipher", "BF-CBC", translate("Encryption cipher for packets") }, -- parse
{ Value, "keysize", 1024, translate("Size of cipher key") }, -- parse
{ Value, "engine", "dynamic", translate("Enable OpenSSL hardware crypto engines") }, -- parse
{ Flag, "no_replay", 0, translate("Disable replay protection") },
{ Value, "replay_window", "64 15", translate("Replay protection sliding window size") },
{ Flag, "mute_replay_warnings", 0, translate("Silence the output of replay warnings") },
{ Value, "replay_persist", "/var/run/openvpn-replay-state", translate("Persist replay-protection state") },
{ Flag, "no_iv", 0, translate("Disable cipher initialisation vector") },
{ Flag, "tls_server", 0, translate("Enable TLS and assume server role"), { tls_client="" }, { tls_client="0" } },
{ Flag, "tls_client", 0, translate("Enable TLS and assume client role"), { tls_server="" }, { tls_server="0" } },
{ FileUpload, "ca", "/etc/easy-rsa/keys/ca.crt", translate("Certificate authority") },
{ FileUpload, "dh", "/etc/easy-rsa/keys/dh1024.pem", translate("Diffie Hellman parameters") },
{ FileUpload, "cert", "/etc/easy-rsa/keys/some-client.crt", translate("Local certificate") },
{ FileUpload, "key", "/etc/easy-rsa/keys/some-client.key", translate("Local private key") },
{ FileUpload, "pkcs12", "/etc/easy-rsa/keys/some-client.pk12", translate("PKCS#12 file containing keys") },
{ ListValue, "key_method", { 1, 2 }, translate("Enable TLS and assume client role") },
{ Value, "tls_cipher", "DHE-RSA-AES256-SHA:DHE-DSS-AES256-SHA:AES256-SHA:EDH-RSA-DES-CBC3-SHA:EDH-DSS-DES-CBC3-SHA:DES-CBC3-SHA:DHE-RSA-AES128-SHA:DHE-DSS-AES128-SHA:AES128-SHA:RC4-SHA:RC4-MD5:EDH-RSA-DES-CBC-SHA:EDH-DSS-DES-CBC-SHA:DES-CBC-SHA:EXP-EDH-RSA-DES-CBC-SHA:EXP-EDH-DSS-DES-CBC-SHA:EXP-DES-CBC-SHA:EXP-RC2-CBC-MD5:EXP-RC4-MD5",
translate("TLS cipher") },
{ Value, "tls_timeout", 2, translate("Retransmit timeout on TLS control channel") },
{ Value, "reneg_bytes", 1024, translate("Renegotiate data chan. key after bytes") },
{ Value, "reneg_pkts", 100, translate("Renegotiate data chan. key after packets") },
{ Value, "reneg_sec", 3600, translate("Renegotiate data chan. key after seconds") },
{ Value, "hand_window", 60, translate("Timeframe for key exchange") },
{ Value, "tran_window", 3600, translate("Key transition window") },
{ Flag, "single_session", 0, translate("Allow only one session") },
{ Flag, "tls_exit", 0, translate("Exit on TLS negotiation failure") },
{ Value, "tls_auth", "/etc/openvpn/tlsauth.key 1", translate("Additional authentication over TLS") },
--{ Value, "askpass", "[file]", translate("Get PEM password from controlling tty before we daemonize") },
{ Flag, "auth_nocache", 0, translate("Don't cache --askpass or --auth-user-pass passwords") },
{ Value, "tls_remote", "remote_x509_name", translate("Only accept connections from given X509 name") },
{ ListValue, "ns_cert_type", { "client", "server" }, translate("Require explicit designation on certificate") },
{ ListValue, "remote_cert_tls", { "client", "server" }, translate("Require explicit key usage on certificate") },
{ Value, "crl_verify", "/etc/easy-rsa/keys/crl.pem", translate("Check peer certificate against a CRL") },
} }
}
local cts = { }
local params = { }
local m = Map("openvpn")
local p = m:section( SimpleSection )
p.template = "openvpn/pageswitch"
p.mode = "advanced"
p.instance = arg[1]
p.category = arg[2] or "Service"
for _, c in ipairs(knownParams) do
cts[#cts+1] = c[1]
if c[1] == p.category then params = c[2] end
end
p.categories = cts
local s = m:section(
NamedSection, arg[1], "openvpn",
translate("%s" % arg[2])
)
s.title = translate("%s" % arg[2])
s.addremove = false
s.anonymous = true
for _, option in ipairs(params) do
local o = s:option(
option[1], option[2],
option[2], option[4]
)
if option[1] == DummyValue then
o.value = option[3]
else
if option[1] == DynamicList then
o.cast = nil
function o.cfgvalue(...)
local val = AbstractValue.cfgvalue(...)
return ( val and type(val) ~= "table" ) and { val } or val
end
end
o.optional = true
if type(option[3]) == "table" then
if o.optional then o:value("", "-- remove --") end
for _, v in ipairs(option[3]) do
v = tostring(v)
o:value(v)
end
o.default = tostring(option[3][1])
else
o.default = tostring(option[3])
end
end
for i=5,#option do
if type(option[i]) == "table" then
o:depends(option[i])
end
end
end
return m
|
gpl-2.0
|
kengonakajima/luvit-mysql
|
test.lua
|
7
|
3819
|
-- make it looks like node-mysql semantics
local timer = require( "timer" ) -- luvit built-in
local MySQL = require( "./mysql" )
local client = MySQL.createClient( { database="test",user="passtestuser",port=3306,password="hoge", logfunc=nil } )
client:ping( function() print("ping received") end)
client:query( "CREATE DATABASE luvit_mysql_testdb", function(err)
if err then
print("query error. code:", err.message, err.number, MySQL.ERROR_DB_CREATE_EXISTS )
end
if err and err.number ~= MySQL.ERROR_DB_CREATE_EXISTS then
error("cannot create db" )
end
end)
client:query( "USE luvit_mysql_testdb" )
client:query( "DROP TABLE IF EXISTS testtable", function(err,res,fields)
assert(not err)
end)
client:query( "CREATE TABLE testtable (id INT(11) AUTO_INCREMENT, name VARCHAR(255), age INT(11), created DATETIME, PRIMARY KEY (id) )",
function(err,res,fields)
print("CREATE TABLE DONE")
assert( not err )
client:query( "INSERT INTO testtable SET name = 'george', age = 20, created=now()",
function(err)
assert( not err )
print("INSERT DONE 1")
end)
client:query( "INSERT INTO testtable SET name = 'jack', age = 30, created=now()",
function(err)
assert( not err )
print("INSERT DONE 2")
end)
client:query( "INSERT INTO testtable SET name = 'ken', age = 40, created=now()",
function(err)
assert( not err )
print("INSERT DONE 3")
end)
end)
client:query( "DROP TABLE IF EXISTS longstringtable", function(err,res,fields)
assert(not err)
function makestr(n)
local out=""
for i=1,n-1 do out = out .. "a" end
out = out .. "b"
return out
end
client:query( "CREATE TABLE longstringtable ( name mediumblob )", function(err)
if err then print(err.message) end
assert(not err)
client:query( "INSERT INTO longstringtable set name = '" .. makestr(50*1000) .. "'",
function(err)
if err then print(err.message) end
assert(not err)
print("long insert done")
end)
end)
end)
-- use timer because we're not sure about above INSERT finishes before following SELECT.
timer.setInterval( 1000, function()
print("timer interval!")
if not cnt then cnt = 1 end
local q = client:query( "SELECT * FROM testtable", function(err,res,fields)
assert(not err)
assert( fields.id )
assert( fields.name )
assert( fields.age )
assert( fields.created )
assert( #res == 3 )
assert( res[1].id == 1 )
assert( res[1].name == "george" )
assert( res[1].age == 20 )
assert( res[1].created.year )
assert( res[1].created.month )
assert( res[1].created.day )
assert( res[1].created.hour )
assert( res[1].created.minute )
assert( res[1].created.second )
assert( res[2].id == 2 )
assert( res[2].name == "jack" )
assert( res[2].age == 30 )
assert( res[2].created.year )
assert( res[2].created.month )
assert( res[2].created.day )
assert( res[2].created.hour )
assert( res[2].created.minute )
assert( res[2].created.second )
assert( res[3].id == 3 )
assert( res[3].name == "ken" )
assert( res[3].age == 40 )
assert( res[3].created.year )
assert( res[3].created.month )
assert( res[3].created.day )
assert( res[3].created.hour )
assert( res[3].created.minute )
assert( res[3].created.second )
print("select done. cnt:",cnt)
cnt = cnt + 1
if cnt > 10 then
print("test success!")
process.exit(0)
end
end)
end)
|
apache-2.0
|
yangboz/petulant-octo-dubstep
|
HP_ID_Print_App/cocos2d-x-3.2/cocos/scripting/lua-bindings/auto/api/PhysicsShape.lua
|
1
|
4440
|
--------------------------------
-- @module PhysicsShape
-- @extend Ref
--------------------------------
-- @function [parent=#PhysicsShape] getFriction
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#PhysicsShape] setGroup
-- @param self
-- @param #int int
--------------------------------
-- @function [parent=#PhysicsShape] setDensity
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#PhysicsShape] getMass
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#PhysicsShape] getMaterial
-- @param self
-- @return PhysicsMaterial#PhysicsMaterial ret (return value: cc.PhysicsMaterial)
--------------------------------
-- @function [parent=#PhysicsShape] getCollisionBitmask
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#PhysicsShape] getArea
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#PhysicsShape] setCategoryBitmask
-- @param self
-- @param #int int
--------------------------------
-- @function [parent=#PhysicsShape] getGroup
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#PhysicsShape] setMoment
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#PhysicsShape] containsPoint
-- @param self
-- @param #vec2_table vec2
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#PhysicsShape] getCategoryBitmask
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#PhysicsShape] getType
-- @param self
-- @return PhysicsShape::Type#PhysicsShape::Type ret (return value: cc.PhysicsShape::Type)
--------------------------------
-- @function [parent=#PhysicsShape] getContactTestBitmask
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#PhysicsShape] getCenter
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsShape] getDensity
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#PhysicsShape] setMass
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#PhysicsShape] getTag
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#PhysicsShape] calculateDefaultMoment
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#PhysicsShape] setCollisionBitmask
-- @param self
-- @param #int int
--------------------------------
-- @function [parent=#PhysicsShape] getMoment
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#PhysicsShape] getOffset
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- @function [parent=#PhysicsShape] getRestitution
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#PhysicsShape] setFriction
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#PhysicsShape] setMaterial
-- @param self
-- @param #cc.PhysicsMaterial physicsmaterial
--------------------------------
-- @function [parent=#PhysicsShape] setTag
-- @param self
-- @param #int int
--------------------------------
-- @function [parent=#PhysicsShape] setContactTestBitmask
-- @param self
-- @param #int int
--------------------------------
-- @function [parent=#PhysicsShape] setRestitution
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#PhysicsShape] getBody
-- @param self
-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
return nil
|
mit
|
telergybot/telergy2
|
libs/mimetype.lua
|
3662
|
2922
|
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types
do
local mimetype = {}
-- TODO: Add more?
local types = {
["text/html"] = "html",
["text/css"] = "css",
["text/xml"] = "xml",
["image/gif"] = "gif",
["image/jpeg"] = "jpg",
["application/x-javascript"] = "js",
["application/atom+xml"] = "atom",
["application/rss+xml"] = "rss",
["text/mathml"] = "mml",
["text/plain"] = "txt",
["text/vnd.sun.j2me.app-descriptor"] = "jad",
["text/vnd.wap.wml"] = "wml",
["text/x-component"] = "htc",
["image/png"] = "png",
["image/tiff"] = "tiff",
["image/vnd.wap.wbmp"] = "wbmp",
["image/x-icon"] = "ico",
["image/x-jng"] = "jng",
["image/x-ms-bmp"] = "bmp",
["image/svg+xml"] = "svg",
["image/webp"] = "webp",
["application/java-archive"] = "jar",
["application/mac-binhex40"] = "hqx",
["application/msword"] = "doc",
["application/pdf"] = "pdf",
["application/postscript"] = "ps",
["application/rtf"] = "rtf",
["application/vnd.ms-excel"] = "xls",
["application/vnd.ms-powerpoint"] = "ppt",
["application/vnd.wap.wmlc"] = "wmlc",
["application/vnd.google-earth.kml+xml"] = "kml",
["application/vnd.google-earth.kmz"] = "kmz",
["application/x-7z-compressed"] = "7z",
["application/x-cocoa"] = "cco",
["application/x-java-archive-diff"] = "jardiff",
["application/x-java-jnlp-file"] = "jnlp",
["application/x-makeself"] = "run",
["application/x-perl"] = "pl",
["application/x-pilot"] = "prc",
["application/x-rar-compressed"] = "rar",
["application/x-redhat-package-manager"] = "rpm",
["application/x-sea"] = "sea",
["application/x-shockwave-flash"] = "swf",
["application/x-stuffit"] = "sit",
["application/x-tcl"] = "tcl",
["application/x-x509-ca-cert"] = "crt",
["application/x-xpinstall"] = "xpi",
["application/xhtml+xml"] = "xhtml",
["application/zip"] = "zip",
["application/octet-stream"] = "bin",
["audio/midi"] = "mid",
["audio/mpeg"] = "mp3",
["audio/ogg"] = "ogg",
["audio/x-m4a"] = "m4a",
["audio/x-realaudio"] = "ra",
["video/3gpp"] = "3gpp",
["video/mp4"] = "mp4",
["video/mpeg"] = "mpeg",
["video/quicktime"] = "mov",
["video/webm"] = "webm",
["video/x-flv"] = "flv",
["video/x-m4v"] = "m4v",
["video/x-mng"] = "mng",
["video/x-ms-asf"] = "asf",
["video/x-ms-wmv"] = "wmv",
["video/x-msvideo"] = "avi"
}
-- Returns the common file extension from a content-type
function mimetype.get_mime_extension(content_type)
return types[content_type]
end
-- Returns the mimetype and subtype
function mimetype.get_content_type(extension)
for k,v in pairs(types) do
if v == extension then
return k
end
end
end
-- Returns the mimetype without the subtype
function mimetype.get_content_type_no_sub(extension)
for k,v in pairs(types) do
if v == extension then
-- Before /
return k:match('([%w-]+)/')
end
end
end
return mimetype
end
|
gpl-2.0
|
mortezaand/tgpragramer
|
mimetype.lua
|
3662
|
2922
|
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types
do
local mimetype = {}
-- TODO: Add more?
local types = {
["text/html"] = "html",
["text/css"] = "css",
["text/xml"] = "xml",
["image/gif"] = "gif",
["image/jpeg"] = "jpg",
["application/x-javascript"] = "js",
["application/atom+xml"] = "atom",
["application/rss+xml"] = "rss",
["text/mathml"] = "mml",
["text/plain"] = "txt",
["text/vnd.sun.j2me.app-descriptor"] = "jad",
["text/vnd.wap.wml"] = "wml",
["text/x-component"] = "htc",
["image/png"] = "png",
["image/tiff"] = "tiff",
["image/vnd.wap.wbmp"] = "wbmp",
["image/x-icon"] = "ico",
["image/x-jng"] = "jng",
["image/x-ms-bmp"] = "bmp",
["image/svg+xml"] = "svg",
["image/webp"] = "webp",
["application/java-archive"] = "jar",
["application/mac-binhex40"] = "hqx",
["application/msword"] = "doc",
["application/pdf"] = "pdf",
["application/postscript"] = "ps",
["application/rtf"] = "rtf",
["application/vnd.ms-excel"] = "xls",
["application/vnd.ms-powerpoint"] = "ppt",
["application/vnd.wap.wmlc"] = "wmlc",
["application/vnd.google-earth.kml+xml"] = "kml",
["application/vnd.google-earth.kmz"] = "kmz",
["application/x-7z-compressed"] = "7z",
["application/x-cocoa"] = "cco",
["application/x-java-archive-diff"] = "jardiff",
["application/x-java-jnlp-file"] = "jnlp",
["application/x-makeself"] = "run",
["application/x-perl"] = "pl",
["application/x-pilot"] = "prc",
["application/x-rar-compressed"] = "rar",
["application/x-redhat-package-manager"] = "rpm",
["application/x-sea"] = "sea",
["application/x-shockwave-flash"] = "swf",
["application/x-stuffit"] = "sit",
["application/x-tcl"] = "tcl",
["application/x-x509-ca-cert"] = "crt",
["application/x-xpinstall"] = "xpi",
["application/xhtml+xml"] = "xhtml",
["application/zip"] = "zip",
["application/octet-stream"] = "bin",
["audio/midi"] = "mid",
["audio/mpeg"] = "mp3",
["audio/ogg"] = "ogg",
["audio/x-m4a"] = "m4a",
["audio/x-realaudio"] = "ra",
["video/3gpp"] = "3gpp",
["video/mp4"] = "mp4",
["video/mpeg"] = "mpeg",
["video/quicktime"] = "mov",
["video/webm"] = "webm",
["video/x-flv"] = "flv",
["video/x-m4v"] = "m4v",
["video/x-mng"] = "mng",
["video/x-ms-asf"] = "asf",
["video/x-ms-wmv"] = "wmv",
["video/x-msvideo"] = "avi"
}
-- Returns the common file extension from a content-type
function mimetype.get_mime_extension(content_type)
return types[content_type]
end
-- Returns the mimetype and subtype
function mimetype.get_content_type(extension)
for k,v in pairs(types) do
if v == extension then
return k
end
end
end
-- Returns the mimetype without the subtype
function mimetype.get_content_type_no_sub(extension)
for k,v in pairs(types) do
if v == extension then
-- Before /
return k:match('([%w-]+)/')
end
end
end
return mimetype
end
|
gpl-2.0
|
alireza1998/mega
|
libs/mimetype.lua
|
3662
|
2922
|
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types
do
local mimetype = {}
-- TODO: Add more?
local types = {
["text/html"] = "html",
["text/css"] = "css",
["text/xml"] = "xml",
["image/gif"] = "gif",
["image/jpeg"] = "jpg",
["application/x-javascript"] = "js",
["application/atom+xml"] = "atom",
["application/rss+xml"] = "rss",
["text/mathml"] = "mml",
["text/plain"] = "txt",
["text/vnd.sun.j2me.app-descriptor"] = "jad",
["text/vnd.wap.wml"] = "wml",
["text/x-component"] = "htc",
["image/png"] = "png",
["image/tiff"] = "tiff",
["image/vnd.wap.wbmp"] = "wbmp",
["image/x-icon"] = "ico",
["image/x-jng"] = "jng",
["image/x-ms-bmp"] = "bmp",
["image/svg+xml"] = "svg",
["image/webp"] = "webp",
["application/java-archive"] = "jar",
["application/mac-binhex40"] = "hqx",
["application/msword"] = "doc",
["application/pdf"] = "pdf",
["application/postscript"] = "ps",
["application/rtf"] = "rtf",
["application/vnd.ms-excel"] = "xls",
["application/vnd.ms-powerpoint"] = "ppt",
["application/vnd.wap.wmlc"] = "wmlc",
["application/vnd.google-earth.kml+xml"] = "kml",
["application/vnd.google-earth.kmz"] = "kmz",
["application/x-7z-compressed"] = "7z",
["application/x-cocoa"] = "cco",
["application/x-java-archive-diff"] = "jardiff",
["application/x-java-jnlp-file"] = "jnlp",
["application/x-makeself"] = "run",
["application/x-perl"] = "pl",
["application/x-pilot"] = "prc",
["application/x-rar-compressed"] = "rar",
["application/x-redhat-package-manager"] = "rpm",
["application/x-sea"] = "sea",
["application/x-shockwave-flash"] = "swf",
["application/x-stuffit"] = "sit",
["application/x-tcl"] = "tcl",
["application/x-x509-ca-cert"] = "crt",
["application/x-xpinstall"] = "xpi",
["application/xhtml+xml"] = "xhtml",
["application/zip"] = "zip",
["application/octet-stream"] = "bin",
["audio/midi"] = "mid",
["audio/mpeg"] = "mp3",
["audio/ogg"] = "ogg",
["audio/x-m4a"] = "m4a",
["audio/x-realaudio"] = "ra",
["video/3gpp"] = "3gpp",
["video/mp4"] = "mp4",
["video/mpeg"] = "mpeg",
["video/quicktime"] = "mov",
["video/webm"] = "webm",
["video/x-flv"] = "flv",
["video/x-m4v"] = "m4v",
["video/x-mng"] = "mng",
["video/x-ms-asf"] = "asf",
["video/x-ms-wmv"] = "wmv",
["video/x-msvideo"] = "avi"
}
-- Returns the common file extension from a content-type
function mimetype.get_mime_extension(content_type)
return types[content_type]
end
-- Returns the mimetype and subtype
function mimetype.get_content_type(extension)
for k,v in pairs(types) do
if v == extension then
return k
end
end
end
-- Returns the mimetype without the subtype
function mimetype.get_content_type_no_sub(extension)
for k,v in pairs(types) do
if v == extension then
-- Before /
return k:match('([%w-]+)/')
end
end
end
return mimetype
end
|
gpl-2.0
|
badboyam/boti
|
libs/mimetype.lua
|
3662
|
2922
|
-- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types
do
local mimetype = {}
-- TODO: Add more?
local types = {
["text/html"] = "html",
["text/css"] = "css",
["text/xml"] = "xml",
["image/gif"] = "gif",
["image/jpeg"] = "jpg",
["application/x-javascript"] = "js",
["application/atom+xml"] = "atom",
["application/rss+xml"] = "rss",
["text/mathml"] = "mml",
["text/plain"] = "txt",
["text/vnd.sun.j2me.app-descriptor"] = "jad",
["text/vnd.wap.wml"] = "wml",
["text/x-component"] = "htc",
["image/png"] = "png",
["image/tiff"] = "tiff",
["image/vnd.wap.wbmp"] = "wbmp",
["image/x-icon"] = "ico",
["image/x-jng"] = "jng",
["image/x-ms-bmp"] = "bmp",
["image/svg+xml"] = "svg",
["image/webp"] = "webp",
["application/java-archive"] = "jar",
["application/mac-binhex40"] = "hqx",
["application/msword"] = "doc",
["application/pdf"] = "pdf",
["application/postscript"] = "ps",
["application/rtf"] = "rtf",
["application/vnd.ms-excel"] = "xls",
["application/vnd.ms-powerpoint"] = "ppt",
["application/vnd.wap.wmlc"] = "wmlc",
["application/vnd.google-earth.kml+xml"] = "kml",
["application/vnd.google-earth.kmz"] = "kmz",
["application/x-7z-compressed"] = "7z",
["application/x-cocoa"] = "cco",
["application/x-java-archive-diff"] = "jardiff",
["application/x-java-jnlp-file"] = "jnlp",
["application/x-makeself"] = "run",
["application/x-perl"] = "pl",
["application/x-pilot"] = "prc",
["application/x-rar-compressed"] = "rar",
["application/x-redhat-package-manager"] = "rpm",
["application/x-sea"] = "sea",
["application/x-shockwave-flash"] = "swf",
["application/x-stuffit"] = "sit",
["application/x-tcl"] = "tcl",
["application/x-x509-ca-cert"] = "crt",
["application/x-xpinstall"] = "xpi",
["application/xhtml+xml"] = "xhtml",
["application/zip"] = "zip",
["application/octet-stream"] = "bin",
["audio/midi"] = "mid",
["audio/mpeg"] = "mp3",
["audio/ogg"] = "ogg",
["audio/x-m4a"] = "m4a",
["audio/x-realaudio"] = "ra",
["video/3gpp"] = "3gpp",
["video/mp4"] = "mp4",
["video/mpeg"] = "mpeg",
["video/quicktime"] = "mov",
["video/webm"] = "webm",
["video/x-flv"] = "flv",
["video/x-m4v"] = "m4v",
["video/x-mng"] = "mng",
["video/x-ms-asf"] = "asf",
["video/x-ms-wmv"] = "wmv",
["video/x-msvideo"] = "avi"
}
-- Returns the common file extension from a content-type
function mimetype.get_mime_extension(content_type)
return types[content_type]
end
-- Returns the mimetype and subtype
function mimetype.get_content_type(extension)
for k,v in pairs(types) do
if v == extension then
return k
end
end
end
-- Returns the mimetype without the subtype
function mimetype.get_content_type_no_sub(extension)
for k,v in pairs(types) do
if v == extension then
-- Before /
return k:match('([%w-]+)/')
end
end
end
return mimetype
end
|
gpl-2.0
|
sundream/gamesrv
|
script/card/neutral/card261016.lua
|
1
|
2315
|
--<<card 导表开始>>
local super = require "script.card.neutral.card161016"
ccard261016 = class("ccard261016",super,{
sid = 261016,
race = 6,
name = "伊利丹·怒风",
type = 201,
magic_immune = 0,
assault = 0,
sneer = 0,
atkcnt = 1,
shield = 0,
warcry = 0,
dieeffect = 0,
sneak = 0,
magic_hurt_adden = 0,
cure_to_hurt = 0,
recoverhp_multi = 1,
magic_hurt_multi = 1,
max_amount = 1,
composechip = 100,
decomposechip = 10,
atk = 7,
maxhp = 5,
crystalcost = 6,
targettype = 0,
halo = nil,
desc = "每当你使用一张牌时,召唤一个2/1的埃辛诺斯烈焰。",
effect = {
onuse = nil,
ondie = nil,
onhurt = nil,
onrecoverhp = nil,
onbeginround = nil,
onendround = nil,
ondelsecret = nil,
onputinwar = nil,
onremovefromwar = nil,
onaddweapon = nil,
onputinhand = nil,
before_die = nil,
after_die = nil,
before_hurt = nil,
after_hurt = nil,
before_recoverhp = nil,
after_recoverhp = nil,
before_beginround = nil,
after_beginround = nil,
before_endround = nil,
after_endround = nil,
before_attack = nil,
after_attack = nil,
before_playcard = nil,
after_playcard = {addfootman={sid=166020,num=1}},
before_putinwar = nil,
after_putinwar = nil,
before_removefromwar = nil,
after_removefromwar = nil,
before_addsecret = nil,
after_addsecret = nil,
before_delsecret = nil,
after_delsecret = nil,
before_addweapon = nil,
after_addweapon = nil,
before_delweapon = nil,
after_delweapon = nil,
before_putinhand = nil,
after_putinhand = nil,
before_removefromhand = nil,
after_removefromhand = nil,
},
})
function ccard261016:init(conf)
super.init(self,conf)
--<<card 导表结束>>
end --导表生成
function ccard261016:load(data)
if not data or not next(data) then
return
end
super.load(self,data)
-- todo: load data
end
function ccard261016:save()
local data = super.save(self)
-- todo: save data
return data
end
return ccard261016
|
gpl-2.0
|
yangboz/petulant-octo-dubstep
|
HP_ID_Print_App/cocos2d-x-3.2/cocos/scripting/lua-bindings/auto/api/LabelBMFont.lua
|
1
|
3545
|
--------------------------------
-- @module LabelBMFont
-- @extend Node,LabelProtocol,BlendProtocol
--------------------------------
-- @function [parent=#LabelBMFont] setLineBreakWithoutSpace
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#LabelBMFont] getBlendFunc
-- @param self
-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
--------------------------------
-- @function [parent=#LabelBMFont] isOpacityModifyRGB
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#LabelBMFont] getLetter
-- @param self
-- @param #int int
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#LabelBMFont] getString
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#LabelBMFont] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendfunc
--------------------------------
-- @function [parent=#LabelBMFont] setString
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#LabelBMFont] initWithString
-- @param self
-- @param #string str
-- @param #string str
-- @param #float float
-- @param #cc.TextHAlignment texthalignment
-- @param #vec2_table vec2
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#LabelBMFont] setOpacityModifyRGB
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#LabelBMFont] getFntFile
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#LabelBMFont] setFntFile
-- @param self
-- @param #string str
-- @param #vec2_table vec2
--------------------------------
-- @function [parent=#LabelBMFont] setAlignment
-- @param self
-- @param #cc.TextHAlignment texthalignment
--------------------------------
-- @function [parent=#LabelBMFont] setWidth
-- @param self
-- @param #float float
--------------------------------
-- overload function: create()
--
-- overload function: create(string, string, float, cc.TextHAlignment, vec2_table)
--
-- @function [parent=#LabelBMFont] create
-- @param self
-- @param #string str
-- @param #string str
-- @param #float float
-- @param #cc.TextHAlignment texthalignment
-- @param #vec2_table vec2
-- @return LabelBMFont#LabelBMFont ret (retunr value: cc.LabelBMFont)
--------------------------------
-- @function [parent=#LabelBMFont] getBoundingBox
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- @function [parent=#LabelBMFont] getDescription
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#LabelBMFont] setColor
-- @param self
-- @param #color3b_table color3b
--------------------------------
-- @function [parent=#LabelBMFont] getChildByTag
-- @param self
-- @param #int int
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- @function [parent=#LabelBMFont] getContentSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- @function [parent=#LabelBMFont] LabelBMFont
-- @param self
return nil
|
mit
|
sundream/gamesrv
|
script/card/golden/card112002.lua
|
1
|
2492
|
--<<card 导表开始>>
local super = require "script.card.init"
ccard112002 = class("ccard112002",super,{
sid = 112002,
race = 1,
name = "炎爆术",
type = 101,
magic_immune = 0,
assault = 0,
sneer = 0,
atkcnt = 0,
shield = 0,
warcry = 0,
dieeffect = 0,
sneak = 0,
magic_hurt_adden = 0,
cure_to_hurt = 0,
recoverhp_multi = 1,
magic_hurt_multi = 1,
max_amount = 2,
composechip = 100,
decomposechip = 10,
atk = 0,
maxhp = 0,
crystalcost = 10,
targettype = 33,
halo = nil,
desc = "造成10点伤害",
effect = {
onuse = {magic_hurt=10},
ondie = nil,
onhurt = nil,
onrecoverhp = nil,
onbeginround = nil,
onendround = nil,
ondelsecret = nil,
onputinwar = nil,
onremovefromwar = nil,
onaddweapon = nil,
onputinhand = nil,
before_die = nil,
after_die = nil,
before_hurt = nil,
after_hurt = nil,
before_recoverhp = nil,
after_recoverhp = nil,
before_beginround = nil,
after_beginround = nil,
before_endround = nil,
after_endround = nil,
before_attack = nil,
after_attack = nil,
before_playcard = nil,
after_playcard = nil,
before_putinwar = nil,
after_putinwar = nil,
before_removefromwar = nil,
after_removefromwar = nil,
before_addsecret = nil,
after_addsecret = nil,
before_delsecret = nil,
after_delsecret = nil,
before_addweapon = nil,
after_addweapon = nil,
before_delweapon = nil,
after_delweapon = nil,
before_putinhand = nil,
after_putinhand = nil,
before_removefromhand = nil,
after_removefromhand = nil,
},
})
function ccard112002:init(conf)
super.init(self,conf)
--<<card 导表结束>>
end --导表生成
function ccard112002:load(data)
if not data or not next(data) then
return
end
super.load(self,data)
-- todo: load data
end
function ccard112002:save()
local data = super.save(self)
-- todo: save data
return data
end
function ccard112002:onuse(pos,targetid,choice)
local owner = self:getowner()
local target = owner:gettarget(targetid)
local magic_hurt = ccard112002.effect.onuse.magic_hurt
magic_hurt = self:get_magic_hurt(magic_hurt)
target:addhp(-magic_hurt,self.id)
end
return ccard112002
|
gpl-2.0
|
rastin45/waqer12
|
plugins/sudo.lua
|
359
|
1878
|
function run_sh(msg)
name = get_name(msg)
text = ''
-- if config.sh_enabled == false then
-- text = '!sh command is disabled'
-- else
-- if is_sudo(msg) then
-- bash = msg.text:sub(4,-1)
-- text = run_bash(bash)
-- else
-- text = name .. ' you have no power here!'
-- end
-- end
if is_sudo(msg) then
bash = msg.text:sub(4,-1)
text = run_bash(bash)
else
text = name .. ' you have no power here!'
end
return text
end
function run_bash(str)
local cmd = io.popen(str)
local result = cmd:read('*all')
cmd:close()
return result
end
function on_getting_dialogs(cb_extra,success,result)
if success then
local dialogs={}
for key,value in pairs(result) do
for chatkey, chat in pairs(value.peer) do
print(chatkey,chat)
if chatkey=="id" then
table.insert(dialogs,chat.."\n")
end
if chatkey=="print_name" then
table.insert(dialogs,chat..": ")
end
end
end
send_msg(cb_extra[1],table.concat(dialogs),ok_cb,false)
end
end
function run(msg, matches)
if not is_sudo(msg) then
return "You aren't allowed!"
end
local receiver = get_receiver(msg)
if string.match(msg.text, '!sh') then
text = run_sh(msg)
send_msg(receiver, text, ok_cb, false)
return
end
if string.match(msg.text, '!cpu') then
text = run_bash('uname -snr') .. ' ' .. run_bash('whoami')
text = text .. '\n' .. run_bash('top -b |head -2')
send_msg(receiver, text, ok_cb, false)
return
end
if matches[1]=="Get dialogs" then
get_dialog_list(on_getting_dialogs,{get_receiver(msg)})
return
end
end
return {
description = "shows cpuinfo",
usage = "!cpu",
patterns = {"^!cpu", "^!sh","^Get dialogs$"},
run = run
}
|
gpl-2.0
|
spark0511/revolt_bot
|
plugins/sudo.lua
|
359
|
1878
|
function run_sh(msg)
name = get_name(msg)
text = ''
-- if config.sh_enabled == false then
-- text = '!sh command is disabled'
-- else
-- if is_sudo(msg) then
-- bash = msg.text:sub(4,-1)
-- text = run_bash(bash)
-- else
-- text = name .. ' you have no power here!'
-- end
-- end
if is_sudo(msg) then
bash = msg.text:sub(4,-1)
text = run_bash(bash)
else
text = name .. ' you have no power here!'
end
return text
end
function run_bash(str)
local cmd = io.popen(str)
local result = cmd:read('*all')
cmd:close()
return result
end
function on_getting_dialogs(cb_extra,success,result)
if success then
local dialogs={}
for key,value in pairs(result) do
for chatkey, chat in pairs(value.peer) do
print(chatkey,chat)
if chatkey=="id" then
table.insert(dialogs,chat.."\n")
end
if chatkey=="print_name" then
table.insert(dialogs,chat..": ")
end
end
end
send_msg(cb_extra[1],table.concat(dialogs),ok_cb,false)
end
end
function run(msg, matches)
if not is_sudo(msg) then
return "You aren't allowed!"
end
local receiver = get_receiver(msg)
if string.match(msg.text, '!sh') then
text = run_sh(msg)
send_msg(receiver, text, ok_cb, false)
return
end
if string.match(msg.text, '!cpu') then
text = run_bash('uname -snr') .. ' ' .. run_bash('whoami')
text = text .. '\n' .. run_bash('top -b |head -2')
send_msg(receiver, text, ok_cb, false)
return
end
if matches[1]=="Get dialogs" then
get_dialog_list(on_getting_dialogs,{get_receiver(msg)})
return
end
end
return {
description = "shows cpuinfo",
usage = "!cpu",
patterns = {"^!cpu", "^!sh","^Get dialogs$"},
run = run
}
|
gpl-2.0
|
REZATITAN/AntiSpamBot
|
plugins/ingroup.lua
|
45
|
56305
|
do
-- Check Member
local function check_member_autorealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Realm',
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes'
}
}
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Welcome to your new realm !')
end
end
end
local function check_member_realm_add(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Realm',
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes'
}
}
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Realm has been added!')
end
end
end
function check_member_group(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Group',
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'You have been promoted as the owner.')
end
end
end
local function check_member_modadd(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration
data[tostring(msg.to.id)] = {
group_type = 'Group',
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.print_name, '_', ' '),
lock_name = 'yes',
lock_photo = 'no',
lock_member = 'no',
flood = 'yes',
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ')
end
end
end
local function automodadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
receiver = get_receiver(msg)
chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg})
end
end
local function autorealmadd(msg)
local data = load_data(_config.moderation.data)
if msg.action.type == 'chat_created' then
receiver = get_receiver(msg)
chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg})
end
end
local function check_member_realmrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Realm configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local realms = 'realms'
if not data[tostring(realms)] then
data[tostring(realms)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(realms)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Realm has been removed!')
end
end
end
local function check_member_modrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result.members) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, 'Group has been removed')
end
end
end
--End Check Member
local function show_group_settingsmod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 0
end
end
local bots_protection = "Yes"
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
local lock_link = "no"
if data[tostring(msg.to.id)]['settings']['lock_link'] then
lock_link = data[tostring(msg.to.id)]['settings']['lock_link']
end
local lock_adds= "no"
if data[tostring(msg.to.id)]['settings']['lock_adds'] then
lock_adds = data[tostring(msg.to.id)]['settings']['lock_adds']
end
local lock_eng = "no"
if data[tostring(msg.to.id)]['settings']['lock_eng'] then
lock_eng = data[tostring(msg.to.id)]['settings']['lock_eng']
end
local lock_badw = "no"
if data[tostring(msg.to.id)]['settings']['lock_badw'] then
lock_badw = data[tostring(msg.to.id)]['settings']['lock_badw']
end
local lock_tag = "no"
if data[tostring(msg.to.id)]['settings']['lock_tag'] then
lock_tag = data[tostring(msg.to.id)]['settings']['lock_tag']
end
local lock_leave = "no"
if data[tostring(msg.to.id)]['settings']['lock_leave'] then
lock_leave = data[tostring(msg.to.id)]['settings']['lock_leave']
end
local lock_sticker = "no"
if data[tostring(msg.to.id)]['settings']['sticker'] then
lock_tag = data[tostring(msg.to.id)]['settings']['sticker']
end
local settings = data[tostring(target)]['settings']
local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group tag : "..lock_tag.."\nLock group member : "..settings.lock_member.."\nLock group english 🗣 : "..lock_eng.."\n Lock group leave : "..lock_leave.."\nLock group bad words : "..lock_badw.."\nLock group links : "..lock_link.."\nLock group join : "..lock_adds.."\nLock group sticker : "..lock_sticker.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection--"\nPublic: "..public
return text
end
local function set_descriptionmod(msg, data, target, about)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'description'
data[tostring(target)][data_cat] = about
save_data(_config.moderation.data, data)
return 'Set group description to:\n'..about
end
local function get_description(msg, data)
local data_cat = 'description'
if not data[tostring(msg.to.id)][data_cat] then
return 'No description available.'
end
local about = data[tostring(msg.to.id)][data_cat]
local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about
return 'About '..about
end
local function lock_group_arabic(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'yes' then
return 'Arabic is already locked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'yes'
save_data(_config.moderation.data, data)
return 'Arabic has been locked'
end
end
local function unlock_group_arabic(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'no' then
return 'Arabic is already unlocked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'no'
save_data(_config.moderation.data, data)
return 'Arabic has been unlocked'
end
end
local function lock_group_link(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_link_lock = data[tostring(target)]['settings']['lock_link']
if group_link_lock == 'yes' then
return 'link is already locked!'
else
data[tostring(target)]['settings']['lock_link'] = 'yes'
save_data(_config.moderation.data, data)
return 'link has been locked!'
end
end
local function lock_group_sticker(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_sticker_lock = data[tostring(target)]['settings']['sticker']
if group_sticker_lock == 'kick' then
return 'Sticker protection is already enabled!'
else
data[tostring(target)]['settings']['sticker'] = 'kick'
save_data(_config.moderation.data, data)
return 'Sticker protection has been enabled!'
end
end
local function unlock_group_sticker(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_sticker_lock = data[tostring(target)]['settings']['sticker']
if group_sticker_lock == 'ok' then
return 'Sticker protection is already disabled!'
else
data[tostring(target)]['settings']['sticker'] = 'ok'
save_data(_config.moderation.data, data)
return 'Sticker protection has been disabled!'
end
end
local function unlock_group_link(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_link_lock = data[tostring(target)]['settings']['lock_link']
if group_link_lock == 'no' then
return 'link is already unlocked!'
else
data[tostring(target)]['settings']['lock_link'] = 'no'
save_data(_config.moderation.data, data)
return 'link has been unlocked!'
end
end
local function lock_group_link(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_link_lock = data[tostring(target)]['settings']['lock_link']
if group_link_lock == 'yes' then
return 'link is already locked!'
else
data[tostring(target)]['settings']['lock_link'] = 'yes'
save_data(_config.moderation.data, data)
return 'link has been locked!'
end
end
local function unlock_group_link(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_link_lock = data[tostring(target)]['settings']['lock_link']
if group_link_lock == 'no' then
return 'link is already unlocked!'
else
data[tostring(target)]['settings']['lock_link'] = 'no'
save_data(_config.moderation.data, data)
return 'link has been unlocked!'
end
end
local function lock_group_eng(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_eng_lock = data[tostring(target)]['settings']['lock_eng']
if group_eng_lock == 'yes' then
return 'english is already locked!'
else
data[tostring(target)]['settings']['lock_eng'] = 'yes'
save_data(_config.moderation.data, data)
return 'english has been locked!'
end
end
local function unlock_group_eng(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_eng_lock = data[tostring(target)]['settings']['lock_eng']
if group_eng_lock == 'no' then
return 'english is already unlocked!'
else
data[tostring(target)]['settings']['lock_eng'] = 'no'
save_data(_config.moderation.data, data)
return 'english has been unlocked!'
end
end
local function lock_group_eng(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_eng_lock = data[tostring(target)]['settings']['lock_eng']
if group_eng_lock == 'yes' then
return 'english is already locked!'
else
data[tostring(target)]['settings']['lock_eng'] = 'yes'
save_data(_config.moderation.data, data)
return 'english has been locked!'
end
end
local function unlock_group_eng(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_eng_lock = data[tostring(target)]['settings']['lock_eng']
if group_eng_lock == 'no' then
return 'english is already unlocked!'
else
data[tostring(target)]['settings']['lock_eng'] = 'no'
save_data(_config.moderation.data, data)
return 'english has been unlocked!'
end
end
local function lock_group_tag(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_tag_lock = data[tostring(target)]['settings']['lock_tag']
if group_tag_lock == 'yes' then
return '# is already locked!'
else
data[tostring(target)]['settings']['lock_tag'] = 'yes'
save_data(_config.moderation.data, data)
return '# has been locked!'
end
end
local function unlock_group_tag(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_tag_lock = data[tostring(target)]['settings']['lock_tag']
if group_tag_lock == 'no' then
return '# is already unlocked!'
else
data[tostring(target)]['settings']['lock_tag'] = 'no'
save_data(_config.moderation.data, data)
return '# has been unlocked!'
end
end
local function lock_group_tag(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_tag_lock = data[tostring(target)]['settings']['lock_tag']
if group_tag_lock == 'yes' then
return '# is already locked!'
else
data[tostring(target)]['settings']['lock_tag'] = 'yes'
save_data(_config.moderation.data, data)
return '# has been locked!'
end
end
local function unlock_group_tag(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_tag_lock = data[tostring(target)]['settings']['lock_tag']
if group_tag_lock == 'no' then
return '# is already unlocked!'
else
data[tostring(target)]['settings']['lock_tag'] = 'no'
save_data(_config.moderation.data, data)
return '# has been unlocked!'
end
end
local function lock_group_badw(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_badw_lock = data[tostring(target)]['settings']['lock_badw']
if group_badw_lock == 'yes' then
return 'bad words is already locked!'
else
data[tostring(target)]['settings']['lock_badw'] = 'yes'
save_data(_config.moderation.data, data)
return 'bad words has been locked!'
end
end
local function unlock_group_badw(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_badw_lock = data[tostring(target)]['settings']['lock_badw']
if group_badw_lock == 'no' then
return 'bad words is already unlocked!'
else
data[tostring(target)]['settings']['lock_badw'] = 'no'
save_data(_config.moderation.data, data)
return 'bad words has been unlocked!'
end
end
local function lock_group_badw(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_badw_lock = data[tostring(target)]['settings']['lock_badw']
if group_badw_lock == 'yes' then
return 'bad words is already locked!'
else
data[tostring(target)]['settings']['lock_badw'] = 'yes'
save_data(_config.moderation.data, data)
return 'bad words has been locked!'
end
end
local function unlock_group_badw(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_badw_lock = data[tostring(target)]['settings']['lock_badw']
if group_badw_lock == 'no' then
return 'bad words is already unlocked!'
else
data[tostring(target)]['settings']['lock_badw'] = 'no'
save_data(_config.moderation.data, data)
return 'bad words has been unlocked!'
end
end
local function lock_group_adds(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local adds_ban = data[tostring(msg.to.id)]['settings']['adds_ban']
if adds_ban == 'yes' then
return 'join by link has been locked!'
else
data[tostring(msg.to.id)]['settings']['adds_ban'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'join by link is already locked!'
end
local function unlock_group_adds(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local adds_ban = data[tostring(msg.to.id)]['settings']['adds_ban']
if adds_ban == 'no' then
return 'join by link hes been unlocked!'
else
data[tostring(msg.to.id)]['settings']['adds_ban'] = 'no'
save_data(_config.moderation.data, data)
return 'join by link is already unlocked!'
end
end
local function lock_group_leave(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
if leave_ban == 'yes' then
return 'Leaving users will be banned'
else
data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Leaving users will be banned'
end
local function unlock_group_leave(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban']
if leave_ban == 'no' then
return 'Leaving users will not be banned'
else
data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no'
save_data(_config.moderation.data, data)
return 'Leaving users will not be banned'
end
end
local function lock_group_bots(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'yes' then
return 'Bots protection is already enabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'yes'
save_data(_config.moderation.data, data)
return 'Bots protection has been enabled'
end
end
local function unlock_group_bots(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_bots_lock = data[tostring(target)]['settings']['lock_bots']
if group_bots_lock == 'no' then
return 'Bots protection is already disabled'
else
data[tostring(target)]['settings']['lock_bots'] = 'no'
save_data(_config.moderation.data, data)
return 'Bots protection has been disabled'
end
end
local function lock_group_namemod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'yes' then
return 'Group name is already locked'
else
data[tostring(target)]['settings']['lock_name'] = 'yes'
save_data(_config.moderation.data, data)
rename_chat('chat#id'..target, group_name_set, ok_cb, false)
return 'Group name has been locked'
end
end
local function unlock_group_namemod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_name_set = data[tostring(target)]['settings']['set_name']
local group_name_lock = data[tostring(target)]['settings']['lock_name']
if group_name_lock == 'no' then
return 'Group name is already unlocked'
else
data[tostring(target)]['settings']['lock_name'] = 'no'
save_data(_config.moderation.data, data)
return 'Group name has been unlocked'
end
end
local function lock_group_floodmod(msg, data, target)
if not is_owner(msg) then
return "Only admins can do it for now"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Group flood is locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Group flood has been locked'
end
end
local function unlock_group_floodmod(msg, data, target)
if not is_owner(msg) then
return "Only admins can do it for now"
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Group flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Group flood has been unlocked'
end
end
local function lock_group_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'Group members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'Group members has been locked'
end
local function unlock_group_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'Group members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'Group members has been unlocked'
end
end
local function unlock_group_photomod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local group_photo_lock = data[tostring(target)]['settings']['lock_photo']
if group_photo_lock == 'no' then
return 'Group photo is not locked'
else
data[tostring(target)]['settings']['lock_photo'] = 'no'
save_data(_config.moderation.data, data)
return 'Group photo has been unlocked'
end
end
local function set_rulesmod(msg, data, target)
if not is_momod(msg) then
return "For moderators only!"
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Set group rules to:\n'..rules
end
local function modadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
return 'Group is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg})
end
local function modadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if is_group(msg) then
return 'Group is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg})
end
local function realmadd(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if is_realm(msg) then
return 'Realm is already added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg})
end
-- Global functions
function modrem(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if not is_group(msg) then
return 'Group is not added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg})
end
function realmrem(msg)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
return "You're not admin"
end
local data = load_data(_config.moderation.data)
if not is_realm(msg) then
return 'Realm is not added.'
end
receiver = get_receiver(msg)
chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg})
end
local function get_rules(msg, data)
local data_cat = 'rules'
if not data[tostring(msg.to.id)][data_cat] then
return 'No rules available.'
end
local rules = data[tostring(msg.to.id)][data_cat]
local rules = 'Chat rules:\n'..rules
return rules
end
local function set_group_photo(msg, success, result)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
if success then
local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg'
print('File downloaded to:', result)
os.rename(result, file)
print('File moved to:', file)
chat_set_photo (receiver, file, ok_cb, false)
data[tostring(msg.to.id)]['settings']['set_photo'] = file
save_data(_config.moderation.data, data)
data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes'
save_data(_config.moderation.data, data)
send_large_msg(receiver, 'Photo saved!', ok_cb, false)
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
local function promote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is already a moderator.')
end
data[group]['moderators'][tostring(member_id)] = member_username
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' has been promoted.')
end
local function promote_by_reply(extra, success, result)
local msg = result
local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '')
if msg.from.username then
member_username = '@'.. msg.from.username
else
member_username = full_name
end
local member_id = msg.from.id
if msg.to.type == 'chat' then
return promote(get_receiver(msg), member_username, member_id)
end
end
local function demote(receiver, member_username, member_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'chat#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added.')
end
if not data[group]['moderators'][tostring(member_id)] then
return send_large_msg(receiver, member_username..' is not a moderator.')
end
data[group]['moderators'][tostring(member_id)] = nil
save_data(_config.moderation.data, data)
return send_large_msg(receiver, member_username..' has been demoted.')
end
local function demote_by_reply(extra, success, result)
local msg = result
local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '')
if msg.from.username then
member_username = '@'..msg.from.username
else
member_username = full_name
end
local member_id = msg.from.id
if msg.to.type == 'chat' then
return demote(get_receiver(msg), member_username, member_id)
end
end
local function setowner_by_reply(extra, success, result)
local msg = result
local receiver = get_receiver(msg)
local data = load_data(_config.moderation.data)
local name_log = msg.from.print_name:gsub("_", " ")
data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id)
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as owner")
local text = msg.from.print_name:gsub("_", " ").." is the owner now"
return send_large_msg(receiver, text)
end
local function promote_demote_res(extra, success, result)
--vardump(result)
--vardump(extra)
local member_id = result.id
local member_username = "@"..result.username
local chat_id = extra.chat_id
local mod_cmd = extra.mod_cmd
local receiver = "chat#id"..chat_id
if mod_cmd == 'promote' then
return promote(receiver, member_username, member_id)
elseif mod_cmd == 'demote' then
return demote(receiver, member_username, member_id)
end
end
local function modlist(msg)
local data = load_data(_config.moderation.data)
local groups = "groups"
if not data[tostring(groups)][tostring(msg.to.id)] then
return 'Group is not added.'
end
-- determine if table is empty
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local i = 1
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
message = message ..i..' - '..v..' [' ..k.. '] \n'
i = i + 1
end
return message
end
local function callbackres(extra, success, result)
--vardump(result)
local user = result.id
local name = string.gsub(result.print_name, "_", " ")
local chat = 'chat#id'..extra.chatid
send_large_msg(chat, user..'\n'..name)
return user
end
local function help()
local help_text = tostring(_config.help_text)
return help_text
end
local function cleanmember(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user(v.id, result.id)
end
end
local function killchat(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function killrealm(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
for k,v in pairs(result.members) do
kick_user_any(v.id, result.id)
end
end
local function user_msgs(user_id, chat_id)
local user_info
local uhash = 'user:'..user_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..user_id..':'..chat_id
user_info = tonumber(redis:get(um_hash) or 0)
return user_info
end
local function kick_zero(cb_extra, success, result)
local chat_id = cb_extra.chat_id
local chat = "chat#id"..chat_id
local ci_user
local re_user
for k,v in pairs(result.members) do
local si = false
ci_user = v.id
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
for i = 1, #users do
re_user = users[i]
if tonumber(ci_user) == tonumber(re_user) then
si = true
end
end
if not si then
if ci_user ~= our_id then
if not is_momod2(ci_user, chat_id) then
chat_del_user(chat, 'user#id'..ci_user, ok_cb, true)
end
end
end
end
end
local function kick_inactive(chat_id, num, receiver)
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = user_msgs(user_id, chat_id)
local nmsg = user_info
if tonumber(nmsg) < tonumber(num) then
if not is_momod2(user_id, chat_id) then
chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true)
end
end
end
return chat_info(receiver, kick_zero, {chat_id = chat_id})
end
local function run(msg, matches)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
local name_log = user_print_name(msg.from)
local group = msg.to.id
if msg.media then
if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then
load_photo(msg.id, set_group_photo, msg)
end
end
if matches[1] == 'add' and not matches[2] then
if is_realm(msg) then
return 'Error: Already a realm.'
end
print("group "..msg.to.print_name.."("..msg.to.id..") added")
return modadd(msg)
end
if matches[1] == 'add' and matches[2] == 'realm' then
if is_group(msg) then
return 'Error: Already a group.'
end
print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm")
return realmadd(msg)
end
if matches[1] == 'rem' and not matches[2] then
print("group "..msg.to.print_name.."("..msg.to.id..") removed")
return modrem(msg)
end
if matches[1] == 'rem' and matches[2] == 'realm' then
print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm")
return realmrem(msg)
end
if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then
return automodadd(msg)
end
if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then
return autorealmadd(msg)
end
if msg.to.id and data[tostring(msg.to.id)] then
local settings = data[tostring(msg.to.id)]['settings']
if matches[1] == 'chat_add_user' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_member_lock = settings.lock_member
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then
chat_del_user(chat, user, ok_cb, true)
elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then
return nil
elseif group_member_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_del_user' then
if not msg.service then
-- return "Are you trying to troll me?"
end
local user = 'user#id'..msg.action.user.id
local chat = 'chat#id'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user)
end
if matches[1] == 'chat_delete_photo' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then
if not msg.service then
return "Are you trying to troll me?"
end
local group_photo_lock = settings.lock_photo
if group_photo_lock == 'yes' then
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:incr(picturehash)
---
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
local picprotectionredis = redis:get(picturehash)
if picprotectionredis then
if tonumber(picprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(picprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id
redis:set(picturehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ")
chat_set_photo(receiver, settings.set_photo, ok_cb, false)
elseif group_photo_lock == 'no' then
return nil
end
end
if matches[1] == 'chat_rename' then
if not msg.service then
return "Are you trying to troll me?"
end
local group_name_set = settings.set_name
local group_name_lock = settings.lock_name
local to_rename = 'chat#id'..msg.to.id
if group_name_lock == 'yes' then
if group_name_set ~= tostring(msg.to.print_name) then
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:incr(namehash)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
local nameprotectionredis = redis:get(namehash)
if nameprotectionredis then
if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)
end
if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)
local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id
redis:set(namehash, 0)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ")
rename_chat(to_rename, group_name_set, ok_cb, false)
end
elseif group_name_lock == 'no' then
return nil
end
end
if matches[1] == 'setname' and is_momod(msg) then
local new_name = string.gsub(matches[2], '_', ' ')
data[tostring(msg.to.id)]['settings']['set_name'] = new_name
save_data(_config.moderation.data, data)
local group_name_set = data[tostring(msg.to.id)]['settings']['set_name']
local to_rename = 'chat#id'..msg.to.id
rename_chat(to_rename, group_name_set, ok_cb, false)
savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]")
end
if matches[1] == 'setphoto' and is_momod(msg) then
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
return 'Please send me new group photo now'
end
if matches[1] == 'promote' and not matches[2] then
if not is_owner(msg) then
return "Only the owner can prmote new moderators"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, promote_by_reply, false)
end
end
if matches[1] == 'promote' and matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner can promote"
end
local member = matches[2]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member)
local cbres_extra = {
chat_id = msg.to.id,
mod_cmd = 'promote',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
return res_user(username, promote_demote_res, cbres_extra)
end
if matches[1] == 'demote' and not matches[2] then
if not is_owner(msg) then
return "Only the owner can demote moderators"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, demote_by_reply, false)
end
end
if matches[1] == 'demote' and matches[2] then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only owner can demote"
end
if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then
return "You can't demote yourself"
end
local member = matches[2]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member)
local cbres_extra = {
chat_id = msg.to.id,
mod_cmd = 'demote',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
return res_user(username, promote_demote_res, cbres_extra)
end
if matches[1] == 'modlist' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist")
return modlist(msg)
end
if matches[1] == 'about' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description")
return get_description(msg, data)
end
if matches[1] == 'rules' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules")
return get_rules(msg, data)
end
if matches[1] == 'set' then
if matches[2] == 'rules' then
rules = matches[3]
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]")
return set_rulesmod(msg, data, target)
end
if matches[2] == 'about' then
local data = load_data(_config.moderation.data)
local target = msg.to.id
local about = matches[3]
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]")
return set_descriptionmod(msg, data, target, about)
end
end
if matches[1] == 'lock' or matches[1] == 'l' then
local target = msg.to.id
if matches[2] == 'sticker' or matches[2] == 's' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked sticker ")
return lock_group_sticker(msg, data, target)
end
if matches[2] == 'name' or matches[2] == 'n' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ")
return lock_group_namemod(msg, data, target)
end
if matches[2] == 'member' or matches[2] == 'm' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ")
return lock_group_membermod(msg, data, target)
end
if matches[2] == 'flood' or matches[2] == 'f' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ")
return lock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ")
return lock_group_arabic(msg, data, target)
end
if matches[2] == 'adds' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked link ")
return lock_group_link(msg, data, target)
end
if matches[2] == 'eng' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked eng ")
return lock_group_eng(msg, data, target)
end
if matches[2] == 'tag' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked tag ")
return lock_group_tag(msg, data, target)
end
if matches[2] == 'badw' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked badw ")
return lock_group_badw(msg, data, target)
end
if matches[2] == 'join' or matches[2] == 'j' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked adds ")
return lock_group_adds(msg, data, target)
end
if matches[2] == 'leave' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ")
return lock_group_leave(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ")
return lock_group_bots(msg, data, target)
end
end
if matches[1] == 'unlock' or matches[1] == 'u' then
local target = msg.to.id
if matches[2] == 'sticker' or matches[2] == 's' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked sticker ")
return unlock_group_sticker(msg, data, target)
end
if matches[2] == 'name' or matches[2] == 'n' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ")
return unlock_group_namemod(msg, data, target)
end
if matches[2] == 'member' or matches[2] == 'm' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ")
return unlock_group_membermod(msg, data, target)
end
if matches[2] == 'photo' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ")
return unlock_group_photomod(msg, data, target)
end
if matches[2] == 'flood' or matches[2] == 'f' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ")
return unlock_group_floodmod(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ")
return unlock_group_arabic(msg, data, target)
end
if matches[2] == 'adds' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked link ")
return unlock_group_link(msg, data, target)
end
if matches[2] == 'eng' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked eng ")
return unlock_group_eng(msg, data, target)
end
if matches[2] == 'tag' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked tag ")
return unlock_group_tag(msg, data, target)
end
if matches[2] == 'badw' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked badw ")
return unlock_group_badw(msg, data, target)
end
if matches[2] == 'join' or matches[2] == 'j' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked adds ")
return unlock_group_adds(msg, data, target)
end
if matches[2] == 'leave' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ")
return unlock_group_leave(msg, data, target)
end
if matches[2] == 'bots' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ")
return unlock_group_bots(msg, data, target)
end
end
if matches[1] == 'settings' then
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ")
return show_group_settingsmod(msg, data, target)
end
--[[if matches[1] == 'public' then
local target = msg.to.id
if matches[2] == 'yes' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public")
return set_public_membermod(msg, data, target)
end
if matches[2] == 'no' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public")
return unset_public_membermod(msg, data, target)
end
end]]
if matches[1] == 'newlink' and not is_realm(msg) then
if not is_momod(msg) then
return "For moderators only!"
end
local function callback (extra , success, result)
local receiver = 'chat#'..msg.to.id
if success == 0 then
return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.')
end
send_large_msg(receiver, "Created a new link")
data[tostring(msg.to.id)]['settings']['set_link'] = result
save_data(_config.moderation.data, data)
end
local receiver = 'chat#'..msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ")
return export_chat_link(receiver, callback, true)
end
if matches[1] == 'link' then
if not is_momod(msg) then
return "For moderators only!"
end
local group_link = data[tostring(msg.to.id)]['settings']['set_link']
if not group_link then
return "Create a link using /newlink first !"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]")
return "Group link for ("..string.gsub(msg.to.print_name, "_", " ")..":\n"..group_link
end
if matches[1] == 'setowner' and matches[2] then
if not is_owner(msg) then
return "For owner only!"
end
data[tostring(msg.to.id)]['set_owner'] = matches[2]
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner")
local text = matches[2].." added as owner"
return text
end
if matches[1] == 'setowner' and not matches[2] then
if not is_owner(msg) then
return "only for the owner!"
end
if type(msg.reply_id)~="nil" then
msgr = get_message(msg.reply_id, setowner_by_reply, false)
end
end
if matches[1] == 'mega' and matches[2] == 'satan' then
return "W_SaTaN_W \n Advanced Bot Base On Seed\n@WilSoN_DeVeLoPeR[DeVeLoPeR] \n#Open_Source\n\n[@W_SaTaN](Https://telegra.me/W_SaTaN_W)"
end
if matches[1] == 'megasatan' then
return "W_SaTaN_W \n Advanced Bot Base On Seed\n@WilSoN_DeVeLoPeR[DeVeLoPeR] \n#Open_Source\n\n[@W_SaTaN](Https://telegra.me/W_SaTaN_W)"
end
if matches[1] == 'owner' then
local group_owner = data[tostring(msg.to.id)]['set_owner']
if not group_owner then
return "no owner,ask admins in support groups to set owner for your group"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner")
return "Group owner is ["..group_owner..']'
end
if matches[1] == 'setgpowner' then
local receiver = "chat#id"..matches[2]
if not is_admin(msg) then
return "For admins only!"
end
data[tostring(matches[2])]['set_owner'] = matches[3]
save_data(_config.moderation.data, data)
local text = matches[3].." added as owner"
send_large_msg(receiver, text)
return
end
if matches[1] == 'setflood' then
if not is_momod(msg) then
return "For moderators only!"
end
if tonumber(matches[2]) < 2 or tonumber(matches[2]) > 85 then
return "Wrong number,range is [2-85]"
end
local flood_max = matches[2]
data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]")
return 'Group flood has been set to '..matches[2]
end
if matches[1] == 'clean' then
if not is_owner(msg) then
return "Only owner can clean"
end
if matches[2] == 'member' then
if not is_owner(msg) then
return "Only admins can clean members"
end
local receiver = get_receiver(msg)
chat_info(receiver, cleanmember, {receiver=receiver})
end
if matches[2] == 'modlist' then
if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way
return 'No moderator in this group.'
end
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist")
end
if matches[2] == 'rules' then
local data_cat = 'rules'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules")
end
if matches[2] == 'about' then
local data_cat = 'description'
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about")
end
end
if matches[1] == 'kill' and matches[2] == 'chat' then
if not is_admin(msg) then
return nil
end
if not is_realm(msg) then
local receiver = get_receiver(msg)
return modrem(msg),
print("Closing Group..."),
chat_info(receiver, killchat, {receiver=receiver})
else
return 'This is a realm'
end
end
if matches[1] == 'kill' and matches[2] == 'realm' then
if not is_admin(msg) then
return nil
end
if not is_group(msg) then
local receiver = get_receiver(msg)
return realmrem(msg),
print("Closing Realm..."),
chat_info(receiver, killrealm, {receiver=receiver})
else
return 'This is a group'
end
end
if matches[1] == 'help' then
if not is_momod(msg) or is_realm(msg) then
return
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help")
return help()
end
if matches[1] == 'res' and is_momod(msg) then
local cbres_extra = {
chatid = msg.to.id
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username)
return res_user(username, callbackres, cbres_extra)
end
if matches[1] == 'kickinactive' then
--send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]')
if not is_momod(msg) then
return 'Only a moderator can kick inactive users'
end
local num = 1
if matches[2] then
num = matches[2]
end
local chat_id = msg.to.id
local receiver = get_receiver(msg)
return kick_inactive(chat_id, num, receiver)
end
end
end
return {
patterns = {
"^[!/](add)$",
"^[!/](add) (realm)$",
"^[!/](rem)$",
"^[!/](rem) (realm)$",
"^[!/](rules)$",
"^[!/](about)$",
"^[!/](setname) (.*)$",
"^[!/](setphoto)$",
"^[!/](promote) (.*)$",
"^[!/](promote)",
"^[!/](help)$",
"^[!/](clean) (.*)$",
"^[!/](kill) (chat)$",
"^[!/](kill) (realm)$",
"^[!/](demote) (.*)$",
"^[!/](demote)",
"^[!/](set) ([^%s]+) (.*)$",
"^[!/](lock) (.*)$",
"^[!/](setowner) (%d+)$",
"^[!/](setowner)",
"^[!/](owner)$",
"^[!/](res) (.*)$",
"^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id)
"^[!/](unlock) (.*)$",
"^[!/](setflood) (%d+)$",
"^[!/](settings)$",
-- "^[!/](public) (.*)$",
"^[!/](modlist)$",
"^[!/](newlink)$",
"^[!/](link)$",
"^[!/](kickinactive)$",
"^[!/](kickinactive) (%d+)$",
"%[(photo)%]",
"^!!tgservice (.+)$",
},
run = run
}
end
|
gpl-2.0
|
kengonakajima/luvit-mysql
|
query.lua
|
2
|
4271
|
--[[
Copyright 2012 Kengo Nakajima. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local Parser = require("./parser")
local Util = require("./util")
local Constants = require("./constants")
local table = require("table")
local math = require("math")
-- OK,RESULT_SET_HEADER, FIELD, EOF, ROW_DATA, ROW_DATA,EOF : 1,3,4,5,6,6,5,
Query={}
function Query:new(conf)
local q = {
sql = conf.sql,
typeCast = conf.typeCast,
log = conf.logfunc
}
q.callbacks = {}
function q:on( evname, fn )
self.callbacks[evname] = fn
end
function q:emit( evname, a,b )
local cb = self.callbacks[evname]
self.log("Query:emitting event. name:",evname, "func:", cb )
if cb then cb(a,b) end
end
function q:handlePacket(packet)
self.log( "query.handlePacket called. type:", packet.type )
if packet.type == Constants.OK_PACKET then
self:emit("end", Util.packetToUserObject(packet) )
elseif packet.type == Constants.ERROR_PACKET then
packet.sql = self.sql
self:emit( "error", Util.packetToUserObject(packet))
elseif packet.type == Constants.FIELD_PACKET then
if not self.fields then self.fields = {} end
table.insert( self.fields, packet)
self:emit( "field", packet )
elseif packet.type == Constants.EOF_PACKET then
if not self.eofs then
self.eofs = 1
else
self.eofs = self.eofs + 1
end
if self.eofs == 2 then
self:emit( "end", nil, self.rows, self.fields )
end
elseif packet.type == Constants.ROW_DATA_PACKET then
self.row = {}
self.rowIndex = 1 -- it's lua!
self.field = nil
packet:on("data", function(buffer,remaining)
self.log("query row_data_packet receives data. buffer:", buffer, "remaining:", remaining, "nfields:", #self.fields, "ri:", self.rowIndex, "f:", self.field )
if not self.field then
self.field = self.fields[ self.rowIndex ]
self.row[ self.field.name ] = ""
end
if buffer then
self.row[ self.field.name ] = self.row[ self.field.name ] .. buffer
else
self.row[ self.field.name ] = nil
end
if remaining and remaining > 0 then
return
end
self.rowIndex = self.rowIndex + 1
if self.typeCast and buffer then
if self.field.fieldType == Constants.FIELD_TYPE_TIMESTAMP or self.field.fieldType == Constants.FIELD_TYPE_DATE or self.field.fieldType == Constants.FIELD_TYPE_DATETIME or self.field.fieldType == Constants.FIELD_TYPE_NEWDATE then
self.row[self.field.name] = Util.convertStringDateToTable( self.row[self.field.name] )
elseif self.field.fieldType == Constants.FIELD_TYPE_TINY or self.field.fieldType == Constants.FIELD_TYPE_SHORT or self.field.fieldType == Constants.FIELD_TYPE_LONG or self.field.fieldType == Constants.FIELD_TYPE_LONGLONG or self.field.fieldType == Constants.FIELD_TYPE_INT24 or self.field.fieldType == Constants.FIELD_TYPE_YEAR then
self.row[self.field.name] = math.floor(tonumber( self.row[self.field.name], 10) )
elseif self.field.fieldType == Constants.FIELD_TYPE_FLOAT or self.field.fieldType == Constants.FIELD_TYPE_DOUBLE then
-- decimal types cannot be parsed as floats because
-- V8 Numbers have less precision than some MySQL Decimals (lua too)
self.row[self.field.name] = tonumber( self.row[self.field.name] )
end
end
if self.rowIndex == (#self.fields+1) then
self:emit( "row", self.row )
return
end
self.field = nil
end)
end
end
return q
end
return Query
|
apache-2.0
|
ctozlm/Dato-Core
|
src/unity/python/graphlab/lua/pl/MultiMap.lua
|
36
|
1458
|
--- MultiMap, a Map which has multiple values per key.
--
-- Dependencies: `pl.utils`, `pl.class`, `pl.tablex`, `pl.List`
-- @classmod pl.MultiMap
local classes = require 'pl.class'
local tablex = require 'pl.tablex'
local utils = require 'pl.utils'
local List = require 'pl.List'
local index_by,tsort,concat = tablex.index_by,table.sort,table.concat
local append,extend,slice = List.append,List.extend,List.slice
local append = table.insert
local class = require 'pl.class'
local Map = require 'pl.Map'
-- MultiMap is a standard MT
local MultiMap = utils.stdmt.MultiMap
class(Map,nil,MultiMap)
MultiMap._name = 'MultiMap'
function MultiMap:_init (t)
if not t then return end
self:update(t)
end
--- update a MultiMap using a table.
-- @param t either a Multimap or a map-like table.
-- @return the map
function MultiMap:update (t)
utils.assert_arg(1,t,'table')
if Map:class_of(t) then
for k,v in pairs(t) do
self[k] = List()
self[k]:append(v)
end
else
for k,v in pairs(t) do
self[k] = List(v)
end
end
end
--- add a new value to a key. Setting a nil value removes the key.
-- @param key the key
-- @param val the value
-- @return the map
function MultiMap:set (key,val)
if val == nil then
self[key] = nil
else
if not self[key] then
self[key] = List()
end
self[key]:append(val)
end
end
return MultiMap
|
agpl-3.0
|
siggame/Joueur.lua
|
games/spiders/player.lua
|
1
|
3213
|
-- Player: A player in this game. Every AI controls one player.
-- DO NOT MODIFY THIS FILE
-- Never try to directly create an instance of this class, or modify its member variables.
-- Instead, you should only be reading its variables and calling its functions.
local class = require("joueur.utilities.class")
local GameObject = require("games.spiders.gameObject")
-- <<-- Creer-Merge: requires -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
-- you can add additional require(s) here
-- <<-- /Creer-Merge: requires -->>
--- A player in this game. Every AI controls one player.
-- @classmod Player
local Player = class(GameObject)
-- initializes a Player with basic logic as provided by the Creer code generator
function Player:init(...)
GameObject.init(self, ...)
-- The following values should get overridden when delta states are merged, but we set them here as a reference for you to see what variables this class has.
--- This player's BroodMother. If it dies they lose the game.
self.broodMother = nil
--- What type of client this is, e.g. 'Python', 'JavaScript', or some other language. For potential data mining purposes.
self.clientType = ""
--- If the player lost the game or not.
self.lost = false
--- The max number of Spiderlings players can spawn.
self.maxSpiderlings = 0
--- The name of the player.
self.name = "Anonymous"
--- The number of nests this player controls.
self.numberOfNestsControlled = 0
--- This player's opponent in the game.
self.opponent = nil
--- The reason why the player lost the game.
self.reasonLost = ""
--- The reason why the player won the game.
self.reasonWon = ""
--- All the Spiders owned by this player.
self.spiders = Table()
--- The amount of time (in ns) remaining for this AI to send commands.
self.timeRemaining = 0
--- If the player won the game or not.
self.won = false
--- (inherited) String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
-- @field[string] self.gameObjectName
-- @see GameObject.gameObjectName
--- (inherited) A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
-- @field[string] self.id
-- @see GameObject.id
--- (inherited) Any strings logged will be stored here. Intended for debugging.
-- @field[{string, ...}] self.logs
-- @see GameObject.logs
end
--- (inherited) Adds a message to this GameObject's logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
-- @function Player:log
-- @see GameObject:log
-- @tparam string message A string to add to this GameObject's log. Intended for debugging.
-- <<-- Creer-Merge: functions -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
-- if you want to add any client side logic this is where you can add them
-- <<-- /Creer-Merge: functions -->>
return Player
|
mit
|
FizzerWL/ExampleMods
|
TanksMod/Server_AdvanceTurn.lua
|
1
|
2927
|
require('Utilities');
function Server_AdvanceTurn_Order(game, order, result, skipThisOrder, addNewOrder)
if (order.proxyType == 'GameOrderCustom' and startsWith(order.Payload, 'BuyTank_')) then --look for the order that we inserted in Client_PresentCommercePurchaseUI
--in Client_PresentMenuUI, we stuck the territory ID after BuyTank_. Break it out and parse it to a number.
local targetTerritoryID = tonumber(string.sub(order.Payload, 9));
local targetTerritoryStanding = game.ServerGame.LatestTurnStanding.Territories[targetTerritoryID];
if (targetTerritoryStanding.OwnerPlayerID ~= order.PlayerID) then
return; --can only buy a tank onto a territory you control
end
if (order.CostOpt == nil) then
return; --shouldn't ever happen, unless another mod interferes
end
local costFromOrder = order.CostOpt[WL.ResourceType.Gold]; --this is the cost from the order. We can't trust this is accurate, as someone could hack their client and put whatever cost they want in there. Therefore, we must calculate it ourselves, and only do the purchase if they match
local realCost = Mod.Settings.CostToBuyTank;
if (realCost > costFromOrder) then
return; --don't do the purchase if their cost didn't line up. This would only really happen if they hacked their client or another mod interfered
end
local numTanksAlreadyHave = 0;
for _,ts in pairs(game.ServerGame.LatestTurnStanding.Territories) do
if (ts.OwnerPlayerID == order.PlayerID) then
numTanksAlreadyHave = numTanksAlreadyHave + NumTanksIn(ts.NumArmies);
end
end
if (numTanksAlreadyHave >= Mod.Settings.MaxTanks) then
addNewOrder(WL.GameOrderEvent.Create(order.PlayerID, 'Skipping tank purchase since max is ' .. Mod.Settings.MaxTanks .. ' and you have ' .. numTanksAlreadyHave));
return; --this player already has the maximum number of tanks possible, so skip adding a new one.
end
local tankPower = Mod.Settings.TankPower;
local builder = WL.CustomSpecialUnitBuilder.Create(order.PlayerID);
builder.Name = 'Tank';
builder.IncludeABeforeName = true;
builder.ImageFilename = 'Tank.png';
builder.AttackPower = tankPower;
builder.DefensePower = tankPower;
builder.CombatOrder = 3415; --defends commanders
builder.DamageToKill = tankPower;
builder.DamageAbsorbedWhenAttacked = tankPower;
builder.CanBeGiftedWithGiftCard = true;
builder.CanBeTransferredToTeammate = true;
builder.CanBeAirliftedToSelf = true;
builder.CanBeAirliftedToTeammate = true;
builder.IsVisibleToAllPlayers = false;
local terrMod = WL.TerritoryModification.Create(targetTerritoryID);
terrMod.AddSpecialUnits = {builder.Build()};
addNewOrder(WL.GameOrderEvent.Create(order.PlayerID, 'Purchased a tank', {}, {terrMod}));
end
end
function NumTanksIn(armies)
local ret = 0;
for _,su in pairs(armies.SpecialUnits) do
if (su.Name == 'Tank') then
ret = ret + 1;
end
end
return ret;
end
|
mit
|
rhadamants/TowerScripts
|
TyrrWarrior.lua
|
1
|
11149
|
ShowToClient("Aviso","Ativando o Guerreiro Tyrr...");
Eu = GetMe();
----------------------------------------------------------------------------------------------
----Apresentação
----------------------------------------------------------------------------------------------
if(Eu:GetClass() == 140) then
ShowToClient("Aviso","Eu sou seu Tyrr Warrior.");
Sleep(500);
elseif (Eu:GetClass() == 152) then
ShowToClient("Aviso","Eu sou seu Tyrr Duelist.");
Sleep(500);
elseif (Eu:GetClass() == 153) then
ShowToClient("Aviso","Eu sou seu Tyrr Dreadnought.");
Sleep(500);
elseif (Eu:GetClass() == 154) then
ShowToClient("Aviso","Eu sou seu Tyrr Titan.");
Sleep(500);
elseif (Eu:GetClass() == 155) then
ShowToClient("Aviso","Eu sou seu Tyrr Grand Khavatari.");
Sleep(500);
elseif (Eu:GetClass() == 156) then
ShowToClient("Aviso","Eu sou seu Tyrr Maestro.");
Sleep(500);
elseif (Eu:GetClass() == 157) then
ShowToClient("Aviso","Eu sou seu Tyrr Doombringer.");
Sleep(500);
end;
ShowToClient("Aviso","Comecando as atividades do dia... ;)");
----------------------------------------------------------------------------------------------
--FBC - Feral Bear Cry
--FOC - Feral Ogre Cry
--FPC - Feral Puma Cry
--HC - Hawk Cry
--FRC - Feral Rabbit Cry
--CW - Cry of the Wolf
--BST - Bison Spirit Toten
--SS - Spirit of the Slayer
--SH - Spitit of the Hunter
----------------------------------------------------------------------------------------------
Toten = "HC";
Spirit = "SS";
TipoAtk = "AOE"; -- S-> Single; AOE-> Area;
function TBCry(tipos)
local tipo = tipos;
if(Eu:GetClass() == 155) then
if (tipo == "FBC") then
return 10291;
elseif (tipo == "FOC") then
return 10292;
elseif (tipo == "FPC") then
return 10293;
elseif (tipo == "HC") then
return 10295;
elseif (tipo == "FRC") then
return 10294;
elseif (tipo == "CW") then
return 10294;
elseif (tipo == "BST") then
return 10294;
end;
else
if((tipo ~= "BST") or (tipo == "CW")) then
if (tipo == "FBC") then
return 10291;
elseif (tipo == "FOC") then
return 10292;
elseif (tipo == "FPC") then
return 10293;
elseif (tipo == "HC") then
return 10295;
elseif (tipo == "FRC") then
return 10294;
end;
else
ShowToClient("Aviso","O Toten q foi solicitado pertence ao Tyrr Grand Khavatari...");
ShowToClient("Aviso","Trocando pelo 'Hawk Cry'. Boa Sorte");
return 10295;
end;
end;
end;
function TBSpirit(tipos)
local tipo = tipos;
if (tipo == "SS") then
return 10297;
elseif (tipo == "SH") then
return 10296;
end;
end;
function BaixadoHPSkill(skill)
local tipo = skill;
if (Eu:GetHpPercent() < 70) then
return tipo;
else
return 0;
end;
end;
function Distancia()
return GetMe():GetRangeTo(GetTarget());
end;
----------------------------------------------------------------------------------------------
----Reuso de Skills
----------------------------------------------------------------------------------------------
function ReusoSkills(IdSkill) --Ataques do Adventure
local skill = IdSkill;
if(GetSkills():FindById(skill):CanBeUsed()) then
return skill;
else
return 0;
end;
end;
----------------------------------------------------------------------------------------------
----Combo de skills
----------------------------------------------------------------------------------------------
function Combo()
Alvo = GetTarget();
combo = {
10262, --PowerBomber
10266, --GiantPunch
10546, --Uppercut
11276, --DimensionalBinding
11050, --HellBinding
11051, --HellBinding2
11052, --MassHellBinding
11053 --MassHellBinding2
}
for cb = 1, #combo do
if(GetTarget() ~= nil) then
if(GetTarget():GotBuff(combo[cb]) == true) then
UseSkillRaw(10258, false, false); -- ArmorDestruction
Sleep(500);
end;
end;
end;
end;
----------------------------------------------------------------------------------------------
----Buffs por classe
----------------------------------------------------------------------------------------------
function TWBuffs() -- Tyrr Warrior
if (Eu:GotBuff(1929) == false) then
UseSkillRaw(1929, false, false); -- TyrrAura
Sleep(500);
end;
if (Eu:GotBuff(1986) == false) then
UseSkillRaw(1986, false, false); -- Dual Maximum HP
Sleep(500);
end;
if (Eu:GotBuff(TBCry(Toten)) == false) then
UseSkillRaw(ReusoSkills(TBCry(Toten)), false, false); -- Toten
Sleep(500);
end;
if (Eu:GotBuff(TBSpirit(Spirit)) == false) then
UseSkillRaw(ReusoSkills(TBSpirit(Spirit)), false, false); -- Spirit
Sleep(500);
end;
if (Eu:GetLevel() >= 93) then
if (Eu:GotBuff(10270) == false) then
UseSkillRaw(ReusoSkills(10270), false, false); -- SecondWind
Sleep(500);
end;
end;
if (Eu:GotBuff(10276) == false) then
UseSkillRaw(ReusoSkills(10276), false, false); -- ForceOfNature
Sleep(500);
end;
if (Eu:GotBuff(1914) == false) then
UseSkillRaw(ReusoSkills(1914), false, false); -- Savage
Sleep(500);
end;
if (Eu:GotBuff(10289) == false) then
UseSkillRaw(ReusoSkills(10289), false, false); -- Boost
Sleep(500);
end;
end;
function TDuelBuffs() -- Tyrr Duelist
if (Eu:GotBuff(10274) == false) then
UseSkillRaw(BaixadoHPSkill(ReusoSkills(10274)), false, false); -- Berserker
Sleep(500);
end;
TWBuffs();
end;
function TDoomBuffs() -- Tyrr Doombringer
if (Eu:GotBuff(10274) == false) then
UseSkillRaw(BaixadoHPSkill(ReusoSkills(10274)), false, false); -- Berserker
Sleep(500);
end;
if (Eu:GetLevel() < 93) then
if (Eu:GotBuff(20006) == false) then
UseSkillRaw(ReusoSkills(20006), false, false); -- SoulRoar
Sleep(500);
end;
end;
TWBuffs();
end;
function TGKhaBuffs() -- Tyrr Grand Khavatari
if (Eu:GotBuff(10274) == false) then
UseSkillRaw(BaixadoHPSkill(ReusoSkills(10274)), false, false); -- Berserker
Sleep(500);
end;
TWBuffs();
end;
function TTitaBuffs() -- Tyrr Titan
TWBuffs();
end;
function TMaesBuffs() -- Tyrr Maestro
if (Eu:GotBuff(10274) == false) then
UseSkillRaw(BaixadoHPSkill(ReusoSkills(10274)), false, false); -- Berserker
Sleep(500);
end;
TWBuffs();
end;
function TDreaBuffs() -- Tyrr Dreadnought
if (Eu:GotBuff(10274) == false) then
UseSkillRaw(BaixadoHPSkill(ReusoSkills(10274)), false, false); -- Berserker
Sleep(500);
end;
TWBuffs();
end;
function TyrrBuffs()
if (Eu:GetClass() == 140) then -- Tyrr Warrior
TWBuffs();
elseif (Eu:GetClass() == 152) then -- -- Tyrr Duelist
TDuelBuffs();
elseif (Eu:GetClass() == 153) then -- Tyrr Dreadnought
TDreaBuffs();
elseif (Eu:GetClass() == 154) then -- Tyrr Titan
TTitaBuffs();
elseif (Eu:GetClass() == 155) then -- Tyrr Grand Khavatari
TGKhaBuffs();
elseif (Eu:GetClass() == 156) then -- Tyrr Maestro
TMaesBuffs();
elseif (Eu:GetClass() == 157) then -- Tyrr Doombringer
TDoomBuffs();
end;
end;
----------------------------------------------------------------------------------------------
----Ataque por classe
----------------------------------------------------------------------------------------------
function Destruction()
if(GetTarget() ~= nil) then
if(GetTarget():GotBuff(10258) == false) then
UseSkillRaw(ReusoSkills(10258), false, false); -- ArmorDestruction
Sleep(500);
end;
end;
end;
function TWAtk()
if(Distancia() > 200) then
UseSkillRaw(ReusoSkills(10263), false, false); -- Hurricane Blaster
Sleep(500);
end;
if(TipoAtk == "S") then
if(Distancia() > 200) then
UseSkillRaw(ReusoSkills(10267), false, false); -- Hurricane Rush
Sleep(500);
end;
if(Distancia() > 200) then
UseSkillRaw(ReusoSkills(10267), false, false); -- Hurricane Rush
Sleep(500);
end;
Destruction();
UseSkillRaw(ReusoSkills(10260), false, false); -- MegaStrick
Sleep(500);
UseSkillRaw(ReusoSkills(10262), false, false); -- PowerBomber
Sleep(500);
UseSkillRaw(ReusoSkills(10273), false, false); -- LightningDisarm
Sleep(500);
elseif(TipoAtk == "AOE") then
if(Distancia() > 200) then
UseSkillRaw(ReusoSkills(10269), false, false); -- JumpAttack
Sleep(500);
end;
if(Distancia() < 150) then
Destruction();
UseSkillRaw(ReusoSkills(10265), false, false); -- Eruption
Sleep(500);
UseSkillRaw(ReusoSkills(10266), false, false); -- GiantPunch
Sleep(500);
UseSkillRaw(ReusoSkills(10262), false, false); -- PowerBomber
Sleep(500);
Combo();
UseSkillRaw(ReusoSkills(10288), false, false); -- HurricaneStorm
Sleep(500);
UseSkillRaw(ReusoSkills(10260), false, false); -- MegaStrick
Sleep(500);
UseSkillRaw(ReusoSkills(10273), false, false); -- LightningDisarm
Sleep(7000);
end;
end;
end;
function TDuelAtk()
TWAtk();
end;
function TDreaAtk()
TWAtk();
end;
function TTitaAtk()
TWAtk();
end;
function TGKhaAtk()
TWAtk();
end;
function TMaesAtk()
TWAtk();
end;
function TDoomAtk()
if(TipoAtk == "AOE") then
if(Distancia() > 200) then
UseSkillRaw(ReusoSkills(10263), false, false); -- Hurricane Blaster
Sleep(500);
end;
if(Distancia() > 150) then
UseSkillRaw(ReusoSkills(793), false, false); -- Rush Impact
Sleep(500);
end;
else
if(Distancia() > 200) then
UseSkillRaw(ReusoSkills(10263), false, false); -- Hurricane Blaster
Sleep(500);
end;
end;
TWAtk();
end;
function TyrrAtk()
if (Eu:GetClass() == 140) then -- Tyrr Warrior
TWAtk();
elseif (Eu:GetClass() == 152) then -- -- Tyrr Duelist
TDuelAtk();
elseif (Eu:GetClass() == 153) then -- Tyrr Dreadnought
TDreaAtk();
elseif (Eu:GetClass() == 154) then -- Tyrr Titan
TTitaAtk();
elseif (Eu:GetClass() == 155) then -- Tyrr Grand Khavatari
TGKhaAtk();
elseif (Eu:GetClass() == 156) then -- Tyrr Maestro
TMaesAtk();
elseif (Eu:GetClass() == 157) then -- Tyrr Doombringer
TDoomAtk();
end;
end;
----------------------------------------------------------------------------------------------
----Acao
----------------------------------------------------------------------------------------------
function Acao()
TyrrBuffs();
Sleep(200);
Combo();
TyrrAtk();
Sleep(200);
Combo();
Destruction();
Command("/attack");
end;
-----------------------------------------------------------------------------------------------------
---função principal
-----------------------------------------------------------------------------------------------------
function Main()
--TyrrBuffs(); --usar skills de self buff
-----------------------------------------------------------------------------------------------------
---Regra de ataque
-----------------------------------------------------------------------------------------------------
if (GetTarget() ~= nil) then
if (GetTarget():IsMonster() == true) and (Eu:IsAlikeDeath() == false) and (GetTarget():IsAlikeDeath() == false) then
Acao();
Sleep(100);
Combo();
Command("/attack");
ClearTargets();
end;
end;
end;
-----------------------------------------------------------------------------------------------------
---execução do script
-----------------------------------------------------------------------------------------------------
repeat
if not CheckIfRunning or not IsPaused() then
Main()
end
Sleep(100)
until false
|
gpl-2.0
|
SeyedKia/alpha
|
libs/JSON.lua
|
3765
|
34843
|
-- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
|
agpl-3.0
|
sami2448/set
|
plugins/feedback.lua
|
2
|
1034
|
do
function run(msg, matches)
local fuse = '#DearAdmin😜 we have recived a new feedback just now : #newfeedback \n\nID▶️ : ' .. msg.from.id .. '\n\nName▶️ : ' .. msg.from.print_name ..'\n\nusername▶️ :@ ' .. msg.from.username ..'\n\n🅿️♏️ :\n\n\n' .. matches[1]
local fuses = '!printf user#id' .. msg.from.id
local text = matches[1]
bannedidone = string.find(msg.from.id, '123')
bannedidtwo =string.find(msg.from.id, '465')
bannedidthree =string.find(msg.from.id, '678')
print(msg.to.id)
if bannedidone or bannedidtwo or bannedidthree then —for banned people
return 'You are banned to send a feedback'
else
local sends0 = send_msg('chat#123078710', fuse, ok_cb, false)
return 'your feedback succesfully recived to Team😜!'
end
end
return {
description = "Feedback",
usage = "!feedback : send maseage to admins with bot",
patterns = {
"^![Ff]eedback (.*)$"
},
run = run
}
end
|
gpl-2.0
|
dmccuskey/dmc-websockets
|
examples/dmc-websockets-autobahntestsuite/dmc_corona/dmc_sockets.lua
|
14
|
11066
|
--====================================================================--
-- dmc_corona/dmc_sockets.lua
--
-- Documentation: http://docs.davidmccuskey.com/
--====================================================================--
--[[
The MIT License (MIT)
Copyright (c) 2014-2015 David McCuskey
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
--====================================================================--
--== DMC Corona Library : DMC Sockets
--====================================================================--
-- Semantic Versioning Specification: http://semver.org/
local VERSION = "0.3.0"
--====================================================================--
--== DMC Corona Library Config
--====================================================================--
--====================================================================--
--== Support Functions
local Utils = {} -- make copying from dmc_utils easier
function Utils.extend( fromTable, toTable )
function _extend( fT, tT )
for k,v in pairs( fT ) do
if type( fT[ k ] ) == "table" and
type( tT[ k ] ) == "table" then
tT[ k ] = _extend( fT[ k ], tT[ k ] )
elseif type( fT[ k ] ) == "table" then
tT[ k ] = _extend( fT[ k ], {} )
else
tT[ k ] = v
end
end
return tT
end
return _extend( fromTable, toTable )
end
--====================================================================--
--== Configuration
local dmc_lib_data
-- boot dmc_corona with boot script or
-- setup basic defaults if it doesn't exist
--
if false == pcall( function() require( 'dmc_corona_boot' ) end ) then
_G.__dmc_corona = {
dmc_corona={},
}
end
dmc_lib_data = _G.__dmc_corona
--====================================================================--
--== DMC Sockets
--====================================================================--
--====================================================================--
--== Configuration
dmc_lib_data.dmc_sockets = dmc_lib_data.dmc_sockets or {}
local DMC_SOCKETS_DEFAULTS = {
check_reads=true,
check_writes=false,
throttle_level=math.floor( 1000/15 ), -- MEDIUM
}
local dmc_sockets_data = Utils.extend( dmc_lib_data.dmc_sockets, DMC_SOCKETS_DEFAULTS )
--====================================================================--
--== Imports
local Objects = require 'lua_objects'
local socket = require 'socket'
local Utils = require 'lua_utils'
local TCPSocket = require 'dmc_sockets.tcp'
local ATCPSocket = require 'dmc_sockets.async_tcp'
--====================================================================--
--== Setup, Constants
local ObjectBase = Objects.ObjectBase
local ipairs = ipairs
local mfloor = math.floor
local sselect = socket.select
local tinsert = table.insert
local tonumber = tonumber
local tostring = tostring
local type = type
local Singleton = nil
--====================================================================--
--== Sockets Class
--====================================================================--
local Sockets = newClass( ObjectBase, { name="DMC Socket" } )
--== Class Constants
Sockets.__version = VERSION
Sockets.NO_BLOCK = 0
Sockets.TCP = 'tcp'
Sockets.ATCP = 'atcp'
-- throttle socket checks, milliseconds delay
Sockets.OFF = 0
Sockets.LOW = mfloor( 1000/30 ) -- ie, 30 FPS
Sockets.MEDIUM = mfloor( 1000/15 ) -- ie, 15 FPS
Sockets.HIGH = mfloor( 1000/1 ) -- ie, 1 FPS
Sockets.DEFAULT = Sockets.MEDIUM
--======================================================--
--== Start: Setup Lua Objects
function Sockets:__init__( params )
-- print( "Sockets:__init__" )
params = params or {}
self:superCall( '__init__', params )
--==--
--== Create Properties ==--
self._sockets = {} -- socket objects, keyed by object
self._raw_socks = {} -- socket objects, keyed by socket
self._raw_socks_list = {} -- socket
self._check_read = nil
self._check_write = nil
self._socket_check_is_active = false
self._socket_check_handler = nil
--== Object References ==--
-- none
end
function Sockets:__undoInit__()
-- print( "Sockets:__undoInit__" )
self._sockets = nil
self._raw_socks = nil
self._raw_socks_list = nil
--==--
self:superCall( '__undoInit__' )
end
function Sockets:__initComplete__()
-- print( "Sockets:__initComplete__" )
self:superCall( '__initComplete__' )
--==--
-- initialize using setters
self.check_reads = dmc_sockets_data.check_reads
self.check_writes = dmc_sockets_data.check_writes
if type( dmc_sockets_data.throttle_level ) == 'number' then
self.throttle = dmc_sockets_data.throttle_level
else
self.throttle = Sockets.DEFAULT
end
end
function Sockets:__undoInitComplete__()
-- print( "Sockets:__undoInitComplete__" )
self:_removeSockets()
--==--
self:superCall( '__undoInitComplete__' )
end
-- END: Setup Lua Objects
--====================================================================--
--====================================================================--
--== Public Methods
function Sockets.__setters:throttle( value )
-- print( 'Sockets.__setters:throttle', value )
--== Sanity Check
if type( value ) == 'string' then
value = tonumber( value )
if value == nil then value = Sockets.DEFAULT end
elseif type( value ) ~= 'number' then
value = Sockets.DEFAULT
end
local f
if value == self.OFF then
f = self:createCallback( self._checkConnections )
else
f = self:_createSocketCheckHandler( value )
end
-- using setter
self._socketCheck_handler = f
end
-- whether to check socket read availability
--
function Sockets.__setters:check_reads( value )
-- print( 'Sockets.__setters:check_reads', value )
if value then
self._check_read = self._raw_socks_list
else
self._check_read = nil
end
end
-- whether to check socket write availability
--
function Sockets.__setters:check_writes( value )
-- print( 'Sockets.__setters:check_writes', value )
if value then
self._check_write = self._raw_socks_list
else
self._check_write = nil
end
end
function Sockets:create( s_type, params )
-- print( 'Sockets:create', s_type, params )
params = params or {}
--==--
if s_type == Sockets.TCP then
params.master = self
return TCPSocket:new( params )
elseif s_type == Sockets.ATCP then
params.master = self
return ATCPSocket:new( params )
elseif s_type == Sockets.UDP then
error( "Sockets:create, UDP is not yet available" )
else
error( "Sockets:create, Unknown socket type: " .. tostring( s_type ) )
end
end
--====================================================================--
--== Private Methods
-- getter/setter: activate enterFrame for socket check
--
function Sockets.__getters:check_is_active()
return self._socket_check_is_active
end
-- @param value boolean
function Sockets.__setters:check_is_active( value )
-- print( 'Sockets.__setters:check_is_active', value )
local f = self._socketCheck_handler
if self._socket_check_is_active == value then return end
if value == true and f then
Runtime:addEventListener( 'enterFrame', f )
elseif f then
Runtime:removeEventListener( 'enterFrame', f )
end
self._socket_check_is_active = value
end
-- getter/setter: socket check handler function
function Sockets.__getters:_socketCheck_handler()
return self._socket_check_handler
end
-- @param value function
function Sockets.__setters:_socketCheck_handler( func )
if self.check_is_active then
Runtime:removeEventListener( 'enterFrame', self._socket_check_handler )
Runtime:addEventListener( 'enterFrame', func )
end
self._socket_check_handler = func
end
-- @param socket DMC TCP Socket
function Sockets:_connect( sock )
-- print( 'Sockets:_connect', sock )
self:_addSocket( sock )
end
-- @param socket DMC TCP Socket
function Sockets:_disconnect( sock )
-- print( 'Sockets:_disconnect', sock )
self:_removeSocket( sock )
end
-- TODO: check this
function Sockets:_removeSockets()
-- print( "Sockets:_removeSockets" )
for i = #self._sockets, 1, -1 do
-- local s = table.remove( self._sockets, 1 )
local s = self._sockets[ i ]
self:_removeSocket( s )
end
end
function Sockets:_addSocket( sock )
-- print( "Sockets:_addSocket", sock )
local raw_sock = sock._socket
local key
-- save TCP lookup
key = tostring( sock )
self._sockets[ key ] = sock
-- save socket lookup
key = tostring( raw_sock )
self._raw_socks[ key ] = sock
-- save raw socket in list
tinsert( self._raw_socks_list, raw_sock )
if #self._raw_socks_list then
self.check_is_active = true
end
end
function Sockets:_removeSocket( sock )
-- print( "Sockets:_removeSocket", sock )
local raw_sock = sock._socket
local key
Utils.removeFromTable( self._raw_socks_list, raw_sock )
key = tostring( raw_sock )
self._raw_socks[ key ] = nil
key = tostring( sock )
self._sockets[ key ] = nil
if #self._raw_socks_list == 0 then
self.check_is_active = false
end
end
function Sockets:_checkConnections()
-- print( "Sockets:_checkConnections" )
local s_read, s_write, err = sselect( self._check_read, self._check_write, Sockets.NO_BLOCK )
if err ~= nil then return end
for i, rs in ipairs( s_read ) do
-- print( i, rs )
local sock = self._raw_socks[ tostring( rs ) ]
if sock then sock:_readStatus( 'ok' )
else
print( "ERROR IN SOCKET ")
end
end
for i, rs in ipairs( s_write ) do
-- print( i, rs )
local sock = self._raw_socks[ tostring( rs ) ]
sock:_writeStatus( 'ok' )
end
end
--====================================================================--
--== Event Handlers
function Sockets:_createSocketCheckHandler( value )
-- print("Sockets:_createSocketCheckHandler", value )
local timeout = value
local last_check = system.getTimer()
local f = function( event )
-- local current_time = system.getTimer()
-- print( current_time, last_check, timeout )
self:_checkConnections()
end
return f
end
--====================================================================--
--== Create Socket Class Singleton
--====================================================================--
Singleton = Sockets:new()
return Singleton
|
mit
|
ominux/skia
|
tools/lua/bbh_filter.lua
|
207
|
4407
|
-- bbh_filter.lua
--
-- This script outputs info about 'interesting' skp files,
-- where the definition of 'interesting' changes but is roughly:
-- "Interesting for bounding box hierarchy benchmarks."
--
-- Currently, the approach is to output, in equal ammounts, the names of the files that
-- have most commands, and the names of the files that use the least popular commands.
function count_entries(table)
local count = 0
for _,_ in pairs(table) do
count = count + 1
end
return count
end
verbCounts = {}
function reset_current()
-- Data about the skp in transit
currentInfo = {
fileName = '',
verbs = {},
numOps = 0
}
end
reset_current()
numOutputFiles = 10 -- This is per measure.
globalInfo = {} -- Saves currentInfo for each file to be used at the end.
output = {} -- Stores {fileName, {verb, count}} tables.
function tostr(t)
local str = ""
for k, v in next, t do
if #str > 0 then
str = str .. ", "
end
if type(k) == "number" then
str = str .. "[" .. k .. "] = "
else
str = str .. tostring(k) .. " = "
end
if type(v) == "table" then
str = str .. "{ " .. tostr(v) .. " }"
else
str = str .. tostring(v)
end
end
return str
end
function sk_scrape_startcanvas(c, fileName) end
function sk_scrape_endcanvas(c, fileName)
globalInfo[fileName] = currentInfo
globalInfo[fileName].fileName = fileName
reset_current()
end
function sk_scrape_accumulate(t)
-- dump the params in t, specifically showing the verb first, which we
-- then nil out so it doesn't appear in tostr()
--
verbCounts[t.verb] = (verbCounts[t.verb] or 0) + 1
currentInfo.verbs[t.verb] = (currentInfo.verbs[t.verb] or 0) + 1
currentInfo.numOps = currentInfo.numOps + 1
t.verb = nil
end
function sk_scrape_summarize()
verbWeights = {} -- {verb, weight}, where 0 < weight <= 1
meta = {}
for k,v in pairs(verbCounts) do
table.insert(meta, {key=k, value=v})
end
table.sort(meta, function (a,b) return a.value > b.value; end)
maxValue = meta[1].value
io.write("-- ==================\n")
io.write("------------------------------------------------------------------ \n")
io.write("-- Command\t\t\tNumber of calls\t\tPopularity\n")
io.write("------------------------------------------------------------------ \n")
for k, v in pairs(meta) do
verbWeights[v.key] = v.value / maxValue
-- Poor man's formatting:
local padding = "\t\t\t"
if (#v.key + 3) < 8 then
padding = "\t\t\t\t"
end
if (#v.key + 3) >= 16 then
padding = "\t\t"
end
io.write ("-- ",v.key, padding, v.value, '\t\t\t', verbWeights[v.key], "\n")
end
meta = {}
function calculate_weight(verbs)
local weight = 0
for name, count in pairs(verbs) do
weight = weight + (1 / verbWeights[name]) * count
end
return weight
end
for n, info in pairs(globalInfo) do
table.insert(meta, info)
end
local visitedFiles = {}
-- Prints out information in lua readable format
function output_with_metric(metric_func, description, numOutputFiles)
table.sort(meta, metric_func)
print(description)
local iter = 0
for i, t in pairs(meta) do
if not visitedFiles[t.fileName] then
visitedFiles[t.fileName] = true
io.write ("{\nname = \"", t.fileName, "\", \nverbs = {\n")
for verb,count in pairs(globalInfo[t.fileName].verbs) do
io.write(' ', verb, " = ", count, ",\n")
end
io.write("}\n},\n")
iter = iter + 1
if iter >= numOutputFiles then
break
end
end
end
end
output_with_metric(
function(a, b) return calculate_weight(a.verbs) > calculate_weight(b.verbs); end,
"\n-- ================== skps with calling unpopular commands.", 10)
output_with_metric(
function(a, b) return a.numOps > b.numOps; end,
"\n-- ================== skps with the most calls.", 50)
local count = count_entries(visitedFiles)
print ("-- Spat", count, "files")
end
|
apache-2.0
|
icrawler/LoveNoise
|
main.lua
|
1
|
1406
|
local modules = require 'lovenoise.modules'
local lnoise = love.math.noise
function love.load(dt)
-- all the good fun stuff
-- Creates a new Simplex Noise module with seed 20
local testNoise1 = modules.Simplex:new(20)
-- Sets its frequency to 0.01
testNoise1:setFrequency(0.01)
-- Creates a new Simplex Noise module with default seed 42
local testNoise2 = modules.Simplex:new()
-- Sets its frequency to 0.01
testNoise2:setFrequency(0.01)
-- Creates a new Min combiner module with testNoise1 and testNoise2 as its
-- source modules
local testNoise3 = modules.Min:new(testNoise1, testNoise2)
-- Creating a new ImageData object that will contain the resulting noise
local noisedata = love.image.newImageData(800, 600)
-- Time image creation
local t = love.timer.getTime()
-- Populate noisedata with noise values
for y=1, 600 do
for x=1, 800 do
-- Get the value of testNoise3 at x, y
local val = testNoise3:getValue(x, y)
-- Set a grayscale color to noisedata
noisedata:setPixel(x-1, y-1, val*128+128, val*128+128, val*128+128, 255)
end
end
-- Print the amount of time it took to generate the imagedata
print(("Took %f seconds to generate the imagedata"):format(love.timer.getTime()-t))
-- Create the resulting image
noiseImage = love.graphics.newImage(noisedata)
end
function love.update(dt)
end
function love.draw(dt)
love.graphics.draw(noiseImage)
end
|
mit
|
YurongYou/rlTORCS
|
train_rl/async/AgentMaster.lua
|
1
|
8759
|
-- luacheck: globals log __threadid logroll
local classic = require 'classic'
local threads = require 'threads'
local tds = require 'tds'
-- local signal = require 'posix.signal'
local Model = require 'Model'
-- local AttentionAgent = require 'async/AttentionAgent'
-- local ValidationAgent = require 'async/ValidationAgent'
require 'socket'
threads.Threads.serialization('threads.sharedserialize')
local FINISHED = -99999999
local AgentMaster = classic.class('AgentMaster')
local function checkNotNan(t)
local sum = t:sum()
local ok = sum == sum
if not ok then
log.error('ERROR '.. sum)
end
assert(ok)
end
local function torchSetup(opt)
local tensorType = opt.tensorType
local seed = opt.seed
return function()
log.info('Setting up Torch7')
require 'nn'
pcall(require, 'cutorch')
require 'modules/GradientRescale'
-- Set number of BLAS threads to 1 (per thread)
torch.setnumthreads(1)
-- Set default Tensor type (float is more efficient than double)
torch.setdefaulttensortype(tensorType)
-- Set manual seed (different for each thread to have different experiences)
log.info("set random seed %d", seed * __threadid)
torch.manualSeed(seed * __threadid)
require 'modules/GradualMix'
end
end
local function threadedFormatter(thread)
local threadName = thread
return function(level, ...)
local msg
-- luacheck: ignore fn pprint
if #{...} > 1 then
msg = string.format(({...})[1], table.unpack(fn.rest({...})))
else
msg = pprint.pretty_string(({...})[1])
end
return string.format("[%s: %s - %s] - %s\n", threadName, logroll.levels[level], os.date("%Y_%m_%d_%X"), msg)
end
end
local function setupLogging(opt, thread)
local foldername = opt.foldername
local threadName = thread
return function()
unpack = table.unpack -- TODO: Remove global unpack from dependencies
-- Create log10 for Lua 5.2
if not math.log10 then
math.log10 = function(x)
return math.log(x, 10)
end
end
require 'logroll'
local thread = threadName or __threadid
local start = 0
if type(thread) == 'number' then
thread = ('%02d'):format(thread)
if opt.resume then
start = torch.load(paths.concat(opt.experiments, foldername, thread, 'step.t7'))
end
end
local file = paths.concat(opt.experiments, foldername, thread, 'log.'.. thread .. '@' .. start ..'.txt')
flog = logroll.file_logger(file)
local formatterFunc = threadedFormatter(thread)
local plog = logroll.print_logger({formatter = formatterFunc})
log = logroll.combine(flog, plog)
end
end
function AgentMaster:_init(opt)
self.opt = opt
-- Global Net Setting ---------------------------------------------
self.atomic = tds.AtomicCounter()
opt.atomic = self.atomic
local model = Model(opt)
local policyNet = model:getNet()
log.info('%s', policyNet)
self.global_theta = policyNet:getParameters()
local sharedG = self.global_theta:clone():zero()
if opt.resume and paths.filep(paths.concat(self.opt.experiments, self.opt.foldername, 'states/sharedG.t7')) then
sharedG = torch.load(paths.concat(self.opt.experiments, self.opt.foldername, 'states/sharedG.t7'))
log.info('SharedG resumed')
end
-- mutex to prevent nan
local mutex = threads.Mutex()
local gtheta_mutex_id = mutex:id()
self.use_attention = opt.use_attention
self.use_semantic_attention = opt.use_semantic_attention
self.isTerminal = tds.AtomicCounter()
self.isTerminal:set(-FINISHED)
opt.isTerminal = self.isTerminal
if self.opt.network ~= '' then
log.info('Loading specific network weights @ %s', self.opt.network)
local weights = torch.load(opt.network)
self.global_theta:copy(weights)
end
-- End Global Net Setting -----------------------------------------
-- Training resume -----------------------------------------------
if opt.resume then
if self.opt.network == '' then
log.info('Loading last network weights @ %s', paths.concat(opt.experiments, self.opt.foldername, 'last.weights.t7'))
local weights = torch.load(paths.concat(opt.experiments, self.opt.foldername, 'last.weights.t7'))
self.global_theta:copy(weights)
end
-- calculating total finished steps
finished_steps = 0
for thread_id = 1, self.opt.threads do
finished_steps = finished_steps + torch.load(paths.concat(opt.experiments, opt.foldername, ('%02d'):format(thread_id), 'step.t7'))
end
self.atomic:set(finished_steps)
end
-- End Training resume -------------------------------------------
-- Training control -----------------------------------------------
local global_theta = self.global_theta
-- local stateFile = self.stateFile
local atomic = self.atomic
local isTerminal = self.isTerminal
-- control thread
self.controlPool = threads.Threads(1)
self.controlPool:addjob(setupLogging(opt, 'VA'))
self.controlPool:addjob(torchSetup(opt))
self.controlPool:addjob(function()
-- distinguish from thread 1 in the agent pool
__threadid = 13 -- this number is for convenience of training on server. do not use more than 12 agents. Threadid is used as memory sharing key, should be guaranteed being different between different agents, including validation agent
local signal = require 'posix.signal'
local ValidationAgent = require 'async/ValidationAgent'
validAgent = ValidationAgent(opt, global_theta, atomic, gtheta_mutex_id, sharedG)
if not opt.noValidation then
signal.signal(signal.SIGINT, function(signum)
log.warn('SIGINT received')
-- log.info('Saving training states')
-- local globalSteps = atomic:get()
-- local state = { globalSteps = globalSteps }
-- torch.save(stateFile, state)
log.warn('Ex(c)iting!')
isTerminal:set(FINISHED)
-- log.info('Saving weights')
validAgent:saveWeights('last')
validAgent:saveScores()
-- validAgent:cleanUp()
-- atomic:set(FINISHED)
end)
end
end)
self.controlPool:synchronize()
-- End Training control -------------------------------------------
local agentType = 'async.NoAttentionAgent'
if self.use_attention then
agentType = 'async.AttentionAgent'
elseif self.use_semantic_attention then
agentType = 'async.SemanticAttentionAgent'
end
-- Setting Up Agents ----------------------------------------------
self.pool = threads.Threads(self.opt.threads, function()
end,
setupLogging(opt),
torchSetup(opt),
function()
require 'threads'
local Agent = require(agentType)
-- opt, policyNet, global_theta, atomic, sharedG
agent = Agent(opt, policyNet, global_theta, atomic, sharedG, gtheta_mutex_id)
end
)
-- End Setting Up Agents ------------------------------------------
classic.strict(self)
end
function AgentMaster:start()
-- Setting Up Staring Point ---------------------------------------
-- local stepsToGo = math.floor(self.opt.steps / self.opt.threads)
-- local startStep = 0
-- if self.opt.network ~= '' and self.state then
-- stepsToGo = math.floor((self.opt.steps - self.state.globalSteps) / self.opt.threads)
-- startStep = math.floor(self.state.globalSteps / self.opt.threads)
-- self.atomic:set(self.state.globalSteps)
-- log.info('Resuming training from step %d', self.state.globalSteps)
-- end
-- End Setting Up Staring Point -----------------------------------
-- Setting Up Signal Handler --------------------------------------
local atomic = self.atomic
local opt = self.opt
local isTerminal = self.isTerminal
local validator = function()
local posix = require 'posix'
local ctrl = require 'TORCSctrl'
local lastUpdate = -opt.valFreq-10
while true do
local globalStep = atomic:get()
if isTerminal:get() < 0 then return end
local countSince = globalStep - lastUpdate
if countSince > opt.valFreq then
log.info('Starting validation after %d steps', countSince)
lastUpdate = globalStep
local status, err = xpcall(validAgent.validate, debug.traceback, validAgent)
if not status then
log.error('%s', err)
os.exit(128)
end
validAgent:saveWeights('last')
validAgent:saveScores()
end
ctrl.sleep(1)
end
end
if not self.opt.noValidation then
self.controlPool:addjob(validator)
end
-- End Setting Up Signal Handler ----------------------------------
-- Setting Up Drivers ---------------------------------------------
for i = 1, self.opt.threads do
self.pool:addjob(function()
local status, err = xpcall(agent.learn, debug.traceback, agent, nil)
if not status then
log.error('%s', err)
os.exit(128)
end
end)
end
-- End setting Up Drivers ---------------------------------------------
self.pool:synchronize()
self.pool:terminate()
log.info("All games terminated")
isTerminal:set(FINISHED)
self.controlPool:synchronize()
self.controlPool:terminate()
log.info("Ctrl terminated")
end
return AgentMaster
|
gpl-3.0
|
bjornswenson/RxLua
|
src/operators/delay.lua
|
2
|
1197
|
local Observable = require 'Observable'
local Subscription = require 'Subscription'
local util = require 'util'
--- Returns a new Observable that produces the values of the original delayed by a time period.
-- @arg {number|function} time - An amount in milliseconds to delay by, or a function which returns
-- this value.
-- @arg {Scheduler} scheduler - The scheduler to run the Observable on.
-- @returns {Observable}
function Observable:delay(time, scheduler)
time = type(time) ~= 'function' and util.constant(time) or time
return Observable.create(function(observer)
local actions = {}
local function delay(key)
return function(...)
local arg = util.pack(...)
local handle = scheduler:schedule(function()
observer[key](observer, util.unpack(arg))
end, time())
table.insert(actions, handle)
end
end
local subscription = self:subscribe(delay('onNext'), delay('onError'), delay('onCompleted'))
return Subscription.create(function()
if subscription then subscription:unsubscribe() end
for i = 1, #actions do
actions[i]:unsubscribe()
end
end)
end)
end
|
mit
|
jxskiss/orange
|
orange/store/mysql_db.lua
|
3
|
2999
|
local tinsert = table.insert
local type = type
local ipairs = ipairs
local setmetatable = setmetatable
local ngx_quote_sql_str = ngx.quote_sql_str
local mysql = require("resty.mysql")
local utils = require("orange.utils.utils")
local DB = {}
function DB:new(conf)
local instance = {}
instance.conf = conf
setmetatable(instance, { __index = self})
return instance
end
function DB:exec(sql)
local conf = self.conf
local db, err = mysql:new()
if not db then
ngx.log(ngx.ERR, "failed to instantiate mysql: ", err)
return
end
db:set_timeout(conf.timeout) -- 1 sec
local ok, err, errno, sqlstate = db:connect(conf.connect_config)
if not ok then
ngx.log(ngx.ERR, "failed to connect: ", err, ": ", errno, " ", sqlstate)
return
end
ngx.log(ngx.INFO, "connected to mysql, reused_times:", db:get_reused_times(), " sql:", sql)
db:query("SET NAMES utf8")
local res, err, errno, sqlstate = db:query(sql)
if not res or err then
ngx.log(ngx.ERR, "bad result: ", err, ": ", errno, ": ", sqlstate, ".")
end
local ok, err = db:set_keepalive(conf.pool_config.max_idle_timeout, conf.pool_config.pool_size)
if not ok then
ngx.log(ngx.ERR, "failed to set keepalive: ", err)
end
return res, err, errno, sqlstate
end
function DB:query(sql, params)
sql = self:parse_sql(sql, params)
return self:exec(sql)
end
function DB:select(sql, params)
return self:query(sql, params)
end
function DB:insert(sql, params)
local res, err, errno, sqlstate = self:query(sql, params)
if res and not err then
return res.insert_id, err
else
return res, err
end
end
function DB:update(sql, params)
return self:query(sql, params)
end
function DB:delete(sql, params)
local res, err, errno, sqlstate = self:query(sql, params)
if res and not err then
return res.affected_rows, err
else
return res, err
end
end
local function split(str, delimiter)
if str==nil or str=='' or delimiter==nil then
return nil
end
local result = {}
for match in (str..delimiter):gmatch("(.-)"..delimiter) do
tinsert(result, match)
end
return result
end
local function compose(t, params)
if t==nil or params==nil or type(t)~="table" or type(params)~="table" or #t~=#params+1 or #t==0 then
return nil
else
local result = t[1]
for i=1, #params do
result = result .. params[i].. t[i+1]
end
return result
end
end
function DB:parse_sql(sql, params)
if not params or not utils.table_is_array(params) or #params == 0 then
return sql
end
local new_params = {}
for i, v in ipairs(params) do
if v and type(v) == "string" then
v = ngx_quote_sql_str(v)
end
tinsert(new_params, v)
end
local t = split(sql,"?")
local sql = compose(t, new_params)
return sql
end
return DB
|
mit
|
teasquat/bestfriend
|
kit/lib/konami.lua
|
1
|
1968
|
local lovemi = {name = "lovemi", instances = {}}
lovemi.__index = lovemi
function lovemi.add(f)
assert(f and f.pattern, "Pattern required")
local lovemiObj = f
setmetatable(lovemiObj, lovemi)
lovemiObj.enabled = true
lovemiObj.active = false
lovemiObj.time, lovemiObj.current = 0, 0
table.insert(lovemi.instances, lovemiObj)
return lovemiObj
end
function lovemi:updateSelf(dt)
if self.active and self.duration then
self.time = self.time + dt
if self.time > self.duration then
self.active = false
self.current = 0
if self.onEnd then self.onEnd() end
end
end
end
function lovemi:keypressedSelf(key, isrepeat)
if not self.active then
if key == self.pattern[self.current + 1] then
self.current = self.current + 1
if self.onSuccess then self.onSuccess() end
if self.current == #self.pattern then
self.active = self.duration and true or false
self.current = self.duration and self.current or 0
self.time = 0
if self.onStart then self.onStart() end
end
elseif self.current ~= 0 then
self.current = 0
if self.onFail then self.onFail() end
end
end
end
function lovemi.update(dt)
for i = #lovemi.instances, 1, -1 do
if lovemi.instances[i] then
lovemi.instances[i]:updateSelf(dt)
end
end
end
function lovemi:getLength()
return #self.pattern
end
function lovemi:getPosition()
return self.current
end
function lovemi:isActive()
return self.active
end
function lovemi:remove()
for i = #lovemi.instances, 1, -1 do
if lovemi.instances[i] == self then table.remove(lovemi.instances, i) self = nil end
end
end
function lovemi.clear()
for i = 1, #lovemi.instances do lovemi.instances[i] = nil end
end
function lovemi.keypressed(key, isrepeat)
for i = #lovemi.instances, 1, -1 do
if lovemi.instances[i] then
lovemi.instances[i]:keypressedSelf(key, isrepeat)
end
end
end
return lovemi
|
mit
|
princess-selena/pricess-selena2
|
plugins/id.lua
|
3
|
1651
|
do function run(msg, matches)
if matches[1]:lower() == 'id' and is_sudo(msg) then
return "[Sudo]️\n#Your ID : "..msg.from.id.."\n#Your name : "..msg.from.print_name.."\n#Group name : "..msg.to.title.."\n#Group ID : "..msg.to.id.."\n#msg ID : "..msg.id.."\n#Your msg : "..msg.text.."\n#Username : @"..msg.from.username
end
if matches[1]:lower() == 'id' and is_admin(msg) then
return "#Admin️\n#Your ID : "..msg.from.id.."\n#Your name : "..msg.from.print_name.."\n#Group name : "..msg.to.title.."\n#Group ID : "..msg.to.id.."\n#msg ID : "..msg.id.."\n#Your msg : "..msg.text.."\n#Username : @"..msg.from.username
end
if matches[1]:lower() == 'id' and is_owner(msg) then
return "#Owner️\n#Your ID : "..msg.from.id.."\n#Your name : "..msg.from.print_name.."\n#Group name : "..msg.to.title.."\n#Group ID : "..msg.to.id.."\n#msg ID : "..msg.id.."\n#Your msg : "..msg.text.."\n#Username : @"..msg.from.username
end
if matches[1]:lower() == 'id' and is_momod(msg) then
return "#Moderator️\n#Your ID : "..msg.from.id.."\n#Your name : "..msg.from.print_name.."\n#Group name : "..msg.to.title.."\n#Group ID : "..msg.to.id.."\n#msg ID : "..msg.id.."\n#Your msg : "..msg.text.."\n#Username : @"..msg.from.username
end
if matches[1]:lower() == 'id' then
return "#Member️\n#Your ID : "..msg.from.id.."\n#Your name : "..msg.from.print_name.."\n#Group name : "..msg.to.title.."\n#Group ID : "..msg.to.id.."\n#msg ID : "..msg.id.."\n#Your msg : "..msg.text.."\n#Username : @"..msg.from.username
end
end
return {
description = "show your id",
usage = "!id : show your userid and information",
patterns = {
"^[!/#]([Ii][Dd])$",
"^[Ii][Dd]$",
},
run = run
}
end
|
gpl-2.0
|
tltneon/NutScript
|
gamemode/core/derma/cl_classes.lua
|
2
|
4781
|
local PANEL = {}
function PANEL:Init()
self:SetTall(64)
local function assignClick(panel)
panel.OnMousePressed = function()
self.pressing = -1
self:onClick()
end
panel.OnMouseReleased = function()
if (self.pressing) then
self.pressing = nil
--self:onClick()
end
end
end
self.icon = self:Add("SpawnIcon")
self.icon:SetSize(128, 64)
self.icon:InvalidateLayout(true)
self.icon:Dock(LEFT)
self.icon.PaintOver = function(this, w, h)
/*
if (panel.payload.model == k) then
local color = nut.config.get("color", color_white)
surface.SetDrawColor(color.r, color.g, color.b, 200)
for i = 1, 3 do
local i2 = i * 2
surface.DrawOutlinedRect(i, i, w - i2, h - i2)
end
surface.SetDrawColor(color.r, color.g, color.b, 75)
surface.SetMaterial(gradient)
surface.DrawTexturedRect(0, 0, w, h)
end
*/
end
assignClick(self.icon)
self.limit = self:Add("DLabel")
self.limit:Dock(RIGHT)
self.limit:SetMouseInputEnabled(true)
self.limit:SetCursor("hand")
self.limit:SetExpensiveShadow(1, Color(0, 0, 60))
self.limit:SetContentAlignment(5)
self.limit:SetFont("nutMediumFont")
self.limit:SetWide(64)
assignClick(self.limit)
self.label = self:Add("DLabel")
self.label:Dock(FILL)
self.label:SetMouseInputEnabled(true)
self.label:SetCursor("hand")
self.label:SetExpensiveShadow(1, Color(0, 0, 60))
self.label:SetContentAlignment(5)
self.label:SetFont("nutMediumFont")
assignClick(self.label)
end
function PANEL:onClick()
nut.command.send("beclass", self.class)
end
function PANEL:setNumber(number)
local limit = self.data.limit
if (limit > 0) then
self.limit:SetText(Format("%s/%s", number, limit))
else
self.limit:SetText("∞")
end
end
function PANEL:setClass(data)
if (data.model) then
local model = data.model
if (type(model):lower() == "table") then
model = table.Random(model)
end
self.icon:SetModel(model)
else
local char = LocalPlayer():getChar()
local model = LocalPlayer():GetModel()
if (char) then
model = char:getModel()
end
self.icon:SetModel(model)
end
self.label:SetText(L(data.name))
self.data = data
self.class = data.index
self:setNumber(#nut.class.getPlayers(data.index))
end
vgui.Register("nutClassPanel", PANEL, "DPanel")
PANEL = {}
function PANEL:Init()
nut.gui.classes = self
self:SetSize(self:GetParent():GetSize())
self.list = vgui.Create("DPanelList", self)
self.list:Dock(FILL)
self.list:EnableVerticalScrollbar()
self.list:SetSpacing(5)
self.list:SetPadding(5)
self.classPanels = {}
self:loadClasses()
end
function PANEL:loadClasses()
self.list:Clear()
for k, v in ipairs(nut.class.list) do
local no, why = nut.class.canBe(LocalPlayer(), k)
local itsFull = ("class is full" == why)
if (no or itsFull) then
local panel = vgui.Create("nutClassPanel", self.list)
panel:setClass(v)
table.insert(self.classPanels, panel)
self.list:AddItem(panel)
end
end
end
vgui.Register("nutClasses", PANEL, "EditablePanel")
hook.Add("CreateMenuButtons", "nutClasses", function(tabs)
local cnt = table.Count(nut.class.list)
if (cnt <= 1) then return end
for k, v in ipairs(nut.class.list) do
if (!nut.class.canBe(LocalPlayer(), k)) then
continue
else
tabs["classes"] = function(panel)
panel:Add("nutClasses")
end
return
end
end
end)
netstream.Hook("classUpdate", function(joinedClient)
if (nut.gui.classes and nut.gui.classes:IsVisible()) then
if (joinedClient == LocalPlayer()) then
nut.gui.classes:loadClasses()
else
for k, v in ipairs(nut.gui.classes.classPanels) do
local data = v.data
v:setNumber(#nut.class.getPlayers(data.index))
end
end
end
end)
|
mit
|
yangboz/petulant-octo-dubstep
|
HP_ID_Print_App/cocos2d-x-3.2/cocos/scripting/lua-bindings/auto/api/SpriteFrameCache.lua
|
6
|
2016
|
--------------------------------
-- @module SpriteFrameCache
-- @extend Ref
--------------------------------
-- overload function: addSpriteFramesWithFile(string, string)
--
-- overload function: addSpriteFramesWithFile(string)
--
-- overload function: addSpriteFramesWithFile(string, cc.Texture2D)
--
-- @function [parent=#SpriteFrameCache] addSpriteFramesWithFile
-- @param self
-- @param #string str
-- @param #cc.Texture2D texture2d
--------------------------------
-- @function [parent=#SpriteFrameCache] addSpriteFrame
-- @param self
-- @param #cc.SpriteFrame spriteframe
-- @param #string str
--------------------------------
-- @function [parent=#SpriteFrameCache] removeUnusedSpriteFrames
-- @param self
--------------------------------
-- @function [parent=#SpriteFrameCache] getSpriteFrameByName
-- @param self
-- @param #string str
-- @return SpriteFrame#SpriteFrame ret (return value: cc.SpriteFrame)
--------------------------------
-- @function [parent=#SpriteFrameCache] removeSpriteFramesFromFile
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#SpriteFrameCache] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#SpriteFrameCache] removeSpriteFrames
-- @param self
--------------------------------
-- @function [parent=#SpriteFrameCache] removeSpriteFramesFromTexture
-- @param self
-- @param #cc.Texture2D texture2d
--------------------------------
-- @function [parent=#SpriteFrameCache] removeSpriteFrameByName
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#SpriteFrameCache] destroyInstance
-- @param self
--------------------------------
-- @function [parent=#SpriteFrameCache] getInstance
-- @param self
-- @return SpriteFrameCache#SpriteFrameCache ret (return value: cc.SpriteFrameCache)
return nil
|
mit
|
sundream/gamesrv
|
script/card/neutral/card266015.lua
|
1
|
2221
|
--<<card 导表开始>>
local super = require "script.card.neutral.card166015"
ccard266015 = class("ccard266015",super,{
sid = 266015,
race = 6,
name = "芬克·恩霍尔",
type = 202,
magic_immune = 0,
assault = 0,
sneer = 0,
atkcnt = 1,
shield = 0,
warcry = 0,
dieeffect = 0,
sneak = 0,
magic_hurt_adden = 0,
cure_to_hurt = 0,
recoverhp_multi = 1,
magic_hurt_multi = 1,
max_amount = 0,
composechip = 0,
decomposechip = 0,
atk = 3,
maxhp = 3,
crystalcost = 3,
targettype = 0,
halo = nil,
desc = "None",
effect = {
onuse = nil,
ondie = nil,
onhurt = nil,
onrecoverhp = nil,
onbeginround = nil,
onendround = nil,
ondelsecret = nil,
onputinwar = nil,
onremovefromwar = nil,
onaddweapon = nil,
onputinhand = nil,
before_die = nil,
after_die = nil,
before_hurt = nil,
after_hurt = nil,
before_recoverhp = nil,
after_recoverhp = nil,
before_beginround = nil,
after_beginround = nil,
before_endround = nil,
after_endround = nil,
before_attack = nil,
after_attack = nil,
before_playcard = nil,
after_playcard = nil,
before_putinwar = nil,
after_putinwar = nil,
before_removefromwar = nil,
after_removefromwar = nil,
before_addsecret = nil,
after_addsecret = nil,
before_delsecret = nil,
after_delsecret = nil,
before_addweapon = nil,
after_addweapon = nil,
before_delweapon = nil,
after_delweapon = nil,
before_putinhand = nil,
after_putinhand = nil,
before_removefromhand = nil,
after_removefromhand = nil,
},
})
function ccard266015:init(conf)
super.init(self,conf)
--<<card 导表结束>>
end --导表生成
function ccard266015:load(data)
if not data or not next(data) then
return
end
super.load(self,data)
-- todo: load data
end
function ccard266015:save()
local data = super.save(self)
-- todo: save data
return data
end
return ccard266015
|
gpl-2.0
|
sundream/gamesrv
|
script/card/fire/card142003.lua
|
1
|
2505
|
--<<card 导表开始>>
local super = require "script.card.init"
ccard142003 = class("ccard142003",super,{
sid = 142003,
race = 4,
name = "狂野怒火",
type = 101,
magic_immune = 0,
assault = 0,
sneer = 0,
atkcnt = 0,
shield = 0,
warcry = 0,
dieeffect = 0,
sneak = 0,
magic_hurt_adden = 0,
cure_to_hurt = 0,
recoverhp_multi = 1,
magic_hurt_multi = 1,
max_amount = 2,
composechip = 100,
decomposechip = 10,
atk = 0,
maxhp = 0,
crystalcost = 1,
targettype = 22,
halo = nil,
desc = "在本回合内,使1个野兽获得+2攻击和免疫。",
effect = {
onuse = {addbuff={addatk=2,immune=1,lifecircle=1}},
ondie = nil,
onhurt = nil,
onrecoverhp = nil,
onbeginround = nil,
onendround = nil,
ondelsecret = nil,
onputinwar = nil,
onremovefromwar = nil,
onaddweapon = nil,
onputinhand = nil,
before_die = nil,
after_die = nil,
before_hurt = nil,
after_hurt = nil,
before_recoverhp = nil,
after_recoverhp = nil,
before_beginround = nil,
after_beginround = nil,
before_endround = nil,
after_endround = nil,
before_attack = nil,
after_attack = nil,
before_playcard = nil,
after_playcard = nil,
before_putinwar = nil,
after_putinwar = nil,
before_removefromwar = nil,
after_removefromwar = nil,
before_addsecret = nil,
after_addsecret = nil,
before_delsecret = nil,
after_delsecret = nil,
before_addweapon = nil,
after_addweapon = nil,
before_delweapon = nil,
after_delweapon = nil,
before_putinhand = nil,
after_putinhand = nil,
before_removefromhand = nil,
after_removefromhand = nil,
},
})
function ccard142003:init(conf)
super.init(self,conf)
--<<card 导表结束>>
end --导表生成
function ccard142003:load(data)
if not data or not next(data) then
return
end
super.load(self,data)
-- todo: load data
end
function ccard142003:save()
local data = super.save(self)
-- todo: save data
return data
end
function ccard142003:onuse(pos,targetid,choice)
local owner = self:getowner()
local target = owner:gettarget(targetid)
local buff = self:newbuff(ccard142003.effect.onuse.addbuff)
target:addbuff(buff)
end
return ccard142003
|
gpl-2.0
|
magnum357i/Magnum-s-Aegisub-Scripts
|
automation/autoload/mag.translation_status.lua
|
1
|
12650
|
function lang_switch_keys(lang)
local in_lang = {}
local langs =
{
[1] = {lang_key = "tr", lang_name = "Türkçe", script_name = "Çeviri Durumu"},
[2] = {lang_key = "en", lang_name = "English", script_name = "Translation Status"}
}
local lang_list = {}
local script_name_list = {}
for i = 1, #langs do
lang_list[langs[i].lang_key] = langs[i].lang_name
script_name_list[langs[i].lang_key] = langs[i].script_name
end
if lang == langs[1].lang_key then
in_lang["module_incompatible"] = "Mag modülünün kurulu sürümü bu lua dosyası ile uyumsuz!\n\nModül dosyasının en az \"%s\" sürümü veya daha üstü gerekiyor.\n\n\nŞimdi indirme sayfasına gitmek ister misiniz?"
in_lang["module_not_found"] = "Mag modülü bulunamadı!\n\nBu lua dosyasını kullanmak için Mag modülünü indirip Aegisub programı kapalıyken\n\"Aegisub/automation/include/\" dizinine taşımanız gerekiyor.\n\n\nŞimdi indirme sayfasına gitmek ister misiniz?"
in_lang["module_yes"] = "Git"
in_lang["module_no"] = "Daha Sonra"
in_lang["s_name"] = langs[1].script_name
in_lang["s_desc"] = "Çeviri durumunu gösterir."
in_lang["buttonKey1"] = "İşaretle"
in_lang["buttonKey2"] = "Durum"
in_lang["buttonKey3"] = "Kapat"
in_lang["buttonKey4"] = "Düşük"
in_lang["buttonKey5"] = "Orta"
in_lang["buttonKey6"] = "Yüksek"
in_lang["buttonKey7"] = "Temizle"
in_lang["signtext"] = "çevrilecek"
in_lang["guiLabelKey1"] = "İşaret yazısı:"
in_lang["percentFormat"] = "{%s}{%s} - %{%s} -> {%s}"
in_lang["headerKey1"] = "DURUMUNUZ"
in_lang["messageKey1"] = "Düşük"
in_lang["messageKey2"] = "Orta"
in_lang["messageKey3"] = "Yüksek"
in_lang["messageKey4"] = "Tüm satırlar çevrilmiş."
in_lang["messageLineFormat"] = "#{%s} - {%s}"
in_lang["hintKey1"] = "Olabildiğince eşsiz bir şey girmeye özen gösterin."
in_lang["tabKey1"] = "Talimatlar"
in_lang["notes"] =
"KULLANIM"
.."\n1. İşaretle butonuna basın. Uygulanacak satırlara bir işaret koyar."
.."\n2. Çevirdikçe bu işaretleri silin veya zorluk seviyesini (düşük, orta, yüksek) değiştirin."
.."\n3. Çevrilmemiş satırları görmek için durum butonuna basın."
elseif lang == langs[2].lang_key then
in_lang["module_incompatible"] = "The installed version of the Mag module is incompatible with this lua file!\n\nAt least \"%s\" version or higher of the module file is required.\n\n\nWould you like to go to the download page now?"
in_lang["module_not_found"] = "The module named Mag could not be found!\n\nTo use this file, you need to download the module named mag\nand move it to \"Aegisub/automation/include/\" directory when Aegisub is off.\n\n\nDo you want to go to download page now?"
in_lang["module_yes"] = "Go"
in_lang["module_no"] = "Later"
in_lang["s_name"] = langs[2].script_name
in_lang["s_desc"] = "Shows the status of your translation."
in_lang["buttonKey1"] = "Mark"
in_lang["buttonKey2"] = "Status"
in_lang["buttonKey3"] = "Close"
in_lang["buttonKey4"] = "Low"
in_lang["buttonKey5"] = "Medium"
in_lang["buttonKey6"] = "High"
in_lang["buttonKey7"] = "Clear"
in_lang["signtext"] = "not translated"
in_lang["guiLabelKey1"] = "Sign text:"
in_lang["percentFormat"] = "{%s}{%s} - %{%s} -> {%s}"
in_lang["headerKey1"] = "YOUR STATUS"
in_lang["messageKey1"] = "Low"
in_lang["messageKey2"] = "Medium"
in_lang["messageKey3"] = "High"
in_lang["messageKey4"] = "All lines translated"
in_lang["messageLineFormat"] = "#{%s} - {%s}"
in_lang["hintKey1"] = "Try to enter a unique thing as possible."
in_lang["tabKey1"] = "Instructions"
in_lang["notes"] =
"HOW TO USE?"
.."\n1. Click the mark button. Puts a mark on the lines to be apply."
.."\n2. Delete these marks or change the difficulty (to low, medium, high) as you translate."
.."\n3. Click the status button to view the untranslated lines."
end
return in_lang, lang_list, script_name_list
end
c_lang_switch = "en"
c_lang,
c_lang_list,
c_script_name_list = lang_switch_keys(c_lang_switch)
script_name = c_lang.s_name
script_description = c_lang.s_desc
script_version = "1.0.0"
script_author = "Magnum357"
script_mag_version = "1.1.5.0"
script_file_name = "mag.translation_status"
script_file_ext = ".lua"
include_unicode = true
include_clipboard = true
include_karaskel = true
mag_import, mag = pcall(require, "mag")
if mag_import then
mag.lang = c_lang_switch
c_lock_gui = false
c_buttons1 = {c_lang.buttonKey1, c_lang.buttonKey4, c_lang.buttonKey5, c_lang.buttonKey6, c_lang.buttonKey7, c_lang.buttonKey2, c_lang.buttonKey3}
c = {}
c.comment_mode = true
c.empty_mode = true
c.apply = mag.window.lang.message("select")
c.signtext = c_lang.signtext
gui = {
main1 = {
{class = "label", x = 0, y = 0, width = 1, height = 1, label = c_lang.guiLabelKey1},
signtext = {class = "edit", name = "signtext", x = 1, y = 0, width = 1, height = 1, hint = c_lang.hintKey1},
{class = "label", x = 0, y = 1, width = 1, height = 1, label = mag.window.lang.message("apply")},
apply = {class = "dropdown", name = "apply", x = 1, y = 1, width = 1, height = 1, hint = mag.window.lang.message("style_hint1")},
comment_mode = {class = "checkbox", name = "comment_mode", x = 1, y = 2, width = 1, height = 1, label = mag.window.lang.message("comment_mode")},
empty_mode = {class = "checkbox", name = "empty_mode", x = 1, y = 3, width = 1, height = 1, label = mag.window.lang.message("empty_mode")},
}
}
end
function marklines(subs,sel)
local line, index
local pcs = false
local lines_index = mag.line.index(subs, sel, c.apply, c.comment_mode, c.empty_mode)
local signtext_org = c.signtext
local signtext_ct = mag.convert.esc(signtext_org)
for i = 1, #lines_index do
mag.window.progress(i, #lines_index)
local cancel = aegisub.progress.is_cancelled()
if cancel then break end
index = lines_index[i]
line = subs[index]
if not mag.match(line.text, "{"..signtext_ct..".?.?}") then
if not pcs then pcs = true end
line.text = line.text.."{"..signtext_org.."}"
end
if pcs then subs[index] = line end
end
mag.show.no_op(pcs)
end
function clearlines(subs,sel)
local line, index
local pcs = false
local lines_index = mag.line.index(subs, sel, mag.window.lang.message("all_lines"), false, c.empty_mode)
local signtext_org = c.signtext
local signtext_ct = mag.convert.esc(signtext_org)
for i = 1, #lines_index do
mag.window.progress(i, #lines_index)
local cancel = aegisub.progress.is_cancelled()
if cancel then break end
index = lines_index[i]
line = subs[index]
if mag.match(line.text, "{"..signtext_ct..".?.?}") then
if not pcs then pcs = true end
line.text = mag.gsub(line.text, "{"..signtext_ct..".?.?}", "")
end
if pcs then subs[index] = line end
end
mag.show.no_op(pcs)
end
function setlines(subs,sel,mode)
local line, index
local pcs = false
local lines_index = mag.line.index(subs, sel, mag.window.lang.message("selected_lines"), c.comment_mode, c.empty_mode)
local signtext_org = c.signtext
local signtext_ct = mag.convert.esc(signtext_org)
local outputkey = c.signtext
if mode == 2 then outputkey = outputkey..":2" end
if mode == 3 then outputkey = outputkey..":3" end
for i = 1, #lines_index do
mag.window.progress(i, #lines_index)
local cancel = aegisub.progress.is_cancelled()
if cancel then break end
index = lines_index[i]
line = subs[index]
local matched = mag.match(line.text, "{("..signtext_ct..".?.?)}")
if matched then
if matched ~= outputkey then
if not pcs then pcs = true end
line.text = mag.gsub(line.text, "{"..mag.convert.esc(matched).."}", "{"..outputkey.."}", 1)
end
else
if not pcs then pcs = true end
line.text = line.text.."{"..outputkey.."}"
end
if pcs then subs[index] = line end
end
mag.show.no_op(pcs)
end
function getstatus(subs,sel)
local line, index
local first_index = mag.index.first(subs) - 1
local pcs = false
local lines_index = mag.line.index(subs, sel, c.apply, c.comment_mode, c.empty_mode)
local signtext_org = c.signtext
local signtext_ct = mag.convert.esc(signtext_org)
local counts = {low = 0, medium = 0, high = 0, untranslated = 0}
for i = 1, #lines_index do
mag.window.progress(i, #lines_index)
local cancel = aegisub.progress.is_cancelled()
if cancel then break end
if not pcs then pcs = true end
index = lines_index[i]
line = subs[index]
local passed = false
if mag.match(line.text, "{"..signtext_ct.."}") then
counts.untranslated = counts.untranslated + 1
counts.low = counts.low + 1
passed = true
elseif mag.match(line.text, "{"..signtext_ct..":2}") then
counts.untranslated = counts.untranslated + 1
counts.medium = counts.medium + 1
passed = true
elseif mag.match(line.text, "{"..signtext_ct..":3}") then
counts.untranslated = counts.untranslated + 1
counts.high = counts.high + 1
passed = true
end
if passed then mag.show.basic_log(mag.string.format(c_lang.messageLineFormat,index - first_index, mag.strip.all(line.text)).."\n", "nobreak") end
end
if pcs and counts.untranslated > 0 then
mag.show.log("\n\n"..c_lang.headerKey1)
for i, key in pairs({"low", "medium", "high"}) do
if counts[key] > 0 then
local percent = calc_percent(counts[key], counts.untranslated)
mag.show.basic_log(mag.string.format(c_lang["percentFormat"], progresschart(percent), counts[key], percent, c_lang["messageKey"..i]), "autobreak")
end
end
else
mag.show.log(3, c_lang.messageKey4)
end
mag.show.no_op(pcs)
end
function add_macro1(subs, sel)
local apply_items = mag.list.full_apply(subs, sel, "comment")
c.apply = mag.array.search_apply(apply_items, c.apply)
gui.main1.apply.items = apply_items
local ok, config
repeat
mag.config.put(gui.main1)
ok, config = mag.window.dialog(gui.main1, c_buttons1)
mag.config.take(config)
until ok == mag.convert.ascii(c_buttons1[1]) and c.apply ~= mag.window.lang.message("select") or ok ~= mag.convert.ascii(c_buttons1[1])
if ok == mag.convert.ascii(c_buttons1[1]) then
marklines(subs, sel)
elseif ok == mag.convert.ascii(c_buttons1[2]) then
setlines(subs, sel, 1)
elseif ok == mag.convert.ascii(c_buttons1[3]) then
setlines(subs, sel, 2)
elseif ok == mag.convert.ascii(c_buttons1[4]) then
setlines(subs, sel, 3)
elseif ok == mag.convert.ascii(c_buttons1[5]) then
clearlines(subs, sel)
elseif ok == mag.convert.ascii(c_buttons1[6]) then
getstatus(subs, sel)
end
end
function add_macro2()
mag.show.log(c_lang.notes)
end
function check_macro1(subs,sel)
mag.window.task()
if c_lock_gui then
mag.show.log(1, mag.window.lang.message("restart_aegisub"))
else
mag.config.get(c)
local fe, fee = pcall(add_macro1, subs, sel)
mag.window.funce(fe, fee)
mag.window.undo_point()
mag.config.set(c)
end
end
function progresschart(percent)
percent = mag.ceil(percent)
local space = ""
if mag.n(percent) > 0 then space = " " end
return mag.string.wall("▎", percent)..space
end
function calc_percent(a,b) return mag.gsub((a / b) * 100, "%.(%d%d)%d+", ".%1") end
function mag_redirect_gui()
local mag_module_link = "https://github.com/magnum357i/Magnum-s-Aegisub-Scripts"
local k = aegisub.dialog.display({{class = "label", label = mag_gui_message}}, {c_lang.module_yes, c_lang.module_no})
if k == c_lang.module_yes then os.execute("start "..mag_module_link) end
end
if mag_import then
if mag_module_version:gsub("%.", "") < script_mag_version:gsub("%.", "") then
mag_gui_message = string.format(c_lang.module_incompatible, script_mag_version)
aegisub.register_macro(script_name, script_desription, mag_redirect_gui)
else
mag.window.register(script_name.."/"..mag.window.lang.message("gui_tabname"), check_macro1)
mag.window.register(script_name.."/"..c_lang.tabKey1, add_macro2)
mag.window.lang.register()
end
else
mag_gui_message = c_lang.module_not_found
aegisub.register_macro(script_name, script_desription, mag_redirect_gui)
end
|
mit
|
sami2448/set
|
plugins/isup.lua
|
741
|
3095
|
do
local socket = require("socket")
local cronned = load_from_file('data/isup.lua')
local function save_cron(msg, url, delete)
local origin = get_receiver(msg)
if not cronned[origin] then
cronned[origin] = {}
end
if not delete then
table.insert(cronned[origin], url)
else
for k,v in pairs(cronned[origin]) do
if v == url then
table.remove(cronned[origin], k)
end
end
end
serialize_to_file(cronned, 'data/isup.lua')
return 'Saved!'
end
local function is_up_socket(ip, port)
print('Connect to', ip, port)
local c = socket.try(socket.tcp())
c:settimeout(3)
local conn = c:connect(ip, port)
if not conn then
return false
else
c:close()
return true
end
end
local function is_up_http(url)
-- Parse URL from input, default to http
local parsed_url = URL.parse(url, { scheme = 'http', authority = '' })
-- Fix URLs without subdomain not parsed properly
if not parsed_url.host and parsed_url.path then
parsed_url.host = parsed_url.path
parsed_url.path = ""
end
-- Re-build URL
local url = URL.build(parsed_url)
local protocols = {
["https"] = https,
["http"] = http
}
local options = {
url = url,
redirect = false,
method = "GET"
}
local response = { protocols[parsed_url.scheme].request(options) }
local code = tonumber(response[2])
if code == nil or code >= 400 then
return false
end
return true
end
local function isup(url)
local pattern = '^(%d%d?%d?%.%d%d?%d?%.%d%d?%d?%.%d%d?%d?):?(%d?%d?%d?%d?%d?)$'
local ip,port = string.match(url, pattern)
local result = nil
-- !isup 8.8.8.8:53
if ip then
port = port or '80'
result = is_up_socket(ip, port)
else
result = is_up_http(url)
end
return result
end
local function cron()
for chan, urls in pairs(cronned) do
for k,url in pairs(urls) do
print('Checking', url)
if not isup(url) then
local text = url..' looks DOWN from here. 😱'
send_msg(chan, text, ok_cb, false)
end
end
end
end
local function run(msg, matches)
if matches[1] == 'cron delete' then
if not is_sudo(msg) then
return 'This command requires privileged user'
end
return save_cron(msg, matches[2], true)
elseif matches[1] == 'cron' then
if not is_sudo(msg) then
return 'This command requires privileged user'
end
return save_cron(msg, matches[2])
elseif isup(matches[1]) then
return matches[1]..' looks UP from here. 😃'
else
return matches[1]..' looks DOWN from here. 😱'
end
end
return {
description = "Check if a website or server is up.",
usage = {
"!isup [host]: Performs a HTTP request or Socket (ip:port) connection",
"!isup cron [host]: Every 5mins check if host is up. (Requires privileged user)",
"!isup cron delete [host]: Disable checking that host."
},
patterns = {
"^!isup (cron delete) (.*)$",
"^!isup (cron) (.*)$",
"^!isup (.*)$",
"^!ping (.*)$",
"^!ping (cron delete) (.*)$",
"^!ping (cron) (.*)$"
},
run = run,
cron = cron
}
end
|
gpl-2.0
|
EvPowerTeam/EV_OP
|
feeds/packages/lang/luaexpat/files/compat-5.1r5/compat-5.1.lua
|
251
|
6391
|
--
-- Compat-5.1
-- Copyright Kepler Project 2004-2006 (http://www.keplerproject.org/compat)
-- According to Lua 5.1
-- $Id: compat-5.1.lua,v 1.22 2006/02/20 21:12:47 carregal Exp $
--
_COMPAT51 = "Compat-5.1 R5"
local LUA_DIRSEP = '/'
local LUA_OFSEP = '_'
local OLD_LUA_OFSEP = ''
local POF = 'luaopen_'
local LUA_PATH_MARK = '?'
local LUA_IGMARK = ':'
local assert, error, getfenv, ipairs, loadfile, loadlib, pairs, setfenv, setmetatable, type = assert, error, getfenv, ipairs, loadfile, loadlib, pairs, setfenv, setmetatable, type
local find, format, gfind, gsub, sub = string.find, string.format, string.gfind, string.gsub, string.sub
--
-- avoid overwriting the package table if it's already there
--
package = package or {}
local _PACKAGE = package
package.path = LUA_PATH or os.getenv("LUA_PATH") or
("./?.lua;" ..
"/usr/local/share/lua/5.0/?.lua;" ..
"/usr/local/share/lua/5.0/?/?.lua;" ..
"/usr/local/share/lua/5.0/?/init.lua" )
package.cpath = LUA_CPATH or os.getenv("LUA_CPATH") or
"./?.so;" ..
"./l?.so;" ..
"/usr/local/lib/lua/5.0/?.so;" ..
"/usr/local/lib/lua/5.0/l?.so"
--
-- make sure require works with standard libraries
--
package.loaded = package.loaded or {}
package.loaded.debug = debug
package.loaded.string = string
package.loaded.math = math
package.loaded.io = io
package.loaded.os = os
package.loaded.table = table
package.loaded.base = _G
package.loaded.coroutine = coroutine
local _LOADED = package.loaded
--
-- avoid overwriting the package.preload table if it's already there
--
package.preload = package.preload or {}
local _PRELOAD = package.preload
--
-- looks for a file `name' in given path
--
local function findfile (name, pname)
name = gsub (name, "%.", LUA_DIRSEP)
local path = _PACKAGE[pname]
assert (type(path) == "string", format ("package.%s must be a string", pname))
for c in gfind (path, "[^;]+") do
c = gsub (c, "%"..LUA_PATH_MARK, name)
local f = io.open (c)
if f then
f:close ()
return c
end
end
return nil -- not found
end
--
-- check whether library is already loaded
--
local function loader_preload (name)
assert (type(name) == "string", format (
"bad argument #1 to `require' (string expected, got %s)", type(name)))
assert (type(_PRELOAD) == "table", "`package.preload' must be a table")
return _PRELOAD[name]
end
--
-- Lua library loader
--
local function loader_Lua (name)
assert (type(name) == "string", format (
"bad argument #1 to `require' (string expected, got %s)", type(name)))
local filename = findfile (name, "path")
if not filename then
return false
end
local f, err = loadfile (filename)
if not f then
error (format ("error loading module `%s' (%s)", name, err))
end
return f
end
local function mkfuncname (name)
name = gsub (name, "^.*%"..LUA_IGMARK, "")
name = gsub (name, "%.", LUA_OFSEP)
return POF..name
end
local function old_mkfuncname (name)
--name = gsub (name, "^.*%"..LUA_IGMARK, "")
name = gsub (name, "%.", OLD_LUA_OFSEP)
return POF..name
end
--
-- C library loader
--
local function loader_C (name)
assert (type(name) == "string", format (
"bad argument #1 to `require' (string expected, got %s)", type(name)))
local filename = findfile (name, "cpath")
if not filename then
return false
end
local funcname = mkfuncname (name)
local f, err = loadlib (filename, funcname)
if not f then
funcname = old_mkfuncname (name)
f, err = loadlib (filename, funcname)
if not f then
error (format ("error loading module `%s' (%s)", name, err))
end
end
return f
end
local function loader_Croot (name)
local p = gsub (name, "^([^.]*).-$", "%1")
if p == "" then
return
end
local filename = findfile (p, "cpath")
if not filename then
return
end
local funcname = mkfuncname (name)
local f, err, where = loadlib (filename, funcname)
if f then
return f
elseif where ~= "init" then
error (format ("error loading module `%s' (%s)", name, err))
end
end
-- create `loaders' table
package.loaders = package.loaders or { loader_preload, loader_Lua, loader_C, loader_Croot, }
local _LOADERS = package.loaders
--
-- iterate over available loaders
--
local function load (name, loaders)
-- iterate over available loaders
assert (type (loaders) == "table", "`package.loaders' must be a table")
for i, loader in ipairs (loaders) do
local f = loader (name)
if f then
return f
end
end
error (format ("module `%s' not found", name))
end
-- sentinel
local sentinel = function () end
--
-- new require
--
function _G.require (modname)
assert (type(modname) == "string", format (
"bad argument #1 to `require' (string expected, got %s)", type(name)))
local p = _LOADED[modname]
if p then -- is it there?
if p == sentinel then
error (format ("loop or previous error loading module '%s'", modname))
end
return p -- package is already loaded
end
local init = load (modname, _LOADERS)
_LOADED[modname] = sentinel
local actual_arg = _G.arg
_G.arg = { modname }
local res = init (modname)
if res then
_LOADED[modname] = res
end
_G.arg = actual_arg
if _LOADED[modname] == sentinel then
_LOADED[modname] = true
end
return _LOADED[modname]
end
-- findtable
local function findtable (t, f)
assert (type(f)=="string", "not a valid field name ("..tostring(f)..")")
local ff = f.."."
local ok, e, w = find (ff, '(.-)%.', 1)
while ok do
local nt = rawget (t, w)
if not nt then
nt = {}
t[w] = nt
elseif type(t) ~= "table" then
return sub (f, e+1)
end
t = nt
ok, e, w = find (ff, '(.-)%.', e+1)
end
return t
end
--
-- new package.seeall function
--
function _PACKAGE.seeall (module)
local t = type(module)
assert (t == "table", "bad argument #1 to package.seeall (table expected, got "..t..")")
local meta = getmetatable (module)
if not meta then
meta = {}
setmetatable (module, meta)
end
meta.__index = _G
end
--
-- new module function
--
function _G.module (modname, ...)
local ns = _LOADED[modname]
if type(ns) ~= "table" then
ns = findtable (_G, modname)
if not ns then
error (string.format ("name conflict for module '%s'", modname))
end
_LOADED[modname] = ns
end
if not ns._NAME then
ns._NAME = modname
ns._M = ns
ns._PACKAGE = gsub (modname, "[^.]*$", "")
end
setfenv (2, ns)
for i, f in ipairs (arg) do
f (ns)
end
end
|
gpl-2.0
|
mortezaand/tgpragramer
|
isup.lua
|
741
|
3095
|
do
local socket = require("socket")
local cronned = load_from_file('data/isup.lua')
local function save_cron(msg, url, delete)
local origin = get_receiver(msg)
if not cronned[origin] then
cronned[origin] = {}
end
if not delete then
table.insert(cronned[origin], url)
else
for k,v in pairs(cronned[origin]) do
if v == url then
table.remove(cronned[origin], k)
end
end
end
serialize_to_file(cronned, 'data/isup.lua')
return 'Saved!'
end
local function is_up_socket(ip, port)
print('Connect to', ip, port)
local c = socket.try(socket.tcp())
c:settimeout(3)
local conn = c:connect(ip, port)
if not conn then
return false
else
c:close()
return true
end
end
local function is_up_http(url)
-- Parse URL from input, default to http
local parsed_url = URL.parse(url, { scheme = 'http', authority = '' })
-- Fix URLs without subdomain not parsed properly
if not parsed_url.host and parsed_url.path then
parsed_url.host = parsed_url.path
parsed_url.path = ""
end
-- Re-build URL
local url = URL.build(parsed_url)
local protocols = {
["https"] = https,
["http"] = http
}
local options = {
url = url,
redirect = false,
method = "GET"
}
local response = { protocols[parsed_url.scheme].request(options) }
local code = tonumber(response[2])
if code == nil or code >= 400 then
return false
end
return true
end
local function isup(url)
local pattern = '^(%d%d?%d?%.%d%d?%d?%.%d%d?%d?%.%d%d?%d?):?(%d?%d?%d?%d?%d?)$'
local ip,port = string.match(url, pattern)
local result = nil
-- !isup 8.8.8.8:53
if ip then
port = port or '80'
result = is_up_socket(ip, port)
else
result = is_up_http(url)
end
return result
end
local function cron()
for chan, urls in pairs(cronned) do
for k,url in pairs(urls) do
print('Checking', url)
if not isup(url) then
local text = url..' looks DOWN from here. 😱'
send_msg(chan, text, ok_cb, false)
end
end
end
end
local function run(msg, matches)
if matches[1] == 'cron delete' then
if not is_sudo(msg) then
return 'This command requires privileged user'
end
return save_cron(msg, matches[2], true)
elseif matches[1] == 'cron' then
if not is_sudo(msg) then
return 'This command requires privileged user'
end
return save_cron(msg, matches[2])
elseif isup(matches[1]) then
return matches[1]..' looks UP from here. 😃'
else
return matches[1]..' looks DOWN from here. 😱'
end
end
return {
description = "Check if a website or server is up.",
usage = {
"!isup [host]: Performs a HTTP request or Socket (ip:port) connection",
"!isup cron [host]: Every 5mins check if host is up. (Requires privileged user)",
"!isup cron delete [host]: Disable checking that host."
},
patterns = {
"^!isup (cron delete) (.*)$",
"^!isup (cron) (.*)$",
"^!isup (.*)$",
"^!ping (.*)$",
"^!ping (cron delete) (.*)$",
"^!ping (cron) (.*)$"
},
run = run,
cron = cron
}
end
|
gpl-2.0
|
spark0511/revolt_bot
|
plugins/channels.lua
|
356
|
1732
|
-- Checks if bot was disabled on specific chat
local function is_channel_disabled( receiver )
if not _config.disabled_channels then
return false
end
if _config.disabled_channels[receiver] == nil then
return false
end
return _config.disabled_channels[receiver]
end
local function enable_channel(receiver)
if not _config.disabled_channels then
_config.disabled_channels = {}
end
if _config.disabled_channels[receiver] == nil then
return 'Channel isn\'t disabled'
end
_config.disabled_channels[receiver] = false
save_config()
return "Channel re-enabled"
end
local function disable_channel( receiver )
if not _config.disabled_channels then
_config.disabled_channels = {}
end
_config.disabled_channels[receiver] = true
save_config()
return "Channel disabled"
end
local function pre_process(msg)
local receiver = get_receiver(msg)
-- If sender is moderator then re-enable the channel
--if is_sudo(msg) then
if is_momod(msg) then
if msg.text == "!channel enable" then
enable_channel(receiver)
end
end
if is_channel_disabled(receiver) then
msg.text = ""
end
return msg
end
local function run(msg, matches)
local receiver = get_receiver(msg)
-- Enable a channel
if matches[1] == 'enable' then
return enable_channel(receiver)
end
-- Disable a channel
if matches[1] == 'disable' then
return disable_channel(receiver)
end
end
return {
description = "Plugin to manage channels. Enable or disable channel.",
usage = {
"!channel enable: enable current channel",
"!channel disable: disable current channel" },
patterns = {
"^!channel? (enable)",
"^!channel? (disable)" },
run = run,
--privileged = true,
moderated = true,
pre_process = pre_process
}
|
gpl-2.0
|
weera00/nodemcu-firmware
|
lua_modules/email/imap.lua
|
81
|
6275
|
---
-- Working Example: https://www.youtube.com/watch?v=PDxTR_KJLhc
-- IMPORTANT: run node.compile("imap.lua") after uploading this script
-- to create a compiled module. Then run file.remove("imap.lua")
-- @name imap
-- @description An IMAP 4rev1 module that can be used to read email.
-- Tested on NodeMCU 0.9.5 build 20150213.
-- @date March 12, 2015
-- @author Miguel
-- GitHub: https://github.com/AllAboutEE
-- YouTube: https://www.youtube.com/user/AllAboutEE
-- Website: http://AllAboutEE.com
--
-- Visit the following URLs to learn more about IMAP:
-- "How to test an IMAP server by using telnet" http://www.anta.net/misc/telnet-troubleshooting/imap.shtml
-- "RFC 2060 - Internet Message Access Protocol - Version 4rev1" http://www.faqs.org/rfcs/rfc2060.html
-------------------------------------------------------------------------------------------------------------
local moduleName = ...
local M = {}
_G[moduleName] = M
local USERNAME = ""
local PASSWORD = ""
local SERVER = ""
local PORT = ""
local TAG = ""
local DEBUG = false
local body = "" -- used to store an email's body / main text
local header = "" -- used to store an email's last requested header field e.g. SUBJECT, FROM, DATA etc.
local most_recent_num = 1 -- used to store the latest/newest email number/id
local response_processed = false -- used to know if the last IMAP response has been processed
---
-- @name response_processed
-- @returns The response process status of the last IMAP command sent
function M.response_processed()
return response_processed
end
---
-- @name display
-- @description A generic IMAP response processing function.
-- Can disply the IMAP response if DEBUG is set to true.
-- Sets the reponse processed variable to true when the string "complete"
-- is found in the IMAP reply/response
local function display(socket, response)
-- If debuggins is enabled print the IMAP response
if(DEBUG) then
print(response)
end
-- Some IMAP responses are long enough that they will cause the display
-- function to be called several times. One thing is certain, IMAP will replay with
-- "<tag> OK <command> complete" when it's done sending data back.
if(string.match(response,'complete') ~= nil) then
response_processed = true
end
end
---
-- @name config
-- @description Initiates the IMAP settings
function M.config(username,password,tag,debug)
USERNAME = username
PASSWORD = password
TAG = tag
DEBUG = debug
end
---
-- @name login
-- @descrpiton Logs into a new email session
function M.login(socket)
response_processed = false -- we are sending a new command
-- which means that the response for it has not been processed
socket:send(TAG .. " LOGIN " .. USERNAME .. " " .. PASSWORD .. "\r\n")
socket:on("receive",display)
end
---
-- @name get_most_recent_num
-- @returns The most recent email number. Should only be called after examine()
function M.get_most_recent_num()
return most_recent_num
end
---
-- @name set_most_recent_num
-- @description Gets the most recent email number from the EXAMINE command.
-- i.e. if EXAMINE returns "* 4 EXISTS" this means that there are 4 emails,
-- so the latest/newest will be identified by the number 4
local function set_most_recent_num(socket,response)
if(DEBUG) then
print(response)
end
local _, _, num = string.find(response,"([0-9]+) EXISTS(\.)") -- the _ and _ keep the index of the string found
-- but we don't care about that.
if(num~=nil) then
most_recent_num = num
end
if(string.match(response,'complete') ~= nil) then
response_processed = true
end
end
---
-- @name examine
-- @description IMAP examines the given mailbox/folder. Sends the IMAP EXAMINE command
function M.examine(socket,mailbox)
response_processed = false
socket:send(TAG .. " EXAMINE " .. mailbox .. "\r\n")
socket:on("receive",set_most_recent_num)
end
---
-- @name get_header
-- @returns The last fetched header field
function M.get_header()
return header
end
---
-- @name set_header
-- @description Records the IMAP header field response in a variable
-- so that it may be read later
local function set_header(socket,response)
if(DEBUG) then
print(response)
end
header = header .. response
if(string.match(response,'complete') ~= nil) then
response_processed = true
end
end
---
-- @name fetch_header
-- @description Fetches an emails header field e.g. SUBJECT, FROM, DATE
-- @param socket The IMAP socket to use
-- @param msg_number The email number to read e.g. 1 will read fetch the latest/newest email
-- @param field A header field such as SUBJECT, FROM, or DATE
function M.fetch_header(socket,msg_number,field)
header = "" -- we are getting a new header so clear this variable
response_processed = false
socket:send(TAG .. " FETCH " .. msg_number .. " BODY[HEADER.FIELDS (" .. field .. ")]\r\n")
socket:on("receive",set_header)
end
---
-- @name get_body
-- @return The last email read's body
function M.get_body()
return body
end
---
-- @name set_body
-- @description Records the IMAP body response in a variable
-- so that it may be read later
local function set_body(socket,response)
if(DEBUG) then
print(response)
end
body = body .. response
if(string.match(response,'complete') ~= nil) then
response_processed = true
end
end
---
-- @name fetch_body_plain_text
-- @description Sends the IMAP command to fetch a plain text version of the email's body
-- @param socket The IMAP socket to use
-- @param msg_number The email number to obtain e.g. 1 will obtain the latest email
function M.fetch_body_plain_text(socket,msg_number)
response_processed = false
body = "" -- clear the body variable since we'll be fetching a new email
socket:send(TAG .. " FETCH " .. msg_number .. " BODY[1]\r\n")
socket:on("receive",set_body)
end
---
-- @name logout
-- @description Sends the IMAP command to logout of the email session
function M.logout(socket)
response_processed = false
socket:send(TAG .. " LOGOUT\r\n")
socket:on("receive",display)
end
|
mit
|
jxskiss/orange
|
orange/orange.lua
|
3
|
5265
|
local ipairs = ipairs
local table_insert = table.insert
local table_sort = table.sort
local pcall = pcall
local require = require
require("orange.lib.globalpatches")()
local utils = require("orange.utils.utils")
local config_loader = require("orange.utils.config_loader")
local dao = require("orange.store.dao")
local HEADERS = {
PROXY_LATENCY = "X-Orange-Proxy-Latency",
UPSTREAM_LATENCY = "X-Orange-Upstream-Latency",
}
local loaded_plugins = {}
local function load_node_plugins(config, store)
ngx.log(ngx.DEBUG, "Discovering used plugins")
local sorted_plugins = {}
local plugins = config.plugins
for _, v in ipairs(plugins) do
local loaded, plugin_handler = utils.load_module_if_exists("orange.plugins." .. v .. ".handler")
if not loaded then
ngx.log(ngx.WARN, "The following plugin is not installed or has no handler: " .. v)
else
ngx.log(ngx.DEBUG, "Loading plugin: " .. v)
table_insert(sorted_plugins, {
name = v,
handler = plugin_handler(store),
})
end
end
table_sort(sorted_plugins, function(a, b)
local priority_a = a.handler.PRIORITY or 0
local priority_b = b.handler.PRIORITY or 0
return priority_a > priority_b
end)
return sorted_plugins
end
-- ms
local function now()
return ngx.now() * 1000
end
-- ########################### Orange #############################
local Orange = {}
-- 执行过程:
-- 加载配置
-- 实例化存储store
-- 加载插件
-- 插件排序
function Orange.init(options)
options = options or {}
local store, config
local status, err = pcall(function()
local conf_file_path = options.config
config = config_loader.load(conf_file_path)
store = require("orange.store.mysql_store")(config.store_mysql)
loaded_plugins = load_node_plugins(config, store)
ngx.update_time()
config.orange_start_at = ngx.now()
end)
if not status or err then
ngx.log(ngx.ERR, "Startup error: " .. err)
os.exit(1)
end
Orange.data = {
store = store,
config = config
}
return config, store
end
function Orange.init_worker()
-- 仅在 init_worker 阶段调用,初始化随机因子,仅允许调用一次
math.randomseed()
-- 初始化定时器,清理计数器等
if Orange.data and Orange.data.store and Orange.data.config.store == "mysql" then
local worker_id = ngx.worker.id()
if worker_id == 0 then
local ok, err = ngx.timer.at(0, function(premature, store, config)
local available_plugins = config.plugins
for _, v in ipairs(available_plugins) do
local load_success = dao.load_data_by_mysql(store, v)
if not load_success then
os.exit(1)
end
end
end, Orange.data.store, Orange.data.config)
if not ok then
ngx.log(ngx.ERR, "failed to create the timer: ", err)
return os.exit(1)
end
end
end
for _, plugin in ipairs(loaded_plugins) do
plugin.handler:init_worker()
end
end
function Orange.redirect()
ngx.ctx.ORANGE_REDIRECT_START = now()
for _, plugin in ipairs(loaded_plugins) do
plugin.handler:redirect()
end
local now_time = now()
ngx.ctx.ORANGE_REDIRECT_TIME = now_time - ngx.ctx.ORANGE_REDIRECT_START
ngx.ctx.ORANGE_REDIRECT_ENDED_AT = now_time
end
function Orange.rewrite()
ngx.ctx.ORANGE_REWRITE_START = now()
for _, plugin in ipairs(loaded_plugins) do
plugin.handler:rewrite()
end
local now_time = now()
ngx.ctx.ORANGE_REWRITE_TIME = now_time - ngx.ctx.ORANGE_REWRITE_START
ngx.ctx.ORANGE_REWRITE_ENDED_AT = now_time
end
function Orange.access()
ngx.ctx.ORANGE_ACCESS_START = now()
for _, plugin in ipairs(loaded_plugins) do
plugin.handler:access()
end
local now_time = now()
ngx.ctx.ORANGE_ACCESS_TIME = now_time - ngx.ctx.ORANGE_ACCESS_START
ngx.ctx.ORANGE_ACCESS_ENDED_AT = now_time
ngx.ctx.ORANGE_PROXY_LATENCY = now_time - ngx.req.start_time() * 1000
ngx.ctx.ACCESSED = true
end
function Orange.header_filter()
if ngx.ctx.ACCESSED then
local now_time = now()
ngx.ctx.ORANGE_WAITING_TIME = now_time - ngx.ctx.ORANGE_ACCESS_ENDED_AT -- time spent waiting for a response from upstream
ngx.ctx.ORANGE_HEADER_FILTER_STARTED_AT = now_time
end
for _, plugin in ipairs(loaded_plugins) do
plugin.handler:header_filter()
end
if ngx.ctx.ACCESSED then
ngx.header[HEADERS.UPSTREAM_LATENCY] = ngx.ctx.ORANGE_WAITING_TIME
ngx.header[HEADERS.PROXY_LATENCY] = ngx.ctx.ORANGE_PROXY_LATENCY
end
end
function Orange.body_filter()
for _, plugin in ipairs(loaded_plugins) do
plugin.handler:body_filter()
end
if ngx.ctx.ACCESSED then
ngx.ctx.ORANGE_RECEIVE_TIME = now() - ngx.ctx.ORANGE_HEADER_FILTER_STARTED_AT
end
end
function Orange.log()
for _, plugin in ipairs(loaded_plugins) do
plugin.handler:log()
end
end
return Orange
|
mit
|
sev-/scummvm
|
devtools/create_ultima/files/ultima6/scripts/md/init.lua
|
18
|
10512
|
local lua_file = nil
--load common functions
lua_file = nuvie_load("common/common.lua"); lua_file();
OBJLIST_OFFSET_HOURS_TILL_NEXT_HEALING = 0x1cf2
OBJLIST_OFFSET_PREV_PLAYER_X = 0x1d03
OBJLIST_OFFSET_PREV_PLAYER_Y = 0x1d04
OBJLIST_OFFSET_1D22_UNK = 0x1d22
OBJLIST_OFFSET_DREAM_MODE_FLAG = 0x1d29
OBJLIST_OFFSET_BERRY_COUNTERS = 0x1d2f
OBJLIST_OFFSET_DREAM_STAGE = 0x1d53
function dbg(msg_string)
--io.stderr:write(msg_string)
end
g_hours_till_next_healing = 0
g_in_dream_mode = false
local g_selected_obj
local g_attack_target
function update_watch_tile()
local anim_index = get_anim_index_for_tile(616) --616 = watch tile
if anim_index ~= nil then
local new_watch_tile = 416 + clock_get_hour() % 12
anim_set_first_frame(anim_index, new_watch_tile)
end
end
function load_game()
g_selected_obj = nil
g_attack_target = nil
objlist_seek(OBJLIST_OFFSET_HOURS_TILL_NEXT_HEALING)
g_hours_till_next_healing = objlist_read1()
objlist_seek(OBJLIST_OFFSET_DREAM_MODE_FLAG)
g_in_dream_mode = bit32.btest(objlist_read2(), 0x10)
map_enable_temp_actor_cleaning(not g_in_dream_mode)
if g_in_dream_mode then
lock_inventory_view(Actor.get(0))
end
objlist_seek(OBJLIST_OFFSET_DREAM_STAGE)
g_current_dream_stage = objlist_read2()
objlist_seek(OBJLIST_OFFSET_PREV_PLAYER_X)
g_prev_player_x = objlist_read1()
objlist_seek(OBJLIST_OFFSET_PREV_PLAYER_Y)
g_prev_player_y = objlist_read1()
objlist_seek(OBJLIST_OFFSET_1D22_UNK)
g_objlist_1d22_unk = objlist_read1()
update_watch_tile()
end
function save_game()
objlist_seek(OBJLIST_OFFSET_HOURS_TILL_NEXT_HEALING)
objlist_write1(g_hours_till_next_healing)
objlist_seek(OBJLIST_OFFSET_DREAM_MODE_FLAG)
local bytes = objlist_read2()
if g_in_dream_mode then
bytes = bit32.bor(bytes, 0x10)
else
bytes = bit32.band(bytes, 0xFFEF)
end
objlist_seek(OBJLIST_OFFSET_DREAM_MODE_FLAG)
objlist_write2(bytes)
objlist_seek(OBJLIST_OFFSET_DREAM_STAGE)
objlist_write2(g_current_dream_stage)
objlist_seek(OBJLIST_OFFSET_PREV_PLAYER_X)
objlist_write1(g_prev_player_x)
objlist_seek(OBJLIST_OFFSET_PREV_PLAYER_Y)
objlist_write1(g_prev_player_y)
objlist_seek(OBJLIST_OFFSET_1D22_UNK)
objlist_write1(g_objlist_1d22_unk)
end
local g_container_obj_tbl = {
[80]=1, [81]=1, [82]=1,
[83]=1, [85]=1, [86]=1,
[87]=1, [89]=1,[304]=1,
[139]=1,[341]=1,[257]=1,
[104]=1,[284]=1,[285]=1
}
function is_blood(obj_num)
if obj_num == 334 or obj_num == 335 or obj_num == 336 then --OBJ_BLOOD, OBJ_ICHOR, OBJ_SAP
return true
end
return false
end
function is_container_obj(obj_num)
if g_container_obj_tbl[obj_num] ~= nil then
return true
end
return false
end
--OBJ_CLOSED_DOOR, OBJ_GLOW_WORM, OBJ_DEVIL_POD, OBJ_DEVIL_PLANT, OBJ_GLASS_PITCHER
local attackable_obj_tbl = {
[0xB3]=1,
[0x184]=1,
[0x133]=1,
[0x12C]=1,
[0xD9]=1,
}
function is_obj_attackable(obj)
return attackable_obj_tbl[obj.obj_n] ~= nil
end
--OBJ_VINE, OBJ_TREE, OBJ_PORCUPOD, OBJ_FLOWER, OBJ_HARD_SHELLED_PLANT
--OBJ_DEVIL_PLANT, OBJ_DEVIL_POD, OBJ_HEDGE
local plant_obj_tbl = {
[0xCD]=1,
[0x198]=1,
[0xA8]=1,
[0xAA]=1,
[0xAB]=1,
[0x12C]=1,
[0x133]=1,
[0x12B]=1,
}
function is_plant_obj(obj)
return plant_obj_tbl[obj.obj_n] ~= nil
end
--OBJ_DOLLAR, OBJ_RUBLE, OBJ_PHOTOGRAPH, OBJ_THREAD, OBJ_BOX_OF_CIGARS
--OBJ_MATCH, OBJ_BOOK, OBJ_MAP, OBJ_NOTE, OBJ_WORMSBANE_SEED
--OBJ_SCROLL, OBJ_LIVE_MARTIAN_SEED, OBJ_PILE_OF_COAL
--OBJ_HUGE_LUMP_OF_COAL, OBJ_CHUNK_OF_ICE
local burnable_obj_tbl = {
[0x18]=1,
[0x84]=1,
[0x0B9]=1,
[0x3E]=1,
[0x65]=1,
[0x6B]=1,
[0x94]=1,
[0x96]=1,
[0x97]=1,
[0x9E]=1,
[0x0F3]=1,
[0x0FC]=1,
[0x1BC]=1,
[0x1BF]=1,
[0x100]=1,
}
function is_obj_burnable(obj)
return burnable_obj_tbl[obj.obj_n] ~= nil
end
function is_open_water_at_loc(x, y, z)
local tile_num = map_get_tile_num(x, y, z)
local is_water = tile_get_flag(tile_num, 1, 0)
if not is_water then
return false
end
if not tile_get_flag(tile_num, 1, 1) then -- not blocked
return false
end
for obj in objs_at_loc(location) do
tile_num = obj.tile_num
--FIXME original does this too
-- sub ax, word_40FA2
if tile_get_flag(tile_num, 3, 1) or tile_get_flag(tile_num, 3, 2) then --SUPPORT_OBJECT or FORCE_PASSABLE
return false
end
end
return true
end
function search(obj)
if obj.on_map == false then
return
end
local found_obj = false
local child
local first_loop = true
local prev_obj = nil
for child in container_objs(obj) do
if prev_obj ~= nil then
printfl("SEARCH_NEXT_OBJ", prev_obj.look_string)
Obj.moveToMap(prev_obj, obj.x, obj.y, obj.z)
end
if first_loop == true then
found_obj = true
printfl("SEARCHING_HERE_YOU_FIND", child.look_string)
Obj.moveToMap(child, obj.x, obj.y, obj.z)
else
prev_obj = child
end
script_wait(50)
first_loop = false
end
if prev_obj ~= nil then
printfl("SEARCH_LAST_OBJ", prev_obj.look_string)
Obj.moveToMap(prev_obj, obj.x, obj.y, obj.z)
end
if found_obj == false then
printl("SEARCHING_HERE_YOU_FIND_NOTHING")
else
print(".\n")
end
end
--tile_num, readied location
local g_readiable_objs_tbl = {
-- 0 = head
[512] = 0, --cap
[513] = 0, --cowboy hat
[514] = 0, --pith hat
[515] = 0, --military hat
[516] = 0, --derby
-- 1 = neck
[517] = 1, --kerchief
[518] = 1, --silk scarf
[519] = 1, --muffler
[1048] = 1, --martian jewelry
[1049] = 1, --martian jewelry
[1050] = 1, --martian jewelry
[1051] = 1, --martian jewelry
[1052] = 1, --martian jewelry
[1053] = 1, --martian jewelry
[1054] = 1, --martian jewelry
[1055] = 1, --martian jewelry
-- 3 = 1 handed
[527] = 3, --bloody saber
[552] = 3, --derringer
[553] = 3, --revolver
[560] = 3, --hatchet
[561] = 3, --axe
[562] = 3, --ball-peen hammer
[565] = 3, --knife
[566] = 3, --machete
[567] = 3, --saber
[622] = 3, --pry bar
[650] = 3, --weed sprayer
[667] = 3, --tongs
[1068] = 3, --martian ritual pod knife
-- 2 = torso
[528] = 2, --cloth jacket
[529] = 2, --wool sweater
[530] = 2, --cape
[531] = 2, --duster
[532] = 2, --wool overcoat
[533] = 2, --sheepskin jacket
[534] = 2, --artic parka
[608] = 2, --electric belt
-- 3 = shield hand
[630] = 3, --torch
[631] = 3, --lit torch
[632] = 3, --candlestick
[633] = 3, --lit candlestick
[634] = 3, --candelabra
[635] = 3, --lit candelabra
[636] = 3, --oil lamp
[637] = 3, --lit oil lamp
[638] = 3, --lantern
[639] = 3, --lit lantern
-- 6 = UNK pants or dress FIXME: putting this here for now
[536] = 6, --cotton pants
[537] = 6, --cotton dress
[538] = 6, --denim jeans
[539] = 6, --wool pants
[540] = 6, --wool dress
[541] = 6, --chaps and jeans
-- 7 = feet
[520] = 7, --man's shoes
[521] = 7, --woman's shoes
[522] = 7, --riding boots
[523] = 7, --ruby slippers
[524] = 7, --thigh boots
[525] = 7, --hip boots
[526] = 7, --winged shoes
[542] = 7, --man's shoes
-- 4 = two handed
[551] = 4, --Cupid's bow and arrows
[554] = 4, --shotgun
[555] = 4, --rifle
[556] = 4, --Belgian combine
[557] = 4, --elephant gun
[558] = 4, --sling
[559] = 4, --bow
[563] = 4, --sledge hammer
[576] = 4, --pick
[577] = 4, --shovel
[578] = 4, --hoe
[579] = 4, --rake
[580] = 4, --pitchfork
[581] = 4, --cultivator
[582] = 4, --scythe
[583] = 4, --saw
[717] = 4, --throw rug
[718] = 4, --red cape
[1066] = 4, --heat ray gun
[1067] = 4, --freeze ray gun
[1093] = 4, --spray gun
[1095] = 4, --martian hoe (couldn't be equipped in original)
[1096] = 4, --martian scythe (couldn't be equipped in original)
[1097] = 4, --martian pitchfork (couldn't be equipped in original)
[1098] = 4, --martian rake (couldn't be equipped in original)
[1099] = 4, --martian shovel (couldn't be equipped in original)
[1188] = 4, --M60 machine gun
[1206] = 4, --martian pick (couldn't be equipped in original)
[1897] = 4, --pool cue
-- 5 = finger gloves and bracelets FIXME: putting this here for now
[544] = 5, --lady's silk gloves
[545] = 5, --driving gloves
[546] = 5, --cotton work gloves
[547] = 5, --work gloves
[548] = 5, --wool mittens
[549] = 5, --rubber gloves
[550] = 5 --welding gloves
}
function wrap_coord(coord, level)
local map_stride = 1024
if level ~= 0 then
map_stride = 256
end
if coord < 0 then
return map_stride + coord
end
return coord % map_stride
end
function can_move_obj(obj, rel_x, rel_y)
local z = obj.z
return map_can_put_obj(wrap_coord(obj.x+rel_x,z), wrap_coord(obj.y+rel_y,z), z)
end
function obj_get_readiable_location(obj)
if g_readiable_objs_tbl[obj.tile_num] ~= nil then
return g_readiable_objs_tbl[obj.tile_num]
end
return -1
end
function update_lamp_posts()
--Turn lamps on/off if we have power and it is dark.
local frame_n = 3
local hour = clock_get_hour()
if Actor.get_talk_flag(0x73, 4) and (hour < 6 or hour > 17) then
frame_n = 7
end
local loc = player_get_location()
for obj in find_obj(loc.z, 228) do --OBJ_LAMP_POST
if obj ~= nil then
obj.frame_n = frame_n
end
end
end
local PLAY_ASYNC = true
function play_md_sfx(sfx_id, play_async)
--FIXME
end
function play_door_sfx()
--FIXME
end
function create_object_needs_quan(obj_n)
-- obj.stackable is already checked
if obj_n == 196 or obj_n == 311 or obj_n == 312 then --OBJ_LEVER, OBJ_SWITCH, OBJ_SWITCH1
return true
else
return false
end
end
function input_select_obj_qty(obj)
if not obj.stackable then
return 1
end
printl("HOW_MANY")
local qty = input_select_integer("0123456789", true)
if qty > obj.qty then
return obj.qty
end
return qty
end
--load actor functions
local actor_load = nuvie_load("md/actor.lua");
if type(actor_load) == "function" then
actor_load()
else
if type(actor_load) == "string" then
--io.stderr:write(actor_load);
end
end
look_init = nuvie_load("md/look.lua"); look_init();
combat_init = nuvie_load("md/combat.lua"); combat_init();
-- init usecode
usecode_init = nuvie_load("md/usecode.lua"); usecode_init();
talk_init = nuvie_load("md/talk.lua"); talk_init();
player_init = nuvie_load("md/player.lua"); player_init();
worktype_init = nuvie_load("md/worktype.lua"); worktype_init();
dreamworld_init = nuvie_load("md/dreamworld.lua"); dreamworld_init();
|
gpl-3.0
|
rastin45/waqer12
|
plugins/torrent_search.lua
|
411
|
1622
|
--[[ NOT USED DUE TO SSL ERROR
-- See https://getstrike.net/api/
local function strike_search(query)
local strike_base = 'http://getstrike.net/api/v2/torrents/'
local url = strike_base..'search/?phrase='..URL.escape(query)
print(url)
local b,c = http.request(url)
print(b,c)
local search = json:decode(b)
vardump(search)
if c ~= 200 then
return search.message
end
vardump(search)
local results = search.results
local text = 'Results: '..results
local results = math.min(results, 3)
for i=1,results do
local torrent = search.torrents[i]
text = text..torrent.torrent_title
..'\n'..'Seeds: '..torrent.seeds
..' '..'Leeches: '..torrent.seeds
..'\n'..torrent.magnet_uri..'\n\n'
end
return text
end]]--
local function search_kickass(query)
local url = 'http://kat.cr/json.php?q='..URL.escape(query)
local b,c = http.request(url)
local data = json:decode(b)
local text = 'Results: '..data.total_results..'\n\n'
local results = math.min(#data.list, 5)
for i=1,results do
local torrent = data.list[i]
local link = torrent.torrentLink
link = link:gsub('%?title=.+','')
text = text..torrent.title
..'\n'..'Seeds: '..torrent.seeds
..' '..'Leeches: '..torrent.leechs
..'\n'..link
--..'\n magnet:?xt=urn:btih:'..torrent.hash
..'\n\n'
end
return text
end
local function run(msg, matches)
local query = matches[1]
return search_kickass(query)
end
return {
description = "Search Torrents",
usage = "!torrent <search term>: Search for torrent",
patterns = {
"^!torrent (.+)$"
},
run = run
}
|
gpl-2.0
|
BrokenROM/external_skia
|
resources/slides.lua
|
68
|
9898
|
gShowBounds = false
gUseBlurInTransitions = false
gPath = "/skia/trunk/resources/"
function load_file(file)
local prev_path = package.path
package.path = package.path .. ";" .. gPath .. file .. ".lua"
require(file)
package.path = prev_path
end
load_file("slides_utils")
gSlides = parse_file(io.open("/skia/trunk/resources/slides_content2.lua", "r"))
function make_rect(l, t, r, b)
return { left = l, top = t, right = r, bottom = b }
end
function make_paint(typefacename, stylebits, size, color)
local paint = Sk.newPaint();
paint:setAntiAlias(true)
paint:setSubpixelText(true)
paint:setTypeface(Sk.newTypeface(typefacename, stylebits))
paint:setTextSize(size)
paint:setColor(color)
return paint
end
function draw_bullet(canvas, x, y, paint, indent)
if 0 == indent then
return
end
local ps = paint:getTextSize()
local cx = x - ps * .8
local cy = y - ps * .4
local radius = ps * .2
canvas:drawCircle(cx, cy, radius, paint)
end
function stroke_rect(canvas, rect, color)
local paint = Sk.newPaint()
paint:setStroke(true);
paint:setColor(color)
canvas:drawRect(rect, paint)
end
function drawSlide(canvas, slide, master_template)
if #slide == 1 then
template = master_template.title
canvas:drawText(slide[1].text, 320, 240, template[1])
return
end
template = master_template.slide
local x = template.margin_x
local y = template.margin_y
local scale = 1.25
if slide.blockstyle == "code" then
local paint = master_template.codePaint
local fm = paint:getFontMetrics()
local height = #slide * (fm.descent - fm.ascent)
y = (480 - height) / 2
for i = 1, #slide do
local node = slide[i]
y = y - fm.ascent * scale
canvas:drawText(node.text, x, y, paint)
y = y + fm.descent * scale
end
return
end
for i = 1, #slide do
local node = slide[i]
local paint = template[node.indent + 1].paint
local extra_dy = template[node.indent + 1].extra_dy
local fm = paint:getFontMetrics()
local x_offset = -fm.ascent * node.indent * 1.25
local bounds = make_rect(x + x_offset, y, 620, 640)
local blob, newBottom = Sk.newTextBlob(node.text, bounds, paint)
draw_bullet(canvas, x + x_offset, y - fm.ascent, paint, node.indent)
canvas:drawTextBlob(blob, 0, 0, paint)
y = newBottom + paint:getTextSize() * .5 + extra_dy
if gShowBounds then
bounds.bottom = newBottom
stroke_rect(canvas, bounds, {a=1,r=0,g=1,b=0})
stroke_rect(canvas, blob:bounds(), {a=1,r=1,g=0,b=0})
end
end
end
--------------------------------------------------------------------------------------
function make_tmpl(paint, extra_dy)
return { paint = paint, extra_dy = extra_dy }
end
function SkiaPoint_make_template()
local title = {
margin_x = 30,
margin_y = 100,
}
title[1] = make_paint("Arial", 1, 45, { a=1, r=1, g=1, b=1 })
title[1]:setTextAlign("center")
title[2] = make_paint("Arial", 1, 25, { a=1, r=.75, g=.75, b=.75 })
title[2]:setTextAlign("center")
local slide = {
margin_x = 20,
margin_y = 25,
}
slide[1] = make_tmpl(make_paint("Arial", 1, 35, { a=1, r=1, g=1, b=1 }), 18)
slide[2] = make_tmpl(make_paint("Arial", 0, 25, { a=1, r=1, g=1, b=1 }), 10)
slide[3] = make_tmpl(make_paint("Arial", 0, 20, { a=1, r=.9, g=.9, b=.9 }), 5)
return {
title = title,
slide = slide,
codePaint = make_paint("Courier", 0, 20, { a=1, r=.9, g=.9, b=.9 }),
}
end
gTemplate = SkiaPoint_make_template()
gRedPaint = Sk.newPaint()
gRedPaint:setAntiAlias(true)
gRedPaint:setColor{a=1, r=1, g=0, b=0 }
-- animation.proc is passed the canvas before drawing.
-- The animation.proc returns itself or another animation (which means keep animating)
-- or it returns nil, which stops the animation.
--
local gCurrAnimation
gSlideIndex = 1
-----------------------------------------------------------------------------
function new_drawable_picture(pic)
return {
picture = pic,
width = pic:width(),
height = pic:height(),
draw = function (self, canvas, x, y, paint)
canvas:drawPicture(self.picture, x, y, paint)
end
}
end
function new_drawable_image(img)
return {
image = img,
width = img:width(),
height = img:height(),
draw = function (self, canvas, x, y, paint)
canvas:drawImage(self.image, x, y, paint)
end
}
end
function convert_to_picture_drawable(slide)
local rec = Sk.newPictureRecorder()
drawSlide(rec:beginRecording(640, 480), slide, gTemplate)
return new_drawable_picture(rec:endRecording())
end
function convert_to_image_drawable(slide)
local surf = Sk.newRasterSurface(640, 480)
drawSlide(surf:getCanvas(), slide, gTemplate)
return new_drawable_image(surf:newImageSnapshot())
end
function new_drawable_slide(slide)
return {
slide = slide,
draw = function (self, canvas, x, y, paint)
if (nil == paint or ("number" == type(paint) and (1 == paint))) then
canvas:save()
else
canvas:saveLayer(paint)
end
canvas:translate(x, y)
drawSlide(canvas, self.slide, gTemplate)
canvas:restore()
end
}
end
gNewDrawableFactory = {
default = new_drawable_slide,
picture = convert_to_picture_drawable,
image = convert_to_image_drawable,
}
-----------------------------------------------------------------------------
function next_slide()
local prev = gSlides[gSlideIndex]
if gSlideIndex < #gSlides then
gSlideIndex = gSlideIndex + 1
spawn_transition(prev, gSlides[gSlideIndex], true)
end
end
function prev_slide()
local prev = gSlides[gSlideIndex]
if gSlideIndex > 1 then
gSlideIndex = gSlideIndex - 1
spawn_transition(prev, gSlides[gSlideIndex], false)
end
end
gDrawableType = "default"
load_file("slides_transitions")
function spawn_transition(prevSlide, nextSlide, is_forward)
local transition
if is_forward then
transition = gTransitionTable[nextSlide.transition]
else
transition = gTransitionTable[prevSlide.transition]
end
if not transition then
transition = fade_slide_transition
end
local prevDrawable = gNewDrawableFactory[gDrawableType](prevSlide)
local nextDrawable = gNewDrawableFactory[gDrawableType](nextSlide)
gCurrAnimation = transition(prevDrawable, nextDrawable, is_forward)
end
--------------------------------------------------------------------------------------
function spawn_rotate_animation()
gCurrAnimation = {
angle = 0,
angle_delta = 5,
pivot_x = 320,
pivot_y = 240,
proc = function (self, canvas, drawSlideProc)
if self.angle >= 360 then
drawSlideProc(canvas)
return nil
end
canvas:translate(self.pivot_x, self.pivot_y)
canvas:rotate(self.angle)
canvas:translate(-self.pivot_x, -self.pivot_y)
drawSlideProc(canvas)
self.angle = self.angle + self.angle_delta
return self
end
}
end
function spawn_scale_animation()
gCurrAnimation = {
scale = 1,
scale_delta = .95,
scale_limit = 0.2,
pivot_x = 320,
pivot_y = 240,
proc = function (self, canvas, drawSlideProc)
if self.scale < self.scale_limit then
self.scale = self.scale_limit
self.scale_delta = 1 / self.scale_delta
end
if self.scale > 1 then
drawSlideProc(canvas)
return nil
end
canvas:translate(self.pivot_x, self.pivot_y)
canvas:scale(self.scale, self.scale)
canvas:translate(-self.pivot_x, -self.pivot_y)
drawSlideProc(canvas)
self.scale = self.scale * self.scale_delta
return self
end
}
end
local bgPaint = nil
function draw_bg(canvas)
if not bgPaint then
bgPaint = Sk.newPaint()
local grad = Sk.newLinearGradient( 0, 0, { a=1, r=0, g=0, b=.3 },
640, 480, { a=1, r=0, g=0, b=.8 })
bgPaint:setShader(grad)
bgPaint:setDither(true)
end
canvas:drawPaint(bgPaint)
end
function onDrawContent(canvas, width, height)
local matrix = Sk.newMatrix()
matrix:setRectToRect(make_rect(0, 0, 640, 480), make_rect(0, 0, width, height), "center")
canvas:concat(matrix)
draw_bg(canvas)
local drawSlideProc = function(canvas)
drawSlide(canvas, gSlides[gSlideIndex], gTemplate)
end
if gCurrAnimation then
gCurrAnimation = gCurrAnimation:proc(canvas, drawSlideProc)
return true
else
drawSlideProc(canvas)
return false
end
end
function onClickHandler(x, y)
return false
end
local keyProcs = {
n = next_slide,
p = prev_slide,
r = spawn_rotate_animation,
s = spawn_scale_animation,
["="] = function () scale_text_delta(gTemplate, 1) end,
["-"] = function () scale_text_delta(gTemplate, -1) end,
b = function () gShowBounds = not gShowBounds end,
B = function () gUseBlurInTransitions = not gUseBlurInTransitions end,
["1"] = function () gDrawableType = "default" end,
["2"] = function () gDrawableType = "picture" end,
["3"] = function () gDrawableType = "image" end,
}
function onCharHandler(uni)
local proc = keyProcs[uni]
if proc then
proc()
return true
end
return false
end
|
bsd-3-clause
|
rm-code/PZ-UI-Overhaul
|
pzuioverhaul/media/lua/client/uio/BaseElement.lua
|
1
|
7485
|
-- TODO These MUST go elsewhere TODO
-- These are hotfixes for missing functionality in Kahlua
if table.pack == nil then
table.pack = function(...)
return { n = select("#", ...), ... }
end
end
if table.unpack == nil then
table.unpack = function(t, i)
i = i or 1;
if t[i] then
return t[i], unpack(t, i + 1)
end
end
end
UIO = {};
UIO.maxID = -1;
UIO.BaseElement = {};
function UIO.BaseElement.new(px, py, pw, ph)
local self = {};
local jObj = {};
local parent = nil;
local children = {};
local ID = UIO.maxID + 1;
UIO.maxID = ID;
local joyPadFocus = nil;
local mouseOver = false;
local MIN_X = -1;
local MIN_Y = -1;
local MAX_X = -1; --getCore():getScreenWidth();
local MAX_Y = -1; --getCore():getScreenHeight();
local x = px;
local y = py;
local w = pw;
local h = ph;
-- ------------------------------------------------
-- Local Functions
-- ------------------------------------------------
local function clamp(min, val, max) -- {{{ clamp value to valid range
return math.max(min, math.min(val, max));
end
-- }}}
-- ------------------------------------------------
-- Public Functions
-- ------------------------------------------------
function self:addToUIManager() -- {{{ add element to UI
UIManager.AddUI(jObj);
end
-- }}}
function self:drawRectangle(mode, x, y, w, h, color) -- {{{ draw a rectangle, filled or line
if mode == 'fill' then
jObj:DrawTextureScaledColor(nil, x, y, w, h, color.r, color.g, color.b, color.a);
elseif mode == 'line' then
jObj:DrawTextureScaledColor(nil, x, y, w, 1, color.r, color.g, color.b, color.a);
jObj:DrawTextureScaledColor(nil, x, y, 1, h, color.r, color.g, color.b, color.a);
jObj:DrawTextureScaledColor(nil, x + w, y, 1, h, color.r, color.g, color.b, color.a);
jObj:DrawTextureScaledColor(nil, x, y + h, w, 1, color.r, color.g, color.b, color.a);
end
end
-- }}}
function self:drawText(text, x, y, color, font) -- {{{ draw text
jObj:DrawText(font or UIFont.Small, text, x, y, color.r, color.g, color.b, color.a);
end
-- }}}
function self:drawTextCentered(text, x, y, color, font) -- {{{ draw text centered horizontally
jObj:DrawTextCentre(font or UIFont.Small, text, x, y, color.r, color.g, color.b, color.a);
end
-- }}}
function self:drawTexture(texture, x, y) -- {{{
jObj:DrawTexture(texture, x, y, 1);
end
-- }}}
function self:drawTextureTinted(texture, x, y, color) -- {{{
jObj:DrawTextureColor(texture, x, y, color.r, color.g, color.b, color.a);
end
-- }}}
function self:drawTextureScaled(texture, x, y, w, h) -- {{{
jObj:DrawTextureScaled(texture, x, y, w, h, 1);
end
-- }}}
function self:drawTextureScaledTinted(texture, x, y, w, h, color) -- {{{
jObj:DrawTextureScaledColor(texture, x, y, w, h, color.r, color.g, color.b, color.a);
end
-- }}}
function self:close() -- {{{ remove window from UI Manager
self:setVisible(false);
UIManager.RemoveElement(jObj);
end
-- }}}
function self:toggle() -- {{{ toggle visibility
self:setVisible(not jObj:isVisible());
end
-- }}}
function self:_addAsChildTo(o) -- {{{
o:AddChild(jObj);
end
-- }}}
function self:addChild(o) -- {{{
children[o:getID()] = o;
o:setParent(self);
o:_addAsChildTo(jObj); -- required to keep objects private
end
-- }}}
function self:onMouseDown(mX, mY) -- {{{
if parent then return parent:onMouseDown(mX, mY) end
return false;
end
-- }}}
function self:onMouseUp(mX, mY) -- {{{
if parent then return parent:onMouseUp(mX, mY) end
return false;
end
-- }}}
function self:onMouseMove(mX, mY) -- {{{
mouseOver = true;
if parent then return parent:onMouseMove(mX, mY) end
return false;
end
-- }}}
function self:onRightMouseDown(mX, mY) -- {{{
if parent then return parent:onRightMouseDown(mX, mY) end
return false;
end
-- }}}
function self:onRightMouseUp(mX, mY) -- {{{
if parent then return parent:onRightMouseUp(mX, mY) end
return false;
end
-- }}}
function self:onMouseWheel(mW) -- {{{
if parent then return parent:onRightMouseWheel(mX, mY) end
return false;
end
-- }}}
function self:onRightMouseUpOutside(mX, mY) -- {{{
if parent then return parent:onRightMouseUpOutside(mX, mY) end
return false;
end
-- }}}
function self:onRightMouseDownOutside(mX, mY) -- {{{
if parent then return parent:onRightMouseDownOutside(mX, mY) end
return false;
end
-- }}}
function self:onMouseUpOutside(mX, mY) -- {{{
if parent then return parent:onMouseUpOutside(mX, mY) end
return false;
end
-- }}}
function self:onMouseDownOutside(mX, mY) -- {{{
if parent then return parent:onMouseDownOutside(mX, mY) end
return false;
end
-- }}}
function self:onMouseMoveOutside(mX, mY) -- {{{
mouseOver = false;
if parent then return parent:onMouseMoveOutside(mX, mY) end
return false;
end
-- }}}
-- ------------------------------------------------
-- Joypad Functions -- TODO
-- ------------------------------------------------
function self:onLoseJoypadFocus(joypadData) -- {{{
joyPadFocus = nil;
end
-- }}}
function self:onGainJoypadFocus(joypadData) -- {{{
joyPadFocus = joypadData;
end
-- }}}
function self:onJoypadDown(button) -- {{{
end
-- }}}
function self:onJoypadDirUp() -- {{{
end
-- }}}
function self:onJoypadDirDown() -- {{{
end
-- }}}
function self:onJoypadDirLeft() -- {{{
end
-- }}}
function self:onJoypadDirRight() -- {{{
end
-- }}}
-- ------------------------------------------------
-- Setters
-- ------------------------------------------------
function self:setVisible(nv) -- {{{ set visibility
jObj:setVisible(nv);
end
-- }}}
function self:setMinX(mx) -- {{{
MIN_X = mx;
end
-- }}}
function self:setMaxX(mx) -- {{{
MAX_X = mx;
end
-- }}}
function self:setMinY(my) -- {{{
MIN_Y = my;
end
-- }}}
function self:setMaxY(my) -- {{{
MAX_Y = my;
end
-- }}}
function self:setX(nx) -- {{{
if MIN_X > -1 and MAX_X > -1 then
x = clamp(MIN_X, nx, MAX_X - w);
else
x = nx;
end
jObj:setX(x);
end
-- }}}
function self:setY(ny) -- {{{
if MIN_Y > -1 and MAX_Y > -1 then
y = clamp(MIN_Y, ny, MAX_Y - h);
else
y = ny;
end
jObj:setY(y);
end
-- }}}
function self:setWidth(nw) -- {{{
w = nw;
jObj:setWidth(w);
self:setX(x);
end
-- }}}
function self:setHeight(nh) -- {{{
h = nh;
jObj:setHeight(h);
self:setY(y);
end
-- }}}
function self:setPosition(nx, ny) -- {{{
self:setX(nx);
self:setY(ny);
end
-- }}}
function self:setParent(o) -- {{{
parent = o;
end
-- }}}
-- ------------------------------------------------
-- Getters
-- ------------------------------------------------
function self:isVisible() -- {{{
return jObj:isVisible();
end
-- }}}
function self:getID() -- {{{
return ID;
end
-- }}}
function self:getX() -- {{{
return x;
end
-- }}}
function self:getY() -- {{{
return y;
end
-- }}}
function self:getWidth() -- {{{
return w;
end
-- }}}
function self:getHeight() -- {{{
return h;
end
-- }}}
function self:getPosition() -- {{{
return x, y;
end
-- }}}
function self:getParent() -- {{{
return parent;
end
-- }}}
function self:isMouseOver() -- {{{
return mouseOver;
end
-- }}}
-- Create a java instance.
jObj = UIElement.new(self);
-- Clamp the position values so the UI can't be moved offscreen.
self:setPosition(x, y); -- also sets it on jObj
self:setWidth(w);
self:setHeight(h);
jObj:setAnchorLeft(false);
jObj:setAnchorRight(false);
jObj:setAnchorTop(false);
jObj:setAnchorBottom(false);
return self;
end
|
mit
|
ElectricPrism/stargus
|
scripts/terran/units.lua
|
1
|
5569
|
Load("scripts/terran/unit-terran-academy.lua")
Load("scripts/terran/unit-terran-armory.lua")
Load("scripts/terran/unit-terran-barracks.lua")
Load("scripts/terran/unit-terran-bunker.lua")
Load("scripts/terran/unit-terran-command-center.lua")
Load("scripts/terran/unit-terran-engineering-bay.lua")
Load("scripts/terran/unit-terran-factory.lua")
Load("scripts/terran/unit-terran-missile-turret.lua")
Load("scripts/terran/unit-terran-refinery.lua")
Load("scripts/terran/unit-terran-science-facility.lua")
Load("scripts/terran/unit-terran-starport.lua")
Load("scripts/terran/unit-terran-supply-depot.lua")
Load("scripts/terran/unit-terran-comsat-station.lua")
Load("scripts/terran/unit-terran-battlecruiser.lua")
Load("scripts/terran/unit-terran-dropship.lua")
Load("scripts/terran/unit-terran-firebat.lua")
Load("scripts/terran/unit-terran-ghost.lua")
Load("scripts/terran/unit-terran-goliath.lua")
Load("scripts/terran/unit-terran-marine.lua")
Load("scripts/terran/unit-terran-science-vessel.lua")
Load("scripts/terran/unit-terran-scv.lua")
Load("scripts/terran/unit-terran-siege-tank.lua")
Load("scripts/terran/unit-terran-vulture.lua")
Load("scripts/terran/unit-terran-wraith.lua")
--
-- Buttons
--
DefineButton( { Pos = 1, Level = 0, Icon = "icon-move",
Action = "move",
Key = "m", Hint = "~!Move",
ForUnit = {
"terran-group",
"unit-terran-battlecruiser",
"unit-terran-dropship",
"unit-terran-firebat",
"unit-terran-ghost",
"unit-terran-goliath",
"unit-terran-marine",
"unit-terran-science-vessel",
"unit-terran-scv",
"unit-terran-siege-tank",
"unit-terran-vulture",
"unit-terran-wraith",
} } )
DefineButton( { Pos = 2, Level = 0, Icon = "icon-stop",
Action = "stop",
Key = "s", Hint = "~!Stop",
ForUnit = {
"terran-group",
"unit-terran-battlecruiser",
"unit-terran-dropship",
"unit-terran-firebat",
"unit-terran-ghost",
"unit-terran-goliath",
"unit-terran-marine",
"unit-terran-missile-turret",
"unit-terran-science-vessel",
"unit-terran-scv",
"unit-terran-siege-tank",
"unit-terran-vulture",
"unit-terran-wraith",
} } )
DefineButton( { Pos = 3, Level = 0, Icon = "icon-attack",
Action = "attack",
Key = "a", Hint = "~!Attack",
ForUnit = {
"terran-group",
"unit-terran-battlecruiser",
"unit-terran-firebat",
"unit-terran-ghost",
"unit-terran-goliath",
"unit-terran-marine",
"unit-terran-scv",
"unit-terran-missile-turret",
"unit-terran-siege-tank",
"unit-terran-vulture",
"unit-terran-wraith",
} } )
DefineButton( { Pos = 4, Level = 0, Icon = "icon-patrol",
Action = "patrol",
Key = "p", Hint = "~!Patrol",
ForUnit = {
"terran-group",
"unit-terran-battlecruiser",
"unit-terran-dropship",
"unit-terran-firebat",
"unit-terran-ghost",
"unit-terran-goliath",
"unit-terran-marine",
"unit-terran-missile-turret",
"unit-terran-science-vessel",
"unit-terran-siege-tank",
"unit-terran-vulture",
"unit-terran-wraith",
} } )
DefineButton( { Pos = 5, Level = 0, Icon = "icon-hold-position",
Action = "stand-ground",
Key = "h", Hint = "~!Hold Position",
ForUnit = {
"terran-group",
"unit-terran-battlecruiser",
"unit-terran-dropship",
"unit-terran-firebat",
"unit-terran-ghost",
"unit-terran-goliath",
"unit-terran-marine",
"unit-terran-missile-turret",
"unit-terran-science-vessel",
"unit-terran-siege-tank",
"unit-terran-vulture",
"unit-terran-wraith",
} } )
DefineButton( { Pos = 6, Level = 0, Icon = "icon-rally-point",
Action = "move",
Key = "r", Hint = "Set ~!Rally Point",
ForUnit = {
"unit-terran-barracks",
"unit-terran-command-center",
"unit-terran-starport",
} } )
DefineButton( { Pos = 9, Level = 0, Icon = "icon-terran-liftoff",
Action = "move",
Key = "l", Hint = "~!Liftoff",
ForUnit = {
"unit-terran-barracks",
"unit-terran-command-center",
"unit-terran-engineering-bay",
"unit-terran-starport",
} } )
--
-- Allow
--
DefineAllow("unit-terran-battlecruiser", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-dropship", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-firebat", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-ghost", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-goliath", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-marine", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-science-vessel", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-scv", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-siege-tank", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-vulture", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-wraith", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-academy", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-armory", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-barracks", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-bunker", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-command-center", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-engineering-bay", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-factory", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-missile-turret", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-refinery", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-science-facility", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-starport", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-supply-depot", "AAAAAAAAAAAAAAAA")
DefineAllow("unit-terran-comsat-station", "AAAAAAAAAAAAAAAA")
|
gpl-2.0
|
FizzerWL/ExampleMods
|
DiplomacyMod/Client.lua
|
1
|
1054
|
require('Utilities');
function DoProposalPrompt(game, proposal)
local otherPlayer = game.Game.Players[proposal.PlayerOne].DisplayName(nil, false);
UI.PromptFromList(otherPlayer .. ' has proposed an alliance with you for ' .. proposal.NumTurns .. ' turns. Do you accept?', { AcceptProposalBtn(game, proposal), DeclineProposalBtn(game, proposal) });
end
function AcceptProposalBtn(game, proposal)
local ret = {};
ret["text"] = 'Accept';
ret["selected"] = function()
local payload = {};
payload.Message = "AcceptProposal";
payload.ProposalID = proposal.ID;
game.SendGameCustomMessage('Accepting proposal...', payload, function(returnValue) end);
end
return ret;
end
function DeclineProposalBtn(game, proposal)
local ret = {};
ret["text"] = 'Decline';
ret["selected"] = function()
local payload = {};
payload.Message = "DeclineProposal";
payload.ProposalID = proposal.ID;
game.SendGameCustomMessage('Declining proposal...', payload, function(returnValue) end);
end
return ret;
end
|
mit
|
movb/Algorithm-Implementations
|
Sieve_of_Eratosthenes/Lua/Yonaba/sieve_test.lua
|
27
|
1175
|
-- Tests for sieve.lua
local sieve = require 'sieve'
local total, pass = 0, 0
local function dec(str, len)
return #str < len
and str .. (('.'):rep(len-#str))
or str:sub(1,len)
end
local function run(message, f)
total = total + 1
local ok, err = pcall(f)
if ok then pass = pass + 1 end
local status = ok and 'PASSED' or 'FAILED'
print(('%02d. %68s: %s'):format(total, dec(message,68), status))
end
local function find(array, value)
for i,v in ipairs(array) do
if v == value then return i end
end
end
run('Testing sieve', function()
local primes = sieve(20)
assert(#primes == 7)
assert(find(primes, 0) == nil)
assert(find(primes, 1) == nil)
assert(find(primes, 3) == 1)
assert(find(primes, 5) == 2)
assert(find(primes, 7) == 3)
assert(find(primes, 11) == 4)
assert(find(primes, 13) == 5)
assert(find(primes, 17) == 6)
assert(find(primes, 19) == 7)
end)
run('We have 78497 primes below 1000000', function()
assert(#sieve(1e6) == 78497)
end)
print(('-'):rep(80))
print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%')
:format(total, pass, total-pass, (pass*100/total)))
|
mit
|
dvr333/Zero-K
|
LuaRules/Gadgets/Include/GetNukeIntercepted.lua
|
6
|
1569
|
local atan = math.atan
local cos = math.cos
local sin = math.sin
local pi = math.pi
local sqrt = math.sqrt
-- Unit (antinuke) position, Projectile (nuke silo) position, Target position
local function GetNukeIntercepted(ux, uz, px, pz, tx, tz, radiusSq)
-- Translate projectile position to the origin.
ux, uz, tx, tz, px, pz = ux - px, uz - pz, tx - px, tz - pz, 0, 0
-- Get direction from projectile to target
local tDir
if tx == 0 then
if tz == 0 then
return ux^2 + uz^2 < radiusSq
elseif tz > 0 then
tDir = pi * 0.5
else
tDir = pi * 1.5
end
elseif tx > 0 then
tDir = atan(tz/tx)
else
tDir = atan(tz/tx) + pi
end
-- Rotate space such that direction from projectile to target is 0
-- The nuke projectile will travel along the positive x-axis
local cosDir = cos(-tDir)
local sinDir = sin(-tDir)
ux, uz = ux*cosDir - uz*sinDir, uz*cosDir + ux*sinDir
tx, tz = tx*cosDir - tz*sinDir, tz*cosDir + tx*sinDir
-- Find intersection of antinuke range with x-axis
-- Quadratic formula, a = 1
local b = -2*ux
local c = ux^2 + uz^2 - radiusSq
local determinate = b^2 - 4*c
if determinate < 0 then
-- No real solutions so the circle does not intersect x-axis.
-- This means that antinuke projectile does not cross intercept
-- range.
return false
end
determinate = sqrt(determinate)
local leftInt = (-b - determinate)/2
local rightInt = (-b + determinate)/2
-- IF the nuke does not fall short of coverage
-- AND the projectile is still within coverage
return leftInt < tx and rightInt > 0
end
return GetNukeIntercepted
|
gpl-2.0
|
camchenry/super_shooter
|
states/options.lua
|
1
|
14370
|
options = {}
-- this is out here because it needs to be accessible before options:init() is called
options.file = 'config.txt'
options.version = 2
function options:init()
self.leftAlign = 75
end
function options:enter()
local config = nil
if not love.filesystem.exists(self.file) then
config = self:getDefaultConfig()
else
config = self:getConfig()
end
local y = 365 -- starting point
local sep = 40 -- how much to seperate each item by
-- basic screen settings
self.vsync = Checkbox:new('VERTICAL SYNC', self.leftAlign, y)
self.vsync.selected = config.display.flags.vsync
y = y+sep
self.fullscreen = Checkbox:new('FULLSCREEN', self.leftAlign, y)
self.fullscreen.selected = config.display.flags.fullscreen
y = y+sep
self.borderless = Checkbox:new('BORDERLESS', self.leftAlign, y)
self.borderless.selected = config.display.flags.borderless
y = y+sep
self.highdpi = Checkbox:new('HIGH-DPI', self.leftAlign, y)
self.highdpi.selected = config.display.flags.highdpi
y = y+sep
y = y + 20 -- extra space between groups
-- graphics and game settings
self.shaderEffects = Checkbox:new('SHADER EFFECTS', self.leftAlign, y)
self.shaderEffects.selected = config.graphics.shaderEffects
self.azerty = Checkbox:new('AZERTY KEYBOARD', self.leftAlign + 300, y)
self.azerty.selected = config.graphics.azerty
y = y+sep
self.particles = Checkbox:new('PARTICLES', self.leftAlign, y)
self.particles.selected = config.graphics.particles
y = y+sep
self.displayFPS = Checkbox:new('SHOW FPS', self.leftAlign, y)
self.displayFPS.selected = config.graphics.displayFPS
y = y+sep
self.trackpad = Checkbox:new('TRACKPAD MODE', self.leftAlign, y)
self.trackpad.selected = config.input.trackpadMode
-- list items
-- Takes all available resolutions
local resTable = love.window.getFullscreenModes(1)
local resolutions = {}
--local screenWidth, screenHeight = love.graphics.getDesktopDimensions() -- finish this
for k, res in pairs(resTable) do
--if res.width > 800 then -- cuts off any resolutions with a width under 800
--if res.width <= screenWidth and res.height <= screenHeight then
table.insert(resolutions, {res.width, res.height})
--end
end
-- add a resolution for an experimental feature to play across multiple monitors
local windowCount = love.window.getDisplayCount()
--[[
local multiWidth = 0
local multiHeight = 0
if windowCount > 1 then
for i = 1, windowCount do
local width, height = love.window.getDesktopDimensions(i)
multiWidth = multiWidth + width -- add together the width of all connected monitors
if height > multiHeight then -- find the largest monitor height
if multiHeight > 0 then
table.insert(resolutions, {multiWidth, multiHeight})
end
multiHeight = height
end
end
table.insert(resolutions, {multiWidth, multiHeight})
end
]]
--self.multiHeight = multiHeight
-- sort resolutions from smallest to biggest
table.sort(resolutions, function(a, b) return a[1]*a[2] < b[1]*b[2] end)
local optionWidth = 120
y = 225
self.resolution = List:new('RESOLUTION: ', resolutions, self.leftAlign, y, 400)
self.resolution:selectTable({config.display.width, config.display.height})
self.resolution:setText('{1}x{2}')
self.resolution:setOptionWidth(optionWidth)
y = y+sep
local msaaOptions = {0, 2, 4, 8, 16}
self.msaa = List:new('ANTIALIASING: ', msaaOptions, self.leftAlign, y, 400)
self.msaa:selectValue(config.display.flags.msaa)
self.msaa:setText('{}x')
self.msaa:setOptionWidth(optionWidth)
y = y+sep
local fullscreenOptions = {"desktop", "exclusive"}
self.fullscreenMode = List:new("FULLSCREEN TYPE: ", fullscreenOptions, self.leftAlign, y, 400)
self.fullscreenMode:selectValue(config.display.flags.fullscreentype)
self.fullscreenMode:setText('{}')
self.fullscreenMode:setOptionWidth(optionWidth)
local monitorOptions = {}
for i = 1, windowCount do
table.insert(monitorOptions, i)
end
self.monitorSelect = List:new("DISPLAY MONITOR: ", monitorOptions, self.leftAlign, y+400, 400)
self.monitorSelect:selectValue(config.display.flags.display)
self.monitorSelect:setText('{}')
self.monitorSelect:setOptionWidth(optionWidth)
y = y+sep
local x = self.leftAlign+450
y = 225
sep = 100
-- SLIDER ITEMS
self.musicVolume = Slider:new("MUSIC VOLUME: %d", 0, 100, config.audio.musicVolume, x, y, 275, 50, font[24])
self.musicVolume.changed = function() signal.emit('musicChanged', self.musicVolume.ratio) end
y = y + sep
self.soundVolume = Slider:new("SOUND VOLUME: %d", 0, 100, config.audio.soundVolume, x, y, 275, 50, font[24])
self.soundVolume.changed = function() signal.emit('soundChanged', self.soundVolume.ratio) end
y = y + sep
self.cameraZoom = Slider:new("CAMERA ZOOM: %.1f", .7, 2, config.graphics.cameraZoom, x, y, 275, 50, font[24])
--self.cameraZoom.changed = function() signal.emit('zoomChanged', self.cameraZoom.ratio) end
-- not ideal
self.cameraZoom.roundTo = 1
--self.cameraZoom.changed = function() game.cameraZoom = self.cameraZoom.value end
local bottomMargin = 60
-- applies current config settings
self.back = Button:new("< BACK", self.leftAlign, love.graphics.getHeight() - bottomMargin)
self.back.activated = function()
state.switch(menu) -- options can be accessed from multiple places in the game
end
self.apply = Button:new('APPLY CHANGES', self.leftAlign+170, love.graphics.getHeight()-bottomMargin)
self.apply.activated = function ()
self:applyChanges()
self.back.y = love.graphics.getHeight()-bottomMargin
self.apply.y = love.graphics.getHeight()-bottomMargin
--self.default.y = love.graphics.getHeight()-bottomMargin
--self:setDefaultX(self.default.text)
end
--[[
local text = 'RESET DEFAULT (F2)'
self.default = Button:new(text, 0, love.graphics.getHeight()-bottomMargin)
self.default.activated = function ()
local conf = self:getDefaultConfig()
self:load(conf)
self.back.y = love.graphics.getHeight()-bottomMargin
self.apply.y = love.graphics.getHeight()-bottomMargin
self.default.y = love.graphics.getHeight()-bottomMargin
self:setDefaultX(text)
self:setVisibleValues(conf)
self:save()
end
self:setDefaultX(text)
]]
self:save()
end
function options:resetToDefault()
local bottomMargin = 60
local conf = self:getDefaultConfig()
self:load(conf)
self.back.y = love.graphics.getHeight()-bottomMargin
self.apply.y = love.graphics.getHeight()-bottomMargin
--self.default.y = love.graphics.getHeight()-bottomMargin
--self:setDefaultX(text)
self:setVisibleValues(conf)
self:save()
end
function options:setVisibleValues(conf)
self.vsync.selected = conf.display.flags.vsync
self.fullscreen.selected = conf.display.flags.fullscreen
self.borderless.selected = conf.display.flags.borderless
self.highdpi.selected = conf.display.flags.highdpi
self.shaderEffects.selected = conf.graphics.shaderEffects
self.azerty.selected = conf.graphics.azerty
self.particles.selected = conf.graphics.particles
self.displayFPS.selected = conf.graphics.displayFPS
self.trackpad.selected = conf.input.trackpadMode
self.resolution:selectTable({conf.display.width, conf.display.height})
self.msaa:selectValue(conf.display.flags.msaa)
self.fullscreenMode:selectValue(conf.display.flags.fullscreentype)
self.monitorSelect:selectValue(conf.display.flags.display)
-- add for volumes and zoom
end
--[[
function options:setDefaultX(text)
local textWidth = self.default.font:getWidth(text)
local rightMargin = 40
self.default.x = love.graphics.getWidth() - rightMargin - textWidth
end
]]
function options:leave()
self:load()
end
function options:applyChanges()
self:save()
self:load()
return true
end
function options:mousepressed(x, y, button)
if button == 1 then
self.vsync:mousepressed(x, y)
self.fullscreen:mousepressed(x, y)
self.borderless:mousepressed(x, y)
self.highdpi:mousepressed(x, y)
self.shaderEffects:mousepressed(x, y)
self.particles:mousepressed(x, y)
self.displayFPS:mousepressed(x, y)
self.trackpad:mousepressed(x, y)
self.azerty:mousepressed(x, y)
end
self.musicVolume:mousepressed(x, y, button)
self.soundVolume:mousepressed(x, y, button)
self.cameraZoom:mousepressed(x, y, button)
self.resolution:mousepressed(x, y, button)
self.msaa:mousepressed(x, y, button)
self.fullscreenMode:mousepressed(x, y, button)
self.monitorSelect:mousepressed(x, y, button)
self.back:mousepressed(x, y, button)
self.apply:mousepressed(x, y, button)
--self.default:mousepressed(x, y, button)
end
function options:keypressed(key)
if key == 'escape' then
state.pop()
end
if key == 'f2' then
self:resetToDefault()
end
end
function options:update(dt)
self.vsync:update(dt)
self.fullscreen:update(dt)
self.borderless:update(dt)
self.highdpi:update(dt)
self.shaderEffects:update(dt)
self.particles:update(dt)
self.displayFPS:update(dt)
self.trackpad:update(dt)
self.azerty:update(dt)
self.musicVolume:update(dt)
self.soundVolume:update(dt)
self.cameraZoom:update(dt)
self.resolution:update(dt)
self.msaa:update(dt)
self.fullscreenMode:update(dt)
self.monitorSelect:update(dt)
self.back:update(dt)
self.apply:update(dt)
--self.default:update(dt)
-- update volumes without applying changes
soundControl.musicVolume = self.musicVolume.ratio
soundControl.soundVolume = self.soundVolume.ratio
end
function options:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), 120+55)
love.graphics.setFont(fontBold[72])
love.graphics.setColor(0, 0, 0)
love.graphics.print('OPTIONS', 75, 70)
self.vsync:draw()
self.fullscreen:draw()
self.borderless:draw()
self.highdpi:draw()
self.shaderEffects:draw()
self.particles:draw()
self.displayFPS:draw()
self.trackpad:draw()
self.azerty:draw()
self.musicVolume:draw()
self.soundVolume:draw()
self.cameraZoom:draw()
self.resolution:draw()
self.msaa:draw()
self.fullscreenMode:draw()
self.monitorSelect:draw()
self.back:draw()
self.apply:draw()
--self.default:draw()
end
function options:getDefaultConfig()
local o = {
version = 0,
display = {
width = 1024,
height = 768,
-- these are the standard flags for love.window.setMode
flags = {
vsync = false,
fullscreen = false,
fullscreentype = "desktop",
display = 1,
highdpi = false,
borderless = false,
msaa = 0,
},
},
graphics = {
shaderEffects = true,
particles = true,
displayFPS = false,
azerty = false,
cameraZoom = 1,
},
audio = {
soundVolume = 100,
musicVolume = 80,
},
input = {
trackpadMode = false,
},
}
return o
end
function options:save()
local o = {
version = self.version,
display = {
width = self.resolution.options[self.resolution.selected][1],
height = self.resolution.options[self.resolution.selected][2],
-- these are the standard flags for love.window.setMode
flags = {
vsync = self.vsync.selected,
fullscreen = self.fullscreen.selected,
borderless = self.borderless.selected,
highdpi = self.highdpi.selected,
msaa = self.msaa.options[self.msaa.selected],
fullscreentype = self.fullscreenMode.options[self.fullscreenMode.selected],
display = self.monitorSelect.options[self.monitorSelect.selected],
},
},
graphics = {
shaderEffects = self.shaderEffects.selected,
particles = self.particles.selected,
displayFPS = self.displayFPS.selected,
azerty = self.azerty.selected,
cameraZoom = self.cameraZoom.value,
},
audio = {
musicVolume = self.musicVolume.value,
soundVolume = self.soundVolume.value,
},
input = {
trackpadMode = self.trackpad.selected,
},
}
love.filesystem.write(self.file, serialize(o))
end
function options:load(conf)
local config = conf or self:getConfig()
-- old config file
if (config.version == nil) or (self.version > config.version) then
local newConfig = self:getDefaultConfig()
-- this will port over old config values to a new config file, based on the default
-- if there are missing values, it replaces them with the default setting
for i, category in pairs(newConfig) do
if type(category) == 'table' then
for j, value in pairs(category) do
if config[i][j] == nil then
config[i][j] = value
-- table within a table (right now this should only be the window flags)
elseif type(value) == 'table' then
for k, flag in pairs(value) do
if config[i][j][k] == nil then
config[i][j][k] = flag
end
end
end
end
end
end
end
-- detects if any window settings are changed
local reload = false
local width, height, flags = love.window.getMode()
if width ~= config.display.width or height ~= config.display.height then
reload = true
elseif flags.fullscreen ~= config.display.flags.fullscreen then
reload = true
elseif flags.vsync ~= config.display.flags.vsync then
reload = true
elseif flags.msaa ~= config.display.flags.msaa then
reload = true
elseif flags.borderless ~= config.display.flags.borderless then
reload = true
elseif flags.highdpi ~= config.display.flags.highdpi then
reload = true
elseif flags.fullscreentype ~= config.display.flags.fullscreentype then
reload = true
elseif flags.display ~= config.display.flags.display then
reload = true
end
if love.window.getDisplayCount() > 1 then
local width, height = love.window.getDesktopDimensions(flags.display)
if config.display.width > width then
config.display.flags.x = 0
if self.multiHeight then
--config.display.flags.y = (self.multiHeight - height) * -1
end
end
end
if reload then -- only reloads the window if needed
love.window.setMode(config.display.width, config.display.height, config.display.flags)
end
game.effectsEnabled = config.graphics.shaderEffects
game.particlesEnabled = config.graphics.particles
game.displayFPS = config.graphics.displayFPS
game.azertyMode = config.graphics.azerty
game.cameraZoom = config.graphics.cameraZoom
game.trackpadMode = config.input.trackpadMode
soundControl.soundVolume = config.audio.soundVolume/100
soundControl.musicVolume = config.audio.musicVolume/100
return true
end
function options:getConfig()
if not self:configFileExists() then
return self:getDefaultConfig()
else
return love.filesystem.load(self.file)()
end
end
function options:configFileExists()
return love.filesystem.exists(self.file)
end
|
mit
|
m241dan/darkstar
|
scripts/globals/weaponskills/spinning_attack.lua
|
9
|
1355
|
-----------------------------------
-- Spinning Attack
-- Hand-to-Hand weapon skill
-- Skill Level: 150
-- Delivers an area attack. Radius varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Flame Gorget & Thunder Gorget.
-- Aligned with the Flame Belt & Thunder Belt.
-- Element: None
-- Modifiers: STR:100%
-- 100%TP 200%TP 300%TP
-- 1.00 1.00 1.00
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary)
local params = {};
params.numHits = 2;
params.ftp100 = 1; params.ftp200 = 1; params.ftp300 = 1;
params.str_wsc = 0.35; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0;
params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0;
params.canCrit = false;
params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0;
params.atkmulti = 1;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 1.0;
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, primary);
return tpHits, extraHits, criticalHit, damage;
end
|
gpl-3.0
|
sigurdfdragon/wesnoth-fork
|
data/campaigns/World_Conquest/lua/map/generator/maritime.lua
|
7
|
6120
|
local function generate(length, villages, castle, iterations, size, players, island)
local res = wct_generator_settings_arguments( length, villages, castle, iterations, size, players, island)
res.max_lakes=90
res.min_lake_height=250
res.lake_size=60
res.river_frequency=100
res.temperature_size=7
res.roads=25
res.road_windiness=2
res.height = {
-- list of common terrain types which come in at different heights, from highest to lowest
dr_height(910, "Uh"),
dr_height(820, "Uu"),
dr_height(780, "Xu"),
dr_height(765, "Mm^Xm"),
dr_height(725, "Mm"),
dr_height(610, "Hh"),
dr_height(600, "Gg"),
dr_height(590, "Hh^Fp"),
dr_height(580, "Gg"),
dr_height(570, "Gs^Fp"),
dr_height(410, "Gg"),
dr_height(400, "Mm"),
dr_height(360, "Gg"),
dr_height(340, "Hh^Fp"),
dr_height(320, "Gg"),
dr_height(300, "Gs^Fp"),
dr_height(240, "Gg"),
dr_height(220, "Gs^Fp"),
dr_height(200, "Hh^Fp"),
dr_height(180, "Hh"),
dr_height(100, "Gg"),
dr_height(30, "Ds"),
dr_height(1, "Wwg"),
dr_height(0, "Wog"),
}
res.convert = {
wct_fix_river_into_ocean("g", 29),
-- DR_CONVERT MIN_HT MAX_HT MIN_TMP MAX_TMP FROM TO
-- low temperatures
dr_convert(50, 999, 0, 270, "Ww, Wo", "Ai"),
dr_convert(350, 999, 0, 320, "Gg", "Aa"),
dr_convert(330, 999, 320, 370, "Gg", "Gd"),
dr_convert(100, 999, 370, 475, "Gg", "Gs"),
dr_convert(350, 999, 0, 310, "Gs^Fp", "Aa^Fpa"),
dr_convert(350, 999, 0, 345, "Hh", "Ha"),
dr_convert(350, 999, 0, 335, "Hh^Fp", "Ha^Fpa"),
dr_convert(350, 999, 0, 370, "Mm", "Ms"),
dr_convert(350, 999, 0, 390, "Mm^Xm", "Ms^Xm"),
-- swamp appears on low land, at mod temp
dr_convert(0, 200, 400, 700, "Gg", "Ss"),
-- pine appears at low temperatures
dr_convert(150, 999, 320, 420, "Gg", "Gs^Fp"),
dr_convert(150, 999, 320, 420, "Hh", "Hh^Fp"),
-- decidius appears at mod temperatures with some heigh
dr_convert(300, 999, 510, 540, "Gg,Gs", "Gg^Fds"),
dr_convert(300, 999, 510, 540, "Hh", "Hh^Fds"),
-- fungus appears at med temp and high
dr_convert(825, 950, 500, 525, "Uu, Uh", "Uu^Tf"),
dr_convert(825, 950, 550, 575, "Uu, Uh", "Uu^Tf"),
dr_convert(825, 950, 600, 625, "Uu, Uh", "Uu^Tf"),
-- high temperatures
dr_convert(800, 999, 850, 999, "Uu, Uh, Uu^Tf", "Ql"),
dr_convert(260, 999, 800, 999, "Gg", "Dd"),
dr_convert(230, 999, 750, 999, "Gg", "Gd"),
dr_convert(100, 999, 650, 999, "Gg", "Gs"),
dr_convert(460, 630, 800, 999, "Ds, Hh", "Hd"),
-- DR_TEMPERATURE FROM MIN MAX TO),
-- convert forest at different temperatures
dr_temperature("Gs^Fp", 420, 475, "Gs^Fdf"),
dr_temperature("Hh^Fp", 420, 510, "Hh^Fmf"),
dr_temperature("Gs^Fp", 475, 510, "Gg^Fdf"),
dr_temperature("Gs^Fp", 510, 540, "Gg^Fds"),
dr_temperature("Hh^Fp", 510, 540, "Hh^Fds"),
dr_temperature("Gs^Fp", 540, 650, "Gg^Ftr"),
dr_temperature("Hh^Fp", 540, 650, "Hh^Fms"),
}
res.road_cost = {
wct_generator_road_cost_classic(),
dr_road("Gs", "Re", 10),
dr_road("Gd", "Re", 10),
dr_road("Gg^Fds", "Re", 20),
dr_road("Gg^Ftr", "Re", 20),
dr_road("Gg^Fdf", "Re", 20),
dr_road("Hh^Fmf", "Re", 20),
dr_road("Hh^Ft", "Re", 30),
dr_road("Hh^Fp", "Re", 30),
dr_road("Hh^Fds", "Re", 20),
dr_road("Hh^Fms", "Re", 20),
dr_road("Gs^Ft", "Re", 30),
dr_road("Ds", "Re", 20),
dr_bridge("Ww", "Ww^Bsb", "Chw", 35),
dr_road("Chw", "Chw", 2),
dr_road_over_bridges("Ww^Bsb", 2),
}
res.village = {
dr_village {
terrain = "Gg",
convert_to="Gg^Vh",
adjacent_liked="Gg, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Re, Re, Re, Re, Hh, Gs, Gg",
rating=8
},
dr_village {
terrain = "Gs",
convert_to="Gs^Vh",
adjacent_liked="Gg, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Re, Re, Re, Re, Hh, Gs, Gg, Gd, Gd, Gs, Gs",
rating=5
},
dr_village {
terrain = "Gd",
convert_to="Gd^Vc",
adjacent_liked="Gg, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Re, Re, Re, Re, Hh, Gs, Gd, Gd, Gs, Gs, Gd",
rating=5
},
dr_village {
terrain="Ds",
convert_to="Dd^Vda",
adjacent_liked="Gg, Gs, Gd, Wwg, Wwg, Wwg, Re, Re, Hh, Ch, Wog,",
rating=2
},
dr_village {
terrain="Uu",
convert_to="Uu^Vud",
adjacent_liked="Re,Hh,Mm,Uu,Uh,Xu",
rating=4
},
dr_village {
terrain="Uh",
convert_to="Uu^Vu",
adjacent_liked="Re,Hh,Mm,Uu,Uh,Xu",
rating=3
},
dr_village {
terrain = "Gg^Fds",
convert_to="Gg^Vh",
adjacent_liked="Gg, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Re, Re, Re, Re, Hh, Gs, Gg, Gg^Fds",
rating=4
},
dr_village {
terrain="Gs^Fp",
convert_to="Gs^Vh",
adjacent_liked="Gg, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Re, Re, Re, Re, Hh, Gs, Gg, Gd, Gd, Gs, Gs, Gs^Fp",
rating=4
},
dr_village {
terrain="Hh",
convert_to="Hh^Vhh",
adjacent_liked="Gg, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Re, Re, Re, Re, Hh, Gs, Gg, Gd, Gd, Gs, Gs, Gs^Fp",
rating=4
},
dr_village {
terrain="Hh^Fp",
convert_to="Hh^Vhh",
adjacent_liked="Gg, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Re, Re, Re, Re, Hh, Gs, Gg, Gd, Gd, Gs, Gs, Gs^Fp",
rating=4
},
dr_village {
terrain="Mm",
convert_to="Mm^Vhh",
adjacent_liked="Gg, Ww, Ww, Ww, Ww^Bsb|, Ww^Bsb/, Ww^Bsb\\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp",
rating=4
},
-- villages in snow
dr_village {
terrain="Aa",
convert_to="Aa^Vha",
adjacent_liked="Gg, Ww, Ww, Ww, Ww^Bsb|, Ww^Bsb/, Ww^Bsb\\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp",
rating=3
},
dr_village {
terrain="Aa^Fpa",
convert_to="Aa^Vea",
adjacent_liked="Gg, Ww, Ww, Ww, Ww^Bsb|, Ww^Bsb/, Ww^Bsb\\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp",
rating=3
},
-- swamp villages
dr_village {
terrain="Ss",
convert_to="Ss^Vhs",
adjacent_liked="Gg, Ww, Ww, Ww, Ww^Bsb|, Ww^Bsb/, Ww^Bsb\\, Rr, Rr, Re, Re, Gg^Ve, Gg^Vh, Hh, Gs^Fp",
rating=2
},
-- mermen villages - give them low chance of appearing
dr_village {
terrain="Wwg",
convert_to="Wwg^Vm",
adjacent_liked="Wwg, Wwg, Ch, Ss, Ds, Ds",
rating=1
},
}
res.castle = {
valid_terrain="Gs, Gg, Gd, Gs^Fp, Gg^Ft, Gg^Fds, Gg^Ftr, Hh, Hh^Fp, Hh^Ft, Hh^Fds, Hh^Fms, Ha^Fpa, Ha, Hh^Fmf, Gg^Fdf",
min_distance=15,
}
return default_generate_map(res)
end
return generate
|
gpl-2.0
|
77shahriar77/ALFA
|
plugins/admin.lua
|
53
|
2402
|
local function set_bot_photo(msg, success, result)
local receiver = get_receiver(msg)
if success then
local file = 'data/photos/bot.jpg'
print('File downloaded to:', result)
os.rename(result, file)
print('File moved to:', file)
set_profile_photo(file, ok_cb, false)
send_large_msg(receiver, 'Photo changed!', ok_cb, false)
redis:del("bot:photo")
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
local function parsed_url(link)
local parsed_link = URL.parse(link)
local parsed_path = URL.parse_path(parsed_link.path)
return parsed_path[2]
end
local function run(msg,matches)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
local group = msg.to.id
if not is_admin(msg) then
return
end
if msg.media then
if msg.media.type == 'photo' and redis:get("bot:photo") then
if redis:get("bot:photo") == 'waiting' then
load_photo(msg.id, set_bot_photo, msg)
end
end
end
if matches[1] == "setbotphoto" then
redis:set("bot:photo", "waiting")
return 'Please send me bot photo now'
end
if matches[1] == "markread" then
if matches[2] == "on" then
redis:set("bot:markread", "on")
return "Mark read > on"
end
if matches[2] == "off" then
redis:del("bot:markread")
return "Mark read > off"
end
return
end
if matches[1] == "pm" then
send_large_msg("user#id"..matches[2],matches[3])
return "Msg sent"
end
if matches[1] == "block" then
if is_admin2(matches[2]) then
return "You can't block admins"
end
block_user("user#id"..matches[2],ok_cb,false)
return "User blocked"
end
if matches[1] == "unblock" then
unblock_user("user#id"..matches[2],ok_cb,false)
return "User unblocked"
end
if matches[1] == "import" then
local hash = parsed_url(matches[2])
import_chat_link(hash,ok_cb,false)
end
return
end
return {
patterns = {
"^[!/](pm) (%d+) (.*)$",
"^[!/](import) (.*)$",
"^[!/](unblock) (%d+)$",
"^[!/](block) (%d+)$",
"^[!/](markread) (on)$",
"^[!/](markread) (off)$",
"^[!/](setbotphoto)$",
"%[(photo)%]"
},
run = run,
}
|
gpl-2.0
|
m241dan/darkstar
|
scripts/zones/Al_Zahbi/npcs/Eumoa-Tajimoa.lua
|
13
|
1041
|
-----------------------------------
-- Area: Al Zahbi
-- NPC: Eumoa-Tajimoa
-- Type: Standard NPC
-- @zone: 48
-- @pos 19.275 -1 55.182
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x00ef);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
|
gpl-3.0
|
diizzyy/packages
|
utils/prometheus-node-exporter-lua/files/usr/lib/lua/prometheus-collectors/ltq-dsl.lua
|
17
|
4392
|
local function scrape()
local fd = io.popen("/etc/init.d/dsl_control lucistat")
local dsl_func = loadstring(fd:read("*a"))
fd:close()
if not dsl_func then
return
end
local dsl_stat = dsl_func()
local dsl_line_attenuation = metric("dsl_line_attenuation_db", "gauge")
local dsl_signal_attenuation = metric("dsl_signal_attenuation_db", "gauge")
local dsl_snr = metric("dsl_signal_to_noise_margin_db", "gauge")
local dsl_aggregated_transmit_power = metric("dsl_aggregated_transmit_power_db", "gauge")
local dsl_latency = metric("dsl_latency_seconds", "gauge")
local dsl_datarate = metric("dsl_datarate", "gauge")
local dsl_max_datarate = metric("dsl_max_datarate", "gauge")
local dsl_error_seconds_total = metric("dsl_error_seconds_total", "counter")
local dsl_errors_total = metric("dsl_errors_total", "counter")
-- dsl hardware/firmware information
metric("dsl_info", "gauge", {
atuc_vendor_id = dsl_stat.atuc_vendor_id,
atuc_system_vendor_id = dsl_stat.atuc_system_vendor_id,
chipset = dsl_stat.chipset,
firmware_version = dsl_stat.firmware_version,
api_version = dsl_stat.api_version,
}, 1)
-- dsl line settings information
metric("dsl_line_info", "gauge", {
xtse1 = dsl_stat.xtse1,
xtse2 = dsl_stat.xtse2,
xtse3 = dsl_stat.xtse3,
xtse4 = dsl_stat.xtse4,
xtse5 = dsl_stat.xtse5,
xtse6 = dsl_stat.xtse6,
xtse7 = dsl_stat.xtse7,
xtse8 = dsl_stat.xtse8,
annex = dsl_stat.annex_s,
mode = dsl_stat.line_mode_s,
profile = dsl_stat.profile_s,
}, 1)
-- dsl up is 1 if the line is up and running
local dsl_up
if dsl_stat.line_state == "UP" then
dsl_up = 1
else
dsl_up = 0
end
metric("dsl_up", "gauge", {
detail = dsl_stat.line_state_detail,
}, dsl_up)
-- dsl line status data
metric("dsl_uptime_seconds", "gauge", {}, dsl_stat.line_uptime)
-- dsl db measurements
dsl_line_attenuation({direction="down"}, dsl_stat.line_attenuation_down)
dsl_line_attenuation({direction="up"}, dsl_stat.line_attenuation_up)
dsl_signal_attenuation({direction="down"}, dsl_stat.signal_attenuation_down)
dsl_signal_attenuation({direction="up"}, dsl_stat.signal_attenuation_up)
dsl_snr({direction="down"}, dsl_stat.noise_margin_down)
dsl_snr({direction="up"}, dsl_stat.noise_margin_up)
dsl_aggregated_transmit_power({direction="down"}, dsl_stat.actatp_down)
dsl_aggregated_transmit_power({direction="up"}, dsl_stat.actatp_up)
-- dsl performance data
if dsl_stat.latency_down ~= nil then
dsl_latency({direction="down"}, dsl_stat.latency_down / 1000000)
dsl_latency({direction="up"}, dsl_stat.latency_up / 1000000)
end
dsl_datarate({direction="down"}, dsl_stat.data_rate_down)
dsl_datarate({direction="up"}, dsl_stat.data_rate_up)
dsl_max_datarate({direction="down"}, dsl_stat.max_data_rate_down)
dsl_max_datarate({direction="up"}, dsl_stat.max_data_rate_up)
-- dsl errors
dsl_error_seconds_total({err="forward error correction",loc="near"}, dsl_stat.errors_fecs_near)
dsl_error_seconds_total({err="forward error correction",loc="far"}, dsl_stat.errors_fecs_far)
dsl_error_seconds_total({err="errored",loc="near"}, dsl_stat.errors_es_near)
dsl_error_seconds_total({err="errored",loc="far"}, dsl_stat.errors_es_near)
dsl_error_seconds_total({err="severely errored",loc="near"}, dsl_stat.errors_ses_near)
dsl_error_seconds_total({err="severely errored",loc="near"}, dsl_stat.errors_ses_near)
dsl_error_seconds_total({err="loss of signal",loc="near"}, dsl_stat.errors_loss_near)
dsl_error_seconds_total({err="loss of signal",loc="far"}, dsl_stat.errors_loss_far)
dsl_error_seconds_total({err="unavailable",loc="near"}, dsl_stat.errors_uas_near)
dsl_error_seconds_total({err="unavailable",loc="far"}, dsl_stat.errors_uas_far)
dsl_errors_total({err="header error code error",loc="near"}, dsl_stat.errors_hec_near)
dsl_errors_total({err="header error code error",loc="far"}, dsl_stat.errors_hec_far)
dsl_errors_total({err="non pre-emptive crc error",loc="near"}, dsl_stat.errors_crc_p_near)
dsl_errors_total({err="non pre-emptive crc error",loc="far"}, dsl_stat.errors_crc_p_far)
dsl_errors_total({err="pre-emptive crc error",loc="near"}, dsl_stat.errors_crcp_p_near)
dsl_errors_total({err="pre-emptive crc error",loc="far"}, dsl_stat.errors_crcp_p_far)
end
return { scrape = scrape }
|
gpl-2.0
|
smikail/arumbash
|
plugins/inpm.lua
|
33
|
2992
|
do
local function pairsByKeys (t, f)
local a = {}
for n in pairs(t) do table.insert(a, n) end
table.sort(a, f)
local i = 0 -- iterator variable
local iter = function () -- iterator function
i = i + 1
if a[i] == nil then return nil
else return a[i], t[a[i]]
end
end
return iter
end
local function chat_list(msg)
local data = load_data(_config.moderation.data)
local groups = 'groups'
if not data[tostring(groups)] then
return 'No groups at the moment'
end
local message = 'List of Groups:\n*Use /join (ID) to join*\n\n '
for k,v in pairs(data[tostring(groups)]) do
local settings = data[tostring(v)]['settings']
for m,n in pairsByKeys(settings) do
if m == 'set_name' then
name = n
end
end
message = message .. '👥 '.. name .. ' (ID: ' .. v .. ')\n\n '
end
local file = io.open("./groups/lists/listed_groups.txt", "w")
file:write(message)
file:flush()
file:close()
return message
end
local function run(msg, matches)
if msg.to.type ~= 'chat' or is_sudo(msg) or is_admin(msg) and is_realm(msg) then
local data = load_data(_config.moderation.data)
if matches[1] == 'join' and data[tostring(matches[2])] then
if is_banned(msg.from.id, matches[2]) then
return 'You are banned.'
end
if is_gbanned(msg.from.id) then
return 'You are globally banned.'
end
if data[tostring(matches[2])]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, matches[2]) then
return 'Group is private.'
end
local chat_id = "chat#id"..matches[2]
local user_id = "user#id"..msg.from.id
chat_add_user(chat_id, user_id, ok_cb, false)
local group_name = data[tostring(matches[2])]['settings']['set_name']
return "Added you to chat:\n\n👥"..group_name.." (ID:"..matches[2]..")"
elseif matches[1] == 'join' and not data[tostring(matches[2])] then
return "Chat not found."
end
if matches[1] == 'chats'then
if is_admin(msg) and msg.to.type == 'chat' then
return chat_list(msg)
elseif msg.to.type ~= 'chat' then
return chat_list(msg)
end
end
if matches[1] == 'chatlist'then
if is_admin(msg) and msg.to.type == 'chat' then
send_document("chat#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false)
elseif msg.to.type ~= 'chat' then
send_document("user#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false)
end
end
end
end
return {
patterns = {
"^(chats)$",
"^(chatlist)$",
"^(join) (.*)$",
"^(kickme) (.*)$",
"^!!tgservice (chat_add_user)$"
},
run = run,
}
end
|
gpl-2.0
|
santssoft/darkstar
|
scripts/globals/mobskills/deadeye.lua
|
12
|
1270
|
---------------------------------------------
-- Deadeye
-- Family: Qiqurn
-- Description: Lowers the defense and magical defense of enemies within range.
-- Type: Magical
-- Utsusemi/Blink absorb: Ignores shadows
-- Range: Unknown
-- Notes: Used only by certain Notorious Monsters. Strong dsp.effect.
---------------------------------------------
require("scripts/globals/monstertpmoves")
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/msg")
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0
end
function onMobWeaponSkill(target, mob, skill)
local defDown = false
local mDefDown = false
defDown = MobStatusEffectMove(mob, target, dsp.effect.DEFENSE_DOWN, 50, 0, 120)
mDefDown = MobStatusEffectMove(mob, target, dsp.effect.MAGIC_DEF_DOWN, 50, 0, 120)
skill:setMsg(dsp.msg.basic.SKILL_ENFEEB_IS)
-- display defense down first, else magic defense down
if (defDown == dsp.msg.basic.SKILL_ENFEEB_IS) then
typeEffect = dsp.effect.DEFENSE_DOWN
elseif (mDefDown == dsp.msg.basic.NFEEB_IS) then
typeEffect = dsp.effect.MAGIC_DEF_DOWN
else
skill:setMsg(dsp.msg.basic.SKILL_MISS)
end
return typeEffect
end
|
gpl-3.0
|
ducseb/domoticz
|
scripts/dzVents/examples/check dead devices by desc.lua
|
25
|
1272
|
--Check dead device using their description
--This allow to configure device to be checked directly in domoticz GUI by accessing to device details and add "CDA:<delayInMinute>"
--You have to active http fetching !
return {
active = true,
on = {
['timer'] = {
'every 60 minutes'
}
},
execute = function(domoticz)
local message=""
domoticz.devices().forEach(function(device)
if (device.description ~= nil) then
_, _, threshold = string.find(device.description,"CDA:(%d+)")
if (threshold ~= nil) then
local name = device.name
local minutes = domoticz.devices(name).lastUpdate.minutesAgo
if ( minutes > tonumber(threshold)) then
message = message .. 'Device ' ..
name .. ' seems to be dead. No heartbeat for at least ' ..
minutes .. ' minutes.\r'
end
end
end
end)
if (message ~= "") then
domoticz.notify('Dead devices', message, domoticz.PRIORITY_HIGH)
domoticz.log('Dead devices found: ' .. message, domoticz.LOG_ERROR)
end
end
}
|
gpl-3.0
|
santssoft/darkstar
|
scripts/zones/Metalworks/npcs/Mighty_Fist.lua
|
9
|
2275
|
-----------------------------------
-- Area: Metalworks
-- NPC: Mighty Fist
-- Starts & Finishes Quest: The Darksmith (R)
-- Involved in Quest: Dark Legacy
-- !pos -47 2 -30 237
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/shop");
require("scripts/globals/quests");
local ID = require("scripts/zones/Metalworks/IDs");
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(BASTOK,dsp.quest.id.bastok.THE_DARKSMITH) ~= QUEST_AVAILABLE) then
if (trade:hasItemQty(645,2) and trade:getItemCount() == 2) then
player:startEvent(566);
end
end
end;
function onTrigger(player,npc)
if (player:getCharVar("darkLegacyCS") == 1) then
player:startEvent(752);
elseif (player:hasKeyItem(dsp.ki.DARKSTEEL_FORMULA)) then
player:startEvent(754);
elseif (player:getQuestStatus(BASTOK,dsp.quest.id.bastok.THE_DARKSMITH) == QUEST_AVAILABLE and player:getFameLevel(BASTOK) >= 3) then
player:startEvent(565);
else
Message = math.random(0,1);
if (Message == 1) then
player:startEvent(560);
else
player:startEvent(561);
end
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID2: %u",csid);
-- printf("RESULT2: %u",option);
end;
function onEventFinish(player,csid,option)
if (csid == 565) then
player:addQuest(BASTOK,dsp.quest.id.bastok.THE_DARKSMITH);
elseif (csid == 566) then
TheDarksmith = player:getQuestStatus(BASTOK,dsp.quest.id.bastok.THE_DARKSMITH);
player:tradeComplete();
player:addGil(GIL_RATE*8000);
player:messageSpecial(ID.text.GIL_OBTAINED,GIL_RATE*8000);
if (TheDarksmith == QUEST_ACCEPTED) then
player:addFame(BASTOK,30);
player:completeQuest(BASTOK,dsp.quest.id.bastok.THE_DARKSMITH);
else
player:addFame(BASTOK,5);
end
elseif (csid == 752) then
player:setCharVar("darkLegacyCS",2);
player:addKeyItem(dsp.ki.LETTER_FROM_THE_DARKSTEEL_FORGE);
player:messageSpecial(ID.text.KEYITEM_OBTAINED,dsp.ki.LETTER_FROM_THE_DARKSTEEL_FORGE);
end
end;
|
gpl-3.0
|
santssoft/darkstar
|
scripts/zones/Port_Windurst/npcs/Degong.lua
|
12
|
1291
|
-----------------------------------
-- Area: Port Windurst
-- NPC: Degong
-- Type: Fishing Synthesis Image Support
-- !pos -178.400 -3.835 60.480 240
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/crafting");
local ID = require("scripts/zones/Port_Windurst/IDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local guildMember = isGuildMember(player,5);
local SkillCap = getCraftSkillCap(player,dsp.skill.FISHING);
local SkillLevel = player:getSkillLevel(dsp.skill.FISHING);
if (guildMember == 1) then
if (player:hasStatusEffect(dsp.effect.FISHING_IMAGERY) == false) then
player:startEvent(10013,SkillCap,SkillLevel,2,239,player:getGil(),0,30,0); -- p1 = skill level
else
player:startEvent(10013,SkillCap,SkillLevel,2,239,player:getGil(),19293,30,0);
end
else
player:startEvent(10013); -- Standard Dialogue
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 10013 and option == 1) then
player:messageSpecial(ID.text.FISHING_SUPPORT,0,0,2);
player:addStatusEffect(dsp.effect.FISHING_IMAGERY,1,0,3600);
end
end;
|
gpl-3.0
|
santssoft/darkstar
|
scripts/globals/weaponskills/dragon_kick.lua
|
10
|
1570
|
-----------------------------------
-- Dragon Kick
-- Hand-to-Hand weapon skill
-- Skill Level: 225
-- Damage varies with TP.
-- Will stack with Sneak Attack.
-- Aligned with the Breeze Gorget & Thunder Gorget.
-- Aligned with the Breeze Belt & Thunder Belt.
-- Element: None
-- Modifiers: STR:50% VIT:50%
-- 100%TP 200%TP 300%TP
-- 2.00 2.50 3.50
-----------------------------------
require("scripts/globals/status")
require("scripts/globals/settings")
require("scripts/globals/weaponskills")
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)
local params = {}
params.numHits = 1
params.ftp100 = 2 params.ftp200 = 2.5 params.ftp300 = 3.5
params.str_wsc = 0.5 params.dex_wsc = 0.0 params.vit_wsc = 0.5 params.agi_wsc = 0.0 params.int_wsc = 0.0 params.mnd_wsc = 0.0 params.chr_wsc = 0.0
params.crit100 = 0.0 params.crit200 = 0.0 params.crit300 = 0.0
params.canCrit = false
params.acc100 = 0.0 params.acc200= 0.0 params.acc300= 0.0
params.atk100 = 1; params.atk200 = 1; params.atk300 = 1;
params.kick = true -- https://www.bluegartr.com/threads/112776-Dev-Tracker-Findings-Posts-%28NO-DISCUSSION%29?p=6712150&viewfull=1#post6712150
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.ftp100 = 2.0 params.ftp200 = 3.875 params.ftp300 = 7.0
end
local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar)
return tpHits, extraHits, criticalHit, damage
end
|
gpl-3.0
|
account3r2/EZTCP
|
eztcp.lua
|
1
|
4008
|
--[[========================================================================\\
|| EZTCP - A library to simplify TCP networking. ||
|| Copyright (C) 2015 Niko Geil. ||
|| ||
|| This program is free software: you can redistribute it and/or modify ||
|| it under the terms of the GNU General Public License as published by ||
|| the Free Software Foundation, either version 3 of the License, or ||
|| (at your option) any later version. ||
|| ||
|| This program is distributed in the hope that it will be useful, ||
|| but WITHOUT ANY WARRANTY; without even the implied warranty of ||
|| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ||
|| GNU General Public License for more details. ||
|| ||
|| You should have received a copy of the GNU General Public License ||
|| along with this program. If not, see <http://www.gnu.org/licenses/>. ||
\\========================================================================]]
local eztcp = {}
eztcp.version = "1.0.1"
eztcp.create = {}
eztcp.send = {}
-- Create an empty set for the server and client objects.
function eztcp.create.set()
local set = {}
setmetatable(set, {
__index = {
insert = function (set, client) -- Insert object into set.
table.insert(set, client)
end,
remove = function (set, client) -- Remove object from set.
for k, v in pairs(set) do
if v == client then
table.remove(set, k)
break
end
end
end,
}
})
return set
end
-- Send a raw message.
function eztcp.send.raw(client, line, noNewline)
local bytes, err = client:send(line .. (noNewline and "" or "\n")) -- Get bytes or err.
return bytes, err
end
-- Create a server object.
function eztcp.create.server(bindTo, bindToPort, set, timeout)
local server = socket.bind(bindTo, bindToPort) -- Create the server.
if set then -- If we got a set, then...
set:insert(server) -- Insert the server into it.
end
if timeout and type(timeout) == "number" then -- Verify timeout.
server:settimeout(timeout) -- Set timeout if we got it.
end
return server
end
--[[
|| Process returns:
|| client object or nil, message or status code or nil, error or nil, ip, port
|| Status codes:
|| 0 - Client connected.
|| 1 - Client disconnected.
|| 2 - Client timed out.
]]
-- Process the set. This is usually in a loop. Note that this function requires
-- set[1] to be the server object. This will not work if it is not.
function eztcp.process(set)
local reading, _, err = socket.select(set)
for _, object in ipairs(reading) do
if object == set[1] then
local client, err = object:accept() -- Create a client object.
if client then
local ip, port = client:getpeername()
set:insert(client) -- Insert client into set.
return client, 0, nil, ip, port
else
return nil, nil, "Could not create new client: " .. err, nil, nil
end
else
local ip, port = object:getpeername()
local line, err = object:receive()
if err and err == "closed" then
set:remove(object) -- If client closed their connection.
object:close() -- Closed the connection.
return object, 1, nil, ip, port
elseif err and err == "timeout" then
set:remove(object) -- If client timed out.
object:close() -- Close the connection.
return object, 2, nil, ip, port
elseif err then
set:remove(object) -- If an error occurred.
object:close() -- Close the connection.
return object, nil, err, ip, port
else -- If we got here, we received a message successfully.
return object, line, nil, ip, port
end
end
end
end
return eztcp
|
gpl-3.0
|
santssoft/darkstar
|
scripts/zones/Lower_Jeuno/npcs/Vola.lua
|
9
|
2825
|
-----------------------------------
-- Area: Lower Jeuno
-- NPC: Vola
-- Starts and Finishes Quest: Fistful of Fury
-- Involved in Quests: Beat Around the Bushin (before the quest)
-- !pos 43 3 -45 245
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/shop");
require("scripts/globals/quests");
local ID = require("scripts/zones/Lower_Jeuno/IDs");
-----------------------------------
function onTrade(player,npc,trade)
FistfulOfFury = player:getQuestStatus(JEUNO,dsp.quest.id.jeuno.FISTFUL_OF_FURY);
if (FistfulOfFury == QUEST_ACCEPTED and trade:hasItemQty(1012,1) == true and trade:hasItemQty(1013,1) == true and trade:hasItemQty(1014,1) == true and trade:getItemCount() == 3) then
player:startEvent(213); -- Finish Quest "Fistful of Fury"
end
end;
function onTrigger(player,npc)
FistfulOfFury = player:getQuestStatus(JEUNO,dsp.quest.id.jeuno.FISTFUL_OF_FURY);
BeatAroundTheBushin = player:getQuestStatus(JEUNO,dsp.quest.id.jeuno.BEAT_AROUND_THE_BUSHIN);
if (player:getFameLevel(NORG) >= 3 and FistfulOfFury == QUEST_AVAILABLE and player:getQuestStatus(BASTOK,dsp.quest.id.bastok.SILENCE_OF_THE_RAMS) == QUEST_COMPLETED) then
player:startEvent(216); -- Start Quest "Fistful of Fury"
elseif (FistfulOfFury == QUEST_ACCEPTED) then
player:startEvent(215); -- During Quest "Fistful of Fury"
elseif (BeatAroundTheBushin == QUEST_AVAILABLE and player:getMainJob() == dsp.job.MNK and player:getMainLvl() >= 71 and player:getFameLevel(NORG) >= 6) then
player:startEvent(160); -- Start Quest "Beat Around the Bushin"
elseif (BeatAroundTheBushin ~= QUEST_AVAILABLE) then
player:startEvent(214); -- During & After Quest "Beat Around the Bushin"
else
player:startEvent(212); -- Standard dialog
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
if (csid == 216 and option == 1) then
player:addQuest(JEUNO,dsp.quest.id.jeuno.FISTFUL_OF_FURY);
elseif (csid == 213) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED,13202);
else
player:addTitle(dsp.title.BROWN_BELT);
player:addItem(13202);
player:messageSpecial(ID.text.ITEM_OBTAINED,13202);
player:addFame(NORG,125);
player:tradeComplete();
player:completeQuest(JEUNO,dsp.quest.id.jeuno.FISTFUL_OF_FURY);
end
elseif (csid == 160 and player:getQuestStatus(JEUNO,dsp.quest.id.jeuno.BEAT_AROUND_THE_BUSHIN) == QUEST_AVAILABLE) then
player:setCharVar("BeatAroundTheBushin",1); -- For the next quest "Beat around the Bushin"
end
end;
|
gpl-3.0
|
m241dan/darkstar
|
scripts/zones/Southern_San_dOria/npcs/Lanqueron.lua
|
13
|
1569
|
-----------------------------------
-- Area: Southern San dOria
-- NPC: Lanqueron
-- Type: Item Deliverer NPC
-- Involved in Quest: Lost Chick
-- @zone: 230
-- @pos 0.335 1.199 -28.404
-----------------------------------
package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/zones/Southern_San_dOria/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- "Flyers for Regine" conditional script
FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE);
if (FlyerForRegine == 1) then
count = trade:getItemCount();
MagicFlyer = trade:hasItemQty(532,1);
if (MagicFlyer == true and count == 1) then
player:messageSpecial(FLYER_REFUSED);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, ITEM_DELIVERY_DIALOG);
player:openSendBox();
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
|
gpl-3.0
|
DylanM-Marshall/FIDDLE
|
_deprecated/TORCHmodels/models/NSmodel.lua
|
2
|
1975
|
--[[
NETseq models
]]--
require 'torch' -- torch
require 'nngraph' -- provides all sorts of trainable modules/layers
----------------------------------------------------------------------
----------------------------------------------------------------------
print '==> define parameters'
-----------------------------------------------------
-- Model Parameters
-----------------------------------------------------
finalNout = 500
nfeats = 2 -- for sense and antisense for NSMS and should be 4 for DS
width = 500
height = 1
ninputs = nfeats*width*height
nstates = {40,80,500}
filtSizeW={10,10}
filtSizeH={1,1}
poolSize ={2,2}
-----------------------------------------------------
-- Model Architecture
-----------------------------------------------------
NSinp = nn.Identity()()
-- 1st Layer --
m11 = nn.SpatialConvolutionMM(nfeats,nstates[1],filtSizeW[1],filtSizeH[1])(NSinp):annotate{
name = 'C1', description = 'Convolution',
graphAttributes = {color = 'red'}
}
m11 = nn.ReLU()(m11):annotate{
name='NL1',description = 'ReLU'
}
m11 = nn.SpatialMaxPooling(poolSize[1],1,poolSize[1],1)(m11):annotate{
name = 'P1', description = 'MaxPool'
}
local Nshape = math.floor((width-filtSizeW[1]+1)/poolSize[1])
-- 2nd Layer --
m11 = nn.SpatialConvolutionMM(nstates[1],nstates[2],filtSizeW[2],filtSizeH[2])(m11):annotate{
name = 'C2', description = 'Convolution',
graphAttributes = {color = 'red'}
}
m11 = nn.ReLU()(m11):annotate{
name='NL2',description = 'ReLU'
}
m11 = nn.SpatialMaxPooling(poolSize[2],1,poolSize[2],1)(m11):annotate{
name = 'P2', description = 'MaxPool'
}
Nshape = math.floor((Nshape-filtSizeW[2]+1)/poolSize[2])
m11 = nn.View( nstates[2]*1*Nshape)(m11)
m11 = nn.Dropout(0.5)(m11)
-- 3rd Layer --
m11 = nn.Linear(nstates[2]*1*Nshape, finalNout)(m11):annotate{
name='FC3',description = 'FullyConnected'
}
-- LogSoftMax Layer --
m11 = nn.LogSoftMax()(m11)
model = nn.gModule({NSinp},{m11})
|
gpl-3.0
|
tritao/premake-core
|
src/base/rule.lua
|
14
|
3133
|
---
-- base/rule.lua
-- Defines rule sets for generated custom rule files.
-- Copyright (c) 2014 Jason Perkins and the Premake project
---
local p = premake
p.rule = p.api.container("rule", p.global)
local rule = p.rule
---
-- Create a new rule container instance.
---
function rule.new(name)
local self = p.container.new(rule, name)
-- create a variable setting function. Do a version with lowercased
-- first letter(s) to match Premake's naming style for other calls
_G[name .. "Vars"] = function(vars)
rule.setVars(self, vars)
end
local lowerName = name:gsub("^%u+", string.lower)
_G[lowerName .. "Vars"] = _G[name .. "Vars"]
return self
end
---
-- Enumerate the property definitions for a rule.
---
function rule.eachProperty(self)
local props = self.propertydefinition
local i = 0
return function ()
i = i + 1
if i <= #props then
return props[i]
end
end
end
---
-- Find a property definition by its name.
--
-- @param name
-- The property name.
-- @returns
-- The property definition if found, nil otherwise.
---
function rule.getProperty(self, name)
local props = self.propertydefinition
for i = 1, #props do
local prop = props[i]
if prop.name == name then
return prop
end
end
end
---
-- Find the field definition for one this rule's properties. This field
-- can then be used with the api.* functions to manipulate the property's
-- values in the current configuration scope.
--
-- @param prop
-- The property definition.
-- @return
-- The field definition for the property; this will be created if it
-- does not already exist.
---
function rule.getPropertyField(self, prop)
if prop._field then
return prop._field
end
local kind = prop.kind or "string"
if kind == "list" then
kind = "list:string"
end
local fld = p.field.new {
name = "_rule_" .. self.name .. "_" .. prop.name,
scope = "config",
kind = kind,
tokens = true,
}
prop._field = fld
return fld
end
---
-- Given the value for a particular property, returns a formatted string.
--
-- @param prop
-- The property definition.
-- @param value
-- The value of the property to be formatted.
-- @returns
-- A string value.
---
function rule.getPropertyString(self, prop, value)
-- list?
if type(value) == "table" then
local sep = prop.separator or " "
return table.concat(value, sep)
end
-- enum?
if prop.values then
local i = table.indexof(prop.values, value)
return tostring(i)
end
-- primitive
value = tostring(value)
if #value > 0 then
return value
else
return nil
end
end
---
-- Set one or more rule variables in the current configuration scope.
--
-- @param vars
-- A key-value list of variables to set and their corresponding values.
---
function rule.setVars(self, vars)
for key, value in pairs(vars) do
local prop = rule.getProperty(self, key)
if not prop then
error (string.format("rule '%s' does not have property '%s'", self.name, key))
end
local fld = rule.getPropertyField(self, prop)
p.api.storeField(fld, value)
end
end
|
bsd-3-clause
|
santssoft/darkstar
|
scripts/globals/mobskills/bomb_toss_suicide.lua
|
10
|
1104
|
---------------------------------------------------
-- Bomb Toss - Suicide
-- Throws a bomb at an enemy. Sometimes backfires.
---------------------------------------------
require("scripts/globals/monstertpmoves")
require("scripts/globals/settings")
require("scripts/globals/status")
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
-- notorious monsters shouldn't explode, nor dynamis
if mob:isMobType(MOBTYPE_NOTORIOUS) or mob:isInDynamis() then
return 1
end
return 0
end
function onMobWeaponSkill(target, mob, skill)
local dmgmod = 1
local BOMB_TOSS_HPP = skill:getMobHPP() / 100
local job = mob:getMainJob()
local power = math.random(12,18)
local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*power*BOMB_TOSS_HPP,dsp.magic.ele.FIRE,dmgmod,TP_MAB_BONUS,1)
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,dsp.attackType.MAGICAL,dsp.damageType.FIRE,MOBPARAM_IGNORE_SHADOWS)
mob:setHP(0)
target:takeDamage(dmg, mob, dsp.attackType.MAGICAL, dsp.damageType.FIRE)
return dmg
end
|
gpl-3.0
|
wuxianliang/treelstm
|
util/Tree.lua
|
9
|
1126
|
--[[
A basic tree structure.
--]]
local Tree = torch.class('treelstm.Tree')
function Tree:__init()
self.parent = nil
self.num_children = 0
self.children = {}
end
function Tree:add_child(c)
c.parent = self
self.num_children = self.num_children + 1
self.children[self.num_children] = c
end
function Tree:size()
if self._size ~= nil then return self._size end
local size = 1
for i = 1, self.num_children do
size = size + self.children[i]:size()
end
self._size = size
return size
end
function Tree:depth()
local depth = 0
if self.num_children > 0 then
for i = 1, self.num_children do
local child_depth = self.children[i]:depth()
if child_depth > depth then
depth = child_depth
end
end
depth = depth + 1
end
return depth
end
local function depth_first_preorder(tree, nodes)
if tree == nil then
return
end
table.insert(nodes, tree)
for i = 1, tree.num_children do
depth_first_preorder(tree.children[i], nodes)
end
end
function Tree:depth_first_preorder()
local nodes = {}
depth_first_preorder(self, nodes)
return nodes
end
|
gpl-2.0
|
m241dan/darkstar
|
scripts/zones/Port_San_dOria/npcs/Ambleon.lua
|
13
|
1061
|
-----------------------------------
-- Area: Port San d'Oria
-- NPC: Ambleon
-- Type: NPC World Pass Dealer
-- @zone: 232
-- @pos 71.622 -17 -137.134
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x02c6);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
|
gpl-3.0
|
dpaiton/OpenPV
|
projects/depthSCANN/input/depthInference/ATA_validate_LCA.lua
|
2
|
6847
|
-------------------------------------------------------------------
-- ATA validate for LCA
--
-- Sheng Lundquist 6/9/15
--
-- Implements training of ATA method with SCANN model as described in
-- Lundquist et al., "Emergence of Depth-Tuned Hidden Units Through
-- Sparse Encoding of Binocular Images"
-------------------------------------------------------------------
--Util module
package.path = package.path .. ";" .. os.getenv("HOME") .. "/workspace/PetaVision/parameterWrapper/?.lua;"
local pv = require("PVModule")
------------------------------------------------
-- Parameters --
------------------------------------------------
-- User defined variables
local nxSize = 1200 --Size of image
local nySize = 360
local outputPath = "/home/ec2-user/output/depthInference/ATA_validate_LCA/" --Output directory
local writePeriod = 1 --How often to write out
local stopTime = 93 --Stopping time, last 93
local progressStep = 5; --How often to print out a status report
--Image parameters
local V1PVP = "/home/ec2-user/saved_output/benchmarkEncoding/V1_LCA.pvp" --V1 activity file
local depthImageListPath = "/home/ec2-user/dataset/list/benchmark_depth_noc.txt" --List of images, raw
local numDepthBins = 128;
--LCA parameters
local stride = 2 --Stride of LCA
local numDictElements = 512 --Total number of dictionary elements
local dictPatchSize = 66 --Square patch, with this as the dimension
--ATA previous weights
local ATAWeightsDir = "/home/ec2-user/saved_output/depthInference/saved_ATA_LCA/"
local pvParams = {
--base column
column = {
groupType = "HyPerCol";
nx = nxSize;
ny = nySize;
dt = 1.0;
randomSeed = 1234567890;
startTime = 0;
stopTime = stopTime;
progressStep = progressStep;
outputPath = outputPath;
filenamesContainLayerNames = 2;
filenamesContainConnectionNames = 2;
checkpointRead = false;
checkpointWrite = false;
suppressLastOutput = false;
deleteOlderCheckpoints = true;
writeProgressToErr = true;
outputNamesOfLayersAndConns = "LayerAndConnNames.txt";
dtAdaptFlag = true;
dtScaleMax = 5.0;
dtScaleMin = 0.25;
dtChangeMax = 0.05;
dtChangeMin = 0.0;
};
V1_LCA = {
groupType = "Movie";
restart = 0;
nxScale = .5/stride;
nyScale = .5/stride;
nf = numDictElements;
readPvpFile = true;
imageListPath = V1PVP;
writeFrameToTimestamp = true;
writeStep = -1;
sparseLayer = true;
writeSparseValues = true;
displayPeriod = 1;
start_frame_index = 1111;
skip_frame_index = 11;
echoFramePathnameFlag = true;
mirrorBCflag = true;
jitterFlag = 0;
useImageBCflag = false;
inverseFlag = false;
normalizeLuminanceFlag = false;
writeImages = false;
offsetX = 0;
offsetY = 0;
autoResizeFlag = 0;
randomMovie = 0;
phase = 0;
};
DepthImage = {
groupType = "Movie";
restart = 0;
nxScale = 1;
nyScale = 1;
readPvpFile = false;
imageListPath = depthImageListPath;
writeFrameToTimestamp = true;
nf = 1;
writeStep = -1;
sparseLayer = false;
displayPeriod = 1;
start_frame_index = 100;
skip_frame_index = 1;
echoFramePathnameFlag = true;
mirrorBCflag = false;
jitterFlag = 0;
useImageBCflag = false;
inverseFlag = false;
normalizeLuminanceFlag = false;
writeImages = false;
offsetAnchor = "br";
offsetX = 0;
offsetY = 0;
randomMovie = 0;
autoResizeFlag = 0;
phase = 0;
};
DepthDownsample = {
groupType = "ANNLayer";
restart = 0;
nxScale = .25;
nyScale = .25;
nf = 1;
writeStep = writePeriod;
initialWriteTime = writePeriod;
mirrorBCflag = false;
writeSparseActivity = 0;
InitVType = "ZeroV";
VThresh = -INFINITY;
VMax = INFINITY;
VMin = -INFINITY;
VShift = 0;
VWidth = 0;
phase = 1;
};
RCorrBuf = {
groupType = "ANNLayer";
restart = 0;
nxScale = .5/stride;
nyScale = .5/stride;
nf = numDepthBins;
writeStep = -1.0;
initialWriteTime = 1.0;
mirrorBCflag = 0;
writeSparseActivity = 0;
InitVType = "ZeroV";
VThresh = -INFINITY;
VMax = INFINITY;
VMin = -INFINITY;
VShift = 0;
VWidth = 0;
valueBC = 0;
phase = 5;
};
RCorrRecon = {
groupType = "WTALayer";
restart = 0;
nxScale = .5/stride;
nyScale = .5/stride;
nf = 1;
writeStep = 1.0;
initialWriteTime = 1.0;
mirrorBCflag = false;
writeSparseActivity = false;
delay = 0;
originalLayerName = "RCorrBuf";
phase = 6;
};
DepthImageToDepthDownsample = {
groupType = "PoolingConn";
preLayerName = "DepthImage";
postLayerName = "DepthDownsample";
channelCode = 0;
sharedWeights = true;
nxp = 1;
nyp = 1;
numAxonalArbors = 1;
initFromLastFlag = 0;
writeStep = -1;
initialWriteTime = 0.0;
writeCompressedWeights = false;
normalizeMethod = "none";
shrinkPatches = false;
writeCompressedCheckpoints = false;
plasticityFlag = 0;
pvpatchAccumulateType = "maxpooling";
delay = 0;
convertRateToSpikeCount = false;
selfFlag = false;
updateGSynFromPostPerspective = false;
useWindowPost = false;
keepKernelsSynchronized = true;
};
V1ToDepthGT = {
groupType = "HyPerConn";
preLayerName = "V1_LCA";
postLayerName = "RCorrBuf";
channelCode = -1;
nxp = 33;
nyp = 33;
shrinkPatches = false;
numAxonalArbors = 1;
initFromLastFlag = 0;
weightInitType = "FileWeight";
initWeightsFile = ATAWeightsDir.."/V1ToDepthGT_W.pvp";
strength = 1;
normalizeMethod = "none";
preActivityIsNotRate = false;
keepKernelsSynchronized = true;
combine_dW_with_W_flag = false;
writeStep = -1;
writeCompressedWeights = false;
writeCompressedCheckpoints = false;
plasticityFlag = false;
weightUpdatePeriod = 1.0;
initialWeightUpdateTime = 1.0;
initialWriteTime = 0.0;
dWMax = 1;
selfFlag = false;
shmget_flag = false;
delay = 0;
useWindowPost = false;
updateGSynFromPostPerspective = false;
pvpatchAccumulateType = "convolve";
useMask = true;
maskLayerName = "DepthDownsample";
sharedWeights = true;
};
}
--Prints out a PetaVision approved parameter file to the console
pv.printConsole(pvParams)
|
epl-1.0
|
m241dan/darkstar
|
scripts/zones/Pashhow_Marshlands/npcs/Luck_Rune.lua
|
13
|
1050
|
-----------------------------------
-- Area: Pashhow Marshlands
-- NPC: Luck Rune
-- Involved in Quest: Mhaura Fortune
-- @pos 573.245 24.999 199.560 109
-----------------------------------
package.loaded["scripts/zones/Pashhow_Marshlands/TextIDs"] = nil;
-------------------------------------
require("scripts/zones/Pashhow_Marshlands/TextIDs");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NOTHING_OUT_OF_THE_ORDINARY);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
|
gpl-3.0
|
palmettos/test
|
modules/admin-full/luasrc/model/cbi/admin_system/startup.lua
|
67
|
2805
|
--[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <[email protected]>
Copyright 2010-2012 Jo-Philipp Wich <[email protected]>
Copyright 2010 Manuel Munz <freifunk at somakoma dot de>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
require "luci.fs"
require "luci.sys"
require "luci.util"
local inits = { }
for _, name in ipairs(luci.sys.init.names()) do
local index = luci.sys.init.index(name)
local enabled = luci.sys.init.enabled(name)
if index < 255 then
inits["%02i.%s" % { index, name }] = {
name = name,
index = tostring(index),
enabled = enabled
}
end
end
m = SimpleForm("initmgr", translate("Initscripts"), translate("You can enable or disable installed init scripts here. Changes will applied after a device reboot.<br /><strong>Warning: If you disable essential init scripts like \"network\", your device might become inaccessible!</strong>"))
m.reset = false
m.submit = false
s = m:section(Table, inits)
i = s:option(DummyValue, "index", translate("Start priority"))
n = s:option(DummyValue, "name", translate("Initscript"))
e = s:option(Button, "endisable", translate("Enable/Disable"))
e.render = function(self, section, scope)
if inits[section].enabled then
self.title = translate("Enabled")
self.inputstyle = "save"
else
self.title = translate("Disabled")
self.inputstyle = "reset"
end
Button.render(self, section, scope)
end
e.write = function(self, section)
if inits[section].enabled then
inits[section].enabled = false
return luci.sys.init.disable(inits[section].name)
else
inits[section].enabled = true
return luci.sys.init.enable(inits[section].name)
end
end
start = s:option(Button, "start", translate("Start"))
start.inputstyle = "apply"
start.write = function(self, section)
luci.sys.call("/etc/init.d/%s %s >/dev/null" %{ inits[section].name, self.option })
end
restart = s:option(Button, "restart", translate("Restart"))
restart.inputstyle = "reload"
restart.write = start.write
stop = s:option(Button, "stop", translate("Stop"))
stop.inputstyle = "remove"
stop.write = start.write
f = SimpleForm("rc", translate("Local Startup"),
translate("This is the content of /etc/rc.local. Insert your own commands here (in front of 'exit 0') to execute them at the end of the boot process."))
t = f:field(TextValue, "rcs")
t.rmempty = true
t.rows = 20
function t.cfgvalue()
return luci.fs.readfile("/etc/rc.local") or ""
end
function f.handle(self, state, data)
if state == FORM_VALID then
if data.rcs then
luci.fs.writefile("/etc/rc.local", data.rcs:gsub("\r\n", "\n"))
end
end
return true
end
return m, f
|
apache-2.0
|
santssoft/darkstar
|
scripts/zones/Davoi/npcs/Quemaricond.lua
|
9
|
1387
|
-----------------------------------
-- Area: Davoi
-- NPC: Quemaricond
-- Involved in Mission: Infiltrate Davoi
-- !pos 23 0.1 -23 149
-----------------------------------
require("scripts/globals/missions");
require("scripts/globals/keyitems");
local ID = require("scripts/zones/Davoi/IDs");
require("scripts/globals/pathfind");
-----------------------------------
local path =
{
20.6, 0, -23,
46, 0, -19,
53.5, -1.8, -19,
61, -1.1, -18.6,
67.3, -1.5, -18.6,
90, -0.5, -19
};
function onSpawn(npc)
npc:initNpcAi();
npc:setPos(dsp.path.first(path));
onPath(npc);
end;
function onPath(npc)
dsp.path.patrol(npc, path);
end;
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
if (player:getCurrentMission(SANDORIA) == dsp.mission.id.sandoria.INFILTRATE_DAVOI and player:getCharVar("MissionStatus") == 3) then
player:startEvent(117);
npc:wait();
else
player:showText(npc, ID.text.QUEMARICOND_DIALOG);
npc:wait(2000);
end
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option,npc)
if (csid == 117) then
player:setCharVar("MissionStatus",4);
player:addKeyItem(dsp.ki.ROYAL_KNIGHTS_DAVOI_REPORT);
player:messageSpecial(ID.text.KEYITEM_OBTAINED,dsp.ki.ROYAL_KNIGHTS_DAVOI_REPORT);
end
npc:wait(0);
end;
|
gpl-3.0
|
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